Introduction to Low-Sec Campus

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This is a depcrecated class syllabus, intended as historical record for the teaching department.

Creating syllabi is no longer our process for new classes, and no classes in the syllabus library are considered current. They are here for historical purposes only, as well as an optional starting point for designing new classes. Please do not assume any of the classes you find here have slides, or have even been taught for many years. If you do use information in a syllabus, ensure that you have brought it up to date with contemporary EVE.

Contents

Introduction to LSC

General Information

Illustration link for class description on the Eve University forum: http://wiki.eveuniversity.org/w/images/5/54/LSCLogo.png

This class will introduce you to Low Security space and the EVE University Low-Sec Campus. You will learn what you can do at the campus and get some information on how to survive without the protection of CONCORD and Faction Navy.

  • Duration: 1 hour
  • Locations: Stacmon or Heydieles (if you wish to join the travel fleet)

Overview of Class:

  • What is Low-Sec?
  • What campus is about
  • Living in Low-Sec
  • Lowering the risk
  • Local pirates
  • Survival in Low-Sec
  • How to get to campus

Practical:

None, though a travel fleet to the LSC will happen at the end of the class. All Uni members are eligible to join this fleet and the LSC as there is no title requirement for the campus.

Student Requirements:

  • Eve Uni Private Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up and ensure you have push-to-talk set: http://wiki.eveuniversity.org/Mumble
  • Access to the Class.E-UNI in-game chat channel
  • Have your Overview set to the E-Uni standard
  • Member of Ivy League Alliance

Read all the requirements and rules pertaining the LSC: http://wiki.eveuniversity.org/Lsc

Notes for the Teacher

Links to have:

For the practical/roam:

Class Contents

Class Conduct

We have a few ground rules for this class:

Please put your Mumble settings on "Push to Talk" if you have not already done so.

Feel free to type any questions in the Lecture.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open Mumble for any further questions or general discussion.]

You might want to consider docking up for the class. If you're holding a travel fleet, let folks know where to be.

Everyone ready? OK, then - let's begin....

Introduce Yourself

Introduce yourself to your students. Pertinent information to mention include:

  • Personal Background, if so inclined
  • EVE background (How long in E-UNI)
  • Low-Sec/Null-Sec experience
  • Time spent in the EVE University Low-Sec Campus

Overview of LSC

x up if never been to LSC

What is Low-Sec?

Low-Sec refers to Low Security space in which CONCORD is still present but only in the form of sentry guns around gates and stations. Low-Sec surrounds all of Empire space and has security rating from 0.4 to 0.1. These systems show up with orange system names. Differences between 0.1 and 0.4 systems are subtle, but include things like the type of NPC rats that will spawn and the amount of sentry guns that can be found around gates and stations.

As in High-Sec a security penalty is incurred against a player that attacks another player unprovoked. While CONCORD can see what's going on, but they won't come and avenge/shoot someone. This means pilots are more responsible for their own safety and for protecting their friends.

CONCORD's presence in Low-Security space consists of gate guns and station guns. This is a way of making gates and stations slightly more secure. Gate/station guns are turrets that shoot out to 150km from the gate/station. These guns do about 300 volley damage or just under 200 DPS per gun. This means that a frigate engaged by gate guns will almost certainly die if it does not receive aid from another player or warp off. The gate guns cycle through valid targets every 30 seconds. Keep in mind, however, that well tanked ships can tank sentry guns for a long period of time or even indefinitely.

If you use any aggressive module against an illegal target in Low-Security space, you will gain a Suspect Flag (not a Criminal Flag as in High Security space) and if you are on grid with a gate/station gun, it will begin to fire on you. Note that if you warp out and back the sentry guns will not resume their attack. A Criminal Flag is only applied to aggressors that destroy capsules (pods). Pilots with either a Suspect Flag or Criminal Flag can be freely engaged by other pilots with no Security Status loss. If you have your overview set to the E-UNI standard, these pilots will have a flashy yellow/red skull next to their name and if they are on grid, the background for the pilot's name on your overview will be blinking/flashing. If a player has a Security rating (Sec Status) below -5.0 he will be "perma-flashy" and can be engaged by anyone at any point without any repercussions.

Note: A pilot's security status is completely independent from his/her standing with Eve University. Standing is not the same as security status.

See Timers for more information on timers and the crimewatch system.

Pilots are also free to engage other hostiles as defined by the current Rules of Engagement, though they should be warned that they will then get a suspect flag and become 'the bad guy' if the victim does not also fall into one the categories mentioned above.

Reminder: Even though CONCORD doesn't show up to avenge someone being killed, that doesn't mean someone else won't.

What the Low-sec campus is about

The Low-Sec Campus (LSC) is Eve University's base of operations in low security space. LSC exists to allow you to learn how to play EVE in a hostile environment with your safety being your own responsibility, and how to work with your campus-mates to ensure your mutual survival. LSC started in Massera, then moved to Dudreda, the moved to Uphallant, and is now located in Heydieles.

The LSC's Mission Statement is to: “Provide an educational location where newcomers to Low Security space can learn the skills needed to not only succeed, but thrive under constant threat.”

Goals of the Low-Sec Campus:

A) Teach students how to navigate low security space safely in both a solo and team-supported environment.

B) Introduce players to the benefits of Low-Security space. Provide the opportunity to run Anomalies, Signatures, and Wormholes.

C) Teach survival, home-defence, and offensive PvP tactics that are associated with living in potentially hostile territory with aggressive neighbours.

Overview of Current Campus Leadership (if desired).

If the campus manager asks you to do something, hop to it! He knows what he's doing.

Programs run/funded by the LSC:

What you can do in campus

PvE - Greater risk for greater reward!

  • Missions
  • Anomalies
  • Exploration
  • Mining
  • Ratting (including Clone Soldiers and Faction rats)
  • Planetary Interaction
  • Running Wormholes
  • Industry/Manufacturing (see LSC Industry Program)

Note: Eve University does not engage in Faction Warfare - a game mechanic whereby you can sign up to fight for one of the four empire factions (against its enemy faction) for control over certain areas of low-sec space. (Teach new Bros NOT to kill the faction NPCs!)

PvE easily switches to PvP

PvP

  • Baiting
  • Small gang roams (2- ~15 pilots)
  • Gate Camping
  • Quick Response Fleets (PvP often comes to us)
  • Large Fleet Roams (30+ pilots)
  • Solo roams/engagements

NOTE: If a capsuleer wants to engage a target solo in the Uphallant area they need to announce it in fleet; 1v1s are always honoured unless the opposite side breaks the agreement first.

The LSC is close to the NSC. If you're interested in more events, it's easy to travel between campuses.

It also helps to be self-motivated; come down with an idea of what you want to do and get to doing it (or at least asking in Mumble if someone's game), don't wait for other campers to provide content for you. ex. If you want to be a fleet commander, great, ask one of the experienced FCs to help assist while you learn to FC.

Life in Low-Security Space

Living in Low-Sec

Living in Low-Sec is very different to High-Sec in many ways.

The first problem you will find is that the local market is not as stocked as you are used to in High-Sec. The market tends to have less selection and the items can be more expensive. For the best prices you will need to haul most items you want down yourself, ask a fellow Unista to do it for you, or use the campus hauling service. If you're planning on living out of the LSC, it is recommended that you keep your stuff in Uphallant, not in Stacmon. If you're going to live in low-sec, live in low-sec. Stacmon is 2 jumps away (which is often too slow when something is happening in Heydieles). If you want to keep a few basic fits in Stacmon, great. There are medical clone facilities in both Heydieles and Stacmon.

The LSC also has a shared hangar which is usually located in Heydieles III/13 - Duvolle Laboratories Factory which has some ship hulls and fittings to save players the trip to High-Sec for one or two items, items from here can be taken if you quickly need to change fits or are missing a particular module. Loot from roams can be deposited to be shared in the "LSC Donations" container and loot from wartargets in the "WAR LOOT" container to be return to the ILN. Please note, excessive use of the hangars may result in an inquiry. In general, take only from the hangar what you need, at the time you need it. When donating, please repair and repackage the donations.

The lack of CONCORD backup means you are more responsible for your own safety; if you get attacked you will not get assistance from NPCs! You will need to change your habits to play more cautiously, though we'll talk about this more in a moment.

You will find that fights in Low-sec are often about pilot skill (meaning tactics and game mechanics), not about having more SP or an amazing ship.

Lowering the Risk

Doing anything in Low-Sec comes with an inherent risk attached to it but there are many tools and techniques to reduce it.

Trust no-one

Anyone in Low-Sec could attack you at any time. This means that things that didn't even register in High-Sec (such as groups of non-war targets at gates) suddenly pose a huge potential risk. If any non-Uni pilot is on grid with you they should be considered a threat.

D-Scan

It's highly recommended potential campers take a D-Scan 102 class as soon as they can. D-Scan acts like echolocation from your ship, sending out a pulse when activated and returning a list of results detailing what ships are within range, allowing you a few seconds notice if something suddenly starts getting a lot closer.

Local

You can double-click on pilots' names' in Local to see information about them such as their Security Status and what corp they belong to.

Bookmarks

Bookmarks- Take the time to make them!

(Control-B is the shortcut, explain systems of organizing them)

  • Insta-Docks/Undocks
  • On-grid tacticals (300-200km off location)
  • Off-grid tacticals (600km from location)
  • Mid safes
  • Deep safes
  • Near suns (bookmark in the rough vicinity of the sun for use when scouting)

Fight Aligned

A 10 second align time is 10 seconds of DPS you don't need to take.

Mumble

Your campus-mates are your friends! Be on Mumble to get involved with what's going on at the campus, and also to give you quick access to a list of people who can come help you if you're under attack! Others will help you out an you'll learn a lot by asking questions and listening in. Ex. "I want to work on X - can I get some help?"

Local pirates

There are several groups of pirates in the LSC area that know our tactics and you should always be careful when engaging; they usually know what's coming and think they have enough to take it.

  • Snuffed Out (Snuff box) - live in Sujarento + Tama
  • Shadow Cartel- live in Aeschee, are now basing in Old Man Star as well
  • 1917 (The Russians)

The only regular feature of the local pirate landscape is the gatecamp on the Stacmon gate in Ostingele, though they can't normally catch frigates anything bigger should be careful when jumping into Low-Sec through this gate.

It's also worth noting that the current incarnation of the LSC is based in a Faction Warfare area, meaning roaming bands of players running the FW sites (and people hunting them) move through frequently.

Getting to and joining LSC

How to join the LSC

See the main LSC page for joining. In short, join the campus mailing list, campus chat channel, Slack (setup), mumble channel, Fleet-Up (setup), have your overview to the E-UNI standard, post in the hi/bye thread, and come on down.

How to get to campus

Join the in-game chat channel "LSC.E-Uni". This is a way to communicate with campers if you are not in the main LSC fleet. Join the LowSec Campus Mumble Channel and talk with our current members.

The fastest route from Amygnon to Uphallant is usually hostile. (You might prefer the safest route in order to buy time for instruction safest.) The Stacmon to Dastryns route may be the best and allows the newbro to see the Stacmon minor trade hub. When travelling down join the LSC.E-Uni channel and/or LowSec Campus Mumble Channel and ask the campers for eyes from Stacmon, the last hi-sec system. Campers can then advise you whether it is safe to make the last two jumps to the LSC.

What should I bring?

Multiple ships that you can afford. Start with frigates, destroyers, and if you can afford to lose them cruisers. Use the fits from fleet up, and begin to learn the most commonly used doctrines. Keep fitted ships ready that you can hop into an undock at a moment's notice. When someone in the LSC is attacked or some folks are camping our home station- you'll find this invaluable.

Final Comments

Get involved in an E-UNI campus! Being involved helps you get more out of the game and learn. We often find new players are intimidated by all Eve has to offer- don't be!

Practical

Try to be in Slays or Amygnon when hosting this class so when the class is finished you can lead a fleet from high sec to Uphallant. A Q&A can take place whilst travelling (if not done so already). Try to have some experienced LSCbros on hand to take out a roam or two on arrival. Consider alternate routes during wartime. Allow a bio break before leaving.

Consider changing to E-UNI comms for op-sec and to get folks used to standard fleet practice

x up if this is one of your first 3 fleets

Topics to cover on the roam / travel fleet:

  • Show LSC hangars
  • Corporate Bookmarks / how to make your own bookmark
  • Land at a E-UNI POS and cover D-scan from there (x up if have never d-scanned)
  • Dotlan
  • Adashboard / d-scan analyzer or similar
  • Fleet commands (Undock, dock, align to, warp, jump, advance, hold, make best speed, burn back to / reapproach gate, scatter)
  • What top station/belt means
  • Warping at range + why (POS)
  • Best practices for LSC standing fleet
  • Mumble comms
  • LSC rules on fleets (not in main mumble, mixed fleets, etc)
  • Explain cynos / hot dropping (standard + black ops varieties)
  • Ship recognition is key (talk about colored backgrounds, names of ship vs. race)
    • Roman Catholic - Amarr
    • Birds - Caldari
    • Myth or funky - Gallente
    • Natural disaster or weapon - Minmatar
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