WH Crush
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Contents |
Class Information
This chapter contains the standard information of this class pertaining to scheduling and class contents. The General Information should be sufficient to create a proper class topic for scheduling on the Eve University forum. Additional information relevant to the teacher is listed under Notes for the Teacher.
General Information
Illustration link for class description on the Eve University forum: http://wiki.eveuniversity.org/w/images/thumb/3/39/Wormhole1024.jpg/400px-Wormhole1024.jpg
WH Crush is intended to be an introduction to the WH basics, followed by a Uni fleet blobbing a previously scanned WH to destroy all the sleepers inside and take their belongings, helping new players to lose fear to WH's in the process.
- Duration: 1 hour, plus an aditional hour for the practical.
- Location: Docked up safely in any station. Meet at the POS for practical part.
Class contents:
- Difference between a Wormhole and Wormhole space.
- What does C1-C6 mean?
- Wormnav.com
- What's a static?
- When does a WH collapse?
- How could you and what to do if you ever get trapped in a WH.
- No local channel in WH unless you talk.
- How to make money in a WH?
a) Cosmic anomalies. b) Ladar and Gravs. c) Mags and radars. d) Selling the WH.
- Q&A
- Practical exercise
Student requirements:
- Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up: http://wiki.eveuniversity.org/Mumble
- Access to the Class.E-UNI in-game chat channel
- For the optional practical exercise: A suitable ship, that can be T1/T2 Battlecruiser class (T2 tanked if posible), T2/T3 Cruiser class, Noctis with Salvaging IV (or Salvage IV, rigged destroyer) -one salvager is needed for every 6 DD-, or picket/scout frigate class (a frigate with a cloak, and a covops with combat probes and a mwd).
Additional information: This class is a lecture delivered in the Class.E-UNI channel in Mumble, followed by Q&A. [An optional practical exercise follows.]
Notes for the Teacher
Required materials:
- Class.E-UNI chat channel, to receive questions and post relevant links.
- http://www.wormnav.com/index.php
- A previously scanned WH C2 system to conduct the practical.
Class Contents
Introduction
Welcome to this class on Wormhole blobbing!
This course is designed primarily for new players to lose fear to Wormholes, giving them basic knowleadge about how do Wormholes and Wormhole space work, and a big fleet to cover them in their first experience.
Over the first hour or so, we shall cover
- The difference between a Wormhole and wormhole space.
- What does C1-C6 mean?
- Wormnav.com
- What's a static?
- When does a WH collapse?
- How could you and what to do if you ever get trapped in a WH.
- No local channel in WH unless you talk.
- How to make money in a WH?
a) Cosmic anomalies.
b) Ladar and Gravs.
c) Mags and radars.
d) Selling the WH.
(Instructor should then introduce himself or herself - covering relevant experience level and background.)
We have a few ground rules for this class:
- Please put your Mumble settings on "Push to Talk" if you have not already done so.
- Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open Mumble for any further questions or general discussion.]
- You should be [docked up safely in a station, near Aldrat if you want to participate in the practical exercise]
Everyone ready? OK, then - let's begin....
Before starting
- Ask for a volunteer to link the items mentioned during the class.
- Ask the attendants to ask their questions not related to the current topic when they're asked to post their questions.
Difference between Wormholes and wormhole space
- While Wormhole is often used without distinction, it may mean both w-space or a cosmic signature.
- Wormhole space (or w-space) is refered to the 2500 null-sec systems that can only be accessed trough a special kind of entry points.
- Those are the Wormholes in their cosmic signature meaning. You use them like jump gates, but they aren't permanent nor can you see them on the map. You have to scan them down. Every wormhole space system is connected by at least one wormhole to other systems, sometimes of known space, sometimes wormhole space, sometimes both.
WH Class
- Every w-space system has a Class. This is usually refered to as C plus a number, as in C1.
- There are wormhole systems spanning from C1 to C6, and on short, the higher the number, the harder the wormhole is. Higher wormholes have better resources on planets, harder Sleepers, better gas clouds and of course, more loot.
- C1 and C2 are soloable with a good battlecruiser, but I would recommend 2 pilots for C1, 3 pilots for C2, 5 pilots for C3, and so on.
- To tell the Class of a wormhole system, you can either guide yourself by the colour of the wormhole static (I'll go deeper on this later), or use a specialized page. The colours goes similar to system sec status: Blue for C1, green for C2, yellow/white for C3, etc. You can use this guide to get a better idea http://wiki.eveuniversity.org/Visually_Identifying_Wormholes
- About the specialized pages, I like one called wormnav.
- Copy http://www.wormnav.com/ in class.e-uni channel.
- For wormhole exploration, I like this page. I've found it to be more acurate than dotland or others, as long as we are talking about Wormholes.
- It has 2 basic functions: Checking a Locus, and checking statics.
- The Locus is the serial number of a WH system. The name of the system is always J followed by 6 numbers, like J123456. We can write the name of a system in the locus box, like J222222, click it, and the page will tell us the class, the statics and some statistics about what things have been killed in the system lately.
- The statics give us information about the worholes themselves (the jump gate, not the system). You can see them hovering the mouse over the blue I, or writting it in it's box.
Statics
- There are two kinds of wormhole: The statics and the periodics. Every wormhole system has one static, or two in the case of class 2 systems. Having a static wormhole means that, departing from that system, you will always have a connection to a certain kind of system. For example, in a C1, you may have a static that will always go to a high security systems. So, it's static in the sense of the kind of system it goes to, not the system itself. It could go one day to Aldrat, the next to Hek, the next to Rens, and so on. Statics ony exist on wormhole systems.
- On the other hand, periodic wormholes may appear both in w-space or k-space. Those are connections that will appear, but when they collapse, that's it. I'll go back on that later.
- Every wormhole, be it static or periodic, has an outbound and an inbound.
- The "outbound" refers to the name of the worhole, and it appears on the side where the wormhole is created, so, for statics it's always on the wormhole side, and for the periodics it may be on both.
- Any time you aproach a Wormhole (not when you're probing it down), you will see a name on it, the like of A-6-4-1. This is the outbound of the wormhole, and gives you information about where does it go, for how long will it stay there, and the mass allowed to pass trough it. For example, the A-6-4-1 is always a worhole leading to high-sec, that will stay for a maximum of sixteen hours.
- The K-1-6-2 is a special name, also refered to as "inbound". It marks the backdoor of a worhole that opened from the other side. In other words, every wormhole has one outbound side, and a K-1-6-2 side, that you will have to cross to see the exact kind of wormhole.
- You can check the time and mass remaining in the wormhole by rigth clicking it, in it's info page, but for specific information you have to check the static in a page like Wormnav.com.
- [Example of an outbound checking]
- To confuse things a bit more, "a static WH" is sometimes used in a generic reference to the wormhole name without discriminating between outbounds and inbounds.
- Better to see this with an example. Open wormnav and introduce J222222 in the Locus box, and click it. Above the graphic you will see it says "probable statics", "U-2-1-0" and "Low-sec". This means that this certain wormhole system, called J222222, will ALWAYS have a wormhole with a static U-2-1-0, that will be leading to a random low-sec system. The exact low-sec system will change every 24 hours, or when a total of 3B mass jumps trough it.
WH collapse
- As you have seen in the statics check, each of them have a different Maximum Jump Mass, and a Total Mass.
- Maximum Jump Mass means that's the absolute maximum ship mass (including modules and cargo) that the WH will allow to jump trough it. If you have more than that, you won't jump.
- Total Mass is about how much mass will the WH allow to jump before collapsing. In our U-2-1-0 example, it will allow 3 billions of mass to jump, divided into diferent jumps under 300M each. After 3 billions, the WH disapears inmediately and a new one appears in a diferent point of the WH system, leading to a different Low-sec system (but always to a low-sec one).
- Mind that the ship making the WH reach the 3 billions will still jump to the other side, making the WH collapse in the process.
Trapped at a Wormhole
- Now, imagine that you're inside a wormhole system. Suddenly you realize that you hadn't bookmarked the WH you came from, or it collapsed due to time limit, or because someone else jumped trough, or maybe your own jump collapsed it. And you haven't probes with you. Maybe because you didn't brougth a scanner, or because you lost the probes, or because you got your ship destroyed and now you're into your pod. Man, you're screwed.
- But there are still some solutions. If you know that the WH still may be there, and the system where you came from, you could ask someone to scan it again and jump into it, fleet you and let you warp to him. If that isn't a possibility, you can wait for someone to enter your D-Scan, then talk in local begging for help in exchange of a reward. Chances of being griefed are high, but better to risk losing your ship to a grifer than centainly losing it.
- If neither of that is posible, you will have to self destruct your ship to send yourself back to the med clone (or eject the ship and destroy your pod, if you have any hope in being able to come back to the system).
Local channel
- About the local channel in Wormholes: Unlike the usual null-sec systems, in W-space you won't appear in local unless you speak in the channel. This means that you won't see people coming to kill you by staring at the local channel, you have to use D-Scan.
- You can learn about D-Scan in this guide: http://wiki.eveuniversity.org/Directional_Scanner_Guide
Making money in WHs
- Now the interesting part! There are 3 ways of making money in W-space: Planetary Interaction, and running sites (also PvP if you're one of those who count THAT as a way of making money).
- Since Planetary Interaction (PI) is pretty much the same than in any other part of space, I won't cover it here. You can see the enormous collection of information, known to be the best of the eve universe, in this links:
- About running sites: We can run pretty much the same kinds of sites than you would run in known-space, with the exception of DED combat sites. We have cosmic anomalies, gravimetric, ladar, radar and magnetometric.
- Cosmic anomalies: Those are sites that don't require the use of probes to be scanned. They are very simple, you warp in, kill all the sleepers, loot the wrecks and salvage. Next anomaly. The money in this sites comes from 2 places: The so-called blue loot [link Sleeper Data library], that is normally dropped by any sleeper you kill and bougth by some npc buying orders in known space. It's called blue llot because, well, there are different kinds with different values, but all of it is blue. The other source of income is the [Melted Nanoribbons] you get when salvaging. This is the only real good salvaging loot you will get, and it's price is around 6 to 8 millions per unit.
- Gravimetric & Ladar: Those are quite similar to k-space ones. Go in, kill the sleepers, come back into a miner, mine the rocks (for the gravimetric, where ABC ores are common), or mine the gas clouds for the ladar. For what I've heard, because I'm not a miner myself, the gas here is used for T3 ships production, and must be harvested in a Battlecruiser equiped with [Gas Harvester]s
- Magnetometric & Radar: Mags and radars are very similar to cosmic anomalies, but they include cans that can be opened with Analyzers or Codebreakers, dependig on the site.
- There's also a last way of making money with Wormholes, that isn't strictly made into the wormholes: Selling them. This is probably the less known of the activities, but one can make from 200 to 500 millions per WH sold. Of course, nothing is that easy. People will only buy non-populated wormholes. You can tell that by looking at your D-Scan and searching for [Player Owned Stations]. If there aren't any, or there are, but the haven't a Force field associated, the wormhole is empty (because a force field consumes fuel, so if a force field is down, it means that nobody is taking care of that POS).
- Remember that your D-scan has a range of 14 AU, so if the system have planets outside that range (you can tell by hovering your mouse over planets into your solar system map), you will have to warp there and scan.
- Once you have checked that there are no POSes, an alt capable of scanning an exit should be put inside. Then you start looking for somebody to buy. It will posibily take a day or two, that's why you require your alt inside, to scan the new connection once you find a buyer. You have 2 options: Try to sell it into the Real Estate chat channel, or contracting the brokerage to a 3rd party like [Taggart Transdimensional].
Class Wrap-up
- Thanks for attending this class!
- I would appreciate any feedback from people on how to improve the class
- Questions?
Practical exercise: Instructions to be explained when the practical starts
1. Everybody bookmark the WH/Place a BM in corporation BM's.
2. Every team of DD will be asigned to a diferent anomaly. Noctis' standby at the wh. Picket deploys probes and cloaks near the wh.
5. If an all out is called, everybody warp to the wormhole and jump inmediately. If somebody is in help, every DD on system is to warp inmediately to him, who will only say "X here, I'm being attacked by Y".
6. There will be 1 noctis for every pair of DD teams, and he will warp to them when they X up in fleet char. The squad will stay until the Noctis arrive, then they will warp out to the next asigned site. They Noctis should try to stay aligned with the wormhole.
7. Squad leaders and scouts must watch d-scan for combat probes.
8. Q&A.