EVE Careers 101

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Contents

Class Information

This section contains standard information for this class pertaining to scheduling and class contents. Use the General Information to create a proper class posting on the Eve University forums. Additional information relevant to the teacher is listed under Notes for the teacher.

General Information

Image for class listing: http://i757.photobucket.com/albums/xx216/ScoopIrish/CareersSign.jpg

One of the first lessons that every new capsuleer learns is: InterStellar Kredits (ISK) run the universe. Without money, you cannot buy ships, equipment, trade goods, and just about everything else one needs to thrive - or survive. In EVE, perhaps more than any other online multiplayer game, "There ain't no such thing as a free lunch".

So, one of the first questions that every new EVE player asks is: How do I make ISK?

Fortunately, there are many ways to earn ISK in EVE. This introductory class intends to describe some of the typical options that many EVE players pursue, and to provide some helpful guidance about which ISK-earning careers might be the best fit for their personality and playing style.

Class contents:

Student requirements:

This class is lecture and Q&A only, with no practical exercises.

Notes for the teacher

Required materials:

While this syllabus is fairly detailed, teachers should not just recite this document. Make sure to read it thoroughly, use its structure as a guide for the structure of your class, but make it your own - feel free to insert your own insights and experiences as you cover the key points.

Class contents

Introduction

Welcome to this class, an Introduction to EVE Careers, or more accurately, How to Earn ISK in EVE.

(The teacher should briefly introduce him/her self, experience in the game, and general character background.)

So, you've joined the wonderful world of EVE Online - congratulations! It doesn't take long for new players to realize that New Eden not present you with the keys to survival on a silver platter. After providing a noob ship, a short tutorial, and some helpful starter missions, EVE kicks players into the harsh environment of space to fend for themselves. This is one of the aspects of the EVE sandbox that is both thrilling and frightening, at the same time.

One of the first lessons that every EVE pilot learns is: InterStellar Kredits (ISK) run the universe. Without money, you cannot buy ships, equipment, trade goods, and just about everything else one needs to thrive - or survive. In EVE, perhaps more than any other online multiplayer game, "There ain't no such thing as a free lunch".

So, one of the first questions that every new EVE player asks is: how do I make ISK? After some experience and education, that question generally becomes: how do I make the most ISK with the least effort in the shortest time?

Fortunately, there are many ways to earn ISK in EVE. This class intends to describe some of the typical options that many EVE players pursue, and to provide some helpful guidance about selecting the ISK-earning careers that are the best fit for your personality and playing style.

Class Rules

Developing a Career Plan

There are two ways to start making ISK in EVE:

  1. Dive into whatever money-making opportunity comes your way
  2. Have a plan for selecting the best money-making activities for you

While option 1 can be fun, and should be pursued from time to time by anyone that plays EVE, it can lead you down some frustrating paths. This class will focus on a more structured and logical approach.

Do the starter career mission tracks

Once you've established your character or alt, you should play all five of the starter career mission tracks offered: industry, military, exploration, business, and advanced military.

Besides the immediate rewards they provide, the starter career mission tracks give you something even more valuable - a general education to the principal money-making methods in the game. After some practical hands-on experience, you'll have a better idea of what kinds of income-producing activities suit your playing style best.

To access these career mission tracks, press the F12 key, then select "Show Career Agents". These introductory missions are entirely optional, but highly recommended because they provide essential skillbooks, ships, and some initial capital, with a relatively minor investment in time. The starter missions also teach you the basics of the principal career options for making money in EVE.

Once the Career Agents are completed, you will have about 26 skillbooks (some of them duplicates), about 8-10 ships and close to 4 million ISK.

Do the starter epic arc

A plan for your career plan

Once you've been introduced to some of the basics of EVE, and have sampled the starter career mission tracks, you now know enough to begin optimizing your character for one or more ISK-making specialties. It's generally best, at least initially, to get very good at one kind of ISK-generating activity, rather than be not-so-great at a lot of different money-earning ventures. The essential steps for developing your ISK-earning career plan are as follows:

  1. First, consider what kind of player you are in terms of risk tolerance. Are you thrilled at the idea of losing a ship in the heat of combat? Or does that repulse you? EVE provides a spectrum of activities that range from relatively low risk to outrageously dangerous. How much risk can you tolerate and still find it fun?
  2. Next, create a concept in your mind of what you want to do in EVE, which is consistent with your level of risk tolerance. Don't limit yourself. Make this anything you can imagine, no matter how unlikely or outlandish.
  3. Do some Level 1 (and later, more advanced level) missions until you have enough resources to begin doing what you thought of in Step 1.
  4. Begin to execute your idea from Step 1.
  5. If the idea isn't profitable enough by itself to sustain itself initially, supplement with occasional mission running.
  6. Keep developing your idea, evolve it, and figure out ways to make it self-sustaining.
  7. If your idea is ultimately not self-sustaining, think of a different concept, and go to Step 2.

Though this approach seems obvious, very few EVE players actually plan their character's career development in this way. Instead, they try things as they become available, which provides a lot of variety but not any development of expertise (except in a very long run). Or, they get in a rut and start doing the same thing over and over, and eventually lose interest. If mining isn't your thing, don't do it just to earn ISK - try something else. But first, think, develop a plan, start executing the plan, refine the plan as necessary, and then either build on the plan or start over. This approach will produce the best results - in EVE, or in real life!

Picking an ISK-earning specialty (or a few)

So, what are some ways for making ISK in EVE? The huge sandbox of EVE provides many, many options here.

Industrial Careers

Industrialists are people that specialize in making things, and moving them around, and earning ISK for their labors:

Business Careers

While Industrialists specialize in making and moving things, Businesspeople earn ISK by investing capital, liquidity and talents in corporations, markets and infrastructure, and earning returns from their investment.

Exploration Careers

Explorers are people that find things, and then make money on what they find. They come in a couple of varieties:

Military Careers

Military specialists earn their income from becoming very, very good at one thing: blowing stuff up. Since EVE is a universe populated by players interested in developing their power and influence, there is always a demand for military might.

Outlaw Careers

In the EVE sandbox, there are people who play nice and pursue honorable careers - and then there are those who do not. Both styles of play are allowed. In fact, EVE is one place where crime does indeed pay - and pretty well, too.

Metagame Careers

Most MMOs frown on providing out-of-game services for in-game payment. Allowing any exceptions is seen as a slippery slope that ends with real money trading of in-game currency. EVE Online broke this convention by allowing players to exchange a very specific list of things for ISK. These include forum signature art, graphic and website design, website hosting and voice communications server rental. If you have graphic artist talent, or technical support ability, you can earn ISK for your EVE characters by providing these services to other EVE players.


While CCP does not allow trading of in-game items for real-world money, it does allow trading of real-world money for in-game ISK, within certain limits. Pilot License Extensions (PLEX), which can be used to pay for game time in 30-day increments, can be purchased from CCP and then sold in the in-game market to other players. http://wiki.eveonline.com/en/wiki/30_days_Concord_Pilot_License_Extension

You can also trade EVE characters for ISK, if you follow CCP's rules: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1108250 While trading experienced characters can be potentially very lucrative, by doing so you are obviously losing a significant investment in time and skill points in the game. But if you have an well-developed character that no longer serves you well, trading that character for ISK is an option. Note: you may not offer to transfer characters except your own, or act as a "broker" or intermediary (for compensation or otherwise) for anyone wishing to transfer or obtain characters - doing so is a violation of the CCP End-User License Agreement (EULA). http://wiki.eveonline.com/en/wiki/EULA#3._ACCOUNT_TRANSFER_.2F_CHARACTER_TRANSFER

Playing EVE for Free

If you can consistently generate nearly 500 million ISK per month, you can play EVE for free. PLEX are available in-game for about 450-500 million or so - perhaps a bit higher or lower depending on market fluctuations. By putting together a portfolio of profitable activities, you can develop enough ISK-producing ventures to fund your EVE career.

Q&A

The advice in this class represents most, but not all, of the potential career options in EVE. If you want a few more ideas, download this EVE career guide from CCP: http://content.eveonline.com/CareerGuide/EVECAREERSGUIDE.pdf

To earn ISK, you don't have to be that smart - you only have to have a good imagination, and the will to use it. With more ISK, you can afford to do more things in the game, get those bigger ships and stronger modules, and have more fun! So, don't hesitate - finish your starter career missions, gather some initial capital, develop a career plan, and dive in!

Let's open the floor to some questions and discussion now.

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