Covetor

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Revision as of 16:50, 13 September 2016 by Iridius vaille (talk | contribs) (Patch 118.8 reworked Barges and Exhumers.)
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EVE University Database
 
Ship Database
Covetor
Covetor
Outer Ring Excavations
Outer Ring Excavations
ORE
Covetor Class
RELATED UNI-WIKI REFERENCES

Development
The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Covetor's being mining yield. This additional yield comes at a price, as the Covetor has weaker defenses and a smaller ore bay than the other mining barges.
Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

SHIP BONUSES

Mining Barge bonuses (per skill level):
5% bonus to Strip Miner and Ice Harvester range
2% reduction in Strip Miner and Ice Harvester duration
Role Bonus:
25% reduction in Strip Miner and Ice Harvester duration and activation cost

Required Skills
Training Time what's this?
8d 23h 25m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Hulk
Hulk.jpg
CornerT2s.png
Hulk
Exhumers Covetor Class
Icon hi slot.png2 (0/0) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png110 MW Icon cpu.png310 tf
Icon velocity.png160 m/sec
Icon capacity.png350 m³

Ship Attributes

Fittings
Powergrid
powergrid
30 MW
CPU
cpu output
240 tf
Capacitor
capacitor
312.5 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
1
Low
low slots
3
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
100 m/sec
Inertia Modifier
inertia modifier (agility)
0.46
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
19.13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
35.00 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
8 points
Sig. Radius
signature radius
200 m
Scan Res.
scan resolution
660 mm
Structure
Structure Hitpoints
structure hitpoints
1,500 HP
Mass
ship mass
30,000,000 kg
Volume
ship volume
200,000 m³
Cargo Capacity
cargo capacity
350 m³
Ore Capacity
capacity
7,000 m³
Armor
Armor Hitpoints
armor hitpoints
1,300 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,700 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Of the mining barges, the Covetor has the greatest yield whilst having the smallest ore hold and the least tank, making it unsuitable/impractical for solo mining but shine in boosted/protected fleet mining.

Skills

Further information about additional or recommended skills to pilot Covetor for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

  • Suicide ganking is a popular play-style and miners are prime targets; cf. Why Was I Ganked? and Suicide Ganking 101 slides
    • Covetors are a ganker's target of choice due to its inadequate tank and advertises, "I have no tank, only yield"
    • Fit enough tank (and train tanking skills) to survive the ganker's DPS long enough for CONCORD to destroy the ganker; as of Rubicon 1.2, this means surviving a Catalyst's 728.2 DPS for 20 seconds--14,564 Void damage--in a 0.6 system
      • No Covetor fit can tank long enough in 0.5, even with all level V skills
      • A solo tanked Covetor has less than 1% more yield than a tanked Retriever, which is further reduced by more frequent (four times) trips to unload
    • Use and keep launched ECM drones
      • This lets gankers know that you are expecting them and implies you are tanked for them; this is deterrence
      • This provides a chance to break the ganker's target lock for 20 seconds
      • Setting drones to aggressive lets them engage your aggressor without having to target-lock first (see Using Drones)
    • Fitting expensive meta modules may compel a duo gank due to their high-value loot chance
    • Trade hubs (especially Hek) and ice belt systems are popular hunting grounds for gankers
  • Mine aligned to a celestial/station for faster warp-out
    • Warping out when a non-mining ship enters your belt/anomaly is prudent
    • Other mining ships may be scouts for gankers; it is good to know who your neighbours are and put known gankers on your contact list with terrible standing
  • If attacked, overload your tank modules
  • Mining in a fleet--even just two miners--provides boosts with Leadership skill and Mining Foreman
  • It is impolite (and diminishes yield) to mine a rock someone else is already mining: when the rock runs out of ore, the first laser to cycle will get the last ore but the other lasers will continue to cycle (up to 3 minutes) and get nothing

Notes

You can add notes here.