Maelstrom/Fittings

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Main article: Maelstrom

Fitting

PvE
Maelstrom: PvE
EFT
[Maelstrom, PvE]
1200mm Heavy 'Scout' Artillery I, EMP L
1200mm Heavy 'Scout' Artillery I, EMP L
1200mm Heavy 'Scout' Artillery I, EMP L
1200mm Heavy 'Scout' Artillery I, EMP L
1200mm Heavy 'Scout' Artillery I, EMP L
1200mm Heavy 'Scout' Artillery I, EMP L
1200mm Heavy 'Scout' Artillery I, EMP L
1200mm Heavy 'Scout' Artillery I, EMP L

X-Large Shield Booster II
Shield Boost Amplifier II
Large Compact Pb-Acid Cap Battery
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
100MN Monopropellant Enduring Afterburner

Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Warrior II x5
Valkyrie II x5
Hornet EC-300 x5

EMP L x2
Phased Plasma L x1
Fusion L x1

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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Minmatar Frigate IV
  • Minmatar Cruiser IV
  • Spaceship Command IV
  • Minmatar Battleship III
  • Shield Operation V
  • Shield Management V
  • Tactical Shield Manipulation IV
  • Energy Management IV
  • Energy Systems Operation V
  • Shield Compensation IV
  • Rapid Firing III
  • Trajectory Analysis III
  • Surgical Strike III
  • Large Projectile Turret IV
  • Sharpshooter IV
  • Motion Prediction IV
  • Long Range Targeting IV
  • Minmatar Battleship IV
  • Drone Interfacing III
  • Drone Durability III
  • Energy Grid Upgrades III
  • Gunnery V
  • Small Projectile Turret III
  • Medium Projectile Turret III
  • Large Projectile Turret I
  • Weapon Upgrades IV
  • Hull Upgrades IV
  • Drone Navigation IV
  • Gallente Drone Specialization II
  • Signature Analysis IV
  • Target Management V
  • Advanced Target Management I
  • Electronic Warfare IV
  • Electronic Warfare Drone Interfacing I
  • Mechanic IV
  • Engineering IV
  • Navigation IV
  • Evasive Maneuvering III
  • Warp Drive Operation III
  • Electronics V
  • Afterburner I
  • Mechanic III
  • Jury Rigging I
  • Drones V
  • Scout Drone Operation V
  • Minmatar Drone Specialization II
  • Small Projectile Turret V
  • Small Artillery Specialization IV
  • Medium Projectile Turret V
  • Medium Artillery Specialization IV
  • Sharpshooter V
  • Large Projectile Turret V
  • Large Artillery Specialization II
  • Weapon Upgrades V
  • Advanced Weapon Upgrades I
  • Small Autocannon Specialization IV
  • Medium Autocannon Specialization IV
  • Motion Prediction V
  • Large Autocannon Specialization II
NOTES
  • Cap skills (the first 3 recommended skills) are effectively mandatory. Booster must be 'pulsed' (used briefly when needed).
  • When fighting Angels it is highly recommended to swap the guns for 800mm ACs to better manage their close-range combat.
  • T2 guns (Arties or ACs) will fit with a 1%-3% CPU implant, by using at least one Faction Gyro or meta shield booster.
  • Other rigs to consider are the Large Core Defence Capacitor Safeguard and the Large Semiconductor Memory Cell.
  • As always, hardners, ammo and drones should be selected to match the rats' damage and weaknesses.
  • If the large battery pushes you over your CPU, it can be raplaced with medium battery or cap recharger.



AlphaFleet
Maelstrom: AlphaFleet
EFT
[Maelstrom, AlphaFleet]
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L

100MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
EM Shield Hardener II

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Power Diagnostic System II

Large Core Defense Field Extender II
Large Core Defense Field Extender II
Large Thermal Shield Reinforcer II


Bouncer II x4

Republic Fleet EMP L x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Classic "AlphaFleet" fit, Guns can be downgraded to T1 if needed.
  • Maels should fight anchored, and rely on other ships for tackle. The approach to this doctrine is to call a primary, and then take one single coordinated shot, that should bring the target from full health to dead.


Fleet Up Fittings

There are currently no FleetUp fits available