Gunnery 201

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Contents

Class Information

This chapter contains the standard information of this class pertaining to scheduling and class contents. The General Information should be sufficient to create a proper class topic for scheduling on the Eve University forum. Additional information relevant to the teacher is listed under Notes for the Teacher.

General Information

Illustration link for class description on the Eve University forum: http://util.eveuniversity.org/media/img/Charlie_Gunnery.gif

This is an Advanced Class and thus a basic level of gunnery knowledge is assumed. It is recommended (but not strictly required) that the student have attended or listened to a recording of the "Gunnery 101" class. Those who have not may still attend, but the instructor try to avoid reviewing the basic material to stay within the scheduled class time.

Class contents:

Student requirements:

Additional information: This class is primarily lecture delivered in the Class.E-UNI channel in Mumble, followed by Q&A.

Notes for the Teacher

Required materials:

Any particular notes or tips about how to deliver the class go here.

Class Contents

Introduction

Welcome to this class on Advanced Gunnery!

This course is designed primarily for students familiar with the basic concepts covered in the Gunnery 101 (Beginning Gunnery) class.

In this first of the Advanced Gunnery classes we will discuss the "To Hit Equation" in detail, its effects, implications, and both theoretical and practical applications. We will investigate both the effects and magnitudes of combat variables and how they apply to Turret Mechanics in a dynamic combat environment. And perhaps most importantly, we will attempt to understand how to manipulate these values to maximize your combat effectiveness, in both offensive and defensive capacities.

(Instructor should then introduce himself or herself - covering relevant experience level and background.)

We have a few ground rules for this class:

Everyone ready? OK, then - let's begin....

Introduction to the "To Hit Equation"

TurretHitChance1.JPG

Myth: EVE combat is "spreadsheets in space"

Coupling of "To Hit" and "Damage"

Separation Into Distinct Terms

Turret-tohit-combined-term.jpg

Signature Term

Turret-tohit-single-term.jpg

Tracking Term

Angular-change-straight-line.jpg

Range Term

Turret-tohit-range-term.jpg

To-Hit Equation Summary

Optional Exercise

Turret-tohit-exercise-1.jpg

Class Wrap-up

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