Difference between revisions of "Orthrus"

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==Summary==
 
==Summary==
The Orthrus is the faction cruiser for [[Mordu's Legion]], introduced in Kronos. It is primarily focused on [[Missile Launchers|missiles]], however it also features a 25 m3 drone bay, and 25 mbps bandwidth, enabling it to fit a full flight of light drones. It can also function as a heavy tackler, with a 50% bonus to tackle range at Gallente Cruiser V. It also deals double (!) missile damage at Caldari Cruiser V, and its role bonus causes its missiles to fly twice as fast, enabling them to catch extremely fast frigates, such as [[Dramiel|Dramiels]]. The Orthrus was designed as a fast skirmishing cruiser, thus many are fitting the Orthrus with Light Missile Launchers or Rapid Light Missile Launchers, although some are taking advantage of the excellent missile damage bonus from Caldari Cruiser V and fitting Heavy Missile Launchers for large amounts of alpha damage.
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The Orthrus is the faction cruiser for [[Mordu's Legion]], introduced in Kronos. It is primarily focused on [[Missile Launchers|missiles]], however it also features a 25 m3 drone bay, and 25 mbps bandwidth, enabling it to fit a full flight of light drones. It can also function as a heavy tackler, with a 50% bonus to tackle range at Gallente Cruiser V. It also deals double (!) missile damage at Caldari Cruiser V, and its role bonus causes its missiles to fly at triple speed, enabling them to catch extremely fast frigates, such as [[Dramiel|Dramiels]]. The Orthrus was designed as a fast skirmishing cruiser, thus many are fitting the Orthrus with Light Missile Launchers or Rapid Light Missile Launchers, although some are taking advantage of the excellent missile damage bonus from Caldari Cruiser V and fitting Heavy Missile Launchers for large amounts of alpha damage.
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==Skills==
 
==Skills==
 
''Further information about additional or recommended skills to pilot Orthrus for a specific or it's common role(s) can be written here.''
 
''Further information about additional or recommended skills to pilot Orthrus for a specific or it's common role(s) can be written here.''

Revision as of 11:48, 21 July 2014

EVE University Database
 
Ship Database
Orthrus
CornerTFh.png
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Mordu's Legion
Mordu's Legion
Pirate Faction Ships
Orthrus Class
RELATED UNI-WIKI REFERENCES

Development
In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.

The Orthrus is at the core of the Legion’s new strike formations and provides the mercenary pilots with superior projection of high damage missiles while executing rapid attack maneuvers.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
10% bonus to warp scrambler and warp disruptor maximum range
Caldari Cruiser bonuses (per skill level):
20% bonus to missile damage
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time

Required Skills
Training Time what's this?
1d 20h 12m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
900 MW
CPU
cpu output
460 tf
Capacitor
capacitor
1,550 GJ
High
high slots
6
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
245 m/sec
Inertia Modifier
inertia modifier (agility)
0.48
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
6.23 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
21 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
300 mm
Structure
Structure Hitpoints
structure hitpoints
2,100 HP
Mass
ship mass
9,362,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
380 m³
Armor
Armor Hitpoints
armor hitpoints
2,280 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,950 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Orthrus is the faction cruiser for Mordu's Legion, introduced in Kronos. It is primarily focused on missiles, however it also features a 25 m3 drone bay, and 25 mbps bandwidth, enabling it to fit a full flight of light drones. It can also function as a heavy tackler, with a 50% bonus to tackle range at Gallente Cruiser V. It also deals double (!) missile damage at Caldari Cruiser V, and its role bonus causes its missiles to fly at triple speed, enabling them to catch extremely fast frigates, such as Dramiels. The Orthrus was designed as a fast skirmishing cruiser, thus many are fitting the Orthrus with Light Missile Launchers or Rapid Light Missile Launchers, although some are taking advantage of the excellent missile damage bonus from Caldari Cruiser V and fitting Heavy Missile Launchers for large amounts of alpha damage.

Skills

Further information about additional or recommended skills to pilot Orthrus for a specific or it's common role(s) can be written here.

Fitting

Orthrus
Orthrus: Orthrus
EFT
[Orthrus, Orthrus]
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Medium Energy Neutralizer II
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile

10MN Microwarpdrive II
Warp Scrambler II
Warp Disruptor II
Large Shield Extender II
Large Shield Extender II

Damage Control II
Nanofiber Internal Structure II
Ballistic Control System II
Ballistic Control System II

Medium Warhead Flare Catalyst I
Medium Polycarbon Engine Housing I
Medium Warhead Calefaction Catalyst I


Hobgoblin II x5

Scourge Fury Light Missile x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
KRON 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Pyfa exported plan for "All 0"
  • ===============================================================================
  • -------------------------------------------------------------------------------
  • Skills required for Hobgoblin II:
  • Light Drone Operation: 5
  • Drones: 3
  • Gallente Drone Specialization: 1
  • Drones: 5
  • Drones: 1
  • -------------------------------------------------------------------------------
  • Skills required for Orthrus:
  • Caldari Cruiser: 2
  • Caldari Destroyer: 3
  • Caldari Frigate: 3
  • Spaceship Command: 1
  • Spaceship Command: 2
  • Gallente Cruiser: 2
  • Gallente Destroyer: 3
  • Gallente Frigate: 3
  • Spaceship Command: 1
  • Spaceship Command: 2
  • -------------------------------------------------------------------------------
  • Skills required for Damage Control II:
  • Hull Upgrades: 4
  • Mechanics: 1
  • -------------------------------------------------------------------------------
  • Skills required for Large Shield Extender II:
  • Shield Upgrades: 4
  • Science: 1
  • Power Grid Management: 2
  • -------------------------------------------------------------------------------
  • Skills required for Medium Warhead Calefaction Catalyst I:
  • Launcher Rigging: 1
  • Jury Rigging: 3
  • Mechanics: 3
  • -------------------------------------------------------------------------------
  • Skills required for Warp Scrambler II:
  • Propulsion Jamming: 2
  • CPU Management: 3
  • Navigation: 2
  • -------------------------------------------------------------------------------
  • Skills required for Medium Polycarbon Engine Housing I:
  • Astronautics Rigging: 1
  • Jury Rigging: 3
  • Mechanics: 3
  • -------------------------------------------------------------------------------
  • Skills required for Warp Disruptor II:
  • Propulsion Jamming: 2
  • CPU Management: 3
  • Navigation: 2
  • -------------------------------------------------------------------------------
  • Skills required for Nanofiber Internal Structure II:
  • Hull Upgrades: 2
  • Mechanics: 1
  • -------------------------------------------------------------------------------
  • Skills required for Scourge Fury Light Missile:
  • Light Missiles: 5
  • Missile Launcher Operation: 2
  • Light Missile Specialization: 1
  • Missile Launcher Operation: 1
  • Light Missiles: 5
  • Missile Launcher Operation: 2
  • Missile Launcher Operation: 5
  • -------------------------------------------------------------------------------
  • Skills required for 10MN Microwarpdrive II:
  • High Speed Maneuvering: 4
  • Afterburner: 3
  • Navigation: 1
  • Navigation: 3
  • -------------------------------------------------------------------------------
  • Skills required for Medium Warhead Flare Catalyst I:
  • Launcher Rigging: 1
  • Jury Rigging: 3
  • Mechanics: 3
  • -------------------------------------------------------------------------------
  • Skills required for Ballistic Control System II:
  • Weapon Upgrades: 4
  • Gunnery: 2
  • -------------------------------------------------------------------------------
  • Skills required for Rapid Light Missile Launcher II:
  • Missile Launcher Operation: 3
  • Light Missile Specialization: 1
  • Missile Launcher Operation: 1
  • Light Missiles: 5
  • Missile Launcher Operation: 2
  • -------------------------------------------------------------------------------
  • Skills required for Medium Unstable Power Fluctuator I:
  • Capacitor Emission Systems: 2
  • Science: 2
  • Power Grid Management: 3
  • -------------------------------------------------------------------------------
NOTES
  • With all level 5:
  • - 26.1k ehp
  • - 384 dps (No Drones)
  • - 483 dps (Hobgoblin IIs)
  • - 351 m/s (no mwd)
  • - 2643 m/s (with mwd)
  • - cap stable without mwd and neut
  • - 1:10 with mwd and neut
  • Can swap scram for a medium ancillary shield booster.


Tactics

No sub-article about Orthrus roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Orthrus here.