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Created page with "name=Break The Slave Trade, Level 2 __NOTOC__{{survival copy}} Faction: Amarr<br> Mission type: Encounter<br> Space type: Deadspace with gates<br> Damage dealt: EM/Therm<br> ..." |
m slight amendment to the blitz |
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{{NPCTableCSS}}{{MissionLinks}} | |||
Faction | {{Missiondetails | ||
|Name= | |||
|Level= 2 | |||
|Type= Encounter | |||
|Objective= | |||
|Faction= | |||
|Faction1= Amarr Empire | |||
|WebPoint= | |||
|EWAR= Energy neutralizer, tracking disruption | |||
|ShipSizeLimit= | |||
|ShipSuggestion= | |||
|Rewards= | |||
|StandingLoss= 0.002 for ship kill (Imperial Industrial Ship) | |||
|Extra= | |||
}} | |||
No | No hostiles at initial gate. | ||
'''Blitz:''' | |||
* Kill the Imperial Industrial Ship, loot auto-scoops into hold, warp out. | |||
=== 1st Pocket === | |||
Imperial Tamir | No aggro at warp-in. Imperial Tamir neut for 5gj/s each. | ||
Group 3 | {{NPCTableHead|Initial Hostiles}} | ||
Imperial | {{NPCTableSeparator|Group 1 (36km)}} | ||
Imperial | {{NPCTableRow|Industrial|1|Imperial Industrial Ship|cargo = Mission item}} | ||
Imperial Paladin | {{NPCTableRow|Frigate|3|Imperial Felix/Paladin}} | ||
{{NPCTableRow|Cruiser|2|Imperial Muthura/Muzakir}} | |||
{{NPCTableSeparator|Group 2 (45km)}} | |||
{{NPCTableRow|Frigate|5|Imperial Forian/Matendi|ewar = TD|note = Forian is the only variant with EWAR}} | |||
{{NPCTableRow|Cruiser|3|Imperial Tamir|ewar = Neut}} | |||
{{NPCTableSeparator|Group 3 (55km)}} | |||
{{NPCTableRow|Frigate|7|Imperial Bahir/Paladin/Sixtus|ewar = TD|note = Bahir is the only variant with EWAR}} | |||
|} | |||
{{Missionrelated}} | |||
[[Category:Security missions]] | |||
[[Category: | |||
Latest revision as of 13:58, 7 July 2024
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| Missions |
|---|
| Mission Reports |
| Mission Guides |
| Special Missions |
| Helpful Links |
| Level | 2 |
| Type | Encounter |
| Faction | Amarr Empire |
| Best damage to deal | |
| Damage to resist | |
| EWAR | Energy neutralizer, tracking disruption |
| Standing loss | 0.002 for ship kill (Imperial Industrial Ship) |
No hostiles at initial gate.
Blitz:
- Kill the Imperial Industrial Ship, loot auto-scoops into hold, warp out.
1st Pocket
No aggro at warp-in. Imperial Tamir neut for 5gj/s each.
Initial Hostiles
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