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Emergency Aid: Difference between revisions

From EVE University Wiki
Added HomefrontOperationsLinks
Initial skeleton and reward graph
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{{Work in progress|Creating new pages for each HF site|[[User:Boniface Vachon|Boniface Vachon]] ([[User talk:Boniface Vachon|talk]]) 22:28, 19 August 2025 (UTC)}}
{{Work in progress|Creating new pages for each HF site|date=[[User:Boniface Vachon|Boniface Vachon]] ([[User talk:Boniface Vachon|talk]]) 08:39, 21 August 2025 (UTC)}}


{{Main|Homefront operation}}
{{Main|Homefront operation}}
{{HomefrontOperationsLinks}}
{{HomefrontOperationsLinks}}


{{HomefrontOperation
==Regional Differences==
| name              = Emergency Aid: Clan Holding
| description      = A Clan Holding has refused to pay the Angel Cartel protection money, now the Cartel is trying to destroy the holding to send a message to others. We need you to keep that Clan Holding from being destroyed until reinforcements arrive.
| ship restrictions =  
* Cruiser
* Destroyer
* Frigate
* Hauler
| objective        = Keep the Clan Commons from being destroyed before the timer completes.
| time to complete  = 10 minutes
| hostiles          = Angel Cartel
| friendlies        = Clan Commons
| fleet size        = 4-5 pilots
| roles            = Logistics, Enforcers
| module types      = Remote shield repair modules for logistics pilots
}}


{{HomefrontOperation
==Hostiles==
| name              = Emergency Aid: Automated Factory
| description      = AI malfunctions have caused a Rogue Drone outbreak at an automated factory. The Drone Control Tower is powering back up, but the Rogues are targeting it We need you to keep the Control Tower active long enough for it to shut down the outbreak
| ship restrictions = Frigate, Destroyer, Cruiser, Hauler
| objective        = Keep the Drone Control Tower from being destroyed before the timer completes
| time to complete  = 10 minutes
| hostiles          = Rogue Drones
| friendlies        = Master Controller
| fleet size        = 4-5 pilots
| roles            = Logistics, Enforcers
| module types      = Remote armor repair modules for logistics pilots
}}


{{HomefrontOperation
==Reward==
| name              = Emergency Aid: Holy Mission
[[File:Graph_ISK_Payout_per_Pilot_vs._Number_of_Pilots_(5-person_Homefronts).svg|alt=Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players|500px]]
| description      = Disciples of Purity are attacking a Holy Mission for supporting citizens who have earned their freedom by service to the empire. Keep the Holy Mission from being destroyed while its defenses come back online.
| ship restrictions = T1 Frigate (including Navy and Faction), T1 Destroyer (including Navy and Faction), T1 Cruiser (including Navy but not Faction), Hauler
| objective        = Keep the Holy Mission from being destroyed before the timer completes
| time to complete  = 10 minutes
| hostiles          = Disciples of Purity
| friendlies        = Holy Mission
| fleet size        = 4-5 pilots
| roles            = Logistics, Enforcers
| module types      = Remote armor repair modules for logistics pilots
}}
 
===From Emergency Aid: Holy Mission Page===
 
Note that all information is preliminary from 2023-06-13.
 
Combat sites found in Amarr space. Operation takes place in deadspace pocket with an acceleration gate that will pass: T1 Frigate (including Navy and Faction), T1 Destroyer (including Navy and Faction), T1 Cruiser (including Navy but not Faction), some Hauler (not investigated further).
 
Warp in is about 10 km from Holy Mission, in the middle of hostile group. There are approximately 20-30 frigate, destroyer, and cruiser hostiles. Those with "Shrouding" in the name have ECM, and are priority targets. About 1/3 to 1/2 of hostiles will target your ships, while remainder attack the Holy Mission. Enemies do primarily EM damage, and are weakest against EM.
 
Approximately 90 EHP/s of tank was sufficient for a cruiser that immediately pulled range, but not enough to brawl. Armor repair of 200 HP/s was not enough to keep the Holy Mission alive. My tentative estimate is that somewhere between 400-800 HP/s of armor repair is required (which seems high).


[[Category:Homefront Operations]]
[[Category:Homefront Operations]]

Revision as of 08:39, 21 August 2025

This page is a work in progress.
Notes: Creating new pages for each HF site

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Last edited: Boniface Vachon (talk) 08:39, 21 August 2025 (UTC)
Main article: Homefront operation


Regional Differences

Hostiles

Reward

Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players