Navigation 101

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Contents

Preface

There are many things that a capsuleer must know as a ship pilot. However, one of the most important things to learn is something that most pilots do unconsciously; steering a ship, warping between systems and locations, and orbiting a target. Such a simple task may seem simple and pointless...but just a simple task can be the only thing saving you from life or death...a successful tackle or not. Mastering this class will enable the capsuleer to get the most out of their ships.

Class Information

This syllabi contains the standard information of this class pertaining to ship movement, ship warping, bookmarks, tactical and fleet warping, and adjusting to combat conditions. Additional information relevant to the teacher is listed under Notes for the Teacher.

General Information

Illustration link for class description on the Eve University forum: http://img841.imageshack.us/img841/7908/midway.jpg

Describe the general purpose and objectives of the class, and the intended audience.

Student requirements:

Additional information: This class is primarily lecture delivered in the Class.E-UNI channel in Mumble, as well as a number of practical excercises. If the practical cannot be done, other options must be looked into.

Notes for the Teacher

Required materials:

Class preparation:

Class Contents

Introduction


Welcome to my class on Navigation!

This course is designed for all pilots, new and old, that want to learn how to get the most out of your ship when traveling from point A to point B, from maneuvering to get closer to an asteroid to mine it, to circling a ship to lock it down, to even knowing distances when undocking from stations. This is a very comprehensive course that should greatly assist you in many things in Eve Online.

Over the next two hours or so, we shall cover many different subjects including the following: knowing how to maneuver a ship using the overview during combat; know how to maneuver a ship via double-clicking a heading in combat; knowing the distances when you enter and leave a stargate; learn how to have your ship automatic jump through stargates on contact; learn how webifiers can be used to shorten warp-entry time; learning the distances for how close one must be to dock, loot, and other operations one must do while flying their ship; learn how to undock safely during war, or at trade hubs or low-security space; learn how to maneuver in combat, and how to move between targets; learn the distances of smartbombs, and how to avoid them while pointing a target; learn how avoid getting podded after a ship loss; learn how to create a safespot in emergency situations; learn about tactical warping and how to counter it; tackling a target; learn about bumping a ship; and learning some tricks to escape tackling devices such as warp scramblers and webifiers.

In addition to the comprehensive list, we will be also doing a number of practical excercises to help sharpen your reflexes and actions.

(Instructor should then introduce himself or herself - covering relevant experience level and background.)

We have a few ground rules for this class:

Everyone ready? OK, then - let's begin....

Ship Maneuvering 101


This section explains the basics of controlling a ship, using both the overview and double-clicking. This section will use the 20 anchored containers for the practical excercise.

Basic Ship Movement

Theory:

Practical:

Tactical maneuvering a ship using the overview

Theory:

Practical:

Tactical maneuvering a ship via double-clicking

Theory:

Practical:

Warp Drive Navigation


This section explains the theories on warping, how a pilot can initiate warp faster, how one can save himself after losing their ship, and how one can use warping tactically. This section will require the use of disposable shuttles, the use of two Orcas or two freighters, and the use of a series of bookmarks which are all 150km away from each other. One of the Orcas should have a Microwarpdrive, and the other a webifier.

Warping - How it works

Theory:

Practical:

Webifier-assisted warp entry

Theory:

Practical:

Tactical Warping

Theory:

Practical:

Countering Tactical Warping

Theory:

Practical:

Basic bookmarking while in warp

Theory:

Practical:

Bumping

Theory:

Practical:

Undocking from a station while at war

Theory:

Practical:

Pod saving after ship loss

Theory:

Practical:

Stargate Navigation


This section explains the basics of stargate navigation; how far one must be to jump, how far one appears on the other side, and tricks to get through a gate quicker. This section will require the use of a Stargate for the practical exercise.

Stargate entry and exit

Theory:

Practical:

Automatic jumps through stargates

Theory:

Practical:

Ranges

This section explains how distance can be the deciding factor on whether or not a ship operation - or survival - is successful. This section will require the use of jettisoned containers, a station, and a stargate for the practical exercise.

Ranges for jumping, looting, docking, etc.

Theory:

Practical:

Combat Maneuvers


This section explains on how to gain tactical advantage by doing specific maneuvers. This section will require the use of frigates with warp disruptors (not scramblers), the use of a small, medium, large and faction large sized smartbomb-fitted battleship, and the use of the 20 anchored containers for this practical exercise.

Maneuvering in combat - Moving between targets

Theory:

Practical:

Avoiding smartbombs while pointing

Theory:

Practical:

Taking point

Theory:

Practical:

Escaping tackle

Theory:

Practical:

Class Wrap-up


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