Difference between revisions of "Lachesis"

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==Summary==
 
==Summary==
The Lachesis is a T2 version of the [[Celestis]]. It retains the sensor damping bonus, but more importantly, it gains a large bonus to point range. It has the handicap of split weapons systems, which limits its damage dealing capability. For a ship whose main advantage over its cloaky variant the [[Arazu]] is its superior firepower, this is a major disadvantage, which means the Arazu is usually flown in preference to the Lachesis solo and in small gangs.
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The Lachesis is a T2 version of the [[Celestis]]. It retains the sensor damping bonus, but more importantly, it gains a large bonus to point range. The Lachesis is used in larger fleets as a long range heavy tackler, where its sensor damping bonus is ignored and its high number of mid slots allow it to field a strong shield tank.
 
 
The Lachesis is used in larger fleets as a long range heavy tackler, where its sensor damping bonus is ignored and its high number of mid slots allow it to field a strong shield tank.
 
  
 
==Skills==
 
==Skills==

Revision as of 10:45, 19 January 2015

EVE University Database
 
Ship Database
Lachesis
CornerT2h.png
Lachesis
Gallente Federation
Gallente Federation
Recon Ships
Celestis Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Name: Lachesis
Hull: Celestis
Role: Combat Recon Ship

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Roden Shipyards

Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than that of their competitors'.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
10% bonus to Medium Hybrid Turret tracking
7.5% bonus to Remote Sensor Dampener effectiveness
Recon Ships bonuses (per skill level):
20% bonus to Warp Scrambler and Warp Disruptor optimal range
10% bonus to Medium Hybrid Turret optimal range
Role Bonus:
• Cannot be detected by directional scanners

Required Skills
Training Time what's this?
61d 11h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Arazu
Arazu.jpg
CornerT2s.png
Arazu
Recon Ships Celestis Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png4 (1/3) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png750 MW Icon cpu.png420 tf
Icon velocity.png207 m/sec
Icon capacity.png315 m³
,Celestis
Celestis.jpg
Celestis
Standard Cruisers Celestis Class
Icon hi slot.png3 (3/3) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png575 MW Icon cpu.png375 tf
Icon velocity.png210 m/sec
Icon capacity.png320 m³

Ship Attributes

Fittings
Powergrid
powergrid
850 MW
CPU
cpu output
450 tf
Capacitor
capacitor
1,315 GJ
High
high slots
4
Launchers
launcher slots
1
Turrets
turret slots
4
Medium
medium slots
7
Low
low slots
4
Rig
rigs
2
 
Medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
220 m/sec
Inertia Modifier
inertia modifier (agility)
0.56
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
9.37 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
140.00 km
Max Locked Targets
max. locked targets
10
Magnetometric Sensor
Magnetometric sensor strength
30 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
270 mm
Structure
Structure Hitpoints
structure hitpoints
1,120 HP
Mass
ship mass
12,070,000 kg
Volume
ship volume
116,000 m³
Cargo Capacity
cargo capacity
320 m³
Armor
Armor Hitpoints
armor hitpoints
1,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
59.375
KIN
kinetic resistance
75.625
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,350 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
50
KIN
kinetic resistance
77.5
EXP
explosive resistance
50


Summary

The Lachesis is a T2 version of the Celestis. It retains the sensor damping bonus, but more importantly, it gains a large bonus to point range. The Lachesis is used in larger fleets as a long range heavy tackler, where its sensor damping bonus is ignored and its high number of mid slots allow it to field a strong shield tank.

Skills

Further information about additional or recommended skills to pilot Lachesis for a specific or it's common role(s) can be written here.

Fitting

Shield Kiting 2013
Lachesis: Shield Kiting 2013
EFT
[Lachesis, Shield Kiting 2013]
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Medium YF-12a Smartbomb
Small YF-12a Smartbomb

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Field II
Experimental 10MN Microwarpdrive I
Medium Electrochemical Capacitor Booster I
Republic Fleet Warp Disruptor

Damage Control II
Nanofiber Internal Structure II
Overdrive Injector System II

Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Field Extender I


Vespa EC-600 x3
Hornet EC-300 x2

Navy Cap Booster 800 x1
Inferno Fury Light Missile x1

Fitting template high slot label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Recons are squishy, don't overestimate them. Use them only in specific situations where your super-bonused system is effective.
  • This fit is no longer valid in Proteus



Shield
Lachesis: Shield
EFT
[Lachesis, Shield]
250mm Railgun II
250mm Railgun II
250mm Railgun II
Cynosural Field Generator I

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Warp Disruptor II
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I

Damage Control II
Power Diagnostic System II
Local Hull Conversion Nanofiber Structure I

Medium Ancillary Current Router I
Medium Semiconductor Memory Cell I


Hammerhead II x4

Targeting Range Dampening Script x2
Scan Resolution Dampening Script x2
Caldari Navy Antimatter Charge M x1
Caldari Navy Thorium Charge M x1
Caldari Navy Iron Charge M x1

Fitting template high slot label.png
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Icon hi slot.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A basic shield fit. Can point at 48 km (57.6 km when overheated) and with two sensor dampeners will make most ships unable to target it at that range.
  • The cyno generator can be dropped and replaced with missile if more appropriate
  • With all skills at V and before fleet boosts, this ship has 24.3 K EHP, flies at 1688 m/s (2402 m/s with MWD on overheat) and align in 8.1 s (5.8 s with MWD off).
  • The capacitor will last 1 min 22 s.
  • Scan res is 337 mm, allowing to target a capsule in 7.7 s.
  • Damage is 256 dps at 18 + 15 km with Caldari Navy Antimatter, and is split about half and half between drones and turrets.
Armor
Lachesis: Armor
EFT
[Lachesis, Armor]
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Cynosural Field Generator I

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Faint Epsilon Warp Scrambler I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Sensor Booster II
Sensor Booster II

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II

Medium Targeting System Subcontroller I
Medium Anti-Explosive Pump I


Hammerhead II x4

Targeting Range Dampening Script x2
Scan Resolution Dampening Script x2
Scan Resolution Script x2
Caldari Navy Antimatter Charge M x1
Caldari Navy Thorium Charge M x1
Caldari Navy Iron Charge M x1

Fitting template high slot label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A basic armor fit. Same point range as the shield, but also has a scram (18 km range, 21.6 overheated). Higher EHP, significantly slower, much faster locking than the shield fit.
  • The cyno generator can be dropped and replaced with missile if more appropriate.
  • With all skills at V and before fleet boosts, this ship has 32.4 K EHP, flies at 1296 m/s (1831 m/s with MWD on overheat) and align in 11.2 s (8.4 s with MWD off).
  • The capacitor will last 1 min 6 s.
  • Scan res is 915 mm, allowing to target a capsule in 2.9 s.
  • Damage is 242 dps at 9 + 7.5 km with Caldari Navy Antimatter, and is split about half and half between drones and turrets.


Tactics

No sub-article about Lachesis roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Lachesis here.