|This is a syllabus for a class, intended primarily for the teaching staff.
Teachers should review all information for accuracy before preparing or presenting a class.
|This syllabus was reviewed and is up-to-date (Paragot bezier - Nov, 2016)|
Teaching Survivability 101
This class is a compilation of various tips, tricks, and tactics that will help increase a student's chances of surviving in EVE Online. This class differs from most as it is not open to all players but only to EVE-University members (due to the friendly-fire mechanic).
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[color=#FFFF00][b][size=200]Survivability 101[/size][/b][/color] * Instructor: [b]Teacher Name[/b] * When: Day 20xx.xx.xx xx:xx EVE Time * Duration: Approximately 60 Minutes * Location: * Mumble Channel: [b]Class Overview[/b] * This will be an informal class on increasing your odds of surviving in EVE Online. This will not be a lecture but a practical fleet and mumble discussion. We will be covering such topics as bookmarking, the directional scanner, docking and undocking, gate camps, safe spots, and the pod savers tab. Everything we discuss will be practiced under simulated wartime conditions in either a shuttle or a faction ship provided by the insurance company. [b]Student Requirements[/b] * Students must be active Unistas (Members of E-UNI) * Mumble access: make sure you have [url=http://wiki.eveuniversity.org/Mumble]Mumble[/url] operational before class begins * Overview: make sure your [url=http://wiki.eveuniversity.org/Installing_the_EVE_University_Overview]Overview[/url] is configured [b]Recommendations[/b] * A clean clone (no implants) is recommended for this class [b]Questions?[/b] Ask in this thread.
- Students must be Unistas as the fleet will engage in PvP activities such as warp jamming and combat
- Instructors should have a few bookmarks prepared before the class: an InstaUndock (off-grid from the station), a Cuddle (an InstaDock), and a Safe-Spot (in the next system)
- The class is designed to be conducted in either shuttles or faction ships provided by the insurance company
- The teacher, and any assistants, should be flying fast-locking frigates equipped with both a scram and a point
- Set-up a fleet before the class and create an advert
While the following syllabus is fairly detailed, instructors should not just recite it. Make sure to read it thoroughly–talking points are bulleted and fleet activities are noted–and use the syllabus' structure as a guide but make the class your own. Feel free to insert your own insights and experiences as you discuss the various topics.
Survivability 101 Syllabus
Welcome to Survivability 101. This class will not be a lecture but a practical. I will not be covering any one topic in detail; instead, I will be covering several topics rather quickly then we are going to have a practical on the techniques we discuss. And, at the end of this class, you will be practicing the pod-savers tab, so prepare to be blown-up. Because this not a traditional class, I am encouraging all those who have experience in these topics to share your stories and advice. The point of this class is simply to help new players increase their odds of surviving in EVE Online.
Over the next hour or so, we will cover the following:
- Gate Camps
- Safe Spots
- The Pod Savers Tab
- The Instructor should introduce himself/herself, discussing relevant experiences.
We have a few ground rules for this class:
- Please put your Mumble settings to "Push to Talk"
- Feel free to ask questions in Mumble
- If you do not wish to have your ship blown up (or you are not in E-UNI), feel free to leave the class before we practice the pod savers tab
Before we undock, I'd just like to give you a few tips about increasing your odds of surviving while on a campus (on any of E-UNI's Campuses)
- If you're undocked, and it doesn't matter what security space you're in, then you are at risk from war targets, thus you should always be in Mumble, even if you don't have a mic
- Have a separate Local chat window open; not necessarily to chat, but to keep an eye on who's in the system with you
- Also, each campus may have their own Standing Fleet, please join if there is one: it will help coordinate movements
- Each campus has their own chat channel and mailing list: it's a good idea to join these to stay informed
- A good channel to join is LiveIntel.ILN for intel on war target sightings (but, targets are not reported around the AMC)
- If there's a friendly citadel around campus then it's a good idea to install a clean jump clone at the citadel so that, while at the citadel, you can jump from an expensive clone to a clean clone, before traveling, entering dangerous or unknown space, or joining a PvP fleet
Activity 1: Bookmarks & InstaDocks
Now, if you have not already done so, please join the fleet. You can do this by opening the fleet window, clicking over to the Fleet Finder tab, select My Corp Fleets from the drop down, and click on Find Fleets. Join the fleet named... and then add the FC to your watch list.
Joining the Fleet
- Teaching Notes:
- Double check to make sure that each student is either in a shuttle (provided for the purposes of this class) or a faction ship (provided by the insurance company)
- Undock and warp to an InstaUndock
- Give the command to undock, undock, undock then warp to the FC at 0
- The fleet should now be undocked, at an InstaUndock, off-grid from the staging area.
We will begin by discussing bookmarks (or saved locations). Bookmarking in and of itself is an entire class but we will be covering the basics. Now, you can bookmark any place in space by either right-mouse clicking something from the overview, the scanner windows, or from space. You can also hit CTRL+B and that will open up a window to create a bookmark. One thing to note is that when you create a bookmark this way, the location is saved at the next server tick immediately after the Submit button is selected so that gives you plenty of time to give the bookmark the proper label and to put it in the correct folder. The folder option referred to where the bookmark will be saved in the People & Places window: be it a Personal or a Corporate bookmark.
You can use this (CTRL+B) method to create all kinds of bookmarks:
- Station InstaUndocks
- Station InstaDocks
- Safe Spots:
- In-line Safe Spots
- Unaligned Safe Spots
- Observational Bookmarks
- Off Grid Bookmarks (>8000km)
Note: an interesting thing about bookmarks is that you can trade them. If you drag the bookmark out of your "Places" window and into a container (or you can SHIFT+drag the bookmark to create a copy), it will create a pin. That pin can then be transferred to another character by means of a trade, contract, container, etcetera.
- Teaching Notes: Instruct the students to create an InstaUndock bookmark at their current location: the InstaUndock
Our fist activity will be practicing docking and undocking using bookmarks. Now, docking is rather simple. Just select the station and hit the dock button. Right? Well, under normal circumstances, that might be fine. However, what do you do if there is a war target, or another hostile, sitting right outside the station? When you warp to a system, the normal way, and dock up, you do not automatically warp to the station at 0; instead, your ship lands about 2.5km outside of the docking ring (the spot is random), and that gives plenty of time for a hostile to target you.
- Teaching Notes: To demonstrate, instruct the students to select the home system either by selecting the dock button or by hitting the dock hotkey (D) and docking.
Now, you can reduce your risk from hostiles by reducing the amount of time you spend outside of the station. You can do this with InstaDoc bookmarks. When undocking, there is a very limited window of time, in which, you are invulnerable. As soon as you do something, other than stopping, you become vulnerable. So, you want to make use of that invulnerability and get off-grid as soon as you can. And, you can do that with the bookmark that you just made.
- Teaching Notes: Have the students undock and practice using the InstaUndock bookmark. It could be fun if you have someone waiting outside of the station to scram them if they are too slow.
There are two basic station configurations. Either horizontal or vertical. However, whatever direction you undock, and it is hard to tell in space, an InstaUndock is going to be a point in space immediately ahead of the docking ring at a distance greater than 8,000 km. If you wanted to create an InstaUndock, just get in a fast ship like an interceptor or a shuttle, and use the Tactical overlay to find a place that is going to be straight ahead from the station and double-click that spot in space. You don't want to just undock and fly straight ahead because you always undock at a random two degrees off center.
- Teaching Notes: Students should be in space at the InstaUndock. Have them warp to the station at 0 and create an InstaDock bookmark.
Now, to create an InstaDock, all you have to do is create a bookmark that is located within 200 meters of the station or citadel. You can do that by either undocking, immediately stopping your ship (CTRL+SPACEBAR) and then create that docking bookmark, or you can just double click a specific location at the station and create the bookmark. For citadels, I actually like to make that docking bookmark on top of the citadel because it is well within the protective invulnerability sphere.
- Teaching Notes: Instruct the students to practice undocking and docking with this method until they become comfortable, perhaps with someone sitting outside of the station attempting to scram. Then, after that activity, move to the next system over, and warp to a Safe Spot.
Moving on, now that we covered InstaDock bookmarks, let's discuss Safe Spots. This is another crossover subject and there are a lot more detailed guides, but here are some basics.
There are two basic types of Safe Spots that are of the most interest to you:
- In-line Safe Spots are the most basic. You make them by simply warping to a celestial and then dropping a bookmark in between. This is the easiest Safe Spot to make, and is better than no Safe Spot at all, but is also the easiest one to find. If someone where to warp between the celestials that you are located between then they would see a quick flash of your name in their overview.
- Unaligned Safe Spots are much safer. They are made simply by making an In-line Safe Spot, warping to that location from a different celestial, and making another bookmark while warping. This Safe Spot will prevent hostiles from finding you, at least temporarily, as you cannot be found by D-Scan (the Directional Scanner), but you can be scanned down by combat probes. Of course, if you can cloak while in an Unaligned Safe Spot, then you are nearly impossible to find.
Pro Tip: Make a Safe Spot that is within about 4 AU from the sun, then you can use the sun as a marker, just align to the sun from anywhere in the system and you will have an almost instant warp to the Safe Spot that you made.
Activity 2: Gate Camps
So, if you ever jump into a system and land smack in the middle of a Gatecamp, the first thing you have to do, as printed in large friendly letters on the cover of the most popular book ever published, DON'T PANIC. You will spawn about 12km from the gate and you will have a gate cloak for about 1 minute. That gives you more than enough time to react.
There are two different tactics that you can use to increase your odds of surviving:
- First, you'll want to look for the celestial that is the closest to the front of your ship then warp to it at a random range between 0 and 100, and once you land on the celestial you have to bounce to another random celestial; of course, there is a chance the people at the gate camp will try to follow and catch you. Just keep bouncing until you can create an Unaligned Safe Spot or find a station to dock into.
- The second tactic is much riskier, but it might be your only option if you can't find a celestial in front of you to warp to. And that technique is simply to burn back to the gate. Meaning, that you turn on your prop mods (afterburners or microwarpdrives) and try to cover the distance back to the gate, which you just came through.
Now, that was if you find a camp on the other side of a gate, but there is also the possibility that you might want to try and get through a gate camp. There are two ways you can increase your odds of getting through safely, although I don't recommend trying:
- First, don't active the gate from a distance, instead warp to the gate and then spam the jump button
- Or, you can bounce to a random celestial, like a planet, before you warp to the gate so that the chances of landing on a Smartbomber is smaller (which may not apply in HighSec)
Teaching Notes: Instruct the students to warp back to the home system and practice these methods, perhaps with someone at the gate trying to get a scram on them. Then when they get through the gate, instruct the students to create themselves a Unaligned Safe Spot and wait in space.
Review on Safe Spots
To create a UnAligned Safe Spot:
- Open up your Pod-Savers tab and select a random celestial
- Hit Ctrl+B to open the “New Location” window
- Choose a label and then warp to a random celestial
- Hit the submit button when you get to a suitable location
- Then, warp to another random celestial
- From there, warp to the bookmark you just made, and drop another bookmark in-between
Activity 3: the Directional Scanner
The Directional Scan is a very useful tool. It is built into every ship from a pod to a supercarrier, but the D-Scan does have shortcomings. The good news is you can use these to your advantage and, once you get the hang of it, it will greatly increase your odds of surviving. Additional information can be found in the Directional Scanner Guide.
The first thing you should know is that it scans in relation to where you are looking (the camera view), not where your ship is facing. So you can look around while being aligned to something or you can scan while warping. Also, your ship's D-Scan cannot scan any further than about 15 AU. You can set the distances to see how far something is from you. This is a useful technique to narrow down where a target is or to find out if combat probes are close enough to you to scan you down (generally you need four probes within 2 AU (600 000 000km) to get a lock on a ship).
If you are hunting someone to is better to narrow them down using the degree of scanning first. There is a bar on the D-Scan window that you can set from 5% to 360%.
A few other things to note about D-Scan is that cloaked ships do not show up on any scans, probes can't see cloaked ships either. Also, you can see a ship's name on D-Scan, this is why FC's and SC's always hawk you if you didn't change your name (you don't ever want to give the enemy any more information if you can help it), and don't give them even more info by naming it something that links to either your ship or your fitting.
- Teaching Notes: Warp to a random asteroid belt and rename your ship to something like "Warp to Me." Instruct the students to practice using the D-Scan, looking for your position. Talk them through the basics. Perhaps explain about the different drop-down filters.
Activity 4: the Pod Savers Tab
Next, let's talk a little about Pods and the Pod Savers tab.
Pods are very squishy. However, one thing nice about them is that they have almost instant align and warp times. Of course, your Pod is the last ship you'll want to find yourself in; however, if you want to get into PVP then you should get used to it. If you're traveling, or you're fighting in High or LowSec, then losing your pod should be a very rare event, but if you follow the steps that we'll discuss then losing your pod should not happen too often.
- First of all, make sure that your overview set-up with a Pod Savers tab
- Now, once you see that you are going down, switch to the Pod Saver tab, choose a planet, and start spamming the "warp to" button
- The moment that your ship is destroyed you will instantly warp, and not even an interceptor can catch you
- Next, do not keep sitting at 0 at a planet, if you don't have a Safe Spot then keep warping between planets, making Safe Spots as you go
- Warp between Safe Spots until you can get to a safer location or you can dock and get a replacement ship
Teaching Notes: Demonstrate the difference between a Warp Scram and a Warp Disruptor. Discuss countermeasures. Warp-jam and destroy every student's ship, allowing them to practice warping out quickly using the Pod Savers tab. It could be helpful to have multiple scrammers attempting to catch the Pods of slow-moving students.
Additional resources can be found at the following links: