Aggression 101

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Contents

Class Information

This is a syllabus for a class provided by EVE University. This section contains information about this class and its contents. General Information includes materials to create a proper class listing on the EVE University forum. Additional resources and teaching tips are listed under Notes for the Teacher.

General Information

Illustration link for class description on the Eve University forum: http://xxx.jpg

Describe the general purpose and objectives of the class, and the intended audience.

Class contents:

[* Practical exercise]

Student requirements:

[* A suitable ship, of the xxxxx type and fitted for xxxx, for the optional practical exercise]

Additional information: This class is primarily lecture delivered in the Class.E-UNI channel in Mumble, followed by Q&A. [An optional practical exercise follows.]

Notes for the Teacher

Required materials:

Any particular notes or tips about how to deliver the class go here.

Class Contents

Introduction

Welcome to this class on xxxx!


This course is designed primarily for....

Over the xxxx minutes or so, we shall cover......

(Instructor should then introduce himself or herself - covering relevant experience level and background.)

We have a few ground rules for this class:

Everyone ready? OK, then - let's begin....

What is aggression?

commit a "hostile" act, get an aggression flag

6 ways to get an aggression flag:

Note: war target and permaflashy aren't strictly "aggression flags" (since they don't expire after 15 minutes), but they otherwise behave the same.

Important x3

IMPORTANT: flashy is NOT mutual. Just because someone is flashy to you, that doesn't make you flashy to them.

IMPORTANT: no rule against "locking" (yellow boxing).

IMPORTANT: yellow boxing doesn't mean much. Yellow box occurs when you are *locked*, not when you are being locked. Good PvP pilots will queue their weapons so that they auto-fire as soon as you are locked.

What happens when you go flashy?

You can be freely attacked by those to whom you are flashy.

Duration

Aggression flag lasts 15 minutes from your *last* hostile act. Any hostile act during that time will reset the timer.


Aggression and Timers

Gate and station timers

Any aggressive act will give you a 60 second timer. While this timer is active, you cannot:

This applies to you and your drones

Does not apply to "assisting". Assisting will transfer aggression timers, but NOT gate timers.


OOC repair and station / gate games


Other timers


Kill rights

if you illegally kill someone who doesn't shoot back, you get kill rights. This lets you engage them at any time, even in high sec. Once you kill them once, the rights expire. Also expire after 30 days.


Going GCC

unprovoked attack on non-flashy in low-sec.

loss of security status

become gcc:


Aggression games

OOC repair (see above)

aggression transfer

extending aggression

Jump gate games

Questions

Class Wrap-up

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