Gallente Ships 102
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Class Information
This chapter contains the standard information of this class pertaining to scheduling and class contents. The general information should be sufficient to create a proper class topic for scheduling on the Eve University forums. Additional information relevant to the teacher is listed under Notes for the teacher.
General information
Illustration link for class description on the Eve University forum: http://i757.photobucket.com/albums/xx216/ScoopIrish/gallente-keres-pic.jpg
While the Gallente line of workhorse Tech 1 ships is certainly impressive, Gallente advanced technology ships are clearly the envy of all of New Eden.
Building on the foundation in the "Gallente Ships 101" class, this program provides a general introduction to Gallente Tech 2, TEch 3, faction and capital ship designs. Come to marvel at the pinnacles of technological superiority from the Gallente Federation, and prepare to be amazed!
- Class Title: Gallente Ships 102
- Duration: 60 minutes
- Location: Docked up safely in a station
Class contents:
- Gallente advanced ship philosophy
- Overview of Gallente advanced ships
- Gallente Tech 2 ships
- Gallente Tech 3 strategic cruiser
- Gallente faction ships
- Gallente capital ships
- Q&A
Student requirements:
- Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins.
- Access to the Class.E-UNI in-game chat channel
Additional information: This class is primarily lecture, delivered in the Class.E-UNI channel in Mumble, followed by Q&A.
Notes for the teacher
Required materials:
- Class.E-UNI chat channel, to receive questions and post relevant links
Useful links:
- Quick guide to Gallente ships: http://www.eve-wiki.net/index.php?title=Gallente_ships
- Gallente Ships 101 syllabus: Gallente Ships 101
Class Content
Class Start
- Can you hear me?
- Join the classroom chat in Class.E-UNI
- Instructor introduction
- Brief character description and experience
- Opinions expressed are the instructor's, unless otherwise indicated
- Class rules
- Questions should be typed in Class.E-UNI chat
- Do not ask questions in Mumble until end of class. Please make sure you have the "Push to Talk" option enabled in Mumble.
- Be docked up, or somewhere safe during this class, please.
- This class will be all lecture and Q&A, and should last approximately an hour, though it could go a bit longer at the end for questions.
- Class Scope and Objectives
- This course is designed for EVE pilots that are interested in advanced Gallente ships.
- Over the next hour, we’ll do a quick review of Gallente Tech 2 and capital ships. Our objective is only to help you understand the basic characteristics of these advanced craft, and to help you become a little more familiar with them. We won't be getting into deep detail on any of these ships in this class.
- Feel free to refer back to the syllabus for this class: Gallente Ships 102
- You may also want to review the recordings or the syllabus of the Gallente Ships 101 class, which introduced the line of common Tech 1 Gallente vessels: Gallente Ships 101
Gallente Advanced Ship Design
- The most common Tech 1 Gallente ships, from frigates to battleships, share a common ship design philosophy, with a few minor variations:
- Hybrid gun emphasis: blasters and railguns
- Armor tank favored
- Heavy reliance on drones
- Large capacitors
- Sensor dampener EWAR
- Gallente advanced technology ships, however, provide extensions or variants on this common ship design philosophy, providing highly skilled pilots with more options for achieving their objectives.
- Tech 2 and faction ships are each based on Tech 1 hulls, but with significant additions or variations included.
- Advanced tech ships require specialized skills to pilot successfully. We'll cover the various skills needed for each ship.
- While advanced ships provide more capabilities, they are also more focused on specific tasks. Therefore, while advanced tech ships help you to do some things better, they also can do fewer things, and are not as flexible as more generic Tech 1 ship designs.
- Gallente capital ships are huge, and provide extreme fleet power, at extreme cost and skill investment. They are also not invulnerable, and require support from smaller ships to do their jobs well.
Gallente Tech 2 Ships
- Tech 2 Gallente Frigates
- Electronic Attack Frigate: Keres: A frigate-sized version of the combat recon ships, based on the hull of the Maulus electronic warfare frigate, but with bonuses for sensor dampening and for the range of warp scramblers and warp disruptors. Useful, but not as helpful as a recon ship, which has more powerful bonuses.
- Interceptors ("'ceptors", "inties") are the first choice for tacklers everywhere but nullsec (where interdictors and HICs take over). They have the highest scan resolution of any ship class, which allows them to target lock very quickly, and they are extremely fast, especially when fitted for speed. While their main purpose is tackling, many interceptors can also be fitted to be effective combat ships. There are two Gallente interceptors, one designed purely for tackling, with a bonus to the range of tackling modules, and the other designed more for damage-dealing. Both interceptors are based on the Atron scout frigate hull.
- Cloaked Frigates: Split into two sub classes, which have significantly different roles, both of which have the ability to warp while cloaked.
- Covert Ops Frigate: Helios: The perfect scout, the Helios gathers intelligence and uses a scanning bonus to probe out enemy targets. They can watch enemy targets while cloaked and provide warp-in locations for fleetmates. In exploration, they can use the same scanning bonus to probe down PvE exploration sites. Due to its extreme fragility, the Helios generally avoids combat and remains invisible at all times. The Helios is based on the Imicus hull.
- Stealth Bomber: Nemesis: Stealth bombers can also warp cloaked and can lock targets very quickly after de-cloaking. They can fit torpedo launchers and bomb launchers (although bombs -- devastating area-effect weapons -- can only be used in nullsec). Stealth bombers put out extraordinary alpha damage and die very fast if anyone manages to hit them, so they will typically fire a single salvo then re-cloak. The Nemesis is based on the Tristan hull, and receives bonuses for bomb and torpedo damage dealing.
- Assault Frigates: Assault ships (commonly called "Assault Frigates" or "AFs" to distinguish them from HACs) are have good tanks and high DPS. They are slower than interceptors, but have higher DPS and better tanks. In PvE, assault ships can take on missions and complexes which would normally be too difficult for a frigate-sized ship. There are two variants of Gallente assault frigates, one emphasizing defensive armor tank, and the other focusing on damage dealing. Both are based on the Incursus hull design.
- Tanking Assault Frigate: Ishkur: Drone boat. Superb. Potentially 50m3 drone bay, depending on your assault frigate skill - +5m3 added for every level of skill.
- Damage Dealer Assault: Enyo: Commonly fit with blasters for ship-melting point-blank DPS. Can also be fit as a medium-range sniper frigate, with about a 50km optimal range with the right guns and T2 ammo.
- Tech 2 Gallente Destroyer
- Interdictor: Eris: The Eris plays a key role in nullsec space. The Eris can launch warp disruption probes, which create a bubble with a 20km radius, and in which nothing can warp, no matter how many warp core stabilizers they fit. Anyone trying to warp to a spot within 150km of the edge of the bubble will be pulled to the edge of it, if the bubble is in line with the two objects that the ship is warping between. Bubbles cannot be used in lowsec or highsec space, so the Eris is only useful in 0.0.
- Tech 2 Gallente Cruisers
- Recons: These come in two varieties, combat recons and force recons - both are based on the Celestis hull design. Both get a 20% longer warp disruption range per level of Recon skill trained, giving them both a "long point" for tackling ships from a distance. Recon V gives pilots an 18km scram range and 48km disruptor range without overheating. Both types of recon ships get a 5% bonus to Medium Hybrid Turret damage and 5% bonus to Remote Sensor Dampener effectiveness per level of Recon skill trained.
- Force recon: Arazu: Can fit a covert ops cloak, and is the first choice of hunter-killer scouts for "hot drop" sneak attack operations in low-sec, because this ship can also carry cynosural field generators.
- Combat recon: Lachesis: There is little difference between the Arazu and the Lachesis except for the Arazu's ability to cloak. However, the Lachesis' slightly stronger tank, and also more damage dealing potential due to a 5% bonus in heavy or assault missile damage per level of Recon skill trained, make it more deadly in PvP. The Lachesis is the only Gallente ship in the top 20 ranking of ships used in PvP according to eve-kill: http://eve-kill.net/?a=top20
- Heavy Assault Ships (commonly called "HACs", "Heavy Assault Cruisers"): there are two varieties of enhanced assault cruisers in the Gallente line - one considered great, the other not-so-great:
- Ishtar: Great tank, high damage, considered to be a very dangerous HAC in the hands of a skilled pilot. Drone dependent, but can carry multiple flights of heavies or sentries. Passive shield tanking potential and its drones make it popular for PvE too. Based on the Vexor ship design.
- Deimos: Heavy tank, decent damage but slow for a HAC. Unloved, nicknamed "Diemost" since it's an expensive ship that has to get very near to its target when close-range fitted with blasters. Fitting it for maximum damage greatly reduces the Deimos' tank, so it's an obvious primary and can't survive for very long. It does alright in sniper gangs, although it's not the best option for them. Based on the Thorax hull design.
- Heavy Interdictor: Phobos: Based on the Thorax hull, and optimized for tackling in nullsec and low-sec space, with a strong armor tank. The Amarr Devoter HIC tanks a little better, but the Phobos has an extra midslot, making it better at catching fast targets with an extra sensor booster. In 0.0, the Phobos can create a 12-20 km radius warp disruption bubble. However, while the Eris light interdictor can launch its bubble and then get out, the Phobos has to stay where it wants its bubble to be. The Phobos' bubble module can be loaded with a script which increases the range of the point by 50% and focuses its effect so that it acts as a normal warp disruptor with infinite strength, instead of creating bubbles, enabling the Phobos to tackle even capital ships in low-sec.
- Logistics: Oneiros: Based on the Exequror hull design, specializes in remote armor repair from long distances, providing support to front-line combat ships. It has a number of bonuses optimized to this task - first, it gets a 65% reduction in the power need for Remote Armor Repair Systems. For each Gallente Cruiser skill level trained, this ship also receives a 150% bonus to Remote Armor Repair System and Tracking Link range, and a 20% bonus to Armor Maintenance Bot transfer amount. With each level of Logistics skill trained, the Oneiros receives a 15% reduction in Remote Armor Repair System capacitor use, and a 10% bonus to Tracking Link efficiency per level.
- Recons: These come in two varieties, combat recons and force recons - both are based on the Celestis hull design. Both get a 20% longer warp disruption range per level of Recon skill trained, giving them both a "long point" for tackling ships from a distance. Recon V gives pilots an 18km scram range and 48km disruptor range without overheating. Both types of recon ships get a 5% bonus to Medium Hybrid Turret damage and 5% bonus to Remote Sensor Dampener effectiveness per level of Recon skill trained.
- Tech 2 Gallente Battlecruisers
- Command Ships: Come in two classes, field command ships and fleet command ships, both based on the Brutix hull design.
- Field Command Ship: Astarte: Basically a stronger version of the Tech 1 Brutix with more DPS, more tank, and better resists.
- Fleet Command Ship: Eos: Provides bonuses for Information warfare links for a fleet, which boosts the strength of EW mods like ecm and damps, increase range of EW mods, and increase sensor strength. With highly trained skills, fleet command ships can have a huge impact on the outcome of a battle, despite doing very low DPS themselves.
- Command Ships: Come in two classes, field command ships and fleet command ships, both based on the Brutix hull design.
- Tech 2 Gallente Battleships
- Marauder: Kronos: Based on the Megathron hull, the Kronos pilot can only use 4 turrets for weapons, but they deal double damage. The Kronos is designed primarily for mission-running, using spare high slots for tractor beams and salvagers - in fact, the Kronos receives a tractor beam bonus to help salvaging, and also a webbing bonus which can help pilots to kill small targets.
- Black Ops: Sin: Based on the Dominix hull, this is the big brother of the Arazu recon. It can move but not warp while cloaked, but they are superb in providing covert jump bridges. Covert cyno fields can be established even in cyno-jammed 0.0 systems and don't appear as a beacon in the entire system like a normal cyno. Black Ops battleships can lock onto these fields and create bridges to them, which then allows other covert ops ships -- any ship that get a bonus to cloaking, including Tech 3 cruisers with the cloaking subsystem -- to jump in.
- Tech 2 Gallente Transports: there are two types of advanced transports, both designed to move cargo through low-sec or null-sec space - one heavily tanked, the other relying on stealth. Based on the Iteron hull design.
- Deep Space Tranport: Occator: A heavily tanked cargo carrier, with bonuses for armor repairer boost amount and armor HP. It also has a built-in +2 warp strength, providing some protection from warp distrupters and scrams.
- Blockade Runner: Viator: Excellent secure fast transport for medium sized cargoes. It can natively accommodate a single Giant Secure container plus some extra. Most importantly, it can fit a covert ops cloak, enabling it to warp while invisible.
Tech 3 Gallente Strategic Cruiser
There is only one Tech 3 ship in the Gallente line: the Proteus. More information on Tech 3 Cruisers can be found here: Strategic Cruiser
- Like all strategic cruisers, the Proteus is extremely flexible and adaptable. By changing the subsystems and modules, you can fit the Proteus for just about any task.
- It is especially useful as a scout in nulsec, as it can be fitted for immunity against warp disruption bubbles, and also with a covert ops cloak, making it almost impossible to catch.
- The downside of the Proteus, like all Tech III strategic cruisers, is that it is very expensive to buy and to outfit properly.
Gallente Faction Ships
There are several Gallente faction ships which can be purchased from Gallente station LP stores, or on the market. They are generally expensive, and some are far more worthy of attention than others.
- Gallente Navy Comet - a fun boat for low-level missioning or complex running, the Comet is most often recognized by its "police car" light. The Comet feels like a Tristan, with a familiar 4 high / 3 mid / 3 low configuration, but faster and more maneuverable. It gets a 7.5% bonus to Small Hybrid Weapon tracking speed and 20% bonus to Small Hybrid Turret damage per level of Frigate skill trained, so it puts out quite a bit more DPS than a Tristan, too.
- Exequror Navy Issue - there frankly isn't much of a reason to have one of these, except if you are a collector and just have to own the complete set of Gallente ships. This is supposed to be a blaster-boat version of the Tech I logistics ship, with a 5% bonus to Medium Hybrid Turret damage and 5% bonus to Medium Hybrid Turret rate of fire per level of Cruiser trained. In this role, the Thorax is both much cheaper and far more effective.
- Vexor Navy Issue - An upgrade to what is already a very flexible cruiser, the Navy Vexor has more drone bandwidth (can field four heavy drones or sentries), more armor, more shielding, slightly more cap and CPU, and two additional low slots for more damage mods or stronger armor tank. Unlike the Vexor, all five high slots can fit turrets for a bit more DPS. This boat is worth having and fun to fly in many level 3 missions. However, the Ishkur's 5-5-5 slot configuration, in addtion to more drone capacity and bonuses, provides more flexibility, which is why the Tech II variant of the venerable Vexor is preferred by most pilots.
- Megathron Navy Issue - A more expensive Megathron with more structure, armor and shields, more drone capacity, more powergrid and CPU, and an extra low slot. This is a well-liked boat for use as an aggro-drawing anchor in Incursion armor fleets.
- Dominix Navy Issue - Another expensive, but very nice boat for level 4 missions, the Navy Domi provides about one-third more structure, armor and shields than its Tech I variant, as well as more drone capacity, powergrid, and CPU, as well as an additional mid-slot. In other words, it tanks like crazy and you can optimize drone damage with an extra omnidirectional tracking link - what's not to like?
Rare/Unique Gallente Ships
Gallente Freighters
- Obelisk: Frieghter
- Anshar: Jump frieghter
Gallente Capital Ships
- Thanatos: Carrier
- Nyx: Super-carrier
- Moros: Dreadnought
- Erebus: Titan
Cross-Training for Pirate Faction Ships
- Gallente pilots can cross-train some other races' ship command skills to get access to pirate faction ships.
- Cross-training Gallente and Caldari ship command skills makes some Gurista pirate faction ships available
- Worm - frigate
- Gila - cruiser
- Rattlesnake - battleship
- Cross-training Gallente and Minmatar ship command skills makes both Angel Cartel and Serpentis pirate faction ships available
- Angel ships
- Daredevil - frigate
- Dramiel - frigate
- Cynabal - cruiser
- Machariel - battleship
- Serpentis ships
- Vigilant - cruiser
- Vindicator - battleship
- Angel ships
Class Wrap-up
- Thanks for attending this class!
- Offer:
- Help with fitting ships, skill development plans to any new UNI Gallente characters
- Would appreciate any feedback from people on how to improve the class
- Questions ?