Occator

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EVE University Database
 
Ship Database
Occator
CornerT2h.png
Occator
Gallente Federation
Gallente Federation
Transport Ships
Epithal Class
Highlight
50,000 m³ Fleet Hangar
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Developer: Roden Shipyards

Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.

SHIP BONUSES

Gallente Industrial bonuses (per skill level):
7.5% bonus to Armor Repairer amount
5% bonus to ship max velocity
Transport Ships bonuses (per skill level):
5% bonus to fleet hangar capacity
4% bonus to all armor resistances
Role Bonus:
2+ bonus to ship warp core strength
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
29d 20h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Epithal
Epithal.jpg
Epithal
Haulers Epithal Class
Icon highlights.pngHas Large Planetary Commodities Hold
Icon hi slot.png2 (0/1) Icon mid slot.png4 Icon low slot.png4
Icon powergrid.png130 MW Icon cpu.png270 tf
Icon velocity.png120 m/sec
Icon capacity.png550 m³

Ship Attributes

Fittings
Powergrid
powergrid
290 MW
CPU
cpu output
260 tf
Capacitor
capacitor
3,100 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
110 m/sec
Inertia Modifier
inertia modifier (agility)
1
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
26.34 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
3
Magnetometric Sensor
Magnetometric sensor strength
18 points
Sig. Radius
signature radius
165 m
Scan Res.
scan resolution
200 mm
Structure
Structure Hitpoints
structure hitpoints
5,000 HP
Mass
ship mass
19,000,000 kg
Volume
ship volume
390,000 m³
Cargo Capacity
cargo capacity
3,900 m³
Fleet Hangar Capacity
capacity
50,000 m³
Armor
Armor Hitpoints
armor hitpoints
4,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
67.5
KIN
kinetic resistance
83.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,400 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85
EXP
explosive resistance
50


Summary

The Occator is the Gallente Deep Space Transport. Due to its tank and warp strength bonuses, it's a difficult ship to suicide gank in hisec. It has a fairly small cargohold, but instead has a 50,000 m³ Fleet Hangar, which can carry anything including assembled ships. The Fleet Hangar size is increased by the Transport Ships skill to 62,500 m³ (at level 5). Notably, Transport Ships IV gives 60,000 m³ and allows for transporting 3 packaged industrial ships, 4 battlecruisers or 6 cruisers (at 20,000 m³, 15,000 m³ or 10,000 m³ per hull respectively).

The Occator can also fit a Medium Micro Jump Drive.

Skills

Further information about additional or recommended skills to pilot Occator for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Occator roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Occator here.