Mining 102

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This page should be updated due to game changes. Reason: Ascension updates changed leadership and mining support ship roles.
This is a syllabus for a class, intended primarily for the teaching staff.

Teachers should review all information for accuracy before preparing or presenting a class.
This syllabus should only be used as a guide -- ensure there is added value for students rather than simply reading this document.

This syllabus was reviewed and is up-to-date (Rorhke Shardani - Jan 12, 2016)

Non-faculty: notify the Teaching Department and add {{Update}} if this information is out-dated.

Contents

Class Information

This chapter contains the standard information of this class pertaining to scheduling and class contents. The general information should be sufficient to create a proper class topic for scheduling on the Eve University forums. Additional information relevant to the teacher is listed under Notes for the teacher.

General information

Intended for intermediate miners already familiar with topics discussed in Mining 101, seeking to learn of more advanced branches of the field.

  • Duration: 01:00 to 01:30, depending on the amount of Q&A
  • Location: Docked up safely in a station

Class Contents

  • This class will cover
  1. Advanced mining techniques, ships, and equipment
  2. Ice Mining
  3. Gas Harvesting
  4. Low-sec/null-sec mining techniques
  • This class will not cover (See Mining 101 for these)
  1. Basic mining fundamentals
  2. Entry-level mining ships
  3. Basic asteroid mining techniques

Student requirements

Additional information

This class is lecture and Q&A - it can include a practical exercise, at the teacher's option

Notes for the teacher

Required materials:

  • Class.E-UNI chat channel, to receive questions and post relevant links
  • You may also want to have this page open, as it includes links to useful illustrations: Mining
  • This is the second part of a two-part series of classes on mining techniques. The syllabus for Mining 101, which covers more basic techniques, can be found here: Mining 101

While this syllabus is fairly detailed, teachers should not just recite this document. Make sure to read it thoroughly, use its structure as a guide for the structure of your class, but make it your own - feel free to insert your own insights and experiences as you cover the key points.

Class Content

Mining Ship Progression

  • ORE mining craft provide different levels of three design factors:
    • Mining output: the potential amount of productivity with good fittings and skills
    • Autonomy: the degree to which the craft is suited for solo mining work vs. team mining operations
    • Resilience: the amount of tank that the ship can use to defend itself
  • Mining Barges - Can fit strip miners and ice harvester turrets - all require Mining Barge-1 and Astrogeology-3 skills
    • Procurer - focus is on tank
      • Output: moderate producer, but a 150% bonus to Strip Miner yield, and 66.66% reduction in Ice Harvester Duration and capacitor use
      • Autonomy: acceptable solo utility - 12,000 m3 ore hold
      • Resilience: strong - 5% bonus to shield hit points per level of Mining Barge skill trained - can fit battleship EHP levels - 25 m3 drone bay for rat defense
    • Retriever - focus is on autonomy
      • Output: moderate producer - two high slots, with a 50% bonus to Strip Miner yield and 33.33% reduction in Ice Harvester Duration and capacitor use
      • Autonomy: high solo capability - 22,000 m3 ore hold and a 5% bonus to ore hold capacity per level of Mining Barge skill trained (27,500 m3 at Mining Barge-5)
      • Resilience: moderate - generally, can fit battlecruiser-level EHP - 25 m3 drone bay for rat defense
    • Covetor - focus is on production
      • Output: high producer - three high slots, 4% bonus to Strip Miner yield and 3% reduction in Ice Harvester duration per level of Mining Barge skill trained
      • Autonomy: designed for team operations with Orca or industrial support - 7,000 m3 ore hold
      • Resilience: low to moderate - cruiser-level EHP - but a larger 50 m3 drone bay for rat defense
  • Exhumers - tech II versions of mining barges - can also fit strip miners and ice harvester turrets - all require Mining Barge-5 and Exhumers-1 skills
    • Skiff - focus is on tank
      • Output: moderate producer, 200% ship role bonus to Strip Miner yield and 66.66% reduction in Ice Harvester Duration and capacitor use (same as Procurer), plus an extra 1% bonus to Strip Miner yield and 1% reduction in Ice Harvester duration per level of Exhumers trained
      • Autonomy: good solo utility - 15,000 m3 ore hold
      • Resilience: very strong - 5% bonus to shield hit points per level of Mining Barge skill trained (same as Procurer - and since Mining Barge-5 is required, that will be a full 25% bonus for shield hit points), plus an extra 5% bonus to all shield resistances per level (in effect, an extra 25% resistance bonus) - resulting in very high battleship EHP levels - 50 m3 drone bay for rat defense
    • Mackinaw - focus is on autonomy but also has a shield resistance bonus, making the Mack the most popular mining ship in EVE today
      • Output: moderate producer - two high slots, with a 50% bonus to Strip Miner yield and 33.33% reduction in Ice Harvester Duration and capacitor use (like the Retriever), plus an extra 1% bonus to Strip Miner yield and 1% reduction in Ice Harvester duration per level of Exhumers trained
      • Autonomy: very high solo capability - 28,000 m3 ore hold and a 5% bonus to ore hold capacity per level of Mining Barge skill trained (35,000 m3 at Mining Barge-5)
      • Resilience: good - 5% bonus to all shield resistances per level of Mining Barge skill (in effect, a 25% bonus since Mining Barge V is required), can fit battleship-level EHP - 50 m3 drone bay for rat defense
    • Hulk - focus is on production and team mining operations
      • Output: high producer - three high slots, 3% bonus to Strip Miner yield per level of Mining Barge skill trained (in effect, a 15% bonus, since Mining Barge-5 is required), plus an extra 3% bonus to Strip Miner yield and a 4% reduction in Ice Harvester duration per level of Exhumers skill trained
      • Autonomy: designed for mining team operations with Orca or industrial support - 8,500 m3 ore hold
      • Resilience: moderate - 5% bonus to all shield resistances per Mining Barge skill trained (in effect, a 25% bonus), providing cruiser to battlecruiser-level EHP - 50 m3 drone bay for rat defense

Mining Crystals

  • Mining crystals
    • Load into strip miners (like ammo)
    • Different crystal types optimized for certain ores - you can use them for other ores, but at less efficiency
    • Further increase mining yield
      • Crystal I x1.625 (high sec ores needs Ore Processing-1)
      • Crystal II x1.75 (high sec ores needs Ore Processing-4)
      • Rarer ores in null-sec required higher levels of skills to use crystals
    • Volatile
      • That is, they wear out eventually. You can see the amount of damage of a crystal by hovering over a fitted strip miner module with a crystal installed.
      • Example: Veldspar Mining Crystal I = average 20 hrs of continuous use; Veldspar Mining Crystal II = average 10 hours of continuous use

Haulers

  • Industrial
    • Tractor beams typically used to bring cans to them for pickup
    • Can also be used to salvage rat wrecks
    • Giant Secure Containers (GSCs) can be used to expand the cargo capacity of Industrials
      • (Show info a GSC) Volume << Capacity; thus takes up 3000m^3 of hauler's cargo space while allowing storage of 3900m^3 of ore
  • Freighter
    • Larger capacity, but slower
    • As of the Retribution patch, can now pick up items from a jetcan like a regular industrial

Mining Support Ships

  • Orca
    • Gigantic ship specifically designed as a mining support ship
    • Unique features:
      • Ore hold - can store up to 40,000 m3 of ore
      • Fleet hold - 50,000 m3 - can be made available to fleet and/or corporation members
      • Cargo hold - can be as large as 72,000 m3 with right fittings and skills
      • Ship maintenance bay (storing of assembled ships) -
      • Ship fitting service (allows ship refitting in space, away from a station)
    • Can fit up to three Mining Foreman Links:
      • Laser optimization, decreases cycle time
      • Mining laser field enhancement, increases range
      • Harvester capacitor efficiency, decreases capacitor use (rarely used because mining ships are typically cap stable. A tractor beam is typically fitted.)
  • Relevant mining support skills
    • Mining Foreman: 2% yield per level to all fleetmates (must be providing bonus)
    • Mining Director: 100% bonus to link effectiveness per level after Lv2

Advanced Asteroid Mining Techniques

  • Survey Scanners
    • Can be used to identify which asteroids have a large content
    • Useful for AFK-mining in Hi-sec
  • Asteroid variants
    • I.e. Veldspar, Concentrated Veldspar, Dense Veldspar (+0%, +5%, +10% refining yields respectively)
  • Asteroid replenishment
    • Asteroid fields are replenished during daily downtime
    • MYTH: Leaving an asteroid with 1 ore remaining will ensure a more generous replenishment at downtime.
      • FALSE: It's somewhat randomly determined based on the size of the 'roid at downtime - small amounts left will not make a material difference, and there are upper limits on the size of 'roids.
  • Partial cycle cutoff - you can "pulse" your laser or strip miner as the asteroid gets close to depletion, to save cycle time
  • Foreman tagging
    • In small-gang mining, the foreman will often designate certain asteroids as tagged targets for miners to avoid wasting partial cycles on near-empty 'roids.
    • Another option is to designate a particular type of ore to certain fleet members. Miners can simply remove other types of ore from their overlay and run no risk of interference with each other.
    • Orcas get a 100km range to survey scanners, and can therefore tag asteroids that are nearly depleted, thus saving the mining team time.
  • Perfect Refining
    • Necessary to ensure the greatest profit from mining
    • Generally achieved by skills: Refining V, Refinery Efficiency IV
    • Standard: 6.67 standing with station's corporation (removes tax) and specific ore refining skill II (other combinations possible)

Ice Mining and Gas Harvesting

  • Ice mining fundamentals
    • Must fit ice harvester module to mine ice
    • Ice mining cycle times (longer than standard miners or strip miners - up to 3 minutes per ice block)
    • Unlike mining 'roids with mining lasers or strip miners, you get nothing if you stop an ice harvester halfway through a cycle - it's all or nothing
    • Reducing ice mining cycle times
      • Skills: check your ship bonuses
      • Implants: Inherent Implants 'Yeti' Ice Harvesting IH-100(1/3/5): 1%/3%/5% decrease in ice harvester cycle time - slot 10
      • Orca bonuses: reduced cycle times
      • Specialized ice mining rig: Medium Ice Harvester Accelerator - reduces ice cycle time by 12% - this means that most ice miners have dedicated ships optimized for ice mining specifically
      • With fully trained skills, specialized implants, ship bonuses, optimized fitting, and max Orca bonuses, a specialized ice miner can get their cycle time to around 105 seconds, though this will very from ship to ship because of the different bonuses.
    • Endurance frigate is a specialized T2 mining frigate for ice mining in wormholes. Hull bonused for 50% reduction in cycle time for ice. Cannot fit a Covert Ops Cloak but can fit a regular cloak with no penalty to sub-warp speed while cloaked. Specifically designed for ninja ice mining in a wormhole.

Mercoxit mining

  • Null sec only - and only in the lowest true security null sec systems - the only way to get Morphite minerals
  • Must fit deep core laser to mine Mercoxit - only fit on Mining Barges and Exhumers
  • Requires Deep Core Mining skill - each level trained lowers the chance of a damage cloud forming while mining Mercoxit by 20%. That's right - with low skills, you have a good chance of having your Mercoxit explode on you, damaging your ship.
  • Specialized mercoxit mining rig: Medium Mercoxit Mining Crystal Optimization - increases yield by 16%

Leading a Mining Op

E-UNI Mining Section

Class Wrap-up

  • Thanks for attending this class!
    • I would appreciate any feedback from people on how to improve the class or my own lecture style
  • Solicit Questions via Class.E-Uni or open discussion on Mumble
  • Practical exercise (if performing): Run a basic mining op in a nearby system


Mining
Mining · Ice Mining · Gas Cloud Mining
Ships Concepts Classes
Mining frigate Mining barge Exhumer Industrial
Venture
Prospect
Endurance
Procurer
Covetor
Retriever
Skiff
Hulk
Mackinaw
Orca
Rorqual
Mining Fleets
BYOC
Asteroids and Ore
Mining Yield
AMC Search & Rescue Operations
Mining 101
Mining 102
AMC Intro
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