Contributions Page

From UniWiki

Jump to: navigation, search


This page intends to list all the contributions to the "EVEWIKI HINTS/TIPS SUGGESTION THREAD" on the Eve University Forum.

To see the original contributions please visit the thread - http://www.eve-ivy.com/forum/viewtopic.php?t=22000

These contributions have been largely untouched and represent the orginal author's posts (except for epic typos, rude bits, or stuff that is too debatable!)

Big thank you to everyone who got involved and shared their brilliant ideas with the University. Keep your hints and tips coming in. You can either post them directly here, or continue to post them on the ever growing Hint/Tips suggestions thread on the forums!

Feel free to modify your own hints/status if you spot them! :)

Contents

Contributions from Freshmen

Emisune -

Kulper -

Android Ethic -

Raizella -

Neophytus rex -

Clompy -

Kevin Samazer -

Sten mattson -

RasDread III -

Targh D'yer -

Diwhy -

Mocam -

(and please don't suggest "battleclinic" builds. I checked a build for my ship that's a "good build" and it came back with a 43 day plan to get that build. I'm "close enough" to that build with less than 3 days training so I'm not overly into "best here... cheap crap there" you'll get with battleclinic vs what "newbie -> vet" discussions here, on these forums, comes up with. Little differences can make a huge change in training times and new people may not know what they can and cannot flip around from a battleclinic build but the forums here? ...)

dark dreamur -

Arcturas Vostro -

Jonas Quinn1 -

If the situation looks bad, align. Just because they're breaking your tank does not mean that you won't kill them fast than they can reach your hull. Specialize in what you have before you move to the next thing.
If your tank starts breaking, start by kill the smaller ships. Much faster way of reducing the DPS.

Lars Hamburg - Two quick things I figured out.

Blacka02 -

Piiber -

Warlucity -

-Use the 3d world map filters to find agents you can get missions from. This option is under the "Star Map" tab and "Color Stars By" tab, "My Information" section, "My available agents". This can help give you an idea where to go next after completing the tutorial and SoE beginner's Arc missions. (I had this problem myself)
-There are also several websites you can find on google that will help in finding mission agents such as http://eve-agents.com/
-Don't neglect learning how to use the maps in game. Take a little time to play around with the filters, settings, and many other features, including autopilot settings.
-If you want to see some long term possible goals for your capsuleer, there is a nice little guide you can download here: http://www.eveonline.com/careerguide/
-Set up key bindings in the Esc menu under keyboard shortcuts tab for controlling drones, specifically (1)Return and Orbit (2)Engage Target and (3)Return and Dock.... this saves time and maximizes efficiency and it's less annoying than clicking drone actions in a submenu Smile
-When fighting larger/slower ships you can use a fast drone to speed tank. Just send it in first before the enemy engages you and you're good to go! Be warned, if there are multiple enemies, the drone's transversal velocity may not be high to some of the ships it is not orbiting and may die a fast death...
-Drone shields do not instantly regenerate when they dock to your ship.
-Even if you don't plan to train drone skills extensively, they can still be a great asset. Learn to use and manage drones in battle.

Fitzaka -

XXXThoarenXXX -

Lhaim -

You may gain insight into what went wrong and what impact your actions had on the target.

Altair Trevondet -

1. When setting the range on your buy orders, check to see how far away is the nearest lowsec system. If you don't want to go to lowsec to pick stuff up, set the buy range accordingly.
2. A day of very high volume or a trade at a very high price can cause the market graph's axes to adjust, making it difficult to read. Use the "Show Table" button below the graph to display the same data in table format.
3. The relationship of the median price (yellow dot on the graph) to the day's high and low gives you a clue about the flow of the trades, whether the action is mainly selling (median is close to day's high) or buying (median close to day's low), assuming there is no overlap between the high buy order and the low sell order. In particular, for items that are dropped as mission loot but are not very useful (i.e. energy vampires) there will only be action on the your buy side (that is, you will only be able to buy them, not sell). If you want to buy these (and don't plan on trucking them extra-regionally), make sure you only pay up to the salvage value.
4. Playing the .01 ISK game benefits people who like to play it. You don't have to play if you don't want to. Feel free to drastically slash sell orders or raise buy orders.
5. Consider using a particular number of "isk cents" on the end of your order prices to make your orders easier to locate on the list.
6. Be very, very careful typing your prices! Don't skip that decimal point!

Masao Battousai -

http://www.eve-mag.com/wordpress/archives/farming-datacores-the-ins-outs-and-in-betweens
Research agents are an easy way to make some extra isk while you sleep. Training up a skill like Electronics Engineering or Mechanical Engineering can net you some free datacores to sell for profit.
Level 1 research agents give 0.8+ datacores per day
Level 2 research agents give 1.1+ datacores per day
Level 3 research agents give 1.4+ datacores per day
Level 4 research agents give 1.9+ datacores per day
Level 5 research agents give 2.5+ datacores per day

Contributions from Students

PhoenixdowneD -

Phellan Fontaine -

SWGuru -

Frood Frooster -

Simon Bullfinch -

Nasa X-

Ren Dac -

Faction Ammo/T2 Ammo: Will the benefit of the faster killing raise your isk/hour high enough to justify the use of (very expensive) specific ammo? Bottom line: It may be very good for your E-Peen to fly with shiny fittings, but does the benefit outweigh the costs?

Worstluck -

Hepcat -

StasisInspector -

Pipip Mendicant -

Kimbli d'Rohan -

Brother Murphy -

Have your mining drones go to the nearest rock you want to mine. Get as close to it as possible as they have to include travelling time there and back and are a lot slower than other drones.
Don't mine someone else's rock, not only is it rude if you don't know them but if you are in a group it is terribly inefficient as when the roid is close to popping whoever's lasers finish first will pop the roid and get all the ore. Anyone else mining the same roid will get nothing, wasting up to 3 minutes. Use "Look at" before you lock on. Also this applies to solo mining, mine different roids with each laser.
If you are moving into production and want to conduct material research on a BP then use the Uni POS (guide elsewhere). As most public research slots have at least a month queue in front and those are just the low sec stations. With the uni you should have a much shorter wait.

Krell Trublood -

1) Don't be a victim of "I just gotta have a bigger ship!" syndrome. When you are new you are given frigates for a reason. Frigates are much more powerful than a LOT of people give them credit for. Learn to fly those frigates well. Learn to FIT them well. If you can fit a T2 tank on your frigate you can do most L2 missions. If you can fit T2 guns on your frigate you should be able to do ALL L2 missions. It is good practice for ship handling (much better than sitting in L2 missions in a battlecruiser with frigate guns banging away and slowboating around.) And the same core fitting skills (grid, hull/shield, capacitor) and skills to fit a T2 tank on that frigate work for cruisers, battleships, etc. etc. etc.
2) Like the game a lot? Think about a second account (not everyone can afford it, but you don't exactly have to be Bill Gates either). A second account lets you have a second character training at the same time. Focus him/her on another facet of the game that interests you. Main a PvP character? Make a mission runner, or station trader, or industrialist. Having another character to haul for you is great as well.
3) It IS just a game. The E-UNI boards are pretty good, but the official CSC boards are FULL of people very ready to tell you that which you find to be fun can't possibly be, and that you are somehow sub-human for thinking that is could possibly be worth even considering spending on nano-second at it. Idiots are rampant, don't listen to them.
4) Don't trust anyone but corp. mates. (Yes, I'm #47 saying it, but it is worth repeating.)
5) A slight modification to "Don't fly what you can't afford to lose." Make that a two-part statement "Don't fly what you can't earn the money again to replace." and "Don't fly that if you can't fit it properly!" If you are thinking of flying something bigger than a cruiser with anything less than a full T2 tank, you should be able to defend (to yourself) why you think that is a good idea. "Because battleships are awesome and I wanna be uber." is not a good defense.

chackra khan -

-train these hard. drones V seems like a slog but as soon as you get there a lot of stuff opens up. if you are in a cruiser you should be a drones V or nearly so lose some ships pressing the edge of what's possible (assuming you can afford some losses) - knowing how a ship pops and being calm about it can save a bunch of pain (and implants) later train for microwarpdrives while you are still in a frigate... it dramatically changes the way you think about ship speed. I think it's on the order of 4x the speed of an afterburner you have two respecs as a new character. using them can shave weeks off your training times. collary - set up a training plan in EVE-mon and use this to pick the right respec times.
astrometrics II takes a few hours max to train. and it's enough to scan interesting stuff. do it early and keep doing a little bit of scanning and get comfortable with it. yesterday, I pulled 65 million of a WH I scanned down with astro III on an alt. collary - if a WT or hostile enters a system and is good, you have 30 seconds before you are scrammed and taking fire.

Cato Minor -

1) A survey scanner can help you boost your mining efficiency by allowing you to avoid wasting time mining asteroids that are almost depleted. This becomes especially pronounced once you are in a Hulk, with 3 minute long strip miner cycle times, and mining crystals that take damage and eventually shatter.
2) Invest in some Giant Secure Containers. You can use them to increase your ability to haul ore, as for some reason it can store 900 m^3 more than its own volume. If you have trained the skill Anchoring, you can deploy the container into space, password protect it, and mine into it. You can then fill it to the brim with ore, and never have to worry about can flippers.
3) Skills that increase your maximum amount of locked targets can be just as useful to miners as they are to PvP oriented characters. Once you get into a Hulk, you will need to target one asteroid for each of your three strip miners to avoid depleting them during your first cycle, and you will be going through even fresh asteroids very quickly. It helps to be able to target more asteroids than you are currently mining, so that you can switch targets as soon as you pop your current one. It also comes in handy when belt rats warp in, and you don't want to have to untarget that hunk of Veldspar in order to engage them.
1) An empty cargo hold is an unprofitable cargo hold. If you ever find yourself with some cargo space to spare, check to see if there are any courier contracts available. Always read them carefully before accepting them, however. Make sure you have enough cargo space, and that the destination isn't in low or null security space, if you're not equipped to survive there. Also, keep in mind that you cannot put a courier container inside a GSC.
2) Remember that high security space is safer, not safe. Suicide ganking is far from uncommon, so always fit a tank, and make use of the directional scanner to spot possible ambushes, especially if you are hauling valuable cargo.
3) Industrials, transport ships, and freighters are not exactly nimble. Train skills like Spaceship Command, and Evasive Maneuvering in order to decrease your align time, and make hauling over long distances a bit more tolerable.
1) Obey all wartime rules. They are there to keep you and your wallet safe. Is that extra time you would get to spend mining really worth the destruction of your ship and the possibility of expulsion from the Uni?
2) You don't have to have millions of skill points in Gunnery or Missile Launcher Operation in order to be useful in a fleet. Tackling and EWAR don't require massive investments of SP or ISK, and a pilot skilled in either discipline can be an invaluable asset to the corp.
3) PvP can be just as boring as most people think mining is. Gate camps, docking games, and wild goose chases all involve huge amounts of waiting, and very little action. Few targets want to engage the Uni blob, and when they do, it's probably because they have a carrier, or a smartbomb laden battleship fleet waiting a few jumps out. Don't be disappointed when the fleet you joined an hour ago hasn't even seen a flashy frigate. If you wait long enough, eventually your patience will pay off, and you'll get to take part in an engagement that will make all of the monotony seem worth it.

Contributions from Graduates

Korr'Tanas -

Finraer - Always remember that EVE is a game. You play it for fun.

Ceragor -

Contributions from Guests

These contributions are from respected members of various Corporations in New Eden ranging from PVP corps to industrial Corps. Many of them have been playing for years, and we thank them for sharing their knowledge with Eve University.


GAUN AREL (Director) Member of Gunship Diplomacy [G.DIP] - "Kindly gives his three top tips about Combat Drones to the EVE University WIKI Suggestions Page" - Thank you!

GAUN AREL's personal message to the Unistas of Eve Univerisity - "Use what you can, ignore the rest ;)"


JACK GATES, (BEE) Member of GoonFleet [LWTAX] - "Kindly gives his five top tips in flying Interceptors in PVP to the EVE University WIKI Suggestions Page" - E-UNI Thanks you!!

JAKE GATES' personal message to Unistas of Eve University - "LEGALIZE IT!"


JESSICA LANSON Member of Port Hercules [PDH] - "Kindly gave some sound advice, whilst in busy in Help Channel" - Thank you! Eve University.

JESSICA LANSONS' personal message to Unistas of EVE University - "I am grateful and pleased that you value my opinion"


PIRATES: Corporals Mentis2k6 and SPACEMUTANT Members of SCUM. ACADEMY [SCUMS] - "Kindly gave me their 6 favourite tips about life as a pirate." - Thanks for taking it seriously!

NightBuzzard's personal message for the Unistas of EVE University - "NO CARE FOR A CARE BEAR!"


AKIRA ARONNIS Member of Warped Mining - "Akira has very kindly gone into a lot of detail over his top tips on low-sec, covering basics, right up to cyno fields." - Thank you very much!!

a) at least 170km+ above (and/or below) gates you use/camp frequently, to allow you to warp up to it and back to the gate as you wish, yet remain on grid to see what’s happening. These are especially useful on 0.0 gates that lead to empire. These bottle neck systems are often camped and bubbled, if you arrive in system and there’s no obvious bubble on the gate but there ARE reds/neuts in system, don’t warp directly to the next gate! Instead, warp to your bookmark 180km above it, this will stop you being ‘sucked’ into a warp bubble directly behind the gate and will allow you time to see if you should fight, run or just warp down to the gate and continue your journey. These bookmarks are also great for cloaky ships to sit at and give intel on general traffic or the enemy.
b) “Insta-undock bookmarks” are great for haulers/BS's, use them. If in 0.0/lowsec try to not use the same insta-undock bookmark all the time – especially if the system is near a war front and has a few ‘reds’ in local, as one day someone might work out where you land, and will be waiting for you the next time you undock! I suggest a small fast ship to make these at a distance of at least 400km from the station - for safety they should not be on the same grid as the station you left from. As a side note, Insta-Undock bookmarks are also perfect for getting large ships or ships carrying very high value items, out of Jita 4-4 station without getting bumped all over the place (or scanned).
c) “Mid Warp safe spots”:

While in warp just make a bookmark, and you'll have a relatively safe place to warp back to if things get nasty. If you make several of these in the same system and then make a Safe spots BETWEEN these safe spots you have a much safer bookmark (sometimes known as a ‘deep safe’), while not strictly ‘deep’ (this used to refer to a bookmark a huge distance off the map) it is not directly between any two warp destinations, so only probing ships will find/see you, these are very useful for logging off points or just safe spots while long engagements are going on. In 0.0 if you have to logout of eve do it at a “deep safe” if you log out at a pos you run the risk of the pos being bubbled by the enemy by the time you log back in to Eve. This is especially important in long alliance wars, where you might not leave a system for days or even weeks. When you log off don’t forget your aggression timers though lol,

Try to label your bookmarks well. I find if I use a bookmark a lot, I want it near the top of the folder, so I will edit its name and put “ #” in front of it (“space” then “hash”), this will then push it to the top of all the other bookmarks.
d) Safe POS bookmarks:
This is obvious for just a safe place to warp to, but if a large war is ongoing it’s also pertinent to make a bookmark inside the pos shield but about 10km above the tower (still inside the shield though obviously, you are much less likely to warp in and bump an afk corpmate outside the shields if you warp to your own hand made bookmark rather than the tower itself, it’s funny when you get 600+ ships huddled inside one a POS, it can get pretty crowded especially at the centre of the tower. If you’re using a POS a lot, I’d also recommend making a bookmark 220km+ above the pos too (on grid). You can use this spot to warp to first, if you suspect someone has bubbled your pos (this happens more frequently than you think lol), once you’ve checked you can just warp down to your safespot inside the shield. Also a few times I have warped to a safespot above our pos (to check for bubbles), only to find it’s no longer ‘our’ pos at all, and instead it’s been replaced by an enemy one LOLS! it’s always good to check!!!
a) A very basic cyno alt: (use a fresh character) The new 100% bonus to training speed is perfect for training an expendable cyno alt in double quick time!!! They need to be able to fly any race frigate, as you never know what will be for sale in 0.0/lowsec, and this will require only racial frigate to level 3 for each race. Also you will have to be able to use and fit a Cynosural Field Generator, I recommend Cynosural field theory to L3 to allow 2 cynos worth of fuel in a frigate. FYI: 350 units of Liquid Ozone (LO) per cyno at L3, this equals 700 LO for 2 cynos, and 700 LO takes up 280m3 cargo spac )
b) For a much better cyno alt: (still use a fresh character) they can still be trained with minimum time with the new 100% bonus to training speed. You can get a Cyno using alt that can cloak and use a MWD I with cap recharger I, The cloak is invaluable if you are doing a mid point cyno in the middle of nowhere, you can just get in position and cloak up until needed. If you train this 'better' cyno alt AND train for a bit of extra agility/speed too, you have a very useful and EXPENDABLE character that will be able (with a bit of practice) get almost anywhere you need a cynoguy to be put!!! And as a bonus you will still be well under the 800,000 skill point limit for needing to purchase medical clones every time you get pod killed (it happens sometimes - i'm afraid you just have to get used to this) Over all the benefits of having a cyno character far out weigh the training time used up. You will be a true corp asset.
AKIRA ARONNIS's personal message to the Unistas at EVE University - "Hi Eve University pilots! Greetings from Akira Aronnis, I hope you find some of these little tips useful, I wish I’d have known them a long time ago, before I learnt them the hard way, some are very obvious but sometimes the obvious gets overlooked (and I’m still missing obvious stuff!). Fly safe and see you guys around!"


ASURI KINNES Member of The Bastards - "Kindly posted their advice on PVP scanning on Eve University Forums" - Thank you! Eve University

When hunting a target, fly to the sun (assuming cloaky ship) fly away from warp in point, cloak and keep moving. Use Directional Scanner to localize your target w/in 15 degrees (5 degrees is much better, but not always doable). Halve your scanner distance in your scanner "range" box. Target disappears, you know he is between 7 and 14.2 AU. Increase to full. Scan again. Target there? If yes, cut distance by 25%. target disappears you know he's between 10.5 and 14.2 AU. on a straight line away from you.
Repeat until you have an idea where the target is within 1 AU or less... repeat as necessary, be patient... Your not hunting NPC's...
Warp to a safe spot (you do have them here, right?) that is MORE than 14.2 AU from your target. Uncloak, drop probes - move away from probes, recloak, keep moving.
Shift to system display. Find your probes, set distance to 1 AU, make them into the formation you want (MINIMUM = Triangle, i.e. - 3 on the bottom, one bisecting all others from above. Center the Probe formation over your suspected enemy location (by right clicking/holding one of the probe icons, holding down the shift key, and dragging them to the target location).
(IMHO - I can and do use 6 probes, 4 interlocking on the plane I believe the target is on, and one above and one below, intersecting the original 4 probes.)
With luck, trained skills and some practice, you can drop your probes on the target, get a warpin point (BOOKMARK IT!) and recall your drones in about 8 to 10 seconds. This minimizes the amount of warning your target gets (if he's being smart and using HIS/HER D-Scan to look for probes....)

/profit.

14.2 AU = 2,124,289,763
7 AU = 1,047,185,094
4 AU = 598,391,482
2 AU = 299,195,741
1 AU = 149,597,870
(.5) AU = 74,798,935
Personal tools
Namespaces
Variants
Actions
Navigation
EVE University
Toolbox