Introduction to Project Solitude

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This is a deprecated class syllabus, intended as historical record for the teaching department.

Creating syllabi is no longer our process for new classes, and no classes in the syllabus library are considered current. They are here for historical purposes only, as well as an optional starting point for designing new classes. Please do not assume any of the classes you find here have slides, or have even been taught for many years. If you do use information in a syllabus, ensure that you have brought it up to date with contemporary EVE.

Class Information


This is a syllabus for a class provided by EVE University. This section contains information about this class and its contents. General Information includes materials to create a proper class listing on the EVE University forum. Additional resources and teaching tips are listed under Notes for the Teacher.

General Information

This class aims to introduce the Project Solitude to newbies to EVE and explains them why, when and how to get to Solitude. Suppose as little previous knowledge about EVE as feasible.

  • Duration: 2 hours
  • Location: Docked up safely in a station

Class contents:

  • High level class topics
  • Key sections of content
  • Outlined in sequence
  • Q&A

Student requirements:

  • Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up.
  • Access to the Class.E-UNI in-game chat channel

Additional information: This class is primarily lecture delivered in the Class.E-UNI channel in Mumble, followed by a Q&A roundtable with Solidudes and Solidudesses. [An optional travelling fleet might follow]

Notes for the Teacher

Required materials:

  • Class.E-UNI chat channel, to receive questions and post relevant links
  • Check for recent developments and changes at Project_Solitude

Class Contents


Welcome to this class on Project Solitude!

This course is designed primarily for newcomers to EVE up to the vet that ever pondered if s/he should take a hop to Solitude.

Over the next hour or so, we shall cover what the idea of Project Solitude is and why, when and how to get to Solitude.

(Instructor should then introduce himself or herself - covering relevant experience level and background.)

We have a few ground rules for this class:

  • Please put your Mumble settings on "Push to Talk" if you have not already done so.
  • Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. * At the end of my lecture, we'll open Mumble for a roundtable and Q&A session.
  • You should be docked up safely in a station

Everyone ready? OK, then - let's begin....

What is Solitude (Geography)

Solitude is a Gallente controlled region in the EVE Universe. It has 17 connected high security spaces (>= 0.5) that form a "high-sec isle". This means to get there you must travel through low-sec (> 0.0, < 5.0), null-sec (<= 0.0) or a wormhole. Travel details are covered later. Solitude also has a large area of low-sec systems available, including a low-sec pocket and unclaimable (NPC) null-sec nearby for ventures.

So what is Project Solitude?

Project Solitude is an EVE-Uni aim to “establish a University presence and trade hub in the Solitude region.” (Kelduum)

Why Project Solitude?

Since the war mechanic changes of Inferno and the consequent loss of the DecShield the Uni is much more likely to get a war declaration against it. Actually we have been in one or more wars since Inferno's initial release. Paradoxically Highsec Campus is more often than not the least safe high sec area for Unistas to live. War Targets (short WT) know where to find straggling Unistas and like to kill them in them in and around the HSC. On the other hand, it is a hassle for WTs to come in and exit from Solitude. Since the average corporation that likes to wardec the University is usually risk averse, this is a deterrent to get their expensive ships here. Additionally, even when they make it to the Isle, because of its confined nature it is very easy for us to watch every step they are doing and be on the qui vive. I like to think of it as a "Meerkat Manor."

Solitude was a close up-runner to Aldrat in 2009 when the Uni moved. Considering changes to the game mechanics since then it might be a good place for a further future. Project Solitude is pioneering this place and fewer WTs, and easier organization of WT awareness, are the prime advantages of living and working in Solitude.

Project Solitude Communications

How to get to Solitude?

The possible aim of this journey diverts into two sub-categories: Getting yourself to Solitude and getting stuff to Solitude.

Wormhole (pilot and stuff)

Occasionally, there are wormholes that directly connect two high sec systems. They are a very convenient way to transport yourself and your stuff in and out of Solitude. Downside, they aren't always available. The wormholes that connect two high sec systems typically last for 16 hours. If one is found an announcement should be made to the Solitude.E-UNI mailing list. In that case, look in the corporation bookmarks (People and Places) under "Project Solitude" and set the route of the System of the bookmark pair that is not Solitude. Fly to that system. Right click on space, fly to the wormhole, click info and ensure it leads to another high security system, and click "enter wormhole". A woosh later you are in Solitude with your current ship!

Low-Sec (pilot and stuff that can be risked)

If you think you can dodge the pirates, you can travel through a low security route via Aridia , from Bherdasopt (high-sec) through Gondista, Otakod, Agaullores and Yveve to Yvelet (high-sec). The biggest risk of this particular route is a persistent gate camp just of the Bherdasopt gate in Gondista. Another option is to enter Aridia through Zinkon, bypassing the Gonditsa area, although there are also often gate camps in Sadana, Onanam, Udianoor, and Hier when traveling through this route.

Null-Sec (pilot and stuff that can be risked even more)

You also have to dodge pirates, but additionally have to face warpbubbles and what not. The route is shorter though:

  • Route 1 starts in Stacmon (0.6) and goes through two low-sec systems (Ostingele and Harroule) and enters Syndicate at MHC-R3. It then carries on via M2-CF1, Y9G-KS, Pertnineere (low-sec) and then Boystin (high-sec). From Boystin you can make it easily enough to Vecodie.
  • Route 2 starts in Chesiette (0.6) and goes through one low-sec system (Reblier) and enters Syndicate at 6-CZ49. This route also ends up at M2-CF1 and follows the rest of the path to Solitude as mentioned above.

Please visit the Solitude.E-Uni channel before travelling through Syndicate. The above mentioned pipes are frequently being travelled by members already based in Solitude and some viable intel might be available. Fly safe!

Use the uni sponsored jump ship service (stuff only)

The NullSec Campus provides a free jump ship service between Boystin - Gravity Well and PC9-AY III - Intaki Commerce Trading Post from there it is possible to utilize a second jump ship service to send items between PC9-AY III - Intaki Commerce Trading Post and Jita IV - Moon 4 - Caldari Navy Assembly Plant.

More information about how to use the service can be found on the forums under the NSC Jump Freighter program.

Important notes

  • The service is FREE; funded by the corporation taxes on PvE; missioning; using POCOs etc. But feel free to put a tip on; around 1 million isk per 10,000 m3 is a perfect amount to cover fuel costs.
  • No collateral can be put on these contracts. If the service is destroyed and your items lost they will not be replaced by the Uni.
  • The service runs at least once a week to Boystin and every couple of days between PC9 and Jita so it can take up to a week and a half to move items from Jita to Boystin or vice versa.
  • It is possible to create remote contracts so don't fly (or Jump Clone) to PC9 to create the second contract; just do it from Solitude once the items arrive in PC9.
  • Obviously the service can only move items. You'll still need to either fly or clone jump yourself to Solitude. Sorry, but no bus services exist in EVE yet.
Courier services (stuff only)

You can also use a professional courier to move assets into the region. This will provide the security of collateral and can be more timely than the Uni service. Although there are many courier services around, Black Frog and PushX are probably the best known. Note though that using courier services can be a quite costly exercise and can cost more than 100,000,000 ISK.

What to Bring and What NOT to Bring

The market in Solitude was rather limited in the past, making buying most things in Solitude an expensive proposition. Things have improved markedly recently and these you can basically just show up with ISK and buy everything you need locally for a reasonable price. Certain things, such as deadspace and faction modules, are still rare or completely unavailable though. But these, plus anything else you want, can easily be imported using the free jump freighter service. More comprehensive details can be found on the Solitude#What_to_bring_and_NOT_bring page.

Programs Available in Solitude

The 'Solitude Coordinated Scanning Endeavour'

To regularly find wormholes which use in Solitude have just been explained, there is a coordinated program to check the Solitude systems as regularly as possible for wormholes. All that is needed for you to start out is a frigate and some training of the Astrometrics skill. Probe launchers and scanning probes are freely available from the Uni hangar in Boystin for those who need them. The Solitude Campus uses the Uni mapper to save all scan results and routinely bookmark interesting sites and wormholes, especially H2H wormholes.

When a Hisec-to-Hisec wormhole is found, announcements are made via the Solitude.E-Uni chat channel and mailing list. Once both ends of the wormhole are bookmarked, a mail is distributed advising members which bookmarks to look for in the corporate bookmark folder "Project Solitude Exploration".

See also Scanning & Probing

Solitude Alpha Hangar

The Solitude_Alpha_Hangar is stocked with basic T1 mods and ammo and is open to all Freshman in campus. Additionally, many mission runners donate their meta modules and these are open to everyone with the Sophomore title as well (Freshmen may ask for items to be fetched for them). Any donations to campus need to be placed in the +Solitude Donations+ can in the Alpha Hangar to be sorted. To get involved and learn about manufacturing these items, please visit the Solitude Forums.

Solitude BPO Library

The Solitude BPO Library is housed at Event Horizon. Its purpose is to support local industry by making available a range of fully researched BPO’s which are copyable for personal use or to help support the Project’s industrial needs. For full details please visit this forum thread.

Buyback program

Project Solitude Campus has a buyback program for those times you want to quickly turn your loot to ISK, or when you don't feel comfortable hauling to the hubs yourself. The program covers all items that can be traded on the normal markets, but not items that can't be such as BPCs. It pays 95% for minerals, salvage, and other items used directly in industry, and 90% for general loot, hulls etc. 95% of contracts are accepted within 24hrs. Detail can be found here.

Things to do

The Solitude Campus is more distributed one with our members scattered throughout Solitude and the surrounding areas. This is reflected somewhat in the activities our members get up to.

  • Solitude is surrounded by fairly quiet lowsec space
  • Easy access to Syndicate for nullsec exploration
  • Quiet highsec areas with much less competition for combat exploration sites

Solitude has a number of L4 agents and running missions is much easier with the relative lack of WTs. There is also a weekly missioning fleet every Wednesday.


Solitude's isolation has another positive effect here; lots and lots of quiet wormholes to explore. Solitude members regularly hack relic and data sites in wormholes, huff gas or run combat sites.


The lower population means that belts aren't stripped within hours of DT and the is ice to be found in a number of systems, including on the main highsec island. There's also a fortnightly shared can operation. Check the forums for the next one.


Quiet lowsec and easy access to the NSC means Solitude is great for PI. The Campus has offices in Cadelanne and agreements for low poco tax for most of the pocos in that system.


The Solitude Campus has a growing BPO library and the Solitude region has low activity indicators making for cheap industry jobs. The Grindstone Initiative provides access even more BPOs and an Azbel setup for T2 production.

Small gang fleets

Small gang roams, both PVP and PVE, are run regularly into the surrounding low- and nullsec space.

What it means to live in Solitude

Living in Solitude has certain advantages over the main high-sec Empire regions, but also some challenges.

  • Fewer WTs
  • Easier to organize awareness of WTs in the region and their location
  • A smaller community, which means you'll regularly see and fly with familiar faces
  • Enough fellow Unistas are always close by to help out with missions and running complexes
  • Easier access to low-sec PI while still living in the relative safety of high-sec
  • Ditto for low-sec ores
  • Limited availability of items on the local market (See What to Bring)
  • Some items are hard to come by, or not available at all
  • Moderate to reasonably higher prices for items that are available on the market (but this also means you sell higher!)
  • Shipping stuff in and out of the region can sometimes be a challenge
  • Certain Uni programs (BYOM / PYOS) are yet to be extended to Solitude

Places in Solitude

  • Ice Belts in the HiSec system of Niballe and the LowSec system of Cadelanne.
  • Gravity Well is the major trade hub in the Solitude/Syndicate area.
  • Gravity Well is the Solitude Campus Fortizar Citadel and is located in Boystin as well. It has clone facilities, a market module, and industry and research modules. We encourage Uni members to sell items through Gravity Well. Gravity Well also houses University hangars and the Solitude BPO Library. It's also the drop-off/pickup point for the Solitude jump freighter service.
  • Elore VI - Moon 4 - Federal Navy Academy School is the only NPC school in the region and thus the only provider of seeded skill books. It should be noted that the Elore system is located in Low Security space and is often camped by pirates. So be careful!

Joining the Solitude Campus

Join the Solitude.E-Uni chat channel and move some ships and a clone to Solitude and that's it! You should also consider joining Solitude.E-Uni mailing list so that you can get notifications on new H2H wormholes that are found.

Class Wrap-up

  • Thanks for attending this class!
    • I would appreciate any feedback from people on how to improve the class
  • Questions ?

[* Practical exercise: ....]

Project Solitude
Relevant pages: Solitude 101 .::. Solitude Coordinated Scanning Endeavour .::. Solitude Alpha Hangar .::. Solitude Forums .::. Solitude BPO Library .::. Solitude Overwatch Standing Fleet .::. Travel to Solitude .::. Missioning in Solitude .::. Moon Mining in Solitude
Locations: Solitude Campus HQ: Gravity Well - Boystin