Difference between revisions of "Bhaalgorn"

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|scanres=100 mm
 
|scanres=100 mm
 
 
|reqskills=*Amarr Battleship I<small>1h 6m</small>
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|reqskills=*Amarr Battleship I<small>1h 7m</small>
**Spaceship Command IV<small>1d 1h 8m</small>
+
**Amarr BattleCruiser III<small>26h 40m</small>
**Amarr Cruiser IV<small>5d 5h 42m</small>
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***Amarr Cruiser III<small>22h 13m</small>
*Minmatar Battleship I<small>1h 6m</small>
+
****Amarr Destroyer III<small>8h 53m</small>
**Spaceship Command IV<small>1d 1h 8m</small>
+
*****Amarr Frigate III<small>8h 53m</small>
**Minmatar Cruiser IV<small>5d 5h 42m</small>
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*Minmatar Battleship I<small>1h 7m</small>
|totaltraintime=12d 15h 55m
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**Minmatar BattleCruiser III<small>26h 40m</small>
 +
***Minmatar Cruiser III<small>22h 13m</small>
 +
****Minmatar Destroyer III<small>8h 53m</small>
 +
*****Minmatar Frigate III<small>8h 53m</small>
 +
*Spaceship Command IV<small>1d 1h 8m</small>
 +
|totaltraintime=6d 16h 41m
 
 
 
|forumlinks=
 
|forumlinks=

Revision as of 15:16, 12 April 2014

EVE University Database
 
Ship Database
Bhaalgorn
CornerTFh.png
Bhaalgorn
Amarr Empire
Amarr Empire
Pirate Faction Ships
Bhaalgorn Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce.

SHIP BONUSES

Special Ability:
100% bonus to Large Energy Turret damage
Amarr Battleship Skill Bonus:
15% bonus to Energy Vampire and Energy Neutralizer drain amount per level
Minmatar Battleship Skill Bonus:
20% bonus to Stasis Webifier activation range per level

Required Skills
  • Amarr Battleship I1h 7m
    • Amarr BattleCruiser III26h 40m
      • Amarr Cruiser III22h 13m
        • Amarr Destroyer III8h 53m
          • Amarr Frigate III8h 53m
  • Minmatar Battleship I1h 7m
    • Minmatar BattleCruiser III26h 40m
      • Minmatar Cruiser III22h 13m
        • Minmatar Destroyer III8h 53m
          • Minmatar Frigate III8h 53m
  • Spaceship Command IV1d 1h 8m
Training Time what's this?
6d 16h 41m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
18,400 MW
CPU
cpu output
588 tf
Capacitor
capacitor
7,500 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
101 m/s
Inertia Modifier
inertia modifier (agility)
0.136
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
18.31 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
62 km
Max Locked Targets
max. locked targets
8
RADAR Sensor
RADAR sensor strength
28 points
Sig. Radius
signature radius
400 m
Scan Res.
scan resolution
100 mm
Structure
Structure Hitpoints
structure hitpoints
9,298 HP
Mass
ship mass
97,100,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
675 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
10,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
9,317 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Bhaalgorn is a pirate faction battleship with bonuses to capacitor warfare and stasis webifiers that make it good for PvP despite its high price tag. It is a laser boat with 4 turret slots, but that are effectively 8 with the 100% damage role bonus. With 7 low slots to 5 mids the Bhaalgorn is usually armor tanked, which also allows the mids to be used for webs.

Its bonus to stasis webs makes the Bhaalgorn a popular ship for incursions.

Skills

Further information about additional or recommended skills to pilot Bhaalgorn for a specific or it's common role(s) can be written here.

Fitting

Incursion
Bhaalgorn: Incursion
EFT
[Bhaalgorn, Incursion]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large Energy Transfer Array II
Large Energy Transfer Array II
Drone Link Augmentor I

Target Painter II
Tracking Computer II
Tracking Computer II
Dark Blood Stasis Webifier
Dark Blood Stasis Webifier

Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Steel Plates II

Large Anti-Explosive Pump I
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I


Hobgoblin II x5
Hammerhead II x5

Tracking Speed Script x2
Optimal Range Script x2
Scorch L x4
Imperial Navy Multifrequency L x4

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Fitting template low slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Jester's Trek fit of the week for August 3, 2011 (with a small change for the plate). At the time, this was considered one of the top Incursion battleship.
  • As fitted, with all skills at V and before boosts, this ship has 126.3 K EHP, flies at 111 m/s and align in 12.7 s.
  • Damage varies between 933 dps at 17 + 13 km with Imperial Navy Multifrequency and 776 dps with Scorch at 52 + 13 km.
  • See http://jestertrek.blogspot.ca/2011/08/fit-of-week-incursion-bhaalgorn.html
Capacitor Warfare
Bhaalgorn: Capacitor Warfare
EFT
[Bhaalgorn, Capacitor Warfare]
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

100MN Microwarpdrive II
Dark Blood Heavy Capacitor Booster II
Ship Scanner II
Federation Navy Stasis Webifier
Conjunctive Radar ECCM Scanning Array I

Damage Control II
Energized Adaptive Nano Membrane II
Armor EM Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermal Hardener II
1600mm Reinforced Steel Plates II

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Egress Port Maximizer I


Ogre II x3

Navy Cap Booster 800 x5

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RUB 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Basic Neut fit Bhaalgorn seen in small scale fights involving Carriers and Dreadnoughts. This ship will drain 306.25 cap units per sec!
  • Ship scanner should be used as frequently as possible to spy on targets' capacitor level, providing vital enemy intelligence to FC and avoiding wasteful energy neutralizer cycles.
  • As fitted, with all skills at V and before boosts, this ship has 173K EHP (213K with hardeners overheated), flies at 832 m/s (1191 m/s with MWD overheated) and aligns in 12.7 s with MWD off (19.1 s with MWD on).
  • The cap will last 1 min and 50 seconds with the MWD on. When the MWD is off it will last for 6 minutes and 45 Seconds.
  • This ship is intended to be used with logistics for cap transfer and remote repairs, such as a triage fit Archon.
  • To further improve neuting power it is recommended that at least a low-grade Talisman implant set is used. A low grade Talisman set is inexpensive (~130) mil and increases the the neuting amount to 419.3 units of cap per second.
  • Many improvements can be made to this fit including T2 Rigs, C-type hardeners, faction/C-type EANM, faction neuts, and a deadspace MWD (Gist preferred).
Capacitor Warfare 1
Bhaalgorn: Capacitor Warfare 1
EFT
[Bhaalgorn, Capacitor Warfare 1]
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Diminishing Power System Drain I
Heavy Diminishing Power System Drain I
Heavy Diminishing Power System Drain I

Prototype 100MN Microwarpdrive I
Federation Navy Stasis Webifier
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Conjunctive Radar ECCM Scanning Array I

Damage Control II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Capacitor Control Circuit I


Hobgoblin II x5
Hammerhead II x5

Fitting template high slot label.png
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Fitting template low slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A variation of the fit above which has three webs and is (almost) cap stable. This ship will however drain only 4252 cap units per sec.
  • As fitted, with all skills at V and before boosts, this ship has 144.2 K EHP, flies at 901 m/s (1289 m/s with MWD overheated) and align in 19.4 s with MWD on (13.1 s with MWD off)
  • The cap will last 4 min, and is cap stable without the MWD.


Tactics

No sub-article about Bhaalgorn roles or piloting tactics. You can write them here.

Notes

For more information about capacitor warfare and other capacitor warfare using ships see the Capacitor Warfare Guide.