Ninazu

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Ship Database
Ninazu
Ninazu
Gallente Empire
Gallente Empire
ECM PRIORITY
NONE
Magnetometric
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Force Auxiliaries
Ninazu Class
first highlight
High Amount of Low Slots
HIGHLIGHTS
structure hitpoints
10,000 m³ Fleet Hangar
HIGHLIGHTS
structure hitpoints
1,000,000 m³ Ship Maintenance Bay
HIGHLIGHTS
EXTERNAL LINKS

Contents

"It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21

Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice.

The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary.

SHIP BONUSES

Gallente Carrier bonuses (per skill level):
5% bonus to Remote Armor Repairer and Remote Shield booster cycle time
7.5% bonus to Armor Repairer amount
10% bonus to capacitor booster charge strength
1% bonus to Armored Command and Skirmish Command burst strength and duration
Role Bonus:
• Can fit Triage modules
• Can use two Command Burst modules
50% reduction in CPU requirements for Command Burst modules
200% bonus to Command Burst area of effect range
200% bonus to Logistics Drone transfer amount
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
760,000 MW
CPU
cpu output
775 tf
Capacitor
capacitor
67,500 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
5
Low
low slots
6
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.042
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
72.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
600 m³
Drone Bandwith
drone bandwith
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
105.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
66 points
Sig. Radius
ship signature radius
10.60 km
Scan Res.
scan resolution
60 mm
Structure
Structure Hitpoints
structure hitpoints
135,000 HP
Mass
ship mass
1,250,000,000 kg
Volume
ship volume
18,550,000 m³
Cargo Capacity
cargo capacity
2,800 m³
Fuel Capacity
capacity
3,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Shields
Shield Capacity
shields
73,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
105,000 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10


Summary

Skills

Further information about additional or recommended skills to pilot Ninazu for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go

Tactics

No sub-article about Ninazu roles or piloting tactics. You can write them here.

Notes

show advanced ships
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Amarr
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Caldari
Logo faction gallente federation.png
Gallente
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