Station Spinning 101
From UniWiki
Contents |
Preface
During times of war, there is a great need for patience; during wartime with Eve University, there is a requirement to stay docked unless you are in a fleet, and are doing things as per the Wartime Standard Operating Procedures. However, to be successful in wartime, one should study the great art of station spinning.
Class Information
This syllabi contains the standard information of this class pertaining to station spinning. Additional information relevant to the teacher is listed under Notes for the Teacher.
General Information
Picture for class listing in the forum: http://i757.photobucket.com/albums/xx216/ScoopIrish/2001StationSpin.jpg
This class is for people who wish to master the fine art of station spinning.
- Duration: 1 week [and an additional 1 to 2 weeks for the optional extension].
- Location: Docked up safely in a station [in Aldrat] for both practical and study.
Student requirements:
- Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up: Mumble
- Access to the Class.E-UNI in-game chat channel.
Additional information: This class is primarily lecture delivered in the Class.E-UNI channel in Mumble, as well as a number of practical exercises.
Notes for the Teacher
Required materials:
- Class.E-UNI chat channel, to receive questions and post relevant links.
Class preparation:
- Ensure that everyone is docked up and mumble.
Class Contents
- Changing Ships
- Basic Station Spinning
- Advanced Station Spinning
Introduction
Welcome to my class on Station Spinning!
This course is designed for all pilots, new and old, that want to learn how to get the most out of station spinning! This is a very comprehensive course that should greatly assist you with getting the most out of your wardec.
Over the next week or so, we shall cover how to best spend your time while docked up during war, including spinning in your pod, spinning in your frigate, spinning in your destroyer, spinning in your cruiser, and spinning in anything else you have around!
In addition to this comprehensive list, we will be also doing a number of practical exercises to help with this, involving quick hand movements of your mouse!
(Instructor should then introduce himself or herself - covering relevant experience level and background.)
We have a few ground rules for this class:
- Please put your Mumble settings on "Push to Talk" if you have not already done so.
- Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open Mumble for any further questions or general discussion.]
Everyone ready? OK, then - let's begin....
Changing Ships
This section explains the basics of switching ships.
Basic Station Spinning
Theory:
- Explain how to move the camera around your ship.
Practical:
- Have each student move their mouse around.
Advanced Station Spinning
Theory:
- Explain how spin the camera from a fixed point in the hangar by using the right mouse button.
Practical:
- Have each student move their mouse around while holding the right mouse button.
The Counter
With the introduction of the counter, Station Spinning has now moved to a PvP feature.
Basics
- Explain how the counter tracks revolutions as one complete 360 degree roation in either direction with no reversals. Demonstrate how one can "ratchet" the ship around by rotating it backwards a tiny bit every quarter or half spin prevents the counter from going up.
- Explain and demonstrate how Screen Resolution affects spinning speeds, along with windowed mode.
- Also and demonstrate how the ship can skip a count if it is spinning too fast relative to the game's current framerate. Suggest changing settings to keep framerate high during competititon.
- Discuss advantages and disadvantages to Mice, Trackballs, Trackpads, Touchscreens, and Pen as input devices to EVE for ship spinning.
Efficient Strategies
- Explain the strategies for ship spinning, including both the one click band and forth method, and the one way spam, along with advantages and disadvantages.
Practical
- Hold a competition for the highest number of spins in X time. Suggested method is to have all competitors take an initial screenshot with the counter and clock showing, and another one after no more than a specified time has passed on the EVE clock. The winner is the one with the highest difference between the counter values.
- Suggest to competitors that they be sure to take the first screenshot when the clock changes, and have a timer ready so they don't accidentally go over the time limit or take periodic screenshots in the last minute so they don't accidentally overshoot and disqualify themselves.
Class Wrap-up
- Thanks for attending this class!
- I would appreciate any feedback from people on how to improve the class
- Questions ?