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{{Quote|This is a first draw, it's not complete. Sorry for that}}Ruyman2, the original author, at [https://eve-survival.org/wikka.php?wakka=LocationLocation5ga EVE-Survival] | |||
Part 1 of 5 | == Part 1 of 5 == | ||
{{Missiondetails | |||
|Level= 5 | |||
|Type= Encounter | |||
|Objective= | |||
|Faction1= Gallente Federation | |||
|DamageToDeal1= | |||
|DamageToResist1= | |||
|WebPoint= All Frigates | |||
|EWAR= Gallente Energy Neutralizer Sentry IIIs, DAMP, Web | |||
|ShipSizeLimit= | |||
|ShipSuggestion= (1) '''Tengu passive''' (Done with 2 BallisticCS and 3 ShieldPR) | |||
|Rewards= | |||
|StandingLoss= | |||
|Extra= | |||
}} | |||
Space type: Deadspace with Gate<br> | Space type: Deadspace with Gate<br> | ||
Acceleration Gate into Deadspace | Acceleration Gate into Deadspace | ||
Single | === Single pocket === | ||
'''BLITZ:''' | |||
* Destroy the frigates | |||
* Destroy the DAMPENING cruisers | |||
* Destroy the Stasis Tower | |||
* Destroy the LEFT Cruise Missile Battery, then the triggered spawns one after the other until objective is completed | |||
'''Tips:''' | |||
* Use a Passive Tank or plan a capacitor that receives an additional 120 units/s | |||
* Maximum damage dealing of initial group is about 2000 hp/s (TH 60%, KIN 40%) | |||
* Do not shoot Missile Batteries first (unless you can tank over 4000 hp/s...) | |||
* Mission totals 6 Frigates, 3 Cruisers, 16 Battlecruisers and 33 Battleships | |||
* Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed | |||
'''Initial group'''<br> | |||
Contact’s ship is present at Warp-in at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!”<br> | |||
The Contact's ship vanishes and instead a Gallente Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In | |||
- | [https://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-1.jpg Spawns] | ||
- | Your position at warp-in | ||
3 | {{NPCTableHead|Gallente fleet}} | ||
{{NPCTableRow|Frigate|3| |point=yes|ewar= Web|ewar2= Damp|note= Orbits at 10km|trigger= Triggers reinforcement 1}} | |||
{{NPCTableRow|Cruiser|3| |ewar= Damp|note= Orbits at 7-19km}} | |||
{{NPCTableRow|Battleship|12|Federation Praktor Hexeris*/Phanix/Magister**|note= Orbits of 25-40km|trigger= Hexeris triggers reinforcement 2, Magister triggers reinforcement 3}} | |||
{{NPCTableRow|Sentry|5|Gallente Cruise Missile Battery|trigger= Each is a trigger}} | |||
{{NPCTableRow|Sentry|1|Gallente Stasis Tower|ewar= Web}} | |||
{{NPCTableRow|Sentry|3|Gallente Energy Neutralizer Sentry III|ewar= Neut}} | |||
|} | |||
{{NPCTableHead|Reinforcement 1}} | |||
{{NPCTableRow|Frigate|3| |point= yes|ewar= Web|note= Orbits at 4km}} | |||
|} | |||
{{NPCTableHead|Reinforcement 2}} | |||
{{NPCTableRow|Battleship|2|Federation Praktor Hexeris|note= Orbits at 17-49km}} | |||
|} | |||
{{NPCTableHead|Reinforcement 3}} | |||
{{NPCTableRow|Battleship|3|Federation Praktor Magister|note= Orbits at 49km}} | |||
|} | |||
Battery | [[File:Location Location Gallente Cruise Missile Batery positions.jpeg|thumb|Cruise Missile Battery positions, as seen from the warp-in beacon]] | ||
Each Cruise Missile Battery is a trigger.<br> | |||
Triggered ships spawn at the Warp-In Beacon when the batteries are destroyed. | |||
Battery | {{NPCTableHead|Battery 1 Reinforcement (Top)}} | ||
5 | {{NPCTableRow|Battleship|5| |note= orbits of 17-49km}} | ||
|} | |||
Battery | {{NPCTableHead|Battery 2 reinforcement 1 (Left)}} | ||
5 | {{NPCTableRow|Battleship|3|Federation Praktor Polemo|note= Orbits at 30km|trigger= Triggers Battery 2 reinforcement 2}} | ||
|} | |||
{{NPCTableHead|Battery 2 reinforcement 2}} | |||
{{NPCTableRow|Battlecruiser|6|Federation Praktor Diablik|note= orbits at 30km|trigger= Triggers Battery 2 reinforcement 3}} | |||
|} | |||
{{NPCTableHead|Battery 2 reinforcement 3}} | |||
{{NPCTableRow|Battleship|5|Federation Praktor Polemo|note= Orbits at 30km|trigger= Marks objective complete}} | |||
|} | |||
{{NPCTableHead|Battery 3 reinforcement (Middle)}} | |||
{{NPCTableRow|Battleship|3| |note= orbits at 21km|ewar= Damp}} | |||
|} | |||
{{NPCTableHead|Battery 4 reinforcement (Right)}} | |||
{{NPCTableRow|Battlecruiser|5| |note= Orbits at 9-22km}} | |||
|} | |||
{{NPCTableHead|Battery 5 reinforcement (Bottom)}} | |||
{{NPCTableRow|Battlecruiser|5|Battlecruisers|note= Orbits of 9-22km}} | |||
|} | |||
== Part 2 of 5 == | |||
See [[ | See [[The Hard Way (Gallente)]] | ||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Security missions]] | [[Category:Security missions]] | ||
Latest revision as of 11:45, 11 January 2023
This article is a stub. You can help the UniWiki by expanding it according to the Mission formatting guidelines.
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| “ | This is a first draw, it's not complete. Sorry for that | ” |
Ruyman2, the original author, at EVE-Survival
Part 1 of 5
Space type: Deadspace with Gate
Acceleration Gate into Deadspace
Single pocket
BLITZ:
- Destroy the frigates
- Destroy the DAMPENING cruisers
- Destroy the Stasis Tower
- Destroy the LEFT Cruise Missile Battery, then the triggered spawns one after the other until objective is completed
Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
- Maximum damage dealing of initial group is about 2000 hp/s (TH 60%, KIN 40%)
- Do not shoot Missile Batteries first (unless you can tank over 4000 hp/s...)
- Mission totals 6 Frigates, 3 Cruisers, 16 Battlecruisers and 33 Battleships
- Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed
Initial group
Contact’s ship is present at Warp-in at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!”
The Contact's ship vanishes and instead a Gallente Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In
Your position at warp-in
Gallente fleet
Reinforcement 1
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
3 x Frigate |
|
|
|
Reinforcement 2
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Battleship Federation Praktor Hexeris |
|||
Reinforcement 3
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
3 x Battleship Federation Praktor Magister |
|||

Each Cruise Missile Battery is a trigger.
Triggered ships spawn at the Warp-In Beacon when the batteries are destroyed.
Battery 1 Reinforcement (Top)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
5 x Battleship |
|||
Battery 2 reinforcement 1 (Left)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
3 x Battleship Federation Praktor Polemo |
|||
Battery 2 reinforcement 2
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
6 x Battlecruiser Federation Praktor Diablik |
|||
Battery 2 reinforcement 3
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
5 x Battleship Federation Praktor Polemo |
|||
Battery 3 reinforcement (Middle)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
3 x Battleship |
|
||
Battery 4 reinforcement (Right)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
5 x Battlecruiser |
|||
Battery 5 reinforcement (Bottom)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
5 x Battlecruiser Battlecruisers |
|||
Part 2 of 5
| ||||||||||||||
