Wartime Checklist
From UniWiki
Wars are prevalent throughout New Eden, and despite operating in High Security space and maintaining neutrality, Eve University receives its share of wars.
Whether you are new or an experienced pilots, the University finds its strength in numbers. All university members, especially new, are highly encouraged to participate in wartime activities as the tackling or EWAR roles require only hours of training to fulfill and provide valuable support to the fleet.
To prepare yourself, you should dock at the closest station and begin reading this preparation checklist.
Contents |
The Basics
Rules & Policies
- Refresh yourself on the EVE University Rules.
- Read the Wartime Standard Operating Procedures.
- Learn about Fleet Operations During War Time.
Unless stated in the Wartime SOP, regulations not overwritten by the Wartime SOP still applies. For example, you still cannot engage blues even if they are flashing in your overview unless a Fleet Commander directs otherwise.
If you are unhappy with any of these policies, you should consider taking a leave of absence from the uni during the war. Bear in mind that if you have a title or any roles in uni, you will need to drop these 24 hours before the game allows you to leave corp.
Tax Rate
Recently, the tax rate has been left at the standard 7.5% to allow for people with multiple accounts to run missions on their alt while fleeted with their (docked) uni character, and so as not to discourage new applicants who do not realize why it is set so high.
Preparing to Fight
Choosing a Role
For new players, this is the least skill intensive and easiest role to fulfill. The role of a tackler is to immobilize an enemy and prevent them from escaping. Interceptors also fall into the role of tacklers, as their main job is to track and lock down targets quickly.
Another new player friendly role, electronic warfare is of high demand for Uni fleets. Read the guide for detailed explanations on each electronic warfare module.
Generally not recommended for new players, damage dealing requires a good amount of gunnery, missile, and related support skills. It is not about the biggest ship you can fly, it is about what ships you can fly well. At minimum, be able to fly a Cruiser and have the ability to work with EFT to improve and understand your ship.
Preparing Your Ship
Before fitting out your ship, read the ship requirements and fitting restrictions for war time. Frigates and modules are available at the Pator Tech School Hangar. If you do not have access, ask in Corp chat for someone to grab the items you require. You should also use Eve Fitting Tool to test out your fits.
The best place to find fits is on the EVE University PvP Ship Loadout forum. It is important to know how to search the forums efficiently with the Advanced Search feature, see the How to Search the Ship Loadout Forum thread for details.
Example fittings can be found in-game via NeoCom > Fitting > Browse > Drop-Down Menu: Corporation Fittings or these race specific guides:
- Amarr Basic Ship and Skill Guide
- Caldari Basic Ship and Skill Guide
- Gallente Basic Ship and Skill Guide
- Minmatar Basic Ship and Skill Guide
Note that the Uni has a Ship Replacement Program, allowing players to request or replace cruisers for war. Please understand the terms and conditions before you use the program.
Final Preparations
- Make sure your medical clone is up to date so you do not lose valuable skill points.
- Clean Jump Clones can help you protect your implants. The closest jump clone facilities are at minimum 25 jumps from Aldrat.
- It is recommended you move your combat clone to Aldrat.
- Read the Mumble Guide, and set up Mumble with the proper settings.
Fleet Operations
- Configure your overview according to the Uni standard by reading the Overview Guide. It will be assumed you are using this standard, it is not an option.
- DO NOT encourage new members to join fleets until they have read and understand all of the following. Please do not answer simple questions such as how to X up - refer people to the relevant links on the wiki to make sure they actually read them properly instead of simply jumping into a fleet five minutes after they join Uni. Obviously assisting with clarification if they do not understand something is fine ;)
- Read The Rookie's Guide To Fleet Ops.
- If you wish to form a fleet, also read Fleet Formation and Intel and How to properly form a fleet.
- FCs, WCs, and SCs should read the Fleet Checklist and Fleet Leadership - you do NOT need in-game leadership skills to perform these roles. You will however need a microphone and be willing to use it.
- Keep questions and chatter out of the Alliance channel.
- Do not talk about fleet locations (or your own, for that matter) outside of your fleet channel. Yes, that does means you cannot tell a fleet where you are until you have joined it or the FC has convoed you.
- Do not ask "are there any fleets running" - if they are, they should not be communicating with you. Wait for a new one to be called in Alliance.
- The ONLY exception to this should be a request to ask if any fleets are available to escort you, should you end up stranded outside Aldrat in a ship larger than a Frigate. Do not give away your location in ANY uni channels - just wait for a fleet to form and send a convo to the FC (do NOT ask for a pickup in Alliance anymore). They are under no obligation to divert their fleet to pick you up - you may just need to leave the ship where it is for now, and head back to Aldrat in a shuttle.
- If you "X up" in Alliance and are not given a fleet invite, make a polite reminder. If you are still not invited, wait for the next fleet - many fleets may have restricted space, or it may simply be a new FC who missed your request in the multitude. Also note that FCs are under no obligation to take everyone that X's up. Missing a fleet is not the end of the world - wait for the next, or start your own. Do not get upset, do not take it personally.
Reporting Intel
Under no circumstances should the location of any Uni Fleet or Wartarget be reported in any of the standard Uni channels (this includes Alliance and Corp). The enemy often sneak an alt in as a new member during wartime to monitor these channels.
All intel should be reported to your Fleet Commander. If you do not have a Fleet Commander (due to not being in a fleet), check your Alliance mail for alternatives.
The only channel that should be considered "secure" during wartime is the Fleet channel for the fleet you are currently in.
While we appreciate that people may wish to help out by reporting Intel, any valuable tactical information reported in Alliance or Corp channels (or any other method that reaches the entire uni membership) will most likely have the following effects:
- Nobody will wish to act on said intel, as it is no longer of value once it has been widely disseminated across the uni membership.
- Any existing operations relying on the enemy not knowing that we are aware of this intel will likely have to be cancelled.
With a membership as large and open as ours, it is usually safe to assume that the enemy does have at least one alt or friend among us. Keeping intel "need to know" reduces the chance of leaks.
Patience During Wartime, Please!
Please allow plenty of time for everything during wartime. People will likely be busy during fleet operations, and getting Mumble registrations, hangar requests, skillbook reimbursements and other assistance will probably be a lot slower then usual.
Likewise, be patient with fleets - Don't ask if someone is going to form a fleet - start one yourself or be patient and watch for a flashy Alliance channel.