EVE Lore - The Pirate Factions

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This is a deprecated class syllabus, intended as historical record for the teaching department.

Creating syllabi is no longer our process for new classes, and no classes in the syllabus library are considered current. They are here for historical purposes only, as well as an optional starting point for designing new classes. Please do not assume any of the classes you find here have slides, or have even been taught for many years. If you do use information in a syllabus, ensure that you have brought it up to date with contemporary EVE.

Class Information

This is an EVE Lore class in which the teacher reads a selection of themed EVE Chronicles.

This class deals with the introduction of the six main NPC Pirate Factions: Guristas, Angel Cartel, Blood Raiders, Sansha's Nation, Serpentis, and Rogue Drones.

Illustration link for class description on the Eve University forum: fandrabbit.jpg

Notes for The Teacher

For the teacher's convenience the relevant chronicles are reproduced below. Should attendees wish to follow along or read later, the original chronicles should be linked.

Class Contents

Guristas (Fatal and The Rabbit)

Jirai Laitanen and Korako Kosakami, today better known by the nicknames they gave themselves: Fatal and the Rabbit, began their careers as promising space ship captains in the 37th (Octopus) Squadron of the Caldari Navy. Laitanen was a shrewd and gifted captain, with a glib tongue and charismatic smile. Many expected him to reach a position of authority in the end. But he was also vain and greedy; traits that led to his eventual desertion. Kosakami was much more introvert than his friend Laitanen, but he had a brilliant mind and was a technical wizard.

When, in the space of one week, Laitanen was passed over for promotion and Kosakami was blamed for a lethal crash landing, the two friends decided to desert. They stole a couple of Condor-class frigates, the same they still use today, and set off to a pirate-infested sector between Caldari and Gallente space. This took place in YC 86.

It didn’t take long for them to establish themselves among the criminal society and few months after their arrival they’d set up their own criminal organization, called the Guristas, which is an amalgamation of two Caldari words meaning ‘naughty people’ and is also a slang term for ‘gang’.

The Guristas are famous for their raids into civilized territory, something that very few pirate clans are willing or able to do. The mission of these raids is most often simply to steal cargo or passengers (for ransom) from freighters, but on numerous occasions their main intention seems to be to sabotage empire installations (mining facilities, sentry guns, and the like). This has led to speculations that some unscrupulous empire companies or even governments are hiring the Guristas to take out property of the competition.

But by far the most celebrated of the Gurista raids was when they kidnapped the Gallentean ambassador to the Caldari State and received an enormous ransom from his family. The kidnapping itself was a brilliant feat and clearly demonstrated that Fatal and the Rabbit were far from being the stereotypical brainless brats that most people regarded pirates to be.

Ambassador Luecin Rileau, son of the diamond-king Darouen Rileau, had only one noticeable vice, and that was gambling. His gambling fascination was probably the main reason why he had sought to become the Gallentean ambassador to the Caldari State, a notoriously tricky position. Ambassador Rileau frequented the Grand Tiegjon Casino in the Echelon Entertainment Studio station in the Caldari system of Vellaine. It was there that Fatal and the Rabbit struck.

The two of them docked at the station under in disguise. The Rabbit (Kosakami) stayed behind in the ship while Fatal (Laitanen) entered the casino. Fatal involved himself in a game of Pettokori, a popular electro-board gambling game, which Rileau was participating in. In the course of the game, Fatal deliberately lost money to the ambassador and finally, when he’d run out of money, Fatal offered his ship to the ambassador. The ambassador accepted and proceeded to win the game. Fatal offered to show the ambassador his newly won ship and Rileau, accompanied by several bulky bodyguards, accepted.

But while the game was underway the Rabbit had been busy. He rigged the boarding ramp to the ship with tanks filled with sleeping gas. Needless to say, when the ambassador and his bodyguards entered the boarding ramp, they were promptly put to sleep. Ambassador Rileau was then carried into the ship and Fatal and the Rabbit innocently left the station. It was only when another ship docked in the same berth an hour later and discovered the boarding ramp full of snoring bodyguards that the alarm was raised, but by then the kidnappers were long gone.

The Gallente Federation was unable to apprehend the culprits and in the end the ambassador’s family paid a huge ransom in uncut diamonds to the Guristas. All this drama received a great deal of media attention and even if Fatal and the Rabbit relished the attention for a time, in the end it only hampered them. Being the most notorious criminal in the world of EVE has a downside, mainly that travelling around is not as easy as it used to be. This has forced the Guristas to lay low for the past few months.

Angel Cartel (Heaven)

The Heaven constellation is a group of seven systems on the fringes of known space. In the middle of the constellation lies the Utopia system, where the headquarters of the Angel pirate clan are located.

The Angels are today one of the oldest and most powerful of the criminal organization found in the world of EVE. They established themselves in Utopia system a century ago and soon had the whole Heaven constellation under their control. At first they mainly acted as ‘muscle-for-hire’ for other criminal factions, but soon they started expanding their activities. They slowly but steadily increased their influence in the underworld and today DED consider them the most dangerous criminal faction around. The Angels’ area of operation is much larger than that of most other crime syndicates. Due to this, the Cartel is divided into many smaller operational groups, each of which is prefixed with a specific name hinting at their role (Guardian Angels, Dark Angels).

But many believe that there is another reason behind the power of the Angels. The Heaven constellation is the former habitat of the Jovians. The ancestors of the Jovians settled in Utopia while the EVE gate was still open. The Heaven constellation was the home of the First and Second Jovian Empires, both larger and grander than their current Third Empire.

The Third Empire was founded half a millennium ago amidst the devastation of the Jovian Disease, which threatened to disintegrate Jovian society. In a desperate attempt to escape the wrath of the mysterious epidemic, the Jovians decided to relocate to another part of the world. Three huge vessels were built, termed Motherships; they were the first Titan-class ships ever built. The majority of the Jovian population relocated in the Motherships. Those showing any sign of the Disease were left behind to die.

Some couple of centuries later, when space travelling had become a common thing, the constellation was entered by migrating scavenger groups. Many of those groups set themselves up within the constellation and eventually they evolved into criminal organizations. The strongest of those was the Angel cartel. They took over the abandoned but still intact Jovian space stations scattered around the constellation and rumours abound that some hidden secrets the Angels unlocked in these old stations is the real reason for the Angels’ rise to power.

The Blood Raiders

‘Every seat in the passenger cabin was occupied, the occupants sitting so peacefully one could believe they were napping, if it weren’t for the fact that each and every one had been completely drained of their blood. The same fate had befallen the rest of the crew, even the captain in his capsule was now only a dry husk…’ News like this can now be heard almost every week from some remote region near or within Amarr space. The perpetuators are commonly called the Blood Raiders, aptly named for their habit of draining their victims of blood and taking it with them.

The Blood Raiders are part of an ancient cultist faction called Sani Sabik, meaning Bloodfriends. The cult first appeared thousands of years ago on Amarr Prime, long before space travel came into being. The cult was based on schismatic sect of the Amarr state religion, which advocated that some people were born for greatness and other people only lived to feed and breed these geniuses. To this the cult added the obsession of the Amarr elite - the Holders - about eternal life so the result was a cult so pervasive and destructive that the Amarr authorities immediately stamped down on it. But the cult lived on in the shadows, every so often mutating itself anew. At one time in their history they started using blood in their gruesome rituals, until then they’d had only used blood in the initiation ritual, but now it became the focal point of their supposed search for eternal youth.

Today the cult exists in numerous more or less independent sects throughout the Amarr Empire, and some have even moved their business to other empires or neutral space. Each of the different sects of the Sani Sabik cult vary in their rituals and doctrine, some are inoffensive and almost inactive while a few have taken ‘blooding’ - as they call the draining of blood from a body - to new heights. There are stories of ‘blood farms’, where people are kept against their will and blooded regularly; other stories tell of sects that engage in necrophilic and even cannibalistic activities. As little is known of the inner works of most of the sects it is difficult to say whether these stories are true or just urban legends.

The most notorious of the sects is the one under the leadership of Omir Sarikusa, an Amarrian with some Caldari ancestry. Before Omir took over, the sect was already infamous for killing children as they were considered to have ‘purer’ blood. Omir has abandoned that practice, but instead his sect has started targeting cloned people, as they believe blood from clones is better suited for their freakish blood rituals. In their search for cloned people, Omir’s sect has taken to space and in few short years their frequent attacks on passenger ships and other space vessels have made them feared throughout Amarr space and far beyond.


Sansha’s Nation

Anyone who travels for a while around the world of EVE will sooner rather than later run into strange-looking ships that more likely than not will prove hostile. These ships with their aggressive spikes and multi-toned metal shine are the not-so-old relics of a mad scheme hatched to conquer the world. Today, this once glorious fleet is left to guard the ruins of a dynamic empire, the marvel of the world a century ago. Hailed as the perfect Utopian state it wasn’t until the gruesome tales of its ethical transgressions surfaced that it was brought down through a joint effort by all the major empires.

It is the norm whenever breakthroughs occur in the technological or geographical knowledge that some people manage through luck or foresight to make a fortune on the new knowledge. This is exactly what happened in the heady days of space exploration and colonization in the first few decades after first contact, when anyone with the means and the motives could set himself up as a space baron in a pocket of space somewhere outside empire territory.

One of these early tycoons was Sansha Kuvakei, a wealthy industrial mogul of Caldari origin. His family had made its fortune in armament manufacturing during the war with the Gallente Federation. Sansha soon showed himself to be an eccentric megalomaniac that dreamt of world conquest, no less. He saw the free-for-all colonizing of space that the empires advocated at the time as an ideal vehicle for his schemes and set out to carve himself a sizeable chunk of the systems available to the public. Sansha saw himself as a visionary for the new order soon to come and he attracted thousands of followers, attracted by his charm and promises for a better future for everyone. Soon Sansha had built himself a sizeable domain extending over several systems, with smaller pockets scattered around the known world. This foundation allowed Sansha to start his own armaments program, independent of all the other empires. For this he used the extensive knowledge his family had garnered throughout the years.

For years Sansha’s build-up program continued, gaining ever more momentum as his fame and fortune increased. Being on the forefront of space mining and trading his realm prospered and soon people were talking about Sansha’s Nation (as it was most commonly known as) as the new major player in galactic politics. Sansha used these resources ingeniously to create an image of himself as a new messiah and his domain as the Promised Land. But when Sansha himself started believing the hype heaped on him his already fragile mind conjured ever-stranger notions and plans.

One of these projects was to develop a method to amalgamate the recently introduced Jovian capsule technology with existing brain implants, most of them illegal, to create men with the thoroughness of a computer and the ingenuity of humans. People that would be completely loyal and dedicated, yet creative enough to handle complex and delicate situations. These inhuman researches naturally required test subjects, Sansha acquired these from the Amarr Empire in the form of Minmatar slaves. The Amarrians were eager to learn of any new techniques to be used to control their large slave population and gave Sansha whatever support he required. There has always been strong suspicion that Sansha received substantial support from others too, but if and who these shadowy allies were has never become public knowledge.

Sansha’s dream was that these zombie-like creatures could be used as soldiers and guards, thus freeing humans to pursue more peaceful and productive lifestyles. He also experimented with ship crews and captains, as he regarded space ships to be both boring and dangerous, and thus ideally suited for his creatures. Soon, all armed forces and space ship personnel employed by Sansha’s Nation had been replaced by an easily controlled armada of True Slaves, as those that had been implanted with Sansha’s technology became known as. In his warped mind Sansha believed his acts to be of the good for mankind.

It was only a matter of time before the truth of this new technology was revealed to the public. The reactions were immediate and intense. One by one the empires condemned Sansha, the Amarr Empire among them, as they didn’t want to be ostracized by the other empires. But Sansha refused to see the error of his ways, declaring that the other empires were too narrow-minded and primitive to fathom what a great genius he was. Sansha continued to put his mind-curbing devices into people unabated and even started some even more outrageous projects in the same vein. In the end, the other empires, with the Gallente Federation at the forefront, decided not to stand idly by any longer and attacked Sansha’s Nation.

Since the revelation of Sansha’s twisted experiments came out into the open, the Nation had lost most of its inhabitants. Only the fanatics and the True Slaves remained. They managed to hold out for some months, but in the end Sansha’s little empire crumbled. His forces were scattered to the wind and all his factories and space installations destroyed. Sansha himself was killed during the final assault on his stronghold. But even if the majority of his fleet had been defeated, many of them managed to slip away during the chaos and hide. These are the ships that still today attack unwary travelers in the vicinity of the old realm of Sansha’s Nation. Steered by True Slaves they have never given up the fight that Sansha sent them out for, a disturbing tribute to their late master.

After Sansha was defeated the empires debated what to do with the systems he controlled. Finally, they were distributed between the empires, but it’s attesting to the lasting effects of Sansha that almost none of them have been settled in the decades since his collapse.

As a final note, there are those that claim that Sansha is still alive and well. These conspiracy theorists say that before he died Sansha hid a number of clones of himself in secret locations the empires never discovered, and after he was killed he was resurrected in one of them. The same rumours also state that Sansha is still up to his old tricks creating True Slaves and building ships, hidden amongst the rubble in some remote corner of his old domain. They argue that the number of True Slave ships destroyed in recent years is far greater than the number of ships that remained at the time Sansha’s empire collapsed. As with most good conspiracy theories, it is hard to prove or disprove any of these claims.

Serpentis (The Sarpati Family)

Once upon a time every nation had high hopes regarding the future of the neural boosters. Many believed they were the next natural step for humankind in improving itself. Each of the empires started their own booster research, dreaming of creating a wonder brew that would propel their subjects to greatness. These dreams came crashing down one day when it was discovered that neural boosters had some very unfortunate side-effects that turned them in a heartbeat into public health hazards.

One of the less well-known booster research firms was that owned and run by Igil Sarpati, a competent Gallente scientist. Sarpati’s firm, simply named Sarpatis, was contracted by the Gallente Federation to lead booster research. When the Federation banned boosters following the discovery of the fatal side-effects the rug was pulled from beneath the company’s feet and it quickly went under, sharing the fate of almost all other companies that built their operation on boosters. A few years after the company closure Igil Sarpati died. The Sarpati family passed into obscurity, seemingly destined to go down in history, alongside thousands of others, as failures.

Igil's adopted child, a Caldari named Virge Salvador Sarpati, became the head of the family after his father's death. He grew up in the shadow of his father's failure and this experience marked him for life. In time he founded his own company and called it Serpentis, an older form of the family name and a tribute to his late fathers' company. The only assets of Sarpati junior were the old booster formulas of his father, but as boosters were banned the formulas were worthless. So instead of going into the pharmaceutical business like his father V. Salvador Sarpati (as he likes to be called) instead focused on hi-tech R&D. Slowly, but surely, the company gained strength. Although it began nominally as a Gallente-based company it had from early on a very cosmopolitan character, considering itself unattached to any government. Due to his past experience Salvador became increasingly antagonistic to the Gallente, to the point where he only allowed Caldari corporations and Caldari officials access to the higher echelons of his organization.

Three decades ago Sarpati bought a system in the Phoenix constellation and named it Serpentis. He built himself a magnificent space station orbiting Serpentis Prime and runs his company from there. As his power and wealth grew he has expanded the territory he owns and now runs a dozen space installations around the world of EVE. Although all the Serpentis stations are officially termed research stations they have in time grown into notorious pirate havens. Sarpati himself encouraged such development, hinting at a more sinister long-term strategy than offered by his innocent-looking company. Indeed, it has been rumoured that once Sarpati had set himself up he dusted off his father’s old formulas and turned his research facilities on them.

Opening one’s stations to pirates and outlaws can easily become a double-edged sword, but Sarpati was smart enough to get himself a protector. He made a deal with the Angel cartel that it would provide protection for all Serpentis stations. In return the Angels would get a cut of all trade on these stations and access to any research breakthroughs the Serpentis Corporation makes. This deal has been so lucrative for both parties that the Angels have devoted their entire Guardian Angels division to protecting Serpentis space and the Sarpati family lives in unprecedented luxury. The DED is not wholly unaware of the situation and has made numerous attempts to close some of Sarpati’s establishments, but to no avail.

V. Salvador Sarpati has gathered a small retinue to dwell at his side in the Serpentis system. There they spend their days in idle games and frolics without a worry in the world. Sarpati himself is an active participant, although his boundless energy and ambition allows him to break out of it every once in a while to take care of his small empire. The more frivolous of Sarpati's retinue live with him, while the more headstrong are scattered around the other Serpentis stations running things. Only one member of Sarpati's adopted family, his sister Santimona, has rejected both the indolent life at Serpentis Prime as well as Sarpati's close links to the underworld. She is now a member of the Sisters of EVE order and mocks her brother and his lifestyle at every opportunity, calling him King Serpent and Serpentis Prime his royal court.

Rogue Drones

The huge asteroid tumbled majestically through the void, dwarfing his asteroid brethren close by, some of which themselves measured hundreds of meters in diameter. Gabri Cichan had been working his way towards the behemoth for the better part of an hour now. He had even given the huge asteroid a girl’s name, as was his want with asteroids he hoped would make his dreams come true and fill his pockets with cash - this one he called Theriese. His cargo hold was half-full of minerals by now, Cichan hoped to fill it completely by mining Theriese, preferably with some rarities. Approaching it was not easy - lesser asteroids seemed to swarm around it in great clusters, making it tricky to navigate through the maze of rock. Cichan kept his mining drones occupied on nearby asteroids while manoeuvring closer to the big one. As soon as he was in range he sent some of them up ahead to start digging into Theriese. Getting closer Cichan noticed other drones mingling with his own. Thinking another miner was in the vicinity he started scanning his radar, but detected no ships - just those few extra drones and the asteroids rolling around his ship. Continuing his approach unabated Cichan squeezed between a couple of asteroids that formed a sort of a gateway to his objective. Finally entering the empty space around Theriese, Cichan was quickly unnerved by the sight that greeted him in the asylum beneath Theriese’s shadow.

Clinging to the inner sides of the two gateway asteroids were sprawling rogue drone lairs - hundred of meters of dark metallic and menacing abode buried deep into the rock and housing hundreds of wild drones. Cichan had heard of these monstrosities, but never one so big as the one he was viewing now. The lair was not only cleverly hidden in every direction from prying eyes - it was also superbly located close to the mammoth asteroid that was sure to attract miners from miles away. As a prove to that point Cichan noticed the remains of several ships perched by the drone lairs, being systematically taken apart by worker drones and incorporated into the ever-expanding drone complex. Fast approaching combat drones made Cichan fear his ship would share the same fate all-too-soon.

In a desperate attempt to escape the attacking drones Cichan slammed his ship into evasive manoeuvres while trying to kick-start the warp drive at the same time. His only chance was to outmanoeuvre the drones long enough until his warp drive would activate.

The bulky combat drones were sluggish in their pursuit of the fleeing vessel, but more nimble assault drones surged ahead and quickly caught up. The assault drones were equipped with energy leech equipment and once in range they set out to disrupt the energy flow in Cichan’s ship. The ship’s power core could have coped with two or three of these little buggers, but the ship was soon swamped by them and the power supply drained rapidly. By the time the warp drive was online it was too late - Cichan no longer had the energy available to activate it. Then the combat drones arrived.

When Cichan was some minutes later being whisked away in his capsule he thought himself lucky to escape alive. His ship and everything in it was lost - it was now serving as fodder for the growing drone lairs of Theriese. Well, he thought, at least he had an interesting story to tell his friends.

Rogue drones and wild drones are the terms used over advanced drones that mutated out of control. A few years ago some ingenious Gallentean inventor had the idea of creating super-advanced drones that could think and act on their own - in essence acting in every sense like a regular space ship except being unmanned and computer controlled. First prototypes were encouraging, but then disaster struck. The drones became unruly, then unmanageable. Some of these were huge - the largest drones ever constructed, these drones were even equipped with warp drives and equipped with the latest advancements in artificial intelligence. These mother drones, as they were called, along with several lesser drones soon managed to spread out, not only within the same system as the research facility that birthed them, but also to other systems. Only later men discovered exactly how - the drones attacked and took over space ships, then used them to jump to other systems, the drones themselves safely hidden within the ship. Needless to say the super-drone research was soon abandoned by the Gallenteans.

The rogue drones soon started behaving very much like other living beings. They constructed a home for themselves, usually deep in some remote asteroid field, and began plans for reproduction. This involved both the mining of asteroids and attacks on unsuspecting mining vessels - all with the intent of gathering the materials needed to expand their homes and to build their own drones. As the months passed drone lairs popped up in dozen different places and today they can be found in almost every corner of the world, harassing and killing space farers of every sort. As each drone lair is started by a separate mother drone they often evolve in quite different ways. Each new generation of rogue drones shows some new mutations, creating a huge diversity in the shape, size and power for rogue drones.

Recently a new type of drone lair has appeared, commonly called a hulk lair. It seems that when rogue drones manage to capture suitably large vessels, like freighters or carriers, they don’t dismantle the ship completely, but instead start to incorporate their lair into the ship’s hull. Eventually these hulks break free from the drone lair that captured them and start drifting out of the asteroid field under their own accord, still inhabited by drones. Hulks like these have often been found drifting in deep space.

In areas where rogue drones are numerous and seen as deterrents to normal mining and trade operations, the local authorities have taken it upon themselves to employ armed forces to destroy rogue drone lairs, or at least keep them from spreading too heavily. Discussions have been held between the empires and within CONCORD about a possible joint effort to rid the world of rogue drones, but these discussions have not let to any concrete deals being made. Thus, it is still up to the local authorities of any given place to deal with the drones as best they can.