This article should be cleaned up or improved.
The reason is: Standardize documentation. Explain auto image fetching from CCP Servers. Arin Mara (talk) 11:33, 27 July 2022 (UTC)
The reason is: Standardize documentation. Explain auto image fetching from CCP Servers. Arin Mara (talk) 11:33, 27 July 2022 (UTC)
This page is a work in progress.
Notes: Both the actual template and the doc page are being overhauled. The doc in situ and the template in User:Evon R'al/Sandbox template
If this article or section has not been edited in several days, please remove this template.
Last edited: 14:17, 24 December 2022 (UTC)
- Description
- This template is being used to create a "graphical" of the ships information on the Ship Database pages.
- Dependencies
-
- Uses
- MediaWiki:Common.css Elements identified by #ship-article.
- no-image.png Default ship image when neither shipid nor shipimg are given. Default faction logo when either no or an unknown faction is given.
- Build-in UniWiki links to
- Build-in external links to
- Used by
- {{Ship}} Wrapper for:
- {{ShipBoxLarge}} Uses part of the parameter set
- {{ShipBoxTooltip}} Uses part of the parameter set
- Syntax
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2022-12-10)
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
| shipid=
| shipimg=
| shipname=
... parameter list
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
- Note: While {{ShipArticle}} on its own will work, leaving out the other parts given in the syntax will break the functioning of {{SchipBoxTooltip}} and {{ShipboxLarge}}.
| This box contains all parameters for easy copying into a new page. Paste into the syntax above, replacing "|shipid ... parameter list". |
|---|
| shipid= | shipimg= | shipname= | caption= | class= | grouping= | hulltype= | faction= | race= | roles= | variations= | tech= | ecmprio= | powergrid= | cpu= | capacitor= | highs= | turrets= | launchers= | mediums= | lows= | mass= | volume= | cargohold= | extraholdtype= | extrahold= | extrahold2type= | extrahold2= | extrahold3type= | extrahold3= | extrahold4type= | extrahold4= | dronebay= | bandwidth= | fighterbay= | fightertubes= | lightfightersquadlimit= | heavyfightersquadlimit= | supportfightersquadlimit= | info= | bonuses= | structurehp= | armorhp= | armorem= | armortherm= | armorkin= | armorexp= | shieldhp= | shieldem= | shieldtherm= | shieldkin= | shieldexp= | maxvelocity= | inertia= | warpspeed= | warptime= | targetrange= | maxlockedtargets= | sigradius= | scanres= | sensortype= | sensorvalue= | reqskills= | totaltraintime= | forumlinks= | wikireferences= | externallinks= | highlights1= | highlights2= | highlights3= | highlights4= | rigs_count= | rigs_size= | rigs_calibration= |
- Parameters
-
- shipid
- EVE Online database ID for the ship. See How to get ID for how to find it. Used for:
* Ship image from CCP image server when no local image available;
* External links to zKillboard, EVE workbench, evepraisal and EVEref. - shipimg
- Name of the local image file with extension. Used to show the image. Overrules the use of the CCP image server (see shipid)
- shipname
- The name of the ship. Exactly as written in-game. Must be identical to the article name. Used for:
* Breadcrumbs;
* Show ship name when hovering over the image;
* Naming of external links, (see shipid). - caption
- Not used in
{{ShipArticle}}(Need to check forand{{ShipBoxLarge}}{{ShipBoxTooltip}} - class
- Class the ship belongs to. This info is not directly available in-game (see table) Used for:
* Excluding (special edition) shuttles from the external EVE Workbench link;
* Determine the (default) number of rigs (in combination with tech);
* Determine the (default) rig size;
* Determine (default) number of calibration points (in combination with grouping);
* Determine presence of Frigate Escape Bay
Ship classes Class Grouping Corvette Corvettes
Special Edition CorvettesShuttle Shuttles
Special Edition ShuttlesFrigate Standard Frigates
Special Edition Frigates
Default number of rigs Class Tech # Rigs Corvette
Shuttle
Freighter
Jump Freighter- 0 Other 2 2 Other 3
Rigs size Class Size Corvette
Default number of calibration points Class Grouping Points Corvette
Shuttle
Freighter
Jump Freighter- 0 Other Pirate Faction Ships 350 Other 400
- grouping
- Name of the market group the ship belongs to. Used for:
* Ship category in breadcrumbs;
* Ship category under ship image;
* Determine (default) number of calibration points (in combination with class) - hulltype
- Ships basic hulltype. The Tech1 shipname i.e. The Vexor, Guardian-Vexor, Ishtar and Vexor Navy Issue all have Vexor for their hulltype.
Used for: Hull type (Class) under ship image - faction
- Name of the faction the ship belongs to. Used for:
* Faction logo under ship image;
* Show faction name when hovering over the logo;
* Faction name under ship image - race
- Not used in
{{ShipArticle}}(Need to check forand{{ShipBoxLarge}}{{ShipBoxTooltip}} - roles
- List of ship role(s).
- variations
- List of ship variations. Use the template
{{Ship}} - tech
- The ships tech "level". Unused for Tech1 ships (2 for Tech2, 3 for Tech3 and F for faction) Used for:
* Techcorner on ship image;
* Determine the (default) number of rigs (in combination with class) - ecmprio
- Priority in which the ship should be an ECM target (0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest). "Somebody's" interpretation. Used for:
* ECM priority block under ship image;
* ECM priority info on the ECM priority block "what's this?" pop-up - powergrid
- Amount of Powergrid the ship has. Including the unit i.e. 700 MW
- cpu
- Amount of CPU the ship has. Including the unit i.e. 300 tf
- capacitor
- Capacitor capacity. Including the unit i.e. 1,450 GJ
- highs
- Number of high power slots.
- turrets
- Number of turret hard-points.
- launchers
- Number of launcher hard-points.
- mediums
- Number of medium power slots..
- lows
- Number of low power slots..
- mass
- The ships mass. Including the unit i.e. 1,100,000 kg
- volume
- The ships volume (unpackaged). Including the unit i.e. 115,000 {{m3}}
- cargohold
- Capacity of the standard cargo hold. Including the unit i.e. 480 {{m3}}
- extraholdtype
- Type of an additional hold/bay (Mining, Gas, Ice, Minerals, Planetary Commodities, Command Center, Ammo, Fleet Hangar, Fuel Bay, Ship Maintenance Bay).
- extrahold
- Capacity of an additional hold/bay.
- extrahold<x>type
- <x> is 2 till 4. See extraholdtype
- extrahold<x>
- <x> is 2 till 4. See extrahold
- Drones. Overruled when fighterbay is used. Defaults to "No drone bay." when not used.
- dronebay
- Dronebay capacity. Including the unit i.e. 125 {{m3}}. Defaults to
- bandwidth
- Drone bandwidth. Including the unit i.e. 75 Mbit/sec
- Drones. Overruled when fighterbay is used. Defaults to "No drone bay." when not used.
- Fighters. Overrules dronebay
- fighterbay
- Fighter bay capacity. Including the unit i.e. 125 {{m3}}
- fightertubes
- Number of fighter tubes.
- lightfightersquadlimit
- Max number of light fighters. (not visible when not used)
- heavyfightersquadlimit
- Max number of heavy fighters. (not visible when not used)
- supportfightersquadlimit
- Max number of support fighters. (not visible when not used)
- Fighters. Overrules dronebay
- info
- The text found on the Description tab of the in-game ship info.
- bonuses
- List of bonuses applied to the ship (Source; Trait tab in-game ship info). needs more info about how to use
- structurehp
- Hitpoint value of the hull. Including the unit i.e. 2,000 HP
- armordhp
- Hitpoint value of the armor. Including the unit i.e. 2,000 HP
- armorem
- Armor resistance percentage for electromagnetic damage.
- armorherm
- Armor resistance percentage for thermal damage.
- armorkin
- Armor resistance percentage for kinetic damage.
- armorexp
- Armor resistance percentage for explosive damage.
- shieldhp
- Hitpoint value of the shield. Including the unit i.e. 2,000 HP
- shieldem
- Shield resistance percentage for electromagnetic damage. Including the unit i.e. 1,100 HP
- shieldtherm
- Shield resistance percentage for thermal damage.
- shieldkin
- Shield resistance percentage for kinetic damage.
- shieldexp
- Shield resistance percentage for explosive damage.
- maxvelocity
- Maximum velocity. Including the unit i.e. 195 m/sec
- inertia
- Inertia modifier.
- warpspeed
- Warp speed. Including the unit i.e. 4 AU/s
- warptime
- Base time to warp (manually calculated). Including the unit i.e. 8.62 s. (see Accelerating to warp)
- targetrange
- Maximum range to lock targets. Including the unit i.e. 52.5 km
- maxlockedtargets
- Maximum number of simultaneously lockable targets.
- sigradius
- Signature radius. Including the unit i.e. 145 m
- scanres
- Scan Resolution. Including the unit i.e. 280 mm
- sensortype
- Type of sensor used. Used for:
* Ship attributes;
* Sensor type info on the ECM priority block "what's this?" pop-up - sensorvalue
- Sensor strength value. Including the unit i.e. 16 points
- reqskills
- List of required skills. use the template
{{RequiredSkill}}needs more info about how to use - totaltraintime
- Training time for the skills in Required Skill (manually calculated). Including the unit i.e. 19h 15m 30s
- forumlinks
- (Optional) List of relevant forum links. (not visible when not used)
- wikireferences
- List of relevant UniWiki articles (Has some build-in).
- externallinks
- List of relevant external links (zKillboard, EVE Workbench, evepraisal and EVE ref are build in).
- highlights<x>
- (Optional) <x> is 1 till 4. highlights. (not visible when not used)
- Overrides, use only when the build in results are incorrect.
- rigs_count
- Override for (default) number of rigs.
- rigs_size
- Override for (default) size of rigs.
- rigs_calibration
- Override for (default) number of calibration points.
- Overrides, use only when the build in results are incorrect.
Example
An example of a proper template would be:
{{ShipArticle
<!-- Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2022-12-10)
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
| shipid=24688
| shipimg=Rokh.jpg
| shipname=Rokh
| caption=Rokh
| class=Battleship
| grouping=Standard Battleships
| hulltype=Rokh Class
| faction=Caldari State
| race=Caldari
| roles=unspecified
| variations=<i>none</i>
| tech=
| ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| powergrid=15,000 MW
| cpu=780 tf
| capacitor=6,000 GJ
| highs=8
| turrets=8
| launchers=4
| mediums=6
| lows=5
| mass=105,300,000 kg
| volume=486,000 m³
| cargohold=625 m³
| extrahold=
| extraholdtype=
| extrahold2=
| extrahold2type=
| extrahold3=
| extrahold3type=
| extrahold4=
| extrahold4type=
| dronebay=50 m³
| bandwidth=50 Mbit/sec
| fighterbay=
| fightertubes=
| lightfightersquadlimit=
| heavyfightersquadlimit=
| supportfightersquadlimit=
| info=<br><b>Development</b><br>Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
| bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>10% bonus to Large Hybrid Turret optimal range<br>4% bonus to all shield resistances<br>
| structurehp=7,500 HP
| shieldhp=8,500 HP
| shieldem=0
| shieldexp=50
| shieldkin=40
| shieldtherm=20
| armorhp=7,000 HP
| armorem=50
| armorexp=10
| armorkin=25
| armortherm=44.99999999999999
| maxvelocity=89 m/sec
| inertia=0.136
| warpspeed=2 AU/s
| warptime=19.85 s
| targetrange=90.00 km
| sigradius=500 m
| maxlockedtargets=7
| sensortype=Gravimetric
| sensorvalue=24 points
| scanres=75 mm
| reqskills=*{{RequiredSkill|Caldari Battleship|I}}
**{{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Caldari Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Caldari Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Caldari Destroyer|III}}
*****{{RequiredSkill|Caldari Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
| totaltraintime=3d 20h 55m 10s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=
| highlights2=
| highlights3=
| highlights4=
| rigs_count=
| rigs_size=
| rigs_calibration=
}}