Manufacturing 101

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This is a deprecated class syllabus, intended as historical record for the teaching department.

Creating syllabi is no longer our process for new classes, and no classes in the syllabus library are considered current. They are here for historical purposes only, as well as an optional starting point for designing new classes. Please do not assume any of the classes you find here have slides, or have even been taught for many years. If you do use information in a syllabus, ensure that you have brought it up to date with contemporary EVE.

Class Information

This chapter contains the standard information of this class pertaining to scheduling and class contents. The General Information should be sufficient to create a proper class topic for scheduling on the Eve University forum. Additional information relevant to the teacher is listed under Notes for the Teacher.

General Information

The purpose of this class is to give a basic introduction of Manufacturing, and a more in depth description of Tech 1 Manufacturing itself. This class is intended for those who wish to follow the career path of a Producer.

  • Duration: 60 Minutes
  • Location: Docked up safely in any station.

Class contents:

  • Intro to Manufacturing
    • Tech 1
    • Tech 2
    • Tech 3
    • Capital
  • Tech 1 Manufacturing Process
    • Required Skills
    • Gathering Materials
    • Select Assembly Line
    • Start Job
    • Deliver Job
  • Q&A

Student requirements:

  • Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up:
  • Access to the Class.E-UNI in-game chat channel
  • Attendance of the Research 101 class is highly reccomended, though not required. A basic understanding of Blueprint Mechanics is essential for this class.

Additional information: This class is primarily lecture delivered in the Class.E-UNI channel in Mumble, followed by Q&A. There is no practical application for this lecture.

Notes for the Teacher

Required materials:

  • Mumble registration and access. A sepperate class channel should be made titled Manufacturing 101 for this class.
  • Class.E-UNI chat channel, to receive questions and post relevant links
  • Relevent link:


  • Be prepared to answer questions about Blueprint Mechanics, as many students will not have attended the Research 101 class.

Class Contents


Welcome to this class on Manufacturing 101!

This course is designed primarily for personnel desiring to follow the career path of a Producer and (eventually) roll around in ISK.

Over the 60 minutes or so, we shall cover:

  • Intro to Manufacturing
    • Tech 1
    • Tech 2
    • Tech 3
  • Tech 1 Manufacturing Process
    • Requred Skills
    • Gathering Materials
    • Select Assembly Line
    • Start Job
    • Deliver Job
  • Q&A

(Instructor should then introduce himself or herself - covering relevant experience level and background.)

We have a few ground rules for this class:

  • Please put your Mumble settings on "Push to Talk" if you have not already done so.
  • Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open Mumble for any further questions or general discussion.]
  • You should be [docked up safely in a station for the length of this course.
  • Please place an X in the Class channel for attendance purposes.

Everyone ready? OK, then - let's begin....


  • Tech 1
    • Most basic manufacturing
    • Uses minerals
  • Tech 2
    • Requires invention for BPC
    • Requires base tech 1 item
    • Requires different components (not minerals)
  • Tech 3
    • Can only be made from wormhole components
    • Subsystems and hulls are made separately, with BPCs for both
    • Requires the BPCs to be reverse engineering from parts found in wormhole space
  • Capital
    • Requires sub-components, made from minerals with separate BPCs for each
    • Capital hull made up only of capital sub-components

Tech 1 Manufacturing Process

  • Basic process:
    • Requred Skills
      • Industry (level 1)
      • Mass Production (optional, allows for more jobs)
      • Advanced Mass Production (optional, allows for more jobs)
      • Supply Chain Management (optional, allows starting jobs remotely at 5 jumps per level)
    • Gathering Materials
      • Made from minerals, either mined or purchased (nothing is "free")
      • Requires a blueprint, either original or copy
    • Select Assembly Line
      • Science and Industry > Installations
      • Select your activity (manufacturing) and location preferences
      • Select Public type, or change availability as needed
        • Corporation/Alliance settings are for using a Player Owned Station (POS) to manufacture
        • You can only use these if allowed by the corp/alliance, and only if they have facilities available
      • Make sure you have access to your minerals and BP (in your hangar)
    • Start Job
      • Right click on BP and choose Manufacture...
      • Select your input and output locations (should be your hangar)
      • Choose assembly line (see Select Assembly Line)
      • Choose number of runs (each run will produce a certain number of items (1 for ships, 100 for ammo)
      • Start job, pay a small fee, wait the timer out
        • Fee is 1000isk use fee, and an additional 333isk per hour
    • Deliver Job
      • Science and Industry > Jobs
      • Set range to Current Universe and click Get Jobs
      • Find finished job, select it, and click the Deliver button in the bottom right corner of the window
      • Enjoy your new product!
    • Canceling a Job
      • Select it in the Science and Industry tab, right click, and choose cancel. Any minerals and isk will be lost, and the job slot will stay filled until

Blueprint Mechanics

  • Original vs Copy
    • Original Blueprint (BPO)
      • Can be copied as many times as you would like
      • Can use as many runs as you would like
      • Can be research for greater effectiveness
      • Unmodified BPOs can be bought and sold on the market, but once modified they must go through contracts
    • Blueprint copy (BPC)
      • Can only be used for as many runs as it is authorized for, then it is destroyed
      • Has the same ME/TE level as the original it was copied from and cannot be changed
      • Cannot be bought or sold on the market, must go through contracts
  • Material Efficiency
    • Determines the amount of waste material needed by the blueprint
    • Higher ME level means reduced waste (i.e., more profit)
  • Time Efficiency
    • Determines how long it takes to produce per run
    • Higher TE level means faster manufacturing time
    • This is considered largely unimportant compared to ME level
  • Max Runs per Copy
    • This is set at the time of Copying (i.e., you can choose only 1 run instead of 5 and sell for less)
  • Manufacturing Time
    • The time it takes to produce the output from one run
    • Listed as default (ME 0), and you (ME x)
  • Researching Times
    • How long it takes to research 1 level of ME/TE and how long it takes to make 1 copy
    • This can only be changed by research specific skills, and is not affected by anything else (except POS bonuses)

Class Wrap-up

  • Thanks for attending this class!
    • I would appreciate any feedback from people on how to improve the class
  • Questions ?

[* Practical exercise: Manufacturing 102]