Rendering EVE Models 101

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Contents

Class Information

This chapter contains the standard information of this class pertaining to scheduling and class contents. The General Information should be sufficient to create a proper class topic for scheduling on the Eve University forum. Additional information relevant to the teacher is listed under Notes for the Teacher.

General Information

Illustration link for class description on the Eve University forum: http://wiki.eveuniversity.org/w/images/2/27/Punisher_pochacco.png

This class describes the basic steps required to convert an EVE Online model to allow rendering within the free Blender software, using all free tools: TriExporter, GiMP, and of course Blender.

This class is not intended to teach students how to use the tools, and so at least a basic understanding of the tools themselves will be helpful. Those of you who are brand new to the tools are more than welcome to attend. We will only be using the most basic functionality, and so even beginners might be able to follow the lecture. This is not a hands-on interactive class, and so students do not need to have the tools already installed.

Class contents:

Student requirements:

Additional information: This class is primarily lecture followed by Q&A.

Notes for the Teacher

IMPORTANT: Although the class is designed such that the students may not need any experience with TriExporter/GIMP/Blender, the instructor must be at least somewhat familiar with these tools. This syllabus does not list step-by-step instructions. It assumes that the instructor knows at least how to perform each step, which is reasonable because the students are certainly going to ask questions beyond the exact steps covered. It is not required that the instructor be a "Blender professional", et. al., but s/he should at least have a general idea about what each step is accomplishing and why.

IMPORTANT: It is extremely difficult to simply describe how to use all of these tools and the steps that need to be done. Therefore, it is strongly recommended that this class be taught using a live streaming resource. (The first iteration will be taught using Justin.tv/Twitch.tv.) However, not all instructors will have the access and know-how to do this.

Class Contents

Introduction

Welcome to this class on Rendering EVE Models!

This course is designed primarily for those who have at least a basic familiarity with the tools involved: TriExporter, GiMP, and Blender. Beginners to the tools will probably be able to follow, because we won't be doing anything fancy. Students who have never even seen the tools at all before and who don't know anything about them, they may have a tougher time following along but they are still welcome to attend just to see what it's like and what is involved. However, we don't want to turn the class into a beginner's guide to all the tools, because it will end up taking all day.

Over the 90 minutes or so, we shall cover:

(Instructor should then introduce himself or herself - covering relevant experience level and background.)

We have a few ground rules for this class:

Everyone ready? OK, then - let's begin....

The Tools

Exporting the Model and Textures: TriExporter

Converting the Maps and Textures: GIMP

TexturePack large.jpg

Importing and Rendering: Blender

Extra: Decaling

Class Wrap-up

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