FLEETS221 - Fleet and Gang Types

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The following article is a syllabus for a class, intended primarily for teaching staff.

It is not our intention that teachers just recite this document. Make sure to read it thoroughly, use its structure as a guide for the structure of your class, but also make sure there is an added value for students to attend the class, instead of just reading this document.

Presenting the required components can be done in any order - the important part is to ensure the the syllabus is adhered to. Note that the teaching guide may not be up to date and it is the teacher's responsibility to ensure everything in the syllabus is covered.

This syllabus was last reviewed in June 2011. Before editing the Syllabus section, please discuss any changes with the Teaching Manager.

Feel free to contribute to the Teaching Guide, however make sure you adhere to the syllabus.


Fleet and Gang Types
FLEETS221
School of Warfare
Course FLEETS
Complexity 2
Practical No
Overview
Orientation to different fleet types in EVE

Contents

Syllabus

Teaching Guide

Preface

Different corporations and alliances have various gang and fleet types in EVE. Generally these sub-capital gang and fleet consist of different hull types and fitting scheme, which are usually collected under few names to identify their general objectives properties and composition.


Class Information

General Information

Student requirements:

Objectives;

1 - Introduction of basic gang and fleet types,

2 – Learn the basic composition, fitting scheme and basic tactics,

3 – Tactical assessment of these gangs and fleets,

4 – Learn how to prepare yourself for such gangs and fleets.


Teaching Notes

Teacher Requirements

Required materials:

Introduction

When you joined an organization, you should know the basics and familiarize with these terms to know how to prepare yourself for such gangs and fleets. Although each corporation or organizations have their differences in fitting and execution, the common properties are usually same with each other.

This information is also useful for scouts, skirmishers and commanders to identify opposing force and decide the best course of action.

Here are the list of some of most common gang and fleet types with their basic properties such as; composition, fitting scheme and basic tactics.

Reminder; this is a general information on different gang and fleet type. For detail of these fleet types, get in touch with your corporation or alliance to properly fit and use your ships.

How to Identify a Gang or a Fleet in Space

There are some basic information could lead to identify a gang type. This information can be observed through your overview, scanner or space view;

These are key indicators to define the opposing gang or fleet type. If you can properly observe these details, you can clearly identify the fleet type and decide the best course of action according to your composition in your gang or fleet


Frigate size

Frigates are fast, agile, fast locking ships with different properties. Also almost all of them are effective e-war platform when used properly.

Reminder: All of these are tech 2 ship types defined as frigate type hulls in EVE.

While tech 1 versions are cheap and effective within large numbers (+20), tech 2 and faction versions are also as deadly and effective as bigger hull type.

An uneducated and inexperienced eye could easily under estimate their effectiveness and could be slain by these ships

Frigate Supports for Larger Gangs and Fleets

Especially tech 2 Frigates could specialize on various roles and provide support to different gang and fleet type.

Although they can be part of bigger hull size gangs, they play crucial roles in their gangs. Some of the Roles are;

These ships could be part of any gang or fleet for supporting roles and could give clue regarding to gang or fleet type.

Hydra Frigate Gangs

Hydra gangs usually consist of tech 1 Frigates with sheers numbers. Tech 1 frigates are fast, mobile and cheap ships with E-War support hidden within their numbers. They are highly effective gangs against small sized gangs consist of BCs and BSs.

Hydra gang could be prepared from tech 2 and faction frigates. These elite Hydra gangs are exponentially stronger and dangerous then tech 1 versions and could engage any type of gangs and fleets they can bite.

Composition:

Fitting Scheme:

Basic Tactics: Fast and mobile swarm of Frigates will tackle and engage their targets above +10 to 12 km range while applying heavy e-war from each and every member to mitigate damage income from hostiles. Five to six hydra frigates could almost block total damage from a battle ship to zero.

Hydra Principle Wiki For more details

SWOT Analyze:

Bomber Gangs

Stealth bomber have perfect alpha strikes against big hull types starting from cruisers and above. They can be both fitted with bomb and/or torpedo launchers. Bombs are good against frigate size ships while torpedoes are more deadly against cruisers and bigger hulls.

Composition:

Main Group; bomber type covert operation frigates.

Support Group; scouts, black operation battle ship, cyno ships.

Fitting Scheme:

Basic Tactics:

Sample Video

SWOT Analyze:

Interceptor Gangs

They are the fastest and most agile gang type. Interceptors have bonus to their signature radius, tackling range and capacitor use of speed boosting modules. Their signature radius are very low. they are difficult to lock and inflict damage with large guns. They are effective patrol ships and quick response teams.

Composition: Main Group; Combat Interceptors and some faction frigates

Fitting Scheme: Microwarp drives (after burner in dual propulsion fitting with microwarp drives ), long or short range weapon systems, medium buffer or active tank, sensor boosters, agility and speed modules, damage control and assorted tackle modules

Basic Tactics:

Sample Video

SWOT Analyze:

Destroyer size Gangs

Interdictor Support
Wolf Packs

Wolf Packs are small sized high alpha strike gangs consist of tech 1 destroyers and support. They are effective and deadly against almost all kind of gangs or fleet with sufficient numbers.

Composition: Main Group; Tech 1 Destroyers Support Group; Scouts, Skirmishers, interdictors

Fitting Scheme:

Basic Tactics:

Destroyer Wolf-Pack Wiki

SWOT Analyze:

Cruiser size Gangs

Nano-shag (Aka Winmatar)

These type of gangs are selected from high speed ship types. It is expected that you can make more than 2000 m per second with your fitting. It is perfect small gang format starting from just 3 to 4 ships to 20+.

Composition:

Fitting Scheme:

Basic Tactics:

SWOT Analyze:

AHAC - Armor-Heavy Assault Cruisers

Composition: Main group; although all HAC are valid chooses except demios, zealot is far superior to any of them. Support Group; skirmishers, Interdictors, Guardians, T3 tackle, scouts and command ships as booster.

Fitting Scheme:

Basic Tactics:

Sample Video

SWOT Analyze:

Battle Cruiser Size Gangs

Battle Cruisers are the one of the most effective PvP hulls in EVE. There are two hull types of battle cruisers are available

While tech 1 battle cruisers are the most cost effective and multi-role ships, tech 2 advance battle cruisers are exponentially stronger but much more expensive counterparts.

All battle cruisers could fit command modules that with good leadership skills, they can actively increase your gangs various properties.

They are perfectly suitable for solo, gang and fleet operations.

HSLR - High Speed Long Range Gang

Composition: Main Group; Battle cruiser Tech 1 and Tech 2

Support Group; Shield Logistics, skirmishers, interdictors, covert op. scouts, specialized recon (rapier/huginn/lachesis/curse/rook/falcon), command ships.

Fitting Scheme:

Basic Tactics:

SWOT Analyze:

HSSR - High Speed Short Range

Composition:

Main Group; battlecruiser tech 1 and tech 2. Hurricane/Drake/Arbitrator are the best ships for these gangs with their DPS/tank ratio.

Support Group; shield logistics, skirmishers, interdictors, covert op. scouts, specialized recon (rapier/huginn/lachesis/curse/rook/falcon), command ships.

Fitting Scheme:

Basic Tactics:

SWOT Analyze:

Drake HML Gang

Composition:

Main Group; Drake and Nighthawk Support Group; scimitar, basilisk, interdictor, skirmisher, scout and command ship.

Fitting Scheme:

Basic Tactics:

SWOT Analyze:


Battle ship Sized Gangs

Durka – Smart-Bombing Battleship Gangs

This is specifically prepared for blobs. This tactic is based on surprise and lots of fun. A group of Battleships with smart bombs are used to engage any/all close range ships

Composition:

Main group; battleships 20+ Support group; scouts, inderdictor Optional support; titan to bridge and drop on

Fitting Scheme:

Heavily buffer tanked battle ships with EMP hardeners and EMP smart bombs.

Basic Tactics:

Sample Video

SWOT Analyze:

Alpha - Maelstrom

Alpha maelstroms are designed to overcome logistic support and heavy buffer tanks with a single alpha strike. Maelstroms are the perfect tool for destruction with their decicive high slots fitted with long range artilleries and their strong shield tanks which allows weapon upgrades, speed and agility.

Composition: Main group; maelstroms 200+. Maelstrom is the only BS type used for these fleet types. Support group; scimitars, Scouts, skirmishers, interdictors, drakes (for small size ships)

Fitting Scheme:

Basic Tactics:

SWOT Analyze:

Hell-Cats – Abaddon

Hell-Cats are advance battle ship fleet. While they focus on large amount of buffer tanks and resistance, they deploy high amount of DPS both at short and long range. Guardian support keeps the fleet members alive during extended engagement. They are the deadliest battleship fleet in EVE

Composition: Main group; abaddons 200 + Logistic group; guardians 30 +

Fitting Scheme:

Basic Tactics:

SWOT Analyze:

RR-BS – Remote Repair Battleship Gang

Assorted type of battleship gang with remote repairing themselves with local remote rapping modules.

Composition: Main group; These gangs consist of mixed battle ships with one or two RR modules on their large slots. Support group; skirmishers, tacklers and scouts

Fitting Scheme:

Basic Tactics:

SWOT Analyze:

Mixed Hull type Gangs

Mono typed tanked gangs with logistic support

Composition: Main group; any kind of combat ships Support group; Logistics, skirmishers, tacklers, interdictors, scouts

Fitting Scheme:

Basic Tactics:

They usually try to blob any gang or fleet, they can counter.

SWOT Analyze:

Black Op Battle ship Gangs

Composition:

Main group; Black operation tech 2 Battleships.

Support group; Recons, scouts, bombers, tech 2 transport ships.

Fitting Scheme:

Basic Tactics:

Sample Video

SWOT Analyze:

Conclusion

There are many small, medium and big size corporations, alliances and coalitions. These organizations have their own variations on their fleet composition and fitting but in general, most popular gangs and fleets are named under these types. They share the same foundation on their strategies with tactical variation. In such organization, these details are usually available through various sources and each and every PvP pilot should have this basic knowledge to identify their own or hostile fleets and have an idea on possible tactics going to be executed. This information will increase your personal execution efficiency in different fleet roles.

Final Q&A session

A final Q&A session should be made to cover any lose point after the class.

See Also

Fleet and Gang Types Wiki Page

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