Introduction to the NullSec Campus

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This is a depcrecated class syllabus, intended as historical record for the teaching department.

Creating syllabi is no longer our process for new classes, and no classes in the syllabus library are considered current. They are here for historical purposes only, as well as an optional starting point for designing new classes. Please do not assume any of the classes you find here have slides, or have even been taught for many years. If you do use information in a syllabus, ensure that you have brought it up to date with contemporary EVE.


Class Information

This section contains the standard information for this class pertaining to scheduling and class contents. The General Information should be sufficient to create a proper class topic for scheduling on the Eve University forum. Additional information relevant to the teacher is listed under Notes for the Teacher.

General Information

This class covers a basic overview null security (0.0) space, and life there, in addition to a review of the NullSec Campus itself.

  • Duration: 90 minutes [and an additional hour for the optional travel fleet]
  • Location: Docked up safely in a station in Slays

Class contents:

  • What is null security space?
    • What makes null security space different?
    • Null security space survival
  • What is the NullSec Campus?
    • Location and Regional Details
    • Daily Life
    • NSC Hangars and Logistics
  • Relevant E-Uni Courses
  • Q&A

[* Travel Fleet]

Student requirements:

  • Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up
  • Access to the Lecture.E-UNI in-game chat channel

[* A suitable ship, fitted for null sec travel, for the optional travel fleet]

Additional information: This class is primarily lecture delivered in the Lecture.E-UNI channel in Mumble, followed by Q&A. [An optional travel fleet follows.]

Notes for the Teacher

Required materials:

  • Lecture.E-UNI chat channel, to receive questions and post relevant links


Welcome to this introduction to the NullSec Campus

(Instructor should then introduce himself or herself - covering relevant experience level and background.)

We have a few ground rules for this class:

  • Please put your Mumble settings on "Push to Talk" if you have not already done so.
  • Feel free to type any questions in the Lecture.E-UNI chat channel as we proceed, prefaced by a Q: for ease of visibility - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open Mumble for any further questions or general discussion.]
  • You should be docked up safely in a station [in Slays if you intend to participate in the travel fleet]

Everyone ready? OK, then - let's begin....

Over the 90 minutes or so, we shall cover......

  • What is null security space?
    • What makes null security space different?
    • Null security space survival
    • Travel in null security space
    • Skill level recommendations
  • What is the NullSec Campus?
    • Location and Regional Details
    • Daily Life
    • NSC Hangars and Logistics
  • Relevant E-Uni Courses
  • Q&A

Campus Overview

What is Null Security space?

  • Explain system security values for different kinds of space.
  • SOV vs NPC null sec
    • Explain Sovereignty, how you identify it, and the University policies regarding it.
    • Explain NPC null sec, and briefly cover each of the regions
  • Explain the University Rules of Engagement for null sec.
  • Talk about null sec mentalities, including the associated advantages/disadvantages.
    • "Be polite, be professional, have a plan to kill everyone that you meet." General James Mattis, USMC
    • Yes, it's a trap. It's always a trap.

What makes Null Security space different?

  • System designators, talk about the rarity of names and explain the usage of the term "tack" for "-"
  • Bubbles: explain usage, limitations, and how bubbles are fundamental to null sec combat
    • Mobile Warp Disruptor, Mobile <size> Warp Disruptor functions and skill requirements
    • Interdictor & Heavy Interdictor (be sure to mention the HIC "infinite point")
    • Catch vs Drag Bubbles
  • Bombs, briefly cover stealth bombing runs
  • Cynosural Beacons, explain what they are and what they are used for. (low and null)
  • Security Status (nothing you do here will negatively impact your sec status)
  • Explain the implications of a lower system security rating.
  • Aggression Mechanics differences, lack of gate guns / concord, but timers for logoff, jump, dock still apply.

What is the NullSec Campus?

Wiki link:

  • "The goal of the EVE University NullSec Campus is to introduce new players to NullSec in an educational environment, giving students the experience of living in 0.0 space with all of the risks associated with it. We seek to do this by establishing and maintaining a supportive base within NPC NullSec space, allowing campus members to learn how to survive in this harsh environment through practical PVP and PVE activities."
  • NSC is primarily a PVP focused campus taking full advantage of the simplicity of NullSec with regards to game mechanics
  • While PVP focused, the main aim is to teach members how to actually live safely in NPC NullSec rather than purely how to PVP
  • PVP, if there is an opportunity, will always come first to PVE

Requirements to join

  • Absolutely none
  • Easiest way to become a member of the Campus is to join the 'NSC (EVE Uni)' chat channel and be an active member of our community
  • No requirement to commit any amount of time to the Campus, spend as little or as much time with us as you want. Come back at any time or simply join us for fleets, your choice
  • When at the Campus, it is strongly advised for you to join the Standing Fleet and Mumble channel - and required if you are undocked in the area!


  • We use the following EVE University services for communication:
    • Ingame chat channel NSC (EVE Uni) (need to be a current member of the Uni and have access to the channel password thread).
    • Ingame mailing list NSC.E-UNI (current unistas can join freely, ex-unistas needs to ask the Campus Leadership for permission).
    • The Mumble channel NullSec Campus under Special Projects & Events (need to be registered on the forum).
    • NullSec Campus Slack (see this post for instructions on how to set it up).
    • The NullSec Campus section on the forum.

Location and Regional Details

Null Security Space Survival

  • Watch local
  • D-SCAN like it is your heartbeat
  • Establish Safe Spots in your regular neighborhood ASAP.
  • Stay Aligned
  • Follow proper travel procedures (segue into the next segment)

Travelling to Campus

Wiki link:

  • Three main dangers when travelling in NullSec
    • Bubbles
      • Bubble Wrap
      • Surviving a bubble camp (for non-regional gates)
      1. Do not aggress anything during these steps
      2. Hold your cloak until the session timer has expired.
      3. If your ship has a Covert Ops Cloaking Device fitted, break your gate cloak and immediately activate your cloaking device, and then your Microwarpdrive.
      4. For those without a Covert Ops Cloaking Device, select the gate from your Overview (if properly sorted by distance, it should be near the top)
      5. Hit the A key to approach, click the Approach button, or right click in the Overview and select Approach.
      6. Activate your propulsion module (a microwarpdrive is highly recommended for most fits).
      7. (Spam-)Click the Jump button.
      • On regional gates, you are better off burning out to the edge of a bubble and warping to a celestial.
      • Get out of the habit of clicking "Jump" when moving between gates. Always "Warp" to gate first, then jump. If you land in a bubble after pressing jump, your ship will automatically start heading deeper into the bubble while it tries to reach to gate. This is bad.
    • Gate Camps
      • D-SCAN (check for bubbles/camps=HICs+DICs; PvP Travel tab should already include Mobile Warp Disruptors and Interdiction Probes (aka Warp Disrupt Probes))
      • Never warp gate-to-gate, even in an empty system (never warp to a celestial in gate alignment)
    • Smartbombing
  • Avoid warping to a moon (frequently POS'd with defenses)
  • Bookmarks: Tacticals, tacticals, tacticals (not a replacement for D-SCAN; a tactical witnessed is a tactical burned)
  • Recommended ships: Interceptor>Covert Ops>Fast align Frigate>Shuttle
  • Harroule/Reblier: two main entry points from HiSec into Syndicate
  • Can come into Syndicate from Solitude
  • Can use the Pod Express, however it is not recommended (can only be used once a year)

Skill Level Recommendations

Wiki link:

  • Absolutely no mandated skills to join the Campus. Anyone can join, at any time
  • Majority of PvP fights happen at Cruiser or above
  • Useful skills include T2 tank and T2 medium guns
  • Drones skills heavily used for PvE
  • Skill plan available on wiki
  • Interceptors also a priority skill, extremely useful for travelling in NullSec (or anywhere, really)

Campus Orientation

At this point, the Instructor should consider a Travel Fleet from Stacmon/Slays to the NSC.

The idea is two parts, firstly to ensure that potential new campus members can move a decent sized ship to campus safely, and therefore have it ready immediately (rather than being told to wait for the next available JF trip). Recommended ships to bring would be PvP capable Cruisers or Battlecruisers, depending on fleet numbers.

Secondly, by breaking up the class into two parts we aim to keep peoples' attention and excitement high. They have heard a little about NullSec, now let's have a taste of what we have just heard while it it fresh. Once at the NSC, it makes sense to go back into the daily life element of the lecture with people actually being there and able to see things, such as the Campus hangars or the Engineering Complexes when we actually talk about them.

Daily Life

  • The NSC is primarily a PvP Campus. Everything we do as a Campus revolves around PvP, be that getting into fights or bearing to fund the fights. This is what shapes our various NSC sponsored programs and SRP. While NullSec pays well, we do not do PvE purely for the sake of wealth. That said, there is nothing stopping individual members from conducting PvE activities to their hearts' content.


  • Intel is a vital part to NullSec life
    • Known positions of neutrals/hostiles can aid in finding fights
    • Known positions of neutrals/hostiles can also aid in avoiding fights
  • Best source of Intel is the NSC Standing Fleet and Comms
    • The more people in fleet/comms, the more feeds of intel we have, the better we understand the area as a whole
  • NSC Intel (EVE Uni) is a secondary Intel room we use for pocket blues/alts


Wiki Link:
Wiki Link:
Wiki Link:

  • PvP is predominantly fought in Medium sized hulls- Cruiser and Battlecruiser
  • Fights typically happen at a Gate or on the Station
  • Three main fleet doctrines
    • Augoror Navy Issue (Armour Tanked)
    • Ferox (Soon to be Hurricanes) (Shield Tanked)
    • Talwars (Glass Cannon/Alpha damage)
  • Alphas are no longer locked to race specific ships, but we have Alpha specific doctrine fits for both Armour and Shield Fleets.
  • Support roles also need to be filled for fleets, such as Scout (Interceptors) or EWAR (Damps/Jams)
  • QRF fights are often "kitchen sink" in that people fly what they want just for fun
  • Extensive Ship Replacement Program
    • Assault Frigates (20M)
    • T3 Tactical Destroyers (20M)
    • Electronic Attack Ships (30M)
    • Fleet Interceptors (15M)
      • Malediction
      • Crow
      • Ares
      • Stiletto
    • T2 Logistics Frigate (25M)
    • Stealth Bombers (20M)
    • Interdictors (50M)
    • Command Destroyers (50M)
    • Heavy Interdiction Cruisers (150M)
    • T1 Logistics Cruiser (25M) Can also claim Hull seperately
    • T2 Logistics Cruiser (200M)
    • Heavy Assault Cruisers (150M)
    • Recons (150M)
    • T3 Strategic Cruisers (250 M)
    • T1 Battlecruisers (50M)
  • NSC offers Skill Training Incentives for pilots to train into roles that are often needed, yet undermanned, in fleets.
    • Logistics - Reps, T2 Frigs, T2 Cruisers
    • Command Destroyers and Links (potentially being expanded to include Command Ships and Mind Link implants)
  • Instant reshipping contracts available at PC9-III
    • Purpose is not to fill your hangar
    • Idea is to provide instant reshipping for those caught short who need a ship, fast.
    • People can buy them any time, just please do not buy them all


NullSec Ratting

Syndicate Mission Running

  • L3 Security Agents (for several corporations) are available in T22-QI
  • L4 Security Agents are available in EZA-FM

and 6-CZ49


  • Exploration is predominantly done in T2 covert ops exploration frigates or in the Astero, since they can warp cloaked.
    • But can still be done in T1 exploration frigates
    • The Astero can fight off other explorers (however not always), but is also more expensive
  • Prepare to plan a longer trip out into null-sec for more ISK
    • Our own back-pocket is oversaturated with explores, but you can still be lucky to find something!
    • Use dotlan and your own experience to avoid gatecamping systems
    • Don't carry too much value in cargo all at once - dump it off in various stations at regular intervals, and come back for it later (e.g. in a travel-fit interceptor), so as to avoid losing everything if you get caught and killed!
  • Use the opportunity when scanning Cosmic Signatures to make safe spot bookmarks in systems where you lack these bookmarks!
    • But be careful, or don't do it, if there are others in the system.
  • Relic sites are worth a lot more than data sites on average, so decide if you want to do both or just focus on relic sites
    • Exploration sites in null sec have the same level of rewards as those found in wormholes - but generally fewer 'irrelevant' signatures to scan in any given system
    • Avoid Ghost sites - which have 'Covert' in the site name - since you can't survive them in a frigate, unless you really know what you are doing.
    • Exploration can be highly rewarding, and can take as much or as little time as you want
  • Knowledge about escaping bubble-gate-camps is highly valuable, since you may travel far and without knowledge about what you can expect on the other side of a gate.
    • You WILL run into them
    • You WILL get killed sooner or later
    • You SHOULDN'T, therefore, "put all your eggs in one basket" loot-wise
  • In general you learn a lot about who inhabits what systems by exploring

Planetary Interaction

  • There are plenty of planets - of all types - available throughout the NSC pocket/constellation
    • No matter which commodity you're looking for, you can find several planets giving a very good yield of it.
  • You can either use the products to manufacture and/or sell locally, or use the hauling service to have it shipped to Jita for sale.
    • Supporting the local market can be very profitable, as well as cut down on your own expenses!

NullSec Mining

  • Ice mining is available in the pocket in AK-QBU.
  • Moon mining is available in most of the pocket, however because miners are great targets the best place to find out about current moon belts is in Mumble or NSC Slack.
    • Most refineries owned by alt corps are free to mine.
    • Do NOT mine the moon belts at structures owned by corporations/alliances that have a negative standing to the Uni!

NullSec Industry

  • Good resources available to use
    • Structures for Refining/Reprocessing/Compression with high ratio bonuses, and people with max skills who can help you out as well
    • Plenty of structures bonused for manufacturing or research, with slots always available, at very low cost
    • NSC has a BPO library, which you can make copies from and help research further!
  • Great opportunities up for grabs for industrialists
    • Most stuff at NSC is currently bought (or sold) in Jita and shipped via the hauling service
    • Local market is under-valued and under-used
    • Generally low availability of items on local market means few competitors and plenty of opportunity!
    • Manufacturing and selling products locally provides supply to demand and has a high chance of profit
    • Especially ship hulls are bulky, and are easier to manufacture locally than having shipped in
  • A concerted effort for local industry would benefit the NSC as a whole!

NSC Hangars and Logistics

  • Modules: a number of T2 and a fair amount of M4
    • Sorted into Freshman (T1, Prop mods, ship hulls, T1 ammo, Ewar, etc.), Sophomore (meta guns, drones, bubbles + bombs, mids and lows), and Graduate ( T2 guns and rigs)
  • Hulls: Lots of frigates and some cruisers/destroyers
    • Ping NSC.E-UNI and forum if the Freshman hangar is running low on something, and we will replenish if possible
  • Donation Hangar
  • For Sale Hangar explanation
  • The market in Syndicate
  • Jump Freighter service, explain how it works.

Additional Points

Diplomatic incidents

Relevant E-Uni Courses

  • Intro to PvP
  • Fitting 101
  • Exploration 101
  • The Rookie's Guide To Fleet Ops
  • Fleets 101
  • Fleets 102
  • Fleet Terminology
  • Bookmarks
  • EVE University Rules of Engagement




3. Joining NSC

4. Syndicate Map

5. PvP Foundational Skills

6. Toronagga's Guide to NSC

7. NSC forums

8. Instant Reshipping

9. NSC-sponsored jump freighter runs


Class Wrap-up

  • Thanks for attending this class!
    • I would appreciate any feedback from people on how to improve the class
  • Questions ?
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