Navigation 102

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This is a syllabus for a class, intended primarily for the teaching staff.

Teachers should review all information for accuracy before preparing or presenting a class.
This syllabus should only be used as a guide -- ensure there is added value for students rather than simply reading this document.

Contents

Class Information

This class covers travelling between systems, especially on long trips. It covers the use of Autopilot, in-game map, and dotlan for trip planning and analysis of systems en-route.

General Information

  • Duration: 1 hour, plus an additional hour for the optional practical exercise.
  • Location: Docked up safely in a station.

Class contents:

  • Trip planning using Autopilot and in-game map
  • Trip planning using dotlan
  • Analysing hotspots
  • Optimising your travel speed
  • Q&A
  • Practical exercise (optional)

Student requirements:

  • Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up.
  • Access to the Class.E-UNI in-game chat channel
  • A tech frigate or shuttle, fitted for speed, for the optional practical exercise

Additional information: This class is primarily lecture delivered in the Class.E-UNI channel in Mumble, followed by Q&A. An optional practical exercise follows.

Notes for the Teacher

Required materials:

  • Class.E-UNI chat channel, to receive questions and post relevant links
  • access to dotlan in web browser.

Class Contents

Introduction

Welcome to this class on xxxx!


This course is designed primarily for....

Over the xxxx minutes or so, we shall cover......

(Instructor should then introduce himself or herself - covering relevant experience level and background.)

We have a few ground rules for this class:

  • Please put your Mumble settings on "Push to Talk" if you have not already done so.
  • Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open Mumble for any further questions or general discussion.]
  • You should be [docked up safely in a station, or located....]

Everyone ready? OK, then - let's begin....

Navigating Using In-game Tools

Basic Autopilot

  • Link system name in chat (eg Jita)
    • right-click to set destination
  • See waypoints on route, including security status
  • Open F10 Map
  • Observe route
  • Open map settings
  • Switch between safer / shorter / etc
  • See how route changes

Waypoints

  • Link another system (eg Rens)
  • Observe route and map
  • Link 3rd system (eg Dodixie)
  • Select Optimise
  • Observe how route is changed
  • Play with autopilot settings and optimise

Avoidance

  • Open avoidance window
  • Avoid "Hek" (war targets, perhaps?)
  • View map again

Navigation Using Dotlan Maps

Introduction to Evemaps at Dotlan

  • Default color coding: security status
  • Show how to change coding for different settings
  • Observe "facilities" icons.
  • Show how to zoom into a system by clicking on it
  • Show special maps on front page. Note "all regions" PDF download.

Dotlan Navigation

  • Go to navigation page
  • First view is jump planner, go to route planner
  • Same exercise as before, this time using dotlan
  • Enter current system name
  • Enter target system name
  • Go
  • See waypoints on route, including security status
  • Add another system (eg Rens). Go.
  • Observe route and map
  • Add 4th system (eg Dodixie). Go.
  • Select Optimise
  • Observe how route is changed
  • Play with autopilot settings and optimise

Avoidance

  • Can set avoidance in dotlan too
  • Demonstrate

System Reports

  • Return to map in dotlan
  • Show statistics
  • Talk about each statistic
  • Also available on in-game map, plus more
  • Return to game
  • View F10 map
  • Show various statistics

Travelling Fast

Alignment

  • Alignment is time to enter warp
    • Enter warp when movement vector is within about 8 degrees of target, at 75% or more of current maximum speed.
    • Stationary ship has no facing!
  • Align time
    • Show info on ship
    • agility is Mass * inertia modifier
    • smaller this value, the faster you accelerate. lower is better
    • afterburner and MWD increase your top speed, but they also increase your mass. Relatively slower acceleration.
      • But see MWD warp trick (discussed later)

Improving your agility

How to improve agility / align time:

  • Smaller ships
    • Frigates have better align time than cruisers, or battleships
  • Skills
    • Evasive Manouevering
    • Spaceship Command
  • Modules
    • inertial stabilizers (but increase sig radius)
    • nanofiber internal structure (also increases speed and reduces hp)
    • Also astrometrics rigs (armor hp penalty)
    • Note: stacking penalties apply
  • Other
    • Skirmish Warfare
    • Implants

Warp Speed

Generally fixed for a given hull size. As of Rubicon expansion, larger hulls have seen a reduction of warp speed which changed fleet composition across all of New Eden.

The current known warp speeds are the following (ordered by decreasing speed):

  • Interceptors, Covert Ops: 8 AU/s
  • Blockade Runners: 6 AU/s
  • Assault/Electronic Attack Frigates, Stealth Bombers, Interdictors: 5.5 AU/s
  • Other Frigates, Shuttles: 5 AU/s
  • Destroyers: 4.5 AU/s
  • T2 Cruisers, Deep Space Transport, Exhumers: 3.3 AU/s
  • Cruisers, Industrials, Mining Barges, Pods and Rookie Ships: 3 AU/s
  • Command Ships: 2.75 AU/s
  • Battlecruisers: 2.5 AU/s
  • T2 Battleships: 2.2 AU/s
  • Battleships, Orcas: 2 AU/s
  • Capitals: 1.5 AU/s
  • Titans: 1.36 AU/s


There are mainly 3 ways to improve warp speed:

  • Hyperspatial Velocity Optimizer rigs will increase a ship's warp speed, at the expense of CPU output
  • Use a Strategic Cruiser - some of the subsystem options provide a boost to warp speed
  • Navigation Implants - Eifyr and Co. 'Rogue' Warp Drive Speed WS-6xx

Currently there is no skill to improve warp speed.

Tricks to Align Quickly

MWD trick

  • Begin aligning
  • Activate MWD, then deactivate
  • When cycle finishes, enter warp

Webbing

  • Webbing a ship that has already started accelerating can cause it to enter warp

User Interface

Align, warp, jump buttons


Class Wrap-up

  • Thanks for attending this class!
    • I would appreciate any feedback from people on how to improve the class
  • Questions ?
  • Practical exercise: ...
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