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This page will describe fits, tactics, and recommendations on combat related PvE activities in Wormhole space

Intro

PvE activity in WH-space (also known as J-space) is more rewarding than in K-space, yet possesses much bigger risk. Main combat profit in WH comes from:

More information about WHs: https://wiki.eveuniversity.org/Living_in_Wormhole_Space, https://wiki.eveuniversity.org/Wormholes, https://wiki.eveuniversity.org/User:Dama_arishe/Wormholes_100

Safety Recommendations

Sites Types

  • Combat Anomalies - similar to Combat Sites in K-Space: don't require to be scanned
  • Ore Anomalies - asteroid belts in WH-space
  • Gas Signatures - gas sites, contains gas; sleepers are spawned at 15-25 minute after site activation
  • Data Signatures - data sites, have sleepers which are main source of profit; contain cans which are usually worthless hacking (exception is only Server DataBank site which has "Talocan Battleship" relic container worth hacking only)
  • Relic Signatures - relic sites, similar to data sites are worthless hacking, but have good income from killing sleepers

Running C1 sites

Required: T1 CR...

Running C2 sites

Required: T1 BC...

Running C3 sites

Solo

Required: HighSkilled T1 BC... Better: Gila, Tengu, T2 HAC

Fleet

Required and enough: 3-6 T1 BC with 2 T1 CR Logies Good option: Rasharing

Running C4 sites

Not recommended to run in small groups: profit similar to C3, risk is much higher.

Running C5 sites

Solo

Required: HighSkilled Rattlesnake

Fleet

Required: 2-4 RR Rattlesnake

Running C6 sites

Not recommended to run in small groups: profit similar to C5, risk is much higher.