Tanking 101

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Contents

Class Information

General Information

Teaching Goals

Student requirements:

Class Contents

Introduction

Introduction to Tanking:

Tanking = absorbing damage = staying alive

Thus:

Also sometimes hear:


Key concepts:

=> effective hit points

EHP = hit points * resistances

Resistance makes each raw HP worth more.


4 types of tank


Buffer tank

Why buffer?

Buffer tanking modules:

Active tank

Why active?

Key concept:

Active tanking modules:

Passive shield tank

Example: drake, rattlesnake, myrmidon

Why passive?

Passive tanking modules:

Aside: passive vs active

Remote tank

Why remote?

Remote tanking modules:


Other Thoughts

PvP vs PvE

PvE:

PvP:


Capacitor and Tanking

Active repair requires cap - your cap is part of your tank!

Cap stability?

Situations where boosting is useful:

Finish

Any questions?

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