Introduction to Industry
This chapter contains the standard information of this class pertaining to scheduling and class contents. The General Information should be sufficient to create a proper class topic for scheduling on the Eve University forum. Additional information relevant to the teacher is listed under Notes for the Teacher.
This class serves as a basic overview of Industrial topics in EVE. It is intended for new players who are unfamiliar with Industry and want to learn more so they can decide if they desire to pursue such career paths. It also gives a overview of the available classes concerning each topic. There is no practical exercise for this class.
- Duration: 30 minutes.
- Location: Docked up safely in a station.
- What is industry?
- Planetary Interraction
- Research and Development
- Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up: Wiki article on Mumble setup and usage
- Access to the Class.E-UNI in-game chat channel
Additional information: This class is primarily lecture delivered in the Class.E-UNI channel in Mumble, followed by Q&A.
Notes for the Teacher
- Class.E-UNI chat channel, to receive questions and post relevant links
- Mumble restration and access.
- Try not to delve too deeply into specific topics as this class is intended as an overview only. Refer students to specific classes if they intend to learn more.
Welcome to the Indroduction to Industry. If you want to find out what to do in EVE when you are not killing people or breaking things, this is where you start.
This course is designed primarily for anyone who are unfamiliar with Industry and want to learn more so they can decide if they desire to persue such career paths.
Over the next 30 minutes or so, we will be covering the following topics:
- What is industry?
- Planetary Interraction
- Research and Development
(Instructor should then introduce himself or herself - covering relevant experience level and background.)
We have a few ground rules for this class:
- Please put your Mumble settings on "Push to Talk" if you have not already done so.
- Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. Please note that this class is designed to be a basic overview of Industry, and is not intended to cover specific details of it's sub-topics.
- You should be docked up safely in a station for the duration of this class.
- As a means of providing attendance, please X up in Class chat now.
Everyone ready? OK, then - let's begin....
What is Industry?
- Industry is simply defined (by me) as any activity by which you either create materials, alter materials to create something else, or move materials around. Also, anything involving the usage of Blueprints in any way is defined as an Industrial activity. Key activities defined as Industrial are: Mining, Refining, Planetary Interraction, Hauling, Research and Development, and Manufacturing. Each of these activites is complicated in and of itself, and contain their own sub-activites. I will now give a brief overview of each of these activities, including a touch on some of the sub-activites that they have, as well as recommended EVE Uni held classes that will give you more information on topic.
- Mining is where you get out in a ship, fly in range of an object, and activate a module on it to obtain certain raw materials from it. Mining includes Ore, Ice, Moon, and Gas Cloud mining. Each player in EVE starts out with the very basic skills needed to mine ore in a newbie ship with a civilian mining laser. If you put time, effort, skill points, and money into developing this career path, it can become an extremely lucrative, if, in the opinion of some, boring means of creating income. For more information on this topic, your next class should be Mining 101. Please note that Moon Mining is an advanced topic and is not covered in Mining 101 or 102. Briefly, it is the process of using a Player owned Station (PoS) to extract basic elements from Moons and refining them into objects that are usable for Tech 2 production.
- Refining is the action of taking mined objects and turning them into materials usable for other actions. Ore refining creates minerals which are used for production. Ice refining creates isotopes and other materials which are used to fuel a PoS, or capital ship jump drives. Gas is not refinable, but is used in the creation of Boosters. For more information on this topic, your next class should be Refining 101 (coming soon™).
- Planetary Interaction (PI) is the means by which you extract items from planets which are used in the creation of PoS fuels or structures, Sov structures, or tech two items. PI can be quite complicated and potentially expensive. For more information on this topic, your next class should be Planetary Interaction 101.
- Hauling is simply the transportation of items from one point to another. While most hauling is done for personal reasons, some players (and even whole corporations) specialize in the movement of goods. Hauling is accomplished in ships ranging from a shuttle to capital class freighters and everything in between, all depending on the size of the cargo and the danger level involved in the job. For more information on this topic, your next class should be Hauling 101.
Research and Development
- Research and Development (R&D) is all about working with Blueprints. There are many different kinds of things you can do with blueprints, such as Copying, Production Efficiency Research, Material Efficiency Research, Invention, Reverse Engineering, and finally Manufacturing. For more information on this topic there are several classes. For Copying, Production Efficiency Research, Material Efficiency Research, your next class should be Research 101. For Invention take Invention 101. For Manufacturing take Manufacturing 101. Reverse Engineering is a highly advanced topic, and is covered under Tech 3 Production.
- Manufacturing is the method by which you take some basic ingredients and turn them into a finished product, which can then be used, sold, or used as ingredients for other manufacturing jobs. Manufacturing, in most cases, is the king of Industry, which creates the end result of all of the other Industrial activities. Manufacturing runs the gamut between creating a single round of ammunition, all the way up to creating whole Stations in null-sec space. For more information on this topic, attend the Manufacturing 101 class.
- During this class, we talked at a basic overview level about what Industry is, and defined the key career choices under it.
- Thanks for attending Introduction to Industry. If you are interested in any of these topics, I encourage you to attend the next 101 type class specific to your area of interest.
- I would appreciate any feedback from people on how to improve the class in any way.
- Q&A- Mumble is now open to questions from the audience, take your best shots.