Gallente Ships 102

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Contents

Class Information

This chapter contains the standard information of this class pertaining to scheduling and class contents. The general information should be sufficient to create a proper class topic for scheduling on the Eve University forums. Additional information relevant to the teacher is listed under Notes for the teacher.

General information

Illustration link for class description on the Eve University forum: http://i757.photobucket.com/albums/xx216/ScoopIrish/gallente-keres-pic.jpg

While the Gallente line of workhorse Tech 1 ships is certainly impressive, Gallente advanced technology ships are clearly the envy of all of New Eden.

Building on the foundation in the "Gallente Ships 101" class, this program provides a general introduction to Gallente Tech 2, TEch 3, faction and capital ship designs. Come to marvel at the pinnacles of technological superiority from the Gallente Federation, and prepare to be amazed!

  • Class Title: Gallente Ships 102
  • Duration: 60 minutes
  • Location: Docked up safely in a station

Class contents:

  • Gallente advanced ship philosophy
  • Overview of Gallente advanced ships
    • Gallente Tech 2 ships
    • Gallente Tech 3 strategic cruiser
    • Gallente faction ships
    • Gallente capital ships
  • Q&A

Student requirements:

  • Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins.
  • Access to the Class.E-UNI in-game chat channel

Additional information: This class is primarily lecture, delivered in the Class.E-UNI channel in Mumble, followed by Q&A.

Notes for the teacher

Required materials:

  • Class.E-UNI chat channel, to receive questions and post relevant links

Useful links:

Class Content

Class Start

  • Can you hear me?
  • Join the classroom chat in Class.E-UNI
  • Instructor introduction
    • Brief character description and experience
    • Opinions expressed are the instructor's, unless otherwise indicated
  • Class rules
    • Questions should be typed in Class.E-UNI chat
    • Do not ask questions in Mumble until end of class. Please make sure you have the "Push to Talk" option enabled in Mumble, and/or have muted yourself in the Mumble channel.
    • Be docked up, or somewhere safe during this class, please.
    • This class will be all lecture and Q&A, and should last approximately an hour, though it could go a bit longer at the end for questions.
  • Class Scope and Objectives
    • This course is designed for EVE pilots that are interested in advanced Gallente or Gallente-affiliated, ships.
    • Over the next hour, we’ll do a quick review of Gallente Tech 2, Tech 3, capital, and related pirate faction ships. Our objective is only to help you understand the basic characteristics of these advanced craft, and to help you become a little more familiar with them. We won't be getting into deep detail about how to fit or fly any of these ships in this class.
    • Feel free to refer back to the syllabus for this class: http://wiki.eveuniversity.org/Gallente_Ships_102
    • You may also want to review the recordings or the syllabus of the Gallente Ships 101 class, which introduced the line of common Tech 1 Gallente vessels: Gallente Ships 101

Gallente Advanced Ship Design

  • With a few exceptions, the most common Tech 1 Gallente ships, from frigates to battleships, share a common ship design philosophy:
    • Hybrid gun emphasis: blasters and railguns
    • Armor tank favored - lots of low slots
    • Heavy reliance on drones
    • Large capacitors
    • Sensor dampener EWAR
  • Gallente advanced technology ships, however, provide extensions or variants on this common ship design philosophy, providing highly skilled pilots with more options for achieving their objectives.
    • Many Tech 2 and faction ships are based on Tech 1 hulls, but with more emphasis or specialization on a particular role. In short, advanced Gallente ships can do fewer things, but they do them better, than more general Tech 1 ships.
    • In contrast, all Tech 3 ships, including the Gallente Proteus strategic cruiser, are designed for flexibility and broad configurability.
    • Gallente cross-trained pirate faction ships provide mixtures of special bonuses that can make them especially powerful or well suited to particular roles.
    • As you might expect, advanced tech ships require higher levels of skills and some specialized skills to pilot successfully. We'll cover the various skills needed for each ship.
  • Gallente capital ships are huge, and provide extreme power, at extreme cost and skill investment. They are also not invulnerable, and require support from subcapital ships to do their jobs well.

Gallente Tech 2 Ships

  • Tech 2 Gallente Frigates
    • Electronic Attack Frigate: Keres: A frigate-sized version of the combat recon ships, based on the hull of the Maulus electronic warfare frigate, but with bonuses for sensor dampening and for the range of warp scramblers and warp disruptors. Useful, but not as helpful as a recon ship, which has more powerful bonuses.
    • Interceptors ("'ceptors", "inties") are the first choice for tacklers everywhere but nullsec (where interdictors and HICs take over). They have the highest scan resolution of any ship class, which allows them to target lock very quickly, and they are extremely fast, especially when fitted for speed. While their main purpose is tackling, interceptors can also be fitted to be effective combat ships. There are two Gallente interceptors, one designed purely for tackling, with a bonus to the range of tackling modules, and the other designed more for damage-dealing. Both interceptors are based on the Atron "bat wing" frigate hull.
      • Tackler Interceptor: Ares: a great fleet tackler interceptor, because of its bonuses for to Warp Scrambler and Warp Disruptor range.
      • Damage Dealer Interceptor: Taranis: Slower interceptor, great DPS, one of the best dogfighting frigates - though it has been overshadowed somewhat because of recent buffs to assault frigates.
    • Cloaked Frigates: Split into two sub classes, which have significantly different roles, both of which have the ability to warp while cloaked.
      • Covert Ops Frigate: Helios: The perfect scout, the Helios uses a bonus for scan strength of probes to find enemy targets and gather intelligence. They can sneak close to enemy ships undetected, and provide warp-in locations for fleetmates. In exploration, they can use the same probe scanning bonus to locate PvE exploration sites. Due to its extreme fragility, the Helios generally avoids combat and remains invisible at all times. However, it gets a weird 50% bonus for Scout Drone Thermal damage, which is odd since it can carry and field only a single scout drone - so, if you fit a Hobgoblin, you get some extra damage from it. The Helios is based on the Imicus - which arguably might be better for high sec exploration combat sites because of its much larger drone capability (40 m3 drone bay and 20 MB bandwidth), though its probe scanning bonus is lower.
      • Stealth Bomber: Nemesis: Stealth bombers can also warp cloaked and can lock targets very quickly after de-cloaking. They can fit torpedo launchers and bomb launchers (although bombs -- devastating area-effect weapons -- can only be used in nullsec). Stealth bombers put out extraordinary alpha damage and die very fast if anyone manages to hit them, so they will typically fire a single salvo then re-cloak. The Nemesis used to be based on the Tristan hull, but got a facelift in Inferno, and is now one of the coolest looking ships in the game.
    • Assault Frigates: Assault frigates are slower than interceptors, but have higher DPS and better tanks. In PvE, assault frigates can take on missions and complexes which would normally be too difficult for a frigate-sized ship. There are two variants of Gallente assault frigates, one emphasizing defensive armor tank, and the other focusing on damage dealing. Both are based on the Incursus hull design.
      • Tanking Assault Frigate: Ishkur: Drone boat. Superb. Potentially 50m3 drone bay, depending on your assault frigate skill - +5m3 added for every level of skill.
      • Damage Dealer Assault Frigate: Enyo: Commonly fit with blasters for ship-melting point-blank DPS. It can also be fit as a medium-range sniper frigate, with about a 50km optimal range with the right railguns and T2 Spike ammo, but with very little tank.
  • Tech 2 Gallente Destroyer
    • Interdictor: Eris: The Eris plays a key role in nullsec space. The Eris can launch warp disruption probes, which create a bubble with a 20km radius, and in which nothing can warp, no matter how many warp core stabilizers they fit. Anyone trying to warp to a spot within 150km of the edge of the bubble will be pulled to the edge of it, if the bubble is in line with the two objects that the ship is warping between. Bubbles cannot be used in lowsec or highsec space, so the Eris is only useful in 0.0.
  • Tech 2 Gallente Cruisers
    • Recons: These come in two varieties, combat recons and force recons - both are based on the Celestis hull design. Both get a 20% longer warp disruption range per level of Recon skill trained, giving them both a "long point" for tackling ships from a distance. Recon V gives pilots an 18km scram range and 48km disruptor range without overheating. Both types of recon ships get a 5% bonus to Medium Hybrid Turret damage and 5% bonus to Remote Sensor Dampener effectiveness per level of Recon skill trained.
      • Force recon: Arazu: Can fit a covert ops cloak, and is the first choice of hunter-killer scouts for "hot drop" sneak attack operations in low-sec, because this ship can also carry cynosural field generators.
      • Combat recon: Lachesis: There is little difference between the Arazu and the Lachesis except for the Arazu's ability to cloak. However, the Lachesis' slightly stronger tank, and also more damage dealing potential due to a 5% bonus in heavy or assault missile damage per level of Recon skill trained, make it more deadly in PvP.
    • Heavy Assault Cruiser (commonly called "HACs"): there are two varieties of enhanced assault cruisers in the Gallente line - one considered great, the other not-so-great:
      • Ishtar: Great armor tank, high damage, considered to be a very dangerous HAC in the hands of a skilled pilot. Drone dependent, but can carry multiple flights of heavies or sentries. Passive shield tanking potential and its drones make it popular for PvE too. Based on the Vexor ship design.
      • Deimos: Heavy tank, decent damage but slow for a HAC. Unloved, nicknamed "Diemost" since it's an expensive ship that has to get very near to its target when close-range fitted with blasters. Fitting it for maximum damage greatly reduces the Deimos' tank, so it's an obvious primary and can't survive for very long. It does alright in sniper gangs, although it's not the best option for them. Based on the Thorax hull design.
    • Heavy Interdictor: Phobos: Based on the Thorax hull, and optimized for tackling in nullsec and low-sec space, with a strong armor tank. The Amarr Devoter HIC tanks a little better, but the Phobos has an extra midslot, making it better at catching fast targets with an extra sensor booster. In 0.0, the Phobos can create a 12-20 km radius warp disruption bubble. However, while the Eris light interdictor can launch its bubble and then get out, the Phobos has to stay where it wants its bubble to be. The Phobos' bubble module can be loaded with a script which increases the range of the point by 50% and focuses its effect so that it acts as a normal warp disruptor with infinite strength, instead of creating bubbles, enabling the Phobos to tackle even capital ships in low-sec.
    • Logistics: Oneiros: Based on the Exequror hull design, specializes in remote armor repair from long distances, providing support to front-line combat ships. It has a number of bonuses optimized to this task - first, it gets a 65% reduction in the power need for Remote Armor Repair Systems. For each Gallente Cruiser skill level trained, this ship also receives a 150% bonus to Remote Armor Repair System and Tracking Link range, and a 20% bonus to Armor Maintenance Bot transfer amount. With each level of Logistics skill trained, the Oneiros receives a 15% reduction in Remote Armor Repair System capacitor use, and a 10% bonus to Tracking Link efficiency per level.
  • Tech 2 Gallente Battlecruisers
    • Command Ships: Come in two classes, field command ships and fleet command ships, both based on the Brutix hull design.
      • Field Command Ship: Astarte: Basically a stronger version of the Tech 1 Brutix with more DPS, more tank, and better resists.
      • Fleet Command Ship: Eos: Provides bonuses for Information warfare links for a fleet, which boosts the strength of EW mods like ecm and damps, increase range of EW mods, and increase sensor strength. With highly trained skills, fleet command ships can have a huge impact on the outcome of a battle, despite doing very low DPS themselves.
  • Tech 2 Gallente Battleships
    • Marauder: Kronos: Based on the Megathron hull, the Kronos pilot can only use 4 turrets for weapons, but they deal double damage. The Kronos is designed primarily for mission-running, using spare high slots for tractor beams and salvagers - in fact, the Kronos receives a tractor beam bonus to help salvaging, and also a webbing bonus which can help pilots to kill small targets.
    • Black Ops: Sin: Based on the Dominix hull, this is the big brother of the Arazu recon. It can move but not warp while cloaked, but they are superb in providing covert jump bridges. Covert cyno fields can be established even in cyno-jammed 0.0 systems and don't appear as a beacon in the entire system like a normal cyno. Black Ops battleships can lock onto these fields and create bridges to them, which then allows other covert ops ships -- any ship that get a bonus to cloaking, including stealth bombers and Tech 3 cruisers with the cloaking subsystem -- to jump in.
  • Tech 2 Gallente Transports: there are two types of advanced transports, both designed to move cargo through low-sec or null-sec space - one heavily tanked, the other relying on stealth. Based on the Iteron hull design.
    • Deep Space Transport: Occator: A heavily tanked cargo carrier, with bonuses for armor repairer boost amount and armor HP. It also has a built-in +2 warp strength, providing some protection from warp distrupters and scrams.
    • Blockade Runner: Viator: Excellent secure fast transport for medium sized cargoes. It can natively accommodate a single Giant Secure container plus some extra. Most importantly, it can fit a covert ops cloak, enabling it to warp while invisible.

Tech 3 Gallente Strategic Cruiser

There is only one Tech 3 ship in the Gallente line: the Proteus. More information on Tech 3 Cruisers can be found here: Strategic Cruiser

  • Like all strategic cruisers, the Proteus is extremely flexible and adaptable. By changing the subsystems and modules, you can fit the Proteus for just about any task.
  • It is especially useful as a scout in nullsec, as it can be fitted for immunity against warp disruption bubbles, and also with a covert ops cloak, making it almost impossible to catch.
  • The Proteus is much respected in wormholes, where its high DPS in a small package is greatly valued.
  • And it can be configured very suitably for high sec exploration, with similar probing ability as the Helios.
  • The downside of the Proteus, like all Tech III strategic cruisers, is that it is very expensive to buy and to outfit properly. Also, if you lose a strategic cruiser, you will lose some skill points (from a subsystems skill), which then have to be relearned.

Gallente Faction Ships

There are several Gallente faction ships which can be purchased from Gallente station LP stores, or on the market. They are generally expensive, and some are far more worthy of attention than others.

  • Federation Navy Comet - a fun boat for low-level missioning and solo PvP, the Comet is all about balance. The 3 high / 3 mid / 4 low configuration encourages an armor tank, though there are lots of other options for effective fitting. The Comet has a 30 m3 drone bay and 15 MB of bandwidth, so fielding three scout combat drones with another flight of spares is common practice. It gets a 7.5% bonus to Small Hybrid Weapon tracking speed and 20% bonus to Small Hybrid Turret damage per level of Frigate skill trained, enabling this boat to get close to 300 DPS with some extreme damage-focused fitting.
  • Exequror Navy Issue - there frankly isn't much of a reason to have one of these, except if you are a collector and just have to own the complete set of Gallente ships. This is supposed to be a blaster-boat version of the Tech I logistics ship, with a 5% bonus to Medium Hybrid Turret damage and 5% bonus to Medium Hybrid Turret rate of fire per level of Cruiser trained. In this role, the Thorax is both much cheaper and far more effective.
  • Vexor Navy Issue - An upgrade to what is already a very flexible cruiser, the Navy Vexor has more drone bandwidth (can field four heavy drones or sentries), more armor, more shielding, slightly more cap and CPU, and an additional low slot for a damage mod or stronger armor tank. All five high slots can fit turrets for at least 20% more DPS than the standard four-turret Vexor. This boat is worth having and fun to fly in many level 3 missions. However, the Ishkur's 5-5-5 slot configuration, in addition to more drone capacity and bonuses, provides more flexibility, which is why the Tech II variant of the venerable Vexor is preferred by most pilots.
  • Megathron Navy Issue - A more expensive Megathron with more structure, armor and shields, more drone capacity, more powergrid and CPU, and an extra low slot. This is a well-liked boat for use as an aggro-drawing anchor in Incursion armor fleets.
  • Dominix Navy Issue - Another expensive, but very nice boat for level 4 missions, the Navy Domi provides about one-third more structure, armor and shields than its Tech I variant, as well as more drone capacity, powergrid, and CPU, as well as an additional mid-slot. In other words, it tanks like crazy and you can optimize drone damage with an extra omnidirectional tracking link - what's not to like?
  • Rumored to be released in the upcoming Odyssey expansion is a Brutix Navy Issue battlecruiser - though this has yet to be confirmed by CCP.

Rare/Unique Gallente Ships

  • Opux Luxury Yacht - Of the three Luxury Yachts that exist in the universe, two are player-controllable. One was acquired during a CCP live event, during which Iece Quaan boarded it after an actor ejected from it. This ship was then sold to Voogru, the now current owner. The second Yacht was given out by CCP to a couple from New Zealand known in-game as Caytlyn Rose and Ramius Monteagne, who got engaged on the stage at the 2005 Fanfest and are now married. The third Yacht can be seen piloted by NPCs in a few missions, including Flame of Peace, a Level 1 mission.
  • Guardian-Vexor - an extremely rare, specialized cruiser that can launch up to 10 drones. Only 50 blueprint copies for this limited issue ship were distributed as prizes in past EVE Online tournaments by CCP, and nobody really knows how many still exist. They occasionally appear for sale on contracts for upwards of 30 billion ISK each.
  • Megathron Federate Issue - the rarest ship in EVE, originally provided as a live event prize by CCP - there is only one, owned by a player called Entity.

Gallente Freighters

  • Obelisk: Frieghter
  • Anshar: Jump frieghter

Gallente Capital Ships

  • Thanatos: Carrier
  • Nyx: Super-carrier
  • Moros: Dreadnought
  • Erebus: Titan

Cross-Training for Pirate Faction Ships

  • Gallente pilots can cross-train some other races' ship command skills to get access to pirate faction ships.
  • Cross-training Gallente and Minmatar ship command skills makes both Angel Cartel and Serpentis pirate faction ships available
    • Angel ships
      • Daredevil - frigate - fast, good DPS attack boat.
      • Dramiel - frigate - ultra fast, and exceptional for taunting war targets at a distance.
      • Cynabal - cruiser - also fast, with bonuses for projectile turret damage, range and rate of fire
      • Machariel - battleship - an awesome boat with high DPS, and uncanny speed for a battleship. Popular for Level 4 missions and especially in Incursion fleets.
    • Serpentis ships
      • Vigilant - cruiser - a Thorax on steroids - bonuses for hybrid turret damage and range, combined with a stasis webifier bonus: scary stuff.
      • Vindicator - battleship - extraordinary DPS, and a bonus for stasis webifiers. Once very popular in Incursion fleets, it has lost favor to faster and equally high DPS Machs.
  • Cross-training Gallente and Caldari ship command skills makes Gurista pirate faction ships available
    • Worm - frigate - feels very similar to an Ishkur, but with missiles instead of guns to draw aggro.
    • Gila - cruiser - a powerful missile and drone cruiser, with bonuses to shield resists, the Gila is a match for many Tech II assault cruiser pilots.
    • Rattlesnake - battleship - an enormous drone bay, strong tank and cruise missiles make this a popular ship for Level 4 mission runners.

Class Wrap-up

  • Thanks for attending this class!
  • Offer:
    • Help with fitting ships, skill development plans to any new UNI Gallente characters
    • Would appreciate any feedback from people on how to improve the class
  • Questions ?
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