Electronic Warfare 101

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This is a depcrecated class syllabus, intended as historical record for the teaching department.

Creating syllabi is no longer our process for new classes, and no classes in the syllabus library are considered current. They are here for historical purposes only, as well as an optional starting point for designing new classes. Please do not assume any of the classes you find here have slides, or have even been taught for many years. If you do use information in a syllabus, ensure that you have brought it up to date with contemporary EVE.

Contents

Class Information

General Information

EWAR.jpeg

This class covers the essential elements of Electronic Warfare, and is designed as an introduction for new pilots.

  • Duration: 60 minutes [and an additional 30 minutes for the optional practical exercise]
  • Location: Docked up safely in a station

Class contents:

  • High level class topics
  • Key sections of content
  • Outlined in sequence
  • Q&A

[* Practical exercise]

Student requirements:

  • Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up: Mumble
  • Access to the Class.E-UNI in-game chat channel

[* A suitable ship, either a frigate or cruiser and fitted for EWAR, for the optional practical exercise]

Additional information: This class is primarily lecture delivered in the Class.E-UNI channel in Mumble, followed by Q&A. [An optional practical exercise follows.]

Notes for the Teacher

Required materials:

  • Class.E-UNI chat channel, to receive questions and post relevant links
  • Also related: EWar 101 Guide
  • Describe any ships, fittings, modules, or tools required to have on hand, if needed

Any particular notes or tips about how to deliver the class go here.

Class Contents

Introduction

Welcome to this class on Electronic Warfare, otherwise known as E-WAR!


This course is designed primarily for new pilots who want to understand how to use electronic warfare effectively.

Over the 60 minutes or so, we shall cover all the essential elements of each type of electronic warfare, and how to use them correctly.

(Instructor should then introduce himself or herself - covering relevant experience level and background.)

We have a few ground rules for this class:

  • Please make sure your Mumble settings are configured for "Push to Talk" if you have not already done so.
  • Please post any useful links in the Class.E-UNI chat
  • Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open Mumble for any further questions or general discussion.]
  • You should be [docked up safely in a station, or located....]

Everyone ready? OK, then - let's begin....

Overview

  • We will cover the four types of electronic warfare:
    • Tracking Disruption (Amarr)
    • Remote Sensor Dampening (Gallente)
    • Target Painting (Minmatar)
    • Electronic Counter Measures (Caldari)

Tracking Disruption (Amarr)

  • What is tracking?
  • Scripts - focus on where you want to be
    • If you want to orbit close, disrupt tracking
    • If you want to orbit far, disrupt range
  • Racial/ship bonuses - frigate and cruiser
  • PvP scenarios
    • Useful for frigates to help fly “inside guns”
    • Not useful enough against some ships which have great tracking
    • No effect against missiles

Remote Sensor Dampening (Gallente)

  • What are ships sensors?
    • Sensor resolution, not sensor strength
    • Sensor dampening affects ships, not weapons
    • How to tell when it’s active?
  • Scripts - focus on exploiting weaknesses
    • If they are small, exploit range
    • If they are large, exploit resolution
  • Racial/ship bonuses - frigate and cruiser
  • PvP scenarios
    • useful for stealth-bombers to use to slow targeting time or reduce range of enemy
    • occasionally useful against snipers to reduce their range
    • occasionally useful against large ships when paired with ECM
    • occasionally useful against enemy logistics ships who are repping near max range

Target Painting (Minmatar)

  • Only offensive ewar
  • What is ship signature size?
  • Target painting affects ships, not weapons
  • How to tell when it’s active?
  • Racial/ship bonuses - frigate and cruiser
  • PvP scenarios
    • useful for stealth-bombers in launching large missiles at small targets
    • occasionally useful to help big ships target small ships
  • PvE scenarios
    • useful for fighting frigates in a battleship, e.g. missions or wormholes

Electronic Counter Measures (Caldari)

  • The most useful, yet most complicated ewar
  • ECM affects ships, not weapons
  • ECM modules work differently
    • Wide variety of modules, including racial modules, bursts, and distortion amplifiers
    • Chance based
  • Racial jamming
  • How to tell when it’s active?
  • Racial/ship bonuses - frigate and cruiser
  • PvP scenarios:
    • useful to disable a potentially dangerous ship while other ships go in for the kill
    • most useful of all ewar due to ability to completely remove enemy from battle
    • not useful against smart-bombing battleships

Summary So Far - Q&A

  • Similarities and differences between the four types
    • Aggressive/Defensive
    • Scripted/Unscripted
    • Flavoured/Unflavoured
    • Racial/Nonracial

Further Details

Final Comments

  • Three Partying Rules of Ewar
    • Arrive fashionably late
    • Hang back from the main crowd
    • Bail when it’s no longer fun

Class Wrap-up

  • Thanks for attending this class!
    • I would appreciate any feedback from people on how to improve the class
  • Questions ?

[Practical Component]

  • Hop in a blackbird, take everyone outside, and jam them
  • Demonstrate great range
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