Introduction to EVE University
|This is a depcrecated class syllabus, intended as historical record for the teaching department.
Creating syllabi is no longer our process for new classes, and no classes in the syllabus library are considered current. They are here for historical purposes only, as well as an optional starting point for designing new classes. Please do not assume any of the classes you find here have slides, or have even been taught for many years. If you do use information in a syllabus, ensure that you have brought it up to date with contemporary EVE.
This is a syllabus for the "Introduction to EVE University" class, taught periodically for new members to the UNI.
This section contains the standard information of this class pertaining to scheduling and class contents. The General Information should be sufficient to create a proper class topic for scheduling on the EVE University forum. Additional information relevant to the teacher is listed under Notes for the Teacher.
Text for an advertisement for this class on the EVE University forum:
[size=150][color=#FFFF00][b]Introduction to EVE University[/b][/color][/size] [img]https://wiki.eveuniversity.org/images/1/1f/Orientation1.jpg[/img] This class is a general orientation for new (or relatively new) members, and anyone else that isn't sure they know exactly what they can do in EVE University. It should last around 90 minutes, depending on how many questions are asked. [color=#FFFF00]Topics covered:[/color][list] [*] How EVE University is set up - Departments and Management [*] Communications in EVE University - Forum/Calendar/Mumble/Wiki [*] EVE University Services and how to make use of them [*] Participating in EVE University fleets and events [*] Campuses [*] Wartime in EVE University [*] Titles and Progression [*] Q&A - bring your questions about EVE University and how to get the most from your experience here [/list] [color=#FFFF00]Student requirements:[/color][list] [*] Connection to the Public Mumble Server - please have your Mumble access sorted out well in advance of the class! Use this guide to set up Mumble: https://wiki.eveuniversity.org/Mumble [*] Joining the Lecture.E-UNI in-game chat channel [/list] [color=#FFFF00]Questions?[/color] Post here in this thread.
Notes for the Teacher
- Lecture.E-UNI chat channel, to receive questions and post relevant links from this syllabus.
- A slideshow presentation to accompany this class can be found on the EVE University slideshow viewer: http://slides.eveuniversity.org/list.html
(Slides 1 and 2)
Welcome! (Instructor should then introduce himself or herself - covering relevant experience level and background.)
- This class is designed primarily for new members of EVE University
- Also of benefit for those who have been around a while but aren't sure that they know all that they should about EVE University
- Non-members are welcome to attend
Some basic information for this class:
- You should be docked up safely or otherwise non-distracted
- Please configure your Mumble settings for "Push to Talk" if you have not already done so.
- Feel free to type any questions in the Lecture.E-UNI chat channel as we proceed
How EVE University works
The CEO of EVE University is Azmodeus Valar, who is the person primarily responsible for the running of EVE University. While the running of individual departments is delegated to the Directors and Managers, the CEO retains overall control and makes the final decisions on policy matters affecting EVE University.
The CEO is supported by a Director of Operations, whose role is to assist the CEO and draw matters to the CEO's attention. The Director of Operations oversees day to day operations of EVE University. They work to ensure the CEO's vision is maintained, and make normal operational decisions.
The CEO is also supported by a Managing Director, The Managing Director is a role outside of the current department hierarchy and oversees the following areas; he will Host Q&As and Management meetings when CEO is not present, Monitor Management/access lists to insure it is up to date (forums and ingame), Alert CEO to issues that need to be addressed and additional tasks delegated by the CEO
Independent from the department hierarchy are the Student Advocates who act as a mediators for any disputes between members and also act as the voice of the members, bringing any general concerns to the attention of management.
Thereafter EVE University is split into five main Directorates, each of which is formed up of several departments and headed by a Director. These are:
- Education, who have a vital role in EVE University, that of educating our members. This Directorate is headed up by the Director of Education and is comprised of:
- Teaching Department (run by the Teaching Manager) which oversees the recruitment and development of EVE University teachers and guest lecturers, and deals with the administration of classes and other teaching resources.
- Events Department (run by the Events Manager) which oversees the running and promotion of events within EVE University, including providing assistance for those who would like to run their own events.
- Human Resources, who are responsible for the recruitment and development of EVE University members. This Directorate is headed up by the Director of Human Resources and is comprised of:
- Personnel Department (run by the Personnel Manager) which oversees recruitment of new members to EVE University, including reviewing applications, carrying out interviews and ensuring new members get a good start.
- Orientation Department (run by the Orientation Manager) which oversees orientation of new members to EVE University, to ensure they are settling in and provide them with relevant information and guidance.
- Mentor Department (run by the Mentor Manager) which oversees recruitment of new mentors, pairing of mentors with mentees and general administration of the Mentor Program
- Titles Department (run by the Titles Manager) which oversees the application of progression titles within EVE University (Freshman, Sophomore and Graduate).
- Logistics, who are responsible for keeping EVE University's member services running. This Directorate is headed up by the Director of Logistics and is comprised of:
- POS Operations Manager who maintains the POS used by members for research.
- Reimbursement Department (run by the Reimbursement Manager) who oversee administration of the Ship Replacement Program and the +3 Implants Program.
- Hangar Manager who maintains stock levels in the hangars both at our HQ and at our campuses.
- Industrial Services Manager who is responsible for promoting and facilitating industry among members.
- Communications, who oversee communications both internally and externally. This Directorate is headed by the Director of Communications and is comprised of:
- Diplomacy Department (run by the Head Diplomat) who oversee EVE University's diplomatic relations with other corporations/alliances and other outside parties.
- Director of Web Services who is responsible for maintaining the EVE University tool used for recruitment and titles, as well as various other tools used by EVE University.
- Special Projects, who are responsible for EVE University's campuses and groups, and the Ivy League Navy. This Directorate is headed by the Directors of Special Projects and is comprised of:
- Ivy League Navy or ILN who promote and encourage PVP fleets among members, including supporting new Fleet Commanders and providing additional PVP content for members.
- Amarr Mining Campus or AMC (run by the AMC Manager)
- High Sec Campus or HSC (run by the HSC Manager)
- Low Sec Campus or LSC (run by the LSC Manager)
- Null Sec Campus or NSC (run by the NSC Manager)
- Project Solitude (run by the Project Solitude Manager)
- Wormhole Campus or WHC (run by the WHC Manager)
- Incursion Community (run by the Incursion Coordinator)
- Cross Campus Initiative or CCI (run by the CCI Manager)
Communications in EVE University
- EVE University tries to maintain a welcoming environment in its channels. As such, our Community Standards apply in our various channels of communication.
- EVE University Rules apply at all times.
- The forum is divided up into various sections, some of which have different access permissions
- From the main page of the forum, look at the icons to the left of each section. EVE logo = public, EVE University logo = members and alumni, EVE University logo + star on a green background = current members only
- Every forum post has a button in the bottom right to "report this post". All reports are looked at and dealt with asap.
- You can add a signature in the User Control Panel section in the top right of the forum.
- There are options at the top of the main page to review unread posts, new posts etc.
- There is a button in the top right of the index page to mark all forums as read.
- We have two mumble servers - public and private.
- You do not need a microphone to benefit from Mumble.
- Some mumble channels have rules, such as "only campus members allowed", and active fleets will only allow current fleet members, so be sure you are allowed before joining a channel.
- Mumble should be family-friendly, as per the rest of EVE University. On-demand channels can be non-PG provided they are clearly marked and everyone agrees.
- The "Corp" channel is used to request skillbook reimbursement and to request items from our hangars.
- The "Alliance" channel is used for forming fleets and also making announcements about fleets, classes or events happening soon.
- The "Mess.ILN" channel is used for general chat about PVP. If you need a fit, or have questions about joining a fleet, this is the best place to ask.
- The "Chat.E-UNI" channel is the general chat channel for EVE University, as well as where new members are welcomed into the Corporation. You can ask general questions in here.
- The "Q&A.E-UNI" channel is a chat-free question and answer channel. You can ask any type of questions here, and since there is no chat it may be easier to get an answer.
- The "LiveIntel.ILN" channel is our channel for reporting intel on war targets. Read the Message of the Day for instructions on how to post information. There is also a handy "Intel map" which you can use to report intel from your current location with one click.
- There are a load of other chat channels, which are listed in the page linked above.
- You will automatically be subscribed to the Corp and Alliance mailing lists when you become a member.
- These are often used to announce classes, fleets, events and make announcements about the corp.
- There are no restrictions on who can send mails to these mailing lists but be careful to avoid spam. Don't click "Reply all"!
- You can also subscribe to various other mailing lists - they are listed in the link above.
- This is automatically populated with your kills and losses from the corp API. It can take a little while to update.
- You should comment on any of your losses and any of your kills that require some explanation. Comments don't need to be long - just say what happened and what you learned.
- How to post on the killboard - instructions are in the link above (note particularly where to find the password as this often causes confusion).
- All pre-scheduled classes, events and fleets are listed in the in-game calendar.
- To view this click the clock at the bottom of your Neocom.
- Anyone with the Sophomore title and above can post to the calendar. If you'd like to schedule something and you don't have the required title, contact the relevant department (e.g. teaching, events etc).
- The Uniwiki is a valuable source of information. If you need a question answered, check here first.
- Anyone can edit the Uniwiki - log in at the top right with your forum login details.
- For instructions on editing the Uniwiki see the above 'How To' page. Editing the Uniwiki is also a great way to show participation for title progression.
- Fleet Up is a third party website we use to share fittings and doctrines.
- The above link explains how to set this up. Note it is not hosted by EVE University, it is a third party website.
- Fleet up can tell you whether you can fly a certain ship and it can help you decide what you need to train to get into the ships you want to fly.
- Slack is another third party website we use often, for communication and 'pings'.
- 'Pings' are sent out to members who are signed up to them to let them know about impromptu fleets that are happening in their particular campus.
- Slack is especially useful because you can download an app on your phone to stay in contact even when you are not in game.
EVE University Services
|Programs & Services|
More information on all our services can be found in the links to the right ->
- This program enables new players to be assigned a more experienced player as a mentor, for some one-on-one assistance.
- To be eligible you need to have less than 4 months in game and less than 6 million skillpoints.
- To apply, fill in the short application on the form in the page linked above.
- They will try to assign you a mentor with a similar time zone and similar interests in game.
- EVE University will reimburse you for the cost of any skillbooks that cost less than or equal to 3.5 million ISK.
- You can claim multiple reimbursements up to a total of 3.5 million ISK per day.
- Once you have the Freshman title you will have access to the skillbook wallet to reimburse yourself.
- You can still get reimbursed for skillbooks before you have the Freshman title, you just need to ask in the Corp channel and someone else will reimburse you from the skillbook wallet.
- Our headquarters and all our campuses have hangars which are intended for use by members.
- The hangars contain a stock of frigates, weapons, modules, ammunition, drones, skillbooks etc.
- As with the Skillbook Program you can access these when you have the Freshman title.
- Until you have the Freshman title you will need to ask someone in the Corp channel to help you out.
- Donations to the hangars are always welcome but please put them in the specific donations hangar.
+3 Implants Program
- Implants are items which you can use to change your attributes. There are various types of implant, but this program is for learning implants - those which allow you to train skills faster.
- The implants program enables new players to purchase a full set of +3 implants at a significant discount (5 million ISK per implant).
- To be eligible you must have less than 3 months experience in game.
- To apply, read the instructions in the page linked above.
Ship Replacement Program
- We want to encourage people to get involved in PVP and go on EVE University fleets. So this program means that, subject to certain conditions, if you lose your ship on an EVE University PVP fleet, we will reimburse you for the cost of the ship.
- The above link summarises the requirements for each ship type.
Participating in Fleets and Events
Attend a Class
- Classes are advertised in various ways, on the in-game calendar, our Scheduled Classes forum, in regular bulletins through the mailing lists and in the Alliance channel before they start.
- Most of our classes are suitable for new players. If in doubt check any prerequisites in the forum thread.
- Normally classes are in our public mumble channel with a chat channel in game for questions.
- You do not need to RSVP for a class, just turn up.
- We also record a lot of classes so you can listen to them later.
Attend an Event
- Like with classes, these are advertised in various ways beforehand.
- Some events will have prerequisites for the ships you have to fly, so plan ahead so you will meet the skill requirements and have the ship ready (sometimes these are provided for you).
- Again you do not need to RVSP, just turn up.
- Most events will also be suitable for spectators if you don't feel like joining in.
Go on a Fleet
- Don't fall into the trap of thinking that you need high SP to get involved in PVP. EVE University has hundreds of new players, so our fleets are newbro friendly.
- Like classes and events, fleets are often advertised in advance. However, unlike most classes and events we often have spontaneous fleets when a fleet commander feels like taking a fleet out.
- Fleets labelled as 'Noobs on Patrol' in particular will be suitable for very new players (but they are not the only fleets you can join).
- Make sure you read any forum thread before joining the fleet, as some fleets may be 'doctrine' fleets, where you have to fly a particular ship. Others will be 'kitchen sink' so you can fly what you want. Almost all fleets will also welcome tackle frigates.
- If you are a little nervous, make sure you are at the starting destination in plenty of time with the correct ship. If you have any questions about joining the fleet the Mess.ILN channel is a good place to ask.
- EVE University has several Campuses, which are groups of EVE University members living together in different areas of space.
- They each have their own community, but they are all part of EVE University.
- Joining a Campus is optional, but also a great way to get involved and meet people.
- You can join as many Campuses as you like and switch between them whenever you want to.
- See links to right ->
Amarr Mining Campus (AMC)
- Primarily focused on mining - they run lots of mining fleets as well as doing solo mining.
- They also do ice mining and gas harvesting (as well as ore mining)
- They have a buyback service so you can sell your ore to the AMC rather than having to move it to a trade hub.
- They have several other campus services, including discounted mining ships, ship loans and lotteries.
- Alts of current members can also join the AMC, so it might be a perfect place to put a mining alt.
- To join there is a short application form to fill in, but no prerequisites.
High Sec Campus (HSC)
- Our campus based in high security space. It is close enough to low and null sec space to take part in regular roams.
- They do both PVE and PVP.
- They usually have a standing fleet up for members for safety.
- They have an active Mumble channel.
- There are no prerequisites and no application is necessary - just fly to their base station and introduce yourself.
- Aims to introduce new players to incursions.
- For the most part, incursion runners fly tech one battleships and tech two logistics, but you can still be useful as a scout or picket until you have the skills and the ISK.
- They are open to current members, alumni and alts (but you must stick to the EVE University rules)
- They are nomadic - they go wherever the incursions are.
- Since EVE University is often at war you will need to have a safe way to move your ships between incursions.
- There are no title requirements, but make sure you have read up on incursions.
Low Sec Campus (LSC)
- Provides an understanding of low sec survival.
- They do lots of PVP but some PVE also.
- They will help you out with low sec specific game mechanics and help you lose your fear of low sec.
- They have an extension to EVE University's Ship Replacement Program.
- They are open to current members and their alts.
- There are no prerequisites to join - you can just fly down to their base station and introduce yourself. They do have some recommended reading.
Null Sec Campus (NSC)
- Aims to teach new players about null sec survival.
- Also do lots of PVP but some PVE as well. PVE in null sec can be extremely lucrative.
- This campus will help you with null sec specific mechanics (bubbles!) and try and help you shake your fear of null sec.
- They also have an extension to EVE University's ship replacement program.
- They also have various other programs, including a freighter service to move your stuff to the campus and an implant replacement program.
- There are no prerequisites to join - you can just fly down to their base station and introduce yourself. They do have some recommended reading.
- Solitude is an island of high sec surrounded by low and null sec and away from the main trade hubs.
- The idea of Project Solitude is to provide an isolated environment for EVE University members, where they need to learn to be self-sufficient.
- Project Solitude is close to our other campuses though, so you can still visit them fairly easily.
- They don't see war targets very often.
- They have various programs including a coordinated scanning endeavour (to find wormholes), a ship building program and a program to build carriers.
- There are no prerequisites to join, but be careful getting there - their wiki page should be able to help you out.
Wormhole Campus (WHC)
- The WHC is designed to teach players about living in a wormhole.
- They have a permanent presence in a C2 wormhole, which has a static to high sec and a static to a C3 wormhole.
- Wormholes can also be extremely lucrative - running sites, gas huffing etc.
- Living in wormhole space is very different to living in know space.
- This is the only campus which needs a specific title - Sophomore. This is because there are shared ships and assets, and also because it gives you sufficient access to corp bookmarks.
- They also have some skill prerequisites which are listed on their wiki page.
- Once you meet the prerequisites there is a short application for you to complete to join.
Wartime in EVE University
| EVE University offers|
- As you will have noticed, EVE University is usually at war. This is not because we go around declaring war on everyone, but because we are a shiny target.
- Make sure you familiarise yourself with the Tips for War, linked above. As long as you are sensible, you will be fine.
- While you are a member, we recommend that you avoid trade hubs and be careful when flying ships which may be an easy target, such as mining or hauling ships.
- You will need to be very aware of your surroundings - make sure you make the local window visible, use the LiveIntel.ILN channel and Intel Map, and learn to use D-scan and bookmarks (we have classes on these).
Titles and Progression
- There are three progression titles, which you can apply for when you meet the requirements. They each give you additional access within EVE University.
- The Freshman title is just a tick box exercise
- When you meet all the requirements, just apply and it will be granted.
- This gives you access to the Skillbook Wallet and hangars.
- The Sophomore title requires more effort - you need to show engagement with the community.
- It doesn't matter what you spend your time doing, there is no requirement to do PVP to qualify.
- Before you apply, look at your character from an external perspective (as a titles officer would). Consider whether you can see evidence of you being involved in EVE University.
- If not, make sure you post some comments in the application to give the titles officers an idea of what you do.
- It can also be very useful to name an experienced EVE University member as a reference.
- This gives you additional hangar access, the ability to join WHC and the ability to add events to the calendar.
- The Graduate title requires a lot of effort. For this you need to show mastery of EVE and also service to EVE University.
- Mastery means you have a strong grasp of game mechanics. You don't need to have knowledge of every aspect of EVE, but you need to show that you have very good knowledge of what you do know.
- Service means that you are actively giving back to EVE University. This doesn't need to be a staff position, it can be by running lots of PVE/PVP fleets, helping newer members with answering questions, making lots of wiki edits etc.
- Like with Sophomore, before you apply take a look at your character from the perspective of someone who doesn't know you. If it is not obvious that you meet the requirements, explain in your application how you meet the requirements and if possible include a person they can contact for a reference.
- Graduate title also come with a shiny graduate medal.
- There are also 'Vanity Titles' which either designate a staff position or are just for fun.
A Final Note
- That concludes the lecture part of the class, I am happy to answer any questions you may have.
(Time for questions here)
- Thank you for attending this class.
- If you have any feedback please post it in the forum thread for the class (link Forum thread)
- Please complete the Class Feedback Form (link Class Report Form)
- I hope you enjoy your time in EVE University.