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<noinclude>{{MissionLinks}}{{NPCTableCSS}} <!-- This article is transcluded into Location Location (Amarr) --> | |||
Part 2 of 5 (Part 1 covered here: [[Location Location (Amarr)]])<br> | |||
</noinclude> | |||
{{Missiondetails | {{Missiondetails | ||
|Name= | |Name= | ||
|Level= | |Level= 5 | ||
|Type=Encounter | |Type= Encounter | ||
|Objective= | |Objective= | ||
|Faction1= Amarr Empire | |||
|Faction1=Amarr | |DamageToDeal1= | ||
| | |DamageToResist1= | ||
| | |WebPoint= All Frigates | ||
|WebPoint=All Frigates | |EWAR= Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter | ||
|EWAR= | |ShipSizeLimit= | ||
|ShipSizeLimit= | |ShipSuggestion= (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS | ||
|ShipSuggestion=(1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS | |Rewards= | ||
|Rewards= | |Extra= Mission requires the player to be able to use a Codebreaker module for hacking | ||
|Extra= | |||
}} | }} | ||
Space type: Deadspace with Gate<br> | |||
Acceleration Gate into Deadspace | |||
=== Single Pocket === | |||
[https://i609.photobucket.com/albums/tt174/climb22033/HardWay5am-1.jpg image] | |||
{{NPCTableHead|Initial Group (25-80km)}} | |||
{{NPCTableRow|Frigate|3|Divine Imperial Napat|note= Orbits at 10km|point= scram|ewar= Web|ewar2= TD}} | |||
{{NPCTableRow|Battlecruiser|3|Imperial Templar Phalanx|note= Orbits at 22km}} | |||
{{NPCTableRow|Battleship|11|Imperial Templar Dominator/Martyr/Ultara*/Judgment**|note= Orbits of 17-49km|trigger= * Ultara triggers reinforcement 1, ** Judgement triggers reinforcement 2}} | |||
{{NPCTableRow|Sentry|4|Cruise Missile Batteries}} | |||
{{NPCTableRow|Sentry|1|Amarr Energy Neutralizers II|ewar= Neut}} | |||
{{NPCTableRow|Sentry|2|Amarr Energy Neutralizer Sentry IIIs|ewar= Neut}} | |||
|} | |||
{{NPCTableHead|Reinforcement 1}} | |||
{{NPCTableRow|Elite Cruiser|6|Divine Imperial Champion/Justicar|note= oOrbits at 14-32km}} | |||
|} | |||
{{NPCTableHead|Reinforcement 2}} | |||
{{NPCTableRow|Battleship|4|Imperial Templar Diviner|note= Orbits at 21km, NOS|ewar= TD|ewar2= Neut|trigger= Triggers reinforcement 3}} | |||
|} | |||
{{NPCTableHead|Reinforcement 3}} | |||
{{NPCTableRow|Battleship|6|Imperial Templar Martyr|note= Orbits at 49km}} | |||
|} | |||
On occasion, additional ships spawn after smaller ships destroyed | On occasion, additional ships spawn after smaller ships destroyed | ||
4 | {{NPCTableHead|Variation spawn}} | ||
5 | {{NPCTableRow|Frigate|4|Divine Imperial Bahir}} | ||
{{NPCTableRow|Destroyer|5|Imperial Templar Caius/Crusader}} | |||
{{NPCTableRow|Battlecruiser|7|Imperial Templar Seer/Justicar/Champion}} | |||
|} | |||
(150,000 | |||
6 | {{NPCTableHead|Amarr Relay Station spawns (150,000 HP)}} | ||
{{NPCTableSeparator|Shield reduced to 70%}} | |||
6 | {{NPCTableRow|Battlecruiser|6|Imperial Templar Phalanx|note= Orbits at 22km}} | ||
{{NPCTableSeparator|Armor reduced to 50%}} | |||
6 | {{NPCTableRow|Battleship|6|Imperial Dominator/Martyr|note= Orbits of 17-44km, NOS|ewar= Neut}} | ||
{{NPCTableSeparator|Structure reduced to 90%}} | |||
6 | {{NPCTableRow|Elite Cruiser|6|Divine Imperial Ambrose/Basil|note= Orbits at 7-19km, NOS|ewar= Neut}} | ||
{{NPCTableSeparator|Structure reduced to 10%}} | |||
{{NPCTableRow|Elite Frigate|6|Divine Imperial Napat|note= Orbits at 10km|point= scram|ewar= Web|ewar2= TD}} | |||
|} | |||
Hack the Communications Hub with a Codebreaker I module to retrieve the ''objective'' | Hack the Communications Hub with a Codebreaker I module to retrieve the ''objective'' | ||
'''Tips:''' | |||
'''Tips:''' | |||
* Use a Passive Tank or plan a capacitor that receives an additional 100 units/s<br> | |||
* Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%) | |||
[[Category: | <noinclude> | ||
Part 1 of 5 [[Location Location (Amarr)]] > * > Part 3 of 5 [[Prison Bust]] | |||
{{Missionrelated}} | |||
[[Category:Security missions]] | |||
</noinclude> | |||
Latest revision as of 21:18, 3 December 2022
|
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Part 2 of 5 (Part 1 covered here: Location Location (Amarr))
Space type: Deadspace with Gate
Acceleration Gate into Deadspace
Single Pocket
Initial Group (25-80km)
Reinforcement 1
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
6 x Elite Cruiser Divine Imperial Champion/Justicar |
|||
Reinforcement 2
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
4 x Battleship Imperial Templar Diviner |
|
||
Reinforcement 3
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
6 x Battleship Imperial Templar Martyr |
|||
On occasion, additional ships spawn after smaller ships destroyed
Variation spawn
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
4 x Frigate Divine Imperial Bahir | |||
| |
5 x Destroyer Imperial Templar Caius/Crusader | |||
| |
7 x Battlecruiser Imperial Templar Seer/Justicar/Champion | |||
Amarr Relay Station spawns (150,000 HP)
Hack the Communications Hub with a Codebreaker I module to retrieve the objective
Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)
Part 1 of 5 Location Location (Amarr) > * > Part 3 of 5 Prison Bust
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