Planetary Industry 101

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This is a deprecated class syllabus, intended as historical record for the teaching department.

Creating syllabi is no longer our process for new classes, and no classes in the syllabus library are considered current. They are here for historical purposes only, as well as an optional starting point for designing new classes. Please do not assume any of the classes you find here have slides, or have even been taught for many years. If you do use information in a syllabus, ensure that you have brought it up to date with contemporary EVE.

Planetary Industry
Introduction to PI

Planetary Industry 101
Creating a PI Alt
Planetary Industry Skills

The Basics

Planetary Commodities
Planetary buildings
Setting up a planetary colony


Identifying valuable planets
Colony management
Player Owned Customs Offices

E-Uni Campuses

Planetary Industry at the NSC

Other Resources

Third-party tools

Forum Post

[center][color=#FFFF80][size=150]Planetary Industry 101[/size][/color][/center]


[b][color=#00FF80]Purpose of this class: [/color][/b]
The purpose of this class is to teach players the fundamentals of Planetary Industry (P.I.), and to illustrate how they products of P.I. fit into larger industry. It is intended for new players who are unfamiliar with P.I. and want to learn more so they can decide if they desire to pursue such career paths. There is no practical exercise for this class.

[b][color=#FFBF00]Duration:[/color][/b] 2 Hours (1 hour, plus 1 hour with Q&A)
[b][color=#FFBF00]Location:[/color][/b] Docked up safely in a station.
[b][color=#FFBF00]Class contents:[/color][/b]
[*] What is Planetary Industry?
[*] What purpose does P.I. serve?
[*] Skills required for P.I.
[*] The importance of P.I. alts
[*] Building your first P.I. installations
[*] Understanding production cycles
[*] Understanding manufacturing schemas
[*] Getting goods off planet
[*] What to do during wartime
[*] Q&A[/list]

[b][color=#FFBF00]Student requirements:[/color][/b]
[*] Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. 
Use this guide for set-up: [url=]Wiki article on Mumble setup and usage[/url]
[*] Access to the [color=#0080FF]Lecture.E-UNI[/color] in-game chat channel. [/list]


The purpose of this class is to teach players the fundamentals of Planetary Industry (P.I.), and to illustrate how they products of P.I. fit into larger industry.

  • Describe what Planetary Industry (PI) is in clear and concise terms.
  • List all the items you will cover with a very brief description of what it is.
    • What you can do with it
    • What you can't do with it
    • Skills
    • Determining the product(s)
    • Finding and Evaluating planets
    • Building your colony
    • Getting goods off planet via the Command Centre
    • Getting goods on and off planets via the Spaceport and Customs Office
    • Managing your outposts
    • What to do during wartime
    • Tips and Tricks


  • What you can do with Planetary Industry (PI).
    • Creating components that are used in the production of POS/Sov Structures or T2 items.
    • Creating items that are used to fuel POS'es.
    • Creating items that other Players doing PI need to create the above items.
  • What can't you do with PI.
    • You cannot create a "final product" (unless you consider fuels as final products).
  • What do you get out of investing time in PI.
    • POS Fuels.
    • Materials for further production.
    • Profit.
  • Skill required for PI.
    • None
  • Skill that support PI directly.
    • Science - Level 3 required for Remote Sensing, Level 4 required for Planetology and Adv Planetology.
    • Remote Sensing - Allows resource scanning of planets, with longer distances at higher levels.
    • Command Center Upgrades - Higher levels allow use of more powerful Command Centers.
    • Interplanetary Consolidation - Each point allows colonization of one additional planet.
    • Planetology - Improves the precision of planetary scans.
    • Advanced Planetology - Further improves the precision of planetary scans.
  • Other helpful skills for PI.
    • Racial Industrial - Supports the hauling of materials between Planets and Starbases/POS+
    • Trade - Level 2 needed for Broker Relations, Level 4 needed for Customs Code expertise and Accounting
    • Accounting - each level of this shaves off 0.2% of the sales tax - level 5 brings sales tax down from 2% to 1%.
    • Broker Relations - reduces broker fees by 0.1% per level - only useful if you set up buy or sell orders.
    • Customs Code Expertise - reduces your customs rate by 1% per level for hisec POCOS only.
  • Selecting a product to make with PI.
    • Planetary Commodities shows all the items that may be processed at all stages.
      • Some items must undergo multiple levels of processing to create.
      • P1 items require one level of processing from raw resources, P2 require two levels, etc.
      • Most P3 and all P4 items require resources from multiple planet types.
  • Determining planet types required to get resources for product.
    • Planets shows the resources available on each planet type.
      • All planets of a certain type will always have all of the same resources available, but at different volumes.
  • Finding and scanning a planet.
    • Fly to within range of your Remote Sensing skill.
      • You may perform a Scan while in space or docked.
    • Select the planet.
      • Right click on planet in Overview, or
      • Right-clicking in space or
      • Click on four lines to left of system name in upper left corner of screen.
      • If the planet that you want to view is not in your current system.
        • Go to Maps, right-click on the system you want to view.
        • Select "Show Solar System in Map Browser"
        • In the solar system panel, right-click on the planet to be viewed.
    • Choose View in Planet Mode.
    • Press the Scan button.
    • View the Resource Map or "Thermal Map".
      • Adjust sliders beneath the spectrum legend to better see resource concentrations.
  • Placing Command Center.
    • Purchase the Command Center for the desired planet type on the common market.
      • Found under the "Planetary Infrastructure" Heading on the market.
      • Each Command Center is 1000 cubic meters
    • Must be in space and with the Command Center in your ship's hold.
    • Go to Planet Mode.
    • Go to the Build menu and click Command Centers, then select the Command Center.
    • Click on the planet where you wish your Command Center to be placed.
      • Comand Centers can be used as a small storage facility (500 cubic meters).
      • Camera will always center on your ComCen when going to Planet Mode.
    • Upgrade the Command Center to desired or skill-limited level.
    • Warning: If you destroy the Command Center and "Submit" all infrastructure is destroyed.
  • Placing other buildings (extractor, processing, storage, launchpad).
    • Can be anywhere: in space, docked up, other side of the galaxy.
    • Go to Planet Mode.
    • Go to Build menu and select the building type.
      • List of all available buildings presented.
    • Click on any available building to select it.
    • Click anywhere on the planet surface to place the building.
    • If the building is misplaced, select Cancel to avoid paying for the structure.
    • Remember to Submit changes when all editing is done!
  • Design of colony (most popular designs).
    • (Move to 102 class due to time requirements.)
  • Placing Links.
    • Rules.
      • Links are "highways" or "pipes" along which products travel.
      • Not every structure needs to be linked to every other structure.
    • Select a structure.
    • Go to the Links list.
    • Press the Create Link button.
    • Click on the destination structure.
    • Press the Create Link button.
    • Remember to Submit changes when all editing is done!
  • Creating Routes.
    • Routes are the actual product movement across the links.
      • Products may route across multiple links to reach their destination.
      • Maximum of 6 links for travel.
    • Route sources.
      • May be created from existing product in the Products list.
      • May be created from incoming routes in the Routes list.
    • Source and destination limitations.
      • Routes may originate from an Extractor, Processor, or Storage.
      • Routes may only target a Processor or Storage.
    • Select the product in the Products list or the route in the Routes list.
    • Press the Create Route button.
    • Click on the destination structure.
    • Press the Create Route button.
    • Processors will only accept routes for material it needs to produce.
    • Remember to Submit changes when all editing is done!
  • Using each building type.
    • Extractor Control Unit(ECU).
      • Select the ECU.
      • Click the "Survey" icon.
      • Select the resource to be harvested.
      • Move the slider under "Extraction Area Size" to desired harvesting period.
      • Click the radio buttons under "Extractor Head Units" to add heads.
      • On the Planet, click and drag heads to relocate as desired.
      • Select "Install Program"
      • Click ECU and select the "Products" icon.
      • Click the "Not Routed" products, select "Create Route"
      • Click on the storage or production facility you wish the material to go to.
      • Click "Create Route" again.
      • Submit changes.
    • Processors
      • Select the Processor.
      • Click on the "Schematics" icon.
      • Select the schematic of the item you wish to create and press "Submit".
        • List shows the input and output commodities.
        • Will automatically open the Products list.
        • Will show "Not routed".
      • Select the product being produced and press "Create Route".
      • Click on the destination and then press "Create Route".
        • Destination must be a Processor or type of Storage.
        • Remember to also route the materials that it needs to perform the processing.
          • Routing can originate from an Extractor, Storage, or another Processor.
    • Remember to Submit changes when all editing is done!
  • Getting products off the planet into space.
    • Planetary Launch from a Command Center.
      • Limited to 500 m3, what may be stored in a Command Center.
      • Much safer than a Launchpad export.
      • Select the Command Center and click the Launch icon.
      • Select an item in the Storehouse list and press Add.
      • Press "Go For Launch".
      • Planetary Launch Containers appear in your Journal under the Planetary Launches tab.
      • PLC's are not actually created until you initiate a warp.
      • Can be seen on Directional Scan but cannot be scanned down with probes.
      • Reenter and are destroyed after 5 days in orbit.
    • Transfer to the Customs Office via a Launchpad.
      • Must be in space in that system but can be cloaked.
      • Costs based upon the level of commodity and the number of units for the base cost - the real duties amount is percentage of the base cost. That percentage - the customs rate depends on the customs office.
      • Imports cost half as much as exports.
        • P0 export has a base cost of 5 isk/unit, P1 base cost 400 isk/unit, P2 base cost 7200 isk/unit, P3 base cost 60000 isk/unit and P4 has a base cost of 1200000 isk/unit.
      • Customs Office is a system object (celestial-type) so it can be seen and warped to from anywhere in the system.
        • Can hold up to 35,000 m3.
        • Contents are unique to each person, like a hangar.
        • Cannot be traded or contracted to another player from within the Customs Office.
        • Customs Rates depend on owner and location. In lowsec and below, it's whatever the owning corp has set for you, from 0 to 100%. In hisec it's a 10% NPC part plus whatever the owning corp has set for you. The NPC part can be reduced by 1% per level of Customs Code Expertise. COs owned by the NPC corp Interbus always have a fixed rate of 17% - although they might get rare nowadays.
      • Select the Launchpad and click the Launch icon.
      • Select the Export or Import radio button in the upper right.
      • If you have multiple Launchpads, they can be selected from the dropdown.
      • Select items to transfer from the leftmost list and press Add.
        • Partial stacks may be moved by shift-drag.
      • When done, press "Export From Planet" or "Import To Planet" at the lower right.

  • What to do during wartime with colony.
    • Actions that can be done from anywhere in the galaxy, even while docked in a station:
      • Creating of any building except the Command Center.
      • Destruction of any building, including the Command Center.
      • Creation of links and routes.
      • Modification of ECU programing.
      • Launches from a Command Centers.
    • Actions that can be performed if within Remote Sensing range.
      • Scans of planetary resources.
    • Actions that can be performed while in the same system, in space.
      • Placing a Command Center (may be an issue due to size of Command Centers). Not sure if you can be cloaked.
      • Importing and Exporting through a Launchpad. Can be done cloaked.
    • Actions that can be performed only at a specific location.
      • Adding and removing items from a Customs Office.
      • Picking up items from a PLC.

  • Tips and tricks.


  • Quickly list all the points that you've just covered (as per the list in the Introduction)


(Any material produced prior to Dec 2010, will reflect obsolete information wrt to command centers and Extractors)

Multiple educational videos have been produced for Planetary Industry

Useful links for the class

  • Spreadsheet to compute expected return on investment - [1]