Hauling 101

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Contents

Class Information

This chapter contains the standard information of this class pertaining to scheduling and class contents. The general information should be sufficient to create a proper class topic for scheduling on the Eve University forums. Additional information relevant to the teacher is listed under Notes for the teacher.

General information

Image for forum posting: http://i757.photobucket.com/albums/xx216/ScoopIrish/truck3.jpg

The EVE economy is dynamic and largely player-run. As a result, prices for goods vary significantly in different parts of New Eden, providing the enterprising capsuleer with the opportunity to make money by buying low in one location, transporting the goods to a different location with higher prices, and selling them there.

However, hauling goods around is fraught with dangers - from gankers, pirates, competitors and scammers, and from the most fearsome threat of all: the tax man.

In this class, you'll learn how to haul goods in EVE, safely and profitably.

Class contents:

[* Practical exercise]

Student requirements:

[* A ship with a cargo bay of at least 200 m3, for the optional practical exercise]

Additional information: This class is primarily lecture, followed by Q&A. [An optional practical exercise follows.]

Notes for the teacher

Required materials:

While this syllabus is fairly detailed, teachers should not just recite this document. Make sure to read it thoroughly, use its structure as a guide for the structure of your class, but make it your own - feel free to insert your own insights and experiences as you cover the key points.

Class contents

Introduction

Welcome to this class on Hauling 101! Over the next hour or so, we shall review what it takes to establish a hauler character, and to use them to haul profitably and safely.

(Instructor should then introduce himself or herself - covering experience level and background.)

We have a few ground rules for this class:

Everyone ready? OK, then - let's begin....

What is hauling?

First, let's define what we mean by hauling.

Hauling comes in three types:

Getting into hauling is relatively simple. All you need is a character with a fairly low level of ship command and trade skills, and a suitable industrial ship.

Hauling may sound like an easy way to get rich in EVE - and in fact you can earn millions of ISK per hour of effort, if you do it correctly. This class will show you how you can haul effectively and profitably, and how to avoid many of the common mistakes that many new haulers can make.

Establishing a hauler character or alt

Many players set up a separate alternate character or "alt" to specialize in hauling. There are several advantages to this arrangement:

To set up a hauler alt in your main account, restart your EVE client, and then click on one of the blank boxes below your main character portrait. You are allowed up to three characters in your main account.

To set up a hauler alt in a separate account, you can either register a whole new account with CCP on the main EVE website, or you can create an alternate character in your main account, and then pay a small fee (US$20) to split off your alt into a new account later, if you wish.

A useful guide to setting up a hauler alt: Creating an Alt Hauler

What is the best race for your hauler? In the long run, it does not really matter, as any character can be trained to pilot any ship, given enough time. Certainly, the Tech I industrial ship with the greatest capacity is the Gallente Iteron V, but it takes a long time to train the skills needed to fly it. The other races have industrials with more initial capacity, but are limited to the degree to which you can expand them. There are fans of each race that argue about the merits of their industrial designs, and each has certain strengths and weaknesses. In truth, you can be productive in just about any race's industrials, and eventually, you will probably develop your hauler to fly Tech II blockade runners, freighters and other large-capacity ships, which are very similar in capability across the various races.

The best determinant for selecting the race of your hauler is how long you intend to train that character. If your intention is to establish a character in a separate account with a long continuous training plan, then your best choice is probably Gallente or Caldari. If your intention is to train your hauler only for piloting a basic Tech I industrial, you should probably select Amarr, as the Bestower offers the biggest initial capacity and expandability.

View this helpful guide on the strengths and weaknesses of various hauling craft, so you can make an informed choice about your hauling character's race: Hauling

Essential hauling skills and equipment

To get started as a hauler, the absolutely required skills you need are:

For most races, you will want to train additional levels of Industrial skill to unlock access to more advanced vessels of that type.

Additional skills that are invaluable to a beginning hauler include:

As you develop your hauler alt, you may want to invest in additional social and trade skills, so that you can speak to more agents and increase the number of orders, at lower costs. But these are all you need to get started and to be a functional hauler.

Your starting industrial ship should be optimized for hauling in high security space, with the following equipment and fitting:

Fittings for hauling in low-sec and 0.0 space are different, which we'll cover briefly later.

Hauling capital requirements

Starting a new hauler alt character is relatively easy, but being able to do useful ISK-producing activities also requires a sufficient amount of starting capital.

In short, you can start a successful hauler alt character with about 8-20 million ISK in capital. It is possible to start with less than this if you only intend to use your alt as a mining operation hauler or for NPC courier missions initially. But to maximize your ISK-earning potential, you should begin suitably funded to pursue the hauling activities that interest you most.

How to conduct speculative hauling profitably

Hauling safely

Suicide gankers in high-sec and pirates in low-sec love to attack and destroy haulers, if they believe that they can make quick riches by acquiring your cargo. Here is an example of a killboard entru that illustrates this:

There are some practical things that you can do as a hauler, however, to minimize these dangers.

Hauling in Low-Sec and 0.0

Advanced hauling topics

Class Wrap-up

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