Difference between revisions of "Apocalypse"

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Revision as of 11:37, 14 December 2014

EVE University Database
 
Ship Database
Apocalypse
Apocalypse
Amarr Empire
Amarr Empire
Standard Battleships
Apocalypse Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Development
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.

SHIP BONUSES

Amarr Battleship bonuses (per skill level):
7.5% bonus to Large Energy Turret optimal range
7.5% bonus to Large Energy Turret tracking speed

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Apocalypse Imperial Issue
Apocalypse Imperial Issue.jpg
CornerTFs.png
Apocalypse Imperial Issue
Special Edition Battleships Apocalypse Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/8) Icon mid slot.png5 Icon low slot.png8
Icon powergrid.png23,400 MW Icon cpu.png550 tf
Icon velocity.png94 m/sec
Icon capacity.png675 m³
,Apocalypse Navy Issue
Apocalypse Navy Issue.jpg
CornerTFs.png
Apocalypse Navy Issue
Faction Battleships Apocalypse Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/8) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png22,000 MW Icon cpu.png580 tf
Icon velocity.png120 m/sec
Icon capacity.png790 m³
,Paladin
Paladin.jpg
CornerT2s.png
Paladin
Marauders Apocalypse Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/4) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png16,000 MW Icon cpu.png530 tf
Icon velocity.png100 m/sec
Icon capacity.png1,125 m³

Ship Attributes

Fittings
Powergrid
powergrid
21,000 MW
CPU
cpu output
540 tf
Capacitor
capacitor
7,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
medium slots
4
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
113 m/sec
Inertia Modifier
inertia modifier (agility)
0.119
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
16.02 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
73.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
20 points
Sig. Radius
signature radius
380 m
Scan Res.
scan resolution
95 mm
Structure
Structure Hitpoints
structure hitpoints
7,000 HP
Mass
ship mass
97,100,000 kg
Volume
ship volume
495,000 m³
Cargo Capacity
cargo capacity
675 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
7,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
6,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Apocalypse is an Amarr battleship. It has a bonus to optimal range that with the Amarr ability to switch crystals instantly can be turned in to a damage bonus quite easily. Pulse laser Apocalypses with T2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser sniper fits. The Apocalypse does not have the raw firepower of the Abaddon (due to the lack of any damage bonuses), but with an impressive bonus to tracking speed the Apocalypse does well against signature tanking cruisers such as AHACs and strategic cruisers that would normally be difficult for battleships to hit.

Skills

Further information about additional or recommended skills to pilot Apocalypse for a specific or its common role(s) can be written here.

Fitting

PvP Beam Sniper 1
Apocalypse: PvP Beam Sniper 1
EFT
[Apocalypse, PvP Beam Sniper 1]
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II

Prototype 100MN Microwarpdrive I
Tracking Computer II
Sensor Booster II
Sensor Booster II

Heat Sink II
Heat Sink II
Adaptive Nano Plating II
Adaptive Nano Plating II
Reactor Control Unit II
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I

Large Ancillary Current Router I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Warrior II x5
Vespa EC-600 x5

Optimal Range Script x1
Targeting Range Script x2
Aurora L x8

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • About 82 K EHP before bonuses with all skills at V
  • Damage varies between 700 dps at 26 + 32 km with gleam and 438 dps at 188 + 32 km
  • Only 1 min 10 of cap with the microwarp drive running
  • The Large Ancillary Current Router I is not required if someone has good fitting skills
PvP Beam Sniper 2
Apocalypse: PvP Beam Sniper 2
EFT
[Apocalypse, PvP Beam Sniper 2]
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II

Experimental 100MN Afterburner I
Sensor Booster II
Cap Recharger II
Cap Recharger II

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II

Large Ionic Field Projector I
Large Semiconductor Memory Cell I
Large Energy Collision Accelerator I


Hobgoblin II x5
Hammerhead II x5

Targeting Range Script x1
Imperial Navy Gamma L x8
Imperial Navy Ultraviolet L x8
Imperial Navy Infrared L x8
Gleam L x8
Aurora L x8

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A bit less tank and range than PvP Beam Snipper 1, but with more damage and cap stability
  • 67 K EHP before bonuses with all skills at V
  • Damage varies between 855 dps at 21 + 20 km with gleam to 360 dps at 149 + 20 km with Aurora
  • Cap will last 4 min 40 s
PvP Pulse
Apocalypse: PvP Pulse
EFT
[Apocalypse, PvP Pulse]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

Experimental 100MN Afterburner I
Fleeting Propulsion Inhibitor I
Federation Navy Stasis Webifier
Republic Fleet Warp Scrambler

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Heat Sink II

Large Energy Collision Accelerator I
Large Semiconductor Memory Cell I
Large Trimark Armor Pump I


Hobgoblin II x5
Hammerhead II x5

Conflagration L x8
Imperial Navy Xray L x8
Imperial Navy Standard L x8
Scorch L x8

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Powerful ship for short and mid-range engagements
  • 84K EHP before bonuses with all skills at V and before boosts
  • Damage varies between 1000 dps at 21 + 10 km with Conflagration to 760 dps at 62 + 10 km with Scorch
  • The second web can be replaced with an ECCM or any other utility module
  • The afterburner could be replaced by a microwarp drive, but some juggling of modules is required due to limitations in CPU
PvE Pulse
Apocalypse: PvE Pulse
EFT
[Apocalypse, PvE Pulse]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

Experimental 100MN Afterburner I
Tracking Computer II
Cap Recharger II
Heavy Capacitor Booster I

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Tracking Enhancer II
Large 'Accommodation' Vestment Reconstructer I
Heat Sink II
Heat Sink II

Large Energy Collision Accelerator I
Large Semiconductor Memory Cell I
Large Capacitor Control Circuit I


Hobgoblin II x5
Hammerhead II x5

Optimal Range Script x1
Navy Cap Booster 400 x1
Conflagration L x8
Imperial Navy Xray L x8
Scorch L x8

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A missioning fit, good for soloing level 4 security missions
  • As fitted, with all skills at V and before boost, this ship has 68 K EHP, flies at 360 m/s (475 m/s with afterburner overheated) and align in 16.7 s with AB on (11.1 s off).
  • Damage varies between 925 dps at 26 + 15 km with Conflagration to 550 dps at 77 + 15 km with Scorch.
  • The ship's tracking bonus allow you to target small ships in a fairly efficient manner considering this is a battleship. That being said, always carry a Tracking Speed Script and use your Hobgoglins and Xray crystals on fast targets that get close to you.
  • The ship is cap stable with the armor repair off, but has only 3 min cap stability with the armor repair on, hence the Heavy Capacitor Booster. Using Navy Cap Boosters 400 with everything on the ship has enough cap for 4 min with Scorch of Conflagration, or almost 18 min with Faction crystals.
  • The fit requires excellent fitting skills. If you have problems fitting this ship, consider dropping the Energy Collision Accelerator Rig and replacing it with a Processor Overclocking Unit


Tactics

No sub-article about Apocalypse roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS and BYOM programs.