Drones 102

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This is a syllabus for a class, intended primarily for the teaching staff.

Teachers should review all information for accuracy before preparing or presenting a class.
This syllabus should only be used as a guide -- ensure there is added value for students rather than simply reading this document.

Contents

Class Information

This is a syllabus for a class provided by EVE University. This section contains information about this class and its contents. General Information includes materials to create a proper class listing on the EVE University forum. Additional resources and teaching tips are listed under Notes for the Teacher.

General information

Building upon the fundamentals introduced in Drones 101, this follow-up class explores advanced drones and related topics. Specifically, the course explores the capabilities of specialized drones for extended electronic warfare, combat utility, and logistics, and describes techniques for using these advanced drones effectively. It also provides an quick introduction to fighters and fighter bombers, as well as an overview of Tech I drone-carrying ships, and drone-enhancing modules and rigs.

  • Duration: 1 hour
  • Location: Docked up safely in a station

Class contents:

  • Advanced drone types
  • How to use advanced drones
  • Drone-carrying ships
  • Modules and rigs for drone enhancement
  • Q&A

Student requirements:

  • Mumble registration and access
  • Access to the Lecture.E-UNI/Class.E-UNI in-game chat channel

Additional information: This class is primarily lecture, followed by Q&A.

Notes for the teacher

Required materials:

  • Lecture.E-UNI/Class.E-UNI chat channel, to receive questions and post relevant links
  • Optional: A drone-carrying ship, with various drones aboard, to lead the practical exercise, if you have one
  • You may also wish to have the Drones wiki article open, for links to useful illustrations.

While this syllabus is fairly detailed, teachers should not just recite this document. Make sure to read it thoroughly, use its structure as a guide for the structure of your class, but make it your own - feel free to insert your own insights and experiences as you cover the key points.

Class contents

Introduction

Welcome to this class on advanced drones, also known as Drones 102! Over the next hour, we shall review the different types of advanced drones available to EVE pilots, and discuss how to use them effectively. We'll also review the kinds of specialized modules and rigs that can help you to improve your use of drones.

This course builds upon the basic introduction to drones provided in Drones 101. If you are not familiar with the essentials of combat drones and how to use them, you may find much of the content presented in this program to be somewhat mystifying. Feel free to leave this class if you feel it is too advanced for you.

(Instructor should then introduce himself or herself - covering experience level and background.)

We have a few ground rules for this class:

  • This class will consist mostly of a lecture on advanced drones, running about forty-five minutes or so.
  • Feel free to ask any questions in the Lecture.E-UNI/Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. At the end of my lecture, we'll open Mumble for any further questions or general discussion.
  • You should be docked up safely in a station for this class.
  • Please put your Mumble settings on "Push to Talk" if you have not already done so.

Everyone ready? OK, then - let's begin....

Advanced Drone Types

As you already know, drones are capable of serving many different roles, and they come in a mix of racial flavors, sizes and tech levels. Combat and mining drones are the most commonly used types, but there are a number of advanced drones that require additional skills and expertise to master. This course will focus on the proper use of these advanced drone types.

In summary, these advanced drone types include:

  • Electronic Warfare Drones - which provide extended tracking disruption, jamming, sensor dampening and target painting capabilities
  • Combat Utility Drones - which enable pilots to apply energy neutralizing and stasis webifying effects at range
  • Logistics Drones - which provide remote shield and armor repair capabilities to fleetmates
  • Fighters and Fighter Bombers - powerful attack ships launched from carrier and supercarrier capital ships

Electronic Warfare Drones

Electronic warfare (EW) drones do not do damage like combat drones, but instead apply EWAR effects on their target, as determined by their racial type. There are three EW drones per race, reflecting the light scout, medium scout and heavy attack drones of the combat models. Pilots must have suitable EW skills to operate any of these drones. Note that these drones receive no benefits from a ship's bonuses for any EWAR capability - they fly and operate independently from your ship, and therefore do not receive those bonuses.

Tracking Disruption

These are Amarr EW drones, which reduce both the amount of damage and the chance to hit of a target ship's turrets; however, they have no effect on missile launchers.

Skills required:

  • Acolyte TD-300: Drones V, Electronic Warfare IV, CPU Management III, Weapon Disruption III, Advanced Drone Avionics I
  • Infiltrator TD-600: Drones V, Electronic Warfare IV, CPU Management III, Weapon Disruption III, Advanced Drone Avionics II
  • Praetor TD-900: Drones V, Electronic Warfare IV, CPU Management III, Weapon Disruption III, Advanced Drone Avionics III

Tracking Disruption EW drones:

Acolyte TD-300 Infiltrator TD-600 Praetor TD-900
Size m3 5 10 25
Velocity m/sec 3200 2750 2000
Orbit Velocity m/sec 350 300 250
Optimal m 5K 7.5K 10K
Tracking and Range Multiplier x 0.95 0.88 0.75
ECM

The Caldari EW drones can jam a target ship's ability to target you. This not only drops current locks that target may have, but also makes them unable to lock again for a short time. These drones are roughly equivalent to multispectral jamming modules, not the more powerful race-specific jammers.

Skills required:

  • Hornet EC-300: Drones V, Electronic Warfare IV, CPU Management I, Advanced Drone Avionics I
  • Vespa EC-600: Drones V, Electronic Warfare IV, CPU Management I, Advanced Drone Avionics II
  • Wasp EC-900: Drones V, Electronic Warfare IV, CPU Management I, Advanced Drone Avionics III

ECM EW drones:

Hornet EC-300 Vespa EC-600 Wasp EC-900
Size m3 5 10 25
Velocity m/sec 3200 2750 2000
Orbit Velocity m/sec 350 300 250
Optimal m 5K 7.5K 10K
ECM Jam Strength 1.0 1.5 2.0

ECM drones suffer no stacking penalty, but do not benefit from any pilot ECM-related skills, which are limited only to their ship.

Sensor Dampening

These Gallente drones specialize in reducing the range and speed of enemy targeting systems, forcing the target either to come closer to lock or will much longer to achieve a lock.

Skills required:

  • Hobgoblin SD-300: Drones V, Electronic Warfare IV, CPU Management I, Advanced Drone Avionics I
  • Hammerhead SD-600: Drones V, Electronic Warfare IV, CPU Management I, Advanced Drone Avionics II
  • Ogre SD-900: Drones V, Electronic Warfare IV, CPU Management I, Advanced Drone Avionics III

Sensor Dampening EW drones:

Hobgoblin SD-300 Hammerhead SD-600 Ogre SD-900
Size m3 5 10 25
Velocity m/sec 3200 2750 2000
Orbit Velocity m/sec 350 300 250
Optimal m 5K 7.5K 10K
Scan Resolution and Targeting Range Reduction % -8 -12 -25
Target Painting

These Minmatar drones follow the principle of increasing a target's signature radius, essentially making it "bigger" and easier to hit in combat. This means that ships are able to lock on to that target faster and do greater damage with both turrets and missiles.

Skills required:

  • Warrior TP-300: Drones V, Electronic Warfare IV, CPU Management III, Target Painting III, Advanced Drone Avionics I
  • Valkyrie TP-600: Drones V, Electronic Warfare IV, CPU Management III, Target Painting III, Advanced Drone Avionics II
  • Berserker TP-900: Drones V, Electronic Warfare IV, CPU Management III, Target Painting III, Advanced Drone Avionics III

Target Painting EW drones:

Warrior TP-300 Valkyre TP-600 Berserker TP-900
Size m3 5 10 25
Velocity m/sec 3200 2750 2000
Orbit Velocity m/sec 350 300 250
Optimal m 5K 7.5K 10K
Signature Radius Increase % 4 8 20

Combat Utility Drones

Similar to EW drones, Combat Utility drones act like mobile Energy Neutralizer or Stasis Webifier modules.

Energy Neutralization

These drones drain the capacitor of the target vessel and come in three sizes. They are based on Amarr combat drone design.

Skills required:

  • Acolyte EV-300: Drones V, Electronic Warfare IV, CPU Management I, Capacitor Emission Systems III, Power Grid Management III, Science II, Advanced Drone Avionics I
  • Infiltrator EV-600: Drones V, Electronic Warfare IV, CPU Management I, Capacitor Emission Systems III, Power Grid Management III, Science II, Advanced Drone Avionics II
  • Praetor EV-900: Drones V, Electronic Warfare IV, CPU Management I, Capacitor Emission Systems III, Power Grid Management III, Science II, Advanced Drone Avionics III

Energy Neutralization EW drones:

Acolyte EV-300 Infiltrator EV-600 Praetor EV-900
Size m3 5 10 25
Velocity m/sec 3200 2750 2000
Orbit Velocity m/sec 350 300 250
Optimal m 5K 7.5K 10K
Energy Amount Neutralized GJ 5 10 25

All energy neut drones operate on a 6 second cycle - each cycle, they drain 5 (EV-300), 10 (EV-600) or 25 (EV-900) gigajoules (GJ). So, if someone has a 1,000 GJ capacitor, an EV-900 drone will drain it to zero (assuming that it is not recharging) in 40 cycles or 240 seconds: 4 minutes - which is forever in EVE combat time. If you have 5 of them going at the same time, that cuts it down to 8 cycles or 48 seconds - so the lesson is: if you use energy neut drones, use them on smaller ships, and use them in large groups.

Stasis Webification

These drones slow the sub-light speeds of the target, making them easier to hit and damage. They are based on Minmatar drone designs.

Skills required:

  • Warrior SW-300: Drones V, Drone Navigation I, Propulsion Jamming III, CPU Management III
  • Valkyrie SW-600: Drones V, Drone Navigation II, Propulsion Jamming III, CPU Management III
  • Berserker SW-900: Drones V, Drone Navigation III, Propulsion Jamming III, CPU Management III, Navigation II

Statis Webificiation drones:

Warrior SW-300 Valkyrie SW-600 Berserker SW-900
Size m3 5 10 25
Velocity m/sec 2400 2000 1500
Orbit Velocity m/sec 350 300 250
Optimal m 5K 7.5K 10K
Velocity Reduction -5% -10% -20%

Note that the signature radii on all stasis webifier drones is relatively large, at 110 m, regardless of size, making them all much easier to hit than other drone types.

Logistics Drones

These drones repair either the shield, armor, or hull of their targets, instead of damaging them. Unfortunately, a pilot is not able to target him/herself, and so the use of these drones is restricted to fleetmates.

Shield Repair

These drones repair the shield of the target ship, and use the designs of small, medium and heavy Caldari drones. They come in Tech I and Tech II varieties - Tech II are about 20% more effective in repairing shields than the Tech I versions.

Skills required:

  • Light Shield Maintenance Bot (5 m3 mass & bandwidth)
    • Tech I: Drones V, Drone Durability I, Shield Emission Systems III, Power Grid Management III, Science II, Repair Drone Operation I
    • Tech II: Drones V, Drone Durability I, Shield Emission Systems IV, Power Grid Management III, Science II, Repair Drone Operation V
  • Medium Shield Maintenance Bot (10 m3 mass & bandwidth)
    • Tech I: Drones V, Drone Durability I, Shield Emission Systems III, Power Grid Management III, Science II, Repair Drone Operation II
    • Tech II: Drones V, Drone Durability I, Shield Emission Systems IV, Power Grid Management III, Science II, Repair Drone Operation V
  • Heavy Shield Maintenance Bot (25 m3 mass & bandwidth)
    • Tech I: Drones V, Drone Durability I, Shield Emission Systems III, Power Grid Management III, Science II, Repair Drone Operation III
    • Tech II: Drones V, Drone Durability I, Shield Emission Systems IV, Power Grid Management III, Science II, Repair Drone Operation V
Armor Repair

These drones repair the armor of the target, and use the designs of the small, medium and heavy Gallente drones. They also come in Tech I and Tech II varieties - Tech II are about 20% more effective in repairing armor than the Tech I versions.

Skills required:

  • Light Armor Maintenance Bot (5 m3 mass & bandwidth)
    • Tech I: Drones V, Drone Durability I, Remote Armor Repair Systems III, Mechanics III, Repair Systems II, Repair Drone Operation I
    • Tech II: Drones V, Drone Durability I, Remote Armor Repair Systems IV, Mechanics III, Repair Systems II, Repair Drone Operation V
  • Medium Armor Maintenance Bot (10 m3 mass & bandwidth)
    • Tech I: Drones V, Drone Durability I, Remote Armor Repair Systems III, Mechanics III, Repair Systems II, Repair Drone Operation II
    • Tech II: Drones V, Drone Durability I, Remote Armor Repair Systems IV, Mechanics III, Repair Systems II, Repair Drone Operation V
  • Heavy Armor Maintenance Bot (25 m3 mass & bandwidth)
    • Tech I: Drones V, Drone Durability I, Remote Armor Repair Systems III, Mechanics III, Repair Systems II, Repair Drone Operation III
    • Tech II: Drones V, Drone Durability I, Remote Armor Repair Systems IV, Mechanics III, Repair Systems II, Repair Drone Operation V
Hull Repair

These drones repair the hull or structure of the target, and use the designs of the small, medium and heavy Gallente drones. They also come in Tech I and Tech II varieties - Tech II are about 20% more effective in repairing hull than the Tech I versions.

Skills required:

  • Light Hull Maintenance Bot (5 m3 mass & bandwidth)
    • Tech I: Drones V, Drone Durability I, Remote Hull Repair Systems III, Mechanics III, Repair Drone Operation I
    • Tech II: Drones V, Drone Durability I, Remote Hull Repair Systems IV, Mechanics III, Repair Drone Operation V
  • Medium Hull Maintenance Bot (10 m3 mass & bandwidth)
    • Tech I: Drones V, Drone Durability I, Remote Hull Repair Systems III, Mechanics III, Repair Drone Operation II
    • Tech II: Drones V, Drone Durability I, Remote Hull Repair Systems IV, Mechanics III, Repair Drone Operation V
  • Heavy Hull Maintenance Bot (25 m3 mass & bandwidth)
    • Tech I: Drones V, Drone Durability I, Remote Hull Repair Systems III, Mechanics III, Repair Drone Operation III
    • Tech II: Drones V, Drone Durability I, Remote Hull Repair Systems IV, Mechanics III, Repair Drone Operation V

Fighters and Fighter Bombers

For pilots with very advanced skills, there are two other types of drones: Fighters and Fighter Bombers.

Fighters are frigate-sized drones that do cruiser-level damage, and can only be fielded by carriers and supercarriers. They are capable of warping and as such they can pursue a target into warp. This means that the only escape from a fighter is to jump out of a system or to dock.

With the Scylla 1.0 update on 2014.03.24, Fighters are no longer able to be delegated to another fleet member. Fighter delegation allowed carriers to sit in a safe location while their fighters warped off to become the drones of another ship, effectively granting that other ship a substantial power increase with little to no risk to the carrier. Fighter delegation has been replaced with the same Assist and Defend commands that normal combat drones use.

There is one model of fighter for each race - pilots may field fighters of any race if they have the appropriate skills. Note that unlike regular drones, fighters deliver two types of damage, a primary type and secondary type, depending on their racial type:

Drone Name Race Base Damage

(T2/T1)

Optimal Falloff Tracking Speed

(rad/sec)

Maximum Velocity

(m/sec)

Orbit Velocity

(m/sec)

Primary Damage Secondary Damage
Templar Amarr 140/60 4500 2500 0.225 2125 250 EM Thermal
Dragonfly Caldari 148.75/63.75 5000 3500 0.19 2000 225 Kinetic Thermal
Firbolg Gallente 122.5/52.5 1500 3500 0.3 2250 280 Thermal Kinetic
Einherji Minmatar 87.5/37.5 1000 5000 0.37 2500 300 Explosive Kinetic

The skills required to field fighters, assuming that you can fly a carrier or supercarrier, include:

  • Drones V
  • Drone Interfacing V
  • Leadership V
  • Fighters I

Fighter-bombers are have one purpose: to destroy capital ships and structures. They can be based only in Supercarrier class ships, and they launch specialized torpedoes capable of inflicting immense damage against capital vessels and structures.

EVE University pilots will rarely see fighters and fighter-bombers outside of null-sec (0.0) or low security (0.1 through 0.4) space, where carriers and supercarriers are usually found. As a result, we shall not cover them in detail in this introductory-level class. Suffice it to say that if you do see fighters, your most prudent course of action is probably to run away - fast!

How to Use Advanced Drones Effectively

Most pilots never train the necessary skills to use advanced drones. On the rare occasion when they do, most pilots utilize them poorly, as just another combat drone added to the mix.

This trend works in your favor. If you can master and deploy advanced drones effectively, they can provide an element of surprise to your attack strategy and tactics, and can provide a significant competitive advantage.

The biggest threat to your drones is smartbomb-using battleships. If you see a ship using smartbombs, withdraw your surviving drones and pick a different target, or warp out. You can usually get a clue about whether a battleship is fitted for smartbombing by using the "Look At" option on your target - if you see that it does not have turrets fitted, chances are good that they are going to use smartbombs.

1-on-1 PvP with Advanced Drones

In a 1-on-1 PvP battle, advanced drone users have one major advantage over non-drone users: with multiple types of drones at your command, you have more options for confounding and frustrating your opponent.

Typically, a warp scrambler on your drone boat is a must for small PvP engagements. Multiple nos and neuts are also very useful for taking down your opponent's tank. A nossing Dominix with a Tech II armor tank and Tech II drones is one of the most fearsome opponents in EVE.

However, with advanced drones, even if you have only a moderately sized drone bay, you can deploy energy neutralizer drones. If you have a larger bay, consider adding a stasis webifier drone. These drones can do the jobs that your on-board modules would otherwise have to do, even if you are not piloting a true "drone boat". This frees up at least one high slot or one medium slot on your ship, so you can add another weapon for greater DPS, and either enhance your shield tank or improve your cap regeneration with mid-slot enhancements. Further, since the use of these advanced drones is so uncommon, most pilots realize too late how they are really being tackled or neutralized.

Use ECM drones in large numbers to increase your chance of getting a jam. They can come in very handy for breaking target locks, and escaping an adversary. Yes, you'll abandon your drones in that case, but that is a cheap price to pay for living to fight another day. Unlike the other three kinds of EWAR drones, ECM drones are unaffected by stacking penalties.

The chances of a full flight of five ECM drones jamming a target are related to the target's sensor strength, as follows:

5 x Light ECM drones (Hornet EC-300):

Enemy Sensor Strength Chance to Jam
25 18%
20 23%
15 29%
10 41%
5 67%


5 x Medium ECM drones (Vespa EC-600):

Enemy Sensor Strength Chance to Jam
25 27%
20 32%
15 41%
10 56%
5 83%

Remember, ECM drones do not suffer any stacking penalties for multiple jam attempts. All it takes is one ECM drone to jam your target to break their lock, and any tackling mods will be broken, so that you escape.

By the way, a drone bay full of ECM drones in a Gallente EWAR ship with bonuses for sensor dampeners, such as the Celestis, is a particularly nasty combination for 1-on-1 PvP. While your drones and sensor damps confound your enemy, you can fire away with impunity.

Fleet PvP with Advanced Drones

Employing drones in fleet engagements can be extremely powerful, if well coordinated. Certainly, you can field damage dealing drones to increase fleet firepower, but if your fleet is bristling with high DPS battleships already, consider mixing in some advanced drones to enhance your fleet's effectiveness.

In fleet engagements, you generally want to set your drones to Aggressive mode - you'll be busy enough with your own ship to worry about directing drones against specific targets.

Repair drones can be especially useful in supporting the tanks of your front-line damage dealers in fleet. Unlike "spider tanking" - using on-board remote repair modules to support fleetmates - using repair drones does not require close formations of ships, and they do not use capacitor energy. Repair drones are also more handy for use after a battle than on-board repair modules, as they can quickly move from ship to ship to service them.

A mass of EWAR drones can be a powerful "secret weapon" against enemy fleets. If your fleet is short of tacklers, webifying drones can do a lot to hold targets in place. They are also slow-moving, so you have to be close to your target to deploy them effectively. However, a mass of light or medium jamming, neuting or dampening drones are rarely seen or expected - if you have the skills to field them, they can do a lot to ruin your opponents' day. However, due to stacking penalties, they are not very effective compared to the use of modules.

If your fleet is deployed in a defensive gate camp, where you are stationed at your optimal distance from the gate, consider using the "assist" command to deploy your advanced drones - select a fleetmate that is closer to the gate and station your drones around that pilot - when they engage the enemy, so will your drones.

Drone-Carrying Ships

Main article: Drone Capable Ships

Some ships receive bonuses to various aspects of drones - these are called "drone boats". Generally, these bonuses will be either to the number of drones that you can carry, the range that your drones can operate, or to the damage and hitpoints of your drones. For example, the Ishtar, a Gallente Tech II HAC (based on the Vexor design), receives these drone bonuses: a 10% bonus to drone hitpoints and damage per Gallente Cruiser skill level, and a +5 km bonus to drone control range and +7.5% Sentry Drone optimal range and tracking speed per Heavy Assault Ship skill level.

Other ships also carry minor drone bonuses, most specifically the Tech II Logistics ships have repair amount bonuses to logistics drones of the type that the ship specializes in - for example the Gallente Oneiros (based on the Exequoror design) receives a 20% bonus to Armor Maintenance Bot transfer amount per Gallente Cruiser skill level.

Tech I drone-carrying vessels (sorted by drone bay size):

  • Gallente: Almost all Gallente combat ships carry at least one drone - the Atron frigate and Catalyst destroyer are exceptions with no drone bays. The Tristan, Algos, Vexor, Myrmidon and Dominix are truly drone-focused designs.
    • 5 m3: Incursus, Navitas,
    • 10 m3: Velator
    • 25 m3: Talos
    • 30 m3: Maulus
    • 40 m3: Imicus, Tristan
    • 50 m3: Celestis, Exequror, Thorax, Brutix
    • 60 m3: Algos
    • 75 m3: Megathron
    • 125 m3: Vexor
    • 175 m3: Hyperion
    • 200 m3: Myrmidon
    • 375 m3: Dominix
  • Amarr: Most Tech I Amarr ships got a significant increase in drone-carrying capacity in the Retribution update. The Arbitrator is definitely a drone-focused cruiser, on par with the Gallente Vexor.
    • 5 m3: Impairor
    • 10 m3: Tormentor
    • 20 m3: Augoror
    • 40 m3: Magnate, Omen
    • 45 m3: Crucifier
    • 75 m3: Harbinger, Abaddon, Apocalypse
    • 150 m3: Arbitrator
    • 225 m3: Prophecy
    • 375 m3: Armageddon
  • Caldari: Caldari utilize fewer drones than other races, but enough in the battlecruiser and battleship classes to warrant additional drone skill training.
    • 5 m3: Ibis, Bantam, Griffin
    • 10 m3: Caracal, Blackbird
    • 15 m3: Moa
    • 20 m3: Osprey
    • 25 m3: Drake, Ferox
    • 35 m3: Heron
    • 50 m3: Rokh
    • 75 m3: Raven, Scorpion
  • Minmatar: Being the most diverse of the racial ship design philosophies, some Minmatar ships utilize drones as an adjunct to their projectile weapons.
    • 5 m3: Reaper, Vigil, Burst
    • 10 m3: Breacher
    • 25 m3: Stabber
    • 30 m3: Rupture, Hurricane
    • 35 m3: Probe
    • 40 m3: Bellicose
    • 45 m3: Scythe
    • 50 m3: Cyclone
    • 75 m3: Tempest
    • 100 m3: Maelstrom
    • 125 m3: Typhoon

Excellent all-around guide to drone boats by UNI Alarien: http://forum.eveuniversity.org/viewtopic.php?f=166&t=57928&start=0

Modules and Rigs for Drones

Pilots can enhance the effectiveness of their drones with specialized modules and rigs. Note that there are no implants that directly improve drone capabilities, unlike other weaponry.

Drone-related Ship Modules

  • Drone Damage Amplifier - this low-slot module increases the damage your drones deal by 16% (T1) or 23% (T2).  It requires 1 MW of powergrid and 30tf of CPU.  It suffers from stacking penalties, like all low-slot damage modules (e.g. gyrostabilizer, heat sink, ballistic control system).  It's a great module if you are flying a drone-specific ship, such as the Dominix, Myrmidon or Ishtar.
  • Drone Navigation Computer - This medium-slot module adds to the MWD speed of your drones. It needs 1MW of powergrid, and 30tf of CPU (the tech 2 variant needs 35tf). The tech 1 version requires Drone Navigation III, and the tech 2 variant requires Drone Navigation V. The Drone Navigation Computer module is seldom fitted, but it can be a fantastic addition, especially to advanced drone boats such as the Ishtar, for use with heavy drones. This module can make heavy attack drones nearly as fast as medium drones.
  • Omnidirectional Tracking Link - This medium-slot module adds +5% to the optimal range and 10% to the falloff range and tracking speed of your drones. This often makes little difference to standard combat drones which have small optimal ranges but can make a big difference to the sniping abilities of a sentry. Requirements: powergrid: 1MW, CPU: 35tf. Skills required: Drone Sharpshooting I, Drones V - If you are outfitting a drone boat and intend to make sentry drones a principal weapon, one or more Omnidirectional Tracking Links can give you the range you need to be effective. They can be fitted with scripts to increase one of their boosts at the cost of the other.
  • Omnidirectional Tracking Enhancer - A low-slot variant of the Tracking Link. Gives a slightly better boost to optimal and falloff ranges, but a slightly worse boost to tracking. Unlike its counterpart, it cannot use scripts. Its main selling point is the vastly lower CPU requirement (the tech 2 OTE requires 15tf, less than half of a tech 1 OTL!), making it very convenient on tight fits.
  • Drone Link Augmentor - This high-slot module comes in three variants: the standard Drone Link Augmentor I (Requirements: powergrid: 1MW, CPU: 50tf), the tech II version (Requirements: powergrid: 1MW, CPU 55tf) and a named variant, Black Eagle Drone Link Augmentor (Requirements: powergrid: 1MW, CPU: 45tf) - they add 20km, 24km and 26km to drone control range respectively. The tech I version requires Drone Avionics III, while the Black Eagle version requires Drone Avionics IV, and the tech II version requires Drone Avionics V. The Black Eagle variant is an award earned at the end of the Gallente epic arc. Of all the drone-enhancing modules, by far the most versatile is the Drone Link Augmentor. They do take up a high slot, however, so you lose one significant weapon for each one you fit.
  • Drone Control Unit - This high-slot module allows the pilot to field one more drone in space. However, this module requires the Advanced Drone Interfacing skill to use, allowing the pilot to install one control unit per level of the skill. The fitting requirements for this module are massive, needing 75,000MW of powergrid and 7,500tf of CPU. This module was designed to fit specifically on Carriers and Supercarriers. Skills required: Advanced Drone Interfacing I, Drone Interfacing V, Drones V.

Drone-related Rigs

There are several ship modifications available to help enhance the capabilities of your drones. They come in small, medium and large rig slots, and in Tech I and Tech II, varieties. Most of these enhancements will be of interest only to dedicated "drone boat" pilots. The Tech I versions all require training in the Drones Rigging I, Jury Rigging III, and Mechanic III.

  • Drone Control Range Augmentor - Increases a ship's drone control range (+15Km) at the expense of the ship's CPU capacity (-10%)
  • Drone Durability Enhancer - Increases a ship's drone shield, armor and structure hit points (+20%) at the expense of a ship's CPU capacity (-10%)
  • Drone Mining Augmentor - Increases a ship's mining drone yield (+10%) at the expense of the ship's CPU capacity (-10%)
  • Drone Repair Augmentor - Increases a ship's drone repair amount (+10%) at the expense of the ship's CPU capacity (-10%)
  • Drone Scope Chip - Increases a ship's drone optimal range (+15%) at the expense of the ship's CPU capacity (-10%)
  • Drone Speed Augmentor - Increases a ship's drone max velocity (+10%) at the expense of the ship's CPU capacity (-10%)
  • Sentry Damage Augmentor - Increases a ship's sentry drone damage (+10%) at the expense of the ship's CPU capacity (-10%)
  • Stasis Drone Augmentor - Increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity (-10%)

Class Wrap-up

  • Thanks for attending this class!
    • Would appreciate any feedback from people on how to improve the class
  • Questions ?
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