Introduction to the NullSec Campus

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This is a syllabus for a class, intended primarily for the teaching staff.

Teachers should review all information for accuracy before preparing or presenting a class.
This syllabus should only be used as a guide -- ensure there is added value for students rather than simply reading this document.


Class Information

This section contains the standard information for this class pertaining to scheduling and class contents. The General Information should be sufficient to create a proper class topic for scheduling on the Eve University forum. Additional information relevant to the teacher is listed under Notes for the Teacher.

General Information

This class covers a basic overview null security (0.0) space, and life there, in addition to a review of the NullSec Campus itself.

  • Duration: 90 minutes [and an additional hour for the optional travel fleet]
  • Location: Docked up safely in a station in Slays

Class contents:

  • What is null security space?
    • What makes null security space different?
    • Null security space survival
  • What is the NullSec Campus?
    • Location and Regional Details
    • Daily Life
    • NSC Hangars and Logistics
  • Relevant E-Uni Courses
  • Q&A

[* Travel Fleet]

Student requirements:

  • Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up
  • Access to the Class.E-UNI in-game chat channel

[* A suitable ship, fitted for null sec travel, for the optional travel fleet]

Additional information: This class is primarily lecture delivered in the Lecture.E-UNI channel in Mumble, followed by Q&A. [An optional travel fleet follows.]

Notes for the Teacher

Required materials:

  • Class.E-UNI chat channel, to receive questions and post relevant links


Welcome to this introduction to the NullSec Campus

(Instructor should then introduce himself or herself - covering relevant experience level and background.)

We have a few ground rules for this class:

  • Please put your Mumble settings on "Push to Talk" if you have not already done so.
  • Feel free to type any questions in the Class.E-UNI chat channel as we proceed, prefaced by a Q: for ease of visibility - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open Mumble for any further questions or general discussion.]
  • You should be docked up safely in a station [in Slays if you intend to participate in the travel fleet]

Everyone ready? OK, then - let's begin....

Over the 90 minutes or so, we shall cover......

  • What is null security space?
    • What makes null security space different?
    • Null security space survival
    • Travel in null security space
    • Skill level recommendations
  • What is the NullSec Campus?
    • Location and Regional Details
    • Daily Life
    • NSC Hangars and Logistics
  • Relevant E-Uni Courses
  • Q&A

Campus Overview

What is Null Security space?

  • Explain system security values for different kinds of space.
  • SOV vs NPC null sec
    • Explain Sovereignty, how you identify it, and the University policies regarding it.
    • Explain NPC null sec, and briefly cover each of the regions
  • Explain the University Rules of Engagement for null sec.
  • Talk about null sec mentalities, including the associated advantages/disadvantages.
    • "Be polite, be professional, have a plan to kill everyone that you meet." General James Mattis, USMC
    • Yes, it's a trap. It's always a trap.

What makes Null Security space different?

  • System designators, talk about the rarity of names and explain the usage of the term "tack" for "-"
  • Bubbles: explain usage, limitations, and how bubbles are fundamental to null combat
    • Mobile Warp Disruptor, Mobile <size> Warp Disruptor functions and skill requirements
    • Interdictor & Heavy Interdictor (be sure to mention the HIC "infinite point")
    • Catch vs Drag Bubbles
  • Bombs, briefly cover stealth bombing runs
  • Cynosural Beacons, explain what they are and what they are used for. (low and null)
  • Security Status (nothing you do here will negatively impact your sec status)
  • Explain the implications of a lower system security rating.
  • Aggression Mechanics differences, lack of gate guns / concord, but timers for logoff, jump, dock still apply.

What is the NullSec Campus?

Wiki link:

  • "The goal of the EVE University NullSec Campus is to introduce new players to NullSec in an educational environment, giving students the experience of living in 0.0 space with all of the risks associated with it. We seek to do this by establishing and maintaining a supportive base within NPC NullSec space, allowing campus members to learn how to survive in this harsh environment through practical PVP and PVE activities."
  • NSC is primarily a PVP focused campus taking full advantage of the simplicity of NullSec with regards to game mechanics
  • While PVP focused, main is to teach members how to actually live safely in NPC NullSec rather than purely how to PVP
  • PVP, if there is an opportunity, will always come first to PVE

Requirements to join

  • Absolutely none
  • Easiest way to become a member of the Campus is to join the NSC.E-Uni chat channel and be an active member of our community
  • No requirement to commit any amount of time to the Campus, spend as little or as much time with us as you want. Come back at any time or simply join us for fleets, your choice
  • When at the Campus, strongly advised to join the Standing Fleet and Mumble channel


  • We use the following EVE University services for communication:
    • Ingame chat channel NSC.E-Uni (need to be a current member of the Uni and have access the channel password thread).
    • Ingame mailing list NSC.E-UNI (current unistas can join freely, ex-unistas needs to ask the Campus Leadership for permission).
    • The Mumble channel NullSec Campus under Special Projects & Events (need to be registered on the forum).
    • NullSec Campus Slack (see this post for instructions on how to set it up).
    • The NullSec Campus section on the forum.

Location and Regional Details

Null Security Space Survival

  • Watch local
  • D-SCAN like it is your heartbeat
  • Establish Safe Spots in your regular neighborhood ASAP.
  • Stay Aligned
  • Follow proper travel procedures (segue into the next segment)

Travelling to Campus

Wiki link:

  • Three main dangers when travelling in NullSec
    • Bubbles
      • Bubble Wrap (you may hear this referred to as a "rape cage")
      • Surviving a bubble camp (for non-regional gates)
      1. Do not aggress anything during these steps
      2. Hold your cloak until the session timer has expired.
      3. If your ship has a Covert Ops Cloaking Device fitted, break your gate cloak and immediately activate your cloaking device, and then your Microwarpdrive.
      4. For those without a Covert Ops Cloaking Device, select the gate from your Overview (if properly sorted by distance, it should be near the top)
      5. Hit the A key to approach, click the Approach button, or right click in the Overview and select Approach.
      6. Activate your propulsion module (a microwarpdrive is highly recommended for most fits).
      7. Click the Jump button.
      • On regional gates, you are better off burning out to the edge of a bubble and warping to a celestial.
      • Get out of the habit of clicking "Jump" when moving between gates. Always "Warp" to gate first, then jump. If you land in a bubble after pressing jump, your ship will automatically start heading deeper into the bubble while it tries to reach to gate. This is bad.
    • Gate Camps
      • D-SCAN (check for bubbles/camps=HICs+DICs; PvP Travel tab should already include Mobile Warp Disruptors and Interdiction Probes (aka Warp Disrupt Probes))
      • Never warp gate-to-gate, even in an empty system (never warp to a celestial in gate alignment)
    • Smartbombing
  • Avoid warping to a moon (frequently POS'd with defenses)
  • Bookmarks: Tacticals, tacticals, tacticals (not a replacement for D-SCAN; a tactical witnessed is a tactical burned)
  • Recommended ships- Interceptor>Covert Ops>Fast align Frigate>Shuttle
  • Harroule/Reblier two main entry points from HiSec into Syndicate
  • Can come into Syndicate from Solitude
  • Can use the Pod Express, however it is not recommended (can only be used once a year)

Skill Level Recommendations

Wiki link:

  • Absolutely no mandated skills to join the Campus. Anyone can join, at any time
  • Majority of PvP fights happen at Cruiser or above
  • Useful skills include T2 tank and T2 medium guns
  • Drones skills heavily used for PvE
  • Skill plan available on wiki
  • Interceptors also a priority skill, extremely useful for travelling in NullSec

Campus Orientation

At this point, the Instructor should consider a Travel Fleet from Stacmon/Slays to the NSC.

The idea is two parts, firstly to ensure that potential new campus members can move a decent sized ship to campus safely, and therefore have it ready immediately (rather than being told to wait for the next available JF trip). Recommended ships to bring would be PvP capable Cruisers or Battlecruisers, depending on fleet numbers.

Secondly, by breaking up the class into two parts we aim to keeps people attention and excitement high. They have heard a little about NullSec, now lets have a taste of what we have just heard while it it fresh. Once at the NSC, it makes sense to go back into the daily life element of the lecture with people actually being there and able to see things, such as the Campus hangers or the Engineering Complexs when we actually talk about them.

Daily Life

  • The NSC is primarily a PvP Campus. Everything we do as a Campus revolves around PvP be that getting into fights or bearing to fund the fights. This is what shapes our various NSC sponsored programs and SRP. While NullSec pays well, we do not do PvE purely for the sake of wealth. That said, there is nothing stopping individual members from conductive PvE activities to their hearts content.


  • Intel is a vital part to NullSec life
    • Known positions of neutrals/hostiles can aid in finding fights
    • Known positions of neutrals/hostiles can also aid in avoiding fights
  • Best source of Intel is the NSC Standing Fleet and Comms
    • More people in fleet/comms, the more feeds of intel we have, the better we understand the area as a whole
  • NSC.Industrial is a secondary Intel room we use for pocket blues/alts


Wiki Link:
Wiki Link:
Wiki Link:

  • PvP is predominantly fought in Medium sized hulls- Cruiser and Battlecruiser
  • Fights typically happen at a Gate or on the Station
  • Three main fleet doctrines
    • Augoror Navy Issue (Armour Tanked)
    • Ferox (Soon to be Hurricanes) (Shield Tanked)
    • Talwars (Glass Cannon/Alpha damage)
  • Because Alphas are locked to race specific ships, we have Alpha specific doctrine fits for both Armour and Shield Fleets.
  • Support roles also need to be filled for fleets, such as Scout (Interceptors) or EWAR (Damps/Jams)
  • QRF fights are often "kitchen sink" in that people fly what they want just for fun
  • Extensive Ship Replacement Program
    • Assault Frigates (20M)
    • T3 Tactical Destroyers (20M)
    • Electronic Attack Ships (30M)
    • Fleet Interceptors (15M)
      • Malediction
      • Crow
      • Ares
      • Stiletto
    • T2 Logistics Frigate (25M)
    • Stealth Bombers (20M)
    • Interdictors (50M)
    • Command Destroyers (50M)
    • Heavy Interdiction Cruisers (150M)
    • T1 Logistics Cruiser (25M) Can also claim Hull seperately
    • T2 Logistics Cruiser (200M)
    • Heavy Assault Cruisers (150M)
    • Recons (150M)
    • T3 Strategic Cruisers (250 M)
    • T1 Battlecruisers (50M)
  • NSC offers Skill Training Incentives for pilots to train into roles that are often needed, yet undermanned, in fleets.
    • Logistics - Reps, T2 Frigs, T2 Cruisers
    • Command Destroyers and Links (potentially being expanded to include Command Ships and Mind Link implants)
  • Instant reshipping contract available at PC9-III
    • Purpose is not to fill your hanger
    • Ideal is to provide instant reshipping for those caught short who need a ship, fast.
    • People can buy them any time, just please do not buy them all


NullSec Ratting

Syndicate Mission Running


Planetary Interaction

NullSec Mining

NullSec Industry

NSC Hangars and Logistics

  • Modules: a number of T2 and a fair amount of M4
    • Sorted into Freshman (T1, Prop mods, ship hulls, T1 ammo, Ewar, etc.), Sophomore (meta guns, drones, bubbles + bombs, mids and lows), and Graduate ( T2 guns and rigs)
  • Hulls: Lots of frigates and some cruisers/destroyers
    • Ping NSC.E-UNI and forum if the Freshman hangar is running low on something, and we will replenish if possible
  • Donation Hangar
  • For Sale Hangar explanation
  • The market in syndicate
  • Jump Freighter service, explain how it works.

Additional Points

Diplomatic incidents

Relevant E-Uni Courses

  • Intro to PvP
  • Fitting 101
  • Exploration 101
  • The Rookie's Guide To Fleet Ops
  • Fleets 101
  • Fleets 102
  • Fleet Terminology
  • Bookmarks
  • EVE University Rules of Engagement




3. Joining NSC

4. Syndicate Map

5. PvP Foundational Skills

6. Toronagga's Guide to NSC

7. NSC forums

8. Instant Reshipping

9. NSC-sponsored jump freighter runs


Class Wrap-up

  • Thanks for attending this class!
    • I would appreciate any feedback from people on how to improve the class
  • Questions ?
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