Shared Can Fleet Command

From EVE University Wiki
Jump to: navigation, search
See also: Teaching_Department


This is a deprecated class syllabus, intended as historical record for the teaching department.

Creating syllabi is no longer our process for new classes, and no classes in the syllabus library are considered current. They are here for historical purposes only, as well as an optional starting point for designing new classes. Please do not assume any of the classes you find here have slides, or have even been taught for many years. If you do use information in a syllabus, ensure that you have brought it up to date with contemporary EVE.

Class Information

--WORK IN PROGRESS--
Shared Can Fleet Command is designed to educate pilots in running Shared Can operations, commonly found at the Amarr Mining Campus, and will cover planning, preparation, execution, and completion.

This class is recommended for any pilot interested in running a shared can operation, or anyone looking for a deeper understanding of shared can operations.

Duration: 1.5 hours, plus dedicated fleet mining time. One hour prior to operation, 30 minutes after.

Location: To be predetermined by instructor

Practical:

  • Pre-Op Preparation
  • System Selection
  • Belt Selection
  • Spreadsheet Preparation
  • MOTD and Fleet Configuration
  • Running the Operation
  • Forming Fleet/X-ups
  • Running Fleet
  • Post-Op Finalization
  • Spreadsheet Finalization
  • Payouts



Student Requirements (general):

  • Mumble registration and access
  • Access to the Lecture.E-UNI in-game chat channel


Student Requirements (practical):

  • Overview set to Uni Standards
  • Any ship capable of filling needed rolls within the fleet (Venture, Covetor, Hulk, Orca, or racial Freighter)


Additional information: This class may be recorded, and will be held in a practical fashion.

Notes for the Teacher

Required materials:


Shared Can operations require participation to be successful, and as such, this class should be taught as part of an operation. While having a freighter alt, as well as a boosting alt capable of flying an Orca is helpful, there are many pilots out there who will volunteer to fill these roles.

Class Contents

Introduction

Welcome to this class on Shared Can Fleet Command! Shared Can operations are a unique kind of fleet, dedicated to making ISK without any major SP needed for participation. They also have the advantage of being very "come as you please", which encourages participation of miners. Your job as the FC is to work with the resources you have available to maximize income for the fleet as a whole.
This course is designed to help pilots who want to see more Shared Can operations understand just how easy it can be to run your own shared can. If you have participated in a shared can in the past, you have seen the assortment of ships used, as well as a little bit of the spreadsheet used. Throughout the time in this class, and the practical operation, we will cover general preparedness, system selection, spreadsheet preparation, fleet configuration, fleet running, and fleet finalization.
(Instructor should then introduce himself or herself - covering relevant experience level and background.)
We have a few ground rules for this class:

  • Please put your Mumble settings on "Push to Talk" if you have not already done so.
  • Any questions can be asked in Fleet chat during pre- and post-operation teaching. During the practical operation, Mumble will be open for questions, comments, and conversation for students and operation participants.
  • You should be located in [predetermined system] in a ship with a Survey Scanner, and with a ship to fill whatever role you will be filling during the operation.


General Preparation

  • Booster

To maximize yield and minimize downtime, all shared can operations should have a booster pilot. While mining, the three boosting modules will decrease cycle times (maximizing yield), increase laser range (decreasing downtime), and reduce crystal damage (decrease cost). During shared cans in high security space, this pilot should ideally be in an Orca, and in a corporation that is not under wardec. Due to the cost and vulnerability of an Orca, they should never be endangered unneccessarily. What's the point of stripping out a billion isk worth of ore when it costs someone in the fleet 1.3b between the cost of the hull and implant?
For operations in lowsec, nulsec, and J space, there are other options. The Porpoise provides lower bonuses, but is a faster ship to escape in, and considerably less costly if lost. Command Destroyers or Command Ships can also be used, but will have no bonuses to Mining Foreman boosts, and as such are suboptimmal.
In short, stick to an Orca or a Porpoise. If you don't have one of your own, that's fine! There are a number of pilots out there that will gladly participate as your booster, and since all pilots are paid out evenly (more on this later), they will be compensated for their time.

  • Hauler

Again, to maximize yield and minimize downtime, all miners should be using the best ship they have the skills for that maximizes yield. That means, in order, a Venture, Covetor, or Hulk. While maximizing yield, the Covetor and Hulk are both severely lacking in ore hold space, and time spent traveling to and from stations to unload is all wasted time, which severely reduces overall ISK per hour. To work around this, you should have a pilot operating as a hauler to bring mined ore from the belt to a predetermined station. There are multiple ways to accomplish this.
The best option in high security space is a pilot who can fly a Freighter. As with the Orca, if you don't have one of your own, that's fine! there are a number of pilots out there who will participate as your hauler. Unlike boosting, hauling isn't necessarily a full-time job, depending on fleet size, so this pilot will frequently also pilot a mining ship of some sort. When making use of a freighter pilot, make sure they have 8 Enormous Freight Containers, and that they know how to use them. Here's a brief synopsis. Split the EFCs into two stacks of four. Warp to the target belt, and deploy four EFCs in the belt. Personally, I like to name them so they can be individually identified - 1, 2, 3, and 4. When one fills, simply rename to "Full". When 3 are full, or when the belt is nearly dead, the freighter pilot comes back, scoops them, docks, moves the containers to the hangar, and repackages them. Restack, move them back into the freighter, and repeat.
If no freighter is available, or if you are operating in lowsec, nulsec, or J space, another option is a few people with Miasmos. When using Miasmi, an EFC is no longer ideal, but there are multiple options for collecting ore. The most common is having your miners jetcan their ore. The booster pilot can then use a tractor beam (or an MTU, if no tractor beam is fitted) to gather them in one place for the hauler pilots to empty out and bring back to the station. Due to hold size, this will obviously require more time hauling, but between the required skills to pilot a freighter, and the cost of the hull, sometimes you'll need to use Miasmi.

  • Scout(s)

As with any fleet, a shared can operation should have a scout. Unlike combat fleets, where they find content, or incursion fleets, where they designate sites, a shared can scout has one job - sit somewhere safe and watch out for hostiles. This can be done sitting in a station with local pulled out, or sitting cloaked at a conveniently located gate watching the overview.

  • Spare Ships

While not strictly necessary, it is always a good idea to have a few spare ships. I personally recommend keeping a few Covetors, with T1 and T2 fitting options, available for miners who may not have one. This again goes back to maximizing ISK per hour.
Remember, everything we do in a shared can is with the purpose of making ISK, and everything we do should be with the goal of maximizing the fleet's ISK per hour.

System Selection

  • End Systems

Throughout the universe, all systems are connected in one way or another. Some systems have many connections, while others only have one or two. "End systems" are systems that only have one connection and and out. There are two advantages to this. First is profit. End systems will have more of the 5% and 10% ores, which will increase your fleet's ISK per hour. Second, only having one entry/exit makes scouting easier, as you will only need one scout to keep an eye on your fleet's safety.

  • Ore Anomalies

When choosing a system to run an operation in, ore anomalies can be an absolute gold mine if used properly. When searching for a system to strip bare, always be on the lookout for a good anomaly, but remember that other miners are looking for them too! That large JKO might look awesome on the anomaly list, but when the fleet warps to it and there's nothing but Omber left because you didn't check it first, you're just wasting time.

Fleet Safety

  • Station Availability

Another key point to system selection is station availability. Some systems might look good, but the nearest available dock is two jumps away. This is critical to fleet safety. If a hostile fleet shows up, even the greatest scout can't save you if you have nowhere safe to go! Thankfully, in systems with no stations, CCP has given us a great workaround for this, if you prepare early enough - the Astrahus. After a 24 hour anchor, and 15 minute online, you can have your own station to use for the op. Afterwards, you can pull it down and reuse it, or you can leave it there for whatever other purpose you'd like.

  • Reaction Forces

In the case of operations held in low, nul, and J space, another option is having a reaction force available. While you FC the shared can, it is a good idea to let a second FC run the reaction force. You get ISK and protection, and they get bait for content. It's a win/win!

And above all else, remember to ONLY FLY WHAT YOU CAN AFFORD TO LOSE

Pre-Operation Preparation

  1. Load the Master spreadsheet
  2. Click File
  3. Click "Make a copy..."
  4. Name the copy in a way that makes sense to viewers. For AMC operations, the standard is SHARED CAN - FC-Name (DATE). Example: SHARED CAN - Aras Antollare (1/12/2018)
  5. Click "Share" in the top right
  6. Click "Get shareable link"
  7. Make sure "Anyone with the link can view" is seleted, and click "Copy link"



  • Form your fleet
  • Click the Channel Settings cog
  • Click "Open Channel Setting Window"
  • Create your fleet MOTD. The following is a good starting point
Fleet System -
Start Time -
End Time -
Docking Station -
Hauling Station -
Spreadsheet Link -
Please remember to announce lasers in the following format: "Lasers ON [ship type] [time]". Failure to do so risks not getting paid!
  • Return to your spreadsheet, and click on the FCPreparations tab
  • Type your chosen system name into the yellow box, which will autopopulate a belt list for that system
  • Scan all belts within your chosen system, and input the data into the spreadsheet. This will help you prioritize belts to maximize fleet income.
  1. Fly to each belt with a ship equipped with a survey scanner and a range booster. If you can't fit a range booster, find a volunteer who can.
  2. Scan the belt
  3. Copy and paste the belt scan into Evepraisal
  4. Copy and paste the total belt value into the value column next to the belt you've scanned
  • Click the Belts tab

With the change to boosts requiring them to be on-grid, running multiple squads within the fleet is less common than it once was. The belt names and values will clone themselves to the Belts tab, where you can assign squads to the belts you want them in. Remember, optimize income by assigning belts in order of value.

  • Call for X ups

As members X up in your channel of choice, invite them. When forming the fleet, make sure that your booster pilot is in the Fleet Commander position. As boosts are passed down the list, anyone "above" the booster will not get boosts, which will hurt your fleet's ISK per hour. Remember also that anyone in Wing or Squad Commander positions can also help you invite members, if you get overloaded with X's.

Fleet Operations

Now that your fleet is formally started, your hauler should have EFCs deployed in the first belt, the booster should be in place and online, the scout should be in place and ready, and miners should start showing up to your chosen system. As miners start lasering on, go to the Participation tab and add them in. Don't forget to add yourself as well! Throughout the fleet, people will come and go, and you will need to keep up with their laser on and laser off times. Should you lose track, remember you can always open the chat log out of game to verify everything.

Finalizing the Fleet

  • On the spreadsheet, Participation tab, input the finish time in the Estimated End Time box. You will not need to laser off everyone in the fleet.
  • Thank all participants for coming. If possible, everyone likes to hear a rough estimate on total profit!
  • If your fleet is eligible for a buyback, submit the buyback following the instructions found on AMC Buyback Spreadsheet
  • If you have the ISK to pay everyone out, do so. If you do not, inform the fleet that they will be paid as soon as the buyback is processed, and be sure to be prompt with payment.

Class Wrap-up

  • Thanks for attending this class!
    • I would appreciate any feedback from people on how to improve the class
  • Questions ?