Capital Manufacturing 101
From UniWiki
Contents |
Class Information
This is a syllabus for a class provided by EVE University. This section contains information about this class and its contents. General Information includes materials to create a proper class listing on the EVE University forum. Additional resources and teaching tips are listed under Notes for the Teacher.
General Information
Illustration link for class description on the Eve University forum: http://images.wikia.com/starwars/images/e/ee/DeathStar2.jpg
Describe the general purpose and objectives of the class, and the intended audience.
- Duration: xxx minutes/hours [and an additional xxx minutes/hours for the optional practical exercise]
- Location: Docked up safely in a station [in Aldrat]
Class contents:
- Introduction
- What IS capital manufacturing?
- How does it differ from T1/T2/T3 manufacturing?
- Why should YOU train for this?
- Capital Components
- Skills required
- Materials required
- Blueprints
- Manufacturing
- Capital Hull
- Skills required
- Capital Components
- Blueprint
- Manufacturing
- Super Capital Manufacturing
- Skills required
- Other requirements
- Components
- Blueprint
- Manufacturing
- Q&A
Student requirements:
- Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up: http://wiki.eveuniversity.org/Mumble
- Access to the Class.E-UNI in-game chat channel
Additional information: This class is primarily lecture delivered in the Class.E-UNI channel in Mumble, followed by Q&A. [An optional practical exercise follows.]
Notes for the Teacher
Required materials:
- Class.E-UNI chat channel, to receive questions and post relevant links
- Mumble access
Any particular notes or tips about how to deliver the class go here.
Class Contents
Introduction
Welcome to Capital Manufacturing 101!
This course is designed primarily for pilots with lots of experience in industry and manufacturing who are ready to take their project one size larger.
(Instructor should then introduce himself or herself - covering relevant experience level and background.)
We have a few ground rules for this class:
- Please put your Mumble settings on "Push to Talk" if you have not already done so.
- Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open Mumble for any further questions or general discussion.]
Everyone ready? OK, then - let's begin....
Introduction
- What IS capital manufacturing?
- Capital ship manufacturing is building the biggest ships in the game: Capital ships. These are ships that take years to train into to fly, with their pilots spending billions on the hull and fittings. Luckily for the industrial minded, it does not take as long to build them as it does to fly, though it can cost even more money.
- How does it differ from T1/T2/T3 manufacturing?
- Capital manufacturing is more similar to Tech 2 manufacturing than anything else. There is a base hull that is build from specialized components, though unlike tech 2 components, these are made from minerals instead of moon materials. The other (and bigger) difference between Capital Manufacturing and others is the size, cost, and infrastructure required to build them.
- Why should YOU train for this?
- A lot of new players like to build their owns ships from minerals they mined themselves, even if this would cost more than the market price. Why is this? There is a certain sense of accomplishment to flying a ship you build yourself (this applies to anything RL as well). The other major part is that you can gather the materials over time, at what feels like a lower cost. Mining the ore and refining it yourself saves you the upfront cost you would otherwise need, and the skills are not too intense. What does that have to do with this class? It is similar in a lot of ways, though much less common. The greatest benefit is that once these skills are trained and you know how to apply them, not only will industrial corps appreciate it, so will PVP corps. Someone needs to build all those big ships they lose.
Capital Components
Capital construction is similar to tech 2 construction in that the hull is made up of individual parts, with each part having its own blueprint and materials. By optimizing the building of these parts, you can not only save money on build cost, but make it easier to construct.
- Skills required
- Industry V
- Production Efficiency V
- Mechanic V
- Capital Ship Construction V
- Materials required
- Component Blueprint
- See blueprint section below
- Minerals
- Factory Slot
- This slot can be in any station as long as it has room. Normal fees apply.
- Component Blueprint
- Blueprints
- Original blueprint can be extremely profitable for a capital ship manufacturer (+ copies)
- High ME level (PE too, but not big deal)
- Specialization in that part (i.e., selling only that part as compared using it to build a hull)
- Manufacturing
- Same as normal tech 1 manufacturing, but delivers a part
- vs purchasing part
- Can save a TON of money with a researched BPO and corp of miners to bring in minerals
- Can sell extra parts
- Build it where you need instead of hauling a larger component
Capital Hull
The capital ship's hull is put together using the capital ship component parts. Because of the rules surrounding capital ships, the hull itself cannot be built in highsec, even though the components can be.
- Skills required
- Industry V
- Production Efficiency V
- Mechanic V
- Capital Ship Construction I/II/III
- Capital Components
- The capital ship is assembled with capital components instead of minerals.
- Blueprint
- BPO hugely expensive, even vanilla
- Good BPCs can be found in contracts for 1 run each (from 40mil for carriers to 10bil for titans)
- Manufacturing
- Freighters and orcas are the only capital ships than can be built in highsec (sub-capitals)
- Dreadnaughts and carriers must be assembled in low or nullsec
Super Capital Manufacturing
The ships are the biggest of the biggest, and they even have their own set of rules that goes with them.
- Skills required
- Industry V
- Production Efficiency V
- Mechanic V
- Capital Ship Construction IV/V
- Other requirements
- Can only be built in a sovereign nullsec system (YOUR sovereignty)
- Can only be built in a POS with an XL ship assembly array
- Components
- Uses normal cap ship components which can be built anywhere
- Blueprint
- BPO hugely expensive
- BPCs hugely expensive, but less so
- Manufacturing
- Cannot be built in highsec or lowsec
- Must be built at a POS in a nullsec system with sovereignty (this excludes w-space)
Questions and Answers
Ask away!
Thank you for attending!