More actions
m First overhaul session. |
m Change parameter order to make it easier to compare to in-game info. |
||
| Line 67: | Line 67: | ||
| mass= | | mass= | ||
| volume= | | volume= | ||
| cargohold= | | cargohold= | ||
| extraholdtype= | |||
| extrahold= | | extrahold= | ||
| | | extrahold2type= | ||
| extrahold2= | | extrahold2= | ||
| | | extrahold3type= | ||
| extrahold3= | | extrahold3= | ||
| | | extrahold4type= | ||
| extrahold4= | | extrahold4= | ||
| dronebay= | | dronebay= | ||
| bandwidth= | | bandwidth= | ||
| Line 83: | Line 85: | ||
| heavyfightersquadlimit= | | heavyfightersquadlimit= | ||
| supportfightersquadlimit= | | supportfightersquadlimit= | ||
| info= | | info= | ||
| bonuses= | | bonuses= | ||
| structurehp= | | structurehp= | ||
| armorhp= | |||
| armorem= | |||
| armortherm= | |||
| armorkin= | |||
| armorexp= | |||
| shieldhp= | | shieldhp= | ||
| shieldem= | | shieldem= | ||
| shieldtherm= | |||
| shieldkin= | |||
| shieldexp= | | shieldexp= | ||
| maxvelocity= | | maxvelocity= | ||
| inertia= | | inertia= | ||
| warpspeed= | | warpspeed= | ||
| warptime= | | warptime= | ||
| targetrange= | | targetrange= | ||
| maxlockedtargets= | |||
| sigradius= | | sigradius= | ||
| | | scanres= | ||
| sensortype= | | sensortype= | ||
| sensorvalue= | | sensorvalue= | ||
| reqskills= | | reqskills= | ||
| totaltraintime= | | totaltraintime= | ||
| Line 144: | Line 152: | ||
::; lows : Number of low power slots.. | ::; lows : Number of low power slots.. | ||
::; mass : The ships mass. Including the unit i.e. 1,100,000 kg | ::; mass : The ships mass. Including the unit i.e. 1,100,000 kg | ||
::; volume :The ships volume (unpackaged). Including the unit i.e. 115,000 <nowiki>{{m3}}</nowiki> | ::; volume : The ships volume (unpackaged). Including the unit i.e. 115,000 <nowiki>{{m3}}</nowiki> | ||
::; cargohold : Capacity of the standard cargo hold. Including the unit i.e. 480 <nowiki>{{m3}}</nowiki> | ::; cargohold : Capacity of the standard cargo hold. Including the unit i.e. 480 <nowiki>{{m3}}</nowiki> | ||
::; extraholdtype : Type of an additional hold/bay (Mining, Gas, Ice, Minerals, Planetary Commodities, Command Center, Ammo, Fleet Hangar, Fuel Bay, Ship Maintenance Bay). | ::; extraholdtype : Type of an additional hold/bay (Mining, Gas, Ice, Minerals, Planetary Commodities, Command Center, Ammo, Fleet Hangar, Fuel Bay, Ship Maintenance Bay). | ||
| Line 151: | Line 159: | ||
::; extrahold<''x''> : <''x''> is 2 till 4. See '''extrahold''' | ::; extrahold<''x''> : <''x''> is 2 till 4. See '''extrahold''' | ||
:: Drones. | :: Drones. Overruled when '''fighterbay''' is used. Defaults to "No drone bay." when not used. | ||
::; dronebay : Dronebay capacity. Including the unit i.e. 125 <nowiki>{{m3}}</nowiki>. Defaults to | ::; dronebay : Dronebay capacity. Including the unit i.e. 125 <nowiki>{{m3}}</nowiki>. Defaults to | ||
::; bandwidth : Drone | ::; bandwidth : Drone bandwidth. Including the unit i.e. 75 Mbit/sec | ||
:: Fighters. | :: Fighters. Overrules '''dronebay''' | ||
::; fighterbay : Fighter bay capacity. Including the unit i.e. 125 <nowiki>{{m3}}</nowiki> | ::; fighterbay : Fighter bay capacity. Including the unit i.e. 125 <nowiki>{{m3}}</nowiki> | ||
::; fightertubes : Number of fighter tubes. | ::; fightertubes : Number of fighter tubes. | ||
| Line 161: | Line 169: | ||
::; heavyfightersquadlimit : Max number of heavy fighters. (not visible when not used) | ::; heavyfightersquadlimit : Max number of heavy fighters. (not visible when not used) | ||
::; supportfightersquadlimit : Max number of support fighters. (not visible when not used) | ::; supportfightersquadlimit : Max number of support fighters. (not visible when not used) | ||
::; info : The text found on the Description tab of the in-game ship info. | ::; info : The text found on the Description tab of the in-game ship info. | ||
::; bonuses : List of bonuses applied to the ship (Trait tab in-game ship info). ''needs more info about how to use'' | ::; bonuses : List of bonuses applied to the ship (Source; Trait tab in-game ship info). ''needs more info about how to use'' | ||
::; structurehp : Hitpoint value of the hull. Including the unit i.e. 2,000 HP | ::; structurehp : Hitpoint value of the hull. Including the unit i.e. 2,000 HP | ||
::; armordhp : Hitpoint value of the armor. Including the unit i.e. 2,000 HP | |||
::; armorem : Armor resistance percentage for electromagnetic damage. | |||
::; armorherm : Armor resistance percentage for thermal damage. | |||
::; armorkin : Armor resistance percentage for kinetic damage. | |||
::; armorexp : Armor resistance percentage for explosive damage. | |||
::; shieldhp : Hitpoint value of the shield. Including the unit i.e. 2,000 HP | ::; shieldhp : Hitpoint value of the shield. Including the unit i.e. 2,000 HP | ||
::; shieldem : Shield resistance percentage for electromagnetic damage. Including the unit i.e. 1,100 HP | ::; shieldem : Shield resistance percentage for electromagnetic damage. Including the unit i.e. 1,100 HP | ||
::; shieldtherm : Shield resistance percentage for thermal damage. | |||
::; shieldkin : Shield resistance percentage for kinetic damage. | |||
::; shieldexp : Shield resistance percentage for explosive damage. | ::; shieldexp : Shield resistance percentage for explosive damage. | ||
::; maxvelocity : Maximum velocity. Including the unit i.e. 195 m/sec | ::; maxvelocity : Maximum velocity. Including the unit i.e. 195 m/sec | ||
::; inertia : Inertia modifier. | ::; inertia : Inertia modifier. | ||
::; warpspeed : Warp speed. Including the unit i.e. 4 AU/s | ::; warpspeed : Warp speed. Including the unit i.e. 4 AU/s | ||
::; warptime : Base time to warp (manually calculated). Including the unit i.e. 8.62 s. (see [[Acceleration#Accelerating_to_warp|Accelerating to warp]]) | ::; warptime : Base time to warp (manually calculated). Including the unit i.e. 8.62 s. (see [[Acceleration#Accelerating_to_warp|Accelerating to warp]]) | ||
::; targetrange : Maximum range to lock targets. Including the unit i.e. 52.5 km | ::; targetrange : Maximum range to lock targets. Including the unit i.e. 52.5 km | ||
::; maxlockedtargets : Maximum number of lockable targets. | |||
::; sigradius : Signature radius. Including the unit i.e. 145 m | ::; sigradius : Signature radius. Including the unit i.e. 145 m | ||
::; | ::; scanres : Scan Resolution. Including the unit i.e. 280 mm | ||
::; sensortype : Type of sensor used. Used for: <br>* Ship attributes; <br>* Sensor type info on the ECM priority block "what's this?" pop-up | ::; sensortype : Type of sensor used. Used for: <br>* Ship attributes; <br>* Sensor type info on the ECM priority block "what's this?" pop-up | ||
::; sensorvalue : Sensor strength value. Including the unit i.e. 16 points | ::; sensorvalue : Sensor strength value. Including the unit i.e. 16 points | ||
::; reqskills : List of required skills. use the template {{Tl|RequiredSkill}}''needs more info about how to use'' | ::; reqskills : List of required skills. use the template {{Tl|RequiredSkill}} ''needs more info about how to use'' | ||
::; totaltraintime : Training time for the skills in Required Skill (manually calculated). Including the unit i.e. 19h 15m 30s | ::; totaltraintime : Training time for the skills in Required Skill (manually calculated). Including the unit i.e. 19h 15m 30s | ||
::; forumlinks : (Optional) List of relevant forum links. (not visible when not used) | ::; forumlinks : (Optional) List of relevant forum links. (not visible when not used) | ||
Revision as of 11:15, 12 December 2022
This article should be cleaned up or improved.
The reason is: Standardize documentation. Explain auto image fetching from CCP Servers. Arin Mara (talk) 11:33, 27 July 2022 (UTC)
The reason is: Standardize documentation. Explain auto image fetching from CCP Servers. Arin Mara (talk) 11:33, 27 July 2022 (UTC)
This page is a work in progress.
Notes: Both the actual template and the doc page are being overhauled. The doc in situ and the template in User:Evon R'al/Sandbox template
If this article or section has not been edited in several days, please remove this template.
Last edited: 15:40, 10 December 2022 (UTC)
- Description
- This template is being used to create a "graphical" of the ships information on the Ship Database pages.
- Dependencies
-
- Uses
- MediaWiki:Common.css Elements identified by #ship-article.
- no-image.png Default ship image when neither shipid nor shipimg are given. Default faction logo when either no or an unknown faction is given.
- Build-in UniWiki links to
- Build-in external links to
- Used by
- {{ShipBoxLarge}} Uses part of the parameter set
- {{ShipBoxTooltip}} Uses part of the parameter set
- Syntax
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2022-12-10)
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
| shipid=
| shipimg=
| shipname=
... parameter list
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
- Note: While {{ShipArticle}} on its own will work, leaving out the other parts given in the syntax will break the functioning of {{SchipBoxTooltip}} and {{ShipboxLarge}}.
| This box contains all parameters for easy copying into a new page. Paste into the syntax above, replacing "|shipid ... parameter list". |
|---|
| shipid= | shipimg= | shipname= | caption= | class= | grouping= | hulltype= | faction= | race= | roles= | variations= | tech= | ecmprio= | powergrid= | cpu= | capacitor= | highs= | turrets= | launchers= | mediums= | lows= | mass= | volume= | cargohold= | extraholdtype= | extrahold= | extrahold2type= | extrahold2= | extrahold3type= | extrahold3= | extrahold4type= | extrahold4= | dronebay= | bandwidth= | fighterbay= | fightertubes= | lightfightersquadlimit= | heavyfightersquadlimit= | supportfightersquadlimit= | info= | bonuses= | structurehp= | armorhp= | armorem= | armortherm= | armorkin= | armorexp= | shieldhp= | shieldem= | shieldtherm= | shieldkin= | shieldexp= | maxvelocity= | inertia= | warpspeed= | warptime= | targetrange= | maxlockedtargets= | sigradius= | scanres= | sensortype= | sensorvalue= | reqskills= | totaltraintime= | forumlinks= | wikireferences= | externallinks= | highlights1= | highlights2= | highlights3= | highlights4= | rigs_count= | rigs_size= | rigs_calibration= |
- Parameters
-
- shipid
- EVE Online database ID for the ship. See How to get ID for how to find it. Used for:
* Ship image from CCP image server when no local image available;
* External links to zKillboard, EVE workbench, evepraisal and EVEref. - shipimg
- Name of the local image file with extension. Used to show the image. Over rules the use of the CCP image server (see shipid)
- shipname
- The name of the ship. Exactly as written in-game. Should be identical to the article name. Used for:
* Breadcrumbs;
* Show ship name when hovering over the image;
* Naming of external links, (see shipid). - caption
- Not used in
{{ShipArticle}}(Need to check forand{{ShipBoxLarge}}{{ShipBoxTooltip}} - class
- Class the ship belongs to. This info is not directly available in-game (see table) Used for:
* Excluding (special edition) shuttles from the external EVE Workbench link;
* Determine the (default) number of rigs (in combination with tech);
* Determine the (default) rig size;
* Determine (default) number of calibration points (in combination with grouping);
* Determine presence of Frigate Escape Bay - grouping
- Name of the market group the ship belongs to. Used for:
* Ship category in breadcrumbs;
* Ship category under ship image;
* Determine (default) number of calibration points (in combination with class) - hulltype
- Ships basic hulltype. The Tech1 shipname i.e. The Vexor, Guardian-Vexor, Ishtar and Vexor Navy Issue all have Vexor for their hulltype.
Used for: Hull type (Class) under ship image - faction
- Name of the faction the ship belongs to. Used for:
* Faction logo under ship image;
* Show faction name when hovering over the logo;
* Faction name under ship image - race
- Not used in
{{ShipArticle}}(Need to check forand{{ShipBoxLarge}}{{ShipBoxTooltip}} - roles
- List of ship role(s).
- variations
- List of ship variations. Use the template
{{Ship}} - tech
- The ships tech "level". Unused for Tech1 ships (2 for Tech2, 3 for Tech3 F for faction) Used for:
* Techcorner on ship image;
* Determine the (default) number of rigs (in combination with class) - ecmprio
- Priority in which the ship should be an ECM target (0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest). "Somebody's" interpretation. Used for:
* ECM priority block under ship image;
* ECM priority info on the ECM priority block "what's this?" pop-up - powergrid
- Amount of Powergrid the ship has. Including the unit i.e. 700 MW
- cpu
- Amount of CPU the ship has. Including the unit i.e. 300 tf
- capacitor
- Capacitor capacity. Including the unit i.e. 1,450 GJ
- highs
- Number of high power slots.
- turrets
- Number of turret hard-points.
- launchers
- Number of launcher hard-points.
- mediums
- Number of medium power slots..
- lows
- Number of low power slots..
- mass
- The ships mass. Including the unit i.e. 1,100,000 kg
- volume
- The ships volume (unpackaged). Including the unit i.e. 115,000 {{m3}}
- cargohold
- Capacity of the standard cargo hold. Including the unit i.e. 480 {{m3}}
- extraholdtype
- Type of an additional hold/bay (Mining, Gas, Ice, Minerals, Planetary Commodities, Command Center, Ammo, Fleet Hangar, Fuel Bay, Ship Maintenance Bay).
- extrahold
- Capacity of an additional hold/bay.
- extrahold<x>type
- <x> is 2 till 4. See extraholdtype
- extrahold<x>
- <x> is 2 till 4. See extrahold
- Drones. Overruled when fighterbay is used. Defaults to "No drone bay." when not used.
- dronebay
- Dronebay capacity. Including the unit i.e. 125 {{m3}}. Defaults to
- bandwidth
- Drone bandwidth. Including the unit i.e. 75 Mbit/sec
- Drones. Overruled when fighterbay is used. Defaults to "No drone bay." when not used.
- Fighters. Overrules dronebay
- fighterbay
- Fighter bay capacity. Including the unit i.e. 125 {{m3}}
- fightertubes
- Number of fighter tubes.
- lightfightersquadlimit
- Max number of light fighters. (not visible when not used)
- heavyfightersquadlimit
- Max number of heavy fighters. (not visible when not used)
- supportfightersquadlimit
- Max number of support fighters. (not visible when not used)
- Fighters. Overrules dronebay
- info
- The text found on the Description tab of the in-game ship info.
- bonuses
- List of bonuses applied to the ship (Source; Trait tab in-game ship info). needs more info about how to use
- structurehp
- Hitpoint value of the hull. Including the unit i.e. 2,000 HP
- armordhp
- Hitpoint value of the armor. Including the unit i.e. 2,000 HP
- armorem
- Armor resistance percentage for electromagnetic damage.
- armorherm
- Armor resistance percentage for thermal damage.
- armorkin
- Armor resistance percentage for kinetic damage.
- armorexp
- Armor resistance percentage for explosive damage.
- shieldhp
- Hitpoint value of the shield. Including the unit i.e. 2,000 HP
- shieldem
- Shield resistance percentage for electromagnetic damage. Including the unit i.e. 1,100 HP
- shieldtherm
- Shield resistance percentage for thermal damage.
- shieldkin
- Shield resistance percentage for kinetic damage.
- shieldexp
- Shield resistance percentage for explosive damage.
- maxvelocity
- Maximum velocity. Including the unit i.e. 195 m/sec
- inertia
- Inertia modifier.
- warpspeed
- Warp speed. Including the unit i.e. 4 AU/s
- warptime
- Base time to warp (manually calculated). Including the unit i.e. 8.62 s. (see Accelerating to warp)
- targetrange
- Maximum range to lock targets. Including the unit i.e. 52.5 km
- maxlockedtargets
- Maximum number of lockable targets.
- sigradius
- Signature radius. Including the unit i.e. 145 m
- scanres
- Scan Resolution. Including the unit i.e. 280 mm
- sensortype
- Type of sensor used. Used for:
* Ship attributes;
* Sensor type info on the ECM priority block "what's this?" pop-up - sensorvalue
- Sensor strength value. Including the unit i.e. 16 points
- reqskills
- List of required skills. use the template
{{RequiredSkill}}needs more info about how to use - totaltraintime
- Training time for the skills in Required Skill (manually calculated). Including the unit i.e. 19h 15m 30s
- forumlinks
- (Optional) List of relevant forum links. (not visible when not used)
- wikireferences
- List of relevant UniWiki articles (Has some build-in).
- externallinks
- List of relevant external links (zKillboard, EVE Workbench, evepraisal and EVE ref are build in).
- highlights<x>
- (Optional) <x> is 1 till 4. highlights. (not visible when not used)
- Overrides, use only when the build in results are incorrect.
- rigs_count
- (Override for default) Number of rigs.
- rigs_size
- (Override for default) Size of rigs.
- rigs_calibration
- (Override for default) Number of calibration points.
- Overrides, use only when the build in results are incorrect.
Example
An example of a proper template would be:
{{ShipArticle
<!-- Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2022-12-10)
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
| shipid=24688
| shipimg=Rokh.jpg
| shipname=Rokh
| caption=Rokh
| class=Battleship
| grouping=Standard Battleships
| hulltype=Rokh Class
| faction=Caldari State
| race=Caldari
| roles=unspecified
| variations=<i>none</i>
| tech=
| ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| powergrid=15,000 MW
| cpu=780 tf
| capacitor=6,000 GJ
| highs=8
| turrets=8
| launchers=4
| mediums=6
| lows=5
| mass=105,300,000 kg
| volume=486,000 m³
| cargohold=625 m³
| extrahold=
| extraholdtype=
| extrahold2=
| extrahold2type=
| extrahold3=
| extrahold3type=
| extrahold4=
| extrahold4type=
| dronebay=50 m³
| bandwidth=50 Mbit/sec
| fighterbay=
| fightertubes=
| lightfightersquadlimit=
| heavyfightersquadlimit=
| supportfightersquadlimit=
| info=<br><b>Development</b><br>Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
| bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>10% bonus to Large Hybrid Turret optimal range<br>4% bonus to all shield resistances<br>
| structurehp=7,500 HP
| shieldhp=8,500 HP
| shieldem=0
| shieldexp=50
| shieldkin=40
| shieldtherm=20
| armorhp=7,000 HP
| armorem=50
| armorexp=10
| armorkin=25
| armortherm=44.99999999999999
| maxvelocity=89 m/sec
| inertia=0.136
| warpspeed=2 AU/s
| warptime=19.85 s
| targetrange=90.00 km
| sigradius=500 m
| maxlockedtargets=7
| sensortype=Gravimetric
| sensorvalue=24 points
| scanres=75 mm
| reqskills=*{{RequiredSkill|Caldari Battleship|I}}
**{{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Caldari Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Caldari Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Caldari Destroyer|III}}
*****{{RequiredSkill|Caldari Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
| totaltraintime=3d 20h 55m 10s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=
| highlights2=
| highlights3=
| highlights4=
| rigs_count=
| rigs_size=
| rigs_calibration=
}}