Newbie Doctrine

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The Newbie Doctrine is a repertoire of ships that empowers new pilots to make valuable contributions to a PvP fleet without any skill training. Fleet Commanders can use the Newbie Doctrine as an add-on to their doctrines, encouraging new pilots to participate in PvP fleet operations. As pilots improve their skills (and can afford to lose better ships), they are encouraged to reference the more advanced fittings within EVE University's Fleet-Up group.

Click "Notes" within each fitting to learn about the purpose of each module. Click "Skills" and "Fleet-Up" to learn how to upgrade modules as your in-game skills improve.

The best way to learn PvP is by trying it! Let's die gloriously together!


If your screen goes white and you see yourself floating in space, do not be troubled. You are in station, and you're already dead! -- Winter Alabel


You are encouraged to discuss improvements to the Newbie Doctrine on the E-UNI forum thread. Fittings should be accessible to pilots with starting skills.

Contents

Pre-Fleet Checklist

Main article: The Rookie's Guide To Fleet Ops
  1. Join a Fleet
    Check the in-game calendar to see when upcoming fleets are scheduled. You can join a fleet by navigating in the Neocom: E in top-left corner of screen > Social > Fleet. You can also attend a Fleets 101 course, typically held at least once a month.

  2. Join the Fleet's Mumble Channel
    Fleet Commanders (FCs) use Mumble to communicate important information. You are encouraged to ask questions in Mumble before and during a fleet operation.

  3. Prepare to be Podded
    If you have implants, either make sure you can afford to lose them or get into a jump clone. While you should always be prepared to be podded, this should rarely occur in high-sec or low-sec battles. Be sure you are familiar with the "Pod Saver" tab on your overview.

  4. Choose Your Role
    The primary roles in a fleet are:
    1. Tackle - New pilots can fly tackling ships without any additional skill training!
    2. Electronic WARfare (EWAR)
    3. Damage Dealer (DD)
    4. Logistics (Logi - healer ships)

      >> The FC will typically dictate what DD and Logi ships are going to be used, and will sometimes also dictate the type of EWAR boats. Having all pilots fly in the same ships is known as a Doctrine, and allows the FC to better understand the strengths and weaknesses of the fleet, which allows for easier target selection with more favorable odds.

  5. Fly what you can afford to lose.
    This is often cited as the first rule of EVE Online. All the ships in the Newbie Doctrine are designed with this principle in mind.

  6. Load Your Ship
    Check that all the modules on your ship are fitted and powered on. Check that your ship is loaded with ammunition, drones, and Nanite Repair Paste as needed.

  7. Insure Your Ship
    T1 Ships should always be insured before fleet operations. Platinum, the highest level of insurance, is generally the correct choice. Members of EVE University can obtain additional reimbursement for lost ships through the the Ship Replacement Program (SRP).

  8. Rename Your Ship
    The default ship name is "<Player's Name> <Ship Name>"; this will make it much easier for enemies to identify and locate you via D-Scan. Rename your ship to something that cannot be associated with your name or EVE University.

Tackle

Main article: Tackling Guide

Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling Damage Dealers to destroy trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets. The biggest difference between the Scout/Fast Tackle and the Tackle/Small Gang fits is one of range. The Scout/Fast Tackle fits use Warp Disruptors ("point") and Nanofiber Structures to operate at distances of 15 - 20 km from the enemy. The Tackle/Small Gang fits are designed to operate in close, under 2 km typically, and use the shorter range Warp Scramblers ("scram"). Ask the FC which you should bring if you are unsure.


A Derptron operator will only have to push three buttons to be effective: the "Go Fast" button, the "Catch the Other Guy" button, and then the "Shoot" button. -- FearlessLittleToaster


Scout / Fast Tackle

These fittings utilize the speed of an Attack Frigate and the long range of a warp disruptor, commonly referred to as a "point", to tackle enemy ships and maintain range (a "kiting" style of fighting). New players in EVE University often use fittings similar to these while learning how to be a Scout.


Amarr Scout/Fast Tackle
Executioner
Executioner
Executioner
Standard FrigatesExecutioner Class
high slots4
(0/3)
middle slots3
low slots3
powergrid45 MW
cpu output140 tf
max. velocity410 m/sec
cargo capacity115 m³
: Amarr Scout/Fast Tackle
EFT
[
Executioner
Executioner
Executioner
Standard FrigatesExecutioner Class
high slots4
(0/3)
middle slots3
low slots3
powergrid45 MW
cpu output140 tf
max. velocity410 m/sec
cargo capacity115 m³
, Amarr Scout/Fast Tackle]

5MN Quad LiF Restrained Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Scoped Warp Disruptor

Damage Control I
Type-D Restrained Overdrive Injector
Type-D Restrained Nanofiber Structure

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
35658_64.png
8433_64.png
5403_64.png
Fitting template low slots label.png
2046_64.png
5631_64.png
5599_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
31716_64.png
31716_64.png
31752_64.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Pilot should approach with microwarpdrive (MWD) activated, spiraling in on heavy (Cruiser +) targets
  • Deactivate MWD and activate Warp Disruptor and Tracking Disruptor when in range
  • Maintain a distance of 16 - 18 km (set your target to "Keep At Range")
Caldari Scout/Fast Tackle
Condor
Condor
Condor
Standard FrigatesCondor Class
high slots4
(3/0)
middle slots4
low slots2
powergrid35 MW
cpu output185 tf
max. velocity400 m/sec
cargo capacity130 m³
: Caldari Scout/Fast Tackle
EFT
[
Condor
Condor
Condor
Standard FrigatesCondor Class
high slots4
(3/0)
middle slots4
low slots2
powergrid35 MW
cpu output185 tf
max. velocity400 m/sec
cargo capacity130 m³
, Caldari Scout/Fast Tackle]

5MN Quad LiF Restrained Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Scoped Warp Disruptor
DDO Scoped Tracking Disruptor I

Damage Control I
Type-D Restrained Nanofiber Structure

Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Optimal Range Disruption Script x1
Tracking Speed Disruption Script x1

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
35658_64.png
8433_64.png
5403_64.png
5322_64.png
Fitting template low slots label.png
2046_64.png
5599_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
29005_64.png
29007_64.png
Fitting template rig slots label.png
31788_64.png
31716_64.png
31752_64.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Pilot should approach with microwarpdrive (MWD) activated, spiraling in on heavy (Cruiser +) targets
  • Deactivate MWD and activate Warp Disruptor and Tracking Disruptor when in range
  • Maintain a distance of 16 - 18 km (set your target to "Keep At Range")
Gallente Scout/Fast Tackle
Atron
Atron
Atron
Standard FrigatesAtron Class
highlightsEntry-Level Tackle Frigate
high slots4
(0/3)
middle slots3
low slots3
powergrid37 MW
cpu output147 tf
max. velocity420 m/sec
cargo capacity145 m³
: Gallente Scout/Fast Tackle
EFT
[
Atron
Atron
Atron
Standard FrigatesAtron Class
highlightsEntry-Level Tackle Frigate
high slots4
(0/3)
middle slots3
low slots3
powergrid37 MW
cpu output147 tf
max. velocity420 m/sec
cargo capacity145 m³
, Gallente Scout/Fast Tackle]

5MN Quad LiF Restrained Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Scoped Warp Disruptor

Damage Control I
Type-D Restrained Overdrive Injector
Type-D Restrained Nanofiber Structure

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
35658_64.png
8433_64.png
5403_64.png
Fitting template low slots label.png
2046_64.png
5631_64.png
5599_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
31716_64.png
31716_64.png
31752_64.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Pilot should approach with microwarpdrive (MWD) activated, spiraling in on heavy (Cruiser +) targets
  • Deactivate MWD and activate Warp Disruptor when in range
  • Maintain a distance of 16 - 18 km (set your target to "Keep At Range")
Minmatar Scout/Fast Tackle
Slasher
Slasher
Slasher
Standard FrigatesSlasher Class
high slots4
(0/3)
middle slots4
low slots2
powergrid36 MW
cpu output140 tf
max. velocity430 m/s
cargo capacity120 m³
: Minmatar Scout/Fast Tackle
EFT
[
Slasher
Slasher
Slasher
Standard FrigatesSlasher Class
high slots4
(0/3)
middle slots4
low slots2
powergrid36 MW
cpu output140 tf
max. velocity430 m/s
cargo capacity120 m³
, Minmatar Scout/Fast Tackle]

5MN Y-T8 Compact Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Scoped Warp Disruptor
DDO Scoped Tracking Disruptor I

Damage Control I
Type-D Restrained Nanofiber Structure

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I



Optimal Range Disruption Script x1
Tracking Speed Disruption Script x1

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
5973_64.png
8433_64.png
5403_64.png
5322_64.png
Fitting template low slots label.png
2046_64.png
5599_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
29005_64.png
29007_64.png
Fitting template rig slots label.png
31716_64.png
31752_64.png
31788_64.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Pilot should approach with microwarpdrive (MWD) activated, spiraling in on heavy (Cruiser +) targets
  • Deactivate MWD and activate Warp Disruptor and Tracking Disruptor when in range
  • Maintain a distance of 16 - 18 km (set your target to "Keep At Range")


Tackle/Small Gang

These fittings utilize the speed of an Attack Frigate combined with a MicroWarpDrive (MWD) to close with the enemy very rapidly (a "brawling" style of fighting). The Tackle then uses its Warp Scrambler and (if equipped) Stasis Webifier to prevent the enemy from escaping. If the enemy ship is a Cruiser or larger ship, the capsuleer should not approach straight on, but should instead spiral in to maintain high transversal and mitigate potentially lethal one-shot damage from the larger ships weapons.


Amarr Tackle/Small Gang
Executioner
Executioner
Executioner
Standard FrigatesExecutioner Class
high slots4
(0/3)
middle slots3
low slots3
powergrid45 MW
cpu output140 tf
max. velocity410 m/sec
cargo capacity115 m³
: Amarr Tackle/Small Gang
EFT
[
Executioner
Executioner
Executioner
Standard FrigatesExecutioner Class
high slots4
(0/3)
middle slots3
low slots3
powergrid45 MW
cpu output140 tf
max. velocity410 m/sec
cargo capacity115 m³
, Amarr Tackle/Small Gang]
Dual Modulated Pulse Energy Beam I
Dual Modulated Pulse Energy Beam I
Dual Modulated Pulse Energy Beam I

5MN Quad LiF Restrained Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Epsilon Scoped Warp Scrambler

Damage Control I
Type-D Restrained Overdrive Injector
Micro Auxiliary Power Core I

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Imperial Navy Multifrequency S x2

Fitting template high slot label.png
5219_64.png
5219_64.png
5219_64.png
Icon hi slot.png
Fitting template mid slots label.png
35658_64.png
8433_64.png
5443_64.png
Fitting template low slots label.png
2046_64.png
5631_64.png
11563_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
23071_64.png
Fitting template rig slots label.png
31716_64.png
31716_64.png
31752_64.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Faction ammo is preferred for PvP when using T1 weapons.
  • Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD
  • Activate Warp Scrambler when in range
Caldari Tackle/Small Gang
Merlin
Merlin
Merlin
Standard FrigatesMerlin Class
high slots3
(0/3)
middle slots4
low slots3
powergrid40 MW
cpu output180 tf
max. velocity310 m/sec
cargo capacity150 m³
: Caldari Tackle/Small Gang
EFT
[
Merlin
Merlin
Merlin
Standard FrigatesMerlin Class
high slots3
(0/3)
middle slots4
low slots3
powergrid40 MW
cpu output180 tf
max. velocity310 m/sec
cargo capacity150 m³
, Caldari Tackle/Small Gang]
Modal Light Electron Particle Accelerator I
Modal Light Electron Particle Accelerator I
Modal Light Electron Particle Accelerator I

5MN Quad LiF Restrained Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Epsilon Scoped Warp Scrambler
X5 Enduring Stasis Webifier

Damage Control I
Vortex Compact Magnetic Field Stabilizer
Micro Auxiliary Power Core I

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I



Caldari Navy Antimatter Charge S x1200

Fitting template high slot label.png
7487_64.png
7487_64.png
7487_64.png
Fitting template mid slots label.png
35658_64.png
8433_64.png
5443_64.png
4025_64.png
Fitting template low slots label.png
2046_64.png
11105_64.png
11563_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
23009_64.png
Fitting template rig slots label.png
31716_64.png
31752_64.png
31788_64.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Faction ammo is preferred for PvP when using T1 weapons.
  • Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD
  • Activate Warp Scrambler and Stasis Webifier when in range
Gallente Tackle/Small Gang
Atron
Atron
Atron
Standard FrigatesAtron Class
highlightsEntry-Level Tackle Frigate
high slots4
(0/3)
middle slots3
low slots3
powergrid37 MW
cpu output147 tf
max. velocity420 m/sec
cargo capacity145 m³
: Gallente Tackle/Small Gang
EFT
[
Atron
Atron
Atron
Standard FrigatesAtron Class
highlightsEntry-Level Tackle Frigate
high slots4
(0/3)
middle slots3
low slots3
powergrid37 MW
cpu output147 tf
max. velocity420 m/sec
cargo capacity145 m³
, Gallente Tackle/Small Gang]
Modal Light Electron Particle Accelerator I
Modal Light Electron Particle Accelerator I
Modal Light Electron Particle Accelerator I

5MN Quad LiF Restrained Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Epsilon Scoped Warp Scrambler

Damage Control I
Type-D Restrained Overdrive Injector
Micro Auxiliary Power Core I

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Federation Navy Antimatter Charge S x1200

Fitting template high slot label.png
7487_64.png
7487_64.png
7487_64.png
Icon hi slot.png
Fitting template mid slots label.png
35658_64.png
8433_64.png
5443_64.png
Fitting template low slots label.png
2046_64.png
5631_64.png
11563_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
22961_64.png
Fitting template rig slots label.png
31716_64.png
31716_64.png
31752_64.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Faction ammo is preferred for PvP when using T1 weapons.
  • Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD
  • Activate Warp Scrambler when in range
Minmatar Tackle/Small Gang
Slasher
Slasher
Slasher
Standard FrigatesSlasher Class
high slots4
(0/3)
middle slots4
low slots2
powergrid36 MW
cpu output140 tf
max. velocity430 m/s
cargo capacity120 m³
: Minmatar Tackle/Small Gang
EFT
[
Slasher
Slasher
Slasher
Standard FrigatesSlasher Class
high slots4
(0/3)
middle slots4
low slots2
powergrid36 MW
cpu output140 tf
max. velocity430 m/s
cargo capacity120 m³
, Minmatar Tackle/Small Gang]
125mm Light 'Scout' Autocannon I, Republic Fleet EMP S
125mm Light 'Scout' Autocannon I, Republic Fleet EMP S
125mm Light 'Scout' Autocannon I, Republic Fleet EMP S
Small Infectious Scoped Energy Neutralizer

5MN Y-T8 Compact Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Epsilon Scoped Warp Scrambler
Fleeting Compact Stasis Webifier

Damage Control I
Micro Auxiliary Power Core I

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I



Republic Fleet EMP S x1201

Fitting template high slot label.png
8759_64.png
8759_64.png
8759_64.png
4471_64.png
Fitting template mid slots label.png
5973_64.png
8433_64.png
5443_64.png
4027_64.png
Fitting template low slots label.png
2046_64.png
11563_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
21898_64.png
Fitting template rig slots label.png
31716_64.png
31752_64.png
31788_64.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Faction ammo is preferred for PvP when using T1 weapons.
  • Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD
  • Activate Warp Scrambler and Stasis Webifier when in range


EWAR

Main article: EWAR Guide

EWAR (Electronic WARfare) ships utilize specialized mid-slot modules to electronically disrupt and cripple enemy ships. Each race has its own EWAR specialty - Caldari use ECM to cause enemy ships to lose target lock, Gallente use Sensor Dampeners to shorten enemy lock range and lengthen lock time, etc.
The Drones included with each fit are typically used more for putting your name on the kill mail, as opposed to supplying any significant amount of DPS. If you are attacked while flying an EWAR ship, the drones will NOT save you! Your only response to getting attacked while flying EWAR is to warp off, inform the FC of said action, and await further orders.
Please note that all of the EWAR ships require additional training. As a Day 1 capsuleer, you can fly any of the Tackle frigates with no further training. Flying an EWAR ship will require a small training investment into the skill that controls your racial EWAR modules. Please read the "Skills" tab of each EWAR frigate to see what skills to train.


Amarr EWAR
Crucifier
Crucifier
Crucifier
Standard FrigatesCrucifier Class
high slots2
(0/2)
middle slots4
low slots3
powergrid27 MW
cpu output235 tf
max. velocity350 m/sec
cargo capacity265 m³
: Amarr EWAR
EFT
[
Crucifier
Crucifier
Crucifier
Standard FrigatesCrucifier Class
high slots2
(0/2)
middle slots4
low slots3
powergrid27 MW
cpu output235 tf
max. velocity350 m/sec
cargo capacity265 m³
, Amarr EWAR]
Drone Link Augmentor I

Highstroke Scoped Guidance Disruptor
Highstroke Scoped Guidance Disruptor
DDO Scoped Tracking Disruptor I
DDO Scoped Tracking Disruptor I

Damage Control I
F-89 Compact Signal Amplifier
F-89 Compact Signal Amplifier

Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I


Warrior I x5
Acolyte I x4

Optimal Range Disruption Script x2
Tracking Speed Disruption Script x2
Missile Range Disruption Script x2
Missile Precision Disruption Script x2

Fitting template high slot label.png
23527_64.png
Icon hi slot.png
Fitting template mid slots label.png
37544_64.png
37544_64.png
5322_64.png
5322_64.png
Fitting template low slots label.png
2046_64.png
6296_64.png
6296_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2486_64.png
2203_64.png
Fitting template drone slots label.png
Fitting template charge slots label.png
29005_64.png
29007_64.png
40334_64.png
40335_64.png
Fitting template rig slots label.png
31298_64.png
31298_64.png
31298_64.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Pilot should always maneuver to keep the bulk of their fleet between themselves and the enemy
  • Pilot should exempt themselves from fleet warps and warp manually
  • Pilot should arrive on-grid 5 - 10 seconds after the fleet and at range (minimum 30 km)
  • If the Pilot comes under attack, they should immediately warp off
  • Pilot should align to a celestial (approach planet, station, etc. at full speed) to make warp-off faster
Caldari EWAR
Griffin
Griffin
Griffin
Standard FrigatesGriffin Class
high slots2
(2/0)
middle slots5
low slots2
powergrid24 MW
cpu output240 tf
max. velocity325 m/sec
cargo capacity260 m³
: Caldari EWAR
EFT
[
Griffin
Griffin
Griffin
Standard FrigatesGriffin Class
high slots2
(2/0)
middle slots5
low slots2
powergrid24 MW
cpu output240 tf
max. velocity325 m/sec
cargo capacity260 m³
, Caldari EWAR]
Auto Targeting System I

5MN Quad LiF Restrained Microwarpdrive
BZ-5 Scoped Gravimetric ECM
Enfeebling Scoped Ladar ECM
Hypnos Scoped Magnetometric ECM
Umbra Scoped Radar ECM

F-89 Compact Signal Amplifier
'Hypnos' Signal Distortion Amplifier I

Small Polycarbon Engine Housing I
Small Particle Dispersion Projector I
Small Particle Dispersion Augmentor I


Warrior I x1

Fitting template high slot label.png
1182_64.png
Icon hi slot.png
Fitting template mid slots label.png
35658_64.png
19946_64.png
19939_64.png
19927_64.png
19952_64.png
Fitting template low slots label.png
6296_64.png
25565_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2486_64.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
31177_64.png
31298_64.png
31286_64.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Pilot should always maneuver to keep the bulk of their fleet between themselves and the enemy
  • Pilot should exempt themselves from fleet warps and warp manually
  • Pilot should arrive on-grid 5 - 10 seconds after the fleet and at range (minimum 30 km)
  • If the Pilot comes under attack, they should immediately warp off
  • Pilot should align to a celestial (approach planet, station, etc. at full speed) to make warp-off faster
  • The Auto Targeting System is PASSIVELY used (do NOT activate it!) to increase the maximum number of targets you can lock
Gallente EWAR
Maulus
Maulus
Maulus
Standard FrigatesMaulus Class
high slots2
(0/2)
middle slots4
low slots3
powergrid28 MW
cpu output230 tf
max. velocity375 m/sec
cargo capacity275 m³
: Gallente EWAR
EFT
[
Maulus
Maulus
Maulus
Standard FrigatesMaulus Class
high slots2
(0/2)
middle slots4
low slots3
powergrid28 MW
cpu output230 tf
max. velocity375 m/sec
cargo capacity275 m³
, Gallente EWAR]
Drone Link Augmentor I

5MN Quad LiF Restrained Microwarpdrive
Phased Muon Scoped Sensor Dampener
Phased Muon Scoped Sensor Dampener
Phased Muon Scoped Sensor Dampener

Damage Control I
'Refuge' Adaptive Nano Plating I
F-89 Compact Signal Amplifier

Small Inverted Signal Field Projector I
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I


Warrior I x6

Scan Resolution Dampening Script x3
Targeting Range Dampening Script x3

Fitting template high slot label.png
23527_64.png
Icon hi slot.png
Fitting template mid slots label.png
35658_64.png
5302_64.png
5302_64.png
5302_64.png
Fitting template low slots label.png
2046_64.png
16311_64.png
6296_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2486_64.png
Fitting template drone slots label.png
Fitting template charge slots label.png
29013_64.png
29015_64.png
Fitting template rig slots label.png
31262_64.png
31298_64.png
31298_64.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Pilot should always maneuver to keep the bulk of their fleet between themselves and the enemy
  • Pilot should exempt themselves from fleet warps and warp manually
  • Pilot should arrive on-grid 5 - 10 seconds after the fleet and at range (minimum 30 km)
  • If the Pilot comes under attack, they should immediately warp off
  • Pilot should align to a celestial (approach planet, station, etc. at full speed) to make warp-off faster
Minmatar EWAR
Vigil
Vigil
Vigil
Standard FrigatesVigil Class
high slots2
(2/0)
middle slots5
low slots2
powergrid26 MW
cpu output225 tf
max. velocity410 m/sec
cargo capacity250 m³
: Minmatar EWAR
EFT
[
Vigil
Vigil
Vigil
Standard FrigatesVigil Class
high slots2
(2/0)
middle slots5
low slots2
powergrid26 MW
cpu output225 tf
max. velocity410 m/sec
cargo capacity250 m³
, Minmatar EWAR]

5MN Quad LiF Restrained Microwarpdrive
Small Azeotropic Restrained Shield Extender
Phased Scoped Target Painter
Phased Scoped Target Painter
Phased Scoped Target Painter

Damage Control I
F-89 Compact Signal Amplifier

Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Small Core Defense Field Extender I


Warrior I x1

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
35658_64.png
8427_64.png
19814_64.png
19814_64.png
19814_64.png
Fitting template low slots label.png
2046_64.png
6296_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2486_64.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
31298_64.png
31298_64.png
31788_64.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Pilot should always maneuver to keep the bulk of their fleet between themselves and the enemy
  • Pilot should exempt themselves from fleet warps and warp manually
  • Pilot should arrive on-grid 5 - 10 seconds after the fleet and at range (minimum 30 km)
  • If the Pilot comes under attack, they should immediately warp off
  • Pilot should align to a celestial (approach planet, station, etc. at full speed) to make warp-off faster


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