For the Greater Good
name=For the Greater Good, Level 1
|Faction||Minmatar, Amarr, Concord|
|Best damage to deal||Kin Th EM Th Ex Kin|
|Damage to resist||Omni EM Th Ex Kin|
Mission 1- Courier
Mission 2- Kill
Minmatar Relief Convoy (Two Cruisers + 3-4 Frigate Guards)
If declined then:...
Mission 2- Courier
Move 1 Gallente reporter (2.0m3) from one station to another.
Mission 3- Courier
(Not 100% sure) Move 0.2m3 of Food toxin from one station to another.
Mission 4- Kill
2x Amarr Frigate, CONCORD frigate
Mission 5- Kill
-Destroy the 'Astroid colony' in the last room and bring back the survivors [7 units of freed slaves (42m3)]
(Acceleration Gate only accessible by cruiser/destroyer/frigate) 1st room - 4 rats 2nd room - 8-10 rats
Of special note is there there's absolutely no standing loss towards Minmatar, Concord or Amarr incurred during all of this, as far as I could tell from my standings transactions logs. Amarr ships drop tags, as do CONCORD and Minmatar. Also likely the only time you can kill CONCORD and not get fragged by the NPCs.
|Mission reports - COSMOS - Epic arcs - Faction warfare missions|
|Blitzing - Loyalty Points|
|General PvE info|
|Factions - NPC damage types - NPC naming conventions - Fitting ships|