Contributions Page
From UniWiki
This page intends to list all the contributions to the "EVEWIKI HINTS/TIPS SUGGESTION THREAD" on the Eve University Forum.
To see the original contributions please visit the thread - http://www.eve-ivy.com/forum/viewtopic.php?t=22000
These contributions have been largely untouched and represent the orginal author's posts (except for epic typos, rude bits, or stuff that is too debatable!)
Big thank you to everyone who got involved and shared their brilliant ideas with the University. Keep your hints and tips coming in. You can either post them directly here, or continue to post them on the ever growing Hint/Tips suggestions thread on the forums!
Feel free to modify your own hints/status if you spot them! :)
Contents |
Contributions from Freshmen
Emisune -
- Meta4 - a great way to waste. Yeah. Just don't. If you find it, you're better off selling it, and you'll (almost always, but there are exceptions) get far better bang for your buck with tech 2 even after the training time. Based on my experience losing a 100mil ISK Caracal and a 220mil ISK Drake.
Kulper -
- If you are having problems with a large ship demolishing you or staying far away from you, let a light drone speed tank it and go to town.
- If your tank is being broken in a mission, especially if your using undersized ships for the mission, Move. Even if your battlecruiser doesnt move fast, moving make it that much harder for the 10 battleships orbiting to hit you, and can pull your tank back without having to warp.
- Also, kill smaller ships first, if you can kill 3 battlecruiser rats in the time it would take you to kill 1 bs, you have eliminated much more dps (in most cases)
Android Ethic -
- If you run missions (combat) learn to salvage.. its makes it much more profitable... get a slave dessie and go back and pick it all up!
Raizella -
- when buying ammo make sure you look the information(attributes) its possible that you can be buying the wrong ammo for your needs. look at the bonuses to range in particular.
Neophytus rex -
- don't fly something that you cannot afford to lose. Chances are you will get popped a few times a new player so don't blow your nest egg cause your first couple million isk is burning a whole in your pocket.
- If you don't know what something does then you're probably not ready to use it. you'll learn what it all does with time and training. You don't want to spend money to fit a ship that you cant maximize.
Clompy -
- With regard to your early days in frigates; learn to use your size and speed to your advantage. Orbiting a target fast and close will mitigate a lot of damage and allow you to beat ships much larger than you. (The end of the SOE arc being a great example of this).
Kevin Samazer -
- Never, ever attempt to rush your skills to achieve the next rank of ships.
- If you're still happily flying a cruiser and still a long way from doing level 3 missions, then you don't need a battlecruiser. Wait until you have good support and combat skills before you make the transition, and, you're going to need at least 60million to finance a half decent BC and that's without rigs.
- For level 3 missions, when you do finally get your BC, I find that my Myrmidon doesn't need armour rigs to preform well, so take that into account as it probably applies to others. The Caldari Drake however is a different case, as it's famously good tank is only that good with the rigs. Without them it can still do decently well though.
- While you are salvaging with some tractor beams, you can drag the wrecks behind you and salvage them at the same time while you travel towards another wreck that's outside tractor beam range. This speeds up salvage time somewhat.
Sten mattson -
- i ve noticed u can zoom not with the normal view but more like a telescope ( not a precise target), just hold down right click and move away from ur ship then hold down both mouse buttons and go up and down ==> it will zoom. pro: u can see a cruiser at 450 km when look at a stargate for example, dunno if u can see frigs though
RasDread III -
- Don't trust ANYONE.
- Don't fly a ship you can't afford to lose.
- Keep your insurance and medical clone up to date at all times.
- Train your learning skills as soon as possible. It's painful, but worth it.
- Google is your friend. There are guides for everything you want to know.
Targh D'yer -
- My own tip might not seem like much - but it's something that drove me crazy at first until being told. Moving stacks of things around your hangar/ship cargo etc : Shift + drag will bring up a box allowing you type a number to split out. Handy for lots of things, including only taking what ammo you need for an op, rather than just throwing that 1000 stack in your cargo and potentially losing it all.
Diwhy -
- Take your time. EVE isn't a game where you can rush, skills take time and so is taking in all the info thrown at you.
- While learning skills help speeding up learning, don't forget basic fitting skills so you can actually do things.
- When buying from contracts READ IT what you are actually paying for.
- Run the business tutorial agent first. He/she will give the salvaging skillbook, train it asap and salvage all wrecks when you have the skill. Enjoy the added ISK you get from missions.
- To get aggro from an npc you don't have to actually hit it. Lock the npc and fire a shot, might take some time for it to respond to your aggresion but the npc will come to you. Very handy if you're lazy and want the npc to come to you. Find a spot where you can lock to each group, orbit an object if available and you'll have a nice ball of wrecks too loot/salvage when you're done.
- When buying set market to Region (top left corner), and go to the settings tab and tick the box to avoid low-sec and/or 0.0 systems.
- Setting up buy-orders for items you don't need right away will save quite some ISK.
- Using selfdestruct (left click on your ship) on an insured ship will still get you the pay-out.
- Don't declare war to the Uni later in your carreer, you know what happens then Smile
Mocam -
- If you just want an idea for how to flesh the wiki out a lot more with fairly high-value/traffic info...
- Pull the ship builds from the Ships & Fittings forum. Put together a brief for each build that shows what skill levels are required to fit the ship that way.
- This is one of the most commonly asked and discussed topics with members so having a listing of builds for ships... and I don't see it taking vast amounts of effort to transcribe the information from existing source to a format for the wiki. Folks can then go to their ship type instead of asking "anyone have a good build for <insert ship type>?" -- they can go, look at the builds, look at the skills needed to fit that way -- in the wiki and then pick/plan for that ship build.
- It shouldn't be too hard to accomplish but it would be a bit of a time consuming process.
- EFT build -- import it to a "no skill" profile in evenmon, pull the planning queue and post it based upon a template designed for the purpose should give all the basic skills based upon ship, mods, etc...
- (and please don't suggest "battleclinic" builds. I checked a build for my ship that's a "good build" and it came back with a 43 day plan to get that build. I'm "close enough" to that build with less than 3 days training so I'm not overly into "best here... cheap crap there" you'll get with battleclinic vs what "newbie -> vet" discussions here, on these forums, comes up with. Little differences can make a huge change in training times and new people may not know what they can and cannot flip around from a battleclinic build but the forums here? ...)
dark dreamur -
- dont try and do everything with 1 ship you will end up doing everything badly, secondly fit the ship to its givern bonuses, ie carcel gets missile bonus so fit it with missiles, third lots of medium slots go for sheild tank, lots of low slots go for amour tank, never never try and do both. Im sure these issues are more complicated then i have presented them and im sure somone out there is gonna contradict me with his amazing ship fitting, go for it it just adds to knowlage floating around available for people.
Arcturas Vostro -
- Dabble in lots of things. It's great to be focused on pvp, or mining, or industry, or trade, but it can be really fun to pick up random other skills. I mostly mission and pvp, but tried mining a few weeks back. The 1 day or so to get mining IV (for t2 lasers, and mining laser upgrades) was fairly short relative to the 5 days it's taking me to get gunnery V or cruisers IV, and I'll always have the option of doing a little mining.
Jonas Quinn1 -
- Here are a few tips of mine they have save me from certain death. I know they seem pretty novice but they work and heck. Dont fix what aint broken.
- If the situation looks bad, align. Just because they're breaking your tank does not mean that you won't kill them fast than they can reach your hull. Specialize in what you have before you move to the next thing.
- About the second one, I've had my ships hit 50% hull become, but I didn't warp because I was killing them fast enough that my tank started to go back up again.
- If your tank starts breaking, start by kill the smaller ships. Much faster way of reducing the DPS.
Lars Hamburg - Two quick things I figured out.
- Hit esc and check out the options window. Was happy to discover the check box allowing windows to be pinned. Window management is essential and this helped. Other useful things there as well.
- Selling items. There are all sorts of marketing guides with great tips - you should read them if you want to be an expert. But one quick and easy thing to do is look and see what your item is selling for in your general area - say within 5 jumps. If you price right around the best price you'll usually get a buyer. Tip is - change your order to monthly (or more). Then click the save settings box so you don't forget later. It defaults to daily and if you aren't paying attention you'll put an item up and have it dropped back in station because it didn't sell in 24 hours. If you price reasonably it may take more than a day but will usually sell and make you more isk. Doesn't seem to cost any more to do a longer order vs. shorter one.
Blacka02 -
- Exploration: It's almost impossible to describe how to use probes properly, so this excellent video did the job for me: http://www.youtube.com/watch?v=rwBqnXruZuo&feature=related Cool soundtrack too
Piiber -
- I didn't see it mentioned here, so: easiest way to create safespot bookmarks is to run some encounter missions in the system you need bookmarks in. If missioning complex is at least 14AU away from all gates, bookmark it.
- Minmatar Mining Corporation has agents all over Aldrat backyard (unfortunately no level 1 agent). Use them.
Warlucity -
- Here are some things I've learned in my first 3 weeks in Eve:
- Finding missions as a new player:
- -Use the 3d world map filters to find agents you can get missions from. This option is under the "Star Map" tab and "Color Stars By" tab, "My Information" section, "My available agents". This can help give you an idea where to go next after completing the tutorial and SoE beginner's Arc missions. (I had this problem myself)
- -There are also several websites you can find on google that will help in finding mission agents such as http://eve-agents.com/
- Maps:
- -Don't neglect learning how to use the maps in game. Take a little time to play around with the filters, settings, and many other features, including autopilot settings.
- Deciding on a career:
- -If you want to see some long term possible goals for your capsuleer, there is a nice little guide you can download here: http://www.eveonline.com/careerguide/
- Drones:
- -Set up key bindings in the Esc menu under keyboard shortcuts tab for controlling drones, specifically (1)Return and Orbit (2)Engage Target and (3)Return and Dock.... this saves time and maximizes efficiency and it's less annoying than clicking drone actions in a submenu Smile
- -When fighting larger/slower ships you can use a fast drone to speed tank. Just send it in first before the enemy engages you and you're good to go! Be warned, if there are multiple enemies, the drone's transversal velocity may not be high to some of the ships it is not orbiting and may die a fast death...
- -Drone shields do not instantly regenerate when they dock to your ship.
- -Even if you don't plan to train drone skills extensively, they can still be a great asset. Learn to use and manage drones in battle.
Fitzaka -
- Set up your overview according to the guide from Varius Acrturus. Makes things much easier.
- Once your overview is set up, you'll be able to spot your destination waypoint gates under travelling tab. Much nicer than right clicking and trying to find the stargate name.
- Make a specific salvage destroyer with 4 salvage and 4 tractors. Don't try to run missions with 1 savage and 1 tractor. I started saving a ton of time this way.
- Recall your drones before warping. But, if you forget to recall, return to the original spot and they'll be sitting there not under control. You can scoop them to your cargo bay.
- You have to unload your guns before you can group them. Also, you can group in the fitting screen.
XXXThoarenXXX -
- If in a mission you have to empty a container that's in a rock, the best thing to pilot your ship in and out the rock is by zooming in on the ship and clicking in space in the direction you want your ship to move/manouver. This wil be much faster then autopiloting.
Lhaim -
- When engaged in a fight never just assume that the enemy has a point/scram on you and die while there is a significant chance that you could have warped off.
- When traveling lowsec frequently, espec. in a hauler, keep warpcore stabilizers in your cargo to refit if needed. Remeber this wont help you with escaping "Heavy Interdictor-class ships which are often used for gatecamps.
- When getting jammed and losing lock try to recall/scoop your drones (if they are not engaging the ecm ship) set them to aggressive and relaunch, you might get lucky even if theres more enemies around.
- Before engaging(yesterday) set your most used orbit/keep at range distances for the ship you will pilot. Spending some time on researching them, and the according speeds, on stationary objects or npcs will give you a massive advantage in combat.
- If you intend to solo (and even if you dont to) practice the use of the directional scanner. It is the best intel tool you have at hand besides local chat. Keeping a AU to Km conversion in your ingame notepad or somewhere else that is easily accessible will help with that. You can convert distances by typing: "xAU =" into google.
- When traveling through hostile territory ALWAYS keep local chat seperated from the other chat windows.
- You can gain valuable information from more experienced characters very often if you just ask. Got your ass handed to you, try to convo or chitchat in local.
You may gain insight into what went wrong and what impact your actions had on the target.
- Remember youll get them next time.
Altair Trevondet -
- A few trade tips:
- 1. When setting the range on your buy orders, check to see how far away is the nearest lowsec system. If you don't want to go to lowsec to pick stuff up, set the buy range accordingly.
- 2. A day of very high volume or a trade at a very high price can cause the market graph's axes to adjust, making it difficult to read. Use the "Show Table" button below the graph to display the same data in table format.
- 3. The relationship of the median price (yellow dot on the graph) to the day's high and low gives you a clue about the flow of the trades, whether the action is mainly selling (median is close to day's high) or buying (median close to day's low), assuming there is no overlap between the high buy order and the low sell order. In particular, for items that are dropped as mission loot but are not very useful (i.e. energy vampires) there will only be action on the your buy side (that is, you will only be able to buy them, not sell). If you want to buy these (and don't plan on trucking them extra-regionally), make sure you only pay up to the salvage value.
- 4. Playing the .01 ISK game benefits people who like to play it. You don't have to play if you don't want to. Feel free to drastically slash sell orders or raise buy orders.
- 5. Consider using a particular number of "isk cents" on the end of your order prices to make your orders easier to locate on the list.
- 6. Be very, very careful typing your prices! Don't skip that decimal point!
Masao Battousai -
- I'm all about making isk the easy way and below is a link to an article I found on Data Mining.
- http://www.eve-mag.com/wordpress/archives/farming-datacores-the-ins-outs-and-in-betweens
- Research agents are an easy way to make some extra isk while you sleep. Training up a skill like Electronics Engineering or Mechanical Engineering can net you some free datacores to sell for profit.
- Level 1 research agents give 0.8+ datacores per day
- Level 2 research agents give 1.1+ datacores per day
- Level 3 research agents give 1.4+ datacores per day
- Level 4 research agents give 1.9+ datacores per day
- Level 5 research agents give 2.5+ datacores per day
- Selling these datacores on the market @ 500k each can net you from 400k - 2M isk / day. Multiply that by your number of agents and alts; and you may never have to mission or mine again.
Contributions from Students
PhoenixdowneD -
- Keep a short summary of the missions your agent regularly gives you in your notepad. Important info : Damage types/resists/webs/scrams/Difficulty etc (Alt-tabbing all the time is a pain for fullscreen users)
- Remember you can also bookmark mission locations, allowing you to hand in the mission and return to the wrecks, especially if your running low on time for bonus reward. This means you'll also beable to use a microwarpdrive - which, may save time. If ur salvaging a level 4 when stuff is very far apart i.e. over 30-40+km then mwd is good idea. For anything less, u might find yourself overshooting ur targets, as the mwd cycle has to complete (higher ur skill, makes this worse!^^). Make sure u bookmark every room in the mission if u wanna do it this way, as warpgates vanish when u hand in the mission.
- It is a lot faster to train the skills to fly a bigger ship, than to train all the adequate support and weapon skills to field the appropriate equipement. Back when i was a fresher, I can remember flying a Rokh with 4 250mm rails and 4 150mm rails doing lvl 3 missions. Tank was abysmal and the DPS even worse. most enginneering at 2-3, rubbish gunnery, spaceship command... everything was undertrained.
- Now, new players can benefit from Certificates (since Quantum Rise). This is actually a very intuative system, which allows players to attain certain certified levels, not to just beable to fly a ship (like prerequistes tells you), but to fly it comfortably well. Under information, each ship has a list of certificates which you should attain before attempting to take it into a combat situation. Newer players should get used to using this system as a guide at first.
- Export ur overview! Just do it now! Save in safe spot. Overviews a notorious fustrating to reconfigure after you've got it exactly how u want it.
- Thermodynamics is a skill worth getting if you intend on PVP. Rightclick show info on a module to find out the potential increase in performance if the module is overheated. e.g. you may beable to increase warp scram range by 5km and surprise your enemies.
- Overheating modules causes them damage. Once "broken" or "Completely overheated" the module must be repaired, either in Station in the standard repair bay, or with Nanite Paste in space.
- Modules installed next to a module you are overheating will also be damaged slightly due to close proximity.
Phellan Fontaine -
- My tip is to remember the courier missions, You can work up your standing just fine without shooting anything!
SWGuru -
- Don't be afraid to go looking for trouble solo in lowsec in a frig. You might not always win, but it will be good relatively cheap experience nonetheless.
Frood Frooster -
- What I really would like to see would be a page with an image of every single ship and their weapon location and images of every weapon type mounted on a ship. It would be realy useful to scouts who want to learn to identify the weapons mounted on a ship.
Simon Bullfinch -
- Don't forget your drones when you warp out.
Nasa X-
- Insure your Ship. Update your Clone.
Ren Dac -
- Different versions of standard laser crystals (Multifrequency, Gamma, X-Ray, Ultra, STD, etcetera) all have different capacitor modifiers. If you're (barely) capstable with Standard crystals, you won't be stable with Multifrequency.
- Read the corp mail. Seriously. If people read the corp and alliance mail, corp/chat would be a LOT less spammy.
- When missioning, analyse cost/benefit ratios.
- Some examples: Cap boosters, though more effective than cap rechargers, use charges. These charges cost both money and cargospace. Is it effective to use a cap booster in missions when a recharger will do the job? Probably not.
Faction Ammo/T2 Ammo: Will the benefit of the faster killing raise your isk/hour high enough to justify the use of (very expensive) specific ammo? Bottom line: It may be very good for your E-Peen to fly with shiny fittings, but does the benefit outweigh the costs?
- Missions: Fly a ship size appropriate for the mission. Though it might be interesting to run a l3 with a battleship or Marauder just to 'pwn some rats' - you might experience more trouble since your turrets will be too big to actually track the usually smaller ships you'll run into. Roughly speaking: Lvl 1 - frigates, Lvl 2 - cruisers, lvl 3 - battlecruisers, lvl 4 - battleships.
- Another missioning tip: Although http://eve-survival.org/wikka.php?wakka=MissionReports is generally very reliable on its general mission info, it does bring with it slight interpretation issues, so try to memorise what you'll be up against during missions in terms of EWAR. For instance, Blood Raiders have a nasty habit of NOS/Neuting you. And NPCs cheat- if they ECM you (Guristas ae an example) - no amount of ECCM will help. Also, take the ship recommendations with a grain of salt. Not every mission requires a Golem or CNR.
- Also be aware the ship names in EVE-Survival can be off; try to identify triggers for yourself. In longer chain-kill missions, generally the highest bounty ship will be the trigger for a next wave; or if one of these isn't present, it might be the entire group acting as a trigger.
- Some missons have shortcuts; a good example is Damsel In Distress IV. Noted as a 'medium' difficulty mission, if you take out the "Kruul's Casino" BEFORE HITTING KRUUL, the first reinforcement wave of 6 battleships will not spawn. It's a good shortcut if you are blitzing. Don't have the right damage type for the rats you're fighting? (Lasers vs. Angels, for example) Bring some T2 drones to augment your damage.
Worstluck -
- Always make bookmarks. I have bookmarks for pretty much every system I enter. Safe spots, tacticals off gates, etc.
- Don't let your faction standing with a the major empire get below -5.0. If you do train diplomacy immediately, as the faction navies will shoot you upon entering their space when you get to -5.0. They will chase you anywhere in the system and the only way to avoid it is to dock.
Hepcat -
- My focus here will be on long-term play in Eve.
- Get the one year subscription, or as long as you can afford. It will save you significant money, and it will mean you don't have to worry about paying for awhile. It also gives you a commitment to build upon.
- Get a desktop pop-up reminder program to alert you to about expiring skill training. I use CalendarScope personally, it is a full featured time planning program, but there are many others. I get pop-up reminders 24 hours before my skill training expires, so it is easy to log-in at my convenience and refresh the training queue. Certainly EveMon is an incredibly helpful for tool planning & training, but a good reminder program will help you manage time in all areas of your life.
- Re-invent yourself occasionally. You will get bored, try something new, and something else, and something else. It is the only way to keep Eve fresh over the long term.
- Use the test server, especially before major updates. You will be able to test new features, new opportunities, and make horrible mistakes without any penalty to your real Eve characters. You will find bugs, and you should report them so you will be a part of making Eve better for yourself and everyone else.
- Be generous. In the long run, you won't regret it, and you definitely will regret making other people suffer solely for your own twisted pleasure (if you are actually a human being). Scientific studies also show that altruism has dramatic, beneficial psychological effects. I'm not saying to sacrifice your happiness for others, I am saying to try playing Eve in a way that you can be proud of, in a way that you're not ashamed to tell other people about, in a way that you don't have to justify with lame excuses and rationalizations.
- Have a "purely for fun" alternate character. You're probably going to have some serious goals and long training times for your main character, so an alt character made just for fun can be a joy. Let your main character be serious and goal oriented; your fun alt can be reckless and exciting, purely for entertainment with no hopes for great things.
- Step back from Eve regularly. Eve is a game, but it is easy for it to become an obsession. Don't let yourself neglect any part of your real life for more time in Eve. The most insignificant things in real life are vastly more important than all of Eve.
StasisInspector -
- Never gang with anyone you don't know. If someone asks for help with a mission etc, YOU make the gang. It is very easy for them to make a gang and after you have joined have a person join who is war decc'd. Since you are now in a gang with a war decc'd person the war deccing other corp can now shoot at you. You cannot shoot them 1st in high sec but they can shoot you now. They can fire a slow missile at you and if you shoot them before the missile hits then you will get concordokken'd.
- Another one that most people forget is that ALIGNING does NOTHING. Your ship is actually a Ball. If you do not have speed going in the direction that you want to warp you might as well be sitting still facing ANY direction. This goes for many things mining aligned does not help if you are not moving at the 75% of your max speed in the direction you need to warp. You might as well be sitting still facing ANY direction.
Pipip Mendicant -
- Follow the guides for setting up your overview for PvP when you're in a fleet and you're at war. But when you're looking for pvp and not at war, it's not enough to see only players with bad standings or low sec status - there are plenty of neutral players and players with high sec status that would be more than happy to blow you up, and you won't see them in your overview until they fire on you if you're set up purely for war.
- Something simple - if you see someone you want to tackle/shoot/jam/whatever, fire your module as you're approaching your target and still locking, it'll go off immediately when the lock is finished, as long as you wind up in range of the mod at that time. (Comment reply from Serismas - This is also true for Gates and Neutrals... just MAKE SURE of your target beforehand.
Kimbli d'Rohan -
- On courier missions, always check twice before undocking to make sure you have transferred the courier items from your hangar to your hold.
- Use the option to browse and save fittings to keep two versions of your ship on the go, one for combat and obne for salvage. When a mission ends with loads of NPC wrecks in space, return to station but DON'T hand in yet. Browse to your salvage fit to load it quickly (modules must be in your hangar) then undock and use the tractor beam and salvager/s on the wrecks. Return, sell items and hand in mission. You can easily double or triple the ISK reward offered by your agent by selling high value salvaged items.
- Usually, it's best to concentrate all your fire on one target rather than spreading it round. Aim all missiles/guns at the weakest of your NPC opponents and pick them off one by one. This is the fastest way of reducing the incoming DPS and preventing you having to warp out to repair.
Brother Murphy -
- These are all mining/production tips as it's what I know best.
- Have your mining drones go to the nearest rock you want to mine. Get as close to it as possible as they have to include travelling time there and back and are a lot slower than other drones.
- Don't mine someone else's rock, not only is it rude if you don't know them but if you are in a group it is terribly inefficient as when the roid is close to popping whoever's lasers finish first will pop the roid and get all the ore. Anyone else mining the same roid will get nothing, wasting up to 3 minutes. Use "Look at" before you lock on. Also this applies to solo mining, mine different roids with each laser.
- If you are moving into production and want to conduct material research on a BP then use the Uni POS (guide elsewhere). As most public research slots have at least a month queue in front and those are just the low sec stations. With the uni you should have a much shorter wait.
- Oh yeah and Gallente, rails for missions, blasters for PVP.
Krell Trublood -
- Okay, my turn with a few. To be honest, some (most?) of these have been stated in one way or another already, this is the fifth page on the forum. Still, these are important in my opinion.
- 1) Don't be a victim of "I just gotta have a bigger ship!" syndrome. When you are new you are given frigates for a reason. Frigates are much more powerful than a LOT of people give them credit for. Learn to fly those frigates well. Learn to FIT them well. If you can fit a T2 tank on your frigate you can do most L2 missions. If you can fit T2 guns on your frigate you should be able to do ALL L2 missions. It is good practice for ship handling (much better than sitting in L2 missions in a battlecruiser with frigate guns banging away and slowboating around.) And the same core fitting skills (grid, hull/shield, capacitor) and skills to fit a T2 tank on that frigate work for cruisers, battleships, etc. etc. etc.
- 2) Like the game a lot? Think about a second account (not everyone can afford it, but you don't exactly have to be Bill Gates either). A second account lets you have a second character training at the same time. Focus him/her on another facet of the game that interests you. Main a PvP character? Make a mission runner, or station trader, or industrialist. Having another character to haul for you is great as well.
- 3) It IS just a game. The E-UNI boards are pretty good, but the official CSC boards are FULL of people very ready to tell you that which you find to be fun can't possibly be, and that you are somehow sub-human for thinking that is could possibly be worth even considering spending on nano-second at it. Idiots are rampant, don't listen to them.
- 4) Don't trust anyone but corp. mates. (Yes, I'm #47 saying it, but it is worth repeating.)
- 5) A slight modification to "Don't fly what you can't afford to lose." Make that a two-part statement "Don't fly what you can't earn the money again to replace." and "Don't fly that if you can't fit it properly!" If you are thinking of flying something bigger than a cruiser with anything less than a full T2 tank, you should be able to defend (to yourself) why you think that is a good idea. "Because battleships are awesome and I wanna be uber." is not a good defense.
chackra khan -
- drones drones drones
- -train these hard. drones V seems like a slog but as soon as you get there a lot of stuff opens up. if you are in a cruiser you should be a drones V or nearly so lose some ships pressing the edge of what's possible (assuming you can afford some losses) - knowing how a ship pops and being calm about it can save a bunch of pain (and implants) later train for microwarpdrives while you are still in a frigate... it dramatically changes the way you think about ship speed. I think it's on the order of 4x the speed of an afterburner you have two respecs as a new character. using them can shave weeks off your training times. collary - set up a training plan in EVE-mon and use this to pick the right respec times.
- astrometrics II takes a few hours max to train. and it's enough to scan interesting stuff. do it early and keep doing a little bit of scanning and get comfortable with it. yesterday, I pulled 65 million of a WH I scanned down with astro III on an alt. collary - if a WT or hostile enters a system and is good, you have 30 seconds before you are scrammed and taking fire.
Cato Minor -
- Mining
- 1) A survey scanner can help you boost your mining efficiency by allowing you to avoid wasting time mining asteroids that are almost depleted. This becomes especially pronounced once you are in a Hulk, with 3 minute long strip miner cycle times, and mining crystals that take damage and eventually shatter.
- 2) Invest in some Giant Secure Containers. You can use them to increase your ability to haul ore, as for some reason it can store 900 m^3 more than its own volume. If you have trained the skill Anchoring, you can deploy the container into space, password protect it, and mine into it. You can then fill it to the brim with ore, and never have to worry about can flippers.
- 3) Skills that increase your maximum amount of locked targets can be just as useful to miners as they are to PvP oriented characters. Once you get into a Hulk, you will need to target one asteroid for each of your three strip miners to avoid depleting them during your first cycle, and you will be going through even fresh asteroids very quickly. It helps to be able to target more asteroids than you are currently mining, so that you can switch targets as soon as you pop your current one. It also comes in handy when belt rats warp in, and you don't want to have to untarget that hunk of Veldspar in order to engage them.
- Hauling
- 1) An empty cargo hold is an unprofitable cargo hold. If you ever find yourself with some cargo space to spare, check to see if there are any courier contracts available. Always read them carefully before accepting them, however. Make sure you have enough cargo space, and that the destination isn't in low or null security space, if you're not equipped to survive there. Also, keep in mind that you cannot put a courier container inside a GSC.
- 2) Remember that high security space is safer, not safe. Suicide ganking is far from uncommon, so always fit a tank, and make use of the directional scanner to spot possible ambushes, especially if you are hauling valuable cargo.
- 3) Industrials, transport ships, and freighters are not exactly nimble. Train skills like Spaceship Command, and Evasive Maneuvering in order to decrease your align time, and make hauling over long distances a bit more tolerable.
- Being a carebear during wartime
- 1) Obey all wartime rules. They are there to keep you and your wallet safe. Is that extra time you would get to spend mining really worth the destruction of your ship and the possibility of expulsion from the Uni?
- 2) You don't have to have millions of skill points in Gunnery or Missile Launcher Operation in order to be useful in a fleet. Tackling and EWAR don't require massive investments of SP or ISK, and a pilot skilled in either discipline can be an invaluable asset to the corp.
- 3) PvP can be just as boring as most people think mining is. Gate camps, docking games, and wild goose chases all involve huge amounts of waiting, and very little action. Few targets want to engage the Uni blob, and when they do, it's probably because they have a carrier, or a smartbomb laden battleship fleet waiting a few jumps out. Don't be disappointed when the fleet you joined an hour ago hasn't even seen a flashy frigate. If you wait long enough, eventually your patience will pay off, and you'll get to take part in an engagement that will make all of the monotony seem worth it.
Contributions from Graduates
Korr'Tanas -
- Never trust any random dude in local to help you in a mission. Chances are he will try to get you killed. If you need help, ask in your corp.
Finraer - Always remember that EVE is a game. You play it for fun.
- Ignore anyone who tells you to focus on making a specific level of isk income/speed of training:
- If you want isk then by all means ask how best to earn it but if you aren't earning isk and you can afford what you want to do then why worry?
- If you are training for a ship or role then by all means look at learning skills and implants to get you there faster but not at the cost of sitting in station spending weeks training learning skills first
- If what you are doing is fun, then do it. If what you are doing isn't enjoyable then look around for something else to do.
Ceragor -
- Ok, important ones first: If you are a casual player, be proud of it. There will always be people around to tell you how things are done properly or how you will get more ISK/hour or how you will have moar fun and so on. If you are happy with occassionally logging in, thats great, otherwise you will just stress yourself and you won't have any fun at all in the end. (and that's what it's all about, if you ask me...)
- EvE is a game for readers. If you understand that, most things will become much more easy. There is information everywhere, be it the description text of a module, or the 987812397 corp mails, you can just profit from reading a lot in EvE.
- Regarding missions: NEVER, ever fall asleep when doing a mission and you are not sitting in a ubertanked drake! (cost me two BS...)
- Always use the recommended damage type against the specific rats. Otherwise you will lose a bunch of your teeth just for taking the wrong ammo with you.
- If you find yourself in a mission, that you can't do alone, try it with another fitting, perhaps that will do the difference you need, and you will learn a lot about fittings while doing it.
- ALL missions up to L4 are soloable, some may take a while, even for experienced pilots (because of the warping out before even a single npc goes boom), but they are doable. Maybe this is different for the new L4 arc missions, cause I've not done them so far.
- BUT MOST IMPORTANT OF ALL: Don't be harsh in chat with other players. You will never know who is sitting behind that other machine, and maybe he had a bad day too?
- You can get almost everytime what you want, by just being nice and asking in corp chat. NEVER be rude or dismissive. After all, this is a game. Maybe I will come back later with moar, now I have work to do
Contributions from Guests
These contributions are from respected members of various Corporations in New Eden ranging from PVP corps to industrial Corps. Many of them have been playing for years, and we thank them for sharing their knowledge with Eve University.
GAUN AREL (Director) Member of Gunship Diplomacy [G.DIP] - "Kindly gives his three top tips about Combat Drones to the EVE University WIKI Suggestions Page" - Thank you!
- Gallente drones for sheer damage output. Minmatar drones for speed and reasonable damage. Amarr and caldari drones does not really got a role. They are overshadowed by gallente and minmatar
- Gallente drones will even outdamage other drones vs npcs with vulnerbilities against the other damage types. The gallente got that high a base damage that it hardly matters.
- Minmatar drones are a good option in pvp, since they are fast and can catch the enemy. Especially true for warriors vs interceptors and valkyries vs. frigates in general.
- GAUN AREL's personal message to the Unistas of Eve Univerisity - "Use what you can, ignore the rest ;)"
JACK GATES, (BEE) Member of GoonFleet [LWTAX] - "Kindly gives his five top tips in flying Interceptors in PVP to the EVE University WIKI Suggestions Page" - E-UNI Thanks you!!
- Fly t1 frigates for a few months before you step into an interceptor hull. Once you fly a t1 frigate well, you should be able to fly an interceptor well.
- There are two kinds of interceptor: tackling and dogfighting. Tackling ceptors should always be speed fit and should try to stay out of heavy neut range. They have bonuses to disrupt range. Dogfighting interceptors should focus on tank and damage output before tackle.
- don't be afraid of warping off and know what you can and can't handle. call out your points and make sure your fc knows if you need to get out.
- if you get warriors on your ass, don't freak out. you can handle those for a while before you need to get out. Neuts and scrams, however, can ruin your day.
- never EVER directly approach anything. Always approach at an angle, otherwise you will die. You should be manually piloting a lot of the time anyway."
- JAKE GATES' personal message to Unistas of Eve University - "LEGALIZE IT!"
JESSICA LANSON Member of Port Hercules [PDH] - "Kindly gave some sound advice, whilst in busy in Help Channel" - Thank you! Eve University.
- "For new players starting PVP:
- It's the player, not skill points and not the ISK.
- Choose your fights carefully. In pvp space you are a shark or a fish. If you can't avoid the sharks, then you are food. Learn safespots, gate scouting and safe undocks.
- Rat in lowsec or nullsec. Not for money, but to learn how to not be sharkfood while still being being able to do something undocked. You can't hunt down prey untli you aren't prey yourself.
- Learn manual piloting. Double click in space to fly. The orbit AI is very easily exploitable and you can close on/get away from a faster ship using the AI. Not to mention, gun transversal tricks.
- Experiment lots and be prepared to lose many ships learning.
- Do not give up. You require determination.
- Finally, EVE isn't a solo game."
- JESSICA LANSONS' personal message to Unistas of EVE University - "I am grateful and pleased that you value my opinion"
PIRATES: Corporals Mentis2k6 and SPACEMUTANT Members of SCUM. ACADEMY [SCUMS] - "Kindly gave me their 6 favourite tips about life as a pirate." - Thanks for taking it seriously!
- SPACEMUTANT > do not trust people if they say "come here u can shoot at my ship to test your damage"
- Mentis2k6 > be evil
- SPACEMUTANT > dont trust anyone. Period
- Mentis2k6 > make you char looking like uklynch
- SPACEMUTANT > whats not to like when u blow up someones ship and they grief to you for an hour!
- Mentis2k6 > u can act like u want?
- NightBuzzard's personal message for the Unistas of EVE University - "NO CARE FOR A CARE BEAR!"
AKIRA ARONNIS Member of Warped Mining - "Akira has very kindly gone into a lot of detail over his top tips on low-sec, covering basics, right up to cyno fields." - Thank you very much!!
- 1) If at war or in lowsec/0.0... Make lots of bookmarks, they will save your ship!!!! And your pod!!!! Examples of good bookmarking are…
- a) at least 170km+ above (and/or below) gates you use/camp frequently, to allow you to warp up to it and back to the gate as you wish, yet remain on grid to see what’s happening. These are especially useful on 0.0 gates that lead to empire. These bottle neck systems are often camped and bubbled, if you arrive in system and there’s no obvious bubble on the gate but there ARE reds/neuts in system, don’t warp directly to the next gate! Instead, warp to your bookmark 180km above it, this will stop you being ‘sucked’ into a warp bubble directly behind the gate and will allow you time to see if you should fight, run or just warp down to the gate and continue your journey. These bookmarks are also great for cloaky ships to sit at and give intel on general traffic or the enemy.
- b) “Insta-undock bookmarks” are great for haulers/BS's, use them. If in 0.0/lowsec try to not use the same insta-undock bookmark all the time – especially if the system is near a war front and has a few ‘reds’ in local, as one day someone might work out where you land, and will be waiting for you the next time you undock! I suggest a small fast ship to make these at a distance of at least 400km from the station - for safety they should not be on the same grid as the station you left from. As a side note, Insta-Undock bookmarks are also perfect for getting large ships or ships carrying very high value items, out of Jita 4-4 station without getting bumped all over the place (or scanned).
- c) “Mid Warp safe spots”:
While in warp just make a bookmark, and you'll have a relatively safe place to warp back to if things get nasty. If you make several of these in the same system and then make a Safe spots BETWEEN these safe spots you have a much safer bookmark (sometimes known as a ‘deep safe’), while not strictly ‘deep’ (this used to refer to a bookmark a huge distance off the map) it is not directly between any two warp destinations, so only probing ships will find/see you, these are very useful for logging off points or just safe spots while long engagements are going on. In 0.0 if you have to logout of eve do it at a “deep safe” if you log out at a pos you run the risk of the pos being bubbled by the enemy by the time you log back in to Eve. This is especially important in long alliance wars, where you might not leave a system for days or even weeks. When you log off don’t forget your aggression timers though lol,
- Try to label your bookmarks well. I find if I use a bookmark a lot, I want it near the top of the folder, so I will edit its name and put “ #” in front of it (“space” then “hash”), this will then push it to the top of all the other bookmarks.
- d) Safe POS bookmarks:
- This is obvious for just a safe place to warp to, but if a large war is ongoing it’s also pertinent to make a bookmark inside the pos shield but about 10km above the tower (still inside the shield though obviously, you are much less likely to warp in and bump an afk corpmate outside the shields if you warp to your own hand made bookmark rather than the tower itself, it’s funny when you get 600+ ships huddled inside one a POS, it can get pretty crowded especially at the centre of the tower. If you’re using a POS a lot, I’d also recommend making a bookmark 220km+ above the pos too (on grid). You can use this spot to warp to first, if you suspect someone has bubbled your pos (this happens more frequently than you think lol), once you’ve checked you can just warp down to your safespot inside the shield. Also a few times I have warped to a safespot above our pos (to check for bubbles), only to find it’s no longer ‘our’ pos at all, and instead it’s been replaced by an enemy one LOLS! it’s always good to check!!!
- 2) Make your own player channel, and use the MOTD (message of the day) function for all your most useful links and info for quick access. Using the links you leave in the MOTD, you can set frequently used destinations very quickly and change you mind in an instant, you can also leave notes/important info you've got to remember, You can set the security of the channel so that it can be private or not, Or invite your alts/corp mates so that they can use it too.
- 3) During roams or when moving through unfamiliar hostile space... every now and then link your present location (drag the triangle that is next to the upper left system name) into your private player channel and hit return. After a while you'll have a perfect note of the reverse route home or to safety if things go pear-shaped, you'll also be able to guide your corp mates home if things get a little chaotic and the FC gets podded (lol).
- 4) if you join a 0.0 or lowsec corporation that has capital fleets/pilots (most corps do these days Smile, try to train a NEW character as a cyno pilot asap (not your main as you'll want it to be expendable), this will mean your cap-ship flying corp mates will love you, and this love goes a long long way. The grateful cap ship pilot will often be ask you if want something moved with the cap ship (maybe a ship a small can or whatever) and this can be very helpful, especially if you cant fly/own a cap ship yourself. After a while people will be asking you for cynos and offering to move stuff all over eve for you, in my experience "being the cyno guy" means getting lots of offers of help in return Smile Everyone wins Smile
- a) A very basic cyno alt: (use a fresh character) The new 100% bonus to training speed is perfect for training an expendable cyno alt in double quick time!!! They need to be able to fly any race frigate, as you never know what will be for sale in 0.0/lowsec, and this will require only racial frigate to level 3 for each race. Also you will have to be able to use and fit a Cynosural Field Generator, I recommend Cynosural field theory to L3 to allow 2 cynos worth of fuel in a frigate. FYI: 350 units of Liquid Ozone (LO) per cyno at L3, this equals 700 LO for 2 cynos, and 700 LO takes up 280m3 cargo spac )
- b) For a much better cyno alt: (still use a fresh character) they can still be trained with minimum time with the new 100% bonus to training speed. You can get a Cyno using alt that can cloak and use a MWD I with cap recharger I, The cloak is invaluable if you are doing a mid point cyno in the middle of nowhere, you can just get in position and cloak up until needed. If you train this 'better' cyno alt AND train for a bit of extra agility/speed too, you have a very useful and EXPENDABLE character that will be able (with a bit of practice) get almost anywhere you need a cynoguy to be put!!! And as a bonus you will still be well under the 800,000 skill point limit for needing to purchase medical clones every time you get pod killed (it happens sometimes - i'm afraid you just have to get used to this) Over all the benefits of having a cyno character far out weigh the training time used up. You will be a true corp asset.
- 5) If in doubt ASK! Your corp mates are there to ask questions of, silly or not, just ask them, you’ll be surprised how even in a small corp there will be experts on many aspects of the game, be they pvp, mining, production, invention, pos defense, FC tactics or whatever!
- AKIRA ARONNIS's personal message to the Unistas at EVE University - "Hi Eve University pilots! Greetings from Akira Aronnis, I hope you find some of these little tips useful, I wish I’d have known them a long time ago, before I learnt them the hard way, some are very obvious but sometimes the obvious gets overlooked (and I’m still missing obvious stuff!). Fly safe and see you guys around!"
ASURI KINNES Member of The Bastards - "Kindly posted their advice on PVP scanning on Eve University Forums" - Thank you! Eve University
- For PVP scanning:
- When hunting a target, fly to the sun (assuming cloaky ship) fly away from warp in point, cloak and keep moving. Use Directional Scanner to localize your target w/in 15 degrees (5 degrees is much better, but not always doable). Halve your scanner distance in your scanner "range" box. Target disappears, you know he is between 7 and 14.2 AU. Increase to full. Scan again. Target there? If yes, cut distance by 25%. target disappears you know he's between 10.5 and 14.2 AU. on a straight line away from you.
- Repeat until you have an idea where the target is within 1 AU or less... repeat as necessary, be patient... Your not hunting NPC's...
- Warp to a safe spot (you do have them here, right?) that is MORE than 14.2 AU from your target. Uncloak, drop probes - move away from probes, recloak, keep moving.
- Shift to system display. Find your probes, set distance to 1 AU, make them into the formation you want (MINIMUM = Triangle, i.e. - 3 on the bottom, one bisecting all others from above. Center the Probe formation over your suspected enemy location (by right clicking/holding one of the probe icons, holding down the shift key, and dragging them to the target location).
- (IMHO - I can and do use 6 probes, 4 interlocking on the plane I believe the target is on, and one above and one below, intersecting the original 4 probes.)
- With luck, trained skills and some practice, you can drop your probes on the target, get a warpin point (BOOKMARK IT!) and recall your drones in about 8 to 10 seconds. This minimizes the amount of warning your target gets (if he's being smart and using HIS/HER D-Scan to look for probes....)
/profit.
- 14.2 AU = 2,124,289,763
- 7 AU = 1,047,185,094
- 4 AU = 598,391,482
- 2 AU = 299,195,741
- 1 AU = 149,597,870
- (.5) AU = 74,798,935
- Getting an idea of where the target is within 75M kilometers is the goal, but again, not ABSOLUTELY required.