Apostle

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Ship Database
Apostle
Apostle
Amarr Empire
Amarr Empire
Force Auxiliaries
Apostle Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
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10,000 m³ Fleet Hangar
HIGHLIGHTS
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1,000,000 m³ Ship Maintenance Bay
HIGHLIGHTS
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"Her Imperial Majesty's life will stand eternal as an example for all who live truly and rightly within the embrace of Holy Amarr. The martyrdom of Empress Jamyl I was inflicted with base treachery but its lasting effect will be the inspiration of a thousand generations down the ages." - excerpt from the Funeral Oration on the Passing of Empress Jamyl I by High Chaplain Kalefa Sufrin an-Kador, YC117.09.20

Following the assassination by a Drifter strikeforce of Empress Jamyl I while she was aboard an Avatar-class Titan in late August YC117, there was a period of soul-searching and close scrutiny of capital ship doctrines by the Imperial Navy's staff officers. It was soon realized that lack of experience in capital ship warfare had left fleet doctrines lagging behind the tactics of capsuleers fighting in the Outer Regions.

From this realization was born the concept of the Force Auxiliary capital ship, a vessel dedicated to ensuring the survival of more combat- and command-oriented capital ships such as Carriers and Titans. The Apostle-class Force Auxiliary was commissioned in memory of Empress Jamyl I and is richly decorated in token of this dedication.

SHIP BONUSES

Amarr Carrier bonuses (per skill level):
5% bonus to Remote Capacitor Transmitter and Remote Armor Repairer amount
4% bonus to all armor resistances
1% bonus to Armored Command and Information Command burst strength and duration
Role Bonus:
• Can fit Triage modules
• Can use two Command Burst modules
50% reduction in CPU requirements for Command Burst modules
200% bonus to Command Burst area of effect range
200% bonus to Logistics Drone transfer amount
5x penalty to Entosis Link duration
• Can only online one Capacitor Booster module

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Dagon
Dagon.jpg
CornerTFs.png
Dagon
Pirate Faction Force Auxiliaries Apostle Class
Icon highlights.pngHigh Amount of Low Slots
Icon highlights.png1,000m³ Corpse hold
Icon hi slot.png6 (0/0) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png660,000 MW Icon cpu.png540 tf
Icon velocity.png85 m/sec
Icon capacity.png2,400 m³

Ship Attributes

Fittings
Powergrid
powergrid
825,000 MW
CPU
cpu output
675 tf
Capacitor
capacitor
75,000 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
7
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.042
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
76.274 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
600 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
110.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
62 points
Sig. Radius
signature radius
10.50 km
Scan Res.
scan resolution
60 mm
Structure
Structure Hitpoints
structure hitpoints
124,000 HP
Mass
ship mass
1,310,000,000 kg
Volume
ship volume
19,500,000 m³
Cargo Capacity
cargo capacity
2,175 m³
Fuel Capacity
capacity
3,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
114,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
62,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Apostle is the Amarr Force Auxiliary, designed specifically to provide capital-sized remote armor repair to friendly ships. The Apostle is popular among most null-sec and low-sec alliances who use armor capitals, as its armor repair abilities are unmatched. Capable of both a powerful active tank and an extremely durable buffer tank, Apostles can shrug off multiple hits from large numbers of hostiles while still providing support to friendly ships. This durability combined with the effectiveness of armor capitals in general has made the Apostle the most popular Force Auxiliary among the major null-sec blocs.

Its bonuses to armor hit points transferred, not cycle time, make it slightly better for large capital brawls where repairs are mostly sent to capital class ships. For big armor brawls when the triage is fit with buffer, the Apostle is a good choice over the Ninazu or Lif for armor repairs.

Skills

Further information about additional or recommended skills to pilot Apostle for a specific or its common role(s) can be written here.

Tactics

No sub-article about Apostle roles or piloting tactics. You can write them here.

Patch History

Notes

You can write additional notes for the Apostle here.