Difference between revisions of "Legion"

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(→‎Fitting: Removed old outdated incursion fit. Feel free to add your own general incursion fit if you like, but we no longer have recommended fits for the E-UNI community, see Fitting principles.)
(Added a non-injected cap-stable neut Legion fit.)
Line 261: Line 261:
 
shipDNA=29986:29966;1:30036;1:30076;1:30117;1:30169;1:15802;7:1855;1:2024;2:19315;1:2048;1:11269;2:11648;1:20351;1:31059;1:31360;1:31390;1:2185;5:2456;5:2488;5:23705;5:23707;5:32006;1:32014;1::|
 
shipDNA=29986:29966;1:30036;1:30076;1:30117;1:30169;1:15802;7:1855;1:2024;2:19315;1:2048;1:11269;2:11648;1:20351;1:31059;1:31360;1:31390;1:2185;5:2456;5:2488;5:23705;5:23707;5:32006;1:32014;1::|
 
skills=Amarr Offensive Systems V</li><li>Amarr Defensive Systems V</li><li>Amarr Propulsion Systems V</li><li>Amarr Engineering Systems V</li><li>Amarr Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Amarr Strategic Cruiser IV</li><li>Energy Emission Systems V</li><li>Thermodynamics III|
 
skills=Amarr Offensive Systems V</li><li>Amarr Defensive Systems V</li><li>Amarr Propulsion Systems V</li><li>Amarr Engineering Systems V</li><li>Amarr Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Amarr Strategic Cruiser IV</li><li>Energy Emission Systems V</li><li>Thermodynamics III|
notes=Deadspace MWD is key to help with cap stability/sig radius (when compared with standard MWDs) while still offering a way to get in close to apply neuts.</li><li>Neuts for 1890 every 12 seconds unheated (157 per second) and is cap stable.</li><li>Heated neuts 1890 every 10.2 seconds (about 185 per second) not cap stable, but you shouldn't be overheating long anyway.</li><li>92,769/97,693 EHP.</li><li>Resists (heated) 75.1/83.3(87.4)/81.3/90.</li><li>1539/2175 m/s.</li><li>Your ample bay has plenty to hold 2-3 flights of ECM drones to keep a nasty off you to get a few more cycles off and still have room for combat drones.</li><li>If no one is coming after you, you will range from about 120(Warrior IIs)-240(Hammer IIs) DPS for whoring on things besides your neut target.}}{{ShipFitting|
+
notes=Deadspace MWD is key to help with cap stability/sig radius (when compared with standard MWDs) while still offering a way to get in close to apply neuts.</li><li>Neuts for 1890 every 12 seconds unheated (157 per second) and is cap stable.</li><li>Heated neuts 1890 every 10.2 seconds (about 185 per second) not cap stable, but you shouldn't be overheating long anyway.</li><li>92,769/97,693 EHP.</li><li>Resists (heated) 75.1/83.3(87.4)/81.3/90.</li><li>1539/2175 m/s.</li><li>Your ample bay has plenty to hold 2-3 flights of ECM drones to keep a nasty off you to get a few more cycles off and still have room for combat drones.</li><li>If no one is coming after you, you will range from about 120(Warrior IIs)-240(Hammer IIs) DPS for whoring on things besides your neut target.}}{{ShipFitting
 +
| ship=Legion
 +
| shipTypeID=29986
 +
| fitName=WHC Cap Stable
 +
| fitID=WHC-Cap-Stable
 +
| low1name=Capacitor Power Relay II
 +
| low1typeID=1447
 +
| low2name=1600mm Reinforced Rolled Tungsten Plates I
 +
| low2typeID=11325
 +
| low3name=Energized Adaptive Nano Membrane II
 +
| low3typeID=11269
 +
| low4name=Energized Adaptive Nano Membrane II
 +
| low4typeID=11269
 +
| low5name=Corpum C-Type Energized Thermic Membrane
 +
| low5typeID=18845
 +
| low6name=Damage Control II
 +
| low6typeID=2048
 +
| mid1name=10MN Afterburner II
 +
| mid1typeID=12058
 +
| mid2name=Cap Recharger II
 +
| mid2typeID=2032
 +
| mid3name=Cap Recharger II
 +
| mid3typeID=2032
 +
| mid4name=Ship Scanner II
 +
| mid4typeID=1855
 +
| high1name=Medium Unstable Power Fluctuator I
 +
| high1typeID=16471
 +
| high2name=Medium Unstable Power Fluctuator I
 +
| high2typeID=16471
 +
| high3name=Medium Unstable Power Fluctuator I
 +
| high3typeID=16471
 +
| high4name=Medium Unstable Power Fluctuator I
 +
| high4typeID=16471
 +
| high5name=Medium Unstable Power Fluctuator I
 +
| high5typeID=16471
 +
| high6name=Medium Unstable Power Fluctuator I
 +
| high6typeID=16471
 +
| rig1name=Medium Egress Port Maximizer II
 +
| rig1typeID=31390
 +
| rig2name=Medium Trimark Armor Pump II
 +
| rig2typeID=31059
 +
| rig3name=Medium Trimark Armor Pump II
 +
| rig3typeID=31059
 +
| subsystem1name=Legion Defensive - Augmented Plating
 +
| subsystem1typeID=29966
 +
| subsystem2name=Legion Electronics - Energy Parasitic Complex
 +
| subsystem2typeID=30036
 +
| subsystem3name=Legion Engineering - Capacitor Regeneration Matrix
 +
| subsystem3typeID=30173
 +
| subsystem4name=Legion Offensive - Drone Synthesis Projector
 +
| subsystem4typeID=30117
 +
| subsystem5name=Legion Propulsion - Fuel Catalyst
 +
| subsystem5typeID=30078
 +
| drone1name=Hammerhead II x5
 +
| drone1typeID=2185
 +
| drone2name=Infiltrator II x5
 +
| drone2typeID=2175
 +
| drone3name=Valkyrie II x5
 +
| drone3typeID=21640
 +
| drone4name=Vespa II x5
 +
| drone4typeID=21638
 +
| charge1name=open
 +
| charge2name=open
 +
| charge3name=open
 +
| charge4name=open
 +
| charge5name=open
 +
| drone5name=open
 +
| skills=
 +
| showSKILLS=N
 +
| notes=The whole point of this fit is to be cap stable, not cap injected, or ET'ed. </li><li>While it doesn't neut as much as a 7-neut injected fit, it neuts a heck of a lot.</li><li>This fit is useful for wormhole or small gang activities where an energy transfer may not be possible or desirable, and you don't have a crapload of cap booster lying around.</li><li>Flavour drones to taste. In a small gang fight facing enemy logi use ECM drones, you'll be able to neut out 1 logi and try to jam another. </li><li>In other situations where you need some DPS, launch a flight of light or medium combat drones.</li><li>At around 600m, this fit is also incredibly affordable.
 +
| showNOTES=N
 +
| difficulty=0
 +
| warsop=A
 +
| warsopReason=
 +
| version=PHOEBE 1.0
 +
| showTOC=Y
 +
| shipDNA=29986:1447;1:11325;1:11269;2:18845;1:2048;1:12058;1:2032;2:1855;1:16471;6:31390;1:31059;2:29966;1:30036;1:30173;1:30117;1:30078;1:2185;5:2175;5:21640;5:21638;5::
 +
| fleetup=
 +
}}{{ShipFitting|
 
ship=Legion|
 
ship=Legion|
 
shipTypeID=29986|
 
shipTypeID=29986|

Revision as of 14:10, 20 November 2014

EVE University Database
 
Ship Database
Legion
CornerT3h.png
Legion
Amarr Empire
Amarr Empire
Strategic Cruisers
Legion Class
RELATED UNI-WIKI REFERENCES

Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter.

Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion.

-The Heresies of Hinketsu

SHIP BONUSES

Amarr Defensive Systems bonuses (per skill level):
• bonus to all Amarr Defensive Systems effectiveness
Amarr Electronic Systems bonuses (per skill level):
• bonus to all Amarr Electronic Systems effectiveness
Amarr Offensive Systems bonuses (per skill level):
• bonus to all Amarr Offensive Systems effectiveness
Amarr Propulsion Systems bonuses (per skill level):
• bonus to all Amarr Propulsion Systems effectiveness
Amarr Engineering Systems bonuses (per skill level):
• bonus to all Amarr Engineering Systems effectiveness
Amarr Strategic Cruiser bonuses (per skill level):
5% reduction in module heat damage amount taken

Required Skills
Training Time what's this?
60d 11h 3m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
100 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
10 m/sec
Inertia Modifier
inertia modifier (agility)
0.41
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
3.87 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
0.00 km
Max Locked Targets
max. locked targets
5
RADAR Sensor
RADAR sensor strength
0 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
1,954 HP
Mass
ship mass
6,815,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
100 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


Summary

The Legion is the Amarr Strategic Cruiser. The legion is very popular in incursions for its ability to do outstanding damage at well over 20km when fit with pulse lasers with scorch ammo. Like other Tech 3 Strategic Cruisers, it is also popular in wormholes because of its Battleship level tank and high damage in a cruiser sized package. Similar to other Amarr ships, it doesn't have the highest DPS, but its projection is higher than that of similar ships. For example, when compared to the Proteus, it does less damage, but it has nearly triple the optimal with short range ammo. Neuting Legion is also quite popular thanks to neuting subsystem and large Amarr cap.

Skills

To fly a Legion (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Power Grid Management 5, CPU Management 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :

  • T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
  • Fitting Skills - Power Grid Management and CPU Management 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
  • Strategic Cruiser Skills - Amarr Strategic Cruiser at least 3 and Defensive Subsystem 5 are essential. For DPS Legions Offensive Subsystem 5 is recommended, neut Legions should have Electronics Subsystem 5.
  • T2 Lasers - Medium Energy Turret 5, Medium Pulse Specialization 3 - This is not mandatory, but access to Scorch ammo could be very important to flying this ship effectively as a HAC style ship.
  • Cap Skills - In addition to being useful for lasers, these are good for neuting Legions as well. Capacitor Management 4 and Capacitor System Operation 5 are recommended. If you plan to do neuting Legion, look at having Capacitor Emission Systems to 4 or 5, and finishing off Capacitor Management 5.
  • Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.
  • Other PvP Skills: Legion is bonused to reduce heat damage, and requires Power Grid Management 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already
  • If you want to do Missile Legion, you'll want good missile skills in addition to or instead of gunnery skills.

Fitting

PvP

Neuting
Legion: Neuting
EFT
[Legion, Neuting]
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

10MN Afterburner II
Ship Scanner II
Phased Muon ECCM Caster I
Phased Muon ECCM Caster I

1600mm Reinforced Steel Plates II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Corpum A-Type Energized Thermic Membrane
Corpum A-Type Energized EM Membrane

Legion Defensive - Augmented Plating
Legion Electronics - Energy Parasitic Complex
Legion Engineering - Power Core Multiplier
Legion Offensive - Drone Synthesis Projector
Legion Propulsion - Fuel Catalyst

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II


Hammerhead II x5
Vespa EC-600 x5
Warrior II x5
Hornet EC-300 x10
Hobgoblin II x5

Fitting template high slot label.png
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Fitting template drone slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Strategic Cruiser IV
  • Subsystems V
  • Excellent armor tanking skills
  • Excellent capacitor skills
NOTES
  • EHP: 184.5k
  • Resists: 85.9 / 81.7 / 79.6 / 89.1
  • DPS: 238
  • This requires a Guardian ET
  • Ship scanner is for checking hostile capacitor level
  • pECCM is to be put on the ETing Guardian or other crucial ships
Neuting (No Cap Feed)
Legion: Neuting (No Cap Feed)
EFT
[Legion, Neuting (No Cap Feed)]
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer

Corelum C-Type 10MN Microwarpdrive
Medium Capacitor Booster II
Medium Capacitor Booster II
Ship Scanner II

800mm Reinforced Steel Plates II
Armor Thermic Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

Legion Defensive - Augmented Plating
Legion Electronics - Energy Parasitic Complex
Legion Engineering - Power Core Multiplier
Legion Offensive - Drone Synthesis Projector
Legion Propulsion - Chassis Optimization

Medium Trimark Armor Pump II
Medium Egress Port Maximizer II
Medium Ancillary Current Router I


Warrior II x5
Hobgoblin II x5
Hammerhead II x5
Hornet EC-300 x5
Vespa EC-600 x5

Navy Cap Booster 400 x1
Navy Cap Booster 800 x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
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Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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Fitting template subsystem slots label.png
icon?size=64&.png
icon?size=64&.png
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Fitting template drone slots label.png
icon?size=64&.png
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icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Offensive Systems V
  • Amarr Defensive Systems V
  • Amarr Propulsion Systems V
  • Amarr Engineering Systems V
  • Amarr Electronic Systems V
  • Advanced Weapon Upgrades V
  • Armor Rigging IV
  • Amarr Strategic Cruiser IV
  • Energy Emission Systems V
  • Thermodynamics III
NOTES
  • Deadspace MWD is key to help with cap stability/sig radius (when compared with standard MWDs) while still offering a way to get in close to apply neuts.
  • Neuts for 1890 every 12 seconds unheated (157 per second) and is cap stable.
  • Heated neuts 1890 every 10.2 seconds (about 185 per second) not cap stable, but you shouldn't be overheating long anyway.
  • 92,769/97,693 EHP.
  • Resists (heated) 75.1/83.3(87.4)/81.3/90.
  • 1539/2175 m/s.
  • Your ample bay has plenty to hold 2-3 flights of ECM drones to keep a nasty off you to get a few more cycles off and still have room for combat drones.
  • If no one is coming after you, you will range from about 120(Warrior IIs)-240(Hammer IIs) DPS for whoring on things besides your neut target.
WHC Cap Stable
Legion: WHC Cap Stable
EFT
[Legion, WHC Cap Stable]
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

10MN Afterburner II
Cap Recharger II
Cap Recharger II
Ship Scanner II

Capacitor Power Relay II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Corpum C-Type Energized Thermic Membrane
Damage Control II

Legion Defensive - Augmented Plating
Legion Electronics - Energy Parasitic Complex
Legion Engineering - Capacitor Regeneration Matrix
Legion Offensive - Drone Synthesis Projector
Legion Propulsion - Fuel Catalyst

Medium Egress Port Maximizer II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II


Hammerhead II x5
Infiltrator II x5
Valkyrie II x5
Vespa II x5

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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Fitting template low slots label.png
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Cargo.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The whole point of this fit is to be cap stable, not cap injected, or ET'ed.
  • While it doesn't neut as much as a 7-neut injected fit, it neuts a heck of a lot.
  • This fit is useful for wormhole or small gang activities where an energy transfer may not be possible or desirable, and you don't have a crapload of cap booster lying around.
  • Flavour drones to taste. In a small gang fight facing enemy logi use ECM drones, you'll be able to neut out 1 logi and try to jam another.
  • In other situations where you need some DPS, launch a flight of light or medium combat drones.
  • At around 600m, this fit is also incredibly affordable.
Fast Locking
Legion: Fast Locking
EFT
[Legion, Fast Locking]
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Sensor Booster II
Sensor Booster II

1600mm Reinforced Steel Plates II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Corpum C-Type Energized Thermic Membrane
Heat Sink II
Heat Sink II

Legion Defensive - Augmented Plating
Legion Electronics - Tactical Targeting Network
Legion Engineering - Power Core Multiplier
Legion Offensive - Liquid Crystal Magnifiers
Legion Propulsion - Chassis Optimization

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II



Scan Resolution Script x2
Imperial Navy Multifrequency M x6
Conflagration M x6
Scorch M x6

Fitting template high slot label.png
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Fitting template mid slots label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Solo/Small Gang 100MN HAM
Legion: Solo/Small Gang 100MN HAM
EFT
[Legion, Solo/Small Gang 100MN HAM]
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

Core C-Type 100MN Afterburner
Republic Fleet Warp Disruptor
Federation Navy Stasis Webifier
Small Capacitor Booster II

1600mm Reinforced Steel Plates II
Imperial Navy Energized Adaptive Nano Membrane
Coreli A-Type Adaptive Nano Plating
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Legion Defensive - Augmented Plating
Legion Electronics - Tactical Targeting Network
Legion Offensive - Assault Optimization
Legion Engineering - Power Core Multiplier
Legion Propulsion - Fuel Catalyst

Medium Anti-Thermic Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II



Navy Cap Booster 400 x1
Caldari Navy Mjolnir Heavy Assault Missile x1
Caldari Navy Nova Heavy Assault Missile x1

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FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Stronger for small gangs and solo work than the laser Legions below
  • Not as strong for fleets or ranged damage projection
  • No cap use for weapons
  • 100mn for trucking through webs
PvP HAC
Legion: PvP HAC
EFT
[Legion, PvP HAC]
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II

Experimental 10MN Microwarpdrive I
Federation Navy Stasis Webifier
Warp Disruptor II
Small Capacitor Booster II

1600mm Reinforced Steel Plates II
Heat Sink II
Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Legion Defensive - Augmented Plating
Legion Electronics - Dissolution Sequencer
Legion Engineering - Power Core Multiplier
Legion Offensive - Liquid Crystal Magnifiers
Legion Propulsion - Chassis Optimization

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Anti-Thermic Pump II



Navy Cap Booster 400 x1
Conflagration M x6
Scorch M x6
Imperial Navy Multifrequency M x6

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FITTING DIFFICULTY
EVE VERSION
POST-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Offensive Systems V
  • Amarr Defensive Systems V
  • Amarr Propulsion Systems V
  • Amarr Engineering Systems V
  • Amarr Electronic Systems V
  • Advanced Weapon Upgrades V
  • Armor Rigging IV
  • Amarr Strategic Cruiser IV
  • Medium Pulse Laser Specialization IV
  • Thermodynamics III
NOTES
  • This fit is VERY powergrid tight and may require a powergrid implant. At AWU 5 no implants should be required :)
  • You can change the heat sinks and EANMs to Imperial Navy faction ones for more EHP and DPS at not much extra cost. (Relative, given that you are purchasing a T3 Cruiser).
  • All 5s Approx 110k EHP 690/794 DPS Non-Shiny, with Navy Sinks and EANMS 118k EHP 730/839 DPS.
  • In some situations, it might also work to put a Tracking Computer II instead of the cap booster and just manage your MWD use. This will give you a nice range boost on Scorch ammo.
  • Already cap stable, but you can run a deadspace MWD for better cap and lower sig radius.
  • You can have a friend who can also pilot the Legion but has better rigging skills drop in T2 rigs if needed.
5 Turret Tankier AHAC Legion
Legion: 5 Turret Tankier AHAC Legion
EFT
[Legion, 5 Turret Tankier AHAC Legion]
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II

10MN Afterburner II
Tracking Computer II
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I

Heat Sink II
Heat Sink II
Heat Sink II
Dark Blood Armor Thermic Hardener
Armor EM Hardener II
Reactive Armor Hardener
1600mm Reinforced Steel Plates II

Legion Defensive - Augmented Plating
Legion Electronics - Dissolution Sequencer
Legion Engineering - Capacitor Regeneration Matrix
Legion Offensive - Liquid Crystal Magnifiers
Legion Propulsion - Fuel Catalyst

Medium Anti-Kinetic Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I



Optimal Range Script x1
Scan Resolution Dampening Script x2
Targeting Range Dampening Script x2
Scorch M x15
Conflagration M x10
Imperial Navy Multifrequency M x5
Imperial Navy Standard M x5
Imperial Navy Radio M x5

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FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • IMPORTANT: Only use Reactive Hardener if you have a booster pushing armor links! Otherwise use a navy EANM.
  • Sacrifices damage advantage over Zealot to get more tank and EWAR capabilities
  • Relatively cheap effective Legion fit
  • More ammo types will not fit in the box, but be sure to bring some INMF and non-faction ammunition just in case you run out of ammo


PvE

Exploration
Legion: Exploration
EFT
[Legion, Exploration]
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher
Salvager II

Corelum C-Type 10MN Afterburner
Codebreaker II
Cap Recharger II
Cap Recharger II

Centum B-Type Medium Armor Repairer
Centum B-Type Medium Armor Repairer
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Energized Adaptive Nano Membrane

Legion Defensive - Nanobot Injector
Legion Electronics - Emergent Locus Analyzer
Legion Engineering - Augmented Capacitor Reservoir
Legion Offensive - Covert Reconfiguration
Legion Propulsion - Fuel Catalyst

Medium Energy Locus Coordinator II
Medium Anti-Thermic Pump II
Medium Auxiliary Nano Pump II



Imperial Navy Multifrequency M x4
Scorch M x4
Sisters Combat Scanner Probe x1
Sisters Core Scanner Probe x1

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Offensive Systems V
  • Amarr Defensive Systems V
  • Amarr Propulsion Systems V
  • Amarr Engineering Systems V
  • Amarr Electronic Systems V
  • Advanced Weapon Upgrades V
  • Armor Rigging IV
  • Amarr Strategic Cruiser IV
  • Medium Pulse Laser Specialization IV
  • Thermodynamics III
NOTES
  • All-In-One Exploration Legion! This specific fit is designed to also help out in a possible PvP situation via cloaky scouting.
  • This fit can be fiddled with quite a bit.
  • You can drop a cap recharger for an analyzer if you would like, but you will lose a lot of sustainable tank.
  • All V's tanks about 600 dps sustained omni and does 200-300 dps depending on ammo choice (stats listed with t2 rigs, even without the T2 rigs it should still tank a good chunk of listed stats).
  • If you want more damage and don't mind T1 cloak, you could change to Liquid Crystal Magnifiers and then adjust your lows and lose a cap recharger in the mid. You may need to drop to a core probe launcher in this case though.


Tactics

AHAC Legion:

  • Your main advantage over other AHAC T3s is damage projection, use this to your advantage to start applying damage immediately onto distant targets the fleet needs to burn to.
  • Try to stay somewhat at your optimal to make sure you don't have any tracking issues. For example if you are engaging a close by hostile, try to stay 7.5-10km away when possible to reduce the amount of tracking your guns need and ensure clean hits.

Neuting Legion:

  • How you play this will depend on the situation and fit. Ideally, you want a guardian or carrier cap feeding you to free up midslots.
  • Remember to use the least amount of neuts possible. Once your target is dry, assuming they have no cap feed or injection, turn off about half of your neuts and place them somewhere else. Once someone is empty, it's much easier to keep them down unless they have a cap booster or ET going to them. This will allow you to not only keep down your primary neut target, but also be a nuisance to others as well.
  • Good neut targets are Logistics, boosting ships, HICs, caphungry DPS (Lasers, Blasters), EWAR when in range and tackle.
  • If you are without a cap feed, you will have to watch your cap extra carefully. Try to limit MWD use where at all possible, and keep an eye on your capacitor level.
  • Swap your drones depending on how things are going. Your FC will probably have orders regarding EC drones, otherwise DPS drones are useful for helping kill the damage primary. You may also want to swap to ECM or damage drones on someone harassing you depending on the situation.
  • Remember that if needed, you can neut out many types of small tackle so you can get out

Notes

You can write additional notes for Legion here.