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	<updated>2026-04-17T09:14:12Z</updated>
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		<id>https://wiki.eveuniversity.org/index.php?title=EVE_University_Management&amp;diff=229781</id>
		<title>EVE University Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=EVE_University_Management&amp;diff=229781"/>
		<updated>2026-03-11T09:33:53Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* Teaching Manager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|This article is about the CEO, Directors, and Managers of EVE University.  For the general functionality of CEOs and Directors in player corporations, see [[Corporations]].}}&lt;br /&gt;
{{eunispecific}}&lt;br /&gt;
{{TOC|align= right}}&lt;br /&gt;
&lt;br /&gt;
== Chief Executive Officer ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laura_karpinski.jpg|96px|link=]]  &lt;br /&gt;
Laura Karpinski&lt;br /&gt;
|| The CEO is responsible for the overall leadership and direction of EVE University. They ensure that the university’s long-term mission, strategy, and vision are being pursued effectively. The CEO represents the organisation externally, managing high-level relationships with alliances and the wider EVE Online community. They work closely with the leadership team to ensure that all departments align with the university’s core objectives, and they make the final decisions on strategic matters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Director Team ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spanky Ikkala.jpg|96x96px]] &lt;br /&gt;
Spanky Ikkala&lt;br /&gt;
|| &#039;&#039;&#039;Director of Education&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Focus: Helping members learn, grow, and develop their skills across all areas of the university.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Find and support trainers, whether they’re guest speakers or part of the regular teaching team.&lt;br /&gt;
* Make sure training programmes actually achieve results and are engaging and relevant.&lt;br /&gt;
* Ensure that education is woven into all university activities—not just in classes, but through fleets, events, and other content.&lt;br /&gt;
* Team up with the Director of Communications and Outreach to bring in external speakers or training events.&lt;br /&gt;
* Keep refining the training structure to maintain high standards and accessibility.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dunar Dolorgiet.jpg|96x96px]]&lt;br /&gt;
Dunar Dolorgiet&lt;br /&gt;
|&#039;&#039;&#039;Director of New Player Experience&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Focus: Overseeing the new player journey at EVE University, ensuring it is welcoming, clear, and well-connected to the wider community.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Develop and run orientation classes and informal social events to help new players settle in.&lt;br /&gt;
* Work with Education, SIGs, and Intake to align resources, messaging, and early engagement opportunities.&lt;br /&gt;
* Review and improve the clarity and delivery of new player communications and touchpoints.&lt;br /&gt;
* Keep new player-facing wiki content accurate, concise, and useful.&lt;br /&gt;
* Build a warm, inclusive experience that helps players find their place in EVE University.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tsuro Tsero.jpg|96x96px]]&lt;br /&gt;
&lt;br /&gt;
Tsuro Tsero&lt;br /&gt;
|| &#039;&#039;&#039;Director of Combat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Focus: Overseeing and supporting combat content across EVE University, with a focus on accessibility, skill development, and fun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lead and support the FC Team, including recruitment and mentoring.&lt;br /&gt;
* Shape the direction of Uni combat content—roams, doctrine development, fleet culture, and PVP events.&lt;br /&gt;
* Ensure there are clear pathways for new players to get involved in PVP.&lt;br /&gt;
* Identify gaps or challenges in our combat offering and work with others to resolve them.&lt;br /&gt;
* Foster a healthy, inclusive PVP environment.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IdrisDu&#039;Vet.jpg|96x96px]] &lt;br /&gt;
Idris Du&#039;Vet&lt;br /&gt;
|| &#039;&#039;&#039;Director of Community Development&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Focus: Supporting and growing the EVE University community through engaging, inclusive, and player-led initiatives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Drive the creation and support of SIGs, social groups, and interest-based communities.&lt;br /&gt;
* Develop initiatives to make community involvement more accessible across all Uni spaces.&lt;br /&gt;
* Mentor community leaders and organisers, fostering a welcoming and active environment.&lt;br /&gt;
* Collaborate with other leadership to shape and support the Uni’s broader community strategy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Management team ==&lt;br /&gt;
&lt;br /&gt;
Each department has a head responsible for the tactical execution within their specific area.&lt;br /&gt;
&lt;br /&gt;
=== FC Team Managers ===&lt;br /&gt;
The {{co|green|FC Team Managers}} collectively oversee the [[FC Team]], which helps teach members to become excellent FCs and provides operational support to EVE University combat activities. They maintain the Ship Replacement Program and support EVE University&#039;s Communities with PvP needs.&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tagara Draconus.jpeg|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Tagara Draconus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hung Lao.jpg|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Hung Lao&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nys Cron.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; |&amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Nys Cron&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kotonoha Kanade.jpg|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; |&amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Kotonoha Kanade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{main|FC Team}}&lt;br /&gt;
&lt;br /&gt;
=== Community Leads ===&lt;br /&gt;
The {{co|green|Community Leads }} oversee their respective [[Communities]] and [[Community Coordinators]] to provide students content and/or help students provide content in their Communities.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paxte Eriker.jpg|96px|link=]] &lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Paxte Eriker&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The {{co|green|Incursions Community Lead}} oversees the EVE University Incursion Community.&amp;lt;br&amp;gt;&lt;br /&gt;
{{main|EVE University Incursion Community}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NeedsNames.jpg|left|thumb|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;NeedsNames&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The {{co|green|WHC Community Lead}} oversees the Wormhole Community.&amp;lt;br&amp;gt;&lt;br /&gt;
{{main|Wormhole Community}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Akshcorp.jpg|96px|link=]] &lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Akshcorp&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The {{co|green|Community Development Lead}} oversees the Main Community and its reshaping.&amp;lt;br&amp;gt;&lt;br /&gt;
{{main|Main Community}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Events Manager ===&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inuki Odunen.jpg|96px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Inuki Odunen| Inuki Odunen]]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
The {{co|green|Events Manager}} manages the Events department, which supports students in becoming content creators and major events organisation. &lt;br /&gt;
{{main|Events Department}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Teaching Manager ===&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Windy_Gusset.jpg|96px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | Windy Gusset&lt;br /&gt;
The Teaching Manager oversees the teachers and guest lecturers. They are also responsible for the teaching and training resources EVE University provides&lt;br /&gt;
{{main|Teaching Department}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Supply Chain Managers ===&lt;br /&gt;
The {{co|green|Supply Chain Managers}} collectively oversee the supply of items for EVE University.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NexdoomAtruin.jpg|96px|Nexdoom Atruin|alt=Portret od Nexdoom Atruin]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Nexdoom Atruin (Supply Chain Lead)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Onara_Chaulet.png|96px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Onara Chaulet (Buyback Lead)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Structure Operations Lead ===&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nexdoom Atruin.png|96px|link=]] &lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Nexdoom Atruin&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
The {{co|green|Structure Operations Lead}} manages the deployment, maintenance, and decommissioning of EVE University’s structures, ensuring they align with organizational goals and community needs. They oversee corporate asset donations, office distributions, and structure registrations in Alliance Auth while supporting the {{co|slateblue|Director of Strategy and Resources}} with structure sales and acquisitions. The role also maintains structure documentation and refines access control lists (ACLs) for security and efficiency.&lt;br /&gt;
{{main|Structure Operations Lead}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EVE University founder ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | [[File:Morning Maniac.jpeg|96px|link=]] &lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Morning_Maniac|Morning Maniac]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
{{quote|I founded EVE University to create a place where new players could get together and be appreciated for who they were. Classes and doing things together were important but nothing was, and is, more important than the positive attitude towards new players. &lt;br /&gt;
&lt;br /&gt;
In the first three years I clocked about 4000 hours logged-in in the service of the University. After some real life changes my available free time was greatly reduced but I could rely on a great team of directors and managers to run the Uni. In the last three years I was mainly concerned with extinguishing fires and the occasional directorship drama, but fortunately for me and everyone involved these issues have become less frequent and intense. The current leadership is stable and doing well, and they seem to share my vision of what the University should be and they work hard to shape it as such, with all the limitations of the game and the people in it. &lt;br /&gt;
&lt;br /&gt;
More changes in my real life have resulted in even less EVE time and as a result I feel now removed from the game. Because of that I have decided that it is in the best interest of EVE University that I resign from my CEO position. I have asked Kelduum to succeed me and he has accepted the job. &lt;br /&gt;
&lt;br /&gt;
What does this mean for the University and its members? Well, nothing. It means that now the formal power will be with the person who has already been in charge for a long time. I trust that Kelduum and the rest of the leadership will continue to run and build the University as they have done in the past. If they should decide to take another route then that&#039;s fine too. &lt;br /&gt;
&lt;br /&gt;
As for me? I hope to stay a member of the University. If and when I have time I would like to log in and just join the chat with the new guys. The enthusiasm of new players is what I always enjoy most about EVE. Besides, there is always a lot to learn in EVE. &lt;br /&gt;
&lt;br /&gt;
Finally, I would like to thank everyone for putting your trust in me. When I founded the Uni I had no idea where it would go. Where we are today is far beyond anything I could have imagined. I have learned so much, I have met amazing people and had a great time. All thanks to you, members past and present of EVE University.}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Directors Emeriti ==&lt;br /&gt;
The following were previous EVE University Directors or very long-serving Managers who have stepped down from their positions but have been granted {{co|cyan|Director Emeriti}} status.&lt;br /&gt;
{{#CSS:&lt;br /&gt;
.de-list td:nth-child(2) {&lt;br /&gt;
  background-color: var(--background-color-neutral);&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed de-list&amp;quot; style=&amp;quot;font-size: 90%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Previous position&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
| Irrilian || TBC || &lt;br /&gt;
|-&lt;br /&gt;
| Omber Zombie|| Diplomat || Was Political Advisor for The Big Blue alliance and Secretary of 3rd [[CSM]]&lt;br /&gt;
|-&lt;br /&gt;
| m0rd0|| Director of Industry || &lt;br /&gt;
|-&lt;br /&gt;
| Bruno Bonner || Director || Combat, teaching, and mining expedition leadership. Character in [[Doomheim]] and name recycled. Now playing as Alain Colcer.&lt;br /&gt;
|-&lt;br /&gt;
| Dust Puppy || Senior Professor || MATLAB magician&lt;br /&gt;
|-&lt;br /&gt;
| General Stargazer || Vice President || Twice held VP position. Was also Rear Admiral of ILN. Now [[CCP]] Zelus&lt;br /&gt;
|-&lt;br /&gt;
| Beastie Jnr || Director of Education || &lt;br /&gt;
|- &lt;br /&gt;
| Eskona Runningstar || Director of POS Operations || &lt;br /&gt;
|-&lt;br /&gt;
| Finraer || Director of Training || &lt;br /&gt;
|-&lt;br /&gt;
| Kassie Kelmar || Director of Operations ||  &lt;br /&gt;
|-&lt;br /&gt;
| Dookagalla || Director of Finance ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kodell || Director of Operations ||  Also held title of Dean&lt;br /&gt;
|-&lt;br /&gt;
| Kra Martel || Director of Titles and Honors ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Morning Maniac]] || [[#EVE University founder|EVE University founder]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sabre A || Combat Director ||  &lt;br /&gt;
|-&lt;br /&gt;
| Dee Carson || Director of Mining ||  &lt;br /&gt;
|-&lt;br /&gt;
| Miraki Alsento || Director of Communications ||  &lt;br /&gt;
|-&lt;br /&gt;
| METADOG || Director of Personnel || &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dierdra Vaal|Dierdra Vaal]] || Director of Education ||  &lt;br /&gt;
|-&lt;br /&gt;
| Korr&#039;Tanas || Student Relations Manager || Was never technically a director, but served 9 months as Student Relations Manager among nearly 3 years of other solid Uni contributions, thus earning him the same honor.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kyrlin DiShai|Kyrlin DiShai]] || Director of Intelligence ||  &lt;br /&gt;
|-&lt;br /&gt;
| Storiim Tsovoran || Director of Intelligence ||  &lt;br /&gt;
|-&lt;br /&gt;
| BladeHeart || Student Relations Manager || Never technically a director, but a long serving and valued member of staff who held several management positions.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Neville_Smit|Neville Smit]] || Director of Education || [https://youtu.be/UPw-3e_pzqU &amp;quot;Just when I thought I was out, they pull me back in.&amp;quot;] (First time)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Silentbrick|Silentbrick]] || Fleet Admiral of the ILN || &lt;br /&gt;
|-&lt;br /&gt;
| Ubercado || Fleet Admiral of the ILN ||  &lt;br /&gt;
|-&lt;br /&gt;
| Gibson Thunderbird || Director of Special Projects || Best of luck, Gibson - wherever you are. We miss you.&lt;br /&gt;
|-&lt;br /&gt;
| Darian Reymont || Director of Human Resources || Also spent time as Director of Personnel.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kelduum Revaan|Kelduum Revaan]] || CEO || &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Marius Labo|Marius Labo]] || Director of Human Resources || Also spent time as Student Relations Manager.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bairfhionn isu|Bairfhionn Isu]] || Director of Education || &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Neville_Smit|Neville Smit]] || Director of Education || Second time&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Frood Frooster|Frood Frooster]] || Director of Special Projects || &lt;br /&gt;
|-&lt;br /&gt;
| Irdalth Delrar || Director of Public Relations || Managed the EVE University tools and server. Previously also spent time as Director of Diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| Kivena || Director of Communications ||  Also spent time as Director of Education and Director of Public Relations (before that became Communications)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bashir|Bashir]] || Managing Director ||  Was previously Director of Diplomacy for many years&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rose_Chanlin|Rose Chanlin]] || Director of Communications ||  Was also previously the Personnel Manager and Director of Special Projects&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Pehuen|Pehuen]] || Director of Special Projects ||  Was also previously the LSC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dune barphsaq|Dune Barphsaq]] || Director of Human Resources ||  Was also previously Personnel Manager and Director of Personnel&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bora vyvorant|Bora Vyvorant]] || Director of Special Projects ||  Was also previously NSC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Titus tallang|Titus Tallang]] || Director of Special Projects ||  Was also previously Director of Education&lt;br /&gt;
|-&lt;br /&gt;
| Turhan Bey || Director of Logistics ||  Was also previously Hangar Manager&lt;br /&gt;
|-&lt;br /&gt;
| Dunar Dolorgiet || Director of Education ||  Was also previously Director of Teaching&lt;br /&gt;
|-&lt;br /&gt;
| Guiliano Thellere || Director of Diplomacy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Eadrom Vintarus|Eadrom Vintarus]] || Director of Special Projects ||  Was also previously NSC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Turlough Dominian|Turlough Dominian]] || Director of Special Projects ||  Was also previously Events Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Azmodeus Valar|Azmodeus Valar]] || CEO || Also previously Director of Logistics, Director of Finance and Director of Operations of EVE University&lt;br /&gt;
|-&lt;br /&gt;
| Kaein Soturus || Director of Structures ||  Also previously Director of Human Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ares Dodekatheon|Ares Dodekatheon]] || Director of HSC ||  &lt;br /&gt;
|-&lt;br /&gt;
| Psychotic Fickity || Director of Education || Was also previously Events Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Laura Karpinski|Laura Karpinski]] || CEO || Was also previously Personnel Manager, Director of Operations and Director of Alliance Services&lt;br /&gt;
|-&lt;br /&gt;
| [[User:James Finnan|James Finnan]] || Director of Logistics ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dallidiem Igraine|Dallidiem Igraine]] || Director of Student Experience|| Was also previously, Director of HR,  Personnel Manager and Assistant Personnel Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Netan Emerson|Netan Emerson]] || Director of Logistics || Also held Director of Campuses and AMC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:YooJin Moon|YooJin Moon]] || Director of Education || Was also previously Teaching Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Marek Holmberg|Marek Holmberg]] || Director of Education || Was also previously Teaching Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Danielle en Divilonne|Danielle en Divilonne]] || Director of Student Administration || We miss you Dani  &amp;lt;3&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Conci Furiram|Conci Furiram]] || Community Director || He was also previously WHC Manager, WHC Director and Director of Campuses&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jilokari Kurvora|Jilokari Kurvora]] || CEO || He was also previously Personnel Manager, Personnel Director, Director of Human Resources, and Director of Operations.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jack RipperJr|Jack RipperJr]] || Director of Logistics ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kai-Alon Deninard |Kai-Alon Deninard]] || Director of Finance ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Anidien Dallacort|Anidien Dallacort]] || Director of Education || Was also previously Teaching Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Xobekk Gao|Xobekk Gao]] || Director of Logistics, Director of Strategy and Resources || He came, he left, he came again and then he ran&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Devalt Yotosala|Devalt Yotosala]] || CEO || Was also previously Director of Operations, Community Director, and NSC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Zolpidemz|Zolpidemz]] || Director of Diplomacy || Was also previously Diplomacy Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dairek Alamari|Dairek Alamari]] || Director of Student Administration || Was also previously Director of Communities, Director of Campuses, and AMC Manager.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:White 0rchids|White 0rchids]] || Director of Combat || Was also previously FC Team Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mosq|Mosq]] || Director of Communities || &lt;br /&gt;
|-&lt;br /&gt;
|Gideon Mastracci III&lt;br /&gt;
|Director or Logistics and Combat&lt;br /&gt;
|What a git&lt;br /&gt;
|-&lt;br /&gt;
|Nessie Black&lt;br /&gt;
|Director of Education&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Amfion Bravais|Amfion Bravais]] || Director of Communications &amp;amp; Outreach || Was also Communications Manager and Outreach Manager&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bates Larsson&lt;br /&gt;
|Director of Web Services&lt;br /&gt;
|For eleven years...&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE University]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=EVE_University_Management&amp;diff=229780</id>
		<title>EVE University Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=EVE_University_Management&amp;diff=229780"/>
		<updated>2026-03-11T09:33:30Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* Teaching Manager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|This article is about the CEO, Directors, and Managers of EVE University.  For the general functionality of CEOs and Directors in player corporations, see [[Corporations]].}}&lt;br /&gt;
{{eunispecific}}&lt;br /&gt;
{{TOC|align= right}}&lt;br /&gt;
&lt;br /&gt;
== Chief Executive Officer ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laura_karpinski.jpg|96px|link=]]  &lt;br /&gt;
Laura Karpinski&lt;br /&gt;
|| The CEO is responsible for the overall leadership and direction of EVE University. They ensure that the university’s long-term mission, strategy, and vision are being pursued effectively. The CEO represents the organisation externally, managing high-level relationships with alliances and the wider EVE Online community. They work closely with the leadership team to ensure that all departments align with the university’s core objectives, and they make the final decisions on strategic matters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Director Team ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spanky Ikkala.jpg|96x96px]] &lt;br /&gt;
Spanky Ikkala&lt;br /&gt;
|| &#039;&#039;&#039;Director of Education&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Focus: Helping members learn, grow, and develop their skills across all areas of the university.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Find and support trainers, whether they’re guest speakers or part of the regular teaching team.&lt;br /&gt;
* Make sure training programmes actually achieve results and are engaging and relevant.&lt;br /&gt;
* Ensure that education is woven into all university activities—not just in classes, but through fleets, events, and other content.&lt;br /&gt;
* Team up with the Director of Communications and Outreach to bring in external speakers or training events.&lt;br /&gt;
* Keep refining the training structure to maintain high standards and accessibility.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dunar Dolorgiet.jpg|96x96px]]&lt;br /&gt;
Dunar Dolorgiet&lt;br /&gt;
|&#039;&#039;&#039;Director of New Player Experience&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Focus: Overseeing the new player journey at EVE University, ensuring it is welcoming, clear, and well-connected to the wider community.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Develop and run orientation classes and informal social events to help new players settle in.&lt;br /&gt;
* Work with Education, SIGs, and Intake to align resources, messaging, and early engagement opportunities.&lt;br /&gt;
* Review and improve the clarity and delivery of new player communications and touchpoints.&lt;br /&gt;
* Keep new player-facing wiki content accurate, concise, and useful.&lt;br /&gt;
* Build a warm, inclusive experience that helps players find their place in EVE University.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tsuro Tsero.jpg|96x96px]]&lt;br /&gt;
&lt;br /&gt;
Tsuro Tsero&lt;br /&gt;
|| &#039;&#039;&#039;Director of Combat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Focus: Overseeing and supporting combat content across EVE University, with a focus on accessibility, skill development, and fun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lead and support the FC Team, including recruitment and mentoring.&lt;br /&gt;
* Shape the direction of Uni combat content—roams, doctrine development, fleet culture, and PVP events.&lt;br /&gt;
* Ensure there are clear pathways for new players to get involved in PVP.&lt;br /&gt;
* Identify gaps or challenges in our combat offering and work with others to resolve them.&lt;br /&gt;
* Foster a healthy, inclusive PVP environment.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IdrisDu&#039;Vet.jpg|96x96px]] &lt;br /&gt;
Idris Du&#039;Vet&lt;br /&gt;
|| &#039;&#039;&#039;Director of Community Development&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Focus: Supporting and growing the EVE University community through engaging, inclusive, and player-led initiatives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Drive the creation and support of SIGs, social groups, and interest-based communities.&lt;br /&gt;
* Develop initiatives to make community involvement more accessible across all Uni spaces.&lt;br /&gt;
* Mentor community leaders and organisers, fostering a welcoming and active environment.&lt;br /&gt;
* Collaborate with other leadership to shape and support the Uni’s broader community strategy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Management team ==&lt;br /&gt;
&lt;br /&gt;
Each department has a head responsible for the tactical execution within their specific area.&lt;br /&gt;
&lt;br /&gt;
=== FC Team Managers ===&lt;br /&gt;
The {{co|green|FC Team Managers}} collectively oversee the [[FC Team]], which helps teach members to become excellent FCs and provides operational support to EVE University combat activities. They maintain the Ship Replacement Program and support EVE University&#039;s Communities with PvP needs.&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tagara Draconus.jpeg|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Tagara Draconus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hung Lao.jpg|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Hung Lao&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nys Cron.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; |&amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Nys Cron&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kotonoha Kanade.jpg|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; |&amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Kotonoha Kanade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{main|FC Team}}&lt;br /&gt;
&lt;br /&gt;
=== Community Leads ===&lt;br /&gt;
The {{co|green|Community Leads }} oversee their respective [[Communities]] and [[Community Coordinators]] to provide students content and/or help students provide content in their Communities.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paxte Eriker.jpg|96px|link=]] &lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Paxte Eriker&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The {{co|green|Incursions Community Lead}} oversees the EVE University Incursion Community.&amp;lt;br&amp;gt;&lt;br /&gt;
{{main|EVE University Incursion Community}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NeedsNames.jpg|left|thumb|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;NeedsNames&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The {{co|green|WHC Community Lead}} oversees the Wormhole Community.&amp;lt;br&amp;gt;&lt;br /&gt;
{{main|Wormhole Community}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Akshcorp.jpg|96px|link=]] &lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Akshcorp&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The {{co|green|Community Development Lead}} oversees the Main Community and its reshaping.&amp;lt;br&amp;gt;&lt;br /&gt;
{{main|Main Community}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Events Manager ===&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inuki Odunen.jpg|96px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Inuki Odunen| Inuki Odunen]]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
The {{co|green|Events Manager}} manages the Events department, which supports students in becoming content creators and major events organisation. &lt;br /&gt;
{{main|Events Department}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Teaching Manager ===&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Windy_Gusset.jpg|96px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | WindyGusset&lt;br /&gt;
The Teaching Manager oversees the teachers and guest lecturers. They are also responsible for the teaching and training resources EVE University provides&lt;br /&gt;
{{main|Teaching Department}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Supply Chain Managers ===&lt;br /&gt;
The {{co|green|Supply Chain Managers}} collectively oversee the supply of items for EVE University.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NexdoomAtruin.jpg|96px|Nexdoom Atruin|alt=Portret od Nexdoom Atruin]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Nexdoom Atruin (Supply Chain Lead)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Onara_Chaulet.png|96px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Onara Chaulet (Buyback Lead)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Structure Operations Lead ===&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nexdoom Atruin.png|96px|link=]] &lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Nexdoom Atruin&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
The {{co|green|Structure Operations Lead}} manages the deployment, maintenance, and decommissioning of EVE University’s structures, ensuring they align with organizational goals and community needs. They oversee corporate asset donations, office distributions, and structure registrations in Alliance Auth while supporting the {{co|slateblue|Director of Strategy and Resources}} with structure sales and acquisitions. The role also maintains structure documentation and refines access control lists (ACLs) for security and efficiency.&lt;br /&gt;
{{main|Structure Operations Lead}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EVE University founder ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | [[File:Morning Maniac.jpeg|96px|link=]] &lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Morning_Maniac|Morning Maniac]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
{{quote|I founded EVE University to create a place where new players could get together and be appreciated for who they were. Classes and doing things together were important but nothing was, and is, more important than the positive attitude towards new players. &lt;br /&gt;
&lt;br /&gt;
In the first three years I clocked about 4000 hours logged-in in the service of the University. After some real life changes my available free time was greatly reduced but I could rely on a great team of directors and managers to run the Uni. In the last three years I was mainly concerned with extinguishing fires and the occasional directorship drama, but fortunately for me and everyone involved these issues have become less frequent and intense. The current leadership is stable and doing well, and they seem to share my vision of what the University should be and they work hard to shape it as such, with all the limitations of the game and the people in it. &lt;br /&gt;
&lt;br /&gt;
More changes in my real life have resulted in even less EVE time and as a result I feel now removed from the game. Because of that I have decided that it is in the best interest of EVE University that I resign from my CEO position. I have asked Kelduum to succeed me and he has accepted the job. &lt;br /&gt;
&lt;br /&gt;
What does this mean for the University and its members? Well, nothing. It means that now the formal power will be with the person who has already been in charge for a long time. I trust that Kelduum and the rest of the leadership will continue to run and build the University as they have done in the past. If they should decide to take another route then that&#039;s fine too. &lt;br /&gt;
&lt;br /&gt;
As for me? I hope to stay a member of the University. If and when I have time I would like to log in and just join the chat with the new guys. The enthusiasm of new players is what I always enjoy most about EVE. Besides, there is always a lot to learn in EVE. &lt;br /&gt;
&lt;br /&gt;
Finally, I would like to thank everyone for putting your trust in me. When I founded the Uni I had no idea where it would go. Where we are today is far beyond anything I could have imagined. I have learned so much, I have met amazing people and had a great time. All thanks to you, members past and present of EVE University.}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Directors Emeriti ==&lt;br /&gt;
The following were previous EVE University Directors or very long-serving Managers who have stepped down from their positions but have been granted {{co|cyan|Director Emeriti}} status.&lt;br /&gt;
{{#CSS:&lt;br /&gt;
.de-list td:nth-child(2) {&lt;br /&gt;
  background-color: var(--background-color-neutral);&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed de-list&amp;quot; style=&amp;quot;font-size: 90%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Previous position&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
| Irrilian || TBC || &lt;br /&gt;
|-&lt;br /&gt;
| Omber Zombie|| Diplomat || Was Political Advisor for The Big Blue alliance and Secretary of 3rd [[CSM]]&lt;br /&gt;
|-&lt;br /&gt;
| m0rd0|| Director of Industry || &lt;br /&gt;
|-&lt;br /&gt;
| Bruno Bonner || Director || Combat, teaching, and mining expedition leadership. Character in [[Doomheim]] and name recycled. Now playing as Alain Colcer.&lt;br /&gt;
|-&lt;br /&gt;
| Dust Puppy || Senior Professor || MATLAB magician&lt;br /&gt;
|-&lt;br /&gt;
| General Stargazer || Vice President || Twice held VP position. Was also Rear Admiral of ILN. Now [[CCP]] Zelus&lt;br /&gt;
|-&lt;br /&gt;
| Beastie Jnr || Director of Education || &lt;br /&gt;
|- &lt;br /&gt;
| Eskona Runningstar || Director of POS Operations || &lt;br /&gt;
|-&lt;br /&gt;
| Finraer || Director of Training || &lt;br /&gt;
|-&lt;br /&gt;
| Kassie Kelmar || Director of Operations ||  &lt;br /&gt;
|-&lt;br /&gt;
| Dookagalla || Director of Finance ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kodell || Director of Operations ||  Also held title of Dean&lt;br /&gt;
|-&lt;br /&gt;
| Kra Martel || Director of Titles and Honors ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Morning Maniac]] || [[#EVE University founder|EVE University founder]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sabre A || Combat Director ||  &lt;br /&gt;
|-&lt;br /&gt;
| Dee Carson || Director of Mining ||  &lt;br /&gt;
|-&lt;br /&gt;
| Miraki Alsento || Director of Communications ||  &lt;br /&gt;
|-&lt;br /&gt;
| METADOG || Director of Personnel || &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dierdra Vaal|Dierdra Vaal]] || Director of Education ||  &lt;br /&gt;
|-&lt;br /&gt;
| Korr&#039;Tanas || Student Relations Manager || Was never technically a director, but served 9 months as Student Relations Manager among nearly 3 years of other solid Uni contributions, thus earning him the same honor.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kyrlin DiShai|Kyrlin DiShai]] || Director of Intelligence ||  &lt;br /&gt;
|-&lt;br /&gt;
| Storiim Tsovoran || Director of Intelligence ||  &lt;br /&gt;
|-&lt;br /&gt;
| BladeHeart || Student Relations Manager || Never technically a director, but a long serving and valued member of staff who held several management positions.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Neville_Smit|Neville Smit]] || Director of Education || [https://youtu.be/UPw-3e_pzqU &amp;quot;Just when I thought I was out, they pull me back in.&amp;quot;] (First time)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Silentbrick|Silentbrick]] || Fleet Admiral of the ILN || &lt;br /&gt;
|-&lt;br /&gt;
| Ubercado || Fleet Admiral of the ILN ||  &lt;br /&gt;
|-&lt;br /&gt;
| Gibson Thunderbird || Director of Special Projects || Best of luck, Gibson - wherever you are. We miss you.&lt;br /&gt;
|-&lt;br /&gt;
| Darian Reymont || Director of Human Resources || Also spent time as Director of Personnel.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kelduum Revaan|Kelduum Revaan]] || CEO || &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Marius Labo|Marius Labo]] || Director of Human Resources || Also spent time as Student Relations Manager.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bairfhionn isu|Bairfhionn Isu]] || Director of Education || &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Neville_Smit|Neville Smit]] || Director of Education || Second time&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Frood Frooster|Frood Frooster]] || Director of Special Projects || &lt;br /&gt;
|-&lt;br /&gt;
| Irdalth Delrar || Director of Public Relations || Managed the EVE University tools and server. Previously also spent time as Director of Diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| Kivena || Director of Communications ||  Also spent time as Director of Education and Director of Public Relations (before that became Communications)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bashir|Bashir]] || Managing Director ||  Was previously Director of Diplomacy for many years&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rose_Chanlin|Rose Chanlin]] || Director of Communications ||  Was also previously the Personnel Manager and Director of Special Projects&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Pehuen|Pehuen]] || Director of Special Projects ||  Was also previously the LSC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dune barphsaq|Dune Barphsaq]] || Director of Human Resources ||  Was also previously Personnel Manager and Director of Personnel&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bora vyvorant|Bora Vyvorant]] || Director of Special Projects ||  Was also previously NSC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Titus tallang|Titus Tallang]] || Director of Special Projects ||  Was also previously Director of Education&lt;br /&gt;
|-&lt;br /&gt;
| Turhan Bey || Director of Logistics ||  Was also previously Hangar Manager&lt;br /&gt;
|-&lt;br /&gt;
| Dunar Dolorgiet || Director of Education ||  Was also previously Director of Teaching&lt;br /&gt;
|-&lt;br /&gt;
| Guiliano Thellere || Director of Diplomacy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Eadrom Vintarus|Eadrom Vintarus]] || Director of Special Projects ||  Was also previously NSC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Turlough Dominian|Turlough Dominian]] || Director of Special Projects ||  Was also previously Events Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Azmodeus Valar|Azmodeus Valar]] || CEO || Also previously Director of Logistics, Director of Finance and Director of Operations of EVE University&lt;br /&gt;
|-&lt;br /&gt;
| Kaein Soturus || Director of Structures ||  Also previously Director of Human Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ares Dodekatheon|Ares Dodekatheon]] || Director of HSC ||  &lt;br /&gt;
|-&lt;br /&gt;
| Psychotic Fickity || Director of Education || Was also previously Events Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Laura Karpinski|Laura Karpinski]] || CEO || Was also previously Personnel Manager, Director of Operations and Director of Alliance Services&lt;br /&gt;
|-&lt;br /&gt;
| [[User:James Finnan|James Finnan]] || Director of Logistics ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dallidiem Igraine|Dallidiem Igraine]] || Director of Student Experience|| Was also previously, Director of HR,  Personnel Manager and Assistant Personnel Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Netan Emerson|Netan Emerson]] || Director of Logistics || Also held Director of Campuses and AMC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:YooJin Moon|YooJin Moon]] || Director of Education || Was also previously Teaching Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Marek Holmberg|Marek Holmberg]] || Director of Education || Was also previously Teaching Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Danielle en Divilonne|Danielle en Divilonne]] || Director of Student Administration || We miss you Dani  &amp;lt;3&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Conci Furiram|Conci Furiram]] || Community Director || He was also previously WHC Manager, WHC Director and Director of Campuses&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jilokari Kurvora|Jilokari Kurvora]] || CEO || He was also previously Personnel Manager, Personnel Director, Director of Human Resources, and Director of Operations.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jack RipperJr|Jack RipperJr]] || Director of Logistics ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kai-Alon Deninard |Kai-Alon Deninard]] || Director of Finance ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Anidien Dallacort|Anidien Dallacort]] || Director of Education || Was also previously Teaching Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Xobekk Gao|Xobekk Gao]] || Director of Logistics, Director of Strategy and Resources || He came, he left, he came again and then he ran&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Devalt Yotosala|Devalt Yotosala]] || CEO || Was also previously Director of Operations, Community Director, and NSC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Zolpidemz|Zolpidemz]] || Director of Diplomacy || Was also previously Diplomacy Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dairek Alamari|Dairek Alamari]] || Director of Student Administration || Was also previously Director of Communities, Director of Campuses, and AMC Manager.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:White 0rchids|White 0rchids]] || Director of Combat || Was also previously FC Team Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mosq|Mosq]] || Director of Communities || &lt;br /&gt;
|-&lt;br /&gt;
|Gideon Mastracci III&lt;br /&gt;
|Director or Logistics and Combat&lt;br /&gt;
|What a git&lt;br /&gt;
|-&lt;br /&gt;
|Nessie Black&lt;br /&gt;
|Director of Education&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Amfion Bravais|Amfion Bravais]] || Director of Communications &amp;amp; Outreach || Was also Communications Manager and Outreach Manager&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bates Larsson&lt;br /&gt;
|Director of Web Services&lt;br /&gt;
|For eleven years...&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE University]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=File:Windy_Gusset.jpg&amp;diff=229779</id>
		<title>File:Windy Gusset.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=File:Windy_Gusset.jpg&amp;diff=229779"/>
		<updated>2026-03-11T09:32:29Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=EVE_University_Management&amp;diff=229778</id>
		<title>EVE University Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=EVE_University_Management&amp;diff=229778"/>
		<updated>2026-03-11T09:29:09Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* Teaching Manager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|This article is about the CEO, Directors, and Managers of EVE University.  For the general functionality of CEOs and Directors in player corporations, see [[Corporations]].}}&lt;br /&gt;
{{eunispecific}}&lt;br /&gt;
{{TOC|align= right}}&lt;br /&gt;
&lt;br /&gt;
== Chief Executive Officer ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laura_karpinski.jpg|96px|link=]]  &lt;br /&gt;
Laura Karpinski&lt;br /&gt;
|| The CEO is responsible for the overall leadership and direction of EVE University. They ensure that the university’s long-term mission, strategy, and vision are being pursued effectively. The CEO represents the organisation externally, managing high-level relationships with alliances and the wider EVE Online community. They work closely with the leadership team to ensure that all departments align with the university’s core objectives, and they make the final decisions on strategic matters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Director Team ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spanky Ikkala.jpg|96x96px]] &lt;br /&gt;
Spanky Ikkala&lt;br /&gt;
|| &#039;&#039;&#039;Director of Education&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Focus: Helping members learn, grow, and develop their skills across all areas of the university.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Find and support trainers, whether they’re guest speakers or part of the regular teaching team.&lt;br /&gt;
* Make sure training programmes actually achieve results and are engaging and relevant.&lt;br /&gt;
* Ensure that education is woven into all university activities—not just in classes, but through fleets, events, and other content.&lt;br /&gt;
* Team up with the Director of Communications and Outreach to bring in external speakers or training events.&lt;br /&gt;
* Keep refining the training structure to maintain high standards and accessibility.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dunar Dolorgiet.jpg|96x96px]]&lt;br /&gt;
Dunar Dolorgiet&lt;br /&gt;
|&#039;&#039;&#039;Director of New Player Experience&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Focus: Overseeing the new player journey at EVE University, ensuring it is welcoming, clear, and well-connected to the wider community.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Develop and run orientation classes and informal social events to help new players settle in.&lt;br /&gt;
* Work with Education, SIGs, and Intake to align resources, messaging, and early engagement opportunities.&lt;br /&gt;
* Review and improve the clarity and delivery of new player communications and touchpoints.&lt;br /&gt;
* Keep new player-facing wiki content accurate, concise, and useful.&lt;br /&gt;
* Build a warm, inclusive experience that helps players find their place in EVE University.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tsuro Tsero.jpg|96x96px]]&lt;br /&gt;
&lt;br /&gt;
Tsuro Tsero&lt;br /&gt;
|| &#039;&#039;&#039;Director of Combat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Focus: Overseeing and supporting combat content across EVE University, with a focus on accessibility, skill development, and fun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lead and support the FC Team, including recruitment and mentoring.&lt;br /&gt;
* Shape the direction of Uni combat content—roams, doctrine development, fleet culture, and PVP events.&lt;br /&gt;
* Ensure there are clear pathways for new players to get involved in PVP.&lt;br /&gt;
* Identify gaps or challenges in our combat offering and work with others to resolve them.&lt;br /&gt;
* Foster a healthy, inclusive PVP environment.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IdrisDu&#039;Vet.jpg|96x96px]] &lt;br /&gt;
Idris Du&#039;Vet&lt;br /&gt;
|| &#039;&#039;&#039;Director of Community Development&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Focus: Supporting and growing the EVE University community through engaging, inclusive, and player-led initiatives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Drive the creation and support of SIGs, social groups, and interest-based communities.&lt;br /&gt;
* Develop initiatives to make community involvement more accessible across all Uni spaces.&lt;br /&gt;
* Mentor community leaders and organisers, fostering a welcoming and active environment.&lt;br /&gt;
* Collaborate with other leadership to shape and support the Uni’s broader community strategy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Management team ==&lt;br /&gt;
&lt;br /&gt;
Each department has a head responsible for the tactical execution within their specific area.&lt;br /&gt;
&lt;br /&gt;
=== FC Team Managers ===&lt;br /&gt;
The {{co|green|FC Team Managers}} collectively oversee the [[FC Team]], which helps teach members to become excellent FCs and provides operational support to EVE University combat activities. They maintain the Ship Replacement Program and support EVE University&#039;s Communities with PvP needs.&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tagara Draconus.jpeg|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Tagara Draconus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hung Lao.jpg|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Hung Lao&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nys Cron.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; |&amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Nys Cron&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kotonoha Kanade.jpg|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; |&amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Kotonoha Kanade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{main|FC Team}}&lt;br /&gt;
&lt;br /&gt;
=== Community Leads ===&lt;br /&gt;
The {{co|green|Community Leads }} oversee their respective [[Communities]] and [[Community Coordinators]] to provide students content and/or help students provide content in their Communities.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paxte Eriker.jpg|96px|link=]] &lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Paxte Eriker&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The {{co|green|Incursions Community Lead}} oversees the EVE University Incursion Community.&amp;lt;br&amp;gt;&lt;br /&gt;
{{main|EVE University Incursion Community}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NeedsNames.jpg|left|thumb|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;NeedsNames&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The {{co|green|WHC Community Lead}} oversees the Wormhole Community.&amp;lt;br&amp;gt;&lt;br /&gt;
{{main|Wormhole Community}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Akshcorp.jpg|96px|link=]] &lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Akshcorp&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The {{co|green|Community Development Lead}} oversees the Main Community and its reshaping.&amp;lt;br&amp;gt;&lt;br /&gt;
{{main|Main Community}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Events Manager ===&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inuki Odunen.jpg|96px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Inuki Odunen| Inuki Odunen]]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
The {{co|green|Events Manager}} manages the Events department, which supports students in becoming content creators and major events organisation. &lt;br /&gt;
{{main|Events Department}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Teaching Manager ===&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | WindyGusset&lt;br /&gt;
The Teaching Manager oversees the teachers and guest lecturers. They are also responsible for the teaching and training resources EVE University provides&lt;br /&gt;
{{main|Teaching Department}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Supply Chain Managers ===&lt;br /&gt;
The {{co|green|Supply Chain Managers}} collectively oversee the supply of items for EVE University.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NexdoomAtruin.jpg|96px|Nexdoom Atruin|alt=Portret od Nexdoom Atruin]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Nexdoom Atruin (Supply Chain Lead)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Onara_Chaulet.png|96px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Onara Chaulet (Buyback Lead)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Structure Operations Lead ===&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nexdoom Atruin.png|96px|link=]] &lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Nexdoom Atruin&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
The {{co|green|Structure Operations Lead}} manages the deployment, maintenance, and decommissioning of EVE University’s structures, ensuring they align with organizational goals and community needs. They oversee corporate asset donations, office distributions, and structure registrations in Alliance Auth while supporting the {{co|slateblue|Director of Strategy and Resources}} with structure sales and acquisitions. The role also maintains structure documentation and refines access control lists (ACLs) for security and efficiency.&lt;br /&gt;
{{main|Structure Operations Lead}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EVE University founder ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | [[File:Morning Maniac.jpeg|96px|link=]] &lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Morning_Maniac|Morning Maniac]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
{{quote|I founded EVE University to create a place where new players could get together and be appreciated for who they were. Classes and doing things together were important but nothing was, and is, more important than the positive attitude towards new players. &lt;br /&gt;
&lt;br /&gt;
In the first three years I clocked about 4000 hours logged-in in the service of the University. After some real life changes my available free time was greatly reduced but I could rely on a great team of directors and managers to run the Uni. In the last three years I was mainly concerned with extinguishing fires and the occasional directorship drama, but fortunately for me and everyone involved these issues have become less frequent and intense. The current leadership is stable and doing well, and they seem to share my vision of what the University should be and they work hard to shape it as such, with all the limitations of the game and the people in it. &lt;br /&gt;
&lt;br /&gt;
More changes in my real life have resulted in even less EVE time and as a result I feel now removed from the game. Because of that I have decided that it is in the best interest of EVE University that I resign from my CEO position. I have asked Kelduum to succeed me and he has accepted the job. &lt;br /&gt;
&lt;br /&gt;
What does this mean for the University and its members? Well, nothing. It means that now the formal power will be with the person who has already been in charge for a long time. I trust that Kelduum and the rest of the leadership will continue to run and build the University as they have done in the past. If they should decide to take another route then that&#039;s fine too. &lt;br /&gt;
&lt;br /&gt;
As for me? I hope to stay a member of the University. If and when I have time I would like to log in and just join the chat with the new guys. The enthusiasm of new players is what I always enjoy most about EVE. Besides, there is always a lot to learn in EVE. &lt;br /&gt;
&lt;br /&gt;
Finally, I would like to thank everyone for putting your trust in me. When I founded the Uni I had no idea where it would go. Where we are today is far beyond anything I could have imagined. I have learned so much, I have met amazing people and had a great time. All thanks to you, members past and present of EVE University.}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Directors Emeriti ==&lt;br /&gt;
The following were previous EVE University Directors or very long-serving Managers who have stepped down from their positions but have been granted {{co|cyan|Director Emeriti}} status.&lt;br /&gt;
{{#CSS:&lt;br /&gt;
.de-list td:nth-child(2) {&lt;br /&gt;
  background-color: var(--background-color-neutral);&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed de-list&amp;quot; style=&amp;quot;font-size: 90%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Previous position&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
| Irrilian || TBC || &lt;br /&gt;
|-&lt;br /&gt;
| Omber Zombie|| Diplomat || Was Political Advisor for The Big Blue alliance and Secretary of 3rd [[CSM]]&lt;br /&gt;
|-&lt;br /&gt;
| m0rd0|| Director of Industry || &lt;br /&gt;
|-&lt;br /&gt;
| Bruno Bonner || Director || Combat, teaching, and mining expedition leadership. Character in [[Doomheim]] and name recycled. Now playing as Alain Colcer.&lt;br /&gt;
|-&lt;br /&gt;
| Dust Puppy || Senior Professor || MATLAB magician&lt;br /&gt;
|-&lt;br /&gt;
| General Stargazer || Vice President || Twice held VP position. Was also Rear Admiral of ILN. Now [[CCP]] Zelus&lt;br /&gt;
|-&lt;br /&gt;
| Beastie Jnr || Director of Education || &lt;br /&gt;
|- &lt;br /&gt;
| Eskona Runningstar || Director of POS Operations || &lt;br /&gt;
|-&lt;br /&gt;
| Finraer || Director of Training || &lt;br /&gt;
|-&lt;br /&gt;
| Kassie Kelmar || Director of Operations ||  &lt;br /&gt;
|-&lt;br /&gt;
| Dookagalla || Director of Finance ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kodell || Director of Operations ||  Also held title of Dean&lt;br /&gt;
|-&lt;br /&gt;
| Kra Martel || Director of Titles and Honors ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Morning Maniac]] || [[#EVE University founder|EVE University founder]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sabre A || Combat Director ||  &lt;br /&gt;
|-&lt;br /&gt;
| Dee Carson || Director of Mining ||  &lt;br /&gt;
|-&lt;br /&gt;
| Miraki Alsento || Director of Communications ||  &lt;br /&gt;
|-&lt;br /&gt;
| METADOG || Director of Personnel || &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dierdra Vaal|Dierdra Vaal]] || Director of Education ||  &lt;br /&gt;
|-&lt;br /&gt;
| Korr&#039;Tanas || Student Relations Manager || Was never technically a director, but served 9 months as Student Relations Manager among nearly 3 years of other solid Uni contributions, thus earning him the same honor.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kyrlin DiShai|Kyrlin DiShai]] || Director of Intelligence ||  &lt;br /&gt;
|-&lt;br /&gt;
| Storiim Tsovoran || Director of Intelligence ||  &lt;br /&gt;
|-&lt;br /&gt;
| BladeHeart || Student Relations Manager || Never technically a director, but a long serving and valued member of staff who held several management positions.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Neville_Smit|Neville Smit]] || Director of Education || [https://youtu.be/UPw-3e_pzqU &amp;quot;Just when I thought I was out, they pull me back in.&amp;quot;] (First time)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Silentbrick|Silentbrick]] || Fleet Admiral of the ILN || &lt;br /&gt;
|-&lt;br /&gt;
| Ubercado || Fleet Admiral of the ILN ||  &lt;br /&gt;
|-&lt;br /&gt;
| Gibson Thunderbird || Director of Special Projects || Best of luck, Gibson - wherever you are. We miss you.&lt;br /&gt;
|-&lt;br /&gt;
| Darian Reymont || Director of Human Resources || Also spent time as Director of Personnel.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kelduum Revaan|Kelduum Revaan]] || CEO || &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Marius Labo|Marius Labo]] || Director of Human Resources || Also spent time as Student Relations Manager.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bairfhionn isu|Bairfhionn Isu]] || Director of Education || &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Neville_Smit|Neville Smit]] || Director of Education || Second time&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Frood Frooster|Frood Frooster]] || Director of Special Projects || &lt;br /&gt;
|-&lt;br /&gt;
| Irdalth Delrar || Director of Public Relations || Managed the EVE University tools and server. Previously also spent time as Director of Diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| Kivena || Director of Communications ||  Also spent time as Director of Education and Director of Public Relations (before that became Communications)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bashir|Bashir]] || Managing Director ||  Was previously Director of Diplomacy for many years&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rose_Chanlin|Rose Chanlin]] || Director of Communications ||  Was also previously the Personnel Manager and Director of Special Projects&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Pehuen|Pehuen]] || Director of Special Projects ||  Was also previously the LSC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dune barphsaq|Dune Barphsaq]] || Director of Human Resources ||  Was also previously Personnel Manager and Director of Personnel&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bora vyvorant|Bora Vyvorant]] || Director of Special Projects ||  Was also previously NSC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Titus tallang|Titus Tallang]] || Director of Special Projects ||  Was also previously Director of Education&lt;br /&gt;
|-&lt;br /&gt;
| Turhan Bey || Director of Logistics ||  Was also previously Hangar Manager&lt;br /&gt;
|-&lt;br /&gt;
| Dunar Dolorgiet || Director of Education ||  Was also previously Director of Teaching&lt;br /&gt;
|-&lt;br /&gt;
| Guiliano Thellere || Director of Diplomacy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Eadrom Vintarus|Eadrom Vintarus]] || Director of Special Projects ||  Was also previously NSC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Turlough Dominian|Turlough Dominian]] || Director of Special Projects ||  Was also previously Events Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Azmodeus Valar|Azmodeus Valar]] || CEO || Also previously Director of Logistics, Director of Finance and Director of Operations of EVE University&lt;br /&gt;
|-&lt;br /&gt;
| Kaein Soturus || Director of Structures ||  Also previously Director of Human Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ares Dodekatheon|Ares Dodekatheon]] || Director of HSC ||  &lt;br /&gt;
|-&lt;br /&gt;
| Psychotic Fickity || Director of Education || Was also previously Events Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Laura Karpinski|Laura Karpinski]] || CEO || Was also previously Personnel Manager, Director of Operations and Director of Alliance Services&lt;br /&gt;
|-&lt;br /&gt;
| [[User:James Finnan|James Finnan]] || Director of Logistics ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dallidiem Igraine|Dallidiem Igraine]] || Director of Student Experience|| Was also previously, Director of HR,  Personnel Manager and Assistant Personnel Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Netan Emerson|Netan Emerson]] || Director of Logistics || Also held Director of Campuses and AMC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:YooJin Moon|YooJin Moon]] || Director of Education || Was also previously Teaching Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Marek Holmberg|Marek Holmberg]] || Director of Education || Was also previously Teaching Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Danielle en Divilonne|Danielle en Divilonne]] || Director of Student Administration || We miss you Dani  &amp;lt;3&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Conci Furiram|Conci Furiram]] || Community Director || He was also previously WHC Manager, WHC Director and Director of Campuses&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jilokari Kurvora|Jilokari Kurvora]] || CEO || He was also previously Personnel Manager, Personnel Director, Director of Human Resources, and Director of Operations.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jack RipperJr|Jack RipperJr]] || Director of Logistics ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kai-Alon Deninard |Kai-Alon Deninard]] || Director of Finance ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Anidien Dallacort|Anidien Dallacort]] || Director of Education || Was also previously Teaching Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Xobekk Gao|Xobekk Gao]] || Director of Logistics, Director of Strategy and Resources || He came, he left, he came again and then he ran&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Devalt Yotosala|Devalt Yotosala]] || CEO || Was also previously Director of Operations, Community Director, and NSC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Zolpidemz|Zolpidemz]] || Director of Diplomacy || Was also previously Diplomacy Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dairek Alamari|Dairek Alamari]] || Director of Student Administration || Was also previously Director of Communities, Director of Campuses, and AMC Manager.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:White 0rchids|White 0rchids]] || Director of Combat || Was also previously FC Team Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mosq|Mosq]] || Director of Communities || &lt;br /&gt;
|-&lt;br /&gt;
|Gideon Mastracci III&lt;br /&gt;
|Director or Logistics and Combat&lt;br /&gt;
|What a git&lt;br /&gt;
|-&lt;br /&gt;
|Nessie Black&lt;br /&gt;
|Director of Education&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Amfion Bravais|Amfion Bravais]] || Director of Communications &amp;amp; Outreach || Was also Communications Manager and Outreach Manager&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bates Larsson&lt;br /&gt;
|Director of Web Services&lt;br /&gt;
|For eleven years...&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE University]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Abyssal_Deadspace_(Class)&amp;diff=229724</id>
		<title>Abyssal Deadspace (Class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Abyssal_Deadspace_(Class)&amp;diff=229724"/>
		<updated>2026-03-07T20:17:03Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Infobox class&lt;br /&gt;
| class name      = Intro to Abyssal Deadspace&lt;br /&gt;
| class page name = Abyssal Deadspace (Class)&lt;br /&gt;
| image           = &lt;br /&gt;
| summary         = Introduction to Abyssal Deadspace: How to get there, why you should go there, and how you can make it out alive.&lt;br /&gt;
| reading list    = [[Abyssal Deadspace]], [[Abyssal Deadspace frequently asked questions]], [[Abyssal filaments]]&lt;br /&gt;
| slides pdf      = https://drive.google.com/file/d/1XugY7rs16AxAwJUO-lOEWX1vwFJ6RneP/view?usp=drive_link&lt;br /&gt;
| slides ppt      = https://docs.google.com/presentation/d/1RVkoibBKjC86c7tIoFS_Z9eU-ToCiYdQ/edit?usp=sharing&amp;amp;ouid=115311732398349469010&amp;amp;rtpof=true&amp;amp;sd=true&lt;br /&gt;
| slides version  = 19 May 2024&lt;br /&gt;
| video link      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Topics covered:&lt;br /&gt;
* What is the Abyss?&lt;br /&gt;
* Filaments&lt;br /&gt;
* Weathers&lt;br /&gt;
* Hazards&lt;br /&gt;
* Structures&lt;br /&gt;
* Loot&lt;br /&gt;
* Enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Teacher outreach}}&lt;br /&gt;
{{Navbox classes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Additional Classes]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Exploration_(CORE_class)&amp;diff=229415</id>
		<title>Exploration (CORE class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Exploration_(CORE_class)&amp;diff=229415"/>
		<updated>2026-02-05T10:28:35Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: New slides, included .oppt too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;onlyinclude&amp;gt;{{Infobox CORE class&lt;br /&gt;
| class name      = Exploration&lt;br /&gt;
| class page name = Exploration (CORE class)&lt;br /&gt;
| image           = Core class EXPLORATION.png&lt;br /&gt;
| summary         = This CORE class aims to introduce new players to the Exploration system of EVE Online and help them on their way to get started as an explorer in New Eden.&lt;br /&gt;
| reading list    = [[Exploration]], [[Wormhole]]&lt;br /&gt;
| slides link     = &lt;br /&gt;
| video link      = https://www.youtube.com/watch?v=WX_XGqLJ6y4&lt;br /&gt;
|slides ppt=https://docs.google.com/presentation/d/1Swfhc-Xdne4KEDqmy0yVCyQHc8RGwu1z/edit?usp=sharing&amp;amp;ouid=115311732398349469010&amp;amp;rtpof=true&amp;amp;sd=true|slides pdf=https://drive.google.com/file/d/16z_ckFAIPvokfWM5S0-46I3uKm68AxlH/view?usp=sharing}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Overview ==&lt;br /&gt;
Introduction to Exploration teaches the basics of the exploration system in EVE Online, what ships and skills to start out with, how to scan down signatures and how the Hacking Minigame works!&lt;br /&gt;
&lt;br /&gt;
This CORE class covers the following topics:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Cosmic Anomalies vs. Cosmic Signatures&lt;br /&gt;
* Beginner Exploration Ships and Equipment&lt;br /&gt;
* Recommended Beginner Skills&lt;br /&gt;
* The Probe Scanner View &amp;amp; how to Scan&lt;br /&gt;
* The Hacking Mini-Game&lt;br /&gt;
* The &amp;quot;Rules&amp;quot; of Exploration&lt;br /&gt;
* Exploration tips &amp;amp; tricks&lt;br /&gt;
* Q&amp;amp;A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CORE class reach out}}&lt;br /&gt;
{{COREClassNav}}&lt;br /&gt;
[[Category:CORE Classes]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Mining_(CORE_class)&amp;diff=229150</id>
		<title>Mining (CORE class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Mining_(CORE_class)&amp;diff=229150"/>
		<updated>2026-01-17T21:55:05Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: Updated name and slides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;onlyinclude&amp;gt;{{Infobox class&lt;br /&gt;
| class name      = Introduction to Venture and Pioneer Mining&lt;br /&gt;
| class page name = Venture and Pioneer Mining (CORE class)&lt;br /&gt;
| image           = Core Class MINING.png&lt;br /&gt;
| summary         = Introduction to mining using starter ships&lt;br /&gt;
| reading list    = [[Mining]], [[Ice harvesting]], [[gas cloud harvesting]],&lt;br /&gt;
| slides pdf      = https://drive.google.com/file/d/1JPeqImjDR19v4qi6l7JFgSKsCcXI154V/view?usp=sharing&lt;br /&gt;
| slides ppt      = https://docs.google.com/presentation/d/10aN8jkxuaH85N4cXw8fS-xsqUSJrCQEo/edit?usp=sharing&amp;amp;ouid=115311732398349469010&amp;amp;rtpof=true&amp;amp;sd=true&lt;br /&gt;
| slides version  = Jan 2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Overview ==&lt;br /&gt;
What is Mining, and how do you do it with a Venture (mining frigate) or Pioneer (mining Destroyer)?&lt;br /&gt;
&lt;br /&gt;
* Ships&lt;br /&gt;
* Equipment&lt;br /&gt;
* Types of Mining&lt;br /&gt;
* Mining Yield&lt;br /&gt;
* Mining Support – Boosters&lt;br /&gt;
* Fleet Mining&lt;br /&gt;
* Other Considerations&lt;br /&gt;
* Threats&lt;br /&gt;
* Efficiency&lt;br /&gt;
* Skills&lt;br /&gt;
* Q&amp;amp;A&lt;br /&gt;
&lt;br /&gt;
{{Teacher outreach}}&lt;br /&gt;
{{Navbox classes}}&lt;br /&gt;
[[Category:CORE Classes]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=EVE_University_Medals&amp;diff=228948</id>
		<title>EVE University Medals</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=EVE_University_Medals&amp;diff=228948"/>
		<updated>2026-01-12T10:56:08Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eunispecific}}&lt;br /&gt;
EVE University relies on members, staff and management to provide a supportive learning environment for its members and the wider community. When a member goes above and beyond in this, we recognise them by awarding a medal in-game. In the the EVE University discord, we announce new medal recipients and show appreciation for the efforts those recipients have put in. The medals members can earn are listed below.&lt;br /&gt;
&lt;br /&gt;
There are also a series of forum ribbons that match the EVE University medals. If you want to show them, go to your &amp;quot;user control panel&amp;quot; on the forum, select &amp;quot;Profile&amp;quot; and then &amp;quot;Edit signature&amp;quot;. There you can paste in the image address of each ribbon. Feel free to add a mouseover text as well. Medals that have been awarded multiple times show a bronze star for each additional award and a silver star for 5 additional awards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medals earned by any member ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | Content Creator&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle); text-align: center;&amp;quot; rowspan=2 | [[File:ContentCreator.png]] || This medal is presented to members of EVE University who have consistently provided content for other members. With this medal we recognise their efforts in making EVE University a better place for members. || width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 91 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:ContentCreatorRibbon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal is awarded to members who consistently provide content for others, not limited to any particular game style. It can be awarded by any Manager}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | EVE University Donor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; rowspan=2 | [[File:EveUniversityDonorMedal.png]] || This medal is awarded in recognition of those individuals who have provided outstanding support for EVE University&#039;s ongoing operations. Its inscription reads: Ab imo pectore || width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 276 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:Donormedal.jpg]] [[File:Donormedal2x.jpg]] ‎[[File:Donormedal3x.jpg]] ‎[[File:Donormedal4x.jpg]] ‎[[File:Donormedal5x.jpg]] ‎[[File:Donormedal6x.jpg]] [[File:Donor_7x.jpg‎]] [[File:Donor_8x.jpg‎]] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal is awarded to any member who donates 1 billion ISK (or the equivalent) to EVE University or any of its communities. The medal can only be earned a maximum of 4 times in a calendar year and should be applied within a few days of your donation. If it has been a while and you think your donation might have been missed, please contact the CEO.}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | The Star of Outstanding Service&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; rowspan=2 | [[File:UNIStarOutsandingSvcMedal.PNG]] || This medal is presented to those who have and put the benefit of EVE University and its membership before their own in the execution of their duties as a member. It signifies that they have acted selflessly and with great resolve, utilising countless hours of their own time for the corporation and all its members, demonstrating an outstanding commitment to their fellow capsuleers. Its inscription reads: Concordia res parvae crescent - &#039;Work together to accomplish more&#039; || width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 111 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:StarofOustandingservice.jpg]] [[File:StarofOustandingservice2x.jpg]] [[File:StarofOustandingService 3x.jpg]] [[File:StarofOustandingService 4x.jpg]] [[File:StarofOustandingService 5x.jpg]] [[File:StarofOustandingService 6x.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal is awarded for exceptional efforts for the benefit of EVE University. It must be approved by the CEO and is only awarded rarely}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | The Star of Valiant Duty&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; rowspan=2 | [[File:UNIStarValiantDutyMedal.PNG]] || This medal is presented to those members of EVE University who have performed above and beyond the call of duty in combat situations. Particularly in war-time operations, such as leading Quick response fleets, directly or supporting others in killing valid targets, providing intel, or directly contributing to winning the war. Its inscription reads: Facta, non verba - &#039;Deeds, not words&#039;. || width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 172 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:Valiantduty.jpg]] [[File:Valiantduty2x.jpg]] [[File:Valiantduty3x.jpg]] [[File:Valiant Duty 4x.jpg]] [[File:Valiant Duty 5x.jpg]] [[File:Valiant Duty 6x.jpg]] [[File:Valiant Duty 7x.jpg]] [[File:Valiant Duty 8x.jpg]] [[File:Valiant Duty 9x.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal is awarded for going above and beyond in combat, typically involving demonstrating exceptional growth and brilliance in aspects of combat, with approval from a Director}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | The EVE University Medal of Valor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; rowspan=2 | [[File:Medal_of_Valor.png]] || Displaying exceptional skill and dedication in combat whilst in the service of EVE University. The medal is awarded for recognition of excellent Fleet Commanders. || width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 6 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:StarOfValorRibbon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal is to recognise people who show exceptional skill and dedication in combat whilst in the service of EVE University, specifically for strategic operations. It must be approved by the CEO}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | EVE University Educator&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; rowspan=2 | [[File:EducatorMedal.PNG]] || This medal is presented to members who have dedicated personal time towards improving the experience of other pilots in game.  Delivering classes, live practical&#039;s, videos, mentoring, contributions to the EVE Uni Wiki, and/or assisting with the development of training content designed to educate other members and the EVE community at large. Its inscription reads: Et ipsa scientia fortitudinem - &#039;Knowledge is strength&#039; || width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 40 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:EducatorRibbon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal is awarded by the Teaching Department for the delivery of a class in six separate months (ideally within a twelve month period), and by the Wiki Department for significant contributions to the Wiki.}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; colspan=4 | The Harry Heinee Dedication Award&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; rowspan=2 | [[File:HarryHeineeDedicationAward.png]] || Awarded in memory of Harry Heinee, whose quiet dedication, unwavering commitment, and consistent support helped show the very best of the EVE University Wormhole Community. Through acts of service, good humour and care for fellow capsuleers Harry’s presence enabled the learning and growth of those around him. This award honours those whose silent yet impactful contributions create a space for others to thrive, embodying the spirit of selflessness and care, to follow in Harry&#039;s footsteps.. Its inscription reads: Fidelitas et Constantia Firmat – &#039;Loyalty and constancy are the foundation&#039; || width=&amp;quot;20%&amp;quot; rowspan=2 | Newly introduced || width=&amp;quot;20%&amp;quot; rowspan=2 |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal was introduced to recognise the persistent day to day contributions big or small from community members. It may be awarded by a Manager.}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | The Aurora Guidance Medal&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; rowspan=2 | [[File:TheAuroraGuidanceMedal.png]] || Awarded to individuals whose mentorship and selfless support have made a profound impact on the growth of newbros within EVE University. Inspired by the selfless dedication of mentors like Ergan Eto, Sto Lo, and others whose quiet guidance continues to illuminate our path, this medal recognises those who lead with patience, empathy, and unwavering commitment. Its inscription reads: Lux Aeterna Ducis – &#039;Eternal Light of the Guide&#039; || width=&amp;quot;20%&amp;quot; rowspan=2 | Newly introduced || width=&amp;quot;20%&amp;quot; rowspan=2 |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal was introduced to recognise exceptional mentorship and guidance, awarded by a director. It honours those whose legacy mirrors the selflessness of Ergan Eto, Sto Lo, and all who continue to inspire through their actions, it may be awarded by a Director.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medals earned by staff ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | Service Medal of Excellence&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; rowspan=2 | [[File:ServiceMedalof Excellence.png]] || This medal is awarded to those members of EVE University who have selflessly devoted their personal time towards those staff positions responsible for the day to day operations of the corporation. Without their tireless efforts, the University could not function. || width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 576 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:Servicemedalofexcellence.jpg]] [[File:Servicemedalofexcellence2x.jpg]] [[File:Service Excellence3x.jpg]] ‎[[File:Service Excellence 4x.jpg]] [[File:Servicemedalofexcellence5x.jpg ‎]]  [[File:Servicemedalofexcellence6x.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal is awarded for consistent high performance in any staff position. This can be awarded by any Manager to their team}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | The Star of Dedicated Service&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; rowspan=2 | [[File:UNIStarDedSvcMedal.PNG]] || This medal is awarded to EVE University members who have selflessly dedicated their time to assist in the management of the University. Their work is of great benefit to all students who pass through the University&#039;s halls. Its inscription reads: Unitas per Servitiam - &#039;Unity Through Service&#039; || width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 190 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:StarofDedicatedservice.jpg]] [[File:StarofDedicatedservice2x.jpg]] [[File:StarofDedicatedservice3x.jpg]] [[File:StarofDedicatedservice4x.jpg]] [[File:StarofDedicatedservice5x.jpg]] [[File:StarofDedicatedservice6x.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal is awarded for consistent high performance in service of EVE University. It can be approved by any Director}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | Seal of Distinguished Service&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; rowspan=2 | [[File:SealOfDistinguishedService.png]] || This rare is awarded to EVE University members who have made unique and lasting contributions to EVE University in line with its missions and goals. Its inscription reads: Virtute Eximia Decoratus - &#039;Adorned with Exceptional Virtue&#039; || width=&amp;quot;20%&amp;quot; rowspan=2 | Newly introduced || width=&amp;quot;20%&amp;quot; rowspan=2 | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal is awarded for consistent high performance in service of EVE University. It can be approved by any Director}}&lt;br /&gt;
|-&lt;br /&gt;
|- {{Anchor|EVE University Professor Medal}}&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | EVE University Professor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; rowspan=2 | [[File:UNIProfMedal.PNG]] || This medal is awarded to the capsuleers of EVE University who have shown outstanding commitment to teaching and mentoring fellow students. To receive this medal, you must be a UNI Graduate, have taught or mentored UNI students on a regular basis for not less than six months, garnered consistently positive feedback from students, and contributed new learning resources to the UNI - these resources may include new class syllabi, new player guides on the UNIwiki, video tutorials, special events or other useful content. Its inscription reads: Docendo discimus - &#039;To teach is to learn.&#039;. || width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 14 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:Professor.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal is awarded very rarely by the Teaching department for exceptional teachers with an excellent track record}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | Order of Ivy League&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; rowspan=2 | [[File:Order of Ivy League.png]] || This medal is awarded for Exceptional Leadership in Service to the EVE University, recognising outstanding leadership in various areas, such as defensive actions, strategic initiatives, community engagement, mentorship, and diplomacy, its inscription reads: Amat victoria curam - &#039;Victory favours care&#039;|| width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 36 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:Order of Ivy League Ribbon.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal is awarded very rarely. It must be approved by the CEO.}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | The EVE University Sentinel of the Stars&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle); text-align: center;&amp;quot; rowspan=2 | [[File:UNISentinelOfTheStars.png]] || This medal is awarded to those who have significantly contributed through leadership to the development, organisation, and growth of EVE University’s communities. Their efforts have fostered engagement, mentorship, and a sense of belonging, ensuring that future generations of capsuleers find a home to study among the stars. Its inscription reads: Per Nexum Crescimus, Per Scientiam Floremus – &#039;Through Connection, We Grow; Through Knowledge, We Flourish&#039; || width=&amp;quot;20%&amp;quot; rowspan=2 | Newly introduced || width=&amp;quot;20%&amp;quot; rowspan=2 |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal was introduced to recognise exceptional dedication in leadership to our communities and their development. It may be awarded by a director.}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medals earned by Directors ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | Director Emeritus&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle); text-align: center;&amp;quot; rowspan=2 | [[File:UNIDirEmeritusMedal.PNG]] || This medal is presented to those who have selflessly dedicated their time and resources to EVE University and its students as a director. We honor these people on behalf of past, present and future capsuleers, as their personal sacrifice and contributions have made New Eden a better place for everyone. It&#039;s inscription reads: Nihil agere delectat - &#039;It is pleasant to do nothing&#039; || width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 47 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:Directoremeritus.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal is only awarded by the CEO to Directors who are stepping down as a Director}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Retired medals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | EVE University Graduate&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle); text-align: center;&amp;quot; rowspan=2 | [[File:UNIGradMedal.PNG]] || This medal is presented to those who have demonstrated detailed understanding of the nuances and mechanics of capsule piloting. It denotes that the holder has spent a term of not less than three months within EVE University and is able to embark competently on their own adventures in New Eden, as well as signifying they have demonstrated a commitment to their fellow pilots. Its inscription reads: Per Eruditio, Vis - &#039;Through Knowledge, Power&#039; || width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 1,892 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:Graduate.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal was awarded to all members who successfully apply for the}} [[Titles within EVE University#Graduate |Graduate progression title]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | The EVE University Campus Cross&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; rowspan=2 | [[File:CampusCross.png]] || This medal is awarded to the capsuleers of EVE University who have shown diversity in their experiences, actively participating in multiple areas of the University. Its inscription reads: Amicas Immortales Esse Opportet - &#039;Friendships Should Be Immortal.&#039; || width=&amp;quot;20%&amp;quot; rowspan=2 | [[CCI Medalists|Awarded 32 times]] || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:CCI Medal Ribbon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal was awarded on a member successfully completing the}} [[Community Content Initiative]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | The EVE University Gold Cross&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; rowspan=2 | [[File:UNIGoldCrossMedal.PNG]] || This medal is awarded to the capsuleers of EVE University who have shown outstanding aptitude in defending the corporation and its assets against the enemies of the University during war conditions, placing first in points during an campaign. Its inscription reads: Fortes fortuna adiuvat - &#039;Fortune favors the brave.&#039; || width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 125 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:Goldcross.jpg]] [[File:Goldcross2x.jpg]] [[File:Goldcross3x.jpg]]&lt;br /&gt;
[[File:Goldcross4x.jpg]] [[File:Goldcross5x.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|When it was rare for EVE University to be at war, each war was given a &#039;Campaign&#039; on the killboard, which allowed us to track the most active members during each war. However, since around 2011 EVE University has been at war almost constantly (due to a change in game mechanics) meaning it is no longer feasible to have a Campaign running for every war. This medal is therefore considered to be retired}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | The EVE University Silver Cross&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; rowspan=2 | [[File:UNISilverCrossMedal.PNG]] || This medal is awarded to the capsuleers of EVE University who have shown impressive aptitude in defending the corporation and its assets against the enemies of the University during war conditions, placing within the top ten during a campaign. Its inscription reads: Experientia docet - &#039;Experience is the best teacher&#039; || width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 569 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:Silvercross.jpg]] [[File:Silvercross2x.jpg]] [[File:Silvercross3x.jpg]] [[File:Silvercross4x.jpg]] [[File:Silvercross5x.jpg]] [[File:Silvercross6x.jpg]] [[File:Silvercross7x.jpg]] [[File:Silvercross8x.jpg]] [[File:Silvercross9x.jpg]] [[File:Silvercross10x.jpg]] [[File:Silvercross11x.jpg]] [[File:Silvercross12x.jpg]] [[File:Silver Cross 13x.jpg]] [[File:Silver Cross 14x.jpg]] [[File:Silver Cross 15x.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|When it was rare for EVE University to be at war, each war was given a &#039;Campaign&#039; on the killboard, which allowed us to track the most active members during each war. However, since around 2011 EVE University has been at war almost constantly (due to a change in game mechanics) meaning it is no longer feasible to have a Campaign running for every war. This medal is therefore considered to be retired}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | Intrepid Defender of The University&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; rowspan=2 | [[File:UNIIntrepidDefenderMedal.PNG]] || This medal is presented to the members of EVE University who fought to defend the Ivy League Research Foundation P.O.S. in the Korsiki system, May 4th-6th &#039;09. Although the defence was eventually unsuccessful and many vessels were lost, the battle was fought well, and the students learnt many valuable lessons. Its inscription reads: Fortius Quo Fidelius - &#039;Strength Through Loyalty&#039; || width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 152 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:Intrepiddefender.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal was awarded for a one-off corporation-wide operation and is therefore considered to be retired}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | Resolute Sentinel of EVE University&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; rowspan=2 | [[File:UNIResoluteDefenderMedal.png]] || This medal was awarded to members of EVE University who were active and remained in the corporation for the full duration of the &amp;quot;No SOP Month&amp;quot; - four weeks of continuous war with no wartime rules, between 2011.09.18 and 2011.10.16. Its inscription reads: Si vis pacem, fac bellum - &#039;If you want peace, make war&#039; || width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 1,133 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:Resolutesentinel.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal was awarded for being a member of EVE University during a certain previous time period and is therefore considered to be retired}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | Fleet Commanders Cross&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; rowspan=2 | [[File:FleetCommandersCross.png]] || This medal is awarded to the members of EVE University who have earned the rank of &amp;quot;Admiral&amp;quot; in the Fleet Command Course, demonstrating mastery of multiple fleet doctrines and tactics, while exhibiting courage and initiative in leading fellow capsuleers into battle across New Eden || width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 2 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:FleetCommandersCrossRibbon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal was awarded on a member reaching the rank of Admiral in the}} [[Archive:Fleet Command Course|Fleet Command Course]]. {{co|cyan|It was retired when the Fleet Command Course (FCC) was superseded by the FC Team.}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | Cleanup Crew of J211936&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; rowspan=2 |  || This medal was presented in recognition of the members who stepped up and supported the Uni and its members when ASU prematurely unanchored in Feb YC124. Its inscription reads &amp;quot;Facta, non verba&amp;quot; - Deeds not words || width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 22 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:CleanupCrew.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal was awarded when the staging Fortizar for [[WHC]] was unanchored ahead of schedule and before many could move their assets.}} {{co|cyan| Leadership organized a response for members to collect as many assets as possible and return them to their proper owners.}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | Finder of Lost Toys&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; rowspan=2 | [[File:Finder_of_Lost_Toys.png]] || First awarded to Smoogle for finding an Archon, Guardian, Absolution and a Curse at deep Safe spots.  All ships were then stolen or destroyed. Awarded for Excellence in Scouting and Exploration || width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 7 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:FinderOfLostToysRibbon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal was awarded very rarely, for excellence in scouting typically leading to a large corporation-wide operation.}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot; colspan=4 | The EVE University Star of Unity&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: var(--background-color-warning-subtle);; text-align: center;&amp;quot; rowspan=2 | [[File:EVE_University_Star_of_Unity.png]] || First awarded to the organisers and logistics support of Summer Camp 2020 which unified the communities through quality content. Awarded to those members who organise or make a significant contribution to corporation-wide events which promote the unity of EVE University members and communities.  Its inscription reads:  Unitas virium debilitas divisio - &#039;Unity is strength, division is weakness&#039; || width=&amp;quot;20%&amp;quot; rowspan=2 | Awarded 46 times || width=&amp;quot;20%&amp;quot; rowspan=2 | [[File:StarOfUnityRibbon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{co|cyan|This medal is awarded very rarely. It must be approved by the CEO}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ribbons without a medal ==&lt;br /&gt;
&lt;br /&gt;
=== Adding them to your signature ===&lt;br /&gt;
* In the forums, go to &amp;quot;User Control Panel&amp;quot;, &amp;quot;Profile&amp;quot;, &amp;quot;[https://forum.eveuniversity.org/ucp.php?i=profile&amp;amp;mode=signature Edit Signature]&amp;quot;&lt;br /&gt;
* Click on &amp;quot;Expand&amp;quot; for the section below and copy the full link of the ribbon you want, including mouseover and image tags&lt;br /&gt;
* In the signature edit box, paste the full link&lt;br /&gt;
* Hit the {{button|Enter}} key when you want to start a new row of ribbons&lt;br /&gt;
* You can add the center tags around the whole thing so it is in the center rather than the left&lt;br /&gt;
* You can also add [[EVE University Killboard Ribbons|Kill Board Ribbons]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: There is a bug with adding them to your signature where you will get an error saying &amp;quot;It was not possible to determine the dimensions of the image.&amp;quot; This seems to be something related to linking to the wiki (where the images are hosted). If you get this error, either wait and try again later (seems to work every 5-10min or so), or copy the images to another image hosting website and link from there.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please do not go crazy, limit the number of ribbons in your signature. 12 is generally found to be a good number, pick your favorites. There are listed here in order of rank. You are not required to follow this order, but it is highly recommended.&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ribbon-Teacher.png]] &#039;&#039;&#039;&#039;&#039;Teacher&#039;&#039;&#039;&#039;&#039; - Teach at least five classes.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Teacher&amp;quot;][img]https://wiki.eveuniversity.org/images/9/9a/Ribbon-Teacher.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Mentor.png]] &#039;&#039;&#039;&#039;&#039;Mentor&#039;&#039;&#039;&#039;&#039; - Serve as a Mentor for at least three months.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Mentor&amp;quot;][img]https://wiki.eveuniversity.org/images/b/b2/Ribbon-Mentor.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Personnel_Officer.png]] &#039;&#039;&#039;&#039;&#039;Personnel Officer&#039;&#039;&#039;&#039;&#039; - Serve as a Personnel Officer for at least three months.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Personnel Officer&amp;quot;][img]https://wiki.eveuniversity.org/images/a/a2/Ribbon-Personnel_Officer.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Orientation_Officer.png]] &#039;&#039;&#039;&#039;&#039;Orientation Officer&#039;&#039;&#039;&#039;&#039; - Serve as an Orientation Officer for at least three months.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Orientation Officer&amp;quot;][img]https://wiki.eveuniversity.org/images/a/af/Ribbon-Orientation_Officer.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Titles_Officer.png]] &#039;&#039;&#039;&#039;&#039;Titles Officer&#039;&#039;&#039;&#039;&#039; - Serve as a Titles Officer for at least three months.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Titles Officer&amp;quot;][img]https://wiki.eveuniversity.org/images/7/73/Ribbon-Titles_Officer.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Hangar_Officer.png]] &#039;&#039;&#039;&#039;&#039;Hangar Officer&#039;&#039;&#039;&#039;&#039; - Serve as a Hangar Officer for at least three months.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;hangar Officer&amp;quot;][img]https://wiki.eveuniversity.org/images/5/59/Ribbon-Hangar_Officer.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Diplomat.png]] &#039;&#039;&#039;&#039;&#039;Diplomat&#039;&#039;&#039;&#039;&#039; - Serve as a Diplomat for at least three months, bringing peace to the Empire.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Diplomat&amp;quot;][img]https://wiki.eveuniversity.org/images/2/2c/Ribbon-Diplomat.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Student Advocate.png]] &#039;&#039;&#039;&#039;&#039;Student Advocate&#039;&#039;&#039;&#039;&#039; - Serve as a Student Advocate for at least three months, maintaining cohesiveness across the galaxy.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Student Advocate&amp;quot;][img]https://wiki.eveuniversity.org/images/9/93/Ribbon-Student_Advocate.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Sophomore.png]] &#039;&#039;&#039;&#039;&#039;Sophomore&#039;&#039;&#039;&#039;&#039; - Hold the Sophomore title in game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Sophomore&amp;quot;][img]https://wiki.eveuniversity.org/images/0/0a/Ribbon-Sophomore.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Freshman.png]] &#039;&#039;&#039;&#039;&#039;Freshman&#039;&#039;&#039;&#039;&#039; - Hold the Freshman title in game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Freshman&amp;quot;][img]https://wiki.eveuniversity.org/images/c/cd/Ribbon-Freshman.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fleet Command ===&lt;br /&gt;
&#039;&#039;&#039;PvP Fleet Command&#039;&#039;&#039; - Must have an AAR written for each fleet.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ribbon-FC1.png]] &#039;&#039;&#039;&#039;&#039;1st Class&#039;&#039;&#039;&#039;&#039; - Command 50 PvP fleets.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;PvP FC - 1st Class&amp;quot;][img]https://wiki.eveuniversity.org/images/2/21/Ribbon-FC1.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-FC2.png]] &#039;&#039;&#039;&#039;&#039;2nd Class&#039;&#039;&#039;&#039;&#039; - Command 20 PvP fleets.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;PvP FC - 2nd Class&amp;quot;][img]https://wiki.eveuniversity.org/images/0/0a/Ribbon-FC2.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-FC3.png]] &#039;&#039;&#039;&#039;&#039;3rd Class&#039;&#039;&#039;&#039;&#039; - Command 10 PvP fleets.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;PvP FC - 3rd Class&amp;quot;][img]https://wiki.eveuniversity.org/images/5/55/Ribbon-FC3.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-FC4.png]] &#039;&#039;&#039;&#039;&#039;4th Class&#039;&#039;&#039;&#039;&#039; - Command 2 PvP fleets.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;PvP FC - 4th Class&amp;quot;][img]https://wiki.eveuniversity.org/images/c/ca/Ribbon-FC4.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wormhole Fleet Command&#039;&#039;&#039; - must be a Class 3 or higher wormhole system.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ribbon-WHFC1.png]] &#039;&#039;&#039;&#039;&#039;1st Class&#039;&#039;&#039;&#039;&#039; - Command 50 Wormhole fleets.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;WH FC - 1st Class&amp;quot;][img]https://wiki.eveuniversity.org/images/f/f2/Ribbon-WHFC1.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-WHFC2.png]] &#039;&#039;&#039;&#039;&#039;2nd Class&#039;&#039;&#039;&#039;&#039; - Command 20 Wormhole fleets.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;WH FC - 2nd Class&amp;quot;][img]https://wiki.eveuniversity.org/images/e/ef/Ribbon-WHFC2.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-WHFC3.png]] &#039;&#039;&#039;&#039;&#039;3rd Class&#039;&#039;&#039;&#039;&#039; - Command 10 Wormhole fleets.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;WH FC - 3rd Class&amp;quot;][img]https://wiki.eveuniversity.org/images/f/f0/Ribbon-WHFC3.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-WHFC4.png]] &#039;&#039;&#039;&#039;&#039;4th Class&#039;&#039;&#039;&#039;&#039; - Command 2 Wormhole fleets.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;WH FC - 4th Class&amp;quot;][img]https://wiki.eveuniversity.org/images/b/b3/Ribbon-WHFC4.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incursion Fleet Command&#039;&#039;&#039; - must be a Vanguard or higher difficulty.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ribbon-IFC1.jpg]] &#039;&#039;&#039;&#039;&#039;1st Class&#039;&#039;&#039;&#039;&#039; - Command 50 Incursion fleets.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Incursion FC - 1st Class&amp;quot;][img]https://wiki.eveuniversity.org/images/1/13/Ribbon-IFC1.jpg[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-IFC2.jpg]] &#039;&#039;&#039;&#039;&#039;2nd Class&#039;&#039;&#039;&#039;&#039; - Command 20 Incursion fleets.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Incursion FC - 2nd Class&amp;quot;][img]https://wiki.eveuniversity.org/images/3/39/Ribbon-IFC2.jpg[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-IFC3.jpg]] &#039;&#039;&#039;&#039;&#039;3rd Class&#039;&#039;&#039;&#039;&#039; - Command 10 Incursion fleets.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Incursion FC - 3rd Class&amp;quot;][img]https://wiki.eveuniversity.org/images/3/39/Ribbon-IFC3.jpg[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-IFC4.jpg]] &#039;&#039;&#039;&#039;&#039;4th Class&#039;&#039;&#039;&#039;&#039; - Command 2 Incursion fleets.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Incursion FC - 4th Class&amp;quot;][img]https://wiki.eveuniversity.org/images/d/d1/Ribbon-IFC4.jpg[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mining Fleet Command&#039;&#039;&#039; - must be an organized shared can op.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ribbon-MFC1.png]] &#039;&#039;&#039;&#039;&#039;1st Class&#039;&#039;&#039;&#039;&#039; - Command 50 Mining fleets.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Mining FC - 1st Class&amp;quot;][img]https://wiki.eveuniversity.org/images/2/27/Ribbon-MFC1.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-MFC2.png]] &#039;&#039;&#039;&#039;&#039;2nd Class&#039;&#039;&#039;&#039;&#039; - Command 20 Mining fleets.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Mining FC - 2nd Class&amp;quot;][img]https://wiki.eveuniversity.org/images/3/3d/Ribbon-MFC2.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-MFC3.png]] &#039;&#039;&#039;&#039;&#039;3rd Class&#039;&#039;&#039;&#039;&#039; - Command 10 Mining fleets.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Mining FC - 3rd Class&amp;quot;][img]https://wiki.eveuniversity.org/images/1/16/Ribbon-MFC3.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-MFC4.png]] &#039;&#039;&#039;&#039;&#039;4th Class&#039;&#039;&#039;&#039;&#039; - Command 2 Mining fleets.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Mining FC - 4th Class&amp;quot;][img]https://wiki.eveuniversity.org/images/e/e1/Ribbon-MFC4.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events &#039;&#039;&#039; - must be posted to the forums.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ribbon-EFC1.png]] &#039;&#039;&#039;&#039;&#039;1st Class&#039;&#039;&#039;&#039;&#039; - Serve the Education Dept. by organising many events, and assisting others to run theirs.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Events - 1st Class&amp;quot;][img]https://wiki.eveuniversity.org/images/4/48/Ribbon-EFC1.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-EFC2.png]] &#039;&#039;&#039;&#039;&#039;2nd Class&#039;&#039;&#039;&#039;&#039; - Organize 10 or more events.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Events - 2nd Class&amp;quot;][img]https://wiki.eveuniversity.org/images/e/eb/Ribbon-EFC2.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-EFC3.png]] &#039;&#039;&#039;&#039;&#039;3rd Class&#039;&#039;&#039;&#039;&#039; - Organize 5 events.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Events - 3rd Class&amp;quot;][img]https://wiki.eveuniversity.org/images/a/a5/Ribbon-EFC3.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-EFC4.png]] &#039;&#039;&#039;&#039;&#039;4th Class&#039;&#039;&#039;&#039;&#039; - Organize 2 events.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Events - 4th Class&amp;quot;][img]https://wiki.eveuniversity.org/images/8/81/Ribbon-EFC4.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Achievement ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ribbon-DS_Leader.png]] &#039;&#039;&#039;&#039;&#039;Order of Korr’Tanas&#039;&#039;&#039;&#039;&#039; – Plan, organize, and lead a Dragonslayer (a fleet hunting capital ships) which resulted in a slay.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Order of Korr&#039;Tanis&amp;quot;][img]https://wiki.eveuniversity.org/images/3/38/Ribbon-DS_Leader.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Revenge.png]] &#039;&#039;&#039;&#039;&#039;Revenge is a Dish Best Served Cold&#039;&#039;&#039;&#039;&#039; - Get the killing blow on another ship while in a pod.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Revenge is a Dish Best Served Cold&amp;quot;][img]https://wiki.eveuniversity.org/images/c/ca/Ribbon-Revenge.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-NSFighter.png]] &#039;&#039;&#039;&#039;&#039;Nullsec Fighter&#039;&#039;&#039;&#039;&#039; - Get 100 kills in nullsec or w-space.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Nullsec Fighter&amp;quot;][img]https://wiki.eveuniversity.org/images/2/2d/Ribbon-NSFighter.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-LSFighter.png]] &#039;&#039;&#039;&#039;&#039;Lowsec Fighter&#039;&#039;&#039;&#039;&#039; - Get 100 kills in lowsec.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Lowsec Fighter&amp;quot;][img]https://wiki.eveuniversity.org/images/0/05/Ribbon-LSFighter.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-HSFighter.png]] &#039;&#039;&#039;&#039;&#039;Highsec Fighter&#039;&#039;&#039;&#039;&#039; - Get 100 kills in highsec.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Highsec Fighter&amp;quot;][img]https://wiki.eveuniversity.org/images/4/4f/Ribbon-HSFighter.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Beacon.png]] &#039;&#039;&#039;&#039;&#039;Hunter&#039;&#039;&#039;&#039;&#039; - Light a covert cyno that a covert fleet was bridged to that resulted in the destruction of a hostile ship on 3 separate occasion.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Hunter&amp;quot;][img]https://wiki.eveuniversity.org/images/e/e1/Ribbon-Beacon.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Solo_Killer.png]] &#039;&#039;&#039;&#039;&#039;One Man Army&#039;&#039;&#039;&#039;&#039; - Get 20 solo ship kills. (and no, FFA and events do not count)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;One Man Army&amp;quot;][img]https://wiki.eveuniversity.org/images/f/f9/Ribbon-Solo_Killer.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-No_Escape.png]] &#039;&#039;&#039;&#039;&#039;Quick Reflexes&#039;&#039;&#039;&#039;&#039; - Get 30 podkills.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Quick Reflexes&amp;quot;][img]https://wiki.eveuniversity.org/images/a/ad/Ribbon-No_Escape.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Class.png]] &#039;&#039;&#039;&#039;&#039;A Class Above&#039;&#039;&#039;&#039;&#039; - Attend or listen to 20 classes.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;A class Above&amp;quot;][img]https://wiki.eveuniversity.org/images/e/e5/Ribbon-Class.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Bounty.png]] &#039;&#039;&#039;&#039;&#039;Bounty Hunter&#039;&#039;&#039;&#039;&#039; - Collect an individual player bounty of 20 million, or 100 million in player bounties in total.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Bounty Hunter&amp;quot;][img]https://wiki.eveuniversity.org/images/2/2a/Ribbon-Bounty.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Bomber.png]] &#039;&#039;&#039;&#039;&#039;Mass Destruction&#039;&#039;&#039;&#039;&#039; - Destroy 5 or more ships simultaneously with a bomb.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Mass Destruction&amp;quot;][img]https://wiki.eveuniversity.org/images/e/e2/Ribbon-Bomber.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Scout.png]] &#039;&#039;&#039;&#039;&#039;Covert&#039;&#039;&#039;&#039;&#039; - Fly as a covert scout in 30 combat fleets.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Covert&amp;quot;][img]https://wiki.eveuniversity.org/images/8/82/Ribbon-Scout.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Blackbird.png]] &#039;&#039;&#039;&#039;&#039;Scourge of Highsec&#039;&#039;&#039;&#039;&#039; - Fly a blackbird in 30 combat fleets.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Scourge of Highsec&amp;quot;][img]https://wiki.eveuniversity.org/images/9/9e/Ribbon-Blackbird.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Little_Bro.png]] &#039;&#039;&#039;&#039;&#039;Little Bro&#039;&#039;&#039;&#039;&#039; - Fly a T1 Logistics Cruiser in 30 fleets.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Little Bro&amp;quot;][img]https://wiki.eveuniversity.org/images/3/38/Ribbon-Little_Bro.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Close_Call.png]] &#039;&#039;&#039;&#039;&#039;Close Call&#039;&#039;&#039;&#039;&#039; - Avoid destruction while your ship is on fire (has structure damage).&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Close Call&amp;quot;][img]https://wiki.eveuniversity.org/images/7/76/Ribbon-Close_Call.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Podded.png]] &#039;&#039;&#039;&#039;&#039;Podded&#039;&#039;&#039;&#039;&#039; - Get podded 20 times. You probably should set up a podsaver tab.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Podded&amp;quot;][img]https://wiki.eveuniversity.org/images/8/8e/Ribbon-Podded.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Spin.png]] &#039;&#039;&#039;&#039;&#039;The High and Noble Art&#039;&#039;&#039;&#039;&#039; - Spin your ship 10,000 times in one continuous block.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;The High and Noble Art&amp;quot;][img]https://wiki.eveuniversity.org/images/c/c9/Ribbon-Spin.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Community Content Initiative ===&lt;br /&gt;
These ribbons signify each of our communities, and communities in EVE University.&amp;lt;br&amp;gt;&lt;br /&gt;
To display these ribbons each member must have completed the requirements for CCI ( Co-ordinating/teaching and participating in events at the of community/community) For more information see: [[Community Content Initiative]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ribbon-CCI-INC.jpg]] &#039;&#039;&#039;&#039;&#039;CCI INC&#039;&#039;&#039;&#039;&#039; - Completed all activity requirements for the [[EVE University Incursion Community]] segment of CCI. &amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;CCI Completion in INC&amp;quot;][img]https://wiki.eveuniversity.org/images/b/b6/Ribbon-CCI-INC.jpg[/img][/mouseover]&amp;lt;/nowiki&amp;gt; ----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-CCI-HSC.jpg]] &#039;&#039;&#039;&#039;&#039;CCI HSC&#039;&#039;&#039;&#039;&#039; - Completed all activity requirements for the [[Main Community]] segment of CCI.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;CCI Completion in HSC&amp;quot;] [img]https://wiki.eveuniversity.org/images/a/a4/Ribbon-CCI-HSC.jpg[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-CCI-NSC.jpg]] &#039;&#039;&#039;&#039;&#039;CCI NSC&#039;&#039;&#039;&#039;&#039; - Completed all activity requirements for the [[Null-Sec Community]] segment of CCI.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;CCI Completion in NSC&amp;quot;] [img]https://wiki.eveuniversity.org/images/4/40/Ribbon-CCI-NSC.jpg[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-CCI-WHC.jpg]] &#039;&#039;&#039;&#039;&#039;CCI WHC&#039;&#039;&#039;&#039;&#039; - Completed all activity requirements for the [[Wormhole Community]] segment of CCI.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;CCI Completion in WHC&amp;quot;] [img]https://wiki.eveuniversity.org/images/0/01/Ribbon-CCI-WHC.jpg[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Campaign ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ribbon-Jove.png]] &#039;&#039;&#039;&#039;&#039;Jovian Champion&#039;&#039;&#039;&#039;&#039; - Participate in an [https://community.eveonline.com/community/alliance-tournament/ Alliance Tournament].&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Jovian Champion&amp;quot;][img]https://wiki.eveuniversity.org/images/a/a5/Ribbon-Jove.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-DS_Participant.png]] &#039;&#039;&#039;&#039;&#039;Order of the Navy Megathron&#039;&#039;&#039;&#039;&#039; – Participate in a Dragonslayer (a fleet hunting capital ships) which resulted in a slay.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Order of the Navy Megathron&amp;quot;][img]https://wiki.eveuniversity.org/images/4/42/Ribbon-DS_Participant.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-WSpace.png]] &#039;&#039;&#039;&#039;&#039;Into the Unknown&#039;&#039;&#039;&#039;&#039; - Participate in a Uni organized POS bash in w-space.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Into the Unknown&amp;quot;][img]https://wiki.eveuniversity.org/images/9/9d/Ribbon-WSpace.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Sov_Null.png]] &#039;&#039;&#039;&#039;&#039;Big Blue&#039;&#039;&#039;&#039;&#039; - Participate in an Uni organized operation that traveled and operated in sovereign nullsec.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Big Blue&amp;quot;][img]https://wiki.eveuniversity.org/images/0/09/Ribbon-Sov_Null.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Singularity.png]] &#039;&#039;&#039;&#039;&#039;Bug Hunter&#039;&#039;&#039;&#039;&#039; - Participate in three or more CCP mass tests.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Bug Hunter&amp;quot;][img]https://wiki.eveuniversity.org/images/a/a2/Ribbon-Singularity.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-IWasThere.png]] &#039;&#039;&#039;&#039;&#039;Battle of Aldrat&#039;s Deep&#039;&#039;&#039;&#039;&#039; - Participated in the battle of [https://killfeed.eveuniversity.org/?a=kill_related&amp;amp;kll_id=31858 Aldrat&#039;s Deep]. One of the largest battle in highsec.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Battle of Aldrat&#039;s Deep&amp;quot;][img]https://wiki.eveuniversity.org/images/2/2f/Ribbon-IWasThere.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-LiveEvent.png]] &#039;&#039;&#039;&#039;&#039;Fight the Man&#039;&#039;&#039;&#039;&#039; - Participate in a CCP live event.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Fight the Man&amp;quot;][img]https://wiki.eveuniversity.org/images/6/60/Ribbon-LiveEvent.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Epic_Pirate.png]] &#039;&#039;&#039;&#039;&#039;Yaaar&#039;&#039;&#039;&#039;&#039; - Complete both [https://wiki.eveuniversity.org/Smash_and_Grab Guristas] and [https://wiki.eveuniversity.org/Angel_Sound Angel Epic Arcs].&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Epic Pirate&amp;quot;][img]https://wiki.eveuniversity.org/images/0/0e/Ribbon-Epic_Pirate.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Epic_Amarr.png]] &#039;&#039;&#039;&#039;&#039;Right to Rule&#039;&#039;&#039;&#039;&#039; - Complete the [https://wiki.eveuniversity.org/Right_to_Rule Amarr Epic Arc].&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Epic Amarr&amp;quot;][img]https://wiki.eveuniversity.org/images/c/c8/Ribbon-Epic_Amarr.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Epic_Caldari.png]] &#039;&#039;&#039;&#039;&#039;Penumbra&#039;&#039;&#039;&#039;&#039; - Complete the [https://wiki.eveuniversity.org/Penumbra Caldari Epic Arc].&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Epic Caldari&amp;quot;][img]https://wiki.eveuniversity.org/images/1/1e/Ribbon-Epic_Caldari.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Epic_Gallente.png]] &#039;&#039;&#039;&#039;&#039;Syndication&#039;&#039;&#039;&#039;&#039; - Complete the [https://wiki.eveuniversity.org/Syndication Gallente Epic Arc].&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Epic Gallente&amp;quot;][img]https://wiki.eveuniversity.org/images/6/61/Ribbon-Epic_Gallente.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Epic_Minmatar.png]] &#039;&#039;&#039;&#039;&#039;Wildfire&#039;&#039;&#039;&#039;&#039; - Complete the [https://wiki.eveuniversity.org/Wildfire Minmatar Epic Arc].&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Epic Minmatar&amp;quot;][img]https://wiki.eveuniversity.org/images/a/a3/Ribbon-Epic_Minmatar.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sightseeing and Events ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ribbon-Quafe_Ultra.png]] &#039;&#039;&#039;&#039;&#039;Quafe Ultra&#039;&#039;&#039;&#039;&#039; - Organize or host a player meetup.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Quafe Ultra&amp;quot;][img]https://wiki.eveuniversity.org/images/1/1d/Ribbon-Quafe_Ultra.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Fanfest.png]] &#039;&#039;&#039;&#039;&#039;Quafe&#039;&#039;&#039;&#039;&#039; - Attend [https://fanfest.eveonline.com EVE Fanfest] in Iceland.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Quafe&amp;quot;][img]https://wiki.eveuniversity.org/images/2/20/Ribbon-Fanfest.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Quafe_Zero.png]] &#039;&#039;&#039;&#039;&#039;Quafe Zero&#039;&#039;&#039;&#039;&#039; - Attend any major EVE Online event outside of Iceland.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Quafe Zero&amp;quot;][img]https://wiki.eveuniversity.org/images/b/be/Ribbon-Quafe_Zero.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Quafe_Unleashed.png]] &#039;&#039;&#039;&#039;&#039;Quafe Unleashed&#039;&#039;&#039;&#039;&#039; - Attend 2 or more player meetups.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Quafe Unleashed&amp;quot;][img]https://wiki.eveuniversity.org/images/9/99/Ribbon-Quafe_Unleashed.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Tourist1.png]] &#039;&#039;&#039;&#039;&#039;Tourist 1st Class&#039;&#039;&#039;&#039;&#039; - Visit 20 tourist points from [https://evetravel.wordpress.com/sites-by-region/ this list].&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Tourist - 1st Class&amp;quot;][img]https://wiki.eveuniversity.org/images/6/68/Ribbon-Tourist1.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Tourist2.png]] &#039;&#039;&#039;&#039;&#039;Tourist 2nd Class&#039;&#039;&#039;&#039;&#039; - Visit 15 tourist points from [https://evetravel.wordpress.com/sites-by-region/ this list].&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Tourist - 2nd Class&amp;quot;][img]https://wiki.eveuniversity.org/images/b/b1/Ribbon-Tourist2.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Tourist3.png]] &#039;&#039;&#039;&#039;&#039;Tourist 3rd Class&#039;&#039;&#039;&#039;&#039; - Visit 10 tourist points from [https://evetravel.wordpress.com/sites-by-region/ this list].&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Tourist - 3rd Class&amp;quot;][img]https://wiki.eveuniversity.org/images/b/b0/Ribbon-Tourist3.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Tourist4.png]] &#039;&#039;&#039;&#039;&#039;Tourist 4th Class&#039;&#039;&#039;&#039;&#039; - Visit 5 tourist points from [https://evetravel.wordpress.com/sites-by-region/ this list].&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Tourist - 4th Class&amp;quot;][img]https://wiki.eveuniversity.org/images/c/c3/Ribbon-Tourist4.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Seyllin.png]] &#039;&#039;&#039;&#039;&#039;Shattered&#039;&#039;&#039;&#039;&#039; - Visit 7 [https://wiki.eveuniversity.org/Planets#Shattered/ Shattered Planets].&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Shattered&amp;quot;][img]https://wiki.eveuniversity.org/images/2/2b/Ribbon-Seyllin.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Titanomachy.png]] &#039;&#039;&#039;&#039;&#039;Graveyard of Giants&#039;&#039;&#039;&#039;&#039; - Visit the [https://community.eveonline.com/news/dev-blogs/the-bloodbath-of-b-r5rb/ Titanomachy] site. Also known as the battle of B-R5RB.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Graveyard of Giants&amp;quot;][img]https://wiki.eveuniversity.org/images/f/f1/Ribbon-Titanomachy.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Poitot.png]] &#039;&#039;&#039;&#039;&#039;Postcard&#039;&#039;&#039;&#039;&#039; - Visit [https://wiki.eveuniversity.org/Poitot Poitot] and ask someone else in local if they knew that Poitot is the only named system in the Syndicate region.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Postcard&amp;quot;][img]https://wiki.eveuniversity.org/images/6/67/Ribbon-Poitot.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-EVEGate.png]] &#039;&#039;&#039;&#039;&#039;Pilgrim&#039;&#039;&#039;&#039;&#039; - Visit the [https://evetravel.wordpress.com/2009/12/17/new-eden/ EVE Gate].&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Pilgrim&amp;quot;][img]https://wiki.eveuniversity.org/images/2/24/Ribbon-EVEGate.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Other ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ribbon-ForGood.png]] &#039;&#039;&#039;&#039;&#039;Humanitarian&#039;&#039;&#039;&#039;&#039; - Contribute to the [https://wiki.eveonline.com/en/wiki/PLEX_for_GOOD PLEX for Good] program.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Humanitarian&amp;quot;][img]https://wiki.eveuniversity.org/images/f/f8/Ribbon-ForGood.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Logistics.png]] &#039;&#039;&#039;&#039;&#039;Big Brother&#039;&#039;&#039;&#039;&#039; - Fly all race’s logistics cruisers and have the logistics skill trained to V.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Big Brother&amp;quot;][img]https://wiki.eveuniversity.org/images/6/61/Ribbon-Logistics.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Locator.png]] &#039;&#039;&#039;&#039;&#039;Nowhere to Hide&#039;&#039;&#039;&#039;&#039; - Have access to level 4 locator agents in at least 3 corporations and 5 regions.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Nowhere to Hide&amp;quot;][img]https://wiki.eveuniversity.org/images/0/02/Ribbon-Locator.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Amarr.png]] &#039;&#039;&#039;&#039;&#039;Divine Providence&#039;&#039;&#039;&#039;&#039; - Fly all Amarr subcap T1 ships, T2 frigates and cruisers, T2 tank and all T2 weapon systems.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Divine Providence&amp;quot;][img]https://wiki.eveuniversity.org/images/0/0c/Ribbon-Amarr.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Caldari.png]] &#039;&#039;&#039;&#039;&#039;The Best Money Can Afford&#039;&#039;&#039;&#039;&#039; - Fly all Caldari subcap T1 ships, T2 frigates and cruisers, T2 tank and all T2 weapon systems.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;The Best Money Can Afford&amp;quot;][img]https://wiki.eveuniversity.org/images/b/b0/Ribbon-Caldari.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Gallente.png]] &#039;&#039;&#039;&#039;&#039;Freedom Fighter&#039;&#039;&#039;&#039;&#039; - Fly all Gallente subcap T1 ships, T2 frigates and cruisers, T2 tank and all T2 weapon systems.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Freedom Fighter&amp;quot;][img]https://wiki.eveuniversity.org/images/c/c3/Ribbon-Gallente.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Minmatar.png]] &#039;&#039;&#039;&#039;&#039;Trust in the Rust&#039;&#039;&#039;&#039;&#039; - Fly all Minmatar subcap T1 ships, T2 frigates and cruisers, T2 tank and all T2 weapon systems.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Trust in the Rust&amp;quot;][img]https://wiki.eveuniversity.org/images/3/30/Ribbon-Minmatar.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Orca.png]] &#039;&#039;&#039;&#039;&#039;A Friend Indeed&#039;&#039;&#039;&#039;&#039; - Fly as an Orca booster for five mining operations.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;A Friend Indeed&amp;quot;][img]https://wiki.eveuniversity.org/images/2/24/Ribbon-Orca.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-AllRaces.png]] &#039;&#039;&#039;&#039;&#039;Racially Ambiguous&#039;&#039;&#039;&#039;&#039; - Qualify for the four racial ribbons, and supersedes them. Wear this one instead of all four of them.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Racially Ambiguous&amp;quot;][img]https://wiki.eveuniversity.org/images/f/f1/Ribbon-AllRaces.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-NSVoyager.png]] &#039;&#039;&#039;&#039;&#039;Nullsec Voyager&#039;&#039;&#039;&#039;&#039; - Travel through nullsec, entering through one system, and leaving through a different one.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Nullsec Voyager&amp;quot;][img]https://wiki.eveuniversity.org/images/e/e2/Ribbon-NSVoyager.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-WHVoyager.png]] &#039;&#039;&#039;&#039;&#039;Wormhole Voyager&#039;&#039;&#039;&#039;&#039; - Scan down and travel into w-space, through it, and exit into a different k-space system&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Wormhole Voyager&amp;quot;][img]https://wiki.eveuniversity.org/images/5/51/Ribbon-WHVoyager.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Newbie.png]] &#039;&#039;&#039;&#039;&#039;Newbie&#039;&#039;&#039;&#039;&#039; - Be killed by CONCORD because you tackled a gate. Check your safeties!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;newbie&amp;quot;][img]https://wiki.eveuniversity.org/images/c/c5/Ribbon-Newbie.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Basic.png]] &#039;&#039;&#039;&#039;&#039;Basic Training&#039;&#039;&#039;&#039;&#039; - Attend a Fleets 101 class (or equivalent), your overview properly set up, and a combat ship ready.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Basic Training&amp;quot;][img]https://wiki.eveuniversity.org/images/5/5b/Ribbon-Basic.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-MLP.png]] &#039;&#039;&#039;&#039;&#039;Friendship is Magic!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Friendship is Magic&amp;quot;][img]https://wiki.eveuniversity.org/images/f/fd/Ribbon-MLP.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Historic ===&lt;br /&gt;
These are awards that are not currently obtainable due to game or policy changes.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ribbon-Admiral.png]] &#039;&#039;&#039;&#039;&#039;Admiral&#039;&#039;&#039;&#039;&#039; - Hold the rank of Admiral in the ILN.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Admiral&amp;quot;][img]https://wiki.eveuniversity.org/images/f/f9/Ribbon-Admiral.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Vice_Admiral.png]] &#039;&#039;&#039;&#039;&#039;Vice Admiral&#039;&#039;&#039;&#039;&#039; - Hold the rank of Vice Admiral in the ILN.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Vice Admiral&amp;quot;][img]https://wiki.eveuniversity.org/images/7/71/Ribbon-Vice_Admiral.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Rear_Admiral.png]] &#039;&#039;&#039;&#039;&#039;Rear Admiral&#039;&#039;&#039;&#039;&#039; - Hold the rank of Rear Admiral in the ILN.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Rear Admiral&amp;quot;][img]https://wiki.eveuniversity.org/images/f/fd/Ribbon-Rear_Admiral.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Captain.png]] &#039;&#039;&#039;&#039;&#039;Captain&#039;&#039;&#039;&#039;&#039; - Hold the rank of captain in the ILN.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Captain&amp;quot;][img]https://wiki.eveuniversity.org/images/c/c6/Ribbon-Captain.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Commander.png]] &#039;&#039;&#039;&#039;&#039;Commander&#039;&#039;&#039;&#039;&#039; - Hold the rank of Commander in the ILN&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Commander&amp;quot;][img]https://wiki.eveuniversity.org/images/d/d6/Ribbon-Commander.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Lieutenant_Commander.png]] &#039;&#039;&#039;&#039;&#039;Lieutenant Commander&#039;&#039;&#039;&#039;&#039; - Hold the rank of Lieutenant Commander in the ILN.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Lt. Commander&amp;quot;][img]https://wiki.eveuniversity.org/images/8/89/Ribbon-Lieutenant_Commander.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Lieutenant.png]] &#039;&#039;&#039;&#039;&#039;Lieutenant&#039;&#039;&#039;&#039;&#039; - Hold the rank of Lieutenant in the ILN&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Lieutenant&amp;quot;][img]https://wiki.eveuniversity.org/images/3/34/Ribbon-Lieutenant.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Lieutenant_Junior_Grade.png]] &#039;&#039;&#039;&#039;&#039;Lieutenant J.G.&#039;&#039;&#039;&#039;&#039; - Hold the rank of Lieutenant Junior Grade in the ILN.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Lieutenant J.G.&amp;quot;][img]https://wiki.eveuniversity.org/images/5/5f/Ribbon-Lieutenant_Junior_Grade.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Ensign.png]] &#039;&#039;&#039;&#039;&#039;Ensign&#039;&#039;&#039;&#039;&#039; - Hold the Rank of Ensign in the ILN.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Ensign&amp;quot;][img]https://wiki.eveuniversity.org/images/9/9d/Ribbon-Ensign.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Wiki.png]] &#039;&#039;&#039;&#039;&#039;Curator of Knowledge&#039;&#039;&#039;&#039;&#039; - Contribute significantly to the wiki, and be part of the [[UniWiki:Wiki Curator Program|Wiki Curator Program]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Curator of Knowledge&amp;quot;][img]https://wiki.eveuniversity.org/images/f/fd/Ribbon-Wiki.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Tour_of_Duty.png]] &#039;&#039;&#039;&#039;&#039;Tour of Duty&#039;&#039;&#039;&#039;&#039; - Serve as an officer in the [[Archive:Ivy League Navy|Ivy League Navy]] for 3 months.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Tour of Duty&amp;quot;][img]https://wiki.eveuniversity.org/images/2/2d/Ribbon-Tour_of_Duty.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Old_Timer.png]] &#039;&#039;&#039;&#039;&#039;Old Timer&#039;&#039;&#039;&#039;&#039; - Have flown in at least 5 wars under the [https://wiki.eveuniversity.org/index.php?title=Wartime_Standard_Operating_Procedures&amp;amp;oldid=31335 old WSOP]… uphill, both ways!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Old Timer&amp;quot;][img]https://wiki.eveuniversity.org/images/9/90/Ribbon-Old_Timer.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-CoreElite.png]] &#039;&#039;&#039;&#039;&#039;Core Strength&#039;&#039;&#039;&#039;&#039; - Have the Core Competency Elite certificate in game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Core Strength&amp;quot;][img]https://wiki.eveuniversity.org/images/9/91/Ribbon-CoreElite.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Scout_Teacher.png]] &#039;&#039;&#039;&#039;&#039;Scout Teacher&#039;&#039;&#039;&#039;&#039; - Teach scouting classes.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Acout Teacher&amp;quot;][img]https://wiki.eveuniversity.org/images/7/71/Ribbon-Scout_Teacher.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-Refine.png]] &#039;&#039;&#039;&#039;&#039;Refined&#039;&#039;&#039;&#039;&#039; - Offer and be [[Perfect Refine List|listed]] for perfect refining services in at least three ore types.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;Refined&amp;quot;][img]https://wiki.eveuniversity.org/images/7/73/Ribbon-Refine.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-WarVoyager.png]] &#039;&#039;&#039;&#039;&#039;War Vet&#039;&#039;&#039;&#039;&#039; - Participate in a significant wardec where the [[Defcon|defcon level]] was raised to &amp;quot;Defcon 1&amp;quot; for at least a week while in the Uni.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;War Vet&amp;quot;][img]https://wiki.eveuniversity.org/images/2/2b/Ribbon-WarVoyager.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-starhopper.png]] &#039;&#039;&#039;&#039;&#039;To the Stars and Beyond&#039;&#039;&#039;&#039;&#039; - Finished Chapter 1 of the E-Uni Epic Arc&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;To the Stars and Beyond - Finished Chapter 1 of the E-Uni Epic Arc&amp;quot;][img]https://wiki.eveuniversity.org/w/images/6/6a/Ribbon-starhopper.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Ribbon-soe.png]] &#039;&#039;&#039;&#039;&#039;The Sisters of EVE&#039;&#039;&#039;&#039;&#039; - Finished Chapter 2 of the E-Uni Epic Arc&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[mouseover=&amp;quot;The Sisters of EVE - Finished Chapter 2 of the E-Uni Epic Arc&amp;quot;][img]https://wiki.eveuniversity.org/w/images/9/90/Ribbon-soe.png[/img][/mouseover]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  EVE University Forums Ribbon Tool ==&lt;br /&gt;
Previously, if you wished to &#039;&#039;just&#039;&#039; add the Official EVE University Ribbons to your forum signature, you could have used a utility program [https://web.archive.org/web/20160131185051/https://util.eveuniversity.org/sigtools/ribbons.php (archive link)] that generated the BBCode for you, courtesy [[User:Vyddek Konyetz|Vyddek Konyetz]] and [[User:Turhan Bey|Turhan Bey]]. The archived tool can be used to illustrate how BBCode is generated.&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE University]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=The_Rookie%27s_Guide_to_Fleet_Ops&amp;diff=228661</id>
		<title>The Rookie&#039;s Guide to Fleet Ops</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=The_Rookie%27s_Guide_to_Fleet_Ops&amp;diff=228661"/>
		<updated>2026-01-05T08:31:06Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: Update to comms info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update|[[#Mumble]] disable sound notifications need some attention.}}&lt;br /&gt;
{{eunispecific}}&lt;br /&gt;
{{related class|Fleets (CORE class)}}&lt;br /&gt;
[[File:Warfleet.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Fleets run daily in [[EVE University]], and for rookie pilots it may be tough to catch on to how we operate and the terminology involved.&lt;br /&gt;
&lt;br /&gt;
While this guide is not intended to replace a proper fleet operations class, its purpose is to:&lt;br /&gt;
&lt;br /&gt;
* Teach basics of fleet movement&lt;br /&gt;
* Reduce mistakes or blunders common to rookies&lt;br /&gt;
* Serve as a reference to new pilots in operations&lt;br /&gt;
&lt;br /&gt;
Some aspects of this page describe how EVE University runs its own internal fleets. Not all details will be reflected in other alliances&#039; practices. That said, this page will probably be useful reading for any new fleet pilot in New Eden.&lt;br /&gt;
&lt;br /&gt;
== Abbreviations ==&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
&lt;br /&gt;
* FC: Fleet Commander&lt;br /&gt;
* WC: Wing Commander&lt;br /&gt;
* SC: Squad Commander&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
&lt;br /&gt;
* HOC: Hold On Contact&lt;br /&gt;
* JJJ: Jump Jump Jump&lt;br /&gt;
* JOC: Jump On Contact&lt;br /&gt;
* A: Align to&lt;br /&gt;
* WWW: Warp Yourself To&lt;br /&gt;
* MBS: Make Best Speed To&lt;br /&gt;
&lt;br /&gt;
=== Identifiers ===&lt;br /&gt;
&lt;br /&gt;
* POS: Player Owned Structure&lt;br /&gt;
* WT: War Targets&lt;br /&gt;
* DD: Damage Dealer&lt;br /&gt;
* EW: Electronic Warfare&lt;br /&gt;
* T: Tackler&lt;br /&gt;
* LOGI: Logistics&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* PVP: Player vs Player&lt;br /&gt;
* PVE: Player vs Environment&lt;br /&gt;
* AB: Afterburner&lt;br /&gt;
* MWD: MicroWarpdrive&lt;br /&gt;
* MJD: Micro Jump Drive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also [[Fleet Command Guide#Typed commands|Typing commands]]&lt;br /&gt;
&lt;br /&gt;
== Pre-fleet checklists ==&lt;br /&gt;
&lt;br /&gt;
Players who are very new to the game can and should do the following UI preparations before a fleet forms:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Check overview setup.&#039;&#039;&#039; If you are new to the game, see the [[Overview Guide]].&lt;br /&gt;
# &#039;&#039;&#039;Disable Auto Lock.&#039;&#039;&#039; If you are very new to the game, this setting must be tweaked. Press the {{button|Escape}} key to go into the game&#039;s configuration panel. Select General Settings tab &amp;gt; Inflight section &amp;gt; auto target back: select 0 target.&lt;br /&gt;
# &#039;&#039;&#039;Fix Auto-reject Invitations.&#039;&#039;&#039; If you are auto-rejecting &amp;quot;chat&amp;quot; invitations, you cannot be invited to a fleet. Press {{button|Escape}}, click on the chat tab, and be sure the CHAT Auto Reject Invitations is not selected. It is also a good idea to turn on auto-reject for Dueling, so that you are not interrupted during combat or fleets with a chat box asking for a duel.&lt;br /&gt;
&lt;br /&gt;
Anyone should carry out the following preparations before and during form-up:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Prepare for potential pod loss.&#039;&#039;&#039; If you have [[implants]], either make sure you can afford to lose them or get into a clean [[Jump clones|jump clone]]. Some players like to keep combat jump clones with no implants at all If you have access to a player-owned Upwell structure, you can switch between jump clones in the same structure regardless of cooldown, so it is possible to jump into a clean clone for combat, then return and switch back after the fleet operation is over. You may be able to rejoin some fleets after being podded. Set your [[Home Station]] to a nearby station or structure to make this easier. Make sure you know [[Pod saving|how to try to save your pod]] after a ship loss.&lt;br /&gt;
# &#039;&#039;&#039;Decide which role(s) you can fill.&#039;&#039;&#039; The four primary roles in a typical fleet are Damage Dealer (DD), [[Tackling|Tackle/Scout]], [[Logistics]] and [[EWAR]]. The exact fleet makeup depends on its [[doctrine]], so check the fleet announcement to see what doctrine the FC expects to fly. (See Auth for [https://auth.eveuniversity.org/fittings/ the University&#039;s doctrine repository].) In a typical EVE University fleet, there are roles suitable for very new players; if you&#039;re not sure what you&#039;re doing, let people know in fleet chat and they will try to help. In a typical EVE University fleet, ships will be available from corporation contracts or will be bought directly from the market if the fleet starts in Jita. For strategic operations you will be given a free ship. The FC might need to decide roles before you commit to flying a particular ship. If you&#039;re starting out, the [[E-Uni CORE Skill Plans|CORE 30 Skill Plan]] is a great starting point for getting yourself ready to fly basic combat ships. You can simulate a fit in-game or in [[PYFA]] to see whether or not you can fly it.&lt;br /&gt;
# &#039;&#039;&#039;Secure a role.&#039;&#039;&#039; The FC will typically call on Discord for &amp;quot;[[EVE Lexicon#X|x-ups]]&amp;quot; for different roles in turn, usually beginning with those roles most crucial to the fleet (e.g. scouts, logi). When the FC calls for x-ups for a role you would like to fly, type an &amp;quot;x&amp;quot; into fleet chat. Some FCs like to have the ship type you expect to fly listed too: &amp;quot;x Inquisitor&amp;quot;. Once you know what ship you&#039;ll be flying, get into the ship.&lt;br /&gt;
# &#039;&#039;&#039;Check your fit.&#039;&#039;&#039; Link the guns, load scripts and ammo, check that you have drones if you have a dronebay. Load nanite paste into any ancillary armour repairers, and cap booster charges into any ancillary shield boosters. Check for the presence of any combat drugs if relevant to your fit. If the fit worked in simulation but is over on powergrid or CPU in practice, check whether the rigs are mounted. If they are not mounted, they will be in the cargo hold; put them on. If you have used this particular hull before, check that it is repaired and that you still have enough ammo.&lt;br /&gt;
# &#039;&#039;&#039;Insure your ship.&#039;&#039;&#039; Tech 1 hulls have good insurance payouts which cushion you from serious loss. Tech 2 ships often don&#039;t yield much in insurance, but it is at least some repayment for the loss.&lt;br /&gt;
# &#039;&#039;&#039;Rename your ship.&#039;&#039;&#039; The default ship name are &amp;quot;&amp;amp;lt;Player&#039;s Name&amp;amp;gt; &amp;amp;lt;Ship Name&amp;amp;gt;&amp;quot;. This makes it much easier for enemies to identify and locate you when scanning, so you should rename it to something that will not be able to associate the ship to your name. Some specific University campuses have set naming conventions, and some FCs will issue orders for fleet-specific conventions.&lt;br /&gt;
# &#039;&#039;&#039;Final pre-undock checks.&#039;&#039;&#039; Your FC might well remember to run through these, but whether or not they do, think &amp;quot;RRAPPIDD&amp;quot;: Rigs, Repairs, Ammo, Paste, Pod (clean clone), Insurance, Drones, Drugs.&lt;br /&gt;
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==Voice Comms==&lt;br /&gt;
&lt;br /&gt;
You must be on [[Discord]] voice comms for fleet operations. The FC does not have time to type everything out in chat so we use voice comms for that. You do not need to have a microphone for some fleet roles, but you must be able to listen. Almost all of out fleet comms are in English. Once you are in a fleet, make sure you are int he corrdct Discord vocie comms channel for the fleet.&lt;br /&gt;
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If you have a mic, make sure your push-to-talk button is set up, and is not any button you would use for anything else.&lt;br /&gt;
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Identify the comms context of your fleet:&lt;br /&gt;
&lt;br /&gt;
* In small gangs (up to 15 pilots give or take) voice chat is often relatively open, and we enter &amp;quot;combat comms&amp;quot; state restricted to vital information only during combat itself. During combat comms, try to speak in the third person, and be precise: &amp;quot;I am being attacked&amp;quot; tells the gang almost nothing, but &amp;quot;An [[Atron]] has tackled Uryence at the Juliet Hotel gate in [[NSC|Papa Charlie Nine]], grid otherwise clear so far&amp;quot; tells the gang quite a lot. You don&#039;t have to be this collected if you&#039;re new, but it&#039;s something to aim for!&lt;br /&gt;
* Fleets of any larger size almost always default to combat comms throughout, with line members remaining relatively silent so that the FC, scouts etc can pass vital information. If you&#039;re unsure, ask about this in fleet text chat channel. Even in fleets with restricted comms, it is usually fine to talk textually in fleet chat, and we do try to relax comms where we can&lt;br /&gt;
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== Joining a fleet ==&lt;br /&gt;
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=== Operational security ===&lt;br /&gt;
&lt;br /&gt;
{{main|Operational Security Policy}}&lt;br /&gt;
&lt;br /&gt;
EVE Uni is a fairly open and low-stakes entity compared to a sovereignty-holding alliance, but our policy is that members should:&lt;br /&gt;
&lt;br /&gt;
* not discuss fleet movements anywhere other than in fleet chat or other chat channels set up by leadership in the fleet for the purposes of the fleet itself. This includes discussing the current or future location of a fleet, and asking for information about an active fleet. Do not ask in Alliance or Corporation chat about current fleets.&lt;br /&gt;
* not join fleet channels in Discord unless you are a current member of that fleet.&lt;br /&gt;
* have at least a five-minute delay on any streaming of any fleet. Streamers should also ensure that sensitive information, such as chat channels, are obscured. (You should check with the FC about streaming.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Forming up ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forming a fleet can take a while&#039;&#039;&#039;, usually around 15 to 30 minutes depending on how well organized the command is. The FC needs to figure out how to set up their wings and squads, ensure everyone is in an appropriate ship, and potentially send out scouts and analyze reports. Be patient, listen carefully, and ask questions textually in fleet chat while forming up: the process can be educational itself.&lt;br /&gt;
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For small and medium sized fleets, and some strategic operations:&lt;br /&gt;
&lt;br /&gt;
* Scheduled fleets will have a notice posted in the appropriate Discord ping channel.&lt;br /&gt;
* Scheduled fleets will have a calendar entry in the in-game corp calendar.&lt;br /&gt;
* Scheduled and impromptu fleets will be pinged in the #ping-pvp channel on Discord and in Alliance chat in-game.&lt;br /&gt;
* Scheduled and impromptu fleets will normally appear in the [[Fleet Finder]]; the FC might also post a link in the Alliance chat channel. Simply click this to join the fleet, then move yourself to an appropriate squad. You do this by right clicking your name in the fleet window and selecting move.&lt;br /&gt;
&lt;br /&gt;
For very large or complex fleets we &#039;&#039;may&#039;&#039; use a fleet-external x-up system. If this happens, it will work as follows:&lt;br /&gt;
&lt;br /&gt;
* {{Co|yellow|&#039;&#039;&#039;Do not ask in &#039;&#039;Alliance&#039;&#039; or &#039;&#039;General (EVE Uni)&#039;&#039; if there is a fleet being formed, or if you can join a fleet.&#039;&#039;&#039; The fleet commander (FC) will ask you to join them, not the other way around.}} Monitor &#039;&#039;Alliance&#039;&#039; chat, and follow the procedures listed in this guide.&lt;br /&gt;
* &#039;&#039;&#039;The Fleet Commander will ask for different roles in the &#039;&#039;Alliance &#039;&#039;channel.&#039;&#039;&#039; Different FCs all have their own way of doing invites, most will ask to x-up. This means you get to type &amp;quot;x [role] [hull]&amp;quot;, e.g. &amp;quot;x logi Inquisitor&amp;quot;, when the FC asks for the role you want to fill. If the FC says you rejected their fleet, be sure to check your settings as described in the check list above.&lt;br /&gt;
* &#039;&#039;&#039;x-ing up does not guarantee an invite&#039;&#039;&#039; By x-ing up you indicate your availability to the FC. They may have limited spaces due to mission requirements, or need specific ships only to fill the remaining spaces. Most FCs will do a &amp;quot;final call&amp;quot; for anyone that got accidentally left off, but please do not persist in complaining if you are left out—most of our fleets are highly inclusive, but not all can be.&lt;br /&gt;
* &#039;&#039;&#039;Wait until the FC calls your role before you x up.&#039;&#039;&#039; Do not spam your x-up repeatedly, as that only makes the assignments to squads more difficult for the commanders. If you were passed over, be patient. The FC should make a last call before leaving if there is time and space left in the fleet. You can then x up again.&lt;br /&gt;
* &#039;&#039;&#039;You should keep the Fleet channel window separate so you can watch it without tabbing.&#039;&#039;&#039; You can separate them by clicking the tab and dragging it off.&lt;br /&gt;
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&lt;br /&gt;
== Fleet interface ==&lt;br /&gt;
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{{main|Fleet interface}}&lt;br /&gt;
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=== Fleet hierarchy view ===&lt;br /&gt;
&lt;br /&gt;
The fleet roster should be changed to&amp;quot; hierarchy view&amp;quot;. This can be done by opening the Fleet section in the [[NeoCom]]. Click the arrow at the top left of the window, and select &amp;quot;view as hierarchy&amp;quot;. If there is only the &amp;quot;view as flat list&amp;quot; option available, the roster is already displayed as a hierarchy.&lt;br /&gt;
&lt;br /&gt;
The squad number displayed in the fleet window title bar is sometimes wrong, due to a persistent bug. Make sure that you always check the fleet hierarchy to make sure you know which squad you are in.&lt;br /&gt;
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Keep this window open on the History tab. There may be broadcasts that appear here that you will need to follow.&lt;br /&gt;
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=== Watchlist ===&lt;br /&gt;
&lt;br /&gt;
The watchlist is often vitally useful in a fleet. Your fleet or squad commander will let you know if they want you to put anyone specific in the watchlist. Typically, fleet members might be asked to add the FC, second-in-command pilots, and scouts. You will then be able to warp to these people from the watchlist by right-clicking on their names, provided you are in the same system.&lt;br /&gt;
&lt;br /&gt;
Add people to the watchlist by right-clicking their names in the fleet overview window, and then selecting &amp;quot;Add to Watchlist&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== During the fleet ==&lt;br /&gt;
&lt;br /&gt;
* Sometimes the FC will broadcast commands to the broadcast window, sometimes they won&#039;t. Sometimes they&#039;ll remind everyone what they&#039;re supposed to be doing, sometimes he&#039;ll be too busy doing other stuff. If you&#039;re not sure what&#039;s going on, ask textually in fleet chat.&lt;br /&gt;
* If the FC sets a destination and additional waypoints, make sure you have the same autopilot setting. If he doesn&#039;t specify, ask in fleet chat if autopilot setting should be &#039;shorter&#039;, &#039;safer&#039;, or &#039;less secure&#039;. You can change autopilot setting by pressing the big &#039;A&#039; icon on the left side of your Route Display, on top left of your screen. Comparing the total number of jumps given by the autopilot with the FC or other fleet members is a good way to confirm that you have the route correct. A common way of doing this is to post them in Fleet chat, for example, &amp;quot;11j&amp;quot; for an eleven-jump route.&lt;br /&gt;
* Don&#039;t attack unless the FC orders it. If you attack when you shouldn&#039;t, you could get stuck with a [[Timers#Weapon Timer|weapon timer]] on the wrong side of a gate while the fleet tries to move elsewhere.&lt;br /&gt;
* The &amp;quot;primary&amp;quot; is the target you should be shooting. The secondary is the next target. If you&#039;re damage-dealing, target-lock and shoot the primary, and target-lock the secondary.&lt;br /&gt;
* During war the FC might order you to shoot WT flashies, but not Outlaw flashies. Pay attention to icons if so.&lt;br /&gt;
* If your ship is destroyed, try to [[Pod saving|podsave]]. Once you&#039;ve warped out, report your loss textually in fleet chat (&amp;quot;-1 Keres&amp;quot;). If you know how to, make and get to a [[safe spot]]; if you don&#039;t know what that is, bounce between randomly-selected planets, warping at 100. When you have just lost a ship, you often have a weapon timer and/or a session change timer, which could prevent you from docking up or jumping through gates for a minute.&lt;br /&gt;
* If you get lost, ask how to catch up in fleet chat, specifying your location. If you need to take a quick break due to real life, let people know in fleet chat. It is not always possible for a fleet to wait for you.&lt;br /&gt;
* After a fight, only loot or salvage if the FC says to do so. He may want specific individuals to loot.&lt;br /&gt;
* If your client crashes or disconnects (a &amp;quot;soft d/c&amp;quot;), log back in, and rejoin the fleet or ask for a re-invite. In a big fleet, do this silently. In a small fleet, you can briefly report your disconnection on Mumble, speaking in the third person.&lt;br /&gt;
* If you have a &amp;quot;hard&amp;quot; disconnect and lose your internet connection, don&#039;t worry: EVE is just a game.&lt;br /&gt;
* You may receive an order referencing the &#039;&#039;Top / Bottom Station&#039;&#039; (e.g.: &#039;&#039;Dock on the top station&#039;&#039;), this command references the order found by right clicking space and choosing Stations (the same logic is used for Asteroid Belts).&lt;br /&gt;
* Don&#039;t write anything in Local chat during fleet ops unless your FC gives explicit permission. This is typically done only to say &#039;gf&#039; (good fight) after a battle.&lt;br /&gt;
&lt;br /&gt;
== Manoeuvres and commands ==&lt;br /&gt;
&lt;br /&gt;
While in fleet, pay close attention to and follow the fleet commander&#039;s (FC) commands.&lt;br /&gt;
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&#039;&#039;&#039;Warp Yourself To&#039;&#039;&#039;&amp;lt;br&amp;gt; The FC will tell the fleet to click the &amp;quot;Warp To Zero&amp;quot; button themselves (or sometimes say &amp;quot;Warp to your optimals&amp;quot; meaning right-click on the destination and select &amp;quot;Warp to -&amp;amp;gt; Within x KM where &amp;quot;x&amp;quot; is the optimum distance for your role) instead of aligning and being warped by a Commander. This is usually used from the POS or warping to an engaged fleet member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Align&#039;&#039;&#039;&amp;lt;br&amp;gt; The FC will tell the fleet to align to celestials (e.g. stargates or stations) or other fleet members, and once everyone is aligned, will warp the whole fleet. The align button is right next to the &#039;Warp To 0&#039; button in the Selected Item window. Make sure you don&#039;t confuse the two. [[File:Lemmings.gif|thumb|upright=2]]&lt;br /&gt;
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&#039;&#039;&#039;Jump Jump Jump&#039;&#039;&#039;&amp;lt;br&amp;gt;Jump into next system via stargate.&lt;br /&gt;
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&#039;&#039;&#039;Jump On Contact&#039;&#039;&#039; or &#039;&#039;&#039;Gate Is Green&#039;&#039;&#039;&amp;lt;br&amp;gt; This means when you drop out of warp on the stargate, immediately jump into the next system.&lt;br /&gt;
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&#039;&#039;&#039;Hold On Contact&#039;&#039;&#039; or &#039;&#039;&#039;Gate Is Red&#039;&#039;&#039; &amp;lt;br&amp;gt; This means do NOT jump into the next system when you drop out of warp. The FC may be waiting for additional intel from the scouts. If you do accidentally jump, hold cloak and inform your squad commander of your lemming.&lt;br /&gt;
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&#039;&#039;&#039;Make Best Speed&#039;&#039;&#039; or &#039;&#039;&#039;Freeburn&#039;&#039;&#039;&amp;lt;br&amp;gt;This order means the fleet is no longer trying to move as a coordinated fleet through each system. When chasing WTs, the FC could give tacklers the order to make best speed for a destination to catch them, before the slower ships can catch up. The Make Best Speed order can also be given when the op is finished, and destination is set for home.&lt;br /&gt;
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&#039;&#039;&#039;Scatter&#039;&#039;&#039; &amp;lt;br&amp;gt; This is for when things go wrong. The FC can give the order for the whole fleet to scatter. Go to your Pod Saver tab, select a random planet, and warp out. This order can also come in the form of &amp;quot;get out&amp;quot;, or &amp;quot;warp out&amp;quot;, etc. The FC should normally repeat the order and clarify if it applies to the whole fleet to avoid confusion.&lt;br /&gt;
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There is &#039;&#039;usually&#039;&#039; a standing order to save yourself when you are taking heavy damage. If you see your shields and armor getting smoked, feel free to bug out. Denying the enemy the kill is usually more important than whatever you&#039;re doing, except perhaps if you&#039;re the only tackler on the primary and you&#039;d like to risk waiting for other tacklers to catch up. If you&#039;re not sure about this, check in fleet chat before you find yourself in a fight.&lt;br /&gt;
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&#039;&#039;&#039;Hold Cloak&#039;&#039;&#039; &amp;lt;br&amp;gt; When you jump into a system through a stargate, you stay cloaked for 60 seconds (or seemingly less if you took a long time to load the grid). It is important not to move until the FC gives the order to align, orbit, or whatever else. In most fleets, most of the time, the default order if nothing is said after jumping through a gate is to hold cloak.&lt;br /&gt;
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&#039;&#039;&#039;Rolling Safe&#039;&#039;&#039; &amp;lt;br&amp;gt; This order is given to make it harder to probe down fleet and attack it. A fast ship is assigned as the anchor and everybody warps to the anchor as soon the anchor is 150 km away. It requires you to pay attention to the distance of the anchor and repeatedly warping to his ship as soon the minimum distance for warp (150 km) is reached.&lt;br /&gt;
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&#039;&#039;&#039;EWAR Only&#039;&#039;&#039; &amp;lt;br&amp;gt; Aggress the target called, but only with tackle and EWAR modules, &#039;&#039;not&#039;&#039; with any damage-dealing modules or drones. Gangs and fleets normally do this if the combat situation is stable and they want to make sure that less combat-focused ships, such as logi, are able to get onto the [[killmail]].&lt;br /&gt;
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&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Fleet, warp to ALD.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Fleet, warp to ALD and hold.&amp;quot;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Select the stargate with a name beginning &amp;quot;ALD&amp;quot; on your overview and click the &amp;quot;Warp to&amp;quot; icon on the overview. Your ship will warp to the stargate. At any time in mid-warp, press {{button|CTRL}} + {{button|Space}} a few times to register a stop command, to stop your ship at the end of its warp, at the stargate: this cancels a jump if you accidentally clicked on the &amp;quot;Jump through&amp;quot; button instead, preventing your ship from accidentally jumping into the next system, and scaring off the target. By default, warp to the exit gate and hold.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Fleet, jump jump jump ALD and hold cloak.&amp;quot;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Select the stargate in your overview and click the &amp;quot;Jump&amp;quot; icon at the top. Your ship will jump into the next system and your ship will be automatically cloaked for 1 minute. Do nothing at this point and stay cloaked, following the FC orders. If another ship or object is within 2000m of your ship, your cloak expires and your ship becomes visible. If you are accidentally or purposefully uncloaked, execute an emergency warp to any celestial on your pod saver-click open the Warpout tab and warp to anything on that list as fast as you can. Note your ship&#039;s alignment time (2sec, 3sec, 7sec) and be ready for emergencies.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Fleet, jump ALD and warp to scout at 10.&amp;quot;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Select the stargate in your overview and click the &amp;quot;Jump&amp;quot; icon at the top. Once inside the system, select your scout pilot name on your watch list, or fleet list, then right-click &amp;quot;Warp to member | at 10 km&amp;quot;. Your ship will align to and warp to your scout at his/her position in space at the moment you clicked &amp;quot;Warp to&amp;quot; and your ship will land within 10 km of your scout&#039;s last position in space. If your scout is at a site or inside a site, due to dead space mechanics, all ships warping to your scout will land at the acceleration gate outside the site. Warping to your scout at 10 km in this situation results in a safe distance from the acceleration gate. If your ship warped to your scout at 0km, there is a chance your ship could land inside the acceleration gate, get stuck, and cannot activate the gate, or escape, if bad guys are also at the acceleration gate.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Sliding&amp;quot;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
That person&#039;s ship landed at the site acceleration gate, is within 2500m of the acceleration gate, activated the accleration gate, and is warping to the site&#039;s beacon at 0km inside the site. Fleet members outside the site will warp to the acceleration gate outside the site only due to dead space game mechanics. See the &amp;quot;warp to scout at 10.&amp;quot; command.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Fleet, slide the gate, slide the gate on contact.&amp;quot;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When your ship lands at the acceleration gate (warp to the scout at 10km ideally), select the acceleration gate in your overview, then click &amp;quot;Activate Gate&amp;quot; icon at the top. Your ship will align and jump into the site for combat.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Lock the Merlin, EWAR only guys.&amp;quot;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Lock on and target the flashy merlin in your overview, then click your ewar module(s) only (warp/guidance/tracking disruptors, warp scrambler, webifier, target painter-modules that hinder the target but do not cause damage to the target). The reason for &amp;quot;ewar only&amp;quot; is to buy time for the rest of the fleet to appear on grid with the target, allows all fleet members to lock and apply their ewar modules to the target, to become registered in the target&#039;s killmail after the target is destroyed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Deaggress, deaggress&amp;quot;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Turn off all of your ship&#039;s offensive modules and recall your drones. Deaggressing allows your ship&#039;s 1-minute &#039;aggression timer&#039; to decrease. Being deaggressed for a full minute allows a pilot to dock, jump through stargates, and escape while their attackers must wait a full minute before chasing. Every hit on a target resets your ship&#039;s aggression timer back to 1:00 minute. Aggression includes drones, tackle, and EWAR.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Burn back to gate / Crash gate&amp;quot;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When your ship enters a new system via a stargate, &amp;quot;Burn back to the gate&amp;quot; means select the stargate your ship just entered system from, then click the &amp;quot;Align&amp;quot; icon, activate any propulsion module (afterburner, microwarp drive), and reapproach the gate you just came through. This action is used to bring the fleet back to the safety 2500m jump distance of the stargate for escape from attacking ships.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rookie tackler tips ==&lt;br /&gt;
{{main|Tackling}}&lt;br /&gt;
* Note: Assuming that your overview is set up correctly as per the [[Overview Guide]], a tackler&#039;s job is to tackle any target that shows up as soon as you are ordered to attack.&lt;br /&gt;
* Lock enemy targets by holding down {{Button|CTRL}} and left-clicking on the overview. Holding {{Button|CTRL}} down also has the advantage of locking the overview sorting display in its current order: new targets will appear at the bottom, existing targets no longer on grid will be greyed out.&lt;br /&gt;
* A &amp;quot;point&amp;quot; is a warp disruptor; a &amp;quot;scram&amp;quot; is a warp scrambler, which has a shorter range than a disruptor but shuts down its target&#039;s MWD as well as preventing warp. In small gangs, it is usually a good idea to call out the fact that you have point or scram on voice comms, especially if you are making initial tackle. In a larger fleet you should not do this unless explicitly requested by the FC.&lt;br /&gt;
* If using a warp scrambler, set your default orbiting distance to 7500 m. You can do this when undocked: select an object in the overview that is nearby, and the right-click the Orbit button in the &#039;Selected Item&#039; window. Having a default orbit of 7.5 km will keep you out of most smartbomb range, but within warp scrambler and webifier range. If you know that the target has no smartbombs, you can approach to orbit close and increase your angular velocity to be harder to hit. Only battleships and larger ships usually fit smartbombs. If the enemy is in a battlecruiser or smaller ship, feel free to orbit closer. Some faction smartbombs have a range greater than 7.5 km but they are expensive and usually only fitted on capital ships.&lt;br /&gt;
* Manage your capacitor while tackling: your main purpose in the fleet is holding the opponent down, not destroying them. If you have guns that use cap (energy or hybrid turrets), don&#039;t fire them while tackling, or if you&#039;ll need to tackle soon. Missiles and projectile turrets don&#039;t require cap. This advice can be ignored if you have verified through simulation that you are capacitor-stable with guns blazing.&lt;br /&gt;
* Don&#039;t default to using AB or MWD while sitting on a gate, nor when aligning. Use AB and MWD to approach targets, or to get away from them if they have smartbombs, and use them in out-of-battle movement if the FC calls for it (&amp;quot;prop mods on, burn&amp;quot;). In battle, you can leave an AB on while orbiting a target. Having an MWD active makes you an easier target, so most tacklers should not orbit targets with MWD active in a T1 frigate. Interceptors can leave the MWD on.&lt;br /&gt;
* If the FC did not give any specific instructions for who tacklers should tackle, or orders you to &amp;quot;spread tackle&amp;quot;, then pick a target that has a character name that starts with the same letter as your own character name, or as close to possible in the alphabet. This will usually ensure that the fleet&#039;s points are spread relatively evenly among our enemies. Sorting the overview by character name can help in the target selection if it is done this way. Sometimes the FC will give specific orders, for example: &amp;quot;Squad 1 tacklers should point the primary, Squad 2 tacklers should point the secondary, all other tacklers should pick targets at random.&amp;quot; If you are trying to point a random target and you notice he is too far away or too fast to catch, use your best judgment, and consider tackling something else instead.&lt;br /&gt;
* In a small ship, with survival depending on speed, unless you have just jumped through a gate and are holding cloak or are waiting for orders at an Upwell structure, you should try to stay in motion. If you are holding at a gate then you should orbit it at 500; if you are around a planet or somewhere else then you should be orbiting one of the larger (BC/BS) ships outside of smart bomb range. This can be anywhere between 7.5km to 30km.&lt;br /&gt;
&lt;br /&gt;
When in doubt, ask questions textually in fleet chat!&lt;br /&gt;
&lt;br /&gt;
== Rookie EW tips ==&lt;br /&gt;
{{main|Electronic warfare}}&lt;br /&gt;
&lt;br /&gt;
* Check the optimal range on your EWAR modules (not on any weapons fitted, which are less important), and try where possible to enter fights at that range. This might entail warping in at a different range than the damage-dealing part of the fleet.&lt;br /&gt;
* EWAR ships are often high-priority targets for opponents. In most fleets, it&#039;s acceptable and encouraged for you to &amp;quot;bounce&amp;quot;, that is, warp off to a nearby point when you are targeted and then warp back in to the engagement.&lt;br /&gt;
** Check with your fleetmates before the fight if you&#039;re unsure about this. Don&#039;t worry about leaving your allies: by repeatedly diving in and out and forcing the enemy to re-target you, you will be highly disruptive.&lt;br /&gt;
** To help you bounce when targeted, pre-align to something so you&#039;re ready to warp out&lt;br /&gt;
* The specific sections below offer some advice on target selection, but if you&#039;re very new to the game and have no idea what you&#039;re doing:&lt;br /&gt;
** EWAR that is not target painting can pick targets the same way tacklers do when they need to point at random: pick a target that has a character name that starts with the same letter as your own character name, or as close to possible in the alphabet. Sorting the overview by character name can help in the target selection if it is done this way.&lt;br /&gt;
** EWAR that is not target painting can be spread among targets: hit one target with one module and then move on to the next.&lt;br /&gt;
** Target painting can be applied to the primary target&lt;br /&gt;
&lt;br /&gt;
=== Target painters ===&lt;br /&gt;
&lt;br /&gt;
* Target painters should be applied to the primary target&lt;br /&gt;
* Your role is to make the primary target easier to lock, hit, and damage for your fleetmates&lt;br /&gt;
* If your fleetmates are burning enemies down quickly and you have multiple painters, try getting ahead of your allies by locking up and painting the secondary called by the FC as well&lt;br /&gt;
&lt;br /&gt;
=== Weapon disruptors ===&lt;br /&gt;
&lt;br /&gt;
* Weapon disruptors should usually be applied to the largest hostile damage-dealing ships other than the primary target (which should, all being well, die soon anyway)&lt;br /&gt;
* Tracking disruptors should be applied to ships which use turrets; guidance disruptors should be used on ships which use missile launchers&lt;br /&gt;
** It is worth learning some common damage-dealing ship types so you can tell what to apply to what&lt;br /&gt;
* Pay attention to the range at which the two fleets are fighting to help you pick or swap between scripts:&lt;br /&gt;
** If the damage-dealing parts of both fleets are within 10–20km of each other, tracking speed disruption and missile precision disruption are likely to be most useful.&lt;br /&gt;
** If the two fleets are fighting at longer range, range disruption is likely to be more useful.&lt;br /&gt;
&lt;br /&gt;
=== Sensor dampening ===&lt;br /&gt;
&lt;br /&gt;
* Unless otherwise instructed by the FC / EWAR squad commander, the following is a decent target prioritization:&lt;br /&gt;
** Enemy [[logistics]] ships, if present (damping these makes a whole fleet easier to defeat)&lt;br /&gt;
** Enemy EWAR ships, if present&lt;br /&gt;
** The largest class of enemy damage-dealing ships present, avoiding jamming the general fleet&#039;s primary target&lt;br /&gt;
* Pay attention to the range at which the two fleets are fighting to help you pick or swap between scripts:&lt;br /&gt;
** If the damage-dealing parts of both fleets are within 10–20km of each other, scan resolution dampening might be most helpful.&lt;br /&gt;
** If the two fleets are fighting at longer range, targeting range disruption is likely to be more useful&lt;br /&gt;
** If enemy logistics ships are flying close to the rest of their fleet, scan resolution dampening will work best on them&lt;br /&gt;
** If enemy logistics ships are flying at a distance from the rest of their fleet, targeting range disruption might be most useful on them.&lt;br /&gt;
&lt;br /&gt;
=== ECM ===&lt;br /&gt;
&lt;br /&gt;
* ECM can be tricky to use. Make sure you listen to recorded classes and read guides to be better prepared.&lt;br /&gt;
* Fit racial jammers only. Multispectrals can be useful for high SP pilots, but for rookie pilots, racial jammers are better.&lt;br /&gt;
* Carrying spare racial jammers in the cargohold can be handy if the FC receives timely intel from scouts and there is enough time for the ECM pilots to dock and refit.&lt;br /&gt;
* The ECM modules should have their auto-cycle function turned off.&lt;br /&gt;
* Unless otherwise instructed by the FC / EWAR squad commander, the following is a decent target prioritization:&lt;br /&gt;
** Enemy [[logistics]] ships, if present (jamming these makes a whole fleet easier to defeat)&lt;br /&gt;
** Enemy EWAR ships, if present&lt;br /&gt;
** The largest class of enemy damage-dealing ships present, avoiding jamming the general fleet&#039;s primary target&lt;br /&gt;
* If you&#039;re still learning ship types and names, don&#039;t worry: some jams somewhere are better than nothing. Your fleetmates might be able to advise before the fight on priority targets, and in some battles the FC or another officer might have time to call EWAR targets.&lt;br /&gt;
* Try to match racial jammers to the appropriate racial ships. You can do this easily by matching the color of the jammer to the color of the background of the small ship image in the locked target icon. For example, Minmatar ships always have a red background in their locked target icon, and the jammers with a red-colored button in your HUD work well against them.&lt;br /&gt;
* Never jam the primary target if it is within docking range of a station or jumping range of a stargate. Doing so can cause them to deaggress fully by pulling in their drones and waiting out their timer to dock or jump away from the fight.&lt;br /&gt;
&lt;br /&gt;
== After the fleet ==&lt;br /&gt;
&lt;br /&gt;
If you picked up loot or salvage, it is your responsibility to put it in the correct place:&lt;br /&gt;
* Loot items from the wrecks of E-Uni pilots&#039; ships should be returned to their owners&lt;br /&gt;
* Loot items from the wrecks of enemies are typically either donated to the University or gathered to be sold off, with the proceeds going to everyone who participated in the fleet.&lt;br /&gt;
Different campuses might have different hangar and loot can arrangements for sorting loot, so talk to your fleetmates and FC to find out what to do.&lt;br /&gt;
&lt;br /&gt;
Often, the FC will debrief on Discord after a fleet, reviewing what went well and what didn&#039;t. If things happened during the fleet which you didn&#039;t understand, feel welcome to ask for more details. If the fleet went well, you can discuss what worked. If the fleet went badly, resist the temptation to distribute blame, and restrain yourself from saying anything harsh if you feel yourself getting heated. In such situations it is sometimes best to take a break from comms and return to pick over what went wrong dispassionately later.&lt;br /&gt;
&lt;br /&gt;
The FC will sometimes write a report in the [https://forum.eveuniversity.org/viewforum.php?f=186 After Action Reports forum]. Such reports can offer a lot of useful perspective on what was happening, especially if the fleet was too busy or too high-stakes for the FC to make it clear what was going on during combat.&lt;br /&gt;
&lt;br /&gt;
Two administrative things to do:&lt;br /&gt;
&lt;br /&gt;
* If the FC asked you to change autopilot settings to &amp;quot;shorter&amp;quot; or &amp;quot;prefer less secure&amp;quot;, make sure you change it back to your preferred setting.&lt;br /&gt;
* If you have returned to high security space from lowsec, nullsec, or wormhole space, you might have a training clone which you want to hop back into after combat.&lt;br /&gt;
&lt;br /&gt;
{{FleetOpNav}}&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:PvP]]&lt;br /&gt;
[[Category:Fleets]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Leaving_EVE_University&amp;diff=228509</id>
		<title>Leaving EVE University</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Leaving_EVE_University&amp;diff=228509"/>
		<updated>2026-01-01T13:43:39Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* EVE University Alumni */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eunispecific}}&lt;br /&gt;
&lt;br /&gt;
Students are welcome to stay in EVE University for as long as they wish. However, EVE University is a training corporation designed to prepare pilots for the wider world of EVE Online. Therefore we expect and encourage our members to move on to other corporations when they feel ready to do so.&lt;br /&gt;
&lt;br /&gt;
EVE University Alumni remain part of our community and are able to access most of our facilities. If pilots later wish to rejoin EVE University they are very welcome to do so. This page will explain how to prepare to leave EVE University.&lt;br /&gt;
&lt;br /&gt;
== Reasons people leave EVE University ==&lt;br /&gt;
&lt;br /&gt;
=== Moving onto another corporation ===&lt;br /&gt;
Eventually, most of our students decide that it is time to move on from EVE University and join another corporation. There are various ways to find another corporation to join:&lt;br /&gt;
&lt;br /&gt;
* Our &#039;&#039;&amp;lt;span style=&amp;quot;color: #7389DA&amp;quot;&amp;gt;#work-fair&amp;lt;/span&amp;gt;&#039;&#039; Discord channel is a place where other corporations can advertise and give you some information about what it is like to be a member of their corporation. Some of them actively seek out ex-EVE University members because they know that they will have had a better start in the game. Feel free to post in their threads and ask for more information about joining a new corporation.&lt;br /&gt;
* Speaking to EVE University alumni is a great way to get more information about other corporations. Our alumni are able to access the chat channels, forum and mumble, so please do ask them about their experience with their new corporation.&lt;br /&gt;
* Use the in-game &#039;&#039;&#039;Corporation Finder&#039;&#039;&#039; to look up adverts for other corporations. Select &#039;&#039;&#039;Corporation&#039;&#039;&#039; on the Neocom then &#039;&#039;&#039;Recruitment&#039;&#039;&#039; and &#039;&#039;&#039;Search&#039;&#039;&#039;. You can search by various categories to find a corporation that matches what you wish to do in EVE Online.&lt;br /&gt;
* EVE Online has a recruitment chat channel where corporations can advertise for new members. The name of the channel is &#039;&#039;&#039;Recruitment&#039;&#039;&#039;.&lt;br /&gt;
* There is also a [https://forums.eveonline.com/c/corporations-alliances/recruitment-center Recruitment forum] on the EVE Online forums where corporations can post adverts. Feel free to contact the recruitment staff of the other corporations to ask for more information.&lt;br /&gt;
&lt;br /&gt;
Once you have found another corporation you wish to join, locate their requirements for new members and either apply or contact their recruitment contact for more information on joining.&lt;br /&gt;
&lt;br /&gt;
=== Removal for Inactivity ===&lt;br /&gt;
We like to keep an active base of members and therefore if you do not log into EVE Online for over six months you will be removed from EVE University for inactivity. This will place you back into an NPC corporation.&lt;br /&gt;
&lt;br /&gt;
If you are removed from inactivity and you later become active again, you are free to reapply to EVE University.&lt;br /&gt;
&lt;br /&gt;
== The process for leaving ==&lt;br /&gt;
Once you have decided to leave EVE University there are a few steps which we ask you to complete as you say goodbye.&lt;br /&gt;
&lt;br /&gt;
* Move your ships and possessions if you need to. This is particularly relevant if you are a member of the [[WHC|Wormhole community]] as you may be unable to access the Citadels after you have left the corporation.&lt;br /&gt;
* Don’t forget to say goodbye to your fellow corpmates!  This is not compulsory, but it is useful to tell us where you are going and perhaps say goodbye to people who have helped you along the way. Please do NOT send out any mails to the Corp mailing list to advise that you are leaving. We appreciate your contribution to EVE University, but this leads to unnecessary mail spam.&lt;br /&gt;
* If you are moving to another corporation you will need to drop your roles within EVE University to allow them to invite you. You will have roles if you have any title within the corporation. To do this, right click your name in game and select &#039;&#039;Remove all Roles and Grantable Roles&#039;&#039;. The other corporation will then be able to invite you to join them directly after 24 hours.&lt;br /&gt;
* If you are not moving to another corporation immediately, you do not need to remove your roles. Just right click your name in game and select &#039;&#039;Quit Corporation?&#039;&#039; and &#039;&#039;Confirm&#039;&#039;. This will move you to an NPC corporation.&lt;br /&gt;
&lt;br /&gt;
== EVE University Alumni ==&lt;br /&gt;
Once you have left EVE University you are considered one of our alumni, and are still welcome to be part of the EVE University community. You will retain access to most of our facilities, including:&lt;br /&gt;
&lt;br /&gt;
* All our public classes (and some fleets / events), which are detailed on the Events area and alumni-accessible ping channels in our [[Discord]].&lt;br /&gt;
* Alumin and public areas of our [[Discord]] server.&lt;br /&gt;
* Our in-game chat channel &#039;&#039;EVE University (E-UNI)&#039;&#039; and various other alumni-accessible community channels&lt;br /&gt;
&lt;br /&gt;
Please do not abuse your access privileges or they may be revoked.&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Applying to EVE University]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Leaving_EVE_University&amp;diff=228508</id>
		<title>Leaving EVE University</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Leaving_EVE_University&amp;diff=228508"/>
		<updated>2026-01-01T13:42:47Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* EVE University Alumni */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eunispecific}}&lt;br /&gt;
&lt;br /&gt;
Students are welcome to stay in EVE University for as long as they wish. However, EVE University is a training corporation designed to prepare pilots for the wider world of EVE Online. Therefore we expect and encourage our members to move on to other corporations when they feel ready to do so.&lt;br /&gt;
&lt;br /&gt;
EVE University Alumni remain part of our community and are able to access most of our facilities. If pilots later wish to rejoin EVE University they are very welcome to do so. This page will explain how to prepare to leave EVE University.&lt;br /&gt;
&lt;br /&gt;
== Reasons people leave EVE University ==&lt;br /&gt;
&lt;br /&gt;
=== Moving onto another corporation ===&lt;br /&gt;
Eventually, most of our students decide that it is time to move on from EVE University and join another corporation. There are various ways to find another corporation to join:&lt;br /&gt;
&lt;br /&gt;
* Our &#039;&#039;&amp;lt;span style=&amp;quot;color: #7389DA&amp;quot;&amp;gt;#work-fair&amp;lt;/span&amp;gt;&#039;&#039; Discord channel is a place where other corporations can advertise and give you some information about what it is like to be a member of their corporation. Some of them actively seek out ex-EVE University members because they know that they will have had a better start in the game. Feel free to post in their threads and ask for more information about joining a new corporation.&lt;br /&gt;
* Speaking to EVE University alumni is a great way to get more information about other corporations. Our alumni are able to access the chat channels, forum and mumble, so please do ask them about their experience with their new corporation.&lt;br /&gt;
* Use the in-game &#039;&#039;&#039;Corporation Finder&#039;&#039;&#039; to look up adverts for other corporations. Select &#039;&#039;&#039;Corporation&#039;&#039;&#039; on the Neocom then &#039;&#039;&#039;Recruitment&#039;&#039;&#039; and &#039;&#039;&#039;Search&#039;&#039;&#039;. You can search by various categories to find a corporation that matches what you wish to do in EVE Online.&lt;br /&gt;
* EVE Online has a recruitment chat channel where corporations can advertise for new members. The name of the channel is &#039;&#039;&#039;Recruitment&#039;&#039;&#039;.&lt;br /&gt;
* There is also a [https://forums.eveonline.com/c/corporations-alliances/recruitment-center Recruitment forum] on the EVE Online forums where corporations can post adverts. Feel free to contact the recruitment staff of the other corporations to ask for more information.&lt;br /&gt;
&lt;br /&gt;
Once you have found another corporation you wish to join, locate their requirements for new members and either apply or contact their recruitment contact for more information on joining.&lt;br /&gt;
&lt;br /&gt;
=== Removal for Inactivity ===&lt;br /&gt;
We like to keep an active base of members and therefore if you do not log into EVE Online for over six months you will be removed from EVE University for inactivity. This will place you back into an NPC corporation.&lt;br /&gt;
&lt;br /&gt;
If you are removed from inactivity and you later become active again, you are free to reapply to EVE University.&lt;br /&gt;
&lt;br /&gt;
== The process for leaving ==&lt;br /&gt;
Once you have decided to leave EVE University there are a few steps which we ask you to complete as you say goodbye.&lt;br /&gt;
&lt;br /&gt;
* Move your ships and possessions if you need to. This is particularly relevant if you are a member of the [[WHC|Wormhole community]] as you may be unable to access the Citadels after you have left the corporation.&lt;br /&gt;
* Don’t forget to say goodbye to your fellow corpmates!  This is not compulsory, but it is useful to tell us where you are going and perhaps say goodbye to people who have helped you along the way. Please do NOT send out any mails to the Corp mailing list to advise that you are leaving. We appreciate your contribution to EVE University, but this leads to unnecessary mail spam.&lt;br /&gt;
* If you are moving to another corporation you will need to drop your roles within EVE University to allow them to invite you. You will have roles if you have any title within the corporation. To do this, right click your name in game and select &#039;&#039;Remove all Roles and Grantable Roles&#039;&#039;. The other corporation will then be able to invite you to join them directly after 24 hours.&lt;br /&gt;
* If you are not moving to another corporation immediately, you do not need to remove your roles. Just right click your name in game and select &#039;&#039;Quit Corporation?&#039;&#039; and &#039;&#039;Confirm&#039;&#039;. This will move you to an NPC corporation.&lt;br /&gt;
&lt;br /&gt;
== EVE University Alumni ==&lt;br /&gt;
Once you have left EVE University you are considered one of our alumni, and are still welcome to be part of the EVE University community. You will retain access to most of our facilities, including:&lt;br /&gt;
&lt;br /&gt;
* All our public classes, which are detailed on the Events area and alumni-accessible ping channels in our [[Discord]].&lt;br /&gt;
* Our [[Discord]] server.&lt;br /&gt;
* Our in-game chat channel &#039;&#039;EVE University (E-UNI)&#039;&#039; and various other alumni-accessible community channels&lt;br /&gt;
&lt;br /&gt;
Please do not abuse your access privileges or they may be revoked.&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Applying to EVE University]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Leaving_EVE_University&amp;diff=228507</id>
		<title>Leaving EVE University</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Leaving_EVE_University&amp;diff=228507"/>
		<updated>2026-01-01T13:42:15Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: update to remove Mumble reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eunispecific}}&lt;br /&gt;
&lt;br /&gt;
Students are welcome to stay in EVE University for as long as they wish. However, EVE University is a training corporation designed to prepare pilots for the wider world of EVE Online. Therefore we expect and encourage our members to move on to other corporations when they feel ready to do so.&lt;br /&gt;
&lt;br /&gt;
EVE University Alumni remain part of our community and are able to access most of our facilities. If pilots later wish to rejoin EVE University they are very welcome to do so. This page will explain how to prepare to leave EVE University.&lt;br /&gt;
&lt;br /&gt;
== Reasons people leave EVE University ==&lt;br /&gt;
&lt;br /&gt;
=== Moving onto another corporation ===&lt;br /&gt;
Eventually, most of our students decide that it is time to move on from EVE University and join another corporation. There are various ways to find another corporation to join:&lt;br /&gt;
&lt;br /&gt;
* Our &#039;&#039;&amp;lt;span style=&amp;quot;color: #7389DA&amp;quot;&amp;gt;#work-fair&amp;lt;/span&amp;gt;&#039;&#039; Discord channel is a place where other corporations can advertise and give you some information about what it is like to be a member of their corporation. Some of them actively seek out ex-EVE University members because they know that they will have had a better start in the game. Feel free to post in their threads and ask for more information about joining a new corporation.&lt;br /&gt;
* Speaking to EVE University alumni is a great way to get more information about other corporations. Our alumni are able to access the chat channels, forum and mumble, so please do ask them about their experience with their new corporation.&lt;br /&gt;
* Use the in-game &#039;&#039;&#039;Corporation Finder&#039;&#039;&#039; to look up adverts for other corporations. Select &#039;&#039;&#039;Corporation&#039;&#039;&#039; on the Neocom then &#039;&#039;&#039;Recruitment&#039;&#039;&#039; and &#039;&#039;&#039;Search&#039;&#039;&#039;. You can search by various categories to find a corporation that matches what you wish to do in EVE Online.&lt;br /&gt;
* EVE Online has a recruitment chat channel where corporations can advertise for new members. The name of the channel is &#039;&#039;&#039;Recruitment&#039;&#039;&#039;.&lt;br /&gt;
* There is also a [https://forums.eveonline.com/c/corporations-alliances/recruitment-center Recruitment forum] on the EVE Online forums where corporations can post adverts. Feel free to contact the recruitment staff of the other corporations to ask for more information.&lt;br /&gt;
&lt;br /&gt;
Once you have found another corporation you wish to join, locate their requirements for new members and either apply or contact their recruitment contact for more information on joining.&lt;br /&gt;
&lt;br /&gt;
=== Removal for Inactivity ===&lt;br /&gt;
We like to keep an active base of members and therefore if you do not log into EVE Online for over six months you will be removed from EVE University for inactivity. This will place you back into an NPC corporation.&lt;br /&gt;
&lt;br /&gt;
If you are removed from inactivity and you later become active again, you are free to reapply to EVE University.&lt;br /&gt;
&lt;br /&gt;
== The process for leaving ==&lt;br /&gt;
Once you have decided to leave EVE University there are a few steps which we ask you to complete as you say goodbye.&lt;br /&gt;
&lt;br /&gt;
* Move your ships and possessions if you need to. This is particularly relevant if you are a member of the [[WHC|Wormhole community]] as you may be unable to access the Citadels after you have left the corporation.&lt;br /&gt;
* Don’t forget to say goodbye to your fellow corpmates!  This is not compulsory, but it is useful to tell us where you are going and perhaps say goodbye to people who have helped you along the way. Please do NOT send out any mails to the Corp mailing list to advise that you are leaving. We appreciate your contribution to EVE University, but this leads to unnecessary mail spam.&lt;br /&gt;
* If you are moving to another corporation you will need to drop your roles within EVE University to allow them to invite you. You will have roles if you have any title within the corporation. To do this, right click your name in game and select &#039;&#039;Remove all Roles and Grantable Roles&#039;&#039;. The other corporation will then be able to invite you to join them directly after 24 hours.&lt;br /&gt;
* If you are not moving to another corporation immediately, you do not need to remove your roles. Just right click your name in game and select &#039;&#039;Quit Corporation?&#039;&#039; and &#039;&#039;Confirm&#039;&#039;. This will move you to an NPC corporation.&lt;br /&gt;
&lt;br /&gt;
== EVE University Alumni ==&lt;br /&gt;
Once you have left EVE University you are considered one of our alumni, and are still welcome to be part of the EVE University community. You will retain access to most of our facilities, including:&lt;br /&gt;
&lt;br /&gt;
* All our public classes, which are detailed on the Events area and alumni-accessible ping channels in our Discord.&lt;br /&gt;
* Our [[Discord]] server.&lt;br /&gt;
* Our in-game chat channel &#039;&#039;EVE University (E-UNI)&#039;&#039; and various other alumni-accessible community channels&lt;br /&gt;
&lt;br /&gt;
Please do not abuse your access privileges or they may be revoked.&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Applying to EVE University]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Template:Perfect_refiner&amp;diff=227978</id>
		<title>Template:Perfect refiner</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Template:Perfect_refiner&amp;diff=227978"/>
		<updated>2025-12-05T17:19:50Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
**********************************************************&lt;br /&gt;
*              DO NOT EDIT - DO NOT EDIT                 *&lt;br /&gt;
* This is the template.                                  *&lt;br /&gt;
* If you came here by editing the &amp;quot;Perfect Refine List&amp;quot;  *&lt;br /&gt;
* you probably used the section edit,                    *&lt;br /&gt;
* that does not work well here, use the page edit.       *&lt;br /&gt;
**********************************************************&lt;br /&gt;
--&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 1em; border: solid 1px; border-radius: 8px; padding: 1em; max-width: 70em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-right: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: {{#if: {{{image|}}}&lt;br /&gt;
  | {{{image}}}&lt;br /&gt;
  | Member.png&lt;br /&gt;
 }}| 256px ]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 47em;&amp;quot;&amp;gt;&lt;br /&gt;
=== {{#if: {{{main|}}}&lt;br /&gt;
 | {{{main}}}&lt;br /&gt;
 | {{Co|var(--color-error)|Main name?}}&lt;br /&gt;
 }} ===&lt;br /&gt;
{{#if: {{{reprocessing|}}}&lt;br /&gt;
 | {{Sk|Reprocessing|{{uc: {{{reprocessing}}} }} }}&lt;br /&gt;
 | {{Co|var(--color-error)|Reprocessing skill level?}}&lt;br /&gt;
 }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{#if: {{{efficiency|}}}&lt;br /&gt;
 | {{Sk|Reprocessing Efficiency|{{uc: {{{efficiency}}} }} }}&lt;br /&gt;
 | {{Co|var(--color-error)|Reprocessing Efficiency skill level?}}&lt;br /&gt;
 }}&lt;br /&gt;
{{#switch: {{{beancounter|}}}&lt;br /&gt;
 | 801 = &amp;lt;p&amp;gt;Zainou &#039;Beancounter&#039; Reprocessing RX-801 (extra 1%)&amp;lt;/p&amp;gt;&lt;br /&gt;
 | 802 = &amp;lt;p&amp;gt;Zainou &#039;Beancounter&#039; Reprocessing RX-802 (extra 2%)&amp;lt;/p&amp;gt;&lt;br /&gt;
 | 804 = &amp;lt;p&amp;gt;Zainou &#039;Beancounter&#039; Reprocessing RX-804 (extra 4%)&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot;&amp;gt;&lt;br /&gt;
{{#if: {{{refiner|}}} |&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Refiner:&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{{refiner}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;Location: &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#if: {{{location|}}}&lt;br /&gt;
 | {{{location}}}&lt;br /&gt;
 | {{Co|var(--color-error)|Where?}}&lt;br /&gt;
&amp;lt;/td&amp;gt; }}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align:left;&amp;quot;&amp;gt; Cost:&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; {{{cost|}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align:left;&amp;quot;&amp;gt; Contact: &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; {{{contact|}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align:left;&amp;quot;&amp;gt; Last Updated: &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; {{{updated|}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if: {{{notes|}}}&lt;br /&gt;
|&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Notes:&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; {{{notes}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; }}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- test --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; margin-top: 1em; display: flex; flex-wrap: wrap; align-items: start;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;margin-right: 1em; min-width: 16em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=2&amp;gt; Asteroid Ore &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
{{#switch: {{lc: {{{simple|}}} }}&lt;br /&gt;
 | #default= &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 | v&lt;br /&gt;
 | 5 = {{Perfect refiner row|Simple Ore Processing|V}}&lt;br /&gt;
 | iv&lt;br /&gt;
 | 4 = {{Perfect refiner row|Simple Ore Processing|IV}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
{{#switch: {{lc: {{{coherent|}}} }}&lt;br /&gt;
 | #default= &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 | v&lt;br /&gt;
 | 5 = {{Perfect refiner row|Coherent Ore Processing|V}}&lt;br /&gt;
 | iv&lt;br /&gt;
 | 4 = {{Perfect refiner row|Coherent Ore Processing|IV}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
{{#switch: {{lc: {{{variegated|}}} }}&lt;br /&gt;
 | #default= &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 | v&lt;br /&gt;
 | 5 = {{Perfect refiner row|Variegated Ore Processing|V}}&lt;br /&gt;
 | iv&lt;br /&gt;
 | 4 = {{Perfect refiner row|Variegated Ore Processing|IV}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
{{#switch: {{lc: {{{complex|}}} }}&lt;br /&gt;
 | #default= &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 | v&lt;br /&gt;
 | 5 = {{Perfect refiner row|Complex Ore Processing|V}}&lt;br /&gt;
 | iv&lt;br /&gt;
 | 4 = {{Perfect refiner row|Complex Ore Processing|IV}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
{{#switch: {{lc: {{{abyssal|}}} }}&lt;br /&gt;
 | #default= &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 | v&lt;br /&gt;
 | 5 = {{Perfect refiner row|Abyssal Ore Processing|V}}&lt;br /&gt;
 | iv&lt;br /&gt;
 | 4 = {{Perfect refiner row|Abyssal Ore Processing|IV}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;margin-right: 1em; min-width: 16em;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=2&amp;gt; Moon Ore &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
{{#switch: {{lc: {{{ubiquitous|}}} }}&lt;br /&gt;
 | #default= &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 | v&lt;br /&gt;
 | 5 = {{Perfect refiner row|Ubiquitous Moon Ore Processing|V}}&lt;br /&gt;
 | iv&lt;br /&gt;
 | 4 = {{Perfect refiner row|Ubiquitous Moon Ore Processing|IV}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
{{#switch: {{lc: {{{common|}}} }}&lt;br /&gt;
 | #default= &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 | v&lt;br /&gt;
 | 5 = {{Perfect refiner row|Common Moon Ore Processing|V}}&lt;br /&gt;
 | iv&lt;br /&gt;
 | 4 = {{Perfect refiner row|Common Moon Ore Processing|IV}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
{{#switch: {{lc: {{{uncommon|}}} }}&lt;br /&gt;
 | #default= &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 | v&lt;br /&gt;
 | 5 = {{Perfect refiner row|Uncommon Moon Ore Processing|V}}&lt;br /&gt;
 | iv&lt;br /&gt;
 | 4 = {{Perfect refiner row|Uncommon Moon Ore Processing|IV}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
{{#switch: {{lc: {{{rare|}}} }}&lt;br /&gt;
 | #default= &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 | v&lt;br /&gt;
 | 5 = {{Perfect refiner row|Rare Moon Ore Processing|V}}&lt;br /&gt;
 | iv&lt;br /&gt;
 | 4 = {{Perfect refiner row|Rare Moon Ore Processing|IV}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
{{#switch: {{lc: {{{exceptional|}}} }}&lt;br /&gt;
 | #default= &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 | v&lt;br /&gt;
 | 5 = {{Perfect refiner row|Exceptional Moon Ore Processing|V}}&lt;br /&gt;
 | iv&lt;br /&gt;
 | 4 = {{Perfect refiner row|Exceptional Moon Ore Processing|IV}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;margin-right: 1em; min-width: 16em;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=2&amp;gt; Other &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
{{#switch: {{lc: {{{mercoxit|}}} }}&lt;br /&gt;
 | #default= &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 | v&lt;br /&gt;
 | 5 = {{Perfect refiner row|Mercoxit Ore Processing|V}}&lt;br /&gt;
 | iv&lt;br /&gt;
 | 4 = {{Perfect refiner row|Mercoxit Ore Processing|IV}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
{{#switch: {{lc: {{{ice|}}} }}&lt;br /&gt;
 | #default= &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 | v&lt;br /&gt;
 | 5 = {{Perfect refiner row|Ice Processing|V}}&lt;br /&gt;
 | iv&lt;br /&gt;
 | 4 = {{Perfect refiner row|Ice Processing|IV}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
{{#switch: {{lc: {{{scrapmetal|}}} }}&lt;br /&gt;
 | #default= &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 | v&lt;br /&gt;
 | 5 = {{Perfect refiner row|Scrapmetal Processing|V}}&lt;br /&gt;
 | iv&lt;br /&gt;
 | 4 = {{Perfect refiner row|Scrapmetal Processing|IV}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
{{#switch: {{lc: {{{gas|}}} }}&lt;br /&gt;
 | #default= &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 | v&lt;br /&gt;
 | 5 = {{Perfect refiner row|Gas Decompression Efficiency|V}}&lt;br /&gt;
 | iv&lt;br /&gt;
 | 4 = {{Perfect refiner row|Gas Decompression Efficiency|IV}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Perfect_Refine_List&amp;diff=227973</id>
		<title>Perfect Refine List</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Perfect_Refine_List&amp;diff=227973"/>
		<updated>2025-12-05T10:31:51Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|Uni has moved from Stacmon to Korsiki so new structures are in use.}}&lt;br /&gt;
{{eunispecific}}&lt;br /&gt;
The capsuleers below will happily reprocess your materials for you. Make sure to read their individual entries for where they can reprocess your stuff, and exactly &#039;&#039;what&#039;&#039; they can reprocess for you. Follow the individual instructions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EVE Uni Refine Locations:&#039;&#039;&#039; While the perfect refiners on this list are welcome to refine wherever they agree to do so - the use of allied structures in the Community areas (Korsiki, LSC, WHC etc) is common for this service.  Please see the notes below for how to decide WHICH structure you should contract your ore from:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asteroid Ore, Moon Ore and Ice:&#039;&#039;&#039; Krabworks - Korsiki          &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The highest refine rate available requires the correct rig to be installed at the structure the refining is taking place at, and there are different rigs for Asteroid Ore, Moon Ore, and Ice.  The list above shows which structures are rigged for what purpose - taking, for example, Moon ore to Furirams Furnace, will result in lower refine rates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Joining the list ==&lt;br /&gt;
&lt;br /&gt;
Classification:&lt;br /&gt;
* You are a &amp;quot;Perfect&amp;quot; refiner if you have eight or more refining skills trained to V&lt;br /&gt;
* You are a &amp;quot;Pretty Good&amp;quot; refiner if you have eight or more refining skills trained to at least IV&lt;br /&gt;
* Otherwise, you are a &amp;quot;Good&amp;quot; refiner&lt;br /&gt;
&lt;br /&gt;
After you figure out how you are classified, copy the syntax block at {{t|Perfect refiner}}, put it in alphabetical order under that section, and fill in the template parameters. Feel free to look at examples of how other refiners have filled out the template.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Perfect&amp;quot; refiner list ==&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Aokara Aivoras&lt;br /&gt;
| refiner      = Aitu Tekitsu&lt;br /&gt;
| image        = &lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = [[Null-Sec Campus]]&lt;br /&gt;
| cost         = Include 10,000 ISK for the cost of the return contract. Any station fees will also be passed on to you with the return contract.&lt;br /&gt;
| contact      = Please send me a Discord PM to let me know you&#039;ve dropped a contract!&lt;br /&gt;
| updated      = March 05, 2023&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = v&lt;br /&gt;
| abyssal      = v&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = v&lt;br /&gt;
| rare         = v&lt;br /&gt;
| exceptional  = v&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = v&lt;br /&gt;
| ice          = v&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Bosdos&lt;br /&gt;
| image        = Bosdos.jpg&lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Amygnon, Stacmon, Slays, Osmon, or Korsiki&lt;br /&gt;
| cost         = 0.00 ISK for the cost of the return contract. &lt;br /&gt;
| contact      = Please send me a Ping to @Bosdos in Discord. &lt;br /&gt;
| updated      = February 18, 2025&lt;br /&gt;
| notes        = 361,117,631 skill points: Leadership V, Mining Director V, Cybernetics V, Industrial Command Ships V, Industrial Reconfiguration V, Capital Industrial Ships V, Capital Industrial Reconfiguration V, 3x Tech II Mining Foreman Burst, Mining Foreman Mindlink, and Tycoon V. &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = v&lt;br /&gt;
| abyssal      = v&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = v&lt;br /&gt;
| rare         = v&lt;br /&gt;
| exceptional  = v&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = v&lt;br /&gt;
| ice          = v&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = v&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Byron Thani&lt;br /&gt;
| refiner      = Celestral Beacon&lt;br /&gt;
| image        = Byron Thani.jpg&lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Korsiki or Brellystier Only.&lt;br /&gt;
| cost         = 10,000 ISK for the cost of the return contract. Any station fees will also be passed on to you with the return contract.&lt;br /&gt;
| contact      = Contract ore to &#039;Celestral Beacon&#039; &amp;amp; Send Eve-Mail to &#039;Byron Thani 2&#039; to let me know.&lt;br /&gt;
| updated      = July 8th 2025&lt;br /&gt;
| notes        = &amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = v&lt;br /&gt;
| abyssal      = v&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = v&lt;br /&gt;
| rare         = v&lt;br /&gt;
| exceptional  = v&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;| mercoxit     = v&lt;br /&gt;
| ice          = v&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = v&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Edward Audeles&lt;br /&gt;
| refiner      = Christian Sandsvaer&lt;br /&gt;
| image        = Edward Audeles.jpg&lt;br /&gt;
| reprocessing = V&lt;br /&gt;
| efficiency   = V&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Solitude Region, usually in Boystin or Lour systems&lt;br /&gt;
| cost         = 10,000 ISK for the cost of the return contract. Any station fees will also be passed on to you with the return contract&lt;br /&gt;
| contact      = Discord, in-game chat or in-game mail&lt;br /&gt;
| updated      = December 4th 2025&lt;br /&gt;
| notes        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = V&lt;br /&gt;
| coherent     = V&lt;br /&gt;
| variegated   = V&lt;br /&gt;
| complex      = V&lt;br /&gt;
| abyssal      = III&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = V&lt;br /&gt;
| common       = V&lt;br /&gt;
| uncommon     = IV&lt;br /&gt;
| rare         = IV&lt;br /&gt;
| exceptional  = IV&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = IV&lt;br /&gt;
| ice          = V&lt;br /&gt;
| scrapmetal   = V&lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Estrund Sinulf&lt;br /&gt;
| refiner      = Ludbanno Sinulf&lt;br /&gt;
| image        = Estrund_Sinulf.jpg&lt;br /&gt;
| reprocessing = V&lt;br /&gt;
| efficiency   = V&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Cake&lt;br /&gt;
| cost         = Contract and Processing fees.&lt;br /&gt;
| contact      = EveMail or Discord&lt;br /&gt;
| updated      = June 2025&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = V&lt;br /&gt;
| coherent     = V&lt;br /&gt;
| variegated   = V&lt;br /&gt;
| complex      = V&lt;br /&gt;
| abyssal      = &lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = V&lt;br /&gt;
| common       = &lt;br /&gt;
| uncommon     = &lt;br /&gt;
| rare         = &lt;br /&gt;
| exceptional  = &lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = V&lt;br /&gt;
| ice          = V&lt;br /&gt;
| scrapmetal   = V&lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Galixa&lt;br /&gt;
| refiner      = &lt;br /&gt;
| image        = Galixa.jpg&lt;br /&gt;
| reprocessing = V&lt;br /&gt;
| efficiency   = V&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Furirams Furnace (Stacmon)&amp;lt;br&amp;gt;Dairek’s Château (Slays)&lt;br /&gt;
| cost         = 10,000 ISK (for Return Contract) plus any station fees will be added to return contract.&lt;br /&gt;
| contact      = EVE Mail, Discord PM&lt;br /&gt;
| updated      = 03 February 2024&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = V&lt;br /&gt;
| coherent     = V&lt;br /&gt;
| variegated   = V&lt;br /&gt;
| complex      = V&lt;br /&gt;
| abyssal      = V&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = V&lt;br /&gt;
| common       = V&lt;br /&gt;
| uncommon     = V&lt;br /&gt;
| rare         = V&lt;br /&gt;
| exceptional  = V&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = V&lt;br /&gt;
| ice          = V&lt;br /&gt;
| scrapmetal   = V&lt;br /&gt;
| gas          = IV&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Halcyon Clarke	&lt;br /&gt;
| refiner      = Tailla&lt;br /&gt;
| image        = Halcyon Clarke.png&lt;br /&gt;
| reprocessing = V&lt;br /&gt;
| efficiency   = V&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Furirams Furnace (Stacmon) &amp;amp; Dairek’s Château (Slays)&lt;br /&gt;
| cost         = 10,000 ISK for return contract cost.  Any station fees included with the return contract.&lt;br /&gt;
| contact      = Discord PM or Eve mail to Halcyon Clarke&lt;br /&gt;
| updated      = October 28, 2024&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = V&lt;br /&gt;
| coherent     = V&lt;br /&gt;
| variegated   = V&lt;br /&gt;
| complex      = V&lt;br /&gt;
| abyssal      = V&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = V&lt;br /&gt;
| common       = V&lt;br /&gt;
| uncommon     = V&lt;br /&gt;
| rare         = V&lt;br /&gt;
| exceptional  = V &lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = V &lt;br /&gt;
| ice          = V&lt;br /&gt;
| scrapmetal   = V&lt;br /&gt;
| gas          = V &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Jalxan&lt;br /&gt;
| refiner      = Jameson Dasch&lt;br /&gt;
| image        = Jalxan.jpg&lt;br /&gt;
| reprocessing = V&lt;br /&gt;
| efficiency   = V&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Stacmon, WHC, NSC&lt;br /&gt;
| cost         = None&lt;br /&gt;
| contact      = Discord DM&lt;br /&gt;
| updated      = 22 July 2024&lt;br /&gt;
| notes        = Please contract via Discord DM (thelegacy), and send a contract with the ore to be refined. I&#039;d be happy to do it for you for free. :)&lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = V&lt;br /&gt;
| coherent     = V&lt;br /&gt;
| variegated   = V&lt;br /&gt;
| complex      = V&lt;br /&gt;
| abyssal      = V&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = V&lt;br /&gt;
| common       = V&lt;br /&gt;
| uncommon     = V&lt;br /&gt;
| rare         = V&lt;br /&gt;
| exceptional  = V&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = V&lt;br /&gt;
| ice          = V&lt;br /&gt;
| scrapmetal   = V&lt;br /&gt;
| gas          = V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Jessica Farrish&lt;br /&gt;
| refiner      = Ahanu Aldent&lt;br /&gt;
| image        = &lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Stacmon - Furirams Furnace (Ivy League Alliance Holdings)&lt;br /&gt;
| cost         = No charge for refining, but please pay 10,000 ISK to cover the cost of contracting the reprocessed minerals back to you. Any station fees for reprocessing will be added to the return contract.&lt;br /&gt;
| contact      = For any refining requests please send an email to Jessica Farrish.&lt;br /&gt;
| updated      = July 13, 2021&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = v&lt;br /&gt;
| abyssal      = &lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = &lt;br /&gt;
| rare         = v&lt;br /&gt;
| exceptional  = v&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = v&lt;br /&gt;
| ice          = v&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Kai-Alon Deninard&lt;br /&gt;
| refiner      = &lt;br /&gt;
| image        = &lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Korsiki area&lt;br /&gt;
| cost         = Reprocessing fees + 10k ISK for return contract&lt;br /&gt;
| contact      = Discord or in-game DM&lt;br /&gt;
| updated      = 4 January 2025&lt;br /&gt;
| notes        = Perimeter refines may be handled by Khatelane Attor.&lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = v&lt;br /&gt;
| abyssal      = v&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = v&lt;br /&gt;
| rare         = v&lt;br /&gt;
| exceptional  = v&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = v&lt;br /&gt;
| ice          = v&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = v&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Lobevaser&lt;br /&gt;
| refiner      = &lt;br /&gt;
| image        = Lobevaser.jpg&lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Stacmon - Furirams Furnace (Ivy League Alliance Holdings) Dairek&#039;s Chateau (Slays)&lt;br /&gt;
| cost         = No charge for refining, but please pay 10,000 ISK to cover the cost of contracting the reprocessed minerals back to you. Any station fees for reprocessing will be added to the return contract.&lt;br /&gt;
| contact      = For any refining requests please send an Evemail to Lobevaser&lt;br /&gt;
| updated      = July 21 2024&lt;br /&gt;
| notes        = &amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = v&lt;br /&gt;
| abyssal      = v&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = v&lt;br /&gt;
| rare         = v&lt;br /&gt;
| exceptional  = v&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;| mercoxit     = v&lt;br /&gt;
| ice          = v&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Morra Deovindice&lt;br /&gt;
| refiner      = Hiram Marlenco&lt;br /&gt;
| image        = Morra Deovindice.jpg&lt;br /&gt;
| reprocessing = V&lt;br /&gt;
| efficiency   = V&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = WHC (J105433, A.K.A. &amp;quot;Cake&amp;quot;) - Salt Mines&lt;br /&gt;
| cost         = Free for anyone at WHC&lt;br /&gt;
| contact      = Discord (#whc-pings) or Voice comms&lt;br /&gt;
| updated      = June 24, 2024&lt;br /&gt;
| notes        = Perfect skills for all resources found in J-space.&lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = V&lt;br /&gt;
| coherent     = V&lt;br /&gt;
| variegated   = V&lt;br /&gt;
| complex      = V&lt;br /&gt;
| abyssal      = &lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = V&lt;br /&gt;
| common       = &lt;br /&gt;
| uncommon     = &lt;br /&gt;
| rare         = &lt;br /&gt;
| exceptional  = &lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = &lt;br /&gt;
| ice          = V&lt;br /&gt;
| scrapmetal   = V&lt;br /&gt;
| gas          = V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Nelliver Cadigal&lt;br /&gt;
| refiner      = Baerbel Ozawamai&lt;br /&gt;
| image        = &lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Amygnon - Mission City - Reprocessing, Krabworks - Korsiki&lt;br /&gt;
| cost         = Reprocessing fees, where applicable&lt;br /&gt;
| contact      = &lt;br /&gt;
| updated      = Juli 11, 2025&lt;br /&gt;
| notes        = Please contact either Nell or Baerbel&lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = v&lt;br /&gt;
| abyssal      = &amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = &lt;br /&gt;
| rare         = &lt;br /&gt;
| exceptional  = &amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = v&lt;br /&gt;
| ice          = v&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Psychotic Fickity&lt;br /&gt;
| refiner      = Screadail Fickity&lt;br /&gt;
| image        = &lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = AMC/HSC area. If you are in AMC use the AMC Reprocessing Service/procedure.&lt;br /&gt;
| cost         = No charge for refining, but please pay 10,000 ISK to cover the cost of contracting the reprocessed minerals back to you. Any station fees for reprocessing will be added to the return contract.&lt;br /&gt;
| contact      = &lt;br /&gt;
| updated      = Jan 11th , 2020&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = v&lt;br /&gt;
| abyssal      = &lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = &lt;br /&gt;
| rare         = v&lt;br /&gt;
| exceptional  = v&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = v&lt;br /&gt;
| ice          = v&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Roger Alleile&lt;br /&gt;
| refiner      = &lt;br /&gt;
| image        = Roger Alleile.jpg&lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = NSC, WHC&lt;br /&gt;
| cost         = Contract and station fees will be applied in the return contract.&lt;br /&gt;
| contact      = DM with location before contracting.&lt;br /&gt;
| updated      = April 17, 2024&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = v&lt;br /&gt;
| abyssal      = v&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = v&lt;br /&gt;
| rare         = v&lt;br /&gt;
| exceptional  = v&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = v&lt;br /&gt;
| ice          = v&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = v&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Spanky Ikkala&lt;br /&gt;
| refiner      = Kiralansalthale&lt;br /&gt;
| image        = Spanky Ikkala.jpg&lt;br /&gt;
| reprocessing = V&lt;br /&gt;
| efficiency   = V&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Korsiki / Jita areas&lt;br /&gt;
| cost         = Contract and processing fees&lt;br /&gt;
| contact      = Spanky Ikkala via Discord&lt;br /&gt;
| updated      = 05 Dec 2025&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = V&lt;br /&gt;
| coherent     = V&lt;br /&gt;
| variegated   = V&lt;br /&gt;
| complex      = V&lt;br /&gt;
| abyssal      = V&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = V&lt;br /&gt;
| common       = V&lt;br /&gt;
| uncommon     = V&lt;br /&gt;
| rare         = V&lt;br /&gt;
| exceptional  = V&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = V&lt;br /&gt;
| ice          = V&lt;br /&gt;
| scrapmetal   = V&lt;br /&gt;
| gas          = V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Pretty Good&amp;quot; refiner list ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Ajax Smith&lt;br /&gt;
| refiner      = &lt;br /&gt;
| image        = Ajax Smith Portrait.jpg&lt;br /&gt;
| reprocessing = V&lt;br /&gt;
| efficiency   = V&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Korsiki - Krabworks, Perimeter - Scrapyard&amp;lt;br&amp;gt;For other locations in the vicinity of Korsiki or Perimeter, please contact me first to discuss.&lt;br /&gt;
| cost         = Contract and Processing fees, which will be added to the return contract. Also, please note that, if you do request processing at a location other than Krabworks or Scrapyard, this will come at an increased ISK cost and a reduced yield.&lt;br /&gt;
| contact      = Eve Mail and/or Discord DM&lt;br /&gt;
| updated      = 15 June 2025&lt;br /&gt;
| notes        = I&#039;m willing to haul smallish loads over smallish distances to help out Uni members. This is on an individual, adhoc basis, with no guarantees offered. For increased security, I would recommend using the Uni&#039;s official hauling service or a commercial service provider.&lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = V&lt;br /&gt;
| coherent     = IV&lt;br /&gt;
| variegated   = IV&lt;br /&gt;
| complex      = IV&lt;br /&gt;
| abyssal      = IV&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = V&lt;br /&gt;
| common       = IV&lt;br /&gt;
| uncommon     = IV&lt;br /&gt;
| rare         = IV&lt;br /&gt;
| exceptional  = IV&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = V&lt;br /&gt;
| ice          = V&lt;br /&gt;
| scrapmetal   = V&lt;br /&gt;
| gas          = V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Mohoao Maripi&lt;br /&gt;
| refiner      = Bugger McGee Esq.&lt;br /&gt;
| image        = Mohoao_Maripi.png&lt;br /&gt;
| reprocessing = V&lt;br /&gt;
| efficiency   = V&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Korsiki - Krabworks&lt;br /&gt;
| cost         = Include 10,000 ISK for the contract transfer.  Station/Refine fees will be attached to the return contract.&lt;br /&gt;
| contact      = Eve Mail and/or Discord DM&lt;br /&gt;
| updated      = 7 June 2025&lt;br /&gt;
| notes        = DM in Discord or email in-game to Mohoao Maripi prior to sending a refine contract to Bugger McGee Esq.&lt;br /&gt;
| simple       = V&lt;br /&gt;
| coherent     = iv&lt;br /&gt;
| variegated   = iv&lt;br /&gt;
| complex      = IV&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       =IV &lt;br /&gt;
| uncommon     = iv&lt;br /&gt;
| mercoxit     = III&lt;br /&gt;
| ice          = V&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Shepard Adoulin&lt;br /&gt;
| refiner      = &lt;br /&gt;
| image        = &lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = &lt;br /&gt;
| location     = Within a reasonable distance of Stacmon (~10 jumps).&lt;br /&gt;
| cost         = No charge for refining, but please pay 10,000 ISK to cover the cost of contracting the reprocessed minerals back to you. Any station fees for reprocessing will be added to the return contract.&lt;br /&gt;
| contact      = &lt;br /&gt;
| updated      = October 06, 2023&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = iv&lt;br /&gt;
| coherent     = iv&lt;br /&gt;
| variegated   = iv&lt;br /&gt;
| complex      = iv&lt;br /&gt;
| abyssal      = iv&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = v&lt;br /&gt;
| rare         = v&lt;br /&gt;
| exceptional  = v&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = &lt;br /&gt;
| ice          = iv&lt;br /&gt;
| scrapmetal   = &lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Good&amp;quot; refiner list ==&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Hideo Date&lt;br /&gt;
| refiner      = Aiko Taira&lt;br /&gt;
| image        = &lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Refiner is located at NSC. Other communities can be served, but only without implant bonus.&lt;br /&gt;
| cost         = Please include 10,000 ISK for contracting back to you, any station fees will be added to the return contract.&lt;br /&gt;
| contact      = Please let me know via Discord or an EVE Mail that you have put up a contract.&lt;br /&gt;
| updated      = December 9, 2021&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = iv&lt;br /&gt;
| abyssal      = &lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = iv&lt;br /&gt;
| common       = &lt;br /&gt;
| uncommon     = iv&lt;br /&gt;
| rare         = &lt;br /&gt;
| exceptional  = &lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = iv&lt;br /&gt;
| ice          = &lt;br /&gt;
| scrapmetal   = &lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Marcel en Distel&lt;br /&gt;
| refiner      = &lt;br /&gt;
| image        = &lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Stacmon&lt;br /&gt;
| cost         = 10,000 ISK for the cost of the return contract. Any station fees will also be passed on to you with the return contract.&lt;br /&gt;
| contact      = Please send me a Discord PM or an EVE Mail to let me know you&#039;ve dropped a contract!&lt;br /&gt;
| updated      = 04/06/2022&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = &lt;br /&gt;
| complex      = &lt;br /&gt;
| abyssal      = &lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       = &lt;br /&gt;
| uncommon     = &lt;br /&gt;
| rare         = &lt;br /&gt;
| exceptional  = &lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = &lt;br /&gt;
| ice          = &lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pilots]]&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE University Services]]&lt;br /&gt;
[[Category:Industry]]&lt;br /&gt;
[[Category:Mining]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Perfect_Refine_List&amp;diff=227972</id>
		<title>Perfect Refine List</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Perfect_Refine_List&amp;diff=227972"/>
		<updated>2025-12-05T10:28:00Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: Removed non-Uni pilots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|Uni has moved from Stacmon to Korsiki so new structures are in use.}}&lt;br /&gt;
{{eunispecific}}&lt;br /&gt;
The capsuleers below will happily reprocess your materials for you. Make sure to read their individual entries for where they can reprocess your stuff, and exactly &#039;&#039;what&#039;&#039; they can reprocess for you. Follow the individual instructions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EVE Uni Refine Locations:&#039;&#039;&#039; While the perfect refiners on this list are welcome to refine wherever they agree to do so - the use of allied structures in the Community areas (Korsiki, LSC, WHC etc) is common for this service.  Please see the notes below for how to decide WHICH structure you should contract your ore from:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asteroid Ore, Moon Ore and Ice:&#039;&#039;&#039; Krabworks - Korsiki          &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The highest refine rate available requires the correct rig to be installed at the structure the refining is taking place at, and there are different rigs for Asteroid Ore, Moon Ore, and Ice.  The list above shows which structures are rigged for what purpose - taking, for example, Moon ore to Furirams Furnace, will result in lower refine rates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Joining the list ==&lt;br /&gt;
&lt;br /&gt;
Classification:&lt;br /&gt;
* You are a &amp;quot;Perfect&amp;quot; refiner if you have eight or more refining skills trained to V&lt;br /&gt;
* You are a &amp;quot;Pretty Good&amp;quot; refiner if you have eight or more refining skills trained to at least IV&lt;br /&gt;
* Otherwise, you are a &amp;quot;Good&amp;quot; refiner&lt;br /&gt;
&lt;br /&gt;
After you figure out how you are classified, copy the syntax block at {{t|Perfect refiner}}, put it in alphabetical order under that section, and fill in the template parameters. Feel free to look at examples of how other refiners have filled out the template.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Perfect&amp;quot; refiner list ==&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Bosdos&lt;br /&gt;
| image        = Bosdos.jpg&lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Amygnon, Stacmon, Slays, Osmon, or Korsiki&lt;br /&gt;
| cost         = 0.00 ISK for the cost of the return contract. &lt;br /&gt;
| contact      = Please send me a Ping to @Bosdos in Discord. &lt;br /&gt;
| updated      = February 18, 2025&lt;br /&gt;
| notes        = 361,117,631 skill points: Leadership V, Mining Director V, Cybernetics V, Industrial Command Ships V, Industrial Reconfiguration V, Capital Industrial Ships V, Capital Industrial Reconfiguration V, 3x Tech II Mining Foreman Burst, Mining Foreman Mindlink, and Tycoon V. &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = v&lt;br /&gt;
| abyssal      = v&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = v&lt;br /&gt;
| rare         = v&lt;br /&gt;
| exceptional  = v&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = v&lt;br /&gt;
| ice          = v&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = v&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Byron Thani&lt;br /&gt;
| refiner      = Celestral Beacon&lt;br /&gt;
| image        = Byron Thani.jpg&lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Korsiki or Brellystier Only.&lt;br /&gt;
| cost         = 10,000 ISK for the cost of the return contract. Any station fees will also be passed on to you with the return contract.&lt;br /&gt;
| contact      = Contract ore to &#039;Celestral Beacon&#039; &amp;amp; Send Eve-Mail to &#039;Byron Thani 2&#039; to let me know.&lt;br /&gt;
| updated      = July 8th 2025&lt;br /&gt;
| notes        = &amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = v&lt;br /&gt;
| abyssal      = v&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = v&lt;br /&gt;
| rare         = v&lt;br /&gt;
| exceptional  = v&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;| mercoxit     = v&lt;br /&gt;
| ice          = v&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = v&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Edward Audeles&lt;br /&gt;
| refiner      = Christian Sandsvaer&lt;br /&gt;
| image        = Edward Audeles.jpg&lt;br /&gt;
| reprocessing = V&lt;br /&gt;
| efficiency   = V&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Solitude Region, usually in Boystin or Lour systems&lt;br /&gt;
| cost         = 10,000 ISK for the cost of the return contract. Any station fees will also be passed on to you with the return contract&lt;br /&gt;
| contact      = Discord, in-game chat or in-game mail&lt;br /&gt;
| updated      = December 4th 2025&lt;br /&gt;
| notes        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = V&lt;br /&gt;
| coherent     = V&lt;br /&gt;
| variegated   = V&lt;br /&gt;
| complex      = V&lt;br /&gt;
| abyssal      = III&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = V&lt;br /&gt;
| common       = V&lt;br /&gt;
| uncommon     = IV&lt;br /&gt;
| rare         = IV&lt;br /&gt;
| exceptional  = IV&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = IV&lt;br /&gt;
| ice          = V&lt;br /&gt;
| scrapmetal   = V&lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Estrund Sinulf&lt;br /&gt;
| refiner      = Ludbanno Sinulf&lt;br /&gt;
| image        = Estrund_Sinulf.jpg&lt;br /&gt;
| reprocessing = V&lt;br /&gt;
| efficiency   = V&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Cake&lt;br /&gt;
| cost         = Contract and Processing fees.&lt;br /&gt;
| contact      = EveMail or Discord&lt;br /&gt;
| updated      = June 2025&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = V&lt;br /&gt;
| coherent     = V&lt;br /&gt;
| variegated   = V&lt;br /&gt;
| complex      = V&lt;br /&gt;
| abyssal      = &lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = V&lt;br /&gt;
| common       = &lt;br /&gt;
| uncommon     = &lt;br /&gt;
| rare         = &lt;br /&gt;
| exceptional  = &lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = V&lt;br /&gt;
| ice          = V&lt;br /&gt;
| scrapmetal   = V&lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Galixa&lt;br /&gt;
| refiner      = &lt;br /&gt;
| image        = Galixa.jpg&lt;br /&gt;
| reprocessing = V&lt;br /&gt;
| efficiency   = V&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Furirams Furnace (Stacmon)&amp;lt;br&amp;gt;Dairek’s Château (Slays)&lt;br /&gt;
| cost         = 10,000 ISK (for Return Contract) plus any station fees will be added to return contract.&lt;br /&gt;
| contact      = EVE Mail, Discord PM&lt;br /&gt;
| updated      = 03 February 2024&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = V&lt;br /&gt;
| coherent     = V&lt;br /&gt;
| variegated   = V&lt;br /&gt;
| complex      = V&lt;br /&gt;
| abyssal      = V&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = V&lt;br /&gt;
| common       = V&lt;br /&gt;
| uncommon     = V&lt;br /&gt;
| rare         = V&lt;br /&gt;
| exceptional  = V&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = V&lt;br /&gt;
| ice          = V&lt;br /&gt;
| scrapmetal   = V&lt;br /&gt;
| gas          = IV&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Halcyon Clarke	&lt;br /&gt;
| refiner      = Tailla&lt;br /&gt;
| image        = Halcyon Clarke.png&lt;br /&gt;
| reprocessing = V&lt;br /&gt;
| efficiency   = V&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Furirams Furnace (Stacmon) &amp;amp; Dairek’s Château (Slays)&lt;br /&gt;
| cost         = 10,000 ISK for return contract cost.  Any station fees included with the return contract.&lt;br /&gt;
| contact      = Discord PM or Eve mail to Halcyon Clarke&lt;br /&gt;
| updated      = October 28, 2024&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = V&lt;br /&gt;
| coherent     = V&lt;br /&gt;
| variegated   = V&lt;br /&gt;
| complex      = V&lt;br /&gt;
| abyssal      = V&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = V&lt;br /&gt;
| common       = V&lt;br /&gt;
| uncommon     = V&lt;br /&gt;
| rare         = V&lt;br /&gt;
| exceptional  = V &lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = V &lt;br /&gt;
| ice          = V&lt;br /&gt;
| scrapmetal   = V&lt;br /&gt;
| gas          = V &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Jalxan&lt;br /&gt;
| refiner      = Jameson Dasch&lt;br /&gt;
| image        = Jalxan.jpg&lt;br /&gt;
| reprocessing = V&lt;br /&gt;
| efficiency   = V&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Stacmon, WHC, NSC&lt;br /&gt;
| cost         = None&lt;br /&gt;
| contact      = Discord DM&lt;br /&gt;
| updated      = 22 July 2024&lt;br /&gt;
| notes        = Please contract via Discord DM (thelegacy), and send a contract with the ore to be refined. I&#039;d be happy to do it for you for free. :)&lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = V&lt;br /&gt;
| coherent     = V&lt;br /&gt;
| variegated   = V&lt;br /&gt;
| complex      = V&lt;br /&gt;
| abyssal      = V&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = V&lt;br /&gt;
| common       = V&lt;br /&gt;
| uncommon     = V&lt;br /&gt;
| rare         = V&lt;br /&gt;
| exceptional  = V&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = V&lt;br /&gt;
| ice          = V&lt;br /&gt;
| scrapmetal   = V&lt;br /&gt;
| gas          = V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Jessica Farrish&lt;br /&gt;
| refiner      = Ahanu Aldent&lt;br /&gt;
| image        = &lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Stacmon - Furirams Furnace (Ivy League Alliance Holdings)&lt;br /&gt;
| cost         = No charge for refining, but please pay 10,000 ISK to cover the cost of contracting the reprocessed minerals back to you. Any station fees for reprocessing will be added to the return contract.&lt;br /&gt;
| contact      = For any refining requests please send an email to Jessica Farrish.&lt;br /&gt;
| updated      = July 13, 2021&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = v&lt;br /&gt;
| abyssal      = &lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = &lt;br /&gt;
| rare         = v&lt;br /&gt;
| exceptional  = v&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = v&lt;br /&gt;
| ice          = v&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Kai-Alon Deninard&lt;br /&gt;
| refiner      = &lt;br /&gt;
| image        = &lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Korsiki area&lt;br /&gt;
| cost         = Reprocessing fees + 10k ISK for return contract&lt;br /&gt;
| contact      = Discord or in-game DM&lt;br /&gt;
| updated      = 4 January 2025&lt;br /&gt;
| notes        = Perimeter refines may be handled by Khatelane Attor.&lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = v&lt;br /&gt;
| abyssal      = v&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = v&lt;br /&gt;
| rare         = v&lt;br /&gt;
| exceptional  = v&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = v&lt;br /&gt;
| ice          = v&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = v&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Lobevaser&lt;br /&gt;
| refiner      = &lt;br /&gt;
| image        = Lobevaser.jpg&lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Stacmon - Furirams Furnace (Ivy League Alliance Holdings) Dairek&#039;s Chateau (Slays)&lt;br /&gt;
| cost         = No charge for refining, but please pay 10,000 ISK to cover the cost of contracting the reprocessed minerals back to you. Any station fees for reprocessing will be added to the return contract.&lt;br /&gt;
| contact      = For any refining requests please send an Evemail to Lobevaser&lt;br /&gt;
| updated      = July 21 2024&lt;br /&gt;
| notes        = &amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = v&lt;br /&gt;
| abyssal      = v&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = v&lt;br /&gt;
| rare         = v&lt;br /&gt;
| exceptional  = v&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;| mercoxit     = v&lt;br /&gt;
| ice          = v&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Morra Deovindice&lt;br /&gt;
| refiner      = Hiram Marlenco&lt;br /&gt;
| image        = Morra Deovindice.jpg&lt;br /&gt;
| reprocessing = V&lt;br /&gt;
| efficiency   = V&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = WHC (J105433, A.K.A. &amp;quot;Cake&amp;quot;) - Salt Mines&lt;br /&gt;
| cost         = Free for anyone at WHC&lt;br /&gt;
| contact      = Discord (#whc-pings) or Voice comms&lt;br /&gt;
| updated      = June 24, 2024&lt;br /&gt;
| notes        = Perfect skills for all resources found in J-space.&lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = V&lt;br /&gt;
| coherent     = V&lt;br /&gt;
| variegated   = V&lt;br /&gt;
| complex      = V&lt;br /&gt;
| abyssal      = &lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = V&lt;br /&gt;
| common       = &lt;br /&gt;
| uncommon     = &lt;br /&gt;
| rare         = &lt;br /&gt;
| exceptional  = &lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = &lt;br /&gt;
| ice          = V&lt;br /&gt;
| scrapmetal   = V&lt;br /&gt;
| gas          = V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Nelliver Cadigal&lt;br /&gt;
| refiner      = Baerbel Ozawamai&lt;br /&gt;
| image        = &lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Amygnon - Mission City - Reprocessing, Krabworks - Korsiki&lt;br /&gt;
| cost         = Reprocessing fees, where applicable&lt;br /&gt;
| contact      = &lt;br /&gt;
| updated      = Juli 11, 2025&lt;br /&gt;
| notes        = Please contact either Nell or Baerbel&lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = v&lt;br /&gt;
| abyssal      = &amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = &lt;br /&gt;
| rare         = &lt;br /&gt;
| exceptional  = &amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = v&lt;br /&gt;
| ice          = v&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Psychotic Fickity&lt;br /&gt;
| refiner      = Screadail Fickity&lt;br /&gt;
| image        = &lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = AMC/HSC area. If you are in AMC use the AMC Reprocessing Service/procedure.&lt;br /&gt;
| cost         = No charge for refining, but please pay 10,000 ISK to cover the cost of contracting the reprocessed minerals back to you. Any station fees for reprocessing will be added to the return contract.&lt;br /&gt;
| contact      = &lt;br /&gt;
| updated      = Jan 11th , 2020&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = v&lt;br /&gt;
| abyssal      = &lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = &lt;br /&gt;
| rare         = v&lt;br /&gt;
| exceptional  = v&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = v&lt;br /&gt;
| ice          = v&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Roger Alleile&lt;br /&gt;
| refiner      = &lt;br /&gt;
| image        = Roger Alleile.jpg&lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = NSC, WHC&lt;br /&gt;
| cost         = Contract and station fees will be applied in the return contract.&lt;br /&gt;
| contact      = DM with location before contracting.&lt;br /&gt;
| updated      = April 17, 2024&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = v&lt;br /&gt;
| abyssal      = v&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = v&lt;br /&gt;
| rare         = v&lt;br /&gt;
| exceptional  = v&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = v&lt;br /&gt;
| ice          = v&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = v&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Aokara Aivoras&lt;br /&gt;
| refiner      = Aitu Tekitsu&lt;br /&gt;
| image        = &lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = [[Null-Sec Campus]]&lt;br /&gt;
| cost         = Include 10,000 ISK for the cost of the return contract. Any station fees will also be passed on to you with the return contract.&lt;br /&gt;
| contact      = Please send me a Discord PM to let me know you&#039;ve dropped a contract!&lt;br /&gt;
| updated      = March 05, 2023&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = v&lt;br /&gt;
| abyssal      = v&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = v&lt;br /&gt;
| rare         = v&lt;br /&gt;
| exceptional  = v&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = v&lt;br /&gt;
| ice          = v&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Spanky Ikkala&lt;br /&gt;
| refiner      = Kiralansalthale&lt;br /&gt;
| image        = Spanky Ikkala.jpg&lt;br /&gt;
| reprocessing = V&lt;br /&gt;
| efficiency   = V&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Korsiki / Jita areas&lt;br /&gt;
| cost         = Contract and processing fees&lt;br /&gt;
| contact      = Spanky Ikkala via Discord&lt;br /&gt;
| updated      = 05 Dec 2025&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = V&lt;br /&gt;
| coherent     = V&lt;br /&gt;
| variegated   = V&lt;br /&gt;
| complex      = V&lt;br /&gt;
| abyssal      = V&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = V&lt;br /&gt;
| common       = V&lt;br /&gt;
| uncommon     = V&lt;br /&gt;
| rare         = V&lt;br /&gt;
| exceptional  = V&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = V&lt;br /&gt;
| ice          = V&lt;br /&gt;
| scrapmetal   = V&lt;br /&gt;
| gas          = V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Pretty Good&amp;quot; refiner list ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Ajax Smith&lt;br /&gt;
| refiner      = &lt;br /&gt;
| image        = Ajax Smith Portrait.jpg&lt;br /&gt;
| reprocessing = V&lt;br /&gt;
| efficiency   = V&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Korsiki - Krabworks, Perimeter - Scrapyard&amp;lt;br&amp;gt;For other locations in the vicinity of Korsiki or Perimeter, please contact me first to discuss.&lt;br /&gt;
| cost         = Contract and Processing fees, which will be added to the return contract. Also, please note that, if you do request processing at a location other than Krabworks or Scrapyard, this will come at an increased ISK cost and a reduced yield.&lt;br /&gt;
| contact      = Eve Mail and/or Discord DM&lt;br /&gt;
| updated      = 15 June 2025&lt;br /&gt;
| notes        = I&#039;m willing to haul smallish loads over smallish distances to help out Uni members. This is on an individual, adhoc basis, with no guarantees offered. For increased security, I would recommend using the Uni&#039;s official hauling service or a commercial service provider.&lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = V&lt;br /&gt;
| coherent     = IV&lt;br /&gt;
| variegated   = IV&lt;br /&gt;
| complex      = IV&lt;br /&gt;
| abyssal      = IV&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = V&lt;br /&gt;
| common       = IV&lt;br /&gt;
| uncommon     = IV&lt;br /&gt;
| rare         = IV&lt;br /&gt;
| exceptional  = IV&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = V&lt;br /&gt;
| ice          = V&lt;br /&gt;
| scrapmetal   = V&lt;br /&gt;
| gas          = V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Mohoao Maripi&lt;br /&gt;
| refiner      = Bugger McGee Esq.&lt;br /&gt;
| image        = Mohoao_Maripi.png&lt;br /&gt;
| reprocessing = V&lt;br /&gt;
| efficiency   = V&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Korsiki - Krabworks&lt;br /&gt;
| cost         = Include 10,000 ISK for the contract transfer.  Station/Refine fees will be attached to the return contract.&lt;br /&gt;
| contact      = Eve Mail and/or Discord DM&lt;br /&gt;
| updated      = 7 June 2025&lt;br /&gt;
| notes        = DM in Discord or email in-game to Mohoao Maripi prior to sending a refine contract to Bugger McGee Esq.&lt;br /&gt;
| simple       = V&lt;br /&gt;
| coherent     = iv&lt;br /&gt;
| variegated   = iv&lt;br /&gt;
| complex      = IV&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       =IV &lt;br /&gt;
| uncommon     = iv&lt;br /&gt;
| mercoxit     = III&lt;br /&gt;
| ice          = V&lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Shepard Adoulin&lt;br /&gt;
| refiner      = &lt;br /&gt;
| image        = &lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = &lt;br /&gt;
| location     = Within a reasonable distance of Stacmon (~10 jumps).&lt;br /&gt;
| cost         = No charge for refining, but please pay 10,000 ISK to cover the cost of contracting the reprocessed minerals back to you. Any station fees for reprocessing will be added to the return contract.&lt;br /&gt;
| contact      = &lt;br /&gt;
| updated      = October 06, 2023&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = iv&lt;br /&gt;
| coherent     = iv&lt;br /&gt;
| variegated   = iv&lt;br /&gt;
| complex      = iv&lt;br /&gt;
| abyssal      = iv&lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       = v&lt;br /&gt;
| uncommon     = v&lt;br /&gt;
| rare         = v&lt;br /&gt;
| exceptional  = v&lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = &lt;br /&gt;
| ice          = iv&lt;br /&gt;
| scrapmetal   = &lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Good&amp;quot; refiner list ==&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Hideo Date&lt;br /&gt;
| refiner      = Aiko Taira&lt;br /&gt;
| image        = &lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Refiner is located at NSC. Other communities can be served, but only without implant bonus.&lt;br /&gt;
| cost         = Please include 10,000 ISK for contracting back to you, any station fees will be added to the return contract.&lt;br /&gt;
| contact      = Please let me know via Discord or an EVE Mail that you have put up a contract.&lt;br /&gt;
| updated      = December 9, 2021&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = v&lt;br /&gt;
| complex      = iv&lt;br /&gt;
| abyssal      = &lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = iv&lt;br /&gt;
| common       = &lt;br /&gt;
| uncommon     = iv&lt;br /&gt;
| rare         = &lt;br /&gt;
| exceptional  = &lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = iv&lt;br /&gt;
| ice          = &lt;br /&gt;
| scrapmetal   = &lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Perfect refiner&lt;br /&gt;
| main         = Marcel en Distel&lt;br /&gt;
| refiner      = &lt;br /&gt;
| image        = &lt;br /&gt;
| reprocessing = v&lt;br /&gt;
| efficiency   = v&lt;br /&gt;
| beancounter  = 804&lt;br /&gt;
| location     = Stacmon&lt;br /&gt;
| cost         = 10,000 ISK for the cost of the return contract. Any station fees will also be passed on to you with the return contract.&lt;br /&gt;
| contact      = Please send me a Discord PM or an EVE Mail to let me know you&#039;ve dropped a contract!&lt;br /&gt;
| updated      = 04/06/2022&lt;br /&gt;
| notes        = &lt;br /&gt;
&amp;lt;!-- Asteroid --&amp;gt;&lt;br /&gt;
| simple       = v&lt;br /&gt;
| coherent     = v&lt;br /&gt;
| variegated   = &lt;br /&gt;
| complex      = &lt;br /&gt;
| abyssal      = &lt;br /&gt;
&amp;lt;!-- Moon --&amp;gt;&lt;br /&gt;
| ubiquitous   = v&lt;br /&gt;
| common       = &lt;br /&gt;
| uncommon     = &lt;br /&gt;
| rare         = &lt;br /&gt;
| exceptional  = &lt;br /&gt;
&amp;lt;!-- other --&amp;gt;&lt;br /&gt;
| mercoxit     = &lt;br /&gt;
| ice          = &lt;br /&gt;
| scrapmetal   = v&lt;br /&gt;
| gas          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pilots]]&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE University Services]]&lt;br /&gt;
[[Category:Industry]]&lt;br /&gt;
[[Category:Mining]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Welcome_to_EVE_University&amp;diff=227971</id>
		<title>Welcome to EVE University</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Welcome_to_EVE_University&amp;diff=227971"/>
		<updated>2025-12-05T10:16:48Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: basic updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eunispecific}}&lt;br /&gt;
Welcome to EVE University. If you are reading this, you must be new to EVE University, or possibly a returning member. This page is here to help guide you to information on how to make a smooth transition to Uni, and the game as well.&lt;br /&gt;
As a member of EVE University, you are able to utilize several features not available to outside players.&lt;br /&gt;
&lt;br /&gt;
{{#show: UniWiki:EVE University Graphics|?Has EVE University logo#300px;left}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; margin-bottom: .5em;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started in EVE University ==&lt;br /&gt;
&lt;br /&gt;
* [[Discord]] is our main source of communication outside of the game and how we notify (aka &#039;ping&#039;) people about upcoming fleets, classes and other activities in EVE University. We also use Discord for most voice comms.&lt;br /&gt;
* [[EVE University Overview]] The overview helps you to see things relevant to you, in and around New Eden, for both PvP and PvE gameplay and helps to keep your screen functional and organized.&lt;br /&gt;
* [[E-Uni Basics Skill Plan]] The &#039;Basics&#039; is a small set of skills that will get you started in EVE uni quicker and more efficiently. This includes taking part in fleets.&lt;br /&gt;
&lt;br /&gt;
Please note that you can find Corporation Events / Classes / Fleets by accessing the Eve Uni Calendar in Alliance Auth, by looking at the Events area of Discord, and some events are also added to the in-game calendar&lt;br /&gt;
&lt;br /&gt;
== Chat channels and their uses ==&lt;br /&gt;
&lt;br /&gt;
We have various different chat channels and we understand that these can be a bit daunting for new members. The most important ones are summarised below.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;{{Co|#0099CC|Corp}}&amp;quot; channel is used for general chat&lt;br /&gt;
* The &amp;quot;{{Co|#0099CC|Alliance}}&amp;quot; channel is used for highlighting upcoming classes / fleets / events&lt;br /&gt;
* The &amp;quot;{{Co|#0099CC|Intel (EVE Uni)}}&amp;quot; channel is our channel for reporting intel on war targets.&lt;br /&gt;
&lt;br /&gt;
== Programs and services ==&lt;br /&gt;
&lt;br /&gt;
* [[The +3 Implants Program]] This program is available to those who have been playing longer than 31 days and have been in the University for at least 7 days. These implants are available at a reduced prices and help with things like faster skill training.&lt;br /&gt;
* [[Flight_Deck|Free ships for you to use on contract]] - there are called &amp;quot;Flight Deck&amp;quot; or &amp;quot;FD&amp;quot; ships and you are free to take one whenever you need a ship for a specific activity.&lt;br /&gt;
* [[The Skillbook Program]] We provide started skillbook bundles in shuttles contained within the Flight Deck programme, and also members with the Student title can further reimburse themselves for up to 3.5 Million ISK of skillbooks per day. The instructions are on the page for more info.&lt;br /&gt;
* [[Ship Replacement Program]] The program (Commonly known as SRP) is intended to both help new pilots get into PvP and to promote the use of important hulls that benefit the entire fleet.&lt;br /&gt;
* [[Mining ship program|Mining Ship Program]] Save on shipping and order a range of fully fitted mining ships straight to our staging. First barges sold half price getting you out of your venture faster.&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
Our Education Department works hard to help our members and the players of EVE Online, to be able to better understand the game basics and make the game as enjoyable as possible. Most of our classes are available with a .PDF so you can read before you venture out to the great unknown and try something new.&lt;br /&gt;
&lt;br /&gt;
== Training on Tap and other learning videos ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX_XGqLJ6y4&amp;amp;t=1s Exploration Training On Tap video]&lt;br /&gt;
* [https://www.youtube.com/watch?v=k7bVmMjF_kQ Logistics Training on Tap Video]&lt;br /&gt;
* [https://www.youtube.com/watch?v=IQytLkycbwc&amp;amp;list=PLwy3E1gixGn8498JZ09Io0Qpz7v_y_kFR Basics of Tackling video Series]&lt;br /&gt;
&lt;br /&gt;
== Understanding Fleets ==&lt;br /&gt;
No matter what kind of ship you fly, or the Community you live at, there is always a FLEET available in the EVE University. It is a great part of being in a corporation. However, being part of a fleet means knowing a few basics.&lt;br /&gt;
* Fleet Commands and understanding Fleets- Read this: [[Fleets (CORE class)]] This can make the difference in losing or keeping a ship sometimes when [[Suicide ganking|gankers]] come around to cause havoc.&lt;br /&gt;
* Obeying EVE University&#039;s [[EVE University Rules|Rules of Engagement]], when roaming or on fleets is a great way to make sure you are able to participate in all kinds of fleets and outings.&lt;br /&gt;
&lt;br /&gt;
== Community Life ==&lt;br /&gt;
&lt;br /&gt;
With the exception of our Wormhole Community, our communities do not have an application or skill requirement. So, please join in at any of the activities that you wish to.&lt;br /&gt;
&lt;br /&gt;
=== Main Community (Uni Headquarters) ===&lt;br /&gt;
[[File:E-UNI.png|left|70px]] The &#039;&#039;&#039;[[Main Community]]&#039;&#039;&#039; in Korsiki is our main staging area for the Uni. &amp;quot;Horizon&amp;quot; being our main staging structure for most Uni Events.&lt;br /&gt;
&lt;br /&gt;
Within a few jumps radius of Korsiki, you can find areas in which to mine, run missions, participate in PVP, and there will be other corpmates engaging in those activities that you can join up with.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Wormhole Community (WHC) ===&lt;br /&gt;
[[File:WHClogo.png|left|70px]] The &#039;&#039;&#039;[[Wormhole Community]]&#039;&#039;&#039; focuses on living in [[wormholes|wormhole space]], and dedicated to educating students about [[Living in Wormhole Space|wormhole life]]. The Wormhole Community is currently based in J211936, a C2 wormhole with hisec and C3 static connections; giving easy access to known space for logistics, and to higher class w-space for PvP and PvE. Wormhole space is one of the most hostile - but also one of the most lucrative - areas of space in EVE. For more information, visit the [[Wormhole Community]] page.&lt;br /&gt;
&lt;br /&gt;
The [[Student title]] and some basic skills and ships are required to join the Wormhole Community.&lt;br /&gt;
&lt;br /&gt;
=== Incursion Community ===&lt;br /&gt;
[[File:Incursionlogo.png|left|70px]]The &#039;&#039;&#039;[[EVE University Incursion Community]]&#039;&#039;&#039; works together to introduce students and alumni to that area of the game, and runs sites as a cohesive group. The community primarily focuses on running short-ranged, stationary shield fleets in Vanguard sites, and has a doctrine that is very forgiving for lower skill-point and cheaper hulls often associated with E-UNI students. For more information, visit the [[EVE University Incursion Community]] page.&lt;br /&gt;
&lt;br /&gt;
While some roles in Incursions can be performed by players of all skill levels, please see their specific [[EVE University Incursion Community#Requirements|requirements]] listings.&lt;br /&gt;
&lt;br /&gt;
== Feeling a bit lost? ==&lt;br /&gt;
We know that this is a lot of information when you first join, so please don&#039;t panic! Bookmark this wiki page so you can refer back to it later. If you have any questions, feel free to ask them in the #eve-uni-general channel in Discord.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
=== Management Support ===&lt;br /&gt;
[[File:E-UNI.png|left|70px]]&lt;br /&gt;
If you need help from a particular department, there is a list of &#039;&#039;&#039;[[EVE University Management]]&#039;&#039;&#039; here showing who is responsible for each department. Most departments also have their own Wiki page for a list of staff you can reach out to. However, if you have a problem with that department, please make sure to talk to the Manager of that department for a resolution.&lt;br /&gt;
&lt;br /&gt;
== Helping EVE University ==&lt;br /&gt;
EVE University does not have any paid staff: all its programs, services and departments are run by volunteers. We also rely on members to create content for each other and to help each other out by answering questions. It may not seem like you know a lot about EVE Online at the moment, but you almost certainly know more already than some other players who have been playing for less time than you. We really appreciate any members helping others out, no matter how new you are to the game. If you&#039;d like some ideas on how you can give back to EVE University and help out other members, see [[Helping EVE University]].&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE University]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Avoid_Losses_to_War_Targets&amp;diff=227961</id>
		<title>Avoid Losses to War Targets</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Avoid_Losses_to_War_Targets&amp;diff=227961"/>
		<updated>2025-12-04T18:56:51Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: mention the fact the uni is now rarely at war&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
|Welcome to EVE Online. If you are not busy looking for ways to kill, harass, or at least mildly inconvenience another player, you got a lot of catching up to do.&amp;lt;br&amp;gt;&lt;br /&gt;
Remember: Hi-sec is safer, not safe.&amp;lt;br&amp;gt;&lt;br /&gt;
[[CONCORD]] provides consequences, not security.&amp;lt;br&amp;gt;&lt;br /&gt;
EVE Online provides a &amp;quot;PVP FLAG&amp;quot; button. It&#039;s labelled and known as the &amp;quot;Undock&amp;quot; button.&amp;lt;br&amp;gt;&lt;br /&gt;
EVE Online is, at its core, a (non-consensual) PVP game.&lt;br /&gt;
&lt;br /&gt;
— Unnamed CCP Dev}}&lt;br /&gt;
&lt;br /&gt;
New Eden can be a dangerous place. [[EVE University]] is rarely [[Corporation diplomacy#Wars|at war]] now, however if that does happen, enemies (&amp;quot;war targets&amp;quot;, &amp;quot;WTs&amp;quot;) can engage University pilots without consequences in high-security space.&lt;br /&gt;
&lt;br /&gt;
This page explains things you can do to avoid losses to war targets. It is a super-basic guide which tries to get you up to speed with key tools immediately. You will learn much more, in much more detail, as you grow more experienced in EVE.&lt;br /&gt;
&lt;br /&gt;
You may get attacked and lose ships until you find your feet. If that happens, do not feel disheartened. Remember: you are not your ship, you are an immortal capsuleer, and you will never die!&lt;br /&gt;
&lt;br /&gt;
== The basics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before undocking in wartime, you should:&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be in a fleet!&#039;&#039;&#039;. You &#039;&#039;can&#039;&#039; fly solo or be in a fleet by yourself, but we advise against it. Join the HSC Standing Fleet (see [[#Finding and joining a community standing fleet|&amp;quot;Finding and joining a community standing fleet&amp;quot;]] for more information) or a specific fleet that&#039;s going on (for example, a mining, missioning or PvP fleet)&lt;br /&gt;
* &#039;&#039;&#039;Be on [[Mumble]]!&#039;&#039;&#039; Jump into HSC Mumble channel (Or else the Mumble channel for the specific fleet. If it isn&#039;t in the Message of the Day in the fleet chat, ask!)&lt;br /&gt;
**IMPORTANT: Choose where you ask questions in game chats wisely! For example, don&#039;t say &amp;quot;I&#039;m in Scheenins, about to leave for Amygnon; can anybody tell me if it&#039;s safe?&amp;quot; in the chat channel EVE University (EVE Uni), as you&#039;re advertising both your location and your inexperience in a public (and therefore unsafe) chat!&lt;br /&gt;
* &#039;&#039;&#039;Check the members of &#039;Local chat&#039;!&#039;&#039;&#039;. Local chat lists everybody who is online in the same system as you, which is very useful to know! (More info on Local follows below.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;War target icon:&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The war target &#039;&#039;&#039; icon is a &amp;lt;span class=&amp;quot;flashy&amp;quot;&amp;gt;{{icon|tag war|9}}&amp;lt;/span&amp;gt; red box with a white star in it (blinking if you have used [[Installing the EVE University Overview]]). Not to be confused with the {{icon|tag -10|9}} &#039;&#039;&#039;Terrible standing&#039;&#039;&#039; (-10) and {{icon|tag -5|9}} &#039;&#039;&#039;Bad standing&#039;&#039;&#039; (-5) icons or the &amp;lt;span class=&amp;quot;flashy&amp;quot;&amp;gt;{{icon|tag criminal|9}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Criminal&#039;&#039;&#039;, &amp;lt;span class=&amp;quot;flashy&amp;quot;&amp;gt;{{icon|tag suspect|9}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Suspect&#039;&#039;&#039; or {{icon|tag outlaw|9}} [[Outlaw]] tags. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After undocking, you should &#039;&#039;&#039;also&#039;&#039;&#039;:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[D-scan]]&#039;&#039;&#039; regularly and often. (See below for how to use D-Scan, and why it&#039;s helpful.) &lt;br /&gt;
Particularly if you&#039;re doing missions or mining, D-scanning regularly can alert you possible dangers. In PvP, it can find you nasties to shoot.&lt;br /&gt;
&lt;br /&gt;
=== Extra tips ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BE PREPARED!&#039;&#039;&#039; Even the most cautious pilots can lose ships to WT&#039;s, so in case the worst happens, learn what to do to [[Pod saving|save your pod]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Make an  OOC (Out Of Corp) Alt Hauler.&#039;&#039;&#039; Seriously, don&#039;t use your main. Use an OOC Alt. An alt can fly their racial hauling ship immediately. See [[Creating an Alt Hauler]].&lt;br /&gt;
&lt;br /&gt;
* Also, &#039;&#039;do not&#039;&#039; travel to the [[trade hubs]] (e.g. Dodixie, Jita) on your main, as many WTs camp these systems (and commonly used routes between them and our communities) looking for easy kills!&lt;br /&gt;
    &lt;br /&gt;
* Do not go AFK in space. You should not be AFK in space, period.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
E-Uni is often at war. This doesn&#039;t mean you have to stay docked up:&lt;br /&gt;
* Be smart. Think. Use your resources (Mumble, D-scan, Local, etc.). Take nothing for granted.&lt;br /&gt;
** This advice actually applies &#039;&#039;&#039;at all times&#039;&#039;&#039; in EVE, as even when not at war, you are never 100% safe!&lt;br /&gt;
** You just need to learn how to spot trouble and avoid it (reading this page is a very good start!).&lt;br /&gt;
* If you see a WT in local/a report of a WT in the next system/combat probes on D-scan, &#039;&#039;JUST DOCK.&#039;&#039; If you think you can stay on grid for a few more seconds, &#039;&#039;you are wrong&#039;&#039;. You WILL die. Soon or later, they will catch you. Sooner or later!&lt;br /&gt;
* Again... Mumble. Local, D-scan.&lt;br /&gt;
* Don&#039;t rely on any one thing to keep you safe. Being operationally aware is the best defense… and it&#039;s worth accepting that {{Co|#BFFFFF|getting killed is &#039;&#039;part&#039;&#039; of the game—not the end of it}}.&lt;br /&gt;
&lt;br /&gt;
*There&#039;s no such thing as &amp;quot;safe&amp;quot; in EVE. But there is &amp;quot;less dangerous&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsure about anything in this post? &#039;&#039;Ask!&#039;&#039; In Mumble, in HSC (EVE Uni) chat, in General (EVE Uni), in Discord.... Remember, there are no stupid questions!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Fighting war targets ==&lt;br /&gt;
* We do NOT advise very new players to attempt to take on a war target alone. They don&#039;t play fair, and will be flying a better ship than you, often have other WTs nearby, and have had much more practice. You will almost certainly lose!&lt;br /&gt;
*HOWEVER, E-Uni has numbers on our side and we can form QRF&#039;s (Quick response Fleets - this is when whoever is nearby, who wishes to, can quickly form a fleet) in order to chase off (and sometimes kill) WT&#039;s from our areas (they might try to pick off a straggler or two, but mostly they are after solo, easy kills and are pretty risk averse.)... but that is beyond the scope of this post!! :D&lt;br /&gt;
&lt;br /&gt;
== Useful survival tools ==&lt;br /&gt;
&lt;br /&gt;
=== Local chat ===&lt;br /&gt;
&lt;br /&gt;
* Keep your Local window separated from the other chat windows. Make it thin and tall, like this:&lt;br /&gt;
http://i.imgur.com/UCeVujcl.jpg &amp;lt;!-- External image --&amp;gt;&lt;br /&gt;
* It&#039;s easier to see who&#039;s in local. You don&#039;t have to scroll down and up as much to see who&#039;s in system. You don&#039;t have to change windows from your regular chat channels.&lt;br /&gt;
* If you see a war target in local, warp and dock.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t wait. Don&#039;t think you will have enough time to warp out when the WT lands on grid. You won&#039;t.&lt;br /&gt;
* Don&#039;t think you can afford 10 more seconds to finish a mission or finish your salvaging. You can&#039;t.&lt;br /&gt;
&lt;br /&gt;
* Try to be in systems with just a few people in local when possible. It&#039;s easier to keep an eye in Local and to watch your D-scan (see below)&lt;br /&gt;
* When that WT shows up on your local chat, just dock up. Immediately.&lt;br /&gt;
&lt;br /&gt;
This is how you recognise a WT in Local:&lt;br /&gt;
&lt;br /&gt;
[[image:Local_standard.png]]&lt;br /&gt;
&lt;br /&gt;
The star icon flashes, so it&#039;s nice and eye-catching!&lt;br /&gt;
&lt;br /&gt;
=== D-scan ===&lt;br /&gt;
{{Main|Directional scanning}}&lt;br /&gt;
* Just because you are not actively PvPing, doesn&#039;t mean you shouldn&#039;t use D-SCAN. You should. Even if you are doing PvE.&lt;br /&gt;
* ALWAYS D-scan. Maximum range, 360º degrees. Even if you don&#039;t see a WT in Local.&lt;br /&gt;
* Don&#039;t know how to D-Scan? Read about it [[Directional scanning|HERE]]&lt;br /&gt;
&lt;br /&gt;
==== D-scan FAQ ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Q: Why should I D-Scan if there are no WTs in Local?&#039;&#039;&lt;br /&gt;
** A: It&#039;s simple: OOC Alt.&lt;br /&gt;
OOC Alt means Out of Corp Alt. The WT&#039;s have OOC Alts, that are not at war with us, so they don&#039;t show as WT&#039;s in local. One of those OOC Alts might be watching you. &lt;br /&gt;
* &#039;&#039;Q: But I&#039;m in a PvE site. How can they find me?&#039;&#039;&lt;br /&gt;
** A: Combat Probes.&lt;br /&gt;
That WT&#039;s Alt could be scanning you down with combat probes. So if you see combat probes on D-Scan, warp out and dock. Immediately!&lt;br /&gt;
(People can use combat probes to scan you down and find you. Then they can warp right to you and start shooting!)&lt;br /&gt;
* &#039;&#039;Q: Why should I be afraid of combat probes if a WT is not in the system or reported in nearby systems?&#039;&#039;&lt;br /&gt;
** A: Well. Maybe he IS in the system. He&#039;s just not logged in. As soon as his alt probes you down, he logs in, undocks, warps to you and kills you!&lt;br /&gt;
Or he might be in the next system and nobody has spotted him!&amp;lt;br&amp;gt;&lt;br /&gt;
Bottom line is: &#039;&#039;You never know&#039;&#039;. So as a rule of thumb, if you see combat probes on D-scan, DOCK. Don&#039;t wait. Just dock. &amp;lt;br&amp;gt;&lt;br /&gt;
Some people think a WT needs to be on grid with you to be able to hunt you down. They don&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
A good pilot can D-scan you down to a narrow margin and -BAM!- find you with a single combat probe scan.&lt;br /&gt;
* Keep D-scanning. Press that button regularly. Always!&lt;br /&gt;
&lt;br /&gt;
=== Bookmarks ===&lt;br /&gt;
{{Main|Bookmarks}}&lt;br /&gt;
* Learn all about bookmarking [[Bookmarks| HERE]] if you don&#039;t know what I mean!&lt;br /&gt;
* Create insta docks/undocks for each station you use often (like community stations, trade hubs, mission hubs, etc).&lt;br /&gt;
* If a WT comes in local they might warp to a station and sit outside it to gank people on the way in, so you want to have an insta-dock to be able to safely dock (based on the advice that if you see a WT join local you should dock up right away).&lt;br /&gt;
* You will also want to create *safes* and *tactical bookmarks*. I know this may seem over-paranoid or overly complicated right now, but one day you WILL be glad you took the time to learn and create all these bookmarks! Honest!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Further reading: [[Wartime Operations in EVE University]]&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Finding and joining a community standing fleet ==&lt;br /&gt;
&lt;br /&gt;
{{Quote &lt;br /&gt;
|A Standing Fleet is a local fleet and aims to provide better communication between pilots within the same area of space. It can help provide a quick response if a member capsuleer is in distress and a defensive force if the community is subjected to hostile action. Each member of the fleet can freely do their solo or group tasks such as PvE, Mining, PvP or Trading, since there is no specific purpose of the standing fleet itself, but in times of emergency, fleet is transformed into Quick Response Fleet in order to defend a fellow capsuleer, to repel any hostile entity and to defend the space and assets of the EVE University. }} &amp;lt;!-- Does this really have to be so formal? I&#039;m not sure what it adds. —Ury --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Go to your Neocom and find the Fleet icon&lt;br /&gt;
* Drag it onto your main Neocom for easy access.&lt;br /&gt;
* Click it, and the Fleet Finder box will pop up.&lt;br /&gt;
* In the *Scope* drop-down menu, choose *My Corp Fleets*&lt;br /&gt;
* You should see several Fleets&lt;br /&gt;
* Right click on the Fleet and hit *Join Fleet*. The Fleet Boss will accept you.&lt;br /&gt;
* Say hello.&lt;br /&gt;
* Do not be afraid to say if you are new to game and/or Fleets etc. We&#039;ve all been there and most of us are very happy to help a new player along.&lt;br /&gt;
&lt;br /&gt;
Learn more about standing fleets and their set-up on the [[Standing Fleet|standing fleet page]].&lt;br /&gt;
&lt;br /&gt;
This can all be a little confusing initially, but feel free to ask your corpmates; there will always be someone willing to help you get the hang of it!&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PvP]]&lt;br /&gt;
[[Category:EVE University]]&lt;br /&gt;
&lt;br /&gt;
{{FlashyCSS}}&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Wartime_Operations_in_EVE_University&amp;diff=227960</id>
		<title>Wartime Operations in EVE University</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Wartime_Operations_in_EVE_University&amp;diff=227960"/>
		<updated>2025-12-04T18:53:25Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: Update to reflect the change in Uni structures removing us from easy  wardecs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eunispecific}}&lt;br /&gt;
[[War]]s are a valid game mechanic in EVE Online and a significant feature of the game, which we encourage our members to get used to.&lt;br /&gt;
&lt;br /&gt;
Wars used to be a regular featureof life as an EVE Uni member, however since we have removed all Uni owned structures from the corporation, wars are now few and far between. However when we find ourselves in a war, EVE University carries on as normal. You can still get involved in either Player versus Player (PvP) or Player versus Environment (PvE) gameplay. Even if you do not have much experience in the game you can still find content, so don&#039;t panic about EVE University being at war. You will just need to ensure you take additional precautions with some activities. While the details below were writtend whn we were continually at war, they are still worth understanding for the future.&lt;br /&gt;
&lt;br /&gt;
== How war works ==&lt;br /&gt;
Wars in EVE Online work differently than in real life, or in most other games. EVE Online is at its most basic level a PvP game. Anyone can shoot anyone, and it is only the consequences that vary. Generally the consequences are as follows:&lt;br /&gt;
&lt;br /&gt;
* In [[System security#High security|high security space]], taking aggressive action against any pilot who is not a legal target (e.g. a [[Timers#Suspect Timer|suspect]] or a [[Timers#Criminal Timer|criminal]]) will result in either [[CONCORD]] or sentry guns destroying the aggressor&#039;s ship. The [[CONCORD#CONCORD Response Times|CONCORD response times]] vary but the consequence is always destruction, as well as a drop in the aggressor&#039;s &#039;[[security status]]&#039;. This may still be a consequence worth taking in some circumstances, for example if the contents of the defender&#039;s ship are more valuable than the total cost of the aggressor&#039;s ship. Therefore even high security space is never completely &#039;safe&#039;.&lt;br /&gt;
&lt;br /&gt;
* In [[System security#Low security|low security space]] CONCORD does not patrol. However, low security systems still have sentry guns which will shoot anyone who takes aggressive action against a pilot who is not a legal target within their range. If sentry guns are not present or out of range, anyone may take aggressive action in low security space with the only consequence being a loss of security status to the aggressor.&lt;br /&gt;
&lt;br /&gt;
* In [[System security#Null security|null security space]] and [[wormholes]] there is no CONCORD response and there are no sentry guns. There is also no drop in security status from taking aggressive action. Therefore there are minimal consequences to the aggressor of destroying a pilot&#039;s ship.&lt;br /&gt;
&lt;br /&gt;
Being at war alters these consequences, in that it acts as a &#039;bribe&#039; to CONCORD not to respond. This means that a pilot can take aggressive action against a pilot his corporation is at war with without the aggressing pilot&#039;s ship being destroyed by CONCORD, even if the defending pilot is in high security space.&lt;br /&gt;
&lt;br /&gt;
If a corporation is part of an [[alliance]], then all wars are declared either on or by the alliance. An individual corporation in an alliance cannot declare war separately from other corporations in the alliance, nor can it individually be the target of a war declaration. Because this article specifically addresses war as it applies to EVE University, it will refer to &amp;quot;corporations&amp;quot; being at war, but if that corporation is in an alliance it should be understood that the entire alliance must also be at war.&lt;br /&gt;
&lt;br /&gt;
War is declared unilaterally and can be done without the target corporations&#039;s agreement. The aggressing corporation pays [[ISK]] to CONCORD to declare war. War declarations have a base duration of seven days, but can be renewed by the aggressing corporation making another payment, which can be done automatically. Aggressing corporations do not directly gain ISK from being at war, but they may take any [[loot]] that drops from any ships they destroy to mitigate the cost of declaring war. Thus, war declarations are rarely motivated by ISK or profit.&lt;br /&gt;
&lt;br /&gt;
Other corporations can opt to join in the war on the side of the defending corporation. This enables them to fight the aggressing corporation under the same conditions as a war declaration. The war can be ended either when the seven day timer expires and the war is not renewed by the aggressing corporation, or by either corporation sending a formal &amp;quot;surrender offer&amp;quot; of ISK and the other corporation accepting.&lt;br /&gt;
&lt;br /&gt;
== Why EVE University is at war ==&lt;br /&gt;
Wars against EVE University would generally fall into one of the following 3 categories:&lt;br /&gt;
&lt;br /&gt;
# Corporations who declare war on various different large corporations, so that they have a lot of targets to shoot at in high security space. These wars are not declared for any personal or diplomatic reasons, and for this reason it is difficult for our [[Diplomatic Contact|diplomacy]] to prevent or stop this type of war. Due to us not owning any structures now, this is a relatively unlikely kind of war fpr us to be dragged in to.&lt;br /&gt;
# Corporations who declare a pre-arranged war on EVE University for fun and educational purposes for both sides. This does not happen often, but we have had pre-arranged wars with other corporations in the past, and may do so again. These are arranged through the diplomats, who will also set out the basic terms that have been agreed. This may be, for example &amp;quot;No [[podding]]&amp;quot;, or &amp;quot;No attacking [[structure]]s&amp;quot;.&lt;br /&gt;
# Corporations who feel they have been wronged in some way by EVE University, or who are employed by those who do (mercenaries). These are rare, because EVE University strives to be neutral and has [[EVE University Rules|rules]] which should normally prevent diplomatic issues. But it does happen sometimes, and when it does our diplomats will do their utmost to resolve the situation and prevent the war from continuing. Sometimes wars are declared for roleplaying purposes. Again, our lack of structres makes it a relatively low probablility of us being involved in such a war.&lt;br /&gt;
&lt;br /&gt;
== How can you tell if EVE University is at war? ==&lt;br /&gt;
[[File:checkwar2.png|thumb|Ivy League info tab “War history”]]&lt;br /&gt;
To check whether EVE University is currently at war, search for Ivy League (the Alliance EVE University belongs to) under the [[Neocom]] menu option &amp;quot;Contacts&amp;quot; in game. Then right click on Ivy League and select “Show info”. This will bring up a profile of information on Ivy League. Select the “War history” tab and look at the top of the list for any active or pending wars. An example is to the right.&lt;br /&gt;
&lt;br /&gt;
Since the current war mechanics were introduced in April of 2012, EVE University was almost constantly at war which was stopping new players undocking to learn and have fun. By removing our structures we can focus on helping new players to learn the game.&lt;br /&gt;
&lt;br /&gt;
== How to adapt to being at war ==&lt;br /&gt;
It can be quite intimidating to join a corporation which is at war, especially if you do not have much experience in game or with combat. It doesn&#039;t have to be a problem, there are [[Avoid Losses to War Targets | some basic things you can do]] and some skills you can develop which can help you survive and travel in relative safety.&lt;br /&gt;
&lt;br /&gt;
The golden rule in EVE Online is: &#039;&#039;&#039;{{co|green|&amp;quot;Don&#039;t fly anything you can&#039;t afford to lose&amp;quot;}}&#039;&#039;&#039;. This also means never put all your possessions in one ship, and don&#039;t fit expensive modules unless you can easily afford to replace them.&lt;br /&gt;
&lt;br /&gt;
=== Preparing for war ===&lt;br /&gt;
It is important firstly that you know how to identify war targets. We would recommend reading our short page on [[Identifying war targets in Local]] which will help you set up your screen in a way that you can instantly see if there are any war targets in the system with you.&lt;br /&gt;
&lt;br /&gt;
Systems which have a lot of pilots in will normally have a lot of war targets, both because there are a higher number of people in general and also because there are more targets for them to aggress. This means that [[trade hubs]] (especially Jita, Amarr, Dodixie and Rens) can be very dangerous and we recommend avoiding them at all times on your EVE University character. To enable you to have easy access to the market you may want to consider making another character on the same account to fly an industrial ship and haul things for you. If you leave that character in an NPC corp they will not be at war (though they will not be guaranteed to be safe, as mentioned above) so it will be safer to visit a trade hub. We have a page on [[Creating an Alt Hauler]] which will explain the process and the basic skills needed. Alternatively if you are based in the [[Main Community|high sec]] or [[Null-Sec Community|null sec]] communities you can make use of your community&#039; freighter service to move things from a trade hub for you for free. See the community wiki pages for more information.&lt;br /&gt;
&lt;br /&gt;
=== Choosing what to fly ===&lt;br /&gt;
EVE University has no restrictions on what ships members are allowed to fly while we are at war. But there are a few ships which are particularly vulnerable to attack. For example:&lt;br /&gt;
&lt;br /&gt;
* Mining ships are often targeted as they are usually unable to defend themselves. It is advisable to fit any mining ships with some [[Tanking|tank]] and if possible to mine where there are other people around to look out for you.&lt;br /&gt;
* Hauling ships are also targeted often by war targets, and as hauling is normally a solo activity which often involved visiting trade hubs, it is advisable not to haul on any character which is a member of EVE University. As above, consider creating an alt to haul for you, or using our community hauling service.&lt;br /&gt;
&lt;br /&gt;
When deciding what ship to fly, consider what you will be doing. If you will be traveling it is sensible to fly a fast ship, like a [[fast frigate]], or alternatively a cheap ship like a [[shuttle]] or [[corvette]]. This gives you the best chance to avoid being targeted, and reduces your ISK lost if you do lose your ship. It is advisable not to travel in a [[capsule]], because they are too easy to kill and also would mean you lose any [[implants]] you are using.&lt;br /&gt;
&lt;br /&gt;
Ensure that you fit your ship sensibly. Remember that fitting for PvP combat is very different from fitting for PvE combat such as missions. Even a good mission ship is unlikely to survive a fight with a determined player.&lt;br /&gt;
&lt;br /&gt;
=== Skills to pick up ===&lt;br /&gt;
There are various real life skills which will assist you in surviving at war time. You do not need to be an expert by any means, but getting in some practice of the following will help:&lt;br /&gt;
&lt;br /&gt;
* There is a useful tool called the [[Directional Scanner]] (often referred to as D-Scan) which will enable you to scan the system for other pilots and objects. Every ship you fly has access to D-scan, and learning how to make use of it will greatly assist. Once you have worked it out try and get into the habit of refreshing D-scan regularly to check what is going on in the system. This will give you some advanced warning - for example, if you see [[combat probes]] on D-scan while you are mining or exploring, someone may be trying to hunt you down and warp to you, so you know you should get out of there.&lt;br /&gt;
* Having good [[bookmarks]] will make it much easier for you to travel around, so practice doing this and make sure you have your own tactical bookmarks for any stations and systems you use often, as well as some &amp;quot;safe spots&amp;quot; in case of emergency. EVE University does have some corporation bookmarks which you can use if you need to, but these are often common knowledge and so will not be as safe as bookmarks you have made yourself. Again try to get into the habit of making and using bookmarks often.&lt;br /&gt;
* The EVE University overview has a Podsaver tab and it&#039;s important that you know how to use it. The idea is that if your ship is about to be destroyed you can switch to this overview tab and use it to save your pod by warping to a planet and bouncing between celestials until it is safe for you to dock up. We have a guide on [[Pod saving|How to save your Pod]] which covers the Podsaver tab in detail. Practice using it so that you know how it works if you need it.&lt;br /&gt;
* Read up on how [[timers]] work so that you can use them to your advantage. For example, you have a 30 second window of invulnerability when you undock from a station, which is kept until you order your ship to move, activate a module, or target another ship. Therefore if you undock and find there is a war target outside the station, simply stop your ship immediately by pressing {{button|CTRL}} and {{button|Spacebar}}, which does not break this invulnerability, then dock up again in the station. You also have 60 seconds of invisibility when you jump through a gate, provided you don&#039;t move (known as a gate cloak). You can use this time to check local and D-scan for any threats in the system before proceeding.&lt;br /&gt;
* Avoid using the [[Autopilot]] feature. This is fine for route-planning, but you should not rely on it to fly your ship. A ship flying with autopilot will land 15km away from the stargate and then slowly approach it. This means it takes longer to travel using autopilot and also it is obvious to other players watching the ship that you are not flying the ship and therefore that you may be away from your computer. This makes you a more inviting target, as it is less likely that you will fight back.&lt;br /&gt;
&lt;br /&gt;
== How to be useful in combat ==&lt;br /&gt;
War is not just about avoiding combat at all costs; it gives plenty of opportunity for combat. The type of combat will depend very much on the corporation we are at war with, but they are not invulnerable if the right tactics are used.&lt;br /&gt;
&lt;br /&gt;
You can be useful in PvP combat even with minimal skills. If you are a new player then you can fill a role as a [[tackler]] or in [[electronic warfare]] (EWAR) with very little training. &lt;br /&gt;
&lt;br /&gt;
It&#039;s worth reading up on EVE University&#039;s [[Ship Replacement Program]] while you are fitting your ship, so that if you lose it you can claim reimbursement for it.&lt;br /&gt;
&lt;br /&gt;
Before you go on a fleet, make sure you read the [[Rookies guide to fleet ops|Rookie&#039;s Guide to Fleet Ops]] to familiarise yourself with the basics. Remember EVE University is a corporation aimed at new players, and no one will expect you to have a good knowledge of the game in your first few fleets. There will normally be many other pilots on their first fleet also.&lt;br /&gt;
&lt;br /&gt;
== Communications while we are at war ==&lt;br /&gt;
Although EVE University&#039;s private channels are password protected, this password is readily available to all current and former members. So these channels should not be considered &#039;secure&#039; even if you need a password to join. You may rarely even see war targets or their alts in the channels. If you notice someone behaving inappropriately in any of our channels, contact one of the [[EVE University Chat Channels|channel moderators]]. Never give out the channel passwords to anyone. Refer them to either the Corp Bulletins.&lt;br /&gt;
&lt;br /&gt;
We have a special chat channel for sharing intel on movements of war targets, called Intel (EVE Uni). The message of the day in that channel explains how to use the channel, so make sure you read it thoroughly before posting.&lt;br /&gt;
&lt;br /&gt;
You should assume that any information sent to [[EVE University Mailing Lists|mailing lists]] or shared on the EVE University discord is in the hands of our war targets. For this reason you should be careful not to mention the current location of any EVE University fleets in these, or anywhere aside from in the Fleet chat channel or the Fleet mumble. Pilots should also avoid joining mumble channels of active fleets unless they are on the fleet in question, to reduce the risk of information about the fleet leaking to our war targets.&lt;br /&gt;
&lt;br /&gt;
Always remember, wherever the conversation is taking place, that it is part of our [[EVE University Rules|rules]] that EVE University members must treat all players with respect, and this includes war targets and their alts. Keep any conversation respectful, and do not attempt to engage in diplomacy - this is what we have diplomats for.&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE University]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Teaching_Classes_at_EVE_University&amp;diff=227859</id>
		<title>Teaching Classes at EVE University</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Teaching_Classes_at_EVE_University&amp;diff=227859"/>
		<updated>2025-11-30T07:35:10Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|Teaching Department}}&lt;br /&gt;
{{eunispecific}}&lt;br /&gt;
&lt;br /&gt;
[[File:Teaching-logo-2023.png||300px|right]]&lt;br /&gt;
&lt;br /&gt;
Teaching is the main function of EVE University; our teachers and guest lecturers are some of our most important resources. Teaching is a rewarding activity in many ways, not least because it gives you the opportunity to educate thousands of capsuleers as they begin their journey in [[New Eden]].&lt;br /&gt;
&lt;br /&gt;
We are always looking for new volunteers willing to step up and teach what they have learned to a new generation of pilots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Color box|color=#144f1d|border=#2f8f2f|width=50%|align= center|&#039;&#039;&#039;Golden Rule&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If in doubt, reach out to the [[Teaching Department#Current Staff|Teaching Department]] via [[Discord]] (channel #educators-corner or PMs). We are always happy to help!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming a teacher ==&lt;br /&gt;
&lt;br /&gt;
While most of our teachers are current members of EVE University, this is not a requirement: we often have guest lecturers holding classes, workshops, and talks. Some of them even put an alt character into the University to continue their teaching on a semi-regular basis.&lt;br /&gt;
&lt;br /&gt;
=== Why teach? ===&lt;br /&gt;
&lt;br /&gt;
* Give back to the community&lt;br /&gt;
* Share your knowledge with the next generation of capsuleers&lt;br /&gt;
* Develop your deeper understanding of areas of gameplay that are important to you.&lt;br /&gt;
* Provide content.&lt;br /&gt;
* Improve your real-life presentation and public-speaking skills.&lt;br /&gt;
* Win monthly teaching prizes&lt;br /&gt;
* Earn credit towards the [[Medals|Educator Medal]] (EVE UNi members only)&lt;br /&gt;
&lt;br /&gt;
=== What is expected? ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You do &#039;&#039;not&#039;&#039; have to be an expert in every area of EVE Online to teach classes&#039;&#039;&#039;, nor do you have to know every last detail of your particular specialty. If you have a good working knowledge of a specific part of the game that you enjoy, that&#039;s a great place to start. You should be comfortable with most aspects of your chosen subject, be able to present them in a concise and understandable manner, and be able to answer student questions. &lt;br /&gt;
&lt;br /&gt;
{{CollapseBox|width= 82%|Example knowledge for &amp;quot;Introduction to Exploration&amp;quot;|* Know the procedures: how do you become an explorer?&lt;br /&gt;
* Know the mechanical parts: how do you scan down sites and hack them?&lt;br /&gt;
* Know the meta: which ships and fits do explorers use and why?&lt;br /&gt;
* Know tips and tricks: piloting tricks, safety rules, best practices, etiquette, etc.&lt;br /&gt;
* Have a brief story or two to share! Provide some context for the students by sharing stories of complete failure or lucrative success.}}&lt;br /&gt;
&lt;br /&gt;
EVE University teachers are held to high standards and expected to:&lt;br /&gt;
&lt;br /&gt;
* have a working knowledge of the subject area(s) they wish to teach, and the ability to effectively communicate that knowledge&lt;br /&gt;
* comply with the standards outlined in this article. &lt;br /&gt;
* act appropriately and set a positive example to students: [[EVE University Rules|EVE University’s general rules and guidelines]] must be kept.&lt;br /&gt;
* continue growing as educators, be it through self-observation, constructive feedback from students, or mentoring by the Teaching Staff.&lt;br /&gt;
&lt;br /&gt;
Running classes requires:&lt;br /&gt;
&lt;br /&gt;
* timely and correct scheduling (see below).&lt;br /&gt;
* class-relevant content (slides, instructions for practicals/workshops).&lt;br /&gt;
* access to our [[Discord]]. This is available to non-members, so out-of-corp Guest Lecturers are welcome!&lt;br /&gt;
** Contact the [[Teaching Department#Current staff|Teaching Department]] for any help you might need to make your class happen.&lt;br /&gt;
&lt;br /&gt;
=== Support from the Teaching Department ===&lt;br /&gt;
&lt;br /&gt;
* An [[EVE University Class Library]] of ready-to-teach classes.&lt;br /&gt;
* Assistance in creating your own classes or practicals. Just contact a [[Teaching Department#Current staff|Teaching Officer]] via Discord and they will be happy to assist you.&lt;br /&gt;
* In-game resources for practicals (ships, BPCs, et cetera): you should not be out-of-=pocket for teachign classes for us&lt;br /&gt;
* Mentoring from our [[Teaching Department#Current staff|Teaching Officers]] (optional).&lt;br /&gt;
* Teaching assistance during your class, e.g. posting links, providing an in-game target to shoot/scan down, etc.&lt;br /&gt;
* Constructive class feedback, gathered by students filling out the [https://docs.google.com/forms/d/e/1FAIpQLSea6iBf5UdkWK07wSvAeQan8bPzVpI8zdG0pSaOGrtPgmVkmQ/viewform Class Feedback Form] at the end of your class.&lt;br /&gt;
&lt;br /&gt;
== Choosing a topic ==&lt;br /&gt;
&lt;br /&gt;
=== CORE classes ===&lt;br /&gt;
&lt;br /&gt;
To make teaching as accessible as possible and to provide students with the proper basic knowledge to find their way in New Eden, the [[Teaching Department]] offers a [[Classes|library of ready-to-teach &amp;quot;CORE&amp;quot; classes]]. Most new teachers are advised to start their teaching career with one of these: they are easy to pick up, alwaqys needed, and relatively straightforward to teach if you have a working knowledge of the topic area.&lt;br /&gt;
&lt;br /&gt;
=== Other classes ===&lt;br /&gt;
&lt;br /&gt;
We encourage experienced and/or specialized teachers to develop and hold their own classes. Please check the [[EVE University Class Library]] for teaching materials on various topics that other teachers have already developed and shared with our department.&lt;br /&gt;
&lt;br /&gt;
* Reach out to the experienced teachers in the department for guidance and assistance with class development.&lt;br /&gt;
* Don&#039;t let the &#039;&#039;perfect&#039;&#039; be the enemy of the &#039;&#039;good&#039;&#039;. A decent class that gets held is better than a perfect class that never happens.&lt;br /&gt;
* Please use our slide template in our corporate branding, which we can provide.&lt;br /&gt;
&lt;br /&gt;
Players outside of EVE University who would like to contribute practically by leading educational fleets can do so through the [[Guest Fleet Commander Program]]. This can be a good way to share and foster types of advanced content and gameplay that the University itself lacks the resources to provide.&lt;br /&gt;
&lt;br /&gt;
== Class format options ==&lt;br /&gt;
&lt;br /&gt;
Different options (or better still a combination of formats) can be used for different types of classes:&lt;br /&gt;
&lt;br /&gt;
* Classic slide decks are a good way to present bundled up static information in a visual way.&lt;br /&gt;
* Open Q&amp;amp;A lets students pick out the topics and problems most pressing for them.&lt;br /&gt;
* Screen-sharing your EVE in-game view offers a great way to demonstrate things in real-time; our Discord classrooms are set up for this already.&lt;br /&gt;
* n-game practicals gives students hands-on experience and works well for most topics.&lt;br /&gt;
* Discussions, workshops, tutorials - feel free to suggest new and creative ways to best share your knowledge on any given subject!&lt;br /&gt;
* To hold classes, we most commonly use [[Discord]] for screen-sharing, slide presentations and typed questions.&lt;br /&gt;
* Additional options include, but are not limited to: [[Recording and Streaming Guide|Twitch streams]], YouTube videos etc. &lt;br /&gt;
Choose the right way to present for you and your topic.  It is common and natural to evolve your approach as you gain experience with the subject and better understand how students perceive the content.&lt;br /&gt;
&lt;br /&gt;
== Scheduling your class ==&lt;br /&gt;
&lt;br /&gt;
* Try to schedule your class at least one week in advance if possible, to give people a chance to hear about your class and plan around attending.&lt;br /&gt;
* If you need support with resources from the Teachign Department, make sure you give them enough time to arrange them.&lt;br /&gt;
* Try not to schedule a class at the same time as any other class.  Check [[EVE University Calendar]] on EVE Uni&#039;s [[Discord]] server for available dates/times.&lt;br /&gt;
** If an overlap is inevitable, make sure you are scheduling it in a different classroom. &lt;br /&gt;
* A Teaching Officer can check the calendar and schedule events on behalf of guest lecturers from outside the University.&lt;br /&gt;
&lt;br /&gt;
=== Creating a Discord Event  ===&lt;br /&gt;
&lt;br /&gt;
* Create a Discord Event for your class, there are detailed instructions on [[EVE University Calendar]].&lt;br /&gt;
* If you lack permissions to create an event, please ask the [[Teaching Department]] to do this for you.&lt;br /&gt;
* Consider including the following details:&lt;br /&gt;
** What this class is, who it is intended for, how it might improve your game&lt;br /&gt;
** Event location (if it has an in-game element, or takes place on a different server / comms)&lt;br /&gt;
** Expected duration&lt;br /&gt;
** Topics covered&lt;br /&gt;
** Student requirements (is this entry-level? Any particular prerequisite knowledge / in-game skills required?)&lt;br /&gt;
&lt;br /&gt;
=== In-game calendar ===&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039;eachers have the option (strongly encouraged) to add their class to the in-game calendar. This can be done if you hold the [[Student title]], if not - ask a Teaching Officer.&lt;br /&gt;
&lt;br /&gt;
* Include &amp;quot;[CLASS]&amp;quot; as a title prefix, followed by the name/topic of the class.&lt;br /&gt;
* Set availability to &amp;quot;Alliance&amp;quot; (preferred); the default is &amp;quot;Private&amp;quot;, which only you can see. Do &#039;&#039;&#039;not&#039;&#039;&#039; tick the box labeled &#039;&#039;Important&#039;&#039;.&lt;br /&gt;
* Set a realistic duration, leaving time for questions.&lt;br /&gt;
&lt;br /&gt;
=== Pings ===&lt;br /&gt;
Please ping &amp;quot;@everyone&amp;quot; in the &amp;quot;#ping-class&amp;quot; Discord channel shortly before you start, and you can ping with advance notice beforehand.&lt;br /&gt;
# (optional) &amp;quot;@everyone x hour preparing for Intro to XYZ&amp;quot;&lt;br /&gt;
# (recommended) &amp;quot;@everyone Intro to XYZ starting now / in 5 minutes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Rescheduling or Cancelling a class ==&lt;br /&gt;
&lt;br /&gt;
Sometimes you need to change or cancel a class after it has been announced.  Please use the following guidance for how to ensure your audience knows about the changes.&lt;br /&gt;
&lt;br /&gt;
* If you are cancelling your class, you can just delete the Discord Event, but please notify people, especially if it is short-notice&lt;br /&gt;
** If it is short-notice, place a ping in the #ping-class Discord channel, to @everyone, noting that the class has to be canceled.&lt;br /&gt;
** With more advance notice, consider posting a &#039;silent&#039; ping in #ping-class (without the @everyone) and / or finding a substitute teacher&lt;br /&gt;
* If you need to cancel a class in a repeating Discord series just cancel that specific class (it will show to viewers as Cancelled)&lt;br /&gt;
** You can do that by clicking the &#039;triple dot&#039; menu next to the individual date in a series, rather than the whole Event&lt;br /&gt;
* If you are rescheduling your class in Discord:&lt;br /&gt;
** Edit the Discord Event time, consider including &#039;RESCHEDULED&#039; in the Event name or description&lt;br /&gt;
** If it is short-notice, ping the changes in #ping-class&lt;br /&gt;
** With more advance notice, consider posting a &#039;silent&#039; ping in #ping-class (without the @everyone)&lt;br /&gt;
* In-game calendar entries are entirely optional, but if you did create one, make sure you delete / reschedule it in line with your Discord Event&lt;br /&gt;
&lt;br /&gt;
== Holding your class - Preparation ==&lt;br /&gt;
&lt;br /&gt;
* Make sure your hardware and software is functioning as expected&lt;br /&gt;
* Make sure you are comfortable with the content (slides, expected questions, examples etc)&lt;br /&gt;
* If your class includes a practical, check you have the resources needed (ships, bookmarks, BPCs, materials etc&lt;br /&gt;
* Prepare yourself: have water on hand, check that any notes you need are present etc.&lt;br /&gt;
&lt;br /&gt;
=== Holding your class - During class ===&lt;br /&gt;
&lt;br /&gt;
*Take your time (and drink of water). People tend to talk faster when they are excited/nervous, so slow yourself down, breathe, and enjoy&lt;br /&gt;
*Follow a clear structured path; try not to jump all over the topic&lt;br /&gt;
*Leave room for questions after relevant &#039;chunks&#039; of your class content and at the end.&lt;br /&gt;
*It&#039;s okay not to know something. Perhaps see if someone else knows the answer, or chase it up aftyer the class and get back to the student.&lt;br /&gt;
*Be assertive. It&#039;s okay to say &#039;we need to move on&#039; etc to keep things on track. Make frequent references to the EVE University Wiki as needed and drop links in the [[Discord]] classroom channel text chats.&lt;br /&gt;
* The [[good teaching guide]] offers more detailed advice on preparation and delivery&lt;br /&gt;
&lt;br /&gt;
=== Holding your class - Discord streaming ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{{Color box|color=#144f1d|border=#2f8f2f|width=60%|&amp;lt;center&amp;gt;&#039;&#039;&#039;Word of caution&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Please make sure to not stream any of your personal data on accident. It&#039;s probably a good idea to use a clean browser, desktop background, et cetera, to protect your own privacy and the class&#039;s decency.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To present slides (or share in-game views) we use the [[Discord|EVE University Discord]]  #classroom-alpha or #classroom-bravo below, (click to enlarge):&amp;lt;gallery mode=packed heights=300px&amp;gt;&lt;br /&gt;
File:Discord presentation 1.JPG&lt;br /&gt;
File:Discord presentation 2.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[File:Classroom-chat.png|thumb|Joining a Classroom Chat Channel - Click the Chat Bubble Shown in a Red Box in the Image]]&lt;br /&gt;
&lt;br /&gt;
Be sure to open the chat for the class by clicking the &amp;quot;Show Chat&amp;quot; button in the upper right corner of the classroom channel!  This is where students will ask questions during the class, where you can drop links for further information and more!&lt;br /&gt;
&lt;br /&gt;
=== Holding your class - Feedback  ===&lt;br /&gt;
&lt;br /&gt;
Ask your students to fill out the [https://docs.google.com/forms/d/e/1FAIpQLSea6iBf5UdkWK07wSvAeQan8bPzVpI8zdG0pSaOGrtPgmVkmQ/viewform Class Feedback Form] at the end of the lesson. The form is pinned on the Discord channel #teaching-general.&lt;br /&gt;
&lt;br /&gt;
Reflect: what went great? What will you improve upon next time? Does the material need tweaks or edits?&lt;br /&gt;
&lt;br /&gt;
Now that you have made it to this point, well done, and &#039;&#039;&#039;thank you for your service&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
== Useful resources ==&lt;br /&gt;
* [[Teaching Department]]&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Discord]]&lt;br /&gt;
* [https://forum.eveuniversity.org/viewforum.php?f=72 Scheduled Class Forums]&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Teaching Resources]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Teaching_Classes_at_EVE_University&amp;diff=227858</id>
		<title>Teaching Classes at EVE University</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Teaching_Classes_at_EVE_University&amp;diff=227858"/>
		<updated>2025-11-30T07:30:40Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: Clearing up old information and (hopefully) removing some verbosity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|Teaching Department}}&lt;br /&gt;
{{eunispecific}}&lt;br /&gt;
&lt;br /&gt;
[[File:Teaching-logo-2023.png||300px|right]]&lt;br /&gt;
&lt;br /&gt;
Teaching is the main function of EVE University; our teachers and guest lecturers are some of our most important resources. Teaching is a rewarding activity in many ways, not least because it gives you the opportunity to educate thousands of capsuleers as they begin their journey in [[New Eden]].&lt;br /&gt;
&lt;br /&gt;
We are always looking for new volunteers willing to step up and teach what they have learned to a new generation of pilots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Color box|color=#144f1d|border=#2f8f2f|width=50%|align= center|&#039;&#039;&#039;Golden Rule&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If in doubt, reach out to the [[Teaching Department#Current Staff|Teaching Department]] via [[Discord]] (channel #educators-corner or PMs). We are always happy to help!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming a teacher ==&lt;br /&gt;
&lt;br /&gt;
While most of our teachers are current members of EVE University, this is not a requirement: we often have guest lecturers holding classes, workshops, and talks. Some of them even put an alt character into the University to continue their teaching on a semi-regular basis.&lt;br /&gt;
&lt;br /&gt;
=== Why teach? ===&lt;br /&gt;
&lt;br /&gt;
* Give back to the community&lt;br /&gt;
* Share your knowledge with the next generation of capsuleers&lt;br /&gt;
* Develop your deeper understanding of areas of gameplay that are important to you.&lt;br /&gt;
* Provide content.&lt;br /&gt;
* Improve your real-life presentation and public-speaking skills.&lt;br /&gt;
* Win monthly teaching prizes&lt;br /&gt;
* Earn credit towards the [[Medals|Educator Medal]] (EVE UNi members only)&lt;br /&gt;
&lt;br /&gt;
=== What is expected? ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You do &#039;&#039;not&#039;&#039; have to be an expert in every area of EVE Online to teach classes&#039;&#039;&#039;, nor do you have to know every last detail of your particular specialty. If you have a good working knowledge of a specific part of the game that you enjoy, that&#039;s a great place to start. You should be comfortable with most aspects of your chosen subject, be able to present them in a concise and understandable manner, and be able to answer student questions. &lt;br /&gt;
&lt;br /&gt;
{{CollapseBox|width= 82%|Example knowledge for &amp;quot;Introduction to Exploration&amp;quot;|* Know the procedures: how do you become an explorer?&lt;br /&gt;
* Know the mechanical parts: how do you scan down sites and hack them?&lt;br /&gt;
* Know the meta: which ships and fits do explorers use and why?&lt;br /&gt;
* Know tips and tricks: piloting tricks, safety rules, best practices, etiquette, etc.&lt;br /&gt;
* Have a brief story or two to share! Provide some context for the students by sharing stories of complete failure or lucrative success.}}&lt;br /&gt;
&lt;br /&gt;
EVE University teachers are held to high standards and expected to:&lt;br /&gt;
&lt;br /&gt;
* have a working knowledge of the subject area(s) they wish to teach, and the ability to effectively communicate that knowledge&lt;br /&gt;
* comply with the standards outlined in this article. &lt;br /&gt;
* act appropriately and set a positive example to students: [[EVE University Rules|EVE University’s general rules and guidelines]] must be kept.&lt;br /&gt;
* continue growing as educators, be it through self-observation, constructive feedback from students, or mentoring by the Teaching Staff.&lt;br /&gt;
&lt;br /&gt;
Running classes requires:&lt;br /&gt;
&lt;br /&gt;
* timely and correct scheduling (see below).&lt;br /&gt;
* class-relevant content (slides, instructions for practicals/workshops).&lt;br /&gt;
* access to our [[Discord]]. This is available to non-members, so out-of-corp Guest Lecturers are welcome!&lt;br /&gt;
** Contact the [[Teaching Department#Current staff|Teaching Department]] for any help you might need to make your class happen.&lt;br /&gt;
&lt;br /&gt;
=== Support from the Teaching Department ===&lt;br /&gt;
&lt;br /&gt;
* An [[EVE University Class Library]] of ready-to-teach classes.&lt;br /&gt;
* Assistance in creating your own classes or practicals. Just contact a [[Teaching Department#Current staff|Teaching Officer]] via Discord and they will be happy to assist you.&lt;br /&gt;
* In-game resources for practicals (ships, BPCs, et cetera): you should not be out-of-=pocket for teachign classes for us&lt;br /&gt;
* Mentoring from our [[Teaching Department#Current staff|Teaching Officers]] (optional).&lt;br /&gt;
* Teaching assistance during your class, e.g. posting links, providing an in-game target to shoot/scan down, etc.&lt;br /&gt;
* Constructive class feedback, gathered by students filling out the [https://docs.google.com/forms/d/e/1FAIpQLSea6iBf5UdkWK07wSvAeQan8bPzVpI8zdG0pSaOGrtPgmVkmQ/viewform Class Feedback Form] at the end of your class.&lt;br /&gt;
&lt;br /&gt;
== Choosing a topic ==&lt;br /&gt;
&lt;br /&gt;
=== CORE classes ===&lt;br /&gt;
&lt;br /&gt;
To make teaching as accessible as possible and to provide students with the proper basic knowledge to find their way in New Eden, the [[Teaching Department]] offers a [[Classes|library of ready-to-teach &amp;quot;CORE&amp;quot; classes]]. Most new teachers are advised to start their teaching career with one of these: they are easy to pick up, alwaqys needed, and relatively straightforward to teach if you have a working knowledge of the topic area.&lt;br /&gt;
&lt;br /&gt;
=== Other classes ===&lt;br /&gt;
&lt;br /&gt;
We encourage experienced and/or specialized teachers to develop and hold their own classes. Please check the [[EVE University Class Library]] for teaching materials on various topics that other teachers have already developed and shared with our department.&lt;br /&gt;
&lt;br /&gt;
* Reach out to the experienced teachers in the department for guidance and assistance with class development.&lt;br /&gt;
* Don&#039;t let the &#039;&#039;perfect&#039;&#039; be the enemy of the &#039;&#039;good&#039;&#039;. A decent class that gets held is better than a perfect class that never happens.&lt;br /&gt;
* Please use our slide template in our corporate branding, which we can provide.&lt;br /&gt;
&lt;br /&gt;
Players outside of EVE University who would like to contribute practically by leading educational fleets can do so through the [[Guest Fleet Commander Program]]. This can be a good way to share and foster types of advanced content and gameplay that the University itself lacks the resources to provide.&lt;br /&gt;
&lt;br /&gt;
== Class format options ==&lt;br /&gt;
&lt;br /&gt;
Different options (or better still a combination of formats) can be used for different types of classes:&lt;br /&gt;
&lt;br /&gt;
* Classic slide decks are a good way to present bundled up static information in a visual way.&lt;br /&gt;
* Open Q&amp;amp;A lets students pick out the topics and problems most pressing for them.&lt;br /&gt;
* Screen-sharing your EVE in-game view offers a great way to demonstrate things in real-time; our Discord classrooms are set up for this already.&lt;br /&gt;
* n-game practicals gives students hands-on experience and works well for most topics.&lt;br /&gt;
* Discussions, workshops, tutorials - feel free to suggest new and creative ways to best share your knowledge on any given subject!&lt;br /&gt;
* To hold classes, we most commonly use [[Discord]] for screen-sharing, slide presentations and typed questions.&lt;br /&gt;
* Additional options include, but are not limited to: [[Recording and Streaming Guide|Twitch streams]], YouTube videos etc. &lt;br /&gt;
Choose the right way to present for you and your topic.  It is common and natural to evolve your approach as you gain experience with the subject and better understand how students perceive the content.&lt;br /&gt;
&lt;br /&gt;
== Scheduling your class ==&lt;br /&gt;
&lt;br /&gt;
* Try to schedule your class at least one week in advance if possible, to give people a chance to hear about your class and plan around attending.&lt;br /&gt;
* If you need support with resources from the Teachign Department, make sure you give them enough time to arrange them.&lt;br /&gt;
* Try not to schedule a class at the same time as any other class.  Check [[EVE University Calendar]] on EVE Uni&#039;s [[Discord]] server for available dates/times.&lt;br /&gt;
** If an overlap is inevitable, make sure you are scheduling it in a different classroom. &lt;br /&gt;
* A Teaching Officer can check the calendar and schedule events on behalf of guest lecturers from outside the University.&lt;br /&gt;
&lt;br /&gt;
=== Creating a Discord Event  ===&lt;br /&gt;
&lt;br /&gt;
* Create a Discord Event for your class, there are detailed instructions on [[EVE University Calendar]].&lt;br /&gt;
* If you lack permissions to create an event, please ask the [[Teaching Department]] to do this for you.&lt;br /&gt;
* Consider including the following details:&lt;br /&gt;
** What this class is, who it is intended for, how it might improve your game&lt;br /&gt;
** Event location (if it has an in-game element, or takes place on a different server / comms)&lt;br /&gt;
** Expected duration&lt;br /&gt;
** Topics covered&lt;br /&gt;
** Student requirements (is this entry-level? Any particular prerequisite knowledge / in-game skills required?)&lt;br /&gt;
&lt;br /&gt;
=== In-game calendar ===&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039;eachers have the option (strongly encouraged) to add their class to the in-game calendar. This can be done if you hold the [[Student title]], if not - ask a Teaching Officer.&lt;br /&gt;
&lt;br /&gt;
* Include &amp;quot;[CLASS]&amp;quot; as a title prefix, followed by the name/topic of the class.&lt;br /&gt;
* Set availability to &amp;quot;Alliance&amp;quot; (preferred); the default is &amp;quot;Private&amp;quot;, which only you can see. Do &#039;&#039;&#039;not&#039;&#039;&#039; tick the box labeled &#039;&#039;Important&#039;&#039;.&lt;br /&gt;
* Set a realistic duration, leaving time for questions.&lt;br /&gt;
&lt;br /&gt;
=== Pings ===&lt;br /&gt;
Please ping &amp;quot;@everyone&amp;quot; in the &amp;quot;#ping-class&amp;quot; Discord channel shortly before you start, and you can ping with advance notice beforehand.&lt;br /&gt;
# (optional) &amp;quot;@everyone x hour preparing for Intro to XYZ&amp;quot;&lt;br /&gt;
# (recommended) &amp;quot;@everyone Intro to XYZ starting now / in 5 minutes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Rescheduling or Cancelling a class ==&lt;br /&gt;
&lt;br /&gt;
Sometimes you need to change or cancel a class after it has been announced.  Please use the following guidance for how to ensure your audience knows about the changes.&lt;br /&gt;
&lt;br /&gt;
* If you are cancelling your class, you can just delete the Discord Event, but please notify people, especially if it is short-notice&lt;br /&gt;
** If it is short-notice, place a ping in the #ping-class Discord channel, to @everyone, noting that the class has to be canceled.&lt;br /&gt;
** With more advance notice, consider posting a &#039;silent&#039; ping in #ping-class (without the @everyone) and / or finding a substitute teacher&lt;br /&gt;
* If you need to cancel a class in a repeating Discord series just cancel that specific class (it will show to viewers as Cancelled)&lt;br /&gt;
** You can do that by clicking the &#039;triple dot&#039; menu next to the individual date in a series, rather than the whole Event&lt;br /&gt;
* If you are rescheduling your class in Discord:&lt;br /&gt;
** Edit the Discord Event time, consider including &#039;RESCHEDULED&#039; in the Event name or description&lt;br /&gt;
** If it is short-notice, ping the changes in #ping-class&lt;br /&gt;
** With more advance notice, consider posting a &#039;silent&#039; ping in #ping-class (without the @everyone)&lt;br /&gt;
* In-game calendar entries are entirely optional, but if you did create one, make sure you delete / reschedule it in line with your Discord Event&lt;br /&gt;
&lt;br /&gt;
== Holding your class - Preparation ==&lt;br /&gt;
&lt;br /&gt;
* Make sure your hardware and software is functioning as expected&lt;br /&gt;
* Make sure you are comfortable with the content (slides, expected questions, examples etc)&lt;br /&gt;
* If your class includes a practical, check you have the resources needed (ships, bookmarks, BPCs, materials etc&lt;br /&gt;
* Prepare yourself: have water on hand, check that any notes you need are present etc.&lt;br /&gt;
&lt;br /&gt;
=== Holding your class - During class ===&lt;br /&gt;
&lt;br /&gt;
*Take your time (and drink of water). People tend to talk faster when they are excited/nervous, so slow yourself down, breathe, and enjoy&lt;br /&gt;
*Follow a clear structured path; try not to jump all over the topic&lt;br /&gt;
*Leave room for questions after relevant &#039;chunks&#039; of your class content and at the end.&lt;br /&gt;
*It&#039;s okay not to know something. Perhaps see if someone else knows the answer, or chase it up aftyer the class and get back to the student.&lt;br /&gt;
*Be assertive. It&#039;s okay to say &#039;we need to move on&#039; etc to keep things on track. Make frequent references to the EVE University Wiki as needed and drop links in the [[Discord]] classroom channel text chats.&lt;br /&gt;
* The [[good teaching guide]] offers more detailed advice on preparation and delivery&lt;br /&gt;
&lt;br /&gt;
=== Holding your class - Discord streaming ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{{Color box|color=#144f1d|border=#2f8f2f|width=60%|&amp;lt;center&amp;gt;&#039;&#039;&#039;Word of caution&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Please make sure to not stream any of your personal data on accident. It&#039;s probably a good idea to use a clean browser, desktop background, et cetera, to protect your own privacy and the class&#039;s decency.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To present your slides (or in-game view) we use the [[Discord|EVE University Discord]] channel #classroom-alpha or #classroom-bravo. Follow these steps (click to enlarge):&amp;lt;gallery mode=packed heights=300px&amp;gt;&lt;br /&gt;
File:Discord presentation 1.JPG&lt;br /&gt;
File:Discord presentation 2.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[File:Classroom-chat.png|thumb|Joining a Classroom Chat Channel - Click the Chat Bubble Shown in a Red Box in the Image]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be sure to open the chat for the class by clicking the &amp;quot;Show Chat&amp;quot; button in the upper right corner of the classroom channel!  This is where students will ask questions during the class, where you can drop links for further information and more!&lt;br /&gt;
&lt;br /&gt;
Special note: those with the &amp;quot;Teacher&amp;quot; role in Discord, can set the &amp;quot;Use Voice Activity&amp;quot; feature in Discord - which will allow teaching the class without holding down a push to talk key.  If you choose to enable this feature, please remember to turn it back off in your Discord settings before using other EVE University Discord voice channels, or attending another teacher&#039;s class!&lt;br /&gt;
&lt;br /&gt;
=== Evaluation  ===&lt;br /&gt;
&lt;br /&gt;
Ask your students to fill out the [https://docs.google.com/forms/d/e/1FAIpQLSea6iBf5UdkWK07wSvAeQan8bPzVpI8zdG0pSaOGrtPgmVkmQ/viewform Class Feedback Form] at the end of the lesson.  The form is also conveniently pinned on the Discord channel #teaching-general.&lt;br /&gt;
&lt;br /&gt;
Reflect: what went great? What will you improve upon next time? Does the material need tweaks or edits?&lt;br /&gt;
&lt;br /&gt;
Now that you have made it to this point, well done, and &#039;&#039;&#039;thank you for your service&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
== Useful resources ==&lt;br /&gt;
* [[Teaching Department]]&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Discord]]&lt;br /&gt;
* [https://forum.eveuniversity.org/viewforum.php?f=72 Scheduled Class Forums]&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Teaching Resources]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Join_EVE_University&amp;diff=227324</id>
		<title>Join EVE University</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Join_EVE_University&amp;diff=227324"/>
		<updated>2025-10-18T16:24:07Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: showing people where the applciaiton will appear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#show: UniWiki:EVE University Graphics|?Has EVE University logo#200px;center}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[EVE University]] &#039;&#039;&#039;[E-UNI]&#039;&#039;&#039; is the oldest and largest in-game corporation specifically designed to train new players. We offer regular classes, fleets, and events as well as free ships and a variety of other services to help new players experience everything EVE has to offer. Our only mission is to help new players learn as much as possible, to prepare them for a successful career in one of EVE&#039;s many other player corporations.  You can read more about [[Welcome to EVE University| what we offer here]].&lt;br /&gt;
&lt;br /&gt;
If you are looking to join EVE University, please follow the &#039;&#039;&#039;&amp;lt;u&amp;gt;full&amp;lt;/u&amp;gt;&#039;&#039;&#039; procedure below. This will get your application entered into our queue and ensure you have access to our Discord. Please complete all steps to avoid delays with your application, once your application has been processed by a volunteer you will receive an in-game invitation. There is no need to apply in-game, these applications will be ignored and/or rejected.&lt;br /&gt;
&lt;br /&gt;
Please only apply with the main character you wish to join EVE University on. Information about adding alts to EVE University can be found at {{Section link| |Applying with an alt character}} section.&lt;br /&gt;
&lt;br /&gt;
== The application process ==&lt;br /&gt;
# Open the [https://auth.eveuniversity.org EVE University Alliance Auth] in your web browser and log in with EVE Online. You will need to enter an authorisation code for 2 Factor Authentication. Select the character you wish to apply on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Once your character is registered, open the [https://auth.eveuniversity.org/member-audit/launcher Member Audit tab]. Click the button to Register your character. Accept the list of scopes provided on the next page. Repeat this step for any alts you wish to join on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Go to the [https://auth.eveuniversity.org/services/ Services tab] to set up Discord. [[Discord]] is mandatory as it is the communications software we use. Ensure you have a Discord account, then click the Tick button under Discord to link your Discord account to your EVE character. You will be automatically added to the EVE University Discord server. Your nickname on the server will automatically be set to your EVE character name.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Read through our [[EVE_University_Rules|Rules page]] to ensure these are all rules you are happy to follow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Go to the [https://auth.eveuniversity.org/hr/ Applications tab] to submit your application. Click Create Application and EVE University. Agree to the two statements and press Submit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Wait for the invitation to join EVE University in game. These are sent by volunteers, and it can sometimes take up to 48 hours to be processed, please be patient. &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Your invite will appear in Neocom &amp;gt;&amp;gt; Social &amp;gt;&amp;gt; Corporation &amp;gt;&amp;gt; Applications &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Picture walk-through ==&lt;br /&gt;
If you are struggling to follow the instructions above, see the below images for more information:&lt;br /&gt;
&lt;br /&gt;
=== Logging in with EVE Online ===&lt;br /&gt;
&lt;br /&gt;
[[File:LoginWEVE.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:LoginWEVE2.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:LoginWEVE3.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
===Setting up Member Audit===&lt;br /&gt;
&lt;br /&gt;
[[File:Memberaudit1.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:Memberaudit2.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:Memberaudit3.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:Memberaudit4.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:Memberaudit5.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
=== Setting up Discord ===&lt;br /&gt;
&lt;br /&gt;
[[File:ServicesUni.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:ServicesUni1.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:ServicesUni2.PNG|300px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:ServicesUni4.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
=== Putting in an application ===&lt;br /&gt;
&lt;br /&gt;
[[File:HRapp1.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:HRapp2.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:HRapp3.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:HRApp4.PNG|300px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:HRApp5.PNG|300px]]&lt;br /&gt;
&lt;br /&gt;
== Applying with an alt character ==&lt;br /&gt;
The process above is only for adding your first character to EVE University. Members are also able to add alt characters to EVE University, but rather than following the above process they should fill out this [https://forms.gle/Ku1Y1u5xGLGwX98d6 Google form]. &lt;br /&gt;
&lt;br /&gt;
There is no limit on the number of characters you can have in the corp, but please carefully consider the space you are utilizing. We reserve the right to adjust limits by player or across the corp as we see fit to suit demand.&lt;br /&gt;
&lt;br /&gt;
Please note you will need to have linked your alts on member audit before filling in the form. See step 2 above. If your alt is not linked on member audit you will not receive an invitation.&lt;br /&gt;
&lt;br /&gt;
We also have an Alt Alliance which is immune to war decs. Details for applying to that are on the page on [[Ivy League Hall of Residence]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Applying to EVE University| ]]&amp;lt;!-- Space as sortkey is to put the article before the alphabetical sorting --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Join_EVE_University&amp;diff=227323</id>
		<title>Join EVE University</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Join_EVE_University&amp;diff=227323"/>
		<updated>2025-10-18T16:22:23Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* The application process */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#show: UniWiki:EVE University Graphics|?Has EVE University logo#200px;center}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[EVE University]] &#039;&#039;&#039;[E-UNI]&#039;&#039;&#039; is the oldest and largest in-game corporation specifically designed to train new players. We offer regular classes, fleets, and events as well as free ships and a variety of other services to help new players experience everything EVE has to offer. Our only mission is to help new players learn as much as possible, to prepare them for a successful career in one of EVE&#039;s many other player corporations.  You can read more about [[Welcome to EVE University| what we offer here]].&lt;br /&gt;
&lt;br /&gt;
If you are looking to join EVE University, please follow the &#039;&#039;&#039;&amp;lt;u&amp;gt;full&amp;lt;/u&amp;gt;&#039;&#039;&#039; procedure below. This will get your application entered into our queue and ensure you have access to our Discord. Please complete all steps to avoid delays with your application, once your application has been processed by a volunteer you will receive an in-game invitation. There is no need to apply in-game, these applications will be ignored and/or rejected.&lt;br /&gt;
&lt;br /&gt;
Please only apply with the main character you wish to join EVE University on. Information about adding alts to EVE University can be found at {{Section link| |Applying with an alt character}} section.&lt;br /&gt;
&lt;br /&gt;
== The application process ==&lt;br /&gt;
# Open the [https://auth.eveuniversity.org EVE University Alliance Auth] in your web browser and log in with EVE Online. You will need to enter an authorisation code for 2 Factor Authentication. Select the character you wish to apply on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Once your character is registered, open the [https://auth.eveuniversity.org/member-audit/launcher Member Audit tab]. Click the button to Register your character. Accept the list of scopes provided on the next page. Repeat this step for any alts you wish to join on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Go to the [https://auth.eveuniversity.org/services/ Services tab] to set up Discord. [[Discord]] is mandatory as it is the communications software we use. Ensure you have a Discord account, then click the Tick button under Discord to link your Discord account to your EVE character. You will be automatically added to the EVE University Discord server. Your nickname on the server will automatically be set to your EVE character name.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Read through our [[EVE_University_Rules|Rules page]] to ensure these are all rules you are happy to follow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Go to the [https://auth.eveuniversity.org/hr/ Applications tab] to submit your application. Click Create Application and EVE University. Agree to the two statements and press Submit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Wait for the invitation to join EVE University in game. These are sent by volunteers, and it can sometimes take a day or so to be processed, so please be patient. &lt;br /&gt;
&lt;br /&gt;
== Picture walk-through ==&lt;br /&gt;
If you are struggling to follow the instructions above, see the below images for more information:&lt;br /&gt;
&lt;br /&gt;
=== Logging in with EVE Online ===&lt;br /&gt;
&lt;br /&gt;
[[File:LoginWEVE.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:LoginWEVE2.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:LoginWEVE3.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
===Setting up Member Audit===&lt;br /&gt;
&lt;br /&gt;
[[File:Memberaudit1.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:Memberaudit2.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:Memberaudit3.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:Memberaudit4.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:Memberaudit5.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
=== Setting up Discord ===&lt;br /&gt;
&lt;br /&gt;
[[File:ServicesUni.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:ServicesUni1.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:ServicesUni2.PNG|300px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:ServicesUni4.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
=== Putting in an application ===&lt;br /&gt;
&lt;br /&gt;
[[File:HRapp1.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:HRapp2.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:HRapp3.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:HRApp4.PNG|300px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:HRApp5.PNG|300px]]&lt;br /&gt;
&lt;br /&gt;
== Applying with an alt character ==&lt;br /&gt;
The process above is only for adding your first character to EVE University. Members are also able to add alt characters to EVE University, but rather than following the above process they should fill out this [https://forms.gle/Ku1Y1u5xGLGwX98d6 Google form]. &lt;br /&gt;
&lt;br /&gt;
There is no limit on the number of characters you can have in the corp, but please carefully consider the space you are utilizing. We reserve the right to adjust limits by player or across the corp as we see fit to suit demand.&lt;br /&gt;
&lt;br /&gt;
Please note you will need to have linked your alts on member audit before filling in the form. See step 2 above. If your alt is not linked on member audit you will not receive an invitation.&lt;br /&gt;
&lt;br /&gt;
We also have an Alt Alliance which is immune to war decs. Details for applying to that are on the page on [[Ivy League Hall of Residence]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Applying to EVE University| ]]&amp;lt;!-- Space as sortkey is to put the article before the alphabetical sorting --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Join_EVE_University&amp;diff=227322</id>
		<title>Join EVE University</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Join_EVE_University&amp;diff=227322"/>
		<updated>2025-10-18T16:22:10Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* The application process */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#show: UniWiki:EVE University Graphics|?Has EVE University logo#200px;center}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[EVE University]] &#039;&#039;&#039;[E-UNI]&#039;&#039;&#039; is the oldest and largest in-game corporation specifically designed to train new players. We offer regular classes, fleets, and events as well as free ships and a variety of other services to help new players experience everything EVE has to offer. Our only mission is to help new players learn as much as possible, to prepare them for a successful career in one of EVE&#039;s many other player corporations.  You can read more about [[Welcome to EVE University| what we offer here]].&lt;br /&gt;
&lt;br /&gt;
If you are looking to join EVE University, please follow the &#039;&#039;&#039;&amp;lt;u&amp;gt;full&amp;lt;/u&amp;gt;&#039;&#039;&#039; procedure below. This will get your application entered into our queue and ensure you have access to our Discord. Please complete all steps to avoid delays with your application, once your application has been processed by a volunteer you will receive an in-game invitation. There is no need to apply in-game, these applications will be ignored and/or rejected.&lt;br /&gt;
&lt;br /&gt;
Please only apply with the main character you wish to join EVE University on. Information about adding alts to EVE University can be found at {{Section link| |Applying with an alt character}} section.&lt;br /&gt;
&lt;br /&gt;
== The application process ==&lt;br /&gt;
# Open the [https://auth.eveuniversity.org EVE University Alliance Auth] in your web browser and log in with EVE Online. You will need to enter an authorisation code for 2 Factor Authentication. Select the character you wish to apply on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Once your character is registered, open the [https://auth.eveuniversity.org/member-audit/launcher Member Audit tab]. Click the button to Register your character. Accept the list of scopes provided on the next page. Repeat this step for any alts you wish to join on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Go to the [https://auth.eveuniversity.org/services/ Services tab] to set up Discord. [[Discord]] is mandatory as it is the communications software we use. Ensure you have a Discord account, then click the Tick button under Discord to link your Discord account to your EVE character. You will be automatically added to the EVE University Discord server. Your nickname on the server will automatically be set to your EVE character name.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Read through our [[EVE_University_Rules|Rules page]] to ensure these are all rules you are happy to follow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Go to the [https://auth.eveuniversity.org/hr/ Applications tab] to submit your application. Click Create Application and EVE University. Agree to the two statements and press Submit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Wait for the invitation to join EVE University in game. These are sent by volunteers, and it can sometimes take a day or so to be processed, so please be patient. &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;The invite will appear in you Neocom &amp;gt;&amp;gt; Social &amp;gt;&amp;gt; Corporation &amp;gt;&amp;gt; Applications &amp;lt;nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Picture walk-through ==&lt;br /&gt;
If you are struggling to follow the instructions above, see the below images for more information:&lt;br /&gt;
&lt;br /&gt;
=== Logging in with EVE Online ===&lt;br /&gt;
&lt;br /&gt;
[[File:LoginWEVE.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:LoginWEVE2.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:LoginWEVE3.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
===Setting up Member Audit===&lt;br /&gt;
&lt;br /&gt;
[[File:Memberaudit1.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:Memberaudit2.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:Memberaudit3.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:Memberaudit4.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:Memberaudit5.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
=== Setting up Discord ===&lt;br /&gt;
&lt;br /&gt;
[[File:ServicesUni.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:ServicesUni1.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:ServicesUni2.PNG|300px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:ServicesUni4.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
=== Putting in an application ===&lt;br /&gt;
&lt;br /&gt;
[[File:HRapp1.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:HRapp2.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:HRapp3.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:HRApp4.PNG|300px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:HRApp5.PNG|300px]]&lt;br /&gt;
&lt;br /&gt;
== Applying with an alt character ==&lt;br /&gt;
The process above is only for adding your first character to EVE University. Members are also able to add alt characters to EVE University, but rather than following the above process they should fill out this [https://forms.gle/Ku1Y1u5xGLGwX98d6 Google form]. &lt;br /&gt;
&lt;br /&gt;
There is no limit on the number of characters you can have in the corp, but please carefully consider the space you are utilizing. We reserve the right to adjust limits by player or across the corp as we see fit to suit demand.&lt;br /&gt;
&lt;br /&gt;
Please note you will need to have linked your alts on member audit before filling in the form. See step 2 above. If your alt is not linked on member audit you will not receive an invitation.&lt;br /&gt;
&lt;br /&gt;
We also have an Alt Alliance which is immune to war decs. Details for applying to that are on the page on [[Ivy League Hall of Residence]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Applying to EVE University| ]]&amp;lt;!-- Space as sortkey is to put the article before the alphabetical sorting --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Join_EVE_University&amp;diff=227321</id>
		<title>Join EVE University</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Join_EVE_University&amp;diff=227321"/>
		<updated>2025-10-18T16:21:16Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* The application process */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#show: UniWiki:EVE University Graphics|?Has EVE University logo#200px;center}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[EVE University]] &#039;&#039;&#039;[E-UNI]&#039;&#039;&#039; is the oldest and largest in-game corporation specifically designed to train new players. We offer regular classes, fleets, and events as well as free ships and a variety of other services to help new players experience everything EVE has to offer. Our only mission is to help new players learn as much as possible, to prepare them for a successful career in one of EVE&#039;s many other player corporations.  You can read more about [[Welcome to EVE University| what we offer here]].&lt;br /&gt;
&lt;br /&gt;
If you are looking to join EVE University, please follow the &#039;&#039;&#039;&amp;lt;u&amp;gt;full&amp;lt;/u&amp;gt;&#039;&#039;&#039; procedure below. This will get your application entered into our queue and ensure you have access to our Discord. Please complete all steps to avoid delays with your application, once your application has been processed by a volunteer you will receive an in-game invitation. There is no need to apply in-game, these applications will be ignored and/or rejected.&lt;br /&gt;
&lt;br /&gt;
Please only apply with the main character you wish to join EVE University on. Information about adding alts to EVE University can be found at {{Section link| |Applying with an alt character}} section.&lt;br /&gt;
&lt;br /&gt;
== The application process ==&lt;br /&gt;
# Open the [https://auth.eveuniversity.org EVE University Alliance Auth] in your web browser and log in with EVE Online. You will need to enter an authorisation code for 2 Factor Authentication. Select the character you wish to apply on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Once your character is registered, open the [https://auth.eveuniversity.org/member-audit/launcher Member Audit tab]. Click the button to Register your character. Accept the list of scopes provided on the next page. Repeat this step for any alts you wish to join on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Go to the [https://auth.eveuniversity.org/services/ Services tab] to set up Discord. [[Discord]] is mandatory as it is the communications software we use. Ensure you have a Discord account, then click the Tick button under Discord to link your Discord account to your EVE character. You will be automatically added to the EVE University Discord server. Your nickname on the server will automatically be set to your EVE character name.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Read through our [[EVE_University_Rules|Rules page]] to ensure these are all rules you are happy to follow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Go to the [https://auth.eveuniversity.org/hr/ Applications tab] to submit your application. Click Create Application and EVE University. Agree to the two statements and press Submit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Wait for the invitation to join EVE University in game. These are sent by volunteers, and it can sometimes take a day or so to be processed, so please be patient. &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; The invite will appear in you Neocom &amp;gt;&amp;gt; Social &amp;gt;&amp;gt; Corporation &amp;gt;&amp;gt; Applications &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Picture walk-through ==&lt;br /&gt;
If you are struggling to follow the instructions above, see the below images for more information:&lt;br /&gt;
&lt;br /&gt;
=== Logging in with EVE Online ===&lt;br /&gt;
&lt;br /&gt;
[[File:LoginWEVE.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:LoginWEVE2.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:LoginWEVE3.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
===Setting up Member Audit===&lt;br /&gt;
&lt;br /&gt;
[[File:Memberaudit1.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:Memberaudit2.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:Memberaudit3.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:Memberaudit4.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:Memberaudit5.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
=== Setting up Discord ===&lt;br /&gt;
&lt;br /&gt;
[[File:ServicesUni.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:ServicesUni1.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:ServicesUni2.PNG|300px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:ServicesUni4.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
=== Putting in an application ===&lt;br /&gt;
&lt;br /&gt;
[[File:HRapp1.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:HRapp2.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:HRapp3.PNG|200px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:HRApp4.PNG|300px]]&lt;br /&gt;
→&lt;br /&gt;
[[File:HRApp5.PNG|300px]]&lt;br /&gt;
&lt;br /&gt;
== Applying with an alt character ==&lt;br /&gt;
The process above is only for adding your first character to EVE University. Members are also able to add alt characters to EVE University, but rather than following the above process they should fill out this [https://forms.gle/Ku1Y1u5xGLGwX98d6 Google form]. &lt;br /&gt;
&lt;br /&gt;
There is no limit on the number of characters you can have in the corp, but please carefully consider the space you are utilizing. We reserve the right to adjust limits by player or across the corp as we see fit to suit demand.&lt;br /&gt;
&lt;br /&gt;
Please note you will need to have linked your alts on member audit before filling in the form. See step 2 above. If your alt is not linked on member audit you will not receive an invitation.&lt;br /&gt;
&lt;br /&gt;
We also have an Alt Alliance which is immune to war decs. Details for applying to that are on the page on [[Ivy League Hall of Residence]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Applying to EVE University| ]]&amp;lt;!-- Space as sortkey is to put the article before the alphabetical sorting --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=227294</id>
		<title>Disability and EVE Online</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=227294"/>
		<updated>2025-10-14T20:08:00Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* Third-Party Apps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Disabled gamers ==&lt;br /&gt;
EVE Online is a complex MMO with a steep learning curve, and it attracts a wide range of players, including those with disabilities. EVE Online has built-in accessibility&amp;lt;ref&amp;gt;Accessibility means designing environments, products, and services to be usable by everyone, regardless of their abilities. &amp;lt;/ref&amp;gt; options to help more players participate fully in New Eden and players have also identified a range of adaptive&amp;lt;ref&amp;gt;Adaptive / Asistive technology is any tool, device, or software etc that supports someone to overcome a challenge and increases their levels of empowerment and  independence&amp;lt;/ref&amp;gt; solutions that work for their unique access needs. In addition, EVE University staff and members also work to ensure that our fleets, classes, and resources are as accessible as possible for players of all abilities; we might not always get it right, but we&#039;re always looking to continuously improve.&lt;br /&gt;
&lt;br /&gt;
As EVE Online has a global playerbase, the language used around disability (and indeed every other element of the game) is impacted and influenced by cultural and societal differences. Be aware that this might mean some elements detailed in this page (and associated links) might differ from the language you would normally use, but should always do so with kindness.&lt;br /&gt;
&lt;br /&gt;
== EVE Online&#039;s Accessibility ==&lt;br /&gt;
There are a variety of accessibility tools and features within EVE Online to support diverse player needs. The new Photon UI offers higher contrast, streamlined layouts, and better spacing for clarity. Some of the additional built-in accessibility features include:&lt;br /&gt;
&lt;br /&gt;
=== Color Blind Mode ===&lt;br /&gt;
Default options for green colorblindness (Deuteranopia), blue colorblindness (Tritanopia), and custom options to allow for the inclusion / exclusion of: Red / Yellow / Green / Cyan / Blue / Magenta. These settings adjust the UI and overview colors for increased visibility. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Color Blind Mode). See also [[Overview Settings: Adaptations for Color Vision Deficiencies|Overview Accessibility Settings]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;UI Scaling&#039;&#039;&#039; ===&lt;br /&gt;
Adjustable scaling (from 90% to 150%) allows players to resize text, icons, and menus for improved readability. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Display &amp;amp; Graphics &amp;gt;&amp;gt; UI Scaling)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Chat Font Size&#039;&#039;&#039; ===&lt;br /&gt;
Chat windows support independent font size changes for improved legibility. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; Gameplay &amp;gt;&amp;gt; Font Size)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Window backgrounds&#039;&#039;&#039; ===&lt;br /&gt;
Windows can be set individually to have light or dark backgrounds (click on the 3 vertical dots at the top right of a window and (de)select &#039;Enable Light Background&#039;. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Window Appearance)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Customizable Overview&#039;&#039;&#039; ===&lt;br /&gt;
Players can customize overview settings, colors, and icon visibility to reduce clutter and highlight key information.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Audio Settings&#039;&#039;&#039; ===&lt;br /&gt;
Master, music, speech, and UI sound can all be adjusted separately. Audio cues can help players who rely more on sound, while customizable levels allow sound-sensitive players to mute distracting inputs. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Audio)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Input devices&#039;&#039;&#039; ===&lt;br /&gt;
Mouse and keyboard controls can be remapped, and keybinds customized to suit ergonomic needs. in-game elements are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Shortcuts). Mapping external devices to commands should probably be cleared with CCP via a Support Ticket to ensure there are no EULA  issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request)&lt;br /&gt;
&lt;br /&gt;
These features mean that many aspects of EVE Online’s interface can be tailored to an individual player&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
== Assistive Technology for EVE Online ==&lt;br /&gt;
In addition to in-game features, players can make use of hardware, software, and external tools to make EVE more accessible. Please note that tools and links identified here are given in good-faith and with no guarantee of efficacy, please speak to an accessibility specialist first.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Adaptive controllers / input devices&#039;&#039;&#039; ===&lt;br /&gt;
Devices such as Adaptive Controllers, foot pedals, or specialized mice / keyboards can allow alternative input methods alongside (or instead of) traditional keyboard / mouse inputs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Voice Control Software&#039;&#039;&#039; ===&lt;br /&gt;
Programs like [https://voiceattack.com/ VoiceAttack] or [https://www.voicebot.net/ VoiceBot] can map custom voice commands to in-game actions such as keyboard presses and mouse clicks for things like activating modules, targeting enemies, firing etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Screen magnifiers and overlays&#039;&#039;&#039; ===&lt;br /&gt;
Tools such as [https://support.microsoft.com/en-gb/windows/use-magnifier-to-make-things-on-the-screen-easier-to-see-414948ba-8b1c-d3bd-8615-0e5e32204198 Windows Magnifier], [https://learn.microsoft.com/en-us/sysinternals/downloads/zoomit Zoomit], or overlays like [https://www.east-tec.com/colorveil ColorVeil] can assist with visual accessibility, Dyslexia, eye strain etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Text-to-Speech (TTS) &amp;amp; Speech-to-Text (STT)&#039;&#039;&#039; ===&lt;br /&gt;
External software can read out in-game text or transcribe speech from voice comms, aiding players with hearing or vision challenges. Windows 11 has a built in Speech-to-Text support that can transcribe voice comms during fleets and classes etc, called Live Captions. There&#039;s more info about Live Captions [https://support.microsoft.com/en-us/windows/use-live-captions-to-better-understand-audio-b52da59c-14b8-4031-aeeb-f6a47e6055df here]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Third-Party Apps&#039;&#039;&#039; ===&lt;br /&gt;
Some third-party tools and websites (fitting tools, market apps, killboards etc) offer simplified or accessible interfaces compared to the in-game equivalents. We have details of lots of 3rd-party applications [https://wiki.eveuniversity.org/Third-party_tools here]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Multiboxing / Input Broadcasting Tools&#039;&#039;&#039; ===&lt;br /&gt;
Where appropriate and compliant with CCP’s rules, software-assisted window management can help reduce repetitive strain. As mentioned elsewhere, such tools should be cleared with CCP via a Support Ticket to ensure there are no issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Assistive software&#039;&#039;&#039; ===&lt;br /&gt;
Eye-tracking and head-movement technology such as [https://www.specialeffect.org.uk/how-we-can-help/eyemine EyeMine 2] can allow disabled gamers to control game inputs via a range of atypical methods.&lt;br /&gt;
&lt;br /&gt;
Players often combine in-game options with these adaptations to create a playstyle that works best for them. There&#039;s lots of useful advice and guidance online, especially on sites such as: [https://ablegamers.org/adaptive-gaming-equipment/ Able Gamers] &lt;br /&gt;
&lt;br /&gt;
== Accessibility in EVE University ==&lt;br /&gt;
EVE University is committed to fostering an inclusive learning environment and actively works to make our fleets, classes, and resources more accessible:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Classes (and recordings)&#039;&#039;&#039; ===&lt;br /&gt;
Many Uni classes are recorded and uploaded to allow students to learn asynchronously if they cannot attend live sessions. Written class notes are often provided for those who prefer text-based learning and students can ask for slide packs prior to (or after) classes to review them at their own pace and we will do our best to provide these.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Youtube classes and guides&#039;&#039;&#039; ===&lt;br /&gt;
Our intent is to have full subtitles on our Youtube videos. We appreicate that sometimes the auto-generated text is innacurate, and we&#039;re slowly working through these manaully where we can, to update them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game Wiki&#039;&#039;&#039; ===&lt;br /&gt;
The Uni Wiki is written with clarity in mind and uses structured headings, concise explanations, and alt-text on key images where possible. If you identify any areas of the wiki where we could improve our accessibility, please let us know.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fleets&#039;&#039;&#039; ===&lt;br /&gt;
Uni fleets often use clear verbal communication and the in-game broadcast fleet settings. We can&#039;t always promise to have a full set of commands posted into chat, but if you need this we will do our best to provide it.  Fleet Commanders are also encouraged to speak clearly and calmly, to repeat key fleet instructions, and to avoid jargon-heavy language. If in doubt, please ask for clarifications.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Learning&#039;&#039;&#039; ===&lt;br /&gt;
We appreciate that some players need extra time to prepare, reflect on information, process their thoughts, and ask questions. We&#039;ll always try to provide this extra time in our educational content.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Community Support&#039;&#039;&#039; ===&lt;br /&gt;
Our ethos emphasizes kindness and inclusivity. Members are encouraged to support each other, and to be helpful. Again, we come from a range of cultures and backgrounds, and we don&#039;t always get things right the first time, but we&#039;ll keep trying to be better and to maximise our inclusivity and accessibility.&lt;br /&gt;
&lt;br /&gt;
By combining EVE Online’s built-in features with EVE University’s culture of patience and inclusion, we strive to make EVE Online welcoming to every capsuleer.&lt;br /&gt;
&lt;br /&gt;
== Having a tough day but still want to play? ==&lt;br /&gt;
It&#039;s okay to step away from the game and focus on your physical and mental wellbeing - you matter&lt;br /&gt;
&lt;br /&gt;
Are there things in game that you enjoy doing that are perhaps easier to do on a tough day? Perhaps something like:&lt;br /&gt;
* Watch a YT video. See [https://www.youtube.com/@realeveuniversity EVE University on YouTube]&lt;br /&gt;
* Use adaptive devices to recduce the workload&lt;br /&gt;
** VR helmets for example have been used by some disabled gamers to mine and run missions when they are unable to leave their bed&lt;br /&gt;
* Try to pace yourself&lt;br /&gt;
** EVE Online is a marathon, not a sprint&lt;br /&gt;
** It&#039;s okay that your 100% effort today might be more or less than your 100% effort on a different day&lt;br /&gt;
** If you&#039;re having fun, you&#039;re doing EVE Online right&lt;br /&gt;
* Jump in a ship and go and explore EVE&#039;s amazing sights&lt;br /&gt;
** [[EVE Gate Pilgrimage]]&lt;br /&gt;
** [[New Eden Tour Guide]]&lt;br /&gt;
* Hang out in comms, even if you&#039;re not engaging&lt;br /&gt;
* Helping new pilots out in the EVE Uni Discord or Rookie Help in game channel&lt;br /&gt;
* Designing Ship SKINs. See [[Ship SKINR]]&lt;br /&gt;
* Find a quite place to mine and just relax&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;This is EVE Online, you are never alone&#039;&#039;&#039;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
The following external resources provide additional information and community perspectives on accessibility in EVE Online:&lt;br /&gt;
&lt;br /&gt;
* [https://www.eveonline.com/news/view/eve-evolved-the-future-of-eves-api ESI Dev Blog: The Future of EVE’s API] – how third-party tools can extend accessibility [27 Feb 2025].&lt;br /&gt;
* [https://forums.eveonline.com/c/council-of-stellar-management/assembly-hall/69 Council for Stellar Management]  – Official page for contacting the [https://wiki.eveuniversity.org/Council_of_Stellar_Management CSM], the player-elected council representing the views of the players to CCP.&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=227293</id>
		<title>Disability and EVE Online</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=227293"/>
		<updated>2025-10-14T20:06:59Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* Third-Party Apps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Disabled gamers ==&lt;br /&gt;
EVE Online is a complex MMO with a steep learning curve, and it attracts a wide range of players, including those with disabilities. EVE Online has built-in accessibility&amp;lt;ref&amp;gt;Accessibility means designing environments, products, and services to be usable by everyone, regardless of their abilities. &amp;lt;/ref&amp;gt; options to help more players participate fully in New Eden and players have also identified a range of adaptive&amp;lt;ref&amp;gt;Adaptive / Asistive technology is any tool, device, or software etc that supports someone to overcome a challenge and increases their levels of empowerment and  independence&amp;lt;/ref&amp;gt; solutions that work for their unique access needs. In addition, EVE University staff and members also work to ensure that our fleets, classes, and resources are as accessible as possible for players of all abilities; we might not always get it right, but we&#039;re always looking to continuously improve.&lt;br /&gt;
&lt;br /&gt;
As EVE Online has a global playerbase, the language used around disability (and indeed every other element of the game) is impacted and influenced by cultural and societal differences. Be aware that this might mean some elements detailed in this page (and associated links) might differ from the language you would normally use, but should always do so with kindness.&lt;br /&gt;
&lt;br /&gt;
== EVE Online&#039;s Accessibility ==&lt;br /&gt;
There are a variety of accessibility tools and features within EVE Online to support diverse player needs. The new Photon UI offers higher contrast, streamlined layouts, and better spacing for clarity. Some of the additional built-in accessibility features include:&lt;br /&gt;
&lt;br /&gt;
=== Color Blind Mode ===&lt;br /&gt;
Default options for green colorblindness (Deuteranopia), blue colorblindness (Tritanopia), and custom options to allow for the inclusion / exclusion of: Red / Yellow / Green / Cyan / Blue / Magenta. These settings adjust the UI and overview colors for increased visibility. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Color Blind Mode). See also [[Overview Settings: Adaptations for Color Vision Deficiencies|Overview Accessibility Settings]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;UI Scaling&#039;&#039;&#039; ===&lt;br /&gt;
Adjustable scaling (from 90% to 150%) allows players to resize text, icons, and menus for improved readability. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Display &amp;amp; Graphics &amp;gt;&amp;gt; UI Scaling)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Chat Font Size&#039;&#039;&#039; ===&lt;br /&gt;
Chat windows support independent font size changes for improved legibility. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; Gameplay &amp;gt;&amp;gt; Font Size)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Window backgrounds&#039;&#039;&#039; ===&lt;br /&gt;
Windows can be set individually to have light or dark backgrounds (click on the 3 vertical dots at the top right of a window and (de)select &#039;Enable Light Background&#039;. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Window Appearance)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Customizable Overview&#039;&#039;&#039; ===&lt;br /&gt;
Players can customize overview settings, colors, and icon visibility to reduce clutter and highlight key information.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Audio Settings&#039;&#039;&#039; ===&lt;br /&gt;
Master, music, speech, and UI sound can all be adjusted separately. Audio cues can help players who rely more on sound, while customizable levels allow sound-sensitive players to mute distracting inputs. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Audio)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Input devices&#039;&#039;&#039; ===&lt;br /&gt;
Mouse and keyboard controls can be remapped, and keybinds customized to suit ergonomic needs. in-game elements are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Shortcuts). Mapping external devices to commands should probably be cleared with CCP via a Support Ticket to ensure there are no EULA  issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request)&lt;br /&gt;
&lt;br /&gt;
These features mean that many aspects of EVE Online’s interface can be tailored to an individual player&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
== Assistive Technology for EVE Online ==&lt;br /&gt;
In addition to in-game features, players can make use of hardware, software, and external tools to make EVE more accessible. Please note that tools and links identified here are given in good-faith and with no guarantee of efficacy, please speak to an accessibility specialist first.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Adaptive controllers / input devices&#039;&#039;&#039; ===&lt;br /&gt;
Devices such as Adaptive Controllers, foot pedals, or specialized mice / keyboards can allow alternative input methods alongside (or instead of) traditional keyboard / mouse inputs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Voice Control Software&#039;&#039;&#039; ===&lt;br /&gt;
Programs like [https://voiceattack.com/ VoiceAttack] or [https://www.voicebot.net/ VoiceBot] can map custom voice commands to in-game actions such as keyboard presses and mouse clicks for things like activating modules, targeting enemies, firing etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Screen magnifiers and overlays&#039;&#039;&#039; ===&lt;br /&gt;
Tools such as [https://support.microsoft.com/en-gb/windows/use-magnifier-to-make-things-on-the-screen-easier-to-see-414948ba-8b1c-d3bd-8615-0e5e32204198 Windows Magnifier], [https://learn.microsoft.com/en-us/sysinternals/downloads/zoomit Zoomit], or overlays like [https://www.east-tec.com/colorveil ColorVeil] can assist with visual accessibility, Dyslexia, eye strain etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Text-to-Speech (TTS) &amp;amp; Speech-to-Text (STT)&#039;&#039;&#039; ===&lt;br /&gt;
External software can read out in-game text or transcribe speech from voice comms, aiding players with hearing or vision challenges. Windows 11 has a built in Speech-to-Text support that can transcribe voice comms during fleets and classes etc, called Live Captions. There&#039;s more info about Live Captions [https://support.microsoft.com/en-us/windows/use-live-captions-to-better-understand-audio-b52da59c-14b8-4031-aeeb-f6a47e6055df here]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Third-Party Apps&#039;&#039;&#039; ===&lt;br /&gt;
Some third-party tools and websites (fitting tools, market apps, killboards etc) offer simplified or accessible interfaces compared to the in-game equivalents. We have details of lots of 3rd-party applications [https://wiki.eveuniversity.org/Third-party_tools here], but important ones might include:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Multiboxing / Input Broadcasting Tools&#039;&#039;&#039; ===&lt;br /&gt;
Where appropriate and compliant with CCP’s rules, software-assisted window management can help reduce repetitive strain. As mentioned elsewhere, such tools should be cleared with CCP via a Support Ticket to ensure there are no issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Assistive software&#039;&#039;&#039; ===&lt;br /&gt;
Eye-tracking and head-movement technology such as [https://www.specialeffect.org.uk/how-we-can-help/eyemine EyeMine 2] can allow disabled gamers to control game inputs via a range of atypical methods.&lt;br /&gt;
&lt;br /&gt;
Players often combine in-game options with these adaptations to create a playstyle that works best for them. There&#039;s lots of useful advice and guidance online, especially on sites such as: [https://ablegamers.org/adaptive-gaming-equipment/ Able Gamers] &lt;br /&gt;
&lt;br /&gt;
== Accessibility in EVE University ==&lt;br /&gt;
EVE University is committed to fostering an inclusive learning environment and actively works to make our fleets, classes, and resources more accessible:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Classes (and recordings)&#039;&#039;&#039; ===&lt;br /&gt;
Many Uni classes are recorded and uploaded to allow students to learn asynchronously if they cannot attend live sessions. Written class notes are often provided for those who prefer text-based learning and students can ask for slide packs prior to (or after) classes to review them at their own pace and we will do our best to provide these.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Youtube classes and guides&#039;&#039;&#039; ===&lt;br /&gt;
Our intent is to have full subtitles on our Youtube videos. We appreicate that sometimes the auto-generated text is innacurate, and we&#039;re slowly working through these manaully where we can, to update them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game Wiki&#039;&#039;&#039; ===&lt;br /&gt;
The Uni Wiki is written with clarity in mind and uses structured headings, concise explanations, and alt-text on key images where possible. If you identify any areas of the wiki where we could improve our accessibility, please let us know.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fleets&#039;&#039;&#039; ===&lt;br /&gt;
Uni fleets often use clear verbal communication and the in-game broadcast fleet settings. We can&#039;t always promise to have a full set of commands posted into chat, but if you need this we will do our best to provide it.  Fleet Commanders are also encouraged to speak clearly and calmly, to repeat key fleet instructions, and to avoid jargon-heavy language. If in doubt, please ask for clarifications.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Learning&#039;&#039;&#039; ===&lt;br /&gt;
We appreciate that some players need extra time to prepare, reflect on information, process their thoughts, and ask questions. We&#039;ll always try to provide this extra time in our educational content.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Community Support&#039;&#039;&#039; ===&lt;br /&gt;
Our ethos emphasizes kindness and inclusivity. Members are encouraged to support each other, and to be helpful. Again, we come from a range of cultures and backgrounds, and we don&#039;t always get things right the first time, but we&#039;ll keep trying to be better and to maximise our inclusivity and accessibility.&lt;br /&gt;
&lt;br /&gt;
By combining EVE Online’s built-in features with EVE University’s culture of patience and inclusion, we strive to make EVE Online welcoming to every capsuleer.&lt;br /&gt;
&lt;br /&gt;
== Having a tough day but still want to play? ==&lt;br /&gt;
It&#039;s okay to step away from the game and focus on your physical and mental wellbeing - you matter&lt;br /&gt;
&lt;br /&gt;
Are there things in game that you enjoy doing that are perhaps easier to do on a tough day? Perhaps something like:&lt;br /&gt;
* Watch a YT video. See [https://www.youtube.com/@realeveuniversity EVE University on YouTube]&lt;br /&gt;
* Use adaptive devices to recduce the workload&lt;br /&gt;
** VR helmets for example have been used by some disabled gamers to mine and run missions when they are unable to leave their bed&lt;br /&gt;
* Try to pace yourself&lt;br /&gt;
** EVE Online is a marathon, not a sprint&lt;br /&gt;
** It&#039;s okay that your 100% effort today might be more or less than your 100% effort on a different day&lt;br /&gt;
** If you&#039;re having fun, you&#039;re doing EVE Online right&lt;br /&gt;
* Jump in a ship and go and explore EVE&#039;s amazing sights&lt;br /&gt;
** [[EVE Gate Pilgrimage]]&lt;br /&gt;
** [[New Eden Tour Guide]]&lt;br /&gt;
* Hang out in comms, even if you&#039;re not engaging&lt;br /&gt;
* Helping new pilots out in the EVE Uni Discord or Rookie Help in game channel&lt;br /&gt;
* Designing Ship SKINs. See [[Ship SKINR]]&lt;br /&gt;
* Find a quite place to mine and just relax&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;This is EVE Online, you are never alone&#039;&#039;&#039;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
The following external resources provide additional information and community perspectives on accessibility in EVE Online:&lt;br /&gt;
&lt;br /&gt;
* [https://www.eveonline.com/news/view/eve-evolved-the-future-of-eves-api ESI Dev Blog: The Future of EVE’s API] – how third-party tools can extend accessibility [27 Feb 2025].&lt;br /&gt;
* [https://forums.eveonline.com/c/council-of-stellar-management/assembly-hall/69 Council for Stellar Management]  – Official page for contacting the [https://wiki.eveuniversity.org/Council_of_Stellar_Management CSM], the player-elected council representing the views of the players to CCP.&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=227292</id>
		<title>Disability and EVE Online</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=227292"/>
		<updated>2025-10-14T20:05:19Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* Third-Party Apps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Disabled gamers ==&lt;br /&gt;
EVE Online is a complex MMO with a steep learning curve, and it attracts a wide range of players, including those with disabilities. EVE Online has built-in accessibility&amp;lt;ref&amp;gt;Accessibility means designing environments, products, and services to be usable by everyone, regardless of their abilities. &amp;lt;/ref&amp;gt; options to help more players participate fully in New Eden and players have also identified a range of adaptive&amp;lt;ref&amp;gt;Adaptive / Asistive technology is any tool, device, or software etc that supports someone to overcome a challenge and increases their levels of empowerment and  independence&amp;lt;/ref&amp;gt; solutions that work for their unique access needs. In addition, EVE University staff and members also work to ensure that our fleets, classes, and resources are as accessible as possible for players of all abilities; we might not always get it right, but we&#039;re always looking to continuously improve.&lt;br /&gt;
&lt;br /&gt;
As EVE Online has a global playerbase, the language used around disability (and indeed every other element of the game) is impacted and influenced by cultural and societal differences. Be aware that this might mean some elements detailed in this page (and associated links) might differ from the language you would normally use, but should always do so with kindness.&lt;br /&gt;
&lt;br /&gt;
== EVE Online&#039;s Accessibility ==&lt;br /&gt;
There are a variety of accessibility tools and features within EVE Online to support diverse player needs. The new Photon UI offers higher contrast, streamlined layouts, and better spacing for clarity. Some of the additional built-in accessibility features include:&lt;br /&gt;
&lt;br /&gt;
=== Color Blind Mode ===&lt;br /&gt;
Default options for green colorblindness (Deuteranopia), blue colorblindness (Tritanopia), and custom options to allow for the inclusion / exclusion of: Red / Yellow / Green / Cyan / Blue / Magenta. These settings adjust the UI and overview colors for increased visibility. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Color Blind Mode). See also [[Overview Settings: Adaptations for Color Vision Deficiencies|Overview Accessibility Settings]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;UI Scaling&#039;&#039;&#039; ===&lt;br /&gt;
Adjustable scaling (from 90% to 150%) allows players to resize text, icons, and menus for improved readability. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Display &amp;amp; Graphics &amp;gt;&amp;gt; UI Scaling)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Chat Font Size&#039;&#039;&#039; ===&lt;br /&gt;
Chat windows support independent font size changes for improved legibility. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; Gameplay &amp;gt;&amp;gt; Font Size)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Window backgrounds&#039;&#039;&#039; ===&lt;br /&gt;
Windows can be set individually to have light or dark backgrounds (click on the 3 vertical dots at the top right of a window and (de)select &#039;Enable Light Background&#039;. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Window Appearance)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Customizable Overview&#039;&#039;&#039; ===&lt;br /&gt;
Players can customize overview settings, colors, and icon visibility to reduce clutter and highlight key information.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Audio Settings&#039;&#039;&#039; ===&lt;br /&gt;
Master, music, speech, and UI sound can all be adjusted separately. Audio cues can help players who rely more on sound, while customizable levels allow sound-sensitive players to mute distracting inputs. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Audio)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Input devices&#039;&#039;&#039; ===&lt;br /&gt;
Mouse and keyboard controls can be remapped, and keybinds customized to suit ergonomic needs. in-game elements are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Shortcuts). Mapping external devices to commands should probably be cleared with CCP via a Support Ticket to ensure there are no EULA  issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request)&lt;br /&gt;
&lt;br /&gt;
These features mean that many aspects of EVE Online’s interface can be tailored to an individual player&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
== Assistive Technology for EVE Online ==&lt;br /&gt;
In addition to in-game features, players can make use of hardware, software, and external tools to make EVE more accessible. Please note that tools and links identified here are given in good-faith and with no guarantee of efficacy, please speak to an accessibility specialist first.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Adaptive controllers / input devices&#039;&#039;&#039; ===&lt;br /&gt;
Devices such as Adaptive Controllers, foot pedals, or specialized mice / keyboards can allow alternative input methods alongside (or instead of) traditional keyboard / mouse inputs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Voice Control Software&#039;&#039;&#039; ===&lt;br /&gt;
Programs like [https://voiceattack.com/ VoiceAttack] or [https://www.voicebot.net/ VoiceBot] can map custom voice commands to in-game actions such as keyboard presses and mouse clicks for things like activating modules, targeting enemies, firing etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Screen magnifiers and overlays&#039;&#039;&#039; ===&lt;br /&gt;
Tools such as [https://support.microsoft.com/en-gb/windows/use-magnifier-to-make-things-on-the-screen-easier-to-see-414948ba-8b1c-d3bd-8615-0e5e32204198 Windows Magnifier], [https://learn.microsoft.com/en-us/sysinternals/downloads/zoomit Zoomit], or overlays like [https://www.east-tec.com/colorveil ColorVeil] can assist with visual accessibility, Dyslexia, eye strain etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Text-to-Speech (TTS) &amp;amp; Speech-to-Text (STT)&#039;&#039;&#039; ===&lt;br /&gt;
External software can read out in-game text or transcribe speech from voice comms, aiding players with hearing or vision challenges. Windows 11 has a built in Speech-to-Text support that can transcribe voice comms during fleets and classes etc, called Live Captions. There&#039;s more info about Live Captions [https://support.microsoft.com/en-us/windows/use-live-captions-to-better-understand-audio-b52da59c-14b8-4031-aeeb-f6a47e6055df here]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Third-Party Apps&#039;&#039;&#039; ===&lt;br /&gt;
Some third-party tools and websites (fitting tools, market apps, killboards etc) offer simplified or accessible interfaces compared to the in-game equivalents. We have details of lots of 3rd-party applications here, but important ones might include:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Multiboxing / Input Broadcasting Tools&#039;&#039;&#039; ===&lt;br /&gt;
Where appropriate and compliant with CCP’s rules, software-assisted window management can help reduce repetitive strain. As mentioned elsewhere, such tools should be cleared with CCP via a Support Ticket to ensure there are no issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Assistive software&#039;&#039;&#039; ===&lt;br /&gt;
Eye-tracking and head-movement technology such as [https://www.specialeffect.org.uk/how-we-can-help/eyemine EyeMine 2] can allow disabled gamers to control game inputs via a range of atypical methods.&lt;br /&gt;
&lt;br /&gt;
Players often combine in-game options with these adaptations to create a playstyle that works best for them. There&#039;s lots of useful advice and guidance online, especially on sites such as: [https://ablegamers.org/adaptive-gaming-equipment/ Able Gamers] &lt;br /&gt;
&lt;br /&gt;
== Accessibility in EVE University ==&lt;br /&gt;
EVE University is committed to fostering an inclusive learning environment and actively works to make our fleets, classes, and resources more accessible:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Classes (and recordings)&#039;&#039;&#039; ===&lt;br /&gt;
Many Uni classes are recorded and uploaded to allow students to learn asynchronously if they cannot attend live sessions. Written class notes are often provided for those who prefer text-based learning and students can ask for slide packs prior to (or after) classes to review them at their own pace and we will do our best to provide these.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Youtube classes and guides&#039;&#039;&#039; ===&lt;br /&gt;
Our intent is to have full subtitles on our Youtube videos. We appreicate that sometimes the auto-generated text is innacurate, and we&#039;re slowly working through these manaully where we can, to update them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game Wiki&#039;&#039;&#039; ===&lt;br /&gt;
The Uni Wiki is written with clarity in mind and uses structured headings, concise explanations, and alt-text on key images where possible. If you identify any areas of the wiki where we could improve our accessibility, please let us know.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fleets&#039;&#039;&#039; ===&lt;br /&gt;
Uni fleets often use clear verbal communication and the in-game broadcast fleet settings. We can&#039;t always promise to have a full set of commands posted into chat, but if you need this we will do our best to provide it.  Fleet Commanders are also encouraged to speak clearly and calmly, to repeat key fleet instructions, and to avoid jargon-heavy language. If in doubt, please ask for clarifications.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Learning&#039;&#039;&#039; ===&lt;br /&gt;
We appreciate that some players need extra time to prepare, reflect on information, process their thoughts, and ask questions. We&#039;ll always try to provide this extra time in our educational content.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Community Support&#039;&#039;&#039; ===&lt;br /&gt;
Our ethos emphasizes kindness and inclusivity. Members are encouraged to support each other, and to be helpful. Again, we come from a range of cultures and backgrounds, and we don&#039;t always get things right the first time, but we&#039;ll keep trying to be better and to maximise our inclusivity and accessibility.&lt;br /&gt;
&lt;br /&gt;
By combining EVE Online’s built-in features with EVE University’s culture of patience and inclusion, we strive to make EVE Online welcoming to every capsuleer.&lt;br /&gt;
&lt;br /&gt;
== Having a tough day but still want to play? ==&lt;br /&gt;
It&#039;s okay to step away from the game and focus on your physical and mental wellbeing - you matter&lt;br /&gt;
&lt;br /&gt;
Are there things in game that you enjoy doing that are perhaps easier to do on a tough day? Perhaps something like:&lt;br /&gt;
* Watch a YT video. See [https://www.youtube.com/@realeveuniversity EVE University on YouTube]&lt;br /&gt;
* Use adaptive devices to recduce the workload&lt;br /&gt;
** VR helmets for example have been used by some disabled gamers to mine and run missions when they are unable to leave their bed&lt;br /&gt;
* Try to pace yourself&lt;br /&gt;
** EVE Online is a marathon, not a sprint&lt;br /&gt;
** It&#039;s okay that your 100% effort today might be more or less than your 100% effort on a different day&lt;br /&gt;
** If you&#039;re having fun, you&#039;re doing EVE Online right&lt;br /&gt;
* Jump in a ship and go and explore EVE&#039;s amazing sights&lt;br /&gt;
** [[EVE Gate Pilgrimage]]&lt;br /&gt;
** [[New Eden Tour Guide]]&lt;br /&gt;
* Hang out in comms, even if you&#039;re not engaging&lt;br /&gt;
* Helping new pilots out in the EVE Uni Discord or Rookie Help in game channel&lt;br /&gt;
* Designing Ship SKINs. See [[Ship SKINR]]&lt;br /&gt;
* Find a quite place to mine and just relax&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;This is EVE Online, you are never alone&#039;&#039;&#039;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
The following external resources provide additional information and community perspectives on accessibility in EVE Online:&lt;br /&gt;
&lt;br /&gt;
* [https://www.eveonline.com/news/view/eve-evolved-the-future-of-eves-api ESI Dev Blog: The Future of EVE’s API] – how third-party tools can extend accessibility [27 Feb 2025].&lt;br /&gt;
* [https://forums.eveonline.com/c/council-of-stellar-management/assembly-hall/69 Council for Stellar Management]  – Official page for contacting the [https://wiki.eveuniversity.org/Council_of_Stellar_Management CSM], the player-elected council representing the views of the players to CCP.&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=227291</id>
		<title>Disability and EVE Online</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=227291"/>
		<updated>2025-10-14T20:03:38Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* Having a tough day but still want to play? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Disabled gamers ==&lt;br /&gt;
EVE Online is a complex MMO with a steep learning curve, and it attracts a wide range of players, including those with disabilities. EVE Online has built-in accessibility&amp;lt;ref&amp;gt;Accessibility means designing environments, products, and services to be usable by everyone, regardless of their abilities. &amp;lt;/ref&amp;gt; options to help more players participate fully in New Eden and players have also identified a range of adaptive&amp;lt;ref&amp;gt;Adaptive / Asistive technology is any tool, device, or software etc that supports someone to overcome a challenge and increases their levels of empowerment and  independence&amp;lt;/ref&amp;gt; solutions that work for their unique access needs. In addition, EVE University staff and members also work to ensure that our fleets, classes, and resources are as accessible as possible for players of all abilities; we might not always get it right, but we&#039;re always looking to continuously improve.&lt;br /&gt;
&lt;br /&gt;
As EVE Online has a global playerbase, the language used around disability (and indeed every other element of the game) is impacted and influenced by cultural and societal differences. Be aware that this might mean some elements detailed in this page (and associated links) might differ from the language you would normally use, but should always do so with kindness.&lt;br /&gt;
&lt;br /&gt;
== EVE Online&#039;s Accessibility ==&lt;br /&gt;
There are a variety of accessibility tools and features within EVE Online to support diverse player needs. The new Photon UI offers higher contrast, streamlined layouts, and better spacing for clarity. Some of the additional built-in accessibility features include:&lt;br /&gt;
&lt;br /&gt;
=== Color Blind Mode ===&lt;br /&gt;
Default options for green colorblindness (Deuteranopia), blue colorblindness (Tritanopia), and custom options to allow for the inclusion / exclusion of: Red / Yellow / Green / Cyan / Blue / Magenta. These settings adjust the UI and overview colors for increased visibility. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Color Blind Mode). See also [[Overview Settings: Adaptations for Color Vision Deficiencies|Overview Accessibility Settings]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;UI Scaling&#039;&#039;&#039; ===&lt;br /&gt;
Adjustable scaling (from 90% to 150%) allows players to resize text, icons, and menus for improved readability. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Display &amp;amp; Graphics &amp;gt;&amp;gt; UI Scaling)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Chat Font Size&#039;&#039;&#039; ===&lt;br /&gt;
Chat windows support independent font size changes for improved legibility. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; Gameplay &amp;gt;&amp;gt; Font Size)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Window backgrounds&#039;&#039;&#039; ===&lt;br /&gt;
Windows can be set individually to have light or dark backgrounds (click on the 3 vertical dots at the top right of a window and (de)select &#039;Enable Light Background&#039;. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Window Appearance)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Customizable Overview&#039;&#039;&#039; ===&lt;br /&gt;
Players can customize overview settings, colors, and icon visibility to reduce clutter and highlight key information.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Audio Settings&#039;&#039;&#039; ===&lt;br /&gt;
Master, music, speech, and UI sound can all be adjusted separately. Audio cues can help players who rely more on sound, while customizable levels allow sound-sensitive players to mute distracting inputs. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Audio)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Input devices&#039;&#039;&#039; ===&lt;br /&gt;
Mouse and keyboard controls can be remapped, and keybinds customized to suit ergonomic needs. in-game elements are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Shortcuts). Mapping external devices to commands should probably be cleared with CCP via a Support Ticket to ensure there are no EULA  issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request)&lt;br /&gt;
&lt;br /&gt;
These features mean that many aspects of EVE Online’s interface can be tailored to an individual player&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
== Assistive Technology for EVE Online ==&lt;br /&gt;
In addition to in-game features, players can make use of hardware, software, and external tools to make EVE more accessible. Please note that tools and links identified here are given in good-faith and with no guarantee of efficacy, please speak to an accessibility specialist first.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Adaptive controllers / input devices&#039;&#039;&#039; ===&lt;br /&gt;
Devices such as Adaptive Controllers, foot pedals, or specialized mice / keyboards can allow alternative input methods alongside (or instead of) traditional keyboard / mouse inputs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Voice Control Software&#039;&#039;&#039; ===&lt;br /&gt;
Programs like [https://voiceattack.com/ VoiceAttack] or [https://www.voicebot.net/ VoiceBot] can map custom voice commands to in-game actions such as keyboard presses and mouse clicks for things like activating modules, targeting enemies, firing etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Screen magnifiers and overlays&#039;&#039;&#039; ===&lt;br /&gt;
Tools such as [https://support.microsoft.com/en-gb/windows/use-magnifier-to-make-things-on-the-screen-easier-to-see-414948ba-8b1c-d3bd-8615-0e5e32204198 Windows Magnifier], [https://learn.microsoft.com/en-us/sysinternals/downloads/zoomit Zoomit], or overlays like [https://www.east-tec.com/colorveil ColorVeil] can assist with visual accessibility, Dyslexia, eye strain etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Text-to-Speech (TTS) &amp;amp; Speech-to-Text (STT)&#039;&#039;&#039; ===&lt;br /&gt;
External software can read out in-game text or transcribe speech from voice comms, aiding players with hearing or vision challenges. Windows 11 has a built in Speech-to-Text support that can transcribe voice comms during fleets and classes etc, called Live Captions. There&#039;s more info about Live Captions [https://support.microsoft.com/en-us/windows/use-live-captions-to-better-understand-audio-b52da59c-14b8-4031-aeeb-f6a47e6055df here]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Third-Party Apps&#039;&#039;&#039; ===&lt;br /&gt;
Some third-party tools and websites (fitting tools, market apps, killboards etc) offer simplified or accessible interfaces compared to the in-game equivalents.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Multiboxing / Input Broadcasting Tools&#039;&#039;&#039; ===&lt;br /&gt;
Where appropriate and compliant with CCP’s rules, software-assisted window management can help reduce repetitive strain. As mentioned elsewhere, such tools should be cleared with CCP via a Support Ticket to ensure there are no issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Assistive software&#039;&#039;&#039; ===&lt;br /&gt;
Eye-tracking and head-movement technology such as [https://www.specialeffect.org.uk/how-we-can-help/eyemine EyeMine 2] can allow disabled gamers to control game inputs via a range of atypical methods.&lt;br /&gt;
&lt;br /&gt;
Players often combine in-game options with these adaptations to create a playstyle that works best for them. There&#039;s lots of useful advice and guidance online, especially on sites such as: [https://ablegamers.org/adaptive-gaming-equipment/ Able Gamers] &lt;br /&gt;
&lt;br /&gt;
== Accessibility in EVE University ==&lt;br /&gt;
EVE University is committed to fostering an inclusive learning environment and actively works to make our fleets, classes, and resources more accessible:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Classes (and recordings)&#039;&#039;&#039; ===&lt;br /&gt;
Many Uni classes are recorded and uploaded to allow students to learn asynchronously if they cannot attend live sessions. Written class notes are often provided for those who prefer text-based learning and students can ask for slide packs prior to (or after) classes to review them at their own pace and we will do our best to provide these.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Youtube classes and guides&#039;&#039;&#039; ===&lt;br /&gt;
Our intent is to have full subtitles on our Youtube videos. We appreicate that sometimes the auto-generated text is innacurate, and we&#039;re slowly working through these manaully where we can, to update them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game Wiki&#039;&#039;&#039; ===&lt;br /&gt;
The Uni Wiki is written with clarity in mind and uses structured headings, concise explanations, and alt-text on key images where possible. If you identify any areas of the wiki where we could improve our accessibility, please let us know.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fleets&#039;&#039;&#039; ===&lt;br /&gt;
Uni fleets often use clear verbal communication and the in-game broadcast fleet settings. We can&#039;t always promise to have a full set of commands posted into chat, but if you need this we will do our best to provide it.  Fleet Commanders are also encouraged to speak clearly and calmly, to repeat key fleet instructions, and to avoid jargon-heavy language. If in doubt, please ask for clarifications.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Learning&#039;&#039;&#039; ===&lt;br /&gt;
We appreciate that some players need extra time to prepare, reflect on information, process their thoughts, and ask questions. We&#039;ll always try to provide this extra time in our educational content.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Community Support&#039;&#039;&#039; ===&lt;br /&gt;
Our ethos emphasizes kindness and inclusivity. Members are encouraged to support each other, and to be helpful. Again, we come from a range of cultures and backgrounds, and we don&#039;t always get things right the first time, but we&#039;ll keep trying to be better and to maximise our inclusivity and accessibility.&lt;br /&gt;
&lt;br /&gt;
By combining EVE Online’s built-in features with EVE University’s culture of patience and inclusion, we strive to make EVE Online welcoming to every capsuleer.&lt;br /&gt;
&lt;br /&gt;
== Having a tough day but still want to play? ==&lt;br /&gt;
It&#039;s okay to step away from the game and focus on your physical and mental wellbeing - you matter&lt;br /&gt;
&lt;br /&gt;
Are there things in game that you enjoy doing that are perhaps easier to do on a tough day? Perhaps something like:&lt;br /&gt;
* Watch a YT video. See [https://www.youtube.com/@realeveuniversity EVE University on YouTube]&lt;br /&gt;
* Use adaptive devices to recduce the workload&lt;br /&gt;
** VR helmets for example have been used by some disabled gamers to mine and run missions when they are unable to leave their bed&lt;br /&gt;
* Try to pace yourself&lt;br /&gt;
** EVE Online is a marathon, not a sprint&lt;br /&gt;
** It&#039;s okay that your 100% effort today might be more or less than your 100% effort on a different day&lt;br /&gt;
** If you&#039;re having fun, you&#039;re doing EVE Online right&lt;br /&gt;
* Jump in a ship and go and explore EVE&#039;s amazing sights&lt;br /&gt;
** [[EVE Gate Pilgrimage]]&lt;br /&gt;
** [[New Eden Tour Guide]]&lt;br /&gt;
* Hang out in comms, even if you&#039;re not engaging&lt;br /&gt;
* Helping new pilots out in the EVE Uni Discord or Rookie Help in game channel&lt;br /&gt;
* Designing Ship SKINs. See [[Ship SKINR]]&lt;br /&gt;
* Find a quite place to mine and just relax&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;This is EVE Online, you are never alone&#039;&#039;&#039;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
The following external resources provide additional information and community perspectives on accessibility in EVE Online:&lt;br /&gt;
&lt;br /&gt;
* [https://www.eveonline.com/news/view/eve-evolved-the-future-of-eves-api ESI Dev Blog: The Future of EVE’s API] – how third-party tools can extend accessibility [27 Feb 2025].&lt;br /&gt;
* [https://forums.eveonline.com/c/council-of-stellar-management/assembly-hall/69 Council for Stellar Management]  – Official page for contacting the [https://wiki.eveuniversity.org/Council_of_Stellar_Management CSM], the player-elected council representing the views of the players to CCP.&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=EVE_Lexicon&amp;diff=227267</id>
		<title>EVE Lexicon</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=EVE_Lexicon&amp;diff=227267"/>
		<updated>2025-10-09T16:14:32Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* G */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists abbreviations and terms commonly used in EVE Online, aimed at new players and those unfamiliar with the terminology. Most of the terms listed here are universal across all of EVE players, but some may be relatively specialized to EVE University and may mean something slightly different to other corporations. If any of the terminology is unclear be sure to ask in-game or on the forums for more clarification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: &#039;&#039;&#039;Bolded abbreviations&#039;&#039;&#039; have limited recognition across EVE, mostly due to being used specifically within EVE University or other corporations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use the selector below or simply use {{button|Ctrl}} + {{button|F}} to search for a specific word.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: var(--background-color-warning-subtle); border: 1px solid #582806;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 5px 10px;&amp;quot; | Quick sections: [[##|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== # ==&lt;br /&gt;
{{lex|o/|&amp;quot;Wave&amp;quot;}}&lt;br /&gt;
{{lex|\o|&amp;quot;Wave back&amp;quot;}}&lt;br /&gt;
{{lex|o7|&amp;quot;Salute&amp;quot;}}&lt;br /&gt;
{{lex|7o|&#039;&#039;&#039;&amp;quot;Salute&amp;quot; (as performed by the Brave Newbies)&#039;&#039;&#039;}}&lt;br /&gt;
{{lex|\o/|&amp;quot;Hurrah!&amp;quot;}}&lt;br /&gt;
{{lex|*\o/*|&amp;quot;Cheerleader&amp;quot;}}&lt;br /&gt;
{{lex|+1|&lt;br /&gt;
# A warning that a new neutral has entered current system (also +2, +3, etc.)&lt;br /&gt;
# [[Scouting#.2B1.2F-1|A +1 scout]] who goes ahead of the fleet to check the route is safe and look for any enemies}}&lt;br /&gt;
{{lex|0.0|See [[#Nullsec|Nullsec]]}}&lt;br /&gt;
{{lex|2IC|Second-in-command, a fleet role. The 2IC is a fleet member designated to take over fleet command should the Fleet Commander be taken out of the fight.}}&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
{{lex|AAF|Armor Assault Frigates (EVE University specific fleet doctrine)}}&lt;br /&gt;
{{lex|AAR|&lt;br /&gt;
# [[After Action Report]]&lt;br /&gt;
# [[Tanking#Active_tanking|Ancillary Armor Repairer]] &#039;&#039;(S, M, L can be prefixed for respective sizes.)&#039;&#039;}}&lt;br /&gt;
{{lex|AB|Afterburner (see [[Propulsion equipment#Afterburners|Propulsion equipment]])}}&lt;br /&gt;
{{lex|ABC|[[Battlecruisers#Attack_Battlecruisers|Attack Battlecruiser]]}}&lt;br /&gt;
{{lex|AC|Autocannon (see [[Turrets#Projectile turrets|Turrets]])}}&lt;br /&gt;
{{lex|ACR|Ancillary Current Router (see [[Fitting ships]])}}&lt;br /&gt;
{{lex|Active Module|A module that must be manually activated by the player (see [[Module]])}}&lt;br /&gt;
{{lex|ADC|Assault Damage Control}}&lt;br /&gt;
{{lex|AF|[[Assault Frigate]] (ship class)}}&lt;br /&gt;
{{lex|AFK|&amp;quot;Away from keyboard&amp;quot;}}&lt;br /&gt;
{{lex|Aggro|[[Aggression]]}}&lt;br /&gt;
{{lex|AIF|Adaptive Invulnerability Field, deprecated term for Multispectrum Shield Hardener (see [[Tanking#Shield_tanking|tanking]]).}}&lt;br /&gt;
{{lex|Alfa|Alternate spelling of [[#Alpha|Alpha]]}}&lt;br /&gt;
{{lex|Align|Accelerating towards an object in preparation for [[warp]]}}&lt;br /&gt;
{{lex|Aligned|The act of moving towards a warpable object at a minimum speed of 75% ready to warp to said object at a moment&#039;s notice (see {{Section link|Advanced piloting techniques|Warping and alignment}} for more information).}}&lt;br /&gt;
{{lex|Alliance|A group of [[Corporation]]s}}&lt;br /&gt;
{{lex|Alpha|Short for the Alpha [[Clone states#Alpha clone|clone state]] or [[#Alpha Strike|Alpha strike]]}}&lt;br /&gt;
{{lex|Alpha Strike|The amount of damage dealt in a single volley from firing all weapons simultaneously. Sometimes sufficient to destroy a target before it can repair the damage.}}&lt;br /&gt;
{{lex|Alt|[[Alternate characters|Alternate character]]}}&lt;br /&gt;
{{lex|AMC|&#039;&#039;&#039;[[Averon Mining Campus]] (originally Amarr Mining Campus), former EVE University Campus (rolled into [[Main Community]])&#039;&#039;&#039;}}&lt;br /&gt;
{{lex|Anchor|Anchors lead fleets by [[manual piloting|manually piloting]] and fleet members use commands to follow them. Multiple anchors may exist for specific roles, e.g. [[#DPS|DPS]], [[#Logi|Logi]], [[#EW / EWAR|EWAR]].}}&lt;br /&gt;
{{lex|Ancil|Ancillary Armor Repairer or Ancillary Shield Repairer (see [[Tanking#Active_tanking|Tanking]])}}&lt;br /&gt;
{{lex|Anoikis|See [[#W-Space|W-Space]]}}&lt;br /&gt;
{{lex|Anomaly|[[Cosmic Anomaly]]}}&lt;br /&gt;
{{lex|Anoms|See [[#Anomaly|Anomaly]]}}&lt;br /&gt;
{{lex|Arby|[[Arbitrator]] (ship)}}&lt;br /&gt;
{{lex|Arty|Artillery (see [[Turrets#Projectile turrets|Turrets]])}}&lt;br /&gt;
{{lex|ASB|Ancillary Shield Booster (see [[Tanking#Shield_tanking_modules|Tanking]]) &#039;&#039;(S, M, L, XL can be prefixed for respective sizes.)&#039;&#039;}}&lt;br /&gt;
{{lex|AU|Astronomical Unit, a unit of distance. 1 AU is the distance from the Sun to the Earth: 149,597,871&amp;amp;nbsp;km.}}&lt;br /&gt;
{{lex|AUR|[[Aurum]], replaced by [[PLEX]]}}&lt;br /&gt;
{{lex|AT|[[Alliance Tournament]]}}&lt;br /&gt;
{{lex|Awox|To attack and destroy the ship of a pilot in the same player-run corporation without warning. (Derived from the name of the first widely known EVE pilot accused of such behavior)}}&lt;br /&gt;
{{lex|AWU|{{Sk|Advanced Weapon Upgrades|icon=yes}} (skill name)}}&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
{{lex|Backpack| A [[Command Destroyer]] [[Alt]], set to follow a main character with [[Command Bursts]] (links) on}}&lt;br /&gt;
{{lex|Bait|To expose a seemingly easy target in order to lure an enemy into committing to an engagement (see [[Baiting]])}}&lt;br /&gt;
{{lex|Baltec|Ship doctrine: 425mm Railgun, dual 1600mm Armor Plate, MWD [[Megathron]] doctrine (Named after capsuleer baltec1, famous for his off-doctrine use of Megathrons, though not this particular fit)}}&lt;br /&gt;
{{lex|Banana|Pilot flagged as having a [[Security_status#Low_security_status|low security status]]}}&lt;br /&gt;
{{lex|BB|&lt;br /&gt;
# [[Blackbird]]&lt;br /&gt;
# [[Battleship]]}}&lt;br /&gt;
{{lex|BC|[[Battlecruiser]]}}&lt;br /&gt;
{{lex|BCS|Ballistic Control System (previously known as &#039;&#039;Ballistic Control Unit&#039;&#039;; see [[Missile damage#Increasing missile damage|Missile damage]])}}&lt;br /&gt;
{{lex|BCU|Ballistic Control Unit (now called &#039;&#039;[[#BCS|Ballistic Control System]]&#039;&#039;; see [[Missile damage#Increasing missile damage|Missile damage]])}}&lt;br /&gt;
{{lex|Bearing|See [[#Carebear|Carebear]]}}&lt;br /&gt;
{{lex|Biomass|To permanently delete a character (see [[Accounts#Biomassing|Biomassing]])}}&lt;br /&gt;
{{lex|Blap|To destroy a ship suddenly or quickly}}&lt;br /&gt;
{{lex|Bling|Expensive. Typically used to refer to expensive Faction, Deadspace, or Officer modules (&amp;quot;bling modules&amp;quot;), ships that are fit with said modules (&amp;quot;blingy ship&amp;quot;), or a clone with expensive implants (&amp;quot;bling pod&amp;quot; or &amp;quot;bling head&amp;quot;).}}&lt;br /&gt;
{{lex|Blob|A large fleet (or in some cases, any fleet larger than the speaker&#039;s). Generally used as a pejorative term, suggesting that members of that fleet are relying on numbers to win. May also be referred to as a &amp;quot;zerg&amp;quot;. May also be used as a verb, for the act of winning a fight through numbers.}}&lt;br /&gt;
{{lex|Blops|[[Black Ops Battleship]]s}}&lt;br /&gt;
{{lex|Bloodlines|A character&#039;s familial ancestry. There are three different bloodlines to choose from during [[Getting Started in EVE Online#Bloodline|character creation]] for each empire.}}&lt;br /&gt;
{{lex|Blue|A pilot, corporation, or alliance with positive standings. (see [[Rules of Engagement]])}}&lt;br /&gt;
{{lex|Blue Loot|[[Sleepers#Sleeper Loot|Sleeper loot]] gotten from Sleeper wrecks and data sites. Can be sold to NPCs for ISK. Is called blue loot because of the blue icons.}}&lt;br /&gt;
{{lex|BM|&lt;br /&gt;
# [[Bookmark]]&lt;br /&gt;
# Bad Manners (in text conversations)}}&lt;br /&gt;
{{lex|Bob|[[Bob]] is a player-invented deity that supposedly holds sway over wormholes and J-space.}}&lt;br /&gt;
{{lex|boosh|To use a [[Micro Jump Field Generator]] to displace (part of) a fleet. See [[Command Destroyer]]s.}}&lt;br /&gt;
{{lex|Booster|&lt;br /&gt;
# [[Medical boosters]] are drugs that increase a pilots&#039; combat or skill-training attributes for a short time.&lt;br /&gt;
# A ship used to provide [[Command Bursts]] to their fleet&lt;br /&gt;
# Sensor boosters, modules used to increase a ship&#039;s scan resolution and/or targeting range&lt;br /&gt;
# [[Tanking#Shield tanking|Shield boosters]], modules used to restore a ship&#039;s shield hit points&lt;br /&gt;
# Capacitor boosters, modules used to restore a ship&#039;s capacitor using cap booster charges&lt;br /&gt;
}}&lt;br /&gt;
{{lex|Boson|[[Capital Ship Modules#Bosonic Field Generator|Bosonic Field Generator]], a large cone AoE superweapon usable by titans. Notable for its past ability to decimate subcapitals before a nerf in 2019}}&lt;br /&gt;
{{lex|Bounce|To warp to a nearby celestial, player, or bookmark and back at a closer range to avoid having to [[#Slow-Boat|slow-boat]] to a target or destination.}}&lt;br /&gt;
{{lex|Bounty|&lt;br /&gt;
# (Deprecated mechanic) [[Bounty Hunting System|Player bounties]]. Which is a bounty placed on one player, from another player.&lt;br /&gt;
# NPC bounties. These are placed by [[CONCORD]] and can be gotten by killing the NPC ship.}}&lt;br /&gt;
{{lex|BPC|Blueprint Copy (see [[Blueprints]])}}&lt;br /&gt;
{{lex|BPO|Blueprint Original (see [[Blueprints]])}}&lt;br /&gt;
{{lex|BR|&lt;br /&gt;
# [[Blockade Runner]], a class of fast industrial ships designed to carry moderate quantities of carry cargo through dangerous space.&lt;br /&gt;
# Battle Report, a list of ships and pilots involved and destroyed in a specific battle. Usually generated by outside websites such as [[ZKillboard]].}}&lt;br /&gt;
{{lex|Bracket|Visual indicators or icons displayed in space that represent various objects such as ships, stations, stargates, asteroids, drones, and other entities. See [[Overview#Using_all_brackets|Overview]] for information on brackets in the context of the overview.}}&lt;br /&gt;
{{lex|Bricked|An extremely unlucky [[#Roll|Abyssal roll]].}}&lt;br /&gt;
{{lex|Brick tank|A more emphatic term for [[#Buffer|Buffer]] tanking}}&lt;br /&gt;
{{lex|BS|A common abbreviation for [[battleships]].}}&lt;br /&gt;
{{lex|Bubble|[[Tackling#Warp_disruption_fields|Warp disruption field]], a spherical area of space that prevents ships within it from warping, and forcibly pulls in inbound warping ships. Created by [[Interdictor]]s, [[Heavy Interdiction Cruiser]]s, or by deployed [[Mobile Warp Disruptor]]s}}&lt;br /&gt;
{{lex|Buff|To increase the stats or effectiveness of something. Opposite of [[#Nerf|Nerf]].}}&lt;br /&gt;
{{lex|Buffer|A method of tanking relying on having a large amount of hit points.}}&lt;br /&gt;
{{lex|Bump|The act of (intentionally) colliding with another ship in space, causing both to be pushed away.}}&lt;br /&gt;
{{lex|Burn|&lt;br /&gt;
# Going fast using a propulsion module. Often used in context of going towards or away from a location. Contrast with [[#Slow-boat|slow-boat]].&lt;br /&gt;
# To quickly make multiple jumps in order to reach a destination.}}&lt;br /&gt;
{{lex|BYOC|&#039;&#039;&#039;Bring Your Own Can, a mining fleet operation where you only receive boosts to mining, and you get to choose what you do with the ore. (see [[AMC]]) (limited usage to some mining corps and EVE University)&#039;&#039;&#039;}}&lt;br /&gt;
{{lex|BYOM|&#039;&#039;&#039;[[BYOM Ship Production|Bring Your Own Minerals]] (within EVE University)&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
{{lex|Carebear|A contextually derogatory or affectionate term for players or pursuits which are not [[PvP]]-centric.}}&lt;br /&gt;
{{lex|Camp|To hold location at a specific point waiting for targets, usually at a [[Stargates|stargate]] or station.}}&lt;br /&gt;
{{lex|Cap|&lt;br /&gt;
# Capacitor&lt;br /&gt;
# [[Capital ships|Capital ship]]}}&lt;br /&gt;
{{lex|Capchain|&amp;quot;Capacitor chain&amp;quot;, the practice of multiple [[Logistics Cruisers]] or battleships sending each other one or more Remote Capacitor Transmitters, to provide each other with infinite capacitor energy (by the transmitters restoring their target more capacitor than they cost to activate). See [[Logistics#Remote Capacitor Transfer]]}}&lt;br /&gt;
{{lex|Cap Stable|When a ship recharges capacitor faster than its modules consume it, allowing all modules to remain active indefinitely.}}&lt;br /&gt;
{{lex|Capsule|2=An egg-shaped apparatus used by pilots to interface with a ship. Ejected and used as an escape pod in case of ship destruction. A [http://games.chruker.dk/eve_online/item.php?type_id=670 slow and weak] vessel.}}&lt;br /&gt;
{{lex|Capsuleer|In-game term for player characters. Humans who pilot ships through the use of a [[#Capsule|capsule]] and have been rendered effectively immortal through cloning technology.}}&lt;br /&gt;
{{lex|Capital|[[Capital ship]]}}&lt;br /&gt;
{{lex|CCC|Capacitor Control Circuit (see [[Rigs]])}}&lt;br /&gt;
{{lex|CD|[[Destroyers#Command_Destroyers|Command Destroyer]]}}&lt;br /&gt;
{{lex|Ceptor|[[Interceptors|Interceptors]]}}&lt;br /&gt;
{{lex|Chain|When used in the context of wormhole navigation, &amp;quot;the chain&amp;quot; is the term for the current set of connections spreading outwards from a central home wormhole system (usually used in the singular; all connected systems are considered part of the same chain). &amp;quot;Scanning the chain&amp;quot; is to map these connections.}}&lt;br /&gt;
{{lex|Chemo|&#039;&#039;&#039;A group of CovOps cloak, smartbomb-fit [[Strategic Cruisers]] used to kill fleets of small ships&#039;&#039;&#039;}}&lt;br /&gt;
{{lex|Chokepoint|Type of system or location that serves as a critical passageway or junction between different areas of space.}}&lt;br /&gt;
{{lex|Clip|The ammo capacity of a rapid missile launcher; A period where a rapid missile launcher-equipped ship can do damage before having to undergo a long reload.}}&lt;br /&gt;
{{lex|CLORP|Cloak+Warp. What ships who can warp cloaked should be doing always.}}&lt;br /&gt;
{{lex|CNR|[[Raven Navy Issue]] (derived from previous name: &#039;&#039;Caldari Navy Raven&#039;&#039;)}}&lt;br /&gt;
{{lex|CNS|[[Scorpion Navy Issue]] (derived from previous name: &#039;&#039;Caldari Navy Scorpion&#039;&#039;)}}&lt;br /&gt;
{{lex|Coalition|A group of alliances formed through mutual agreement. There are no in-game mechanics to represent such groups though members usually have blue standings among themselves.}}&lt;br /&gt;
{{lex|Cold|See [[#Hot|Hot]]}}&lt;br /&gt;
{{lex|Comp|Short for &amp;quot;fleet composition&amp;quot;, and used when quickly describing the makeup of a fleet.}} &lt;br /&gt;
{{lex|Concorded|Destroyed by [[CONCORD]]}}&lt;br /&gt;
{{lex|Concordokken|The destruction of a ship by [[CONCORD]]}}&lt;br /&gt;
{{lex|Content|&lt;br /&gt;
# As EVE is an extremely wide-open sandbox with little story or other enforced activities provided by the developers, players must often come up with their own objectives and activities (&#039;Content&#039;) to fill their game time with.&lt;br /&gt;
# [[PvP]] fights}}&lt;br /&gt;
{{lex|Convo|In-game direct conversation, initiated by selecting &amp;quot;Start Conversation&amp;quot; from the right-click menu.}}&lt;br /&gt;
{{lex|Corp|[[Corporation]]}}&lt;br /&gt;
{{lex|CovOps|&lt;br /&gt;
# [[Covert Ops]]&lt;br /&gt;
# The Covert Ops [[Cloaking]] Device}}&lt;br /&gt;
{{lex|CPR|Capacitor Power Relay (see [[Capacitor recharge rate]])}}&lt;br /&gt;
{{lex|CPU|Central Processing Unit (see [[Fitting ships]])}}&lt;br /&gt;
{{lex|Crowbar|An ECM ship for prying a more valuable ship out of a sticky situation (see [[Crowbar]] and [[Griffin]])}}&lt;br /&gt;
{{lex|CSAA|Capital Ship Assembly Array (see [[Player-owned starbases]])}}&lt;br /&gt;
{{lex|CSM|[[Council of Stellar Management]]}}&lt;br /&gt;
{{lex|CSPA|CONCORD Spam Prevention Act.&amp;lt;br&amp;gt;A &#039;CSPA charge&#039; is an amount of ISK which can be levied on communications such as conversations and mail, acting as a deterrent to spam. CSPA is managed via the [[EVE_Mail#Mail_&amp;amp;_Communications_Settings|EVE Mail settings]].}}&lt;br /&gt;
{{lex|Crit|A [[Wormholes|Wormhole]] which &amp;quot;has been critically disrupted [...] and is on the [[#VOC|verge of collapse]]&amp;quot;}}&lt;br /&gt;
{{lex|CTA|Short for &amp;quot;Call to Arms&amp;quot;. An announcement of an alliance- or coalition-wide combat operation.}}&lt;br /&gt;
{{lex|Curse of BWF|&#039;&#039;&#039;A widely held belief that any corporation or alliance which holds the BWF-ZZ system in the Geminate region will shortly [[#Failcascade|failcascade]].&#039;&#039;&#039;}}&lt;br /&gt;
{{lex|Customs Office|An orbital structure used to import and export goods to and from planets. (see [[Planetary Industry]])}}&lt;br /&gt;
{{lex|Cwizzing|Using the Point Defense System of a [[Upwell structures|Citadel]]. (Derived from the real-life acronym [[Wikipedia:Close-in weapon system|&#039;CIWS&#039;]])}}&lt;br /&gt;
{{lex|Cyno| &lt;br /&gt;
# &#039;&#039;n.&#039;&#039; Cynosural field (see [[Jump drives]])&lt;br /&gt;
# &#039;&#039;v.&#039;&#039; To use a cynosural field to jump to a target cynosural beacon}}&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
{{lex|Damage Dealer|A ship whose primary role in a fleet is to deal damage.}}&lt;br /&gt;
{{lex|Damp| Sensor dampening }}&lt;br /&gt;
{{lex|DC|&lt;br /&gt;
# Damage Control (previously known as &#039;&#039;Damage Control Unit&#039;&#039;; see [[Tanking]])&lt;br /&gt;
# [[DC|Disconnect]], referring to players being forcibly ejected from the game servers}}&lt;br /&gt;
{{lex|DCU|&lt;br /&gt;
# Drone Control Unit, a now-defunct module that allowed [[carriers]] and [[supercarriers]] to control one additional drone. Removed in Citadel patch.&lt;br /&gt;
# Damage Control Unit (now called &#039;&#039;[[#DC|Damage Control]]&#039;&#039;; see [[Tanking]])}}&lt;br /&gt;
{{lex|DD|&lt;br /&gt;
# [[#Damage dealer|Damage dealer]] &lt;br /&gt;
# [[Daredevil]] (ship)&lt;br /&gt;
# [[Capital Ship Modules#Superweapons|Doomsday]] (Weapon)&lt;br /&gt;
# [[Destroyer]]}}&lt;br /&gt;
{{lex|DDA|Drone Damage Amplifier. (see [[Drones#Equipment|Drones]])}}&lt;br /&gt;
{{lex|DED|Directive Enforcement Department. A division of [[CONCORD]] Assembly.}}&lt;br /&gt;
{{lex|Deadspace|Pockets of space typically accessed via acceleration gate which cannot be entered via normal warp. Commonly used for missions and complexes.}}&lt;br /&gt;
{{lex|Deathcloning|Self destructing your pod to travel to your home station.}}&lt;br /&gt;
{{lex|Depot|[[Mobile Depot]].}}&lt;br /&gt;
{{lex|Dessie/Dessi/Dessy|[[Destroyer]].}}&lt;br /&gt;
{{lex|Desto|Destination.}}&lt;br /&gt;
{{lex|DGC|Defensive gate camp (See [[Gate camps]].)}}&lt;br /&gt;
{{lex|Dictor|[[Interdictor]] (ship class).}}&lt;br /&gt;
{{lex|Disco|A ship fitting which uses a large number of smartbombs, typically at least one of each damage type. Named for the graphical effects seen when they are fired.}}&lt;br /&gt;
{{lex|Discovery Scanner|See [[#Sensor Overlay|Sensor Overlay]]}}&lt;br /&gt;
{{lex|Doctrine|A monolithic fleet concept, usually consisting of one or two ship fittings. Allows the [[#FC|FC]] to make decisions based on a known performance profile. }}&lt;br /&gt;
{{lex|Domi|[[Dominix]] (ship).}}&lt;br /&gt;
{{lex|Doorstop|Any ship fitted and/or used specifically to collapse a wormhole immediately upon jumping through the wormhole.  The wormhole is typically weakened beforehand by other ships jumping back-and-forth through the wormhole until the wormhole stability becomes critical.  See {{Section link|Wormholes|Mass}} }}&lt;br /&gt;
{{lex|DPS|&lt;br /&gt;
# Damage per second.&lt;br /&gt;
# [[#Damage Dealer|Damage Dealer]] (when discussing fleet compositions)}}&lt;br /&gt;
{{lex|Dread|[[Dreadnought]].}}&lt;br /&gt;
{{lex|Dread bomb|The act of [[Jump drives|jumping]] a large number of insured [[dreadnought|dreadnoughts]] into a fight in order to quickly destroy a group of enemy capital ships. The dreadnoughts used in a dread bomb often do not survive; and so their job is to do as much damage as possible during their short lifespan.}}&lt;br /&gt;
{{lex|Drop|&lt;br /&gt;
# The act of [[Jump drives|jumping]] one or more (usually) [[capital ships]] on a target, to quickly destroy it.&lt;br /&gt;
# A [[Medical boosters|booster]] used to improve turret tracking.}}&lt;br /&gt;
{{lex|Drone boat|A ship which relies heavily on [[Drones]] for combat, like the [[Ishtar]] or [[Dominix]].}}&lt;br /&gt;
{{lex|Dronebunny|A ship in a fleet with a fast lock time, which other ships in the fleet order their drones to Assist, so that all drones in the fleet can rapidly and cohesively switch targets regardless of what their owners are doing.}}&lt;br /&gt;
{{lex|DScan|[[Directional scanning|Directional Scan]], which lets you see ships in space over long range or in specific directions.}}&lt;br /&gt;
{{lex|DST|[[Deep Space Transports|Deep Space Transport]].}}&lt;br /&gt;
{{lex|DT|[[Server downtime]].}}&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
{{lex|E-UNI|[[EVE University]] (corporate ticker)}}&lt;br /&gt;
{{lex|EANM|Energized Adaptive Nano Membrane, the former name of the Multispectrum Energized Membrane (see [[Tanking]])}}&lt;br /&gt;
{{lex|ECM|[[Electronic Countermeasures]]}}&lt;br /&gt;
{{lex|ECCM|Electronic Counter-Countermeasures (see [[Electronic warfare]])}}&lt;br /&gt;
{{lex|EFT|&lt;br /&gt;
# The text format used for exporting, copy-pasting, and sharing fits out of game, and importing fits into the game. Originally created by EVE Fitting Tool, later integrated with the in-game fitting window.&lt;br /&gt;
# [[EVE Fitting Tool]], a tool dealing with ship fitting that has been abandoned and replaced by [[PYFA]]&lt;br /&gt;
}}&lt;br /&gt;
{{lex|EHP|Effective Hit Points (see [[Tanking]])}}&lt;br /&gt;
{{lex|ENAM|Extremely common mis-acronymization of [[#EANM|EANM]]}}&lt;br /&gt;
{{lex|EOL|Wormhole reaching end of life (less than 4 hours remaining. See {{Section link|Wormholes|Life}})}}&lt;br /&gt;
{{lex|ET|&lt;br /&gt;
# [[#UTC|EVE time]]&lt;br /&gt;
# Energy Transfer (now called &#039;&#039;Remote Capacitor Transmitter&#039;&#039;; see [[Logistics]])}}&lt;br /&gt;
{{lex|ETA|Estimated time of arrival}}&lt;br /&gt;
{{lex|EVE|[[EVE Online]]}}&lt;br /&gt;
{{lex|Eviction|The act of destroying all the structures in a [[Wormhole]] system, effectively kicking the residents out their home.}}&lt;br /&gt;
{{lex|EW / EWAR|[[Electronic warfare]]}}&lt;br /&gt;
{{lex|ESS|[[Encounter Surveillance System]]}}&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
{{lex|Failcascade|Failure Cascade. The escalating collapse of a corporation or alliance in EVE, either through leadership problems or other issues.}}&lt;br /&gt;
{{lex|FAX|[[Force Auxiliary]]}}&lt;br /&gt;
{{lex|FC|Fleet Commander (see [[Fleet Command Guide]])}}&lt;br /&gt;
{{lex|FD|[[Flight Deck]]}}&lt;br /&gt;
{{lex|FF|Friendly Flash, used to alert friendly players that a wormhole activation (flash) is friendly}}&lt;br /&gt;
{{lex|Firewalling|A defensive strategy of using [[Smartbombs]] to destroy incoming missiles}}&lt;br /&gt;
{{lex|Flag|An engagement status caused by one or more illegal or semi-illegal activities. (see [[Timers]])}}&lt;br /&gt;
{{lex|Flashy|Being flagged as a legitimate target, or used as noun to describe a pilot that has been flagged, either by having a security status of -5.0 or below (&amp;quot;permaflashy&amp;quot;), from committing Suspect or Criminal actions, being a war target, or being flagged in a Limited Engagement. See also: [[Timers#Legality_Timers|Legality Timers]].}}&lt;br /&gt;
{{lex|FiBo|Fighter Bomber, the precursor to [[Fighters#Heavy_Fighters|Heavy Fighters]]}}&lt;br /&gt;
{{lex|Flip|[[Can Flipping]]}}&lt;br /&gt;
{{lex|FLF|Fast Little Frigates (EVE University specific fleet doctrine}}&lt;br /&gt;
{{lex|Flytrap|An armed [[#POS|POS]] that has no force field to appear offline to unsuspecting prey}}&lt;br /&gt;
{{lex|FOB|[[Forward Operating Base]]}}&lt;br /&gt;
{{lex|FR|Flashing Red. [[Timers#Criminal_Timer|Criminal flag]]}}&lt;br /&gt;
{{lex|Francie Moment|&lt;br /&gt;
# Fitting two warp scramblers to an interceptor then trying to engage bait.&lt;br /&gt;
# A bait ship letting you escape out of pity}}&lt;br /&gt;
{{lex|Freeport|&lt;br /&gt;
# A dockable structure owned by a player corporation that has chosen to allow docking to all players.&lt;br /&gt;
# Freeport Mode, a feature of [https://support.eveonline.com/hc/en-us/articles/203649402-Station-Freeport-Mode outposts]}}&lt;br /&gt;
{{lex|Frogs |Slightly derogatory term for Gallente [[Factional Warfare]] pilots. See also: [[#Squids|Squids]].}}&lt;br /&gt;
{{lex|FW|[[Factional Warfare]]}}&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
{{lex|Gank|To ambush and destroy an enemy, without giving them the chance to fight back. In EVE Online this generally refers to &#039;illegal&#039; Highsec killing with Criminal Timers involved}}&lt;br /&gt;
{{lex|GANKED|A tag on [[ZKillboard]] representing a ship which was killed by multiple pilots who were then immediately killed by [[CONCORD]]. See [[Suicide ganking]].}}&lt;br /&gt;
{{lex|Gate|&lt;br /&gt;
# [[#Stargate|Stargate]]&lt;br /&gt;
# Acceleration Gate}}&lt;br /&gt;
{{lex|Gate Green/Gate Red|Terms used by fleet commanders to denote whether a jump gate is clear to jump through or not.}}&lt;br /&gt;
{{lex|GC|Short for &amp;quot;Good Contest&amp;quot;, used when two [[Incursion]] Fleets fight over the same [[Incursion sites]] for payout.}}&lt;br /&gt;
{{lex|GCC|Short for &amp;quot;Global Criminal Countdown&amp;quot;, an outdated name for the [[Timers#Criminal Timer|criminal timer]].}}&lt;br /&gt;
{{lex|GCD|Glasscannon Destroyers (EVE University specific fleet doctrine}}&lt;br /&gt;
{{lex|GDO|Good Omens (EVE University specific fleet doctrine}}&lt;br /&gt;
{{lex|GF|&amp;quot;Good fight&amp;quot;. Usually said in local after a battle.}}&lt;br /&gt;
{{lex|Gimp|To make a certain setup or attribute ineffective. Extreme version of [[#Nerf|Nerf]].}}&lt;br /&gt;
{{lex|Godroll|An extremely lucky [[#Roll|Abyssal roll]]}}&lt;br /&gt;
{{lex|Grid|A discrete section of space generated by the presence of objects in space. (see [[Grid]])}}&lt;br /&gt;
{{lex|Grid Fu|See [[Grid Manipulation]].}}&lt;br /&gt;
{{lex|GSC|Giant Secure Container}}&lt;br /&gt;
{{lex|Gyro|Gyrostabilizer (see [[Turret damage]])}}&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
{{lex|HAC|[[Heavy Assault Cruiser]]}}&lt;br /&gt;
{{lex|HAM|Heavy Assault Missiles (see [[Missiles]])}}&lt;br /&gt;
{{lex|Hardpoint|A ship attribute that determines the number of missile launchers or turrets that can be fitted}}&lt;br /&gt;
{{lex|Hard skills|[[Skills and Learning|Skills]] trained by characters (as opposed to [[#Soft skills|soft skills]]).}}&lt;br /&gt;
{{lex|HAW|High-Angle Weapons, capital ship weapons designed to engage subcapital targets (see [[Turrets#Capital Ship Turrets|Turrets]])}}&lt;br /&gt;
{{lex|Headshotting|The act of specifically killing the opposing fleet commander(s) during a fight, usually to disrupt the fleet and/or end the fight}}&lt;br /&gt;
{{lex|Heavy Tackle|A tanky ship, such as a [[Heavy Interdiction Cruiser]], which holds [[Tackling|tackle]] on an enemy ship. This is in contrast to light tackle which are a fast ships with little tank.}}&lt;br /&gt;
{{lex|Hero Tackle|A ship or pilot who flies in alone to [[Tackle]] an enemy ship, hold them until their allies arrive, and usually die taking their target with them}}&lt;br /&gt;
{{lex|Hic/Hictor|[[Heavy Interdiction Cruiser]]}}&lt;br /&gt;
{{lex|HF/HFO|[[Homefront operation]]}}&lt;br /&gt;
{{lex|HFI/HIFI|[[Hurricane Fleet Issue]]}}&lt;br /&gt;
{{lex|HKN|Hyperkittens (EVE University specific fleet doctrine}}&lt;br /&gt;
{{lex|HOC|&amp;quot;Hold on contact&amp;quot;, a common movement order in [[The_Rookie&#039;s_Guide_to_Fleet_Ops#Fleet_Maneuvers_.7C_FC_COMMANDS|fleets]]}}&lt;br /&gt;
{{lex|Hole Tank|A tactic employed when fighting less than 5000m from a wormhole. When a ship is about to die, it can jump through the wormhole in a bid for survival.}}&lt;br /&gt;
{{lex|Hot|&lt;br /&gt;
* Microwarp drive on/off, commonly used during Wormhole Rolling, e.g. &amp;quot;come in hot&amp;quot;&lt;br /&gt;
* A module or set of modules which are overheated or not overheated, respectively, e.g. &amp;quot;guns are hot&amp;quot;}}&lt;br /&gt;
{{lex|HP|Hit points (see [[Tanking]])}}&lt;br /&gt;
{{lex|HS|[[System_security#High_security|High-security space]]}}&lt;br /&gt;
{{lex|HSC|&#039;&#039;&#039;[[High Sec Campus]], former EVE University Campus (rolled into [[Main Community]])&#039;&#039;&#039;}}&lt;br /&gt;
{{lex|HUD|Heads Up Display}}&lt;br /&gt;
{{lex|Huffing|[[Gas cloud harvesting]]}}&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
{{lex|IHUB|Infrastructure Hub (see [[Sovereignty]] for Sov Null or [[Faction Warfare]])}}&lt;br /&gt;
{{lex|Indy|Short for [[industry]] or industrial. [[Haulers]] used to be named &amp;quot;Industrial&amp;quot; and thus also were referred to as &amp;quot;indies&amp;quot;.}}&lt;br /&gt;
{{lex|Injector|[[Skill trading#Skill Injectors|Skill Injector]]}}&lt;br /&gt;
{{lex|Insta-undock|A method of &amp;quot;safely&amp;quot; undocking from a station by immediately warping to a bookmark directly off of the undock point. (see {{Section link|Bookmark|Insta-undock}})}}&lt;br /&gt;
{{lex|Instadock|A method of safely docking in a station by warping to a [[bookmark]] within the station&#039;s docking radius.}}&lt;br /&gt;
{{lex|Inty|[[Interceptor]]}}&lt;br /&gt;
{{lex|In Pipe|A message to allies that you have initiated warp, or are already traveling in warp}}&lt;br /&gt;
{{lex|Invuln|&lt;br /&gt;
#Adaptive Invulnerability Field, the former name of the Multispectrum Shield Hardener (see [[Tanking]]).&lt;br /&gt;
#Any active Shield Hardeners, usually commented as a reminder to turn them on before going into combat. (&amp;quot;Invulns on&amp;quot;)}}&lt;br /&gt;
{{lex|IPH|ISK per hour (also ISK/hr)}}&lt;br /&gt;
{{lex|IRL|&amp;quot;In real life&amp;quot;}}&lt;br /&gt;
{{lex|ISK|Inter Stellar Kredits, the in-game currency of EVE Online. (Also the currency code of the Icelandic króna.)}}&lt;br /&gt;
{{lex|iStab|Inertial Stabilizers (see [[Propulsion equipment]])}}&lt;br /&gt;
{{lex|Ivy League|&#039;&#039;&#039;[[Ivy League]], the alliance of [[EVE University]]&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
{{lex|J-Space|Either means [[Wormhole space]] (referencing the J prefixing all wormhole system names) or &amp;quot;Jove-space&amp;quot; (referencing the area of space where [[Jove Empire|Jovians]] live)}}&lt;br /&gt;
{{lex|Jam|The act of using ECM modules to jam the targeting systems of a ship (see [[Electronic Countermeasures]])}}&lt;br /&gt;
{{lex|Jamyled|To be killed by Drifters, a reference to [https://fiction.eveonline.com/new-eden/lore/jamyl-i Jamyl I] the Empress of the Amarr Empire. Pronounce it like yam if Amarrian, like jam if Gallentian.}}&lt;br /&gt;
{{lex|Jason Droneslinger|It is an Eve-wide meme to wish Jason Happy Birthday whenever you see him in game}}&lt;br /&gt;
{{lex|Jetcan|A temporary container created when jettisoning something from a cargo hold. See: [[Containers#Jettison_container|Jettison container]]}}&lt;br /&gt;
{{lex|JC|[[Jump clone]]}}&lt;br /&gt;
{{lex|JJJ|&amp;quot;Jump, Jump, Jump&amp;quot;, a common movement order in [[The_Rookie&#039;s_Guide_to_Fleet_Ops#Fleet_Maneuvers_.7C_FC_COMMANDS|fleets]]}}&lt;br /&gt;
{{lex|JOC|&amp;quot;Jump on contact&amp;quot;, a common movement order in [[The_Rookie&#039;s_Guide_to_Fleet_Ops#Fleet_Maneuvers_.7C_FC_COMMANDS|fleets]]}}&lt;br /&gt;
{{lex|JS|See [[#J-Space|J-Space]]}}&lt;br /&gt;
{{lex|Jump|The act of moving between two solar systems}}&lt;br /&gt;
{{lex|Jump Destroyer|[[Command Destroyer]]}}&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
{{lex|K-Space|[[System_Security#Known_Space|Known space]]}}&lt;br /&gt;
{{lex|Killboard|A website, usually public, which gathers records of the ship kills and ship losses which happen in EVE. The most well-known killboard is [[zKillboard]].}}&lt;br /&gt;
{{lex|Kinetic locked|An aspect of certain Caldari ships (like the [[Drake]]), which only receive bonus damage for Kinetic [[Missiles]] (and not other damage types).}}&lt;br /&gt;
{{lex|Kitchen Sink|A fleet without a clear unifying [[#Doctrine|doctrine]].}}&lt;br /&gt;
{{lex|Kite|See [[#Kiting|Kiting]] }}&lt;br /&gt;
{{Lex|Kiting|Keeping your distance from shorter-ranged enemies, allowing you to damage them without letting them damage you.}}&lt;br /&gt;
{{lex|Krab|Running PvE content for ISK. Generally used derisively.}}&lt;br /&gt;
{{lex|Krabbing|See [[#Krab|Krab]]}}&lt;br /&gt;
{{lex|KS|See [[#K-Space|K-Space]]}}&lt;br /&gt;
{{lex|KSG|Kiting Small Gang (EVE University specific fleet doctrine}}&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
{{lex|LA|Logi Anchor (see [[#Anchor|Anchor]]). Their task is usually to keep Logi ships in range of friendly DPS but as far from enemies as possible.}}&lt;br /&gt;
{{lex|LAR|Large Armor Repairer (see [[Tanking]])}}&lt;br /&gt;
{{lex|LBW|Longbow Cormorants (EVE University specific fleet doctrine}}&lt;br /&gt;
{{lex|LML|Light Missile Launcher (see [[Missiles]])}}&lt;br /&gt;
{{lex|Links|[[Command Bursts]]}}&lt;br /&gt;
{{lex|Logi|Logistics ships (see [[Logistics]])}}&lt;br /&gt;
{{lex|Loot|The contents of a destroyed ship, which are left behind in a container when the ship is destroyed.}}&lt;br /&gt;
{{lex|Local|The standard chat channel that shows who are in system while in [[System security#High security|high-sec]], [[System security#Low security|low-sec]] and [[System security#Null security|null-sec]]. Does not show players in system while in [[Wormhole space|wormholes]].}}&lt;br /&gt;
{{lex|Locust|A group of pilots running missions or moon mining in one large fleet (see [[Mission_fleets#Locust_fleet|Locust fleet]])}}&lt;br /&gt;
{{lex|LP|[[Loyalty Points]]}}&lt;br /&gt;
{{lex|LS|[[System security#Low security|Low-security space]]}}&lt;br /&gt;
{{lex|LSB|Large Shield Booster (see [[Tanking]])}}&lt;br /&gt;
{{lex|LSC|&lt;br /&gt;
* &#039;&#039;&#039;[[Lowsec Community]], EVE University community focused on life in Low Security space&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Archive:Low-Sec Campus|Low-Sec Campus]], former EVE University Campus (rolled into [[Main Community]])&#039;&#039;&#039;}}&lt;br /&gt;
{{lex|LSE|Large Shield Extender (see [[Tanking]])}}&lt;br /&gt;
{{lex|LSI|Large Skill Injector (see [[#Injector|Injector]])}}&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
{{lex|M14|Magic 14, 14 skills which benefit every single ship (see [[The Magic 14]])}}&lt;br /&gt;
{{lex|MAPC|Micro Auxiliary Power Core (see {{Section link|Fitting ships|Fitting modules}})}}&lt;br /&gt;
{{lex|Macro mining|The illegal use of 3rd party scripts to automate the mining process}}&lt;br /&gt;
{{lex|MAR|Medium Armor Repairer (see [[Tanking]])}}&lt;br /&gt;
{{lex|MAR Sniper|Marauder Sniper - (Paladin &amp;amp; Vargur) Type of Ships in fleet doing incursion (example : https://wl.warptome.net/) }}&lt;br /&gt;
{{lex|MAR DPS|Marauder DPS - (Kronos) Type of Ships in fleet doing incursion (example : https://wl.warptome.net/)}}&lt;br /&gt;
{{lex|ME|Material Efficiency (see [[Blueprints]])}}&lt;br /&gt;
{{lex|MER|Magic Merlins (EVE University specific fleet doctrine}}&lt;br /&gt;
{{lex|Merc/Mercenary|A player or corporation that takes contracts to kill, wardec and perform other hostile actions for ISK.}}&lt;br /&gt;
{{lex|Meta|&lt;br /&gt;
# Meta level (see [[Techs, Tiers and Meta levels]])&lt;br /&gt;
# To replace a module with a another module of the same type but with a different meta level (see [[Techs, Tiers and Meta levels]])&lt;br /&gt;
# Common or popular ships, fittings, and doctrines&lt;br /&gt;
# Examination of a game from an outside perspective}}&lt;br /&gt;
{{lex|Metagaming|Taking actions beyond the confines of the game universe to gain an advantage.}}&lt;br /&gt;
{{lex|MFS|Magnetic Field Stabilizer (see [[Turret damage]])}}&lt;br /&gt;
{{lex|Mins|Minerals (see [[Mining]])}}&lt;br /&gt;
{{lex|MOTD|Message Of The Day (in a chat channel)}}&lt;br /&gt;
{{lex|MJD|[[Micro Jump Drive]]}}&lt;br /&gt;
{{lex|MJFG|[[Micro Jump Field Generator]]}}&lt;br /&gt;
{{lex|MLU|Mining Laser Upgrade (see [[Mining]])}}&lt;br /&gt;
{{lex|Mods|[[Modules]]}}&lt;br /&gt;
{{lex|MSE|Medium Shield Extender (see [[Tanking]])}}&lt;br /&gt;
{{lex|MTU|[[Mobile Tractor Unit]]}}&lt;br /&gt;
{{lex|Multiboxing|Playing with two (or more) characters simultaneously}}&lt;br /&gt;
{{lex|Multispec|Multispectrum Shield Hardener, or Multispectrum Energized Membrane (see [[Tanking]])}}&lt;br /&gt;
{{lex|MW|Megawatt, a unit of measurement used to describe a ship&#039;s powergrid output (see [[Fitting ships]])}}&lt;br /&gt;
{{lex|MWD|Microwarpdrive (see [[Propulsion equipment#Microwarpdrives|Propulsion equipment]])}}&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
{{lex|Nano|Nanofiber Internal Structure (see [[Propulsion equipment]])}}&lt;br /&gt;
{{lex|Nanogang|A small fleet of ships reliant on speed, evasion, and hit-and-run tactics, rather than numbers or raw damage advantage}}&lt;br /&gt;
{{Lex|NAP|Non Aggression Pact}}&lt;br /&gt;
{{lex|Napoc|[[Apocalypse Navy Issue]]}}&lt;br /&gt;
{{lex|NBSI|&amp;quot;Not blue, shoot it&amp;quot; (see [[Corporation diplomacy]] - [[Rules of Engagement]])}}&lt;br /&gt;
{{lex|Nerf|To reduce the stats or effectiveness of something. Opposite of [[Buff]]. See also: [[Gimp]].}}&lt;br /&gt;
{{lex|Neut|Energy Neutralizer (see [[Capacitor warfare]])}}&lt;br /&gt;
{{lex|Newbie|A term used to refer to a newer or less experienced players. Usually used in a neutral manner. See also: [[#Newbro|Newbro]], [[#Noob|Noob]]}}&lt;br /&gt;
{{lex|Newbro|A term used to refer to a newer or less experienced players. Usually used in a positive, endearing manner. See also: [[#Newbie|Newbie]], [[#Noob|Noob]]}}&lt;br /&gt;
{{lex|NM|[[Nightmare]]}}&lt;br /&gt;
{{lex|Noob|A term used to refer to a newer or less experienced players. Occasionally used in a derogatory manner. See also: [[#Newbie|Newbie]], [[#Newbro|Newbro]]}}&lt;br /&gt;
{{lex|NOmen|[[Omen Navy Issue]]}}&lt;br /&gt;
{{lex|NOP|([[#Newbie|Newbies]]/[[#Newbro|Newbros]]/[[#Noob|Noobs]]) on Patrol}}&lt;br /&gt;
{{lex|NOS|Nosferatu (see [[Capacitor warfare]])}}&lt;br /&gt;
{{lex|NOsprey|[[Osprey Navy Issue]]}}&lt;br /&gt;
{{lex|NPC|Non-player character}}&lt;br /&gt;
{{lex|NPSI|&amp;quot;Not purple, shoot it&amp;quot; (see [[Rules of Engagement]])}}&lt;br /&gt;
{{lex|NRDS|&amp;quot;Not red, don&#039;t shoot&amp;quot; (see [[Corporation diplomacy]] - [[Rules of Engagement]])}}&lt;br /&gt;
{{lex|NS|See [[#Nullsec|Nullsec]]}}&lt;br /&gt;
{{lex|NSC|&#039;&#039;&#039;[[NSC|Null Sec Community]] (formerly [[Archive:Null-Sec Campus|Null-Sec Campus]]) (within EVE University)&#039;&#039;&#039;}}&lt;br /&gt;
{{lex|Nullsec|[[System Security#Null security|Null-security space]]}}&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
{{lex|OF/Obs|[[Observatory Flashpoint]]}}&lt;br /&gt;
{{lex|Officer|A rare named pirate NPC that [[Officer#Officer|drops some of the most expensive modules]].}}&lt;br /&gt;
{{lex|Omega|The Omega [[Clone states|Clone state]]}}&lt;br /&gt;
{{lex|Omni Tank|A tank effective against all 4 damage types (see [[Tanking]])}}&lt;br /&gt;
{{lex|OMW|&amp;quot;On my way&amp;quot;}}&lt;br /&gt;
{{lex|Ongrid Booster|A deprecated term for a ship using Warfare Links to enhance a fleet, while being with the fleet as opposed to at a safe spot in the system. See [[Command Bursts]] for the more modern system.}}&lt;br /&gt;
{{lex|Offgrid Booster|A deprecated term for a ship using Warfare Links to enhance a fleet, while hiding at a safe spot somewhere in the system. Offgrid Boosters are no longer possible; see [[Command Bursts]] for the more modern system.}}&lt;br /&gt;
{{lex|ONI|&lt;br /&gt;
# [[Osprey Navy Issue]]&lt;br /&gt;
# [[Omen Navy Issue]]&lt;br /&gt;
# [[Oneiros]]}}&lt;br /&gt;
{{lex|OOC|&lt;br /&gt;
# Out of Corporation&lt;br /&gt;
# Out of character}}&lt;br /&gt;
{{lex|Op/Ops|Operation(s)}}&lt;br /&gt;
{{lex|OP|Overpowered}}&lt;br /&gt;
{{lex|OpSec|Operational Security (see [[Operational Security Policy]])}}&lt;br /&gt;
{{lex|ORE|[[Outer Ring Excavations]]}}&lt;br /&gt;
{{lex|Outlaw|A pilot with a [[security status]] of -5 or less.}}&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
{{lex|PAP|Short for ‘Participation Link’. A metric for large organizations to track fleet participation. Formerly required clicking an in-game link before the move to [[ESI]] (see [[CTA|CTA]]).}}&lt;br /&gt;
{{lex|Painter|Target Painter (see [[Electronic warfare]])}}&lt;br /&gt;
{{lex|Passive Module|A ship [[module]] which does not need to be manually activated. (see [[Modules]])}}&lt;br /&gt;
{{lex|PDS|&lt;br /&gt;
# Power Diagnostic System (see [[Fitting ships]])&lt;br /&gt;
# Point Defense System (a module fitted to large [[Upwell structures]])}}&lt;br /&gt;
{{lex|Pew Pew|Common term for [[combat]], based on the noises made by the weapons.}}&lt;br /&gt;
{{lex|PG|Power Grid (see [[Fitting ships]])}}&lt;br /&gt;
{{lex|PI|[[Planetary Industry]]}}&lt;br /&gt;
{{lex|Picket|A ship placed outside of tactical locations such as gates and stations to watch for enemy activity}}&lt;br /&gt;
{{lex|Ping|&lt;br /&gt;
#A tactical bookmark placed near a stargate or other point of interest, close enough to be on grid, but far enough that it can be fleet warped to during a fight&lt;br /&gt;
#Use of an out-of-game message service (e.g. Slack, Discord) to notify others}}&lt;br /&gt;
{{lex|Pipe|A sequence of systems with only one way in and out on either end, which must be traversed to move between two areas of space. Can be vulnerable to [[Pipe Bombing]].}}&lt;br /&gt;
{{lex|Piracy|The act of engaging in PvP for profit}}&lt;br /&gt;
{{lex|PL|Pandemic Legion, a well-known nullsec alliance}}&lt;br /&gt;
{{lex|Plex|&lt;br /&gt;
# Complex (see [[Cosmic Anomalies]], [[Cosmic Signatures]], [[Faction_warfare#Complexes|Faction Warfare Complexes]])&lt;br /&gt;
# [[Pilot&#039;s License Extension]] (PLEX)}}&lt;br /&gt;
{{lex|PLEX Tanking|Sarcastic term for transporting [[PLEX]] through space, usually with a ship not usually used for hauling. Note that because the PLEX Vault can be accessed from anywhere, no pilot should ever need to do this.}}&lt;br /&gt;
{{lex|Pocket|&lt;br /&gt;
# Alternate term for an area of [[#Deadspace|deadspace]]&lt;br /&gt;
# An area of space - usually a Constellation - which only has a single entrance. The [[Null-Sec Community]] pocket is the constellation 4Y7-Q as the only entrance is via PC9-AY)}}&lt;br /&gt;
{{lex|POCO|Player-owned [[#Customs Office|Customs Office]]}}&lt;br /&gt;
{{lex|Pod|[[#Capsule|Capsule]]}}&lt;br /&gt;
{{lex|Podding|The act of destroying a player&#039;s [[#Capsule|pod]].}}&lt;br /&gt;
{{lex|Pod Express|A quick method of travelling to a player&#039;s [[home Station]] by self-destructing their [[#Capsule|capsule]].}}&lt;br /&gt;
{{lex|Pod Killing|See [[#Podding|Podding]]}}&lt;br /&gt;
{{lex|Point|&lt;br /&gt;
# A Warp Disruptor or Warp Scrambler (see [[Warp disruption]])&lt;br /&gt;
# The act of using targeted warp disruption on a ship (see [[Tackling]])&lt;br /&gt;
# Can be used as being &amp;quot;Pointed&amp;quot;}}&lt;br /&gt;
{{lex|POS|[[Player-owned starbases|Player-owned starbase]]}}&lt;br /&gt;
{{lex|POS Trash|Unpiloted ships sitting within the force field of a [[Player-owned starbases|POS]]}}&lt;br /&gt;
{{lex|Powergrid|Ship&#039;s capacity to fit modules requiring power draw. Spelled on the UniWiki as a single word except when it is explicitly spelled as two words in game.}}&lt;br /&gt;
{{lex|Prop Mod|Propulsion module (see [[Propulsion equipment]])}}&lt;br /&gt;
{{lex|Pubbie|A derogatory term used by some players to refer to others outside their own group}}&lt;br /&gt;
{{lex|Punt|To warp the fleet in front of yourself}}&lt;br /&gt;
{{lex|PvE|Player versus Environment}}&lt;br /&gt;
{{lex|PvP|Player versus Player}}&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
{{lex|QQ|Cry / Crying}}&lt;br /&gt;
{{lex|QRF|Short for &amp;quot;Quick Response Fleet&amp;quot;, a short-term fleet to respond to imminent threats}}&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
{{lex|Ramjag|A [[Jaguar]] fit with dual Medium ASBs, MWD, and typically web, scram, and nos. This fit makes for a very fast and durable tackle frigate that can ram into a target (hence the name), at the expense of having very low damage capabilities.}}&lt;br /&gt;
{{lex|Rat|Hostile [[#NPC|NPC]]. Short for &amp;quot;pi&#039;&#039;&#039;rat&#039;&#039;&#039;e&amp;quot;, although also used because said NPCs tend to be very weak but very numerous (like real life rats).}}&lt;br /&gt;
{{lex|Ratting|The act of hunting hostile [[#NPC|NPCs]], usually done to earn ISK. See [[Ratting]]}}&lt;br /&gt;
{{lex|Rage Roll|The act of repeatedly [[#Roll|Roll]]ing a [[#Static|static]] wormhole as fast as possible, to find [[#Content|Content]]}}&lt;br /&gt;
{{lex|RCU|Reactor Control Unit (see [[Fitting ships]])}}&lt;br /&gt;
{{lex|Red|A pilot, corporation, or alliance with terrible standings. (See also Blue)}}&lt;br /&gt;
{{lex|Red Box|The state of being both targeted and subjected to hostile action by a player or NPC}}&lt;br /&gt;
{{lex|Red Cycle|To deactivate a ship module mid-cycle so that it will stop at the completion of its current cycle. Commonly used regarding modules with longer cycle times, Marauder Bastion, for example. Also &amp;quot;&amp;lt;module&amp;gt; is red&amp;quot;.}}&lt;br /&gt;
{{lex|Red Loot|Triglavian Survey Databases, looted from the [[Abyssal Deadspace|Abyss]] or [[Invasion|Triglavian NPC ships]]. Can be sold to certain NPC stations for ISK, or can be traded in at DED [[Loyalty Points|LP Stores]]. Nicknamed &amp;quot;Red Loot&amp;quot; because, similar to [[#Blue Loot|Blue Loot]], it&#039;s a loot item, whose icon is red.}}&lt;br /&gt;
{{lex|Refine|Reprocess (see [[Reprocessing]])}}&lt;br /&gt;
{{lex|Reinforced|A temporary (about 1-4 days) invulnerable state entered by some structures after taking a certain amount of damage, allowing the owners time to form a response fleet.}}&lt;br /&gt;
{{lex|Rep|Repair (see [[Tanking]], [[Logistics]])}}&lt;br /&gt;
{{lex|Resebo|Remote Sensor Booster (see [[Electronic warfare]])}}&lt;br /&gt;
{{lex|RF|&lt;br /&gt;
# [[#Reinforce|Reinforce]]&lt;br /&gt;
# &amp;quot;Republic Fleet&amp;quot;, usually seen as a [[Tech and meta levels#Faction (Meta 6-12)|faction module]] prefix.}}&lt;br /&gt;
{{lex|RL|Real Life}}&lt;br /&gt;
{{lex|RHML|Rapid Heavy Missile Launcher (see [[Missiles]])}}&lt;br /&gt;
{{lex|RLML|Rapid Light Missile Launcher (see [[Missiles]])}}&lt;br /&gt;
{{lex|RMT|Real Money Trading}}&lt;br /&gt;
{{lex|RoE|[[Rules of Engagement]]}}&lt;br /&gt;
{{lex|RoF|&amp;quot;Rate of fire&amp;quot; (see [[Turrets]], [[Missiles]])}}&lt;br /&gt;
{{lex|Roll|&lt;br /&gt;
# Wormhole rolling, the act of collapsing a [[wormhole]] by passing a large amount of mass through it&lt;br /&gt;
# Abyssal roll, an [[Abyssal modules|abyssal module]] or the act of creating one}}&lt;br /&gt;
{{lex|Roles|Specific access and [[corporation]] management rights authorized to individual pilots - in E-UNI this is usually as part of a [[Titles within EVE University|title]] or [[management]] position (See [[Managing corporation members]])}}&lt;br /&gt;
{{lex|RR|Remote repair (see [[Logistics]])}}&lt;br /&gt;
{{lex|RvB|Red vs Blue (player corporation)}}&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
{{lex|Safety|Ship setting that helps prevent accidental acts of aggression that would cause the pilot to otherwise gain the Criminal or Suspect flags. (see [[Timers]])}}&lt;br /&gt;
{{lex|SAR|Small Armor Repairer (see [[Tanking]])}}&lt;br /&gt;
{{lex|SAAR|Small Ancillary Armor Repairer (see [[Tanking]])}}&lt;br /&gt;
{{lex|SB|&lt;br /&gt;
# [[Stealth Bomber]]&lt;br /&gt;
# [[Smartbomb]]&lt;br /&gt;
# [[Electronic warfare|Sensor Booster]]}}&lt;br /&gt;
{{lex|SC|&lt;br /&gt;
# Squad Commander (see [[Fleet Command Guide]])&lt;br /&gt;
# Shared Can (see [[Archive:Mining fleets]])}}&lt;br /&gt;
{{lex|SCI|System Cost Index, a rough indication to how much your job will cost, relatively, to install. (see [[Industry]])}}&lt;br /&gt;
{{lex|Scram|Warp scrambler (see [[Warp disruption]])}}&lt;br /&gt;
{{lex|Screen|To prevent others from getting near important ships.}}&lt;br /&gt;
{{lex|Sebo|[[Sensor Booster]]}}&lt;br /&gt;
{{lex|Sec|&lt;br /&gt;
# [[Security status]]&lt;br /&gt;
# [[System security]]}}&lt;br /&gt;
{{lex|Sensor Overlay|The automatically scanned overlay that activates upon entering a new solar system or undocking. The Sensor Overlay shows the location of landmarks, [[bookmark]]s, and [[Cosmic Signatures]] / [[Cosmic Anomalies|Anomalies]] in space. See also: [[Odyssey#Discovery_Scanner|Odyssey]].}}&lt;br /&gt;
{{lex|Shotgunning |Inspect a location without scanning}}&lt;br /&gt;
{{lex|Sisi |[[Singularity]]}}&lt;br /&gt;
{{lex|Six|In any lists, the sixth item is commonly omitted in reference to a [[:wikipedia:Monty Python|Monthy Python]] sketch (&amp;quot;Australian University of Woolloomooloo&amp;quot;)}}&lt;br /&gt;
{{lex|SKIN|Super Kerr-Induced Nanocoatings, items which apply cosmetic changes (e.g. different colours) to ships.}}&lt;br /&gt;
{{Lex|SKINR|Super Kerr-Induced Nanocoating Resequencer:&lt;br /&gt;
* allows CEO’s, Directors, and Brand Managers to create Nanocoating designs by applying Nanocoating&#039;s of their choosing to different areas of Upwell Structures. ([[EverMark#SKINR]])&lt;br /&gt;
* allows playesrs to design custom ship skins ([[Ship SKINR]])}}&lt;br /&gt;
{{lex|Slide|The act of taking an Acceleration Gate. Often used in [[Factional Warfare]].}}&lt;br /&gt;
{{lex|Slow-boat|(also &amp;quot;slowboat&amp;quot;) Moving in space at sub-warp velocities}}&lt;br /&gt;
{{lex|Smack talk|Talking trash, taunting, or annoying people in local chat. University members are expected [[EVE University Rules|to steer clear]]. Jokingly referenced in the error message when under a [[Timers#Session timer|Session Timer]] from entering or moving within a Fleet.}}&lt;br /&gt;
{{lex|Soft skills|Skills learned by players through experience or study, as opposed to [[#Hard skills|hard skills]].}}&lt;br /&gt;
{{lex|Soli|Solitude, a Gallente region characterized by its large highsec island and remoteness from most of highsec space. ([https://evemaps.dotlan.net/map/Solitude Dotlan link])}}&lt;br /&gt;
{{lex|SOP|Standard Operating Procedures}}&lt;br /&gt;
{{lex|SOV Null|Sovereign Nullspace (see [[Sovereignty]])}}&lt;br /&gt;
{{lex|SP|Skill Points (see [[Skills and Learning]])}}&lt;br /&gt;
{{lex|Spai|Another common way of spelling spy. Spais typically are those who have infiltrated another corporation. Can be thought of as &#039;Sneaky Player Acquiring Intel (SPAI)&#039;}}&lt;br /&gt;
{{lex|Spider|A group of pilots in a fleet in which each member independently runs their own missions, with other members doing the same thing. Sharing rewards. (See [[Mission fleets#Spider fleet|Spider fleet]]) (See also [[#Locust|Locust]])}}&lt;br /&gt;
{{lex|Spider Tanking|A doctrine that relies on most ships having remote repair capabilities, rather than a dedicated [[Logistics|logistics]] wing}}&lt;br /&gt;
{{lex|Spiraling|The act of manually approaching a target via a continuously diagonal vector. See [[Manual Piloting]].}}&lt;br /&gt;
{{lex|SPR|Shield Power Relay (see [[Tanking]])}}&lt;br /&gt;
{{lex|Splash|To enter a Wormhole (see [[Wormhole]])}}&lt;br /&gt;
{{lex|Squids |Slightly derogatory name for Caldari and Amarr [[Factional Warfare]] pilots. The term originated from mixing both faction names into &amp;quot;CalAmari&amp;quot;. See also: [[#Frogs|Frogs]].}}&lt;br /&gt;
{{lex|SRP|[[Ship Replacement Program]]}}&lt;br /&gt;
{{lex|SSE|Small Shield Extender (see [[Tanking]])}}&lt;br /&gt;
{{lex|SSO|[[EVE SSO|Single Sign-On]], a centralized log-in tool CCP provides for both in game, out of game and third party applications.}}&lt;br /&gt;
{{lex|Stab|Warp Core Stabilizer (see [[Tackling#Warp core stabilizers|Tackling]])}}&lt;br /&gt;
{{lex|Starburst|When every member of the gang or fleet warps to a different place in the system to hunt someone.}}&lt;br /&gt;
{{lex|Stargate|Large structure in space which most ships must use to [[#Jump|travel]] between solar systems.}}&lt;br /&gt;
{{lex|Static|A [[Wormhole]] type, present in every wormhole system but specific to the system, which will always immediately re-generate every time it closes}}&lt;br /&gt;
{{lex|Stront|Strontium Clathrates. Used in [[POS_Warfare#Strontium_Clathrates|POS Warfare]], and consumed by [[Dreadnoughts]] and [[Force Auxiliaries]].}}&lt;br /&gt;
{{lex|Stront Check|Attacking a [[POS]] to see if it contains [[POS_Warfare#Strontium_Clathrates|Stront]]. Usually done to annoy the owner.}}&lt;br /&gt;
{{lex|Suitcase|[[Wormhole]] jargon for a ship with a large cargo hold that you can pack with all your belongings in case of an [[#Eviction|eviction]], as there is no [[Asset Safety]] in wormhole space.}}&lt;br /&gt;
{{lex|Super/Supercap|Supercapital ship, usually a [[supercarrier]] (or, rarely, a [[titan]]).}}&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
{{lex|Tack|A hyphen (&#039;&amp;lt;big&amp;gt;-&amp;lt;/big&amp;gt;&#039;) (used for clarity when speaking)}}&lt;br /&gt;
{{lex|Tackle|A ship specialized in [[tackling]] another, with the intention of keeping the opponent in place.}}&lt;br /&gt;
{{lex|TC|Tracking Computer (see [[Turrets]])}}&lt;br /&gt;
{{lex|TCU|Territorial Control Unit (see [[Sovereignty]])}}&lt;br /&gt;
{{lex|TD|Tracking Disruptor (see [[Electronic warfare]])}}&lt;br /&gt;
{{lex|TE|&lt;br /&gt;
# Tracking Enhancer (see [[Turrets]])&lt;br /&gt;
# Time Efficiency (see [[Blueprints]])}}&lt;br /&gt;
{{lex|TF|Teraflops, a unit used to measure a ship&#039;s CPU (see [[Fitting ships|Fitting]])}}&lt;br /&gt;
{{lex|TFF|Thanks For Fleet - gratitude to FC}}&lt;br /&gt;
{{lex|Tick|&lt;br /&gt;
# [[Server tick]]&lt;br /&gt;
# Bounty payouts per 20 minutes}}&lt;br /&gt;
{{lex|TiDi|[[Time Dilation]]}}&lt;br /&gt;
{{lex|Tiericide|An ongoing rebalancing of ships and modules in EVE according to roles rather than performance. See [[Tech_and_meta_levels#Module_Tiericide|Tech and Meta Levels]].}}&lt;br /&gt;
{{lex|TL|Tracking Link (now called &#039;&#039;Remote Tracking Computer&#039;&#039;; see [[Electronic warfare]])}}&lt;br /&gt;
{{lex|TLF|Tribal Liberation Force, the Minmatar [[Factional_Warfare#Joining_as_a_solo_player|Factional Warfare]] NPC corporation.}}&lt;br /&gt;
{{lex|Toon|Synonym for Alt, aka [[Alternate characters|Alternate character]]}}&lt;br /&gt;
{{lex|Top Station|The first station in the list when you right click in space and select &#039;Stations&#039;.}}&lt;br /&gt;
{{lex|TP|Target Painter (see [[Electronic warfare]])}}&lt;br /&gt;
{{lex|TQ|[[Tranquility]]}}&lt;br /&gt;
{{lex|Travelceptor|Any Interceptor specifically fitted to enter warp in &amp;lt;nowiki&amp;gt;&amp;lt;=&amp;lt;/nowiki&amp;gt; 2s ([https://imgur.com/a/CNytuSn Travelceptor vs Instalocker])}}&lt;br /&gt;
{{lex|Trig/Triangle|[[Triglavian Collective#Ships|Triglavian]] ship}}&lt;br /&gt;
{{lex|TS|TeamSpeak, a third-party VOIP software utility}}&lt;br /&gt;
{{lex|T1, T2, T3|&lt;br /&gt;
# Tech levels (see [[Tech and meta levels]])&lt;br /&gt;
# [[Abyssal Deadspace]] tiers (from T0 to T6)}}&lt;br /&gt;
{{lex|TVP|TurboVulf (EVE University specific fleet doctrine}}&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
{{lex|UFC|Uni [[Fight Club]] (EVE University specific event)}}&lt;br /&gt;
{{lex|Unista|&#039;&#039;&#039;A member of [[EVE University]]&#039;&#039;&#039;}}&lt;br /&gt;
{{lex|UTC|Universal Time, the server time for EVE}}&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
{{lex|VNI|[[Vexor Navy Issue]]}}&lt;br /&gt;
{{lex|VOC|&amp;quot;Verge of Collapse&amp;quot;, a [[Wormholes|Wormhole]] state in which the Wormhole has less than 10% of its mass limit remaining. (See [[Living_in_Wormhole_Space#Unwanted_Wormholes|Living in Wormhole Space]].)}}&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
{{lex|W-Space|[[Wormhole space]]}}&lt;br /&gt;
{{lex|Wardec|[[War Declaration#Declaring_war|declaring a war]]}}&lt;br /&gt;
{{lex|Warp bubble|See [[#Bubble|Bubble]]}}&lt;br /&gt;
{{lex|WC|Wing Commander (see [[Fleet Command Guide]])}}&lt;br /&gt;
{{lex|WCS|Warp Core Stabilizer (see [[Fitting ships]])}}&lt;br /&gt;
{{lex|Web|Stasis Webifier (see [[Tackling]])}}&lt;br /&gt;
{{lex|Winning EVE|Not playing EVE Online (tongue-in-cheek)}}&lt;br /&gt;
{{lex|WH|[[Wormhole]]}}&lt;br /&gt;
{{lex|WHC|&#039;&#039;&#039;[[Wormhole Community]] (formerly Wormhole Campus) (within EVE University)&#039;&#039;&#039;}}&lt;br /&gt;
{{lex|Widot|&lt;br /&gt;
#A smaller alliance coalescing into one corporation to join a larger alliance&lt;br /&gt;
#For beleaguered or departing groups to lose members to a larger or stronger ally &lt;br /&gt;
(Named after Wildly Inappropriate., an alliance that merged into a corporation of the same name to join the larger Goonswarm Federation)}}&lt;br /&gt;
{{lex|WL|Wait List, a way for the [[Roles_in_Incursions#Waitlist_manager|waitlist manager]] to handle people waiting to get into [[Incursions]] fleets. More generally used to refer to a channel for potential fleet members to wait in while the FC invites them.}}&lt;br /&gt;
{{lex|Wrecking shot|A 1% chance shot fired by a Turret, which is guaranteed to hit and deals 300% damage. (See [[Turret mechanics#Damage|Turret mechanics]].)}}&lt;br /&gt;
{{lex|WS|See [[#W-Space|W-Space]]}}&lt;br /&gt;
{{lex|WSOP|&#039;&#039;&#039;[[Archive:Wartime Standard Operating Procedures|Wartime Standard Operating Procedures]], a defunct SOP that dictated Uni operations during wartime (within EVE University)&#039;&#039;&#039;}}&lt;br /&gt;
{{lex|WT|War Target (see [[War Declaration]])}}&lt;br /&gt;
{{lex|Wubble|Stasis Webificataion Probe, used by [[Interdictors]] (Portmanteau of Web + [[Bubble]])}}&lt;br /&gt;
{{lex|www|A message typed in fleet chat, indicating a pilot ships in the fleet should warp to}}&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
{{lex|X up|A method of indicating availability for a given task. If an &amp;quot;x up&amp;quot; for an activity or volunteer role is recommended, pilots interested should simply post &amp;quot;x&amp;quot; in the chat channel indicated, optionally followed by additional info as requested. Most commonly used during fleet form-ups.}}&lt;br /&gt;
{{lex|XLASB/XLAncil|[[#Ancil|X-Large Ancillary Shield Booster]]}}&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
{{lex|Yeet|Using a [[Needlejack_filaments|Needlejack]] or [[Pochven#Entering_and_exiting|Pochven]] filament to teleport.}}&lt;br /&gt;
{{lex|Yellow Box|Being targeted by someone, or to target someone, without also being the subject of hostile action.}}&lt;br /&gt;
{{lex|Yulai Convention|The Yulai Convention is an [[Roleplay|RP]] term for a number of game mechanics and systems within EVE.}}&lt;br /&gt;
{{lex|YC| An initialism of the [[Yulai Convention]], traditionally written before the current in-Universe year (2021 is YC 123)}}&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
{{lex|Zero Zero|See [[#Nullsec|Nullsec]]}}&lt;br /&gt;
{{lex|Zulu|Zulu time: UTC or EVE time}}&lt;br /&gt;
&lt;br /&gt;
{{GettingStartedNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Welcome_to_EVE_University&amp;diff=227266</id>
		<title>Welcome to EVE University</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Welcome_to_EVE_University&amp;diff=227266"/>
		<updated>2025-10-09T16:12:31Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eunispecific}}&lt;br /&gt;
Welcome to EVE University. If you are reading this, you must be new to EVE University, or possibly a returning member. This page is here to help guide you to information on how to make a smooth transition to Uni, and the game as well.&lt;br /&gt;
As a member of EVE University, you are able to utilize several features not available to outside players.&lt;br /&gt;
&lt;br /&gt;
{{#show: UniWiki:EVE University Graphics|?Has EVE University logo#300px;left}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; margin-bottom: .5em;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started in EVE University ==&lt;br /&gt;
&lt;br /&gt;
* [[Discord]] is our main source of communication outside of the game and how we &#039;ping&#039; people for fleets, classes and other activities in EVE University. We also use Discord for most voice comms.&lt;br /&gt;
* [[EVE University Overview]] The overview helps you to see things relevant to you, in and around New Eden, for both PvP and PvE gameplay and help to keep your screen functional and organized.&lt;br /&gt;
* [[E-Uni Basics Skill Plan]] The &#039;Basics&#039; is a small set of skills that will get you started in EVE uni quicker and more efficiently. This includes taking part in fleets.&lt;br /&gt;
* [[Avoid Losses to War Targets]] EVE University sometimes finds itself at war. Read over this to get the very basics of how to avoid dying to war targets.&lt;br /&gt;
&lt;br /&gt;
Please note that you can find Corporation Events/Fleets in game by accessing the Eve uni Calendar in Alliance Auth.&lt;br /&gt;
&lt;br /&gt;
== Chat channels and their uses ==&lt;br /&gt;
&lt;br /&gt;
We have various different chat channels and we understand that these can be a bit daunting for new members. The most important ones are summarised below.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;{{Co|#0099CC|Corp}}&amp;quot; channel is used for general chat&lt;br /&gt;
* The &amp;quot;{{Co|#0099CC|Alliance}}&amp;quot; channel is used for highlighting upcoming classes / fleets / events&lt;br /&gt;
* The &amp;quot;{{Co|#0099CC|Intel (EVE Uni)}}&amp;quot; channel is our channel for reporting intel on war targets.&lt;br /&gt;
&lt;br /&gt;
== Programs and services ==&lt;br /&gt;
&lt;br /&gt;
* [[The +3 Implants Program]] This program is available to those who have been playing longer than 31 days and have been in the University for at least 7 days. These implants are available at a reduced prices and help with things like faster skill training.&lt;br /&gt;
* [[Flight_Deck|Free ships for you to use on contract]] - there are called &amp;quot;Flight Deck&amp;quot; or &amp;quot;FD&amp;quot; ships and you are free to take one whenever you need a ship for a specific activity.&lt;br /&gt;
* [[The Skillbook Program]] We provide started skillbook bundles in shuttles contained within the Flight Deck programme, and also members with the Student title can further reimburse themselves for up to 3.5 Million ISK of skillbooks per day. The instructions are on the page for more info.&lt;br /&gt;
* [[Ship Replacement Program]] The program (Commonly known as SRP) is intended to both help new pilots get into PvP and to promote the use of important hulls that benefit the entire fleet.&lt;br /&gt;
* [[Mining ship program|Mining Ship Program]] Save on shipping and order a range of fully fitted mining ships straight to our staging. First barges sold half price getting you out of your venture faster.&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
Our Education Department works hard to help our members and the players of EVE Online, to be able to better understand the game basics and make the game as enjoyable as possible. Most of our classes are available with a .PDF so you can read before you venture out to the great unknown and try something new.&lt;br /&gt;
&lt;br /&gt;
== Training on Tap and other learning videos ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX_XGqLJ6y4&amp;amp;t=1s Exploration Training On Tap video]&lt;br /&gt;
* [https://www.youtube.com/watch?v=k7bVmMjF_kQ Logistics Training on Tap Video]&lt;br /&gt;
* [https://www.youtube.com/watch?v=IQytLkycbwc&amp;amp;list=PLwy3E1gixGn8498JZ09Io0Qpz7v_y_kFR Basics of Tackling video Series]&lt;br /&gt;
&lt;br /&gt;
== Understanding Fleets ==&lt;br /&gt;
No matter what kind of ship you fly, or the Community you live at, there is always a FLEET available in the EVE University. It is a great part of being in a corporation. However, being part of a fleet means knowing a few basics.&lt;br /&gt;
* Fleet Commands and understanding Fleets- Read this: [[Fleets (CORE class)]] This can make the difference in losing or keeping a ship sometimes when [[Suicide ganking|gankers]] come around to cause havoc.&lt;br /&gt;
* Obeying EVE University&#039;s [[EVE University Rules|Rules of Engagement]], when roaming or on fleets is a great way to make sure you are able to participate in all kinds of fleets and outings.&lt;br /&gt;
&lt;br /&gt;
== Community Life ==&lt;br /&gt;
&lt;br /&gt;
With the exception of our Wormhole Community, our communities do not have an application or skill requirement. So, please join in at any of the activities that you wish to.&lt;br /&gt;
&lt;br /&gt;
=== Main Community (Uni Headquarters) ===&lt;br /&gt;
[[File:E-UNI.png|left|70px]] The &#039;&#039;&#039;[[Main Community]]&#039;&#039;&#039; in Korsiki is our main staging area for the Uni. &amp;quot;Horizon&amp;quot; being our main staging structure for most Uni Events.&lt;br /&gt;
&lt;br /&gt;
Within a few jumps radius of Korsiki, you can find areas in which to mine, run missions, participate in PVP, and there will be other corpmates engaging in those activities that you can join up with.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Wormhole Community (WHC) ===&lt;br /&gt;
[[File:WHClogo.png|left|70px]] The &#039;&#039;&#039;[[Wormhole Community]]&#039;&#039;&#039; focuses on living in [[wormholes|wormhole space]], and dedicated to educating students about [[Living in Wormhole Space|wormhole life]]. The Wormhole Community is currently based in J211936, a C2 wormhole with hisec and C3 static connections; giving easy access to known space for logistics, and to higher class w-space for PvP and PvE. Wormhole space is one of the most hostile - but also one of the most lucrative - areas of space in EVE. For more information, visit the [[Wormhole Community]] page.&lt;br /&gt;
&lt;br /&gt;
The [[Student title]] and some basic skills and ships are required to join the Wormhole Community.&lt;br /&gt;
&lt;br /&gt;
=== Incursion Community ===&lt;br /&gt;
[[File:Incursionlogo.png|left|70px]]The &#039;&#039;&#039;[[EVE University Incursion Community]]&#039;&#039;&#039; works together to introduce students and alumni to that area of the game, and runs sites as a cohesive group. The community primarily focuses on running short-ranged, stationary shield fleets in Vanguard sites, and has a doctrine that is very forgiving for lower skill-point and cheaper hulls often associated with E-UNI students. For more information, visit the [[EVE University Incursion Community]] page.&lt;br /&gt;
&lt;br /&gt;
While some roles in Incursions can be performed by players of all skill levels, please see their specific [[EVE University Incursion Community#Requirements|requirements]] listings.&lt;br /&gt;
&lt;br /&gt;
== Feeling a bit lost? ==&lt;br /&gt;
We know that this is a lot of information when you first join, so please don&#039;t panic! Bookmark this wiki page so you can refer back to it later. If you have any questions, feel free to ask them in the #eve-uni-general channel in Discord.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
=== Management Support ===&lt;br /&gt;
[[File:E-UNI.png|left|70px]]&lt;br /&gt;
If you need help from a particular department, there is a list of &#039;&#039;&#039;[[EVE University Management]]&#039;&#039;&#039; here showing who is responsible for each department. Most departments also have their own Wiki page for a list of staff you can reach out to. However, if you have a problem with that department, please make sure to talk to the Manager of that department for a resolution.&lt;br /&gt;
&lt;br /&gt;
== Helping EVE University ==&lt;br /&gt;
EVE University does not have any paid staff: all its programs, services and departments are run by volunteers. We also rely on members to create content for each other and to help each other out by answering questions. It may not seem like you know a lot about EVE Online at the moment, but you almost certainly know more already than some other players who have been playing for less time than you. We really appreciate any members helping others out, no matter how new you are to the game. If you&#039;d like some ideas on how you can give back to EVE University and help out other members, see [[Helping EVE University]].&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE University]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Welcome_to_EVE_University&amp;diff=227265</id>
		<title>Welcome to EVE University</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Welcome_to_EVE_University&amp;diff=227265"/>
		<updated>2025-10-09T16:12:00Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: Update to Alliance channel and skillbook programme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eunispecific}}&lt;br /&gt;
Welcome to EVE University. If you are reading this, you must be new to EVE University, or possibly a returning member. This page is here to help guide you to information on how to make a smooth transition to Uni, and the game as well.&lt;br /&gt;
As a member of EVE University, you are able to utilize several features not available to outside players.&lt;br /&gt;
&lt;br /&gt;
{{#show: UniWiki:EVE University Graphics|?Has EVE University logo#300px;left}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; margin-bottom: .5em;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started in EVE University ==&lt;br /&gt;
&lt;br /&gt;
* [[Discord]] is our main source of communication outside of the game and how we &#039;ping&#039; people for fleets, classes and other activities in EVE University. We also use Discord for most voice comms.&lt;br /&gt;
* [[EVE University Overview]] The overview helps you to see things relevant to you, in and around New Eden, for both PvP and PvE gameplay and help to keep your screen functional and organized.&lt;br /&gt;
* [[E-Uni Basics Skill Plan]] The &#039;Basics&#039; is a small set of skills that will get you started in EVE uni quicker and more efficiently. This includes taking part in fleets.&lt;br /&gt;
* [[Avoid Losses to War Targets]] EVE University sometimes finds itself at war. Read over this to get the very basics of how to avoid dying to war targets.&lt;br /&gt;
&lt;br /&gt;
Please note that you can find Corporation Events/Fleets in game by accessing the Eve uni Calendar in Alliance Auth.&lt;br /&gt;
&lt;br /&gt;
== Chat channels and their uses ==&lt;br /&gt;
&lt;br /&gt;
We have various different chat channels and we understand that these can be a bit daunting for new members. The most important ones are summarised below.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;{{Co|#0099CC|Corp}}&amp;quot; channel is used for general chat&lt;br /&gt;
* The &amp;quot;{{Co|#0099CC|Alliance}}&amp;quot; channel is used for highlighting upcoming classes / fleets / events&lt;br /&gt;
* The &amp;quot;{{Co|#0099CC|Intel (EVE Uni)}}&amp;quot; channel is our channel for reporting intel on war targets.&lt;br /&gt;
&lt;br /&gt;
== Programs and services ==&lt;br /&gt;
&lt;br /&gt;
* [[The +3 Implants Program]] This program is available to those who have been playing longer than 31 days and have been in the University for at least 7 days. These implants are available at a reduced prices and help with things like faster skill training.&lt;br /&gt;
* [[Flight_Deck|Free ships for you to use on contract]] - there are called &amp;quot;Flight Deck&amp;quot; or &amp;quot;FD&amp;quot; ships and you are free to take one whenever you need a ship for a specific activity.&lt;br /&gt;
* [[The Skillbook Program]] We provide started skillbook bundles in shuttles conteind within the Flight Deck programme, and also members with the Student title can further reimburse themselves for up to 3.5 Million ISK of skillbooks per day. The instructions are on the page for more info.&lt;br /&gt;
* [[Ship Replacement Program]] The program (Commonly known as SRP) is intended to both help new pilots get into PvP and to promote the use of important hulls that benefit the entire fleet.&lt;br /&gt;
* [[Mining ship program|Mining Ship Program]] Save on shipping and order a range of fully fitted mining ships straight to our staging. First barges sold half price getting you out of your venture faster.&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
Our Education Department works hard to help our members and the players of EVE Online, to be able to better understand the game basics and make the game as enjoyable as possible. Most of our classes are available with a .PDF so you can read before you venture out to the great unknown and try something new.&lt;br /&gt;
&lt;br /&gt;
== Training on Tap and other learning videos ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX_XGqLJ6y4&amp;amp;t=1s Exploration Training On Tap video]&lt;br /&gt;
* [https://www.youtube.com/watch?v=k7bVmMjF_kQ Logistics Training on Tap Video]&lt;br /&gt;
* [https://www.youtube.com/watch?v=IQytLkycbwc&amp;amp;list=PLwy3E1gixGn8498JZ09Io0Qpz7v_y_kFR Basics of Tackling video Series]&lt;br /&gt;
&lt;br /&gt;
== Understanding Fleets ==&lt;br /&gt;
No matter what kind of ship you fly, or the Community you live at, there is always a FLEET available in the EVE University. It is a great part of being in a corporation. However, being part of a fleet means knowing a few basics.&lt;br /&gt;
* Fleet Commands and understanding Fleets- Read this: [[Fleets (CORE class)]] This can make the difference in losing or keeping a ship sometimes when [[Suicide ganking|gankers]] come around to cause havoc.&lt;br /&gt;
* Obeying EVE University&#039;s [[EVE University Rules|Rules of Engagement]], when roaming or on fleets is a great way to make sure you are able to participate in all kinds of fleets and outings.&lt;br /&gt;
&lt;br /&gt;
== Community Life ==&lt;br /&gt;
&lt;br /&gt;
With the exception of our Wormhole Community, our communities do not have an application or skill requirement. So, please join in at any of the activities that you wish to.&lt;br /&gt;
&lt;br /&gt;
=== Main Community (Uni Headquarters) ===&lt;br /&gt;
[[File:E-UNI.png|left|70px]] The &#039;&#039;&#039;[[Main Community]]&#039;&#039;&#039; in Korsiki is our main staging area for the Uni. &amp;quot;Horizon&amp;quot; being our main staging structure for most Uni Events.&lt;br /&gt;
&lt;br /&gt;
Within a few jumps radius of Korsiki, you can find areas in which to mine, run missions, participate in PVP, and there will be other corpmates engaging in those activities that you can join up with.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Wormhole Community (WHC) ===&lt;br /&gt;
[[File:WHClogo.png|left|70px]] The &#039;&#039;&#039;[[Wormhole Community]]&#039;&#039;&#039; focuses on living in [[wormholes|wormhole space]], and dedicated to educating students about [[Living in Wormhole Space|wormhole life]]. The Wormhole Community is currently based in J211936, a C2 wormhole with hisec and C3 static connections; giving easy access to known space for logistics, and to higher class w-space for PvP and PvE. Wormhole space is one of the most hostile - but also one of the most lucrative - areas of space in EVE. For more information, visit the [[Wormhole Community]] page.&lt;br /&gt;
&lt;br /&gt;
The [[Student title]] and some basic skills and ships are required to join the Wormhole Community.&lt;br /&gt;
&lt;br /&gt;
=== Incursion Community ===&lt;br /&gt;
[[File:Incursionlogo.png|left|70px]]The &#039;&#039;&#039;[[EVE University Incursion Community]]&#039;&#039;&#039; works together to introduce students and alumni to that area of the game, and runs sites as a cohesive group. The community primarily focuses on running short-ranged, stationary shield fleets in Vanguard sites, and has a doctrine that is very forgiving for lower skill-point and cheaper hulls often associated with E-UNI students. For more information, visit the [[EVE University Incursion Community]] page.&lt;br /&gt;
&lt;br /&gt;
While some roles in Incursions can be performed by players of all skill levels, please see their specific [[EVE University Incursion Community#Requirements|requirements]] listings.&lt;br /&gt;
&lt;br /&gt;
== Feeling a bit lost? ==&lt;br /&gt;
We know that this is a lot of information when you first join, so please don&#039;t panic! Bookmark this wiki page so you can refer back to it later. If you have any questions, feel free to ask them in the #eve-uni-general channel in Discord.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
=== Management Support ===&lt;br /&gt;
[[File:E-UNI.png|left|70px]]&lt;br /&gt;
If you need help from a particular department, there is a list of &#039;&#039;&#039;[[EVE University Management]]&#039;&#039;&#039; here showing who is responsible for each department. Most departments also have their own Wiki page for a list of staff you can reach out to. However, if you have a problem with that department, please make sure to talk to the Manager of that department for a resolution.&lt;br /&gt;
&lt;br /&gt;
== Helping EVE University ==&lt;br /&gt;
EVE University does not have any paid staff: all its programs, services and departments are run by volunteers. We also rely on members to create content for each other and to help each other out by answering questions. It may not seem like you know a lot about EVE Online at the moment, but you almost certainly know more already than some other players who have been playing for less time than you. We really appreciate any members helping others out, no matter how new you are to the game. If you&#039;d like some ideas on how you can give back to EVE University and help out other members, see [[Helping EVE University]].&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE University]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Fleets_(CORE_class)&amp;diff=227103</id>
		<title>Fleets (CORE class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Fleets_(CORE_class)&amp;diff=227103"/>
		<updated>2025-09-29T08:32:18Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;onlyinclude&amp;gt;{{Infobox class&lt;br /&gt;
| class name      = Fleets&lt;br /&gt;
| class page name = Fleets (CORE class)&lt;br /&gt;
| image           = Core class FLEETS.png&lt;br /&gt;
| summary         = This CORE class aims to introduce new players to the Fleet system in EVE Online.&lt;br /&gt;
| reading list    = [[The Rookie&#039;s Guide to Fleet Ops]], [[Fleet Command Guide]], [[Fleet interface]], [[Fleet terminology]]&lt;br /&gt;
| slides link     = https://docs.google.com/presentation/d/1V8Gq9_yJEmIY7W4HyYuPIte3PXOwc1Wc/edit?usp=sharing&lt;br /&gt;
| video link      = https://youtu.be/w5OoBMhWf3o?si=UyXd-xQci6i0Nk9C&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
== Class Overview ==&lt;br /&gt;
Introduction to Fleets teaches the basics of the Fleet system in EVE Online, what benefits Fleets can provide and how players use them to achieve a common goal.&lt;br /&gt;
&lt;br /&gt;
This CORE class covers the following topics:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Why Fleets are useful&lt;br /&gt;
* Types of Fleets&lt;br /&gt;
* Joining a Fleet&lt;br /&gt;
* Fleet Communications&lt;br /&gt;
* Fleet Commands&lt;br /&gt;
* Q&amp;amp;A&lt;br /&gt;
* Instructions on how to plan (optional) practical exercises to follow the presentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Teacher outreach}}&lt;br /&gt;
{{Navbox classes}}&lt;br /&gt;
[[Category:CORE Classes]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Fleets_(CORE_class)&amp;diff=227102</id>
		<title>Fleets (CORE class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Fleets_(CORE_class)&amp;diff=227102"/>
		<updated>2025-09-29T08:32:00Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;onlyinclude&amp;gt;{{Infobox class&lt;br /&gt;
| class name      = Fleets&lt;br /&gt;
| class page name = Fleets (CORE class)&lt;br /&gt;
| image           = Core class FLEETS.png&lt;br /&gt;
| summary         = This CORE class aims to introduce new players to the Fleet system in EVE Online.&lt;br /&gt;
| reading list    = [[The Rookie&#039;s Guide to Fleet Ops]], [[Fleet Command Guide]], [[Fleet interface]], [[Fleet terminology]]&lt;br /&gt;
| slides link     = https://docs.google.com/presentation/d/1V8Gq9_yJEmIY7W4HyYuPIte3PXOwc1Wc/edit?usp=sharing&lt;br /&gt;
https://drive.google.com/file/d/1OsohGjqT94S9vNzbJXIpCl8wXaw4EXTe/view?usp=sharing&lt;br /&gt;
| video link      = https://youtu.be/w5OoBMhWf3o?si=UyXd-xQci6i0Nk9C&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
== Class Overview ==&lt;br /&gt;
Introduction to Fleets teaches the basics of the Fleet system in EVE Online, what benefits Fleets can provide and how players use them to achieve a common goal.&lt;br /&gt;
&lt;br /&gt;
This CORE class covers the following topics:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Why Fleets are useful&lt;br /&gt;
* Types of Fleets&lt;br /&gt;
* Joining a Fleet&lt;br /&gt;
* Fleet Communications&lt;br /&gt;
* Fleet Commands&lt;br /&gt;
* Q&amp;amp;A&lt;br /&gt;
* Instructions on how to plan (optional) practical exercises to follow the presentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Teacher outreach}}&lt;br /&gt;
{{Navbox classes}}&lt;br /&gt;
[[Category:CORE Classes]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Fleets_(CORE_class)&amp;diff=227101</id>
		<title>Fleets (CORE class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Fleets_(CORE_class)&amp;diff=227101"/>
		<updated>2025-09-29T08:30:44Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: added practical walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;onlyinclude&amp;gt;{{Infobox class&lt;br /&gt;
| class name      = Fleets&lt;br /&gt;
| class page name = Fleets (CORE class)&lt;br /&gt;
| image           = Core class FLEETS.png&lt;br /&gt;
| summary         = This CORE class aims to introduce new players to the Fleet system in EVE Online.&lt;br /&gt;
| reading list    = [[The Rookie&#039;s Guide to Fleet Ops]], [[Fleet Command Guide]], [[Fleet interface]], [[Fleet terminology]]&lt;br /&gt;
| slides link     = https://docs.google.com/presentation/d/1V8Gq9_yJEmIY7W4HyYuPIte3PXOwc1Wc/edit?usp=sharing&lt;br /&gt;
| Practical link     = https://drive.google.com/file/d/1OsohGjqT94S9vNzbJXIpCl8wXaw4EXTe/view?usp=sharing&lt;br /&gt;
| video link      = https://youtu.be/w5OoBMhWf3o?si=UyXd-xQci6i0Nk9C&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
== Class Overview ==&lt;br /&gt;
Introduction to Fleets teaches the basics of the Fleet system in EVE Online, what benefits Fleets can provide and how players use them to achieve a common goal.&lt;br /&gt;
&lt;br /&gt;
This CORE class covers the following topics:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Why Fleets are useful&lt;br /&gt;
* Types of Fleets&lt;br /&gt;
* Joining a Fleet&lt;br /&gt;
* Fleet Communications&lt;br /&gt;
* Fleet Commands&lt;br /&gt;
* Q&amp;amp;A&lt;br /&gt;
* Instructions on how to plan (optional) practical exercises to follow the presentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Teacher outreach}}&lt;br /&gt;
{{Navbox classes}}&lt;br /&gt;
[[Category:CORE Classes]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Fleets_(CORE_class)&amp;diff=227100</id>
		<title>Fleets (CORE class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Fleets_(CORE_class)&amp;diff=227100"/>
		<updated>2025-09-29T08:29:03Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: updated slides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;onlyinclude&amp;gt;{{Infobox class&lt;br /&gt;
| class name      = Fleets&lt;br /&gt;
| class page name = Fleets (CORE class)&lt;br /&gt;
| image           = Core class FLEETS.png&lt;br /&gt;
| summary         = This CORE class aims to introduce new players to the Fleet system in EVE Online.&lt;br /&gt;
| reading list    = [[The Rookie&#039;s Guide to Fleet Ops]], [[Fleet Command Guide]], [[Fleet interface]], [[Fleet terminology]]&lt;br /&gt;
| slides link     = https://docs.google.com/presentation/d/1V8Gq9_yJEmIY7W4HyYuPIte3PXOwc1Wc/edit?usp=sharing&lt;br /&gt;
| video link      = https://youtu.be/w5OoBMhWf3o?si=UyXd-xQci6i0Nk9C&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
== Class Overview ==&lt;br /&gt;
Introduction to Fleets teaches the basics of the Fleet system in EVE Online, what benefits Fleets can provide and how players use them to achieve a common goal.&lt;br /&gt;
&lt;br /&gt;
This CORE class covers the following topics:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Why Fleets are useful&lt;br /&gt;
* Types of Fleets&lt;br /&gt;
* Joining a Fleet&lt;br /&gt;
* Fleet Communications&lt;br /&gt;
* Fleet Commands&lt;br /&gt;
* Q&amp;amp;A&lt;br /&gt;
* Instructions on how to plan (optional) practical exercises to follow the presentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Teacher outreach}}&lt;br /&gt;
{{Navbox classes}}&lt;br /&gt;
[[Category:CORE Classes]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Student_title&amp;diff=227090</id>
		<title>Student title</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Student_title&amp;diff=227090"/>
		<updated>2025-09-27T15:25:30Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: minor wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eunispecific}}&lt;br /&gt;
&lt;br /&gt;
=== The &#039;&#039;&#039;Student Title&#039;&#039;&#039; is a title that is applied to members of EVE University once they have been in the corporation for two weeks.  The title is manually applied by a Director around 14-16 days after you join EVE University; there is no need to apply for this title. ===&lt;br /&gt;
It provides the following access:&lt;br /&gt;
&lt;br /&gt;
* Access to be able to reimburse yourself and other corporation members with the [[Skillbook_Program#Members_with_the_Freshman_title|Skillbook Program]]&lt;br /&gt;
* Access to [[The +3 Implants Program]]&lt;br /&gt;
* Access to be able to make use of our [[Copying_from_Industry_Hangars|Blueprint Library]]&lt;br /&gt;
* Permissions to add events to in-game calendar (please note that this should only be done &#039;&#039;&#039;in addition&#039;&#039;&#039; to using our main [https://wiki.eveuniversity.org/EVE_University_Calendar Discord Calendar]&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE University]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Incursion_quick_references&amp;diff=227055</id>
		<title>Incursion quick references</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Incursion_quick_references&amp;diff=227055"/>
		<updated>2025-09-22T12:31:19Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* Checklist on joining a fleet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incursions links}}&lt;br /&gt;
&lt;br /&gt;
Quick reference sheets for incursion runners. See the linked wiki pages for more detailed informations.&lt;br /&gt;
&lt;br /&gt;
= Checklist on joining a fleet =&lt;br /&gt;
The following points should all be checked before starting running in an incursion fleet&lt;br /&gt;
&lt;br /&gt;
* Use the [[Overview Guide]] to setup appropriate tabs (including the [[Overview_Guide#Creating_a_Fleet_Members_Preset|Fleet Members Preset]]).&amp;lt;small&amp;gt;&amp;lt;ref&amp;gt;Make sure that the overview settings you are going to use will show the Sansha Incursion rats (so you can see them yellow-boxing you and broadcast for reps as well as sort them). Having a fleet member tab doesn&#039;t mean you need to show fleet members all the time. Some logi will prefer it, but however you do it you&#039;ll need to have a way to show fleet members on the overview if necessary.&amp;lt;/ref&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Setup [[Discord]].&amp;lt;small&amp;gt;&amp;lt;ref&amp;gt;Make sure your mic is working and that you can hear what others say. If you don&#039;t have a microphone (or choose not to use it) be aware that you will risk not being heard. Text-messages in comms chat can sometimes be missed, especially in hectic moments where they matter the most.&amp;lt;/ref&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Setup your [[Audio Alerts]] (suggested range is 0.9 - 0.99 pending on preference).&amp;lt;small&amp;gt;&amp;lt;ref&amp;gt;Remember to enable sound so you can hear this. Drop all volume levels except Master Level and UI Sound Level if you don&#039;t want the normal EVE sounds.&amp;lt;/ref&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Set your &#039;&#039;&#039;Auto Target Back&#039;&#039;&#039; to 0.&amp;lt;small&amp;gt;&amp;lt;ref&amp;gt;Setting your auto target back to 0 means you avoid automatically locking logistics when they lock you and you won&#039;t end up shooting them instead of the enemy. Even if you don&#039;t shoot them it would be one less Sansha you&#039;d lock up, so turn it off anyway.&amp;lt;/ref&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Check the &#039;&#039;&#039;Auto reject invitations&#039;&#039;&#039; checkbox for dueling&lt;br /&gt;
* Make sure you know how to [[Incursions_checklist#Setting_up_and_using_broadcasts|broadcast]] and can see broadcasts of your fleet members.&lt;br /&gt;
* Make sure your [[Safety_settings#|Safety]] is set to Green.&lt;br /&gt;
* Add your fleet members to your [[Incursions checklist#Using_the_Watch_list|Watch list]].&lt;br /&gt;
* Make sure your [[Incursions checklist#Drone_settings_and_assigning_drones_to_the_dronebunny|drones are set to passive]].&lt;br /&gt;
* Take a short look if your ship is [[Incursion fitting principles|fitted]] correctly. ([[Vanguard Incursion fits|vanguard]] / HQ / non travel fit)&lt;br /&gt;
* Make sure your hardeners are online.&lt;br /&gt;
&lt;br /&gt;
= How to proceed when entering a site =&lt;br /&gt;
* &#039;&#039;&#039;Hardeners on&#039;&#039;&#039;&lt;br /&gt;
* Battleships [[Incursions checklist#Aligning down a gate|align down the gate]] (only battleships)&lt;br /&gt;
* Logistics and Cruiser sized hulls stay still &amp;amp; unaligned&lt;br /&gt;
* Logistics are ready and L up&lt;br /&gt;
* Make sure everyone has boosts&lt;br /&gt;
* Battleships take the gate&lt;br /&gt;
* Logistics and Cruisers take the gate after the first Battleships have warped into the site&lt;br /&gt;
&lt;br /&gt;
= DD shooting order =&lt;br /&gt;
* 1. Niarja (jams, neuts)&lt;br /&gt;
* 2. Sansha&#039;s Nations Commander (points, only 3rd wave in NCO, abbreviation SNC)&lt;br /&gt;
* 3. Mara (reps, only first wave in NMC orbits at 60km)&lt;br /&gt;
* 4. Tama (points)&lt;br /&gt;
* 5. Auga (points, webs)&lt;br /&gt;
* 6. Schmael (points, webs)&lt;br /&gt;
* 7. Deltole (points, neuts, paints, only OTA)&lt;br /&gt;
* 8. Romi&lt;br /&gt;
* 9. Renyn (webs)&lt;br /&gt;
* 10. Eystur (never shoot them in OTA)&lt;br /&gt;
&lt;br /&gt;
= Drone Bunny shooting order =&lt;br /&gt;
* Same as the general DD order, but favouring cruisers over frigates unless the fleet is low on Vindicators.&lt;br /&gt;
&lt;br /&gt;
= Sansha&#039;s special abilities (Vanguard sites) =&lt;br /&gt;
* jam: Niarja&lt;br /&gt;
* point: Tama, Schmaeel, Deltole, Auga, Sansha&#039;s Nation Commander (SNC)&lt;br /&gt;
* web: Auga, Renyn, Schmaeel&lt;br /&gt;
* neut: Deltole, Niarja&lt;br /&gt;
&lt;br /&gt;
For more detailed information see [[Anatomy of Incursions#Standard tactics|Standard tactics in incursions]]&lt;br /&gt;
&lt;br /&gt;
= Clarifications =&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;references/&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Incursions]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Teaching_Department&amp;diff=226984</id>
		<title>Teaching Department</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Teaching_Department&amp;diff=226984"/>
		<updated>2025-09-16T12:29:15Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* Teaching Manager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eunispecific}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
{{Hatnote|See [[EVE University Management]] for details of the other Departments &amp;amp; Directorates.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Teaching-logo-2023.png||150px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Teaching Department&#039;&#039;&#039; is responsible for providing educational content for EVE University members and the EVE Online public at large.  We are always looking for knowledgeable players to help us in this venture. We provide live classes, practical exercises, and [http://www.youtube.com/@realeveuniversity educational video recordings] on most aspects of EVE.  We also maintain an [[EVE University Class Library]] of slide packs for our teachers and guest lecturers to use, all available to everyone in the EVE Online community. The department is part of the [[Education Directorate]].&lt;br /&gt;
&lt;br /&gt;
The Teaching Department schedules an average of 30 classes a month across all time-zones, reaching about 500–600 students per month. Most classes are open to the public; we are here to teach anyone who wants to learn, not just EVE-Uni members. We have regular guest lecturers supporting the Teaching Department, as well as many special classes and lectures given by well-known &amp;quot;personalities&amp;quot; from all parts of the game.&lt;br /&gt;
&lt;br /&gt;
== For students ==&lt;br /&gt;
{{main|Attending classes}}&lt;br /&gt;
&lt;br /&gt;
Most of our classes are open to the public, with live discussion and live screen sharing on the publicly-accessible classroom channels on our [[Discord]]. This means that &#039;&#039;&#039;anyone can attend most of our classes&#039;&#039;&#039;, regardless of whether or not they are a member of EVE University.&lt;br /&gt;
&lt;br /&gt;
As well as live classes, we have a collection of recorded classes, guest talks, and mini-tutorials on [http://www.youtube.com/@realeveuniversity EVE Uni YouTube Channel].&lt;br /&gt;
&lt;br /&gt;
Our wiki is the standard general reference tool for the EVE community and has a large [[How_Tos_and_Guides|collection of &#039;how-to&#039; guides]] on many subjects.&lt;br /&gt;
&lt;br /&gt;
== For teachers ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{{Color box&lt;br /&gt;
|color= #144f1d&lt;br /&gt;
|border= #2f8f2f&lt;br /&gt;
|width= 60%&lt;br /&gt;
|If you are interested in teaching for EVE University check out [[Teaching Classes at EVE University]], and reach out to our [[Teaching Department]] via our public [[Discord]] channel (#educators-corner), forums or EVEMail.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to staff turnover and game changes, we are always looking for experienced players to teach classes and share their knowledge.&lt;br /&gt;
&lt;br /&gt;
Members of EVE University can teach classes, and non-members can contribute as guest lecturers: we know that the wider player community has a wealth of experience that our students are interested in, but which Uni staff do not always know in detail.&lt;br /&gt;
&lt;br /&gt;
If you are new to teaching or you have never taught for EVE University before, please contact a member of the teaching department staff before scheduling your class. We will be keen to help!&lt;br /&gt;
&lt;br /&gt;
== Current staff ==&lt;br /&gt;
=== Teaching Manager ===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Currently Vacant (please contact Director of Education in the meantime)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
The Teaching Manager oversees the teachers and guest lecturers. They are also responsible for the teaching and training resources EVE University provides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Role of a Teaching Officer ===&lt;br /&gt;
Teaching Officers support EVE University&#039;s teachers and guest lecturers. They undertake many roles including (but not limited to):&lt;br /&gt;
&lt;br /&gt;
* Support and development of new and existing teachers - teachers are the Uni&#039;s lifeblood, and supporting them is the Teaching Department&#039;s privilege.&lt;br /&gt;
* The maintenance and upkeep of teaching resources - with around 60 class slide decks available, TOs work with Subject Matter Experts on the interminable task of ensuring our resources remain up-to-date. &lt;br /&gt;
* Development of new classes - either with our SMEs or as SMEs themselves to ensure that new and evolving content is being taught.&lt;br /&gt;
* Engaging with external agencies and arranging Guest Lecturers to teach - they who bring different perspectives and experiences to our students which is always appreciated.&lt;br /&gt;
* Ensuring that key classes are taught regularly - it is important that our classes are taught across time zones so that as many of our students as possible get access to them.&lt;br /&gt;
* Provision of administrative support to the department - it&#039;s important that our records are maintained so that our teachers are supported and recognized for their amazing efforts.&lt;br /&gt;
* Development of new processes and systems - we&#039;re always looking to improve the smooth running of the department and to reduce administrative overheads without impacting the quality of our output.&lt;br /&gt;
* The continuous improvement of teaching within EVE University - we always want to find new ways to do things better and to be better.&lt;br /&gt;
&lt;br /&gt;
=== Contact ===&lt;br /&gt;
&lt;br /&gt;
If you need to contact the Teaching Department for any reason, please ping &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;@Teaching Officer&amp;lt;/span&amp;gt; in the &amp;lt;span style=&amp;quot;color:#3366BB&amp;quot;&amp;gt;#support&amp;lt;/span&amp;gt; channel on the EVE University [[Discord]].&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
* [[Attending classes]]&lt;br /&gt;
* [[Teaching Classes at EVE University]]&lt;br /&gt;
* (for EVE University members) [[EVE University Calendar|How to use the E-Uni calendar]]&lt;br /&gt;
* The [[Good teaching guide]] for advice on effective teaching&lt;br /&gt;
&lt;br /&gt;
Other ways to help besides teaching include:&lt;br /&gt;
* [[UniWiki:To-Do List|Updating our wiki pages]]&lt;br /&gt;
* [[Recording and Streaming Guide]] &lt;br /&gt;
* [[Donating to EVE University]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE University Departments]]&lt;br /&gt;
[[Category:Teaching Resources]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Wormhole_Mechanics_(Class)&amp;diff=226913</id>
		<title>Wormhole Mechanics (Class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Wormhole_Mechanics_(Class)&amp;diff=226913"/>
		<updated>2025-09-12T11:14:12Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;onlyinclude&amp;gt;{{Infobox class&lt;br /&gt;
| class name      = Wormhole Mechanics&lt;br /&gt;
| class page name = Wormhole Mechanics (Class)&lt;br /&gt;
| image           = &lt;br /&gt;
| summary         = This class aims to introduce players mechanics related to Wormholes in EVE Online.&lt;br /&gt;
| reading list    = [[Wormholes]], [[Wormhole space]]&lt;br /&gt;
| slides pdf      = https://docs.google.com/presentation/d/1zs35zLBwj0Dd23ARRDB1_CujVjApsq7f/edit?usp=sharing&amp;amp;ouid=115311732398349469010&amp;amp;rtpof=true&amp;amp;sd=true&lt;br /&gt;
| video link      = https://www.youtube.com/watch?v=xPusXaH3DD8&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
== Class Overview ==&lt;br /&gt;
Wormhole Mechanics introduces the basic mechanics related to Wormholes in EVE Online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This class covers the following topics:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* What is a Wormhole?&lt;br /&gt;
* What is Wormhole Space?&lt;br /&gt;
* Why are Wormholes cool?&lt;br /&gt;
* Q&amp;amp;A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Teacher outreach}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox classes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Additional Classes]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Wormhole_Mechanics_(Class)&amp;diff=226912</id>
		<title>Wormhole Mechanics (Class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Wormhole_Mechanics_(Class)&amp;diff=226912"/>
		<updated>2025-09-12T11:13:21Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: updated link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;onlyinclude&amp;gt;{{Infobox class&lt;br /&gt;
| class name      = Wormhole Mechanics&lt;br /&gt;
| class page name = Wormhole Mechanics (Class)&lt;br /&gt;
| image           = &lt;br /&gt;
| summary         = This class aims to introduce players mechanics related to Wormholes in EVE Online.&lt;br /&gt;
| reading list    = [[Wormholes]], [[Wormhole space]]&lt;br /&gt;
| slides .ppt = https://docs.google.com/presentation/d/1zs35zLBwj0Dd23ARRDB1_CujVjApsq7f/edit?usp=sharing&amp;amp;ouid=115311732398349469010&amp;amp;rtpof=true&amp;amp;sd=true&lt;br /&gt;
| video link      = https://www.youtube.com/watch?v=xPusXaH3DD8&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
== Class Overview ==&lt;br /&gt;
Wormhole Mechanics introduces the basic mechanics related to Wormholes in EVE Online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This class covers the following topics:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* What is a Wormhole?&lt;br /&gt;
* What is Wormhole Space?&lt;br /&gt;
* Why are Wormholes cool?&lt;br /&gt;
* Q&amp;amp;A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Teacher outreach}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox classes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Additional Classes]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=226911</id>
		<title>Disability and EVE Online</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=226911"/>
		<updated>2025-09-12T10:32:12Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: Correcting a range of spelling mistakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Disabled gamers ==&lt;br /&gt;
EVE Online is a complex MMO with a steep learning curve, and it attracts a wide range of players, including those with disabilities. EVE Online has built-in accessibility&amp;lt;ref&amp;gt;Accessibility means designing environments, products, and services to be usable by everyone, regardless of their abilities. &amp;lt;/ref&amp;gt; options to help more players participate fully in New Eden and players have also identified a range of adaptive&amp;lt;ref&amp;gt;Adaptive / Asistive technology is any tool, device, or software etc that supports someone to overcome a challenge and increases their levels of empowerment and  independence&amp;lt;/ref&amp;gt; solutions that work for their unique access needs. In addition, EVE University staff and members also work to ensure that our fleets, classes, and resources are as accessible as possible for players of all abilities; we might not always get it right, but we&#039;re always looking to continuously improve.&lt;br /&gt;
&lt;br /&gt;
As EVE Online has a global playerbase, the language used around disability (and indeed every other element of the game) is impacted and influenced by cultural and societal differences. Be aware that this might mean some elements detailed in this page (and associated links) might differ from the language you would normally use, but should always do so with kindness.&lt;br /&gt;
&lt;br /&gt;
== EVE Online&#039;s Accessibility ==&lt;br /&gt;
There are a variety of accessibility tools and features within EVE Online to support diverse player needs. The new Photon UI offers higher contrast, streamlined layouts, and better spacing for clarity. Some of the additional built-in accessibility features include:&lt;br /&gt;
&lt;br /&gt;
=== Color Blind Mode ===&lt;br /&gt;
Default options for green colorblindness (Deuteranopia), blue colorblindness (Tritanopia), and custom options to allow for the inclusion / exclusion of: Red / Yellow / Green / Cyan / Blue / Magenta. These settings adjust the UI and overview colors for increased visibility. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Color Blind Mode). See also [[Overview Settings: Adaptations for Color Vision Deficiencies|Overview Accessibility Settings]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;UI Scaling&#039;&#039;&#039; ===&lt;br /&gt;
Adjustable scaling (from 90% to 150%) allows players to resize text, icons, and menus for improved readability. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Display &amp;amp; Graphics &amp;gt;&amp;gt; UI Scaling)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Chat Font Size&#039;&#039;&#039; ===&lt;br /&gt;
Chat windows support independent font size changes for improved legibility. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; Gameplay &amp;gt;&amp;gt; Font Size)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Window backgrounds&#039;&#039;&#039; ===&lt;br /&gt;
Windows can be set individually to have light or dark backgrounds (click on the 3 vertical dots at the top right of a window and (de)select &#039;Enable Light Background&#039;. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Window Appearance)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Customizable Overview&#039;&#039;&#039; ===&lt;br /&gt;
Players can customize overview settings, colors, and icon visibility to reduce clutter and highlight key information.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Audio Settings&#039;&#039;&#039; ===&lt;br /&gt;
Master, music, speech, and UI sound can all be adjusted separately. Audio cues can help players who rely more on sound, while customizable levels allow sound-sensitive players to mute distracting inputs. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Audio)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Input devices&#039;&#039;&#039; ===&lt;br /&gt;
Mouse and keyboard controls can be remapped, and keybinds customized to suit ergonomic needs. in-game elements are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Shortcuts). Mapping external devices to commands should probably be cleared with CCP via a Support Ticket to ensure there are no EULA  issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request)&lt;br /&gt;
&lt;br /&gt;
These features mean that many aspects of EVE Online’s interface can be tailored to an individual player&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
== Assistive Technology for EVE Online ==&lt;br /&gt;
In addition to in-game features, players can make use of hardware, software, and external tools to make EVE more accessible. Please note that tools and links identified here are given in good-faith and with no guarantee of efficacy, please speak to an accessibility specialist first.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Adaptive controllers / input devices&#039;&#039;&#039; ===&lt;br /&gt;
Devices such as Adaptive Controllers, foot pedals, or specialized mice / keyboards can allow alternative input methods alongside (or instead of) traditional keyboard / mouse inputs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Voice Control Software&#039;&#039;&#039; ===&lt;br /&gt;
Programs like [https://voiceattack.com/ VoiceAttack] or [https://www.voicebot.net/ VoiceBot] can map custom voice commands to in-game actions such as keyboard presses and mouse clicks for things like activating modules, targeting enemies, firing etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Screen magnifiers and overlays&#039;&#039;&#039; ===&lt;br /&gt;
Tools such as [https://support.microsoft.com/en-gb/windows/use-magnifier-to-make-things-on-the-screen-easier-to-see-414948ba-8b1c-d3bd-8615-0e5e32204198 Windows Magnifier], [https://learn.microsoft.com/en-us/sysinternals/downloads/zoomit Zoomit], or overlays like [https://www.east-tec.com/colorveil ColorVeil] can assist with visual accessibility, Dyslexia, eye strain etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Text-to-Speech (TTS) &amp;amp; Speech-to-Text (STT)&#039;&#039;&#039; ===&lt;br /&gt;
External software can read out in-game text or transcribe speech from voice comms, aiding players with hearing or vision challenges. Windows 11 has a built in Speech-to-Text support that can transcribe voice comms during fleets and classes etc, called Live Captions. There&#039;s more info about Live Captions [https://support.microsoft.com/en-us/windows/use-live-captions-to-better-understand-audio-b52da59c-14b8-4031-aeeb-f6a47e6055df here]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Third-Party Apps&#039;&#039;&#039; ===&lt;br /&gt;
Some third-party tools and websites (fitting tools, market apps, killboards etc) offer simplified or accessible interfaces compared to the in-game equivalents.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Multiboxing / Input Broadcasting Tools&#039;&#039;&#039; ===&lt;br /&gt;
Where appropriate and compliant with CCP’s rules, software-assisted window management can help reduce repetitive strain. As mentioned elsewhere, such tools should be cleared with CCP via a Support Ticket to ensure there are no issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Assistive software&#039;&#039;&#039; ===&lt;br /&gt;
Eye-tracking and head-movement technology such as [https://www.specialeffect.org.uk/how-we-can-help/eyemine EyeMine 2] can allow disabled gamers to control game inputs via a range of atypical methods.&lt;br /&gt;
&lt;br /&gt;
Players often combine in-game options with these adaptations to create a playstyle that works best for them. There&#039;s lots of useful advice and guidance online, especially on sites such as: [https://ablegamers.org/adaptive-gaming-equipment/ Able Gamers] &lt;br /&gt;
&lt;br /&gt;
== Accessibility in EVE University ==&lt;br /&gt;
EVE University is committed to fostering an inclusive learning environment and actively works to make our fleets, classes, and resources more accessible:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Classes (and recordings)&#039;&#039;&#039; ===&lt;br /&gt;
Many Uni classes are recorded and uploaded to allow students to learn asynchronously if they cannot attend live sessions. Written class notes are often provided for those who prefer text-based learning and students can ask for slide packs prior to (or after) classes to review them at their own pace and we will do our best to provide these.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Youtube classes and guides&#039;&#039;&#039; ===&lt;br /&gt;
Our intent is to have full subtitles on our Youtube videos. We appreicate that sometimes the auto-generated text is innacurate, and we&#039;re slowly working through these manaully where we can, to update them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game Wiki&#039;&#039;&#039; ===&lt;br /&gt;
The Uni Wiki is written with clarity in mind and uses structured headings, concise explanations, and alt-text on key images where possible. If you identify any areas of the wiki where we could improve our accessibility, please let us know.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fleets&#039;&#039;&#039; ===&lt;br /&gt;
Uni fleets often use clear verbal communication and the in-game broadcast fleet settings. We can&#039;t always promise to have a full set of commands posted into chat, but if you need this we will do our best to provide it.  Fleet Commanders are also encouraged to speak clearly and calmly, to repeat key fleet instructions, and to avoid jargon-heavy language. If in doubt, please ask for clarifications.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Learning&#039;&#039;&#039; ===&lt;br /&gt;
We appreciate that some players need extra time to prepare, reflect on information, process their thoughts, and ask questions. We&#039;ll always try to provide this extra time in our educational content.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Community Support&#039;&#039;&#039; ===&lt;br /&gt;
Our ethos emphasizes kindness and inclusivity. Members are encouraged to support each other, and to be helpful. Again, we come from a range of cultures and backgrounds, and we don&#039;t always get things right the first time, but we&#039;ll keep trying to be better and to maximise our inclusivity and accessibility.&lt;br /&gt;
&lt;br /&gt;
By combining EVE Online’s built-in features with EVE University’s culture of patience and inclusion, we strive to make EVE Online welcoming to every capsuleer.&lt;br /&gt;
&lt;br /&gt;
== Having a tough day but still want to play? ==&lt;br /&gt;
It&#039;s okay to step away from the game and focus on your physical and mental wellbeing - you matter&lt;br /&gt;
&lt;br /&gt;
Are there things in game that you enjoy doing that are perhaps easier to do on a tough day? Perhaps something like:&lt;br /&gt;
* Watch a YT video. See [https://www.youtube.com/@realeveuniversity EVE University on YouTube]&lt;br /&gt;
* Use adaptive devices to assist you&lt;br /&gt;
** VR helmets for example have been used by some disabled gamers to mine and run missions when they are unable to leave their bed.&lt;br /&gt;
* Jump in a ship and go and explore EVE&#039;s amazing sights&lt;br /&gt;
** [[EVE Gate Pilgrimage]]&lt;br /&gt;
** [[New Eden Tour Guide]]&lt;br /&gt;
* Hang out in comms, even if you&#039;re not engaging&lt;br /&gt;
* Helping new pilots out in the EVE Uni Discord or Rookie Help in game channel&lt;br /&gt;
* Designing Ship SKINs. See [[Ship SKINR]]&lt;br /&gt;
* Find a quite place to mine and just relax&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;This is EVE Online, you are never alone&#039;&#039;&#039;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
The following external resources provide additional information and community perspectives on accessibility in EVE Online:&lt;br /&gt;
&lt;br /&gt;
* [https://www.eveonline.com/news/view/eve-evolved-the-future-of-eves-api ESI Dev Blog: The Future of EVE’s API] – how third-party tools can extend accessibility [27 Feb 2025].&lt;br /&gt;
* [https://forums.eveonline.com/c/council-of-stellar-management/assembly-hall/69 Council for Stellar Management]  – Official page for contacting the [https://wiki.eveuniversity.org/Council_of_Stellar_Management CSM], the player-elected council representing the views of the players to CCP.&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=226910</id>
		<title>Disability and EVE Online</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=226910"/>
		<updated>2025-09-12T10:25:21Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: removed protection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Disabled gamers ==&lt;br /&gt;
EVE Online is a complex MMO with a steep learning curve, and it attracts a wide range of players, including those with disabilities. EVE Online has built-in accessibility&amp;lt;ref&amp;gt;Accessibility means designing environments, products, and services to be usable by everyone, regardless of their abilities. &amp;lt;/ref&amp;gt; options to help more players participate fully in New Eden and players have also identified a range of adaptive&amp;lt;ref&amp;gt;Adaptive / Asistive technology is any tool, device, or software etc that supports someone to overcome a challenge and increases their levels of empowerment and  independence&amp;lt;/ref&amp;gt; solutions that work for their unique access needs. In addition, EVE University staff and members also work to ensure that our fleets, classes, and resources are as accessible as possible for players of all abilities; we might not always get it right, but we&#039;re always looking to continuously improve.&lt;br /&gt;
&lt;br /&gt;
As EVE Online has a global playerbase, the language used around disability (and indeed every other element of the game) is impacted and influenced by cultural and societal differences. Be aware that this might mean some elements detailed in this page (and associated links) might differ from the language you would normally use, but should always do so with kindness.&lt;br /&gt;
&lt;br /&gt;
== EVE Online&#039;s Accessibility ==&lt;br /&gt;
There are a variety of accessibility tools and features within EVE Online to support diverse player needs. The new Photon UI offers higher contrast, streamlined layouts, and better spacing for clarity. Some of the additional built-in accessibility features include:&lt;br /&gt;
&lt;br /&gt;
=== Color Blind Mode ===&lt;br /&gt;
Default options for green colorblindness (Deuteranopia), blue colorblindness (Tritanopia), and custom options to allow for the inclusion / exclusion of: Red / Yellow / Green / Cyan / Blue / Magenta. These settings adjust the UI and overview colors for increased visibility. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Color Blind Mode). See also [[Overview Settings: Adaptations for Color Vision Deficiencies|Overview Accessibility Settings]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;UI Scaling&#039;&#039;&#039; ===&lt;br /&gt;
Adjustable scaling (from 90% 150%) allows players to resize text, icons, and menus for improved readability. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Display &amp;amp; Graphics &amp;gt;&amp;gt; UI Scaling)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Chat Font Size&#039;&#039;&#039; ===&lt;br /&gt;
Chat windows support independent font size changes for improved legibility. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; Gameplay &amp;gt;&amp;gt; Font Size)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Window backgrounds&#039;&#039;&#039; ===&lt;br /&gt;
Windows can be set individually to have light or dark backgrounds (click on the 3 vertical dots at the top right of a window and (de)select &#039;Enable Light Background&#039;. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Window Appearance)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Customizable Overview&#039;&#039;&#039; ===&lt;br /&gt;
Players can customize overview settings, colors, and icon visibility to reduce clutter and highlight key information.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Audio Settings&#039;&#039;&#039; ===&lt;br /&gt;
Master, music, speech, and UI sounds can be adjusted separately. Audio cues can help players who rely more on sound, while customizable levels allow sound-sensitive players to mute distracting inputs. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Audio)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Input devices&#039;&#039;&#039; ===&lt;br /&gt;
Mouse and keyboard controls can be remapped, and keybinds customized to suit ergonomic needs. in-game elements are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Shortcuts). Mapping external devices to commands should probably be cleared with CCP via a Support Ticket to ensure there are no EULA  issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request)&lt;br /&gt;
&lt;br /&gt;
These features mean that many aspects of EVE Online’s interface can be tailored to an individual player&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
== Assistive Technology for EVE Online ==&lt;br /&gt;
In addition to in-game features, players can make use of hardware, software, and external tools to make EVE more accessible. Please note that tools and links identified here are gioven in good-faith and with no guarantee of efficacy, please speak to an accessibility specialist first.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Adaptive controllers / input devices&#039;&#039;&#039; ===&lt;br /&gt;
Devices such as Adaptive Controller, foot pedals, or specialized mice / keyboards can allow alternative input methods alongside (or instead of) tradtional keyboard / mouse inputs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Voice Control Software&#039;&#039;&#039; ===&lt;br /&gt;
Programs like [https://voiceattack.com/ VoiceAttack] or [https://www.voicebot.net/ VoiceBot] can map custom voice commands to in-game actions such as keyboard presses and mouse clicks for things like activating modules, targeting enemies, firing etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Screen magnifiers and overlays&#039;&#039;&#039; ===&lt;br /&gt;
Tools such as [https://support.microsoft.com/en-gb/windows/use-magnifier-to-make-things-on-the-screen-easier-to-see-414948ba-8b1c-d3bd-8615-0e5e32204198 Windows Magnifier], [https://learn.microsoft.com/en-us/sysinternals/downloads/zoomit Zoomit], or overlays like [https://www.east-tec.com/colorveil ColorVeil] can assist with visual accessibility, Dyslexia, eye strain etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Text-to-Speech (TTS) &amp;amp; Speech-to-Text (STT)&#039;&#039;&#039; ===&lt;br /&gt;
External software can read out in-game text or transcribe speech from voice comms, aiding players with hearing or vision challenges. Windows 11 has a built in Speech-to-Text support that can transcribe voice comms during fleets and classes etc, called Live Captions. There&#039;s more info about Live Captions [https://support.microsoft.com/en-us/windows/use-live-captions-to-better-understand-audio-b52da59c-14b8-4031-aeeb-f6a47e6055df here]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Third-Party Apps&#039;&#039;&#039; ===&lt;br /&gt;
Some third-party tools and websites (fitting tools, market apps, killboards etc) offer simplified or accessible interfaces compared to the in-game equivalents.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Multiboxing / Input Broadcasting Tools&#039;&#039;&#039; ===&lt;br /&gt;
Where appropriate and compliant with CCP’s rules, software-assisted window management can help reduce repetitive strain. as mentioned elsewhere, such tools should be cleared with CCP via a Support Ticket to ensure there are no issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Assitive software&#039;&#039;&#039; ===&lt;br /&gt;
Eye-tracking and head-movement technology such as [https://www.specialeffect.org.uk/how-we-can-help/eyemine EyeMine 2] can allow disabled gsamers to control game inputs via a range of atypical methods.&lt;br /&gt;
&lt;br /&gt;
Players often combine in-game options with these adaptations to create a playstyle that works best for them. There&#039;s lots of useful advice and guidance online, especially on sites such as: [https://ablegamers.org/adaptive-gaming-equipment/ Able Gamers] &lt;br /&gt;
&lt;br /&gt;
== Accessibility in EVE University ==&lt;br /&gt;
EVE University is committed to fostering an inclusive learning environment and actively works to make our fleets, classes, and resources more accessible:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Classes (and recordings)&#039;&#039;&#039; ===&lt;br /&gt;
Many Uni classes are recorded and uploaded to allow students to learn asynchronously if they cannot attend live sessions. Written class notes are often provided for those who prefer text-based learning and students can aski for sldie packs prior to or after classes to review them at their own pace and we will do our best to provide these.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Youtube classes and guides&#039;&#039;&#039; ===&lt;br /&gt;
Our intent os to have full subtitles on our youtube videos. We appreicate that sometimes the autogenerated text is innacurate, and we&#039;re slowly working through these manaully hwere we can to update them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game Wiki&#039;&#039;&#039; ===&lt;br /&gt;
The Uni Wiki is written with clarity in mind and uses structured headings, concise explanations, and alt-text on key images where possible. If you identify any areas of the wiki where we could improve our accessibility, please let us know.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fleets&#039;&#039;&#039; ===&lt;br /&gt;
Uni fleets often use clear verbal communication and the in-game broadcast fleet settings. wE can&#039;t always promise ot have a full set of commands posted into chat, but if you need this we will do our best to provide it.  Fleet Commanders are also encouraged to speak clearly and calmly, to repeat key fleet instructions,  and to avoid jargon-heavy language. If in doubt, please aks for clarifications.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Learning&#039;&#039;&#039; ===&lt;br /&gt;
We appreciate that some players need extra time to prepare, reflect on information, process their thoughts, and ask questions. We&#039;ll always try to provide this extra time in our content.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Community Support&#039;&#039;&#039; ===&lt;br /&gt;
Our ethos emphasizes kindness and inclusivity. Members are encouraged to support each other, and to be helpful. Again, we come from a range of cultures and backgrounds, and we don&#039;t always get things right the first time, but we&#039;ll keep trying to be better and to maximise our inclusivity and accessibility.&lt;br /&gt;
&lt;br /&gt;
By combining EVE Online’s built-in features with EVE University’s culture of patience and inclusion, we strive to make EVE Online welcoming to every capsuleer.&lt;br /&gt;
&lt;br /&gt;
== Having a tough day but still want to play? ==&lt;br /&gt;
It&#039;s okay to step away from the game and focus on your physical and mental wellbeing - you matter&lt;br /&gt;
&lt;br /&gt;
Are there things in game that you enjoy doing that are perhaps easier to do on a tough day? Perhaps something like:&lt;br /&gt;
* Watch a YT video. See [https://www.youtube.com/@realeveuniversity EVE University on YouTube]&lt;br /&gt;
* Use adaptive devices to assist you&lt;br /&gt;
** VR helmets for example have been used by some disabled gamers to mine and run missions when they are unable to leave their bed.&lt;br /&gt;
* Jump in a ship and go and explore EVE&#039;s amazing sights&lt;br /&gt;
** [[EVE Gate Pilgrimage]]&lt;br /&gt;
** [[New Eden Tour Guide]]&lt;br /&gt;
* Hang out in comms, even if you&#039;re not engaging&lt;br /&gt;
* Helping new pilots out in the EVE Uni Discord or Rookie Help in game channel&lt;br /&gt;
* Designing Ship SKINs. See [[Ship SKINR]]&lt;br /&gt;
* Find a quite place to mine and just relax&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;This is EVE Online, you are never alone&#039;&#039;&#039;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
The following external resources provide additional information and community perspectives on accessibility in EVE Online:&lt;br /&gt;
&lt;br /&gt;
* [https://www.eveonline.com/news/view/eve-evolved-the-future-of-eves-api ESI Dev Blog: The Future of EVE’s API] – how third-party tools can extend accessibility [27 Feb 2025].&lt;br /&gt;
* [https://forums.eveonline.com/c/council-of-stellar-management/assembly-hall/69 Council for Stellar Management]  – Official page for contacting the [https://wiki.eveuniversity.org/Council_of_Stellar_Management CSM], the player-elected council representing the views of the players to CCP.&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=226909</id>
		<title>Disability and EVE Online</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=226909"/>
		<updated>2025-09-12T10:24:53Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: Removed protection from &amp;quot;Disability and EVE Online&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt;&#039;&#039;Please note this page is locked for general editing for the next couple of weeks while new ideas filter in and are incorporated into the draft page. Please send suggestions to Spanky Ikkala in game, or Discord DM, or the EVE University Discord thread [https://discord.com/channels/301496390066896896/1383068487441711168 here]&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disabled gamers ==&lt;br /&gt;
EVE Online is a complex MMO with a steep learning curve, and it attracts a wide range of players, including those with disabilities. EVE Online has built-in accessibility&amp;lt;ref&amp;gt;Accessibility means designing environments, products, and services to be usable by everyone, regardless of their abilities. &amp;lt;/ref&amp;gt; options to help more players participate fully in New Eden and players have also identified a range of adaptive&amp;lt;ref&amp;gt;Adaptive / Asistive technology is any tool, device, or software etc that supports someone to overcome a challenge and increases their levels of empowerment and  independence&amp;lt;/ref&amp;gt; solutions that work for their unique access needs. In addition, EVE University staff and members also work to ensure that our fleets, classes, and resources are as accessible as possible for players of all abilities; we might not always get it right, but we&#039;re always looking to continuously improve.&lt;br /&gt;
&lt;br /&gt;
As EVE Online has a global playerbase, the language used around disability (and indeed every other element of the game) is impacted and influenced by cultural and societal differences. Be aware that this might mean some elements detailed in this page (and associated links) might differ from the language you would normally use, but should always do so with kindness.&lt;br /&gt;
&lt;br /&gt;
== EVE Online&#039;s Accessibility ==&lt;br /&gt;
There are a variety of accessibility tools and features within EVE Online to support diverse player needs. The new Photon UI offers higher contrast, streamlined layouts, and better spacing for clarity. Some of the additional built-in accessibility features include:&lt;br /&gt;
&lt;br /&gt;
=== Color Blind Mode ===&lt;br /&gt;
Default options for green colorblindness (Deuteranopia), blue colorblindness (Tritanopia), and custom options to allow for the inclusion / exclusion of: Red / Yellow / Green / Cyan / Blue / Magenta. These settings adjust the UI and overview colors for increased visibility. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Color Blind Mode). See also [[Overview Settings: Adaptations for Color Vision Deficiencies|Overview Accessibility Settings]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;UI Scaling&#039;&#039;&#039; ===&lt;br /&gt;
Adjustable scaling (from 90% 150%) allows players to resize text, icons, and menus for improved readability. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Display &amp;amp; Graphics &amp;gt;&amp;gt; UI Scaling)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Chat Font Size&#039;&#039;&#039; ===&lt;br /&gt;
Chat windows support independent font size changes for improved legibility. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; Gameplay &amp;gt;&amp;gt; Font Size)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Window backgrounds&#039;&#039;&#039; ===&lt;br /&gt;
Windows can be set individually to have light or dark backgrounds (click on the 3 vertical dots at the top right of a window and (de)select &#039;Enable Light Background&#039;. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Window Appearance)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Customizable Overview&#039;&#039;&#039; ===&lt;br /&gt;
Players can customize overview settings, colors, and icon visibility to reduce clutter and highlight key information.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Audio Settings&#039;&#039;&#039; ===&lt;br /&gt;
Master, music, speech, and UI sounds can be adjusted separately. Audio cues can help players who rely more on sound, while customizable levels allow sound-sensitive players to mute distracting inputs. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Audio)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Input devices&#039;&#039;&#039; ===&lt;br /&gt;
Mouse and keyboard controls can be remapped, and keybinds customized to suit ergonomic needs. in-game elements are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Shortcuts). Mapping external devices to commands should probably be cleared with CCP via a Support Ticket to ensure there are no EULA  issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request)&lt;br /&gt;
&lt;br /&gt;
These features mean that many aspects of EVE Online’s interface can be tailored to an individual player&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
== Assistive Technology for EVE Online ==&lt;br /&gt;
In addition to in-game features, players can make use of hardware, software, and external tools to make EVE more accessible. Please note that tools and links identified here are gioven in good-faith and with no guarantee of efficacy, please speak to an accessibility specialist first.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Adaptive controllers / input devices&#039;&#039;&#039; ===&lt;br /&gt;
Devices such as Adaptive Controller, foot pedals, or specialized mice / keyboards can allow alternative input methods alongside (or instead of) tradtional keyboard / mouse inputs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Voice Control Software&#039;&#039;&#039; ===&lt;br /&gt;
Programs like [https://voiceattack.com/ VoiceAttack] or [https://www.voicebot.net/ VoiceBot] can map custom voice commands to in-game actions such as keyboard presses and mouse clicks for things like activating modules, targeting enemies, firing etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Screen magnifiers and overlays&#039;&#039;&#039; ===&lt;br /&gt;
Tools such as [https://support.microsoft.com/en-gb/windows/use-magnifier-to-make-things-on-the-screen-easier-to-see-414948ba-8b1c-d3bd-8615-0e5e32204198 Windows Magnifier], [https://learn.microsoft.com/en-us/sysinternals/downloads/zoomit Zoomit], or overlays like [https://www.east-tec.com/colorveil ColorVeil] can assist with visual accessibility, Dyslexia, eye strain etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Text-to-Speech (TTS) &amp;amp; Speech-to-Text (STT)&#039;&#039;&#039; ===&lt;br /&gt;
External software can read out in-game text or transcribe speech from voice comms, aiding players with hearing or vision challenges. Windows 11 has a built in Speech-to-Text support that can transcribe voice comms during fleets and classes etc, called Live Captions. There&#039;s more info about Live Captions [https://support.microsoft.com/en-us/windows/use-live-captions-to-better-understand-audio-b52da59c-14b8-4031-aeeb-f6a47e6055df here]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Third-Party Apps&#039;&#039;&#039; ===&lt;br /&gt;
Some third-party tools and websites (fitting tools, market apps, killboards etc) offer simplified or accessible interfaces compared to the in-game equivalents.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Multiboxing / Input Broadcasting Tools&#039;&#039;&#039; ===&lt;br /&gt;
Where appropriate and compliant with CCP’s rules, software-assisted window management can help reduce repetitive strain. as mentioned elsewhere, such tools should be cleared with CCP via a Support Ticket to ensure there are no issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Assitive software&#039;&#039;&#039; ===&lt;br /&gt;
Eye-tracking and head-movement technology such as [https://www.specialeffect.org.uk/how-we-can-help/eyemine EyeMine 2] can allow disabled gsamers to control game inputs via a range of atypical methods.&lt;br /&gt;
&lt;br /&gt;
Players often combine in-game options with these adaptations to create a playstyle that works best for them. There&#039;s lots of useful advice and guidance online, especially on sites such as: [https://ablegamers.org/adaptive-gaming-equipment/ Able Gamers] &lt;br /&gt;
&lt;br /&gt;
== Accessibility in EVE University ==&lt;br /&gt;
EVE University is committed to fostering an inclusive learning environment and actively works to make our fleets, classes, and resources more accessible:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Classes (and recordings)&#039;&#039;&#039; ===&lt;br /&gt;
Many Uni classes are recorded and uploaded to allow students to learn asynchronously if they cannot attend live sessions. Written class notes are often provided for those who prefer text-based learning and students can aski for sldie packs prior to or after classes to review them at their own pace and we will do our best to provide these.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Youtube classes and guides&#039;&#039;&#039; ===&lt;br /&gt;
Our intent os to have full subtitles on our youtube videos. We appreicate that sometimes the autogenerated text is innacurate, and we&#039;re slowly working through these manaully hwere we can to update them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game Wiki&#039;&#039;&#039; ===&lt;br /&gt;
The Uni Wiki is written with clarity in mind and uses structured headings, concise explanations, and alt-text on key images where possible. If you identify any areas of the wiki where we could improve our accessibility, please let us know.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fleets&#039;&#039;&#039; ===&lt;br /&gt;
Uni fleets often use clear verbal communication and the in-game broadcast fleet settings. wE can&#039;t always promise ot have a full set of commands posted into chat, but if you need this we will do our best to provide it.  Fleet Commanders are also encouraged to speak clearly and calmly, to repeat key fleet instructions,  and to avoid jargon-heavy language. If in doubt, please aks for clarifications.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Learning&#039;&#039;&#039; ===&lt;br /&gt;
We appreciate that some players need extra time to prepare, reflect on information, process their thoughts, and ask questions. We&#039;ll always try to provide this extra time in our content.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Community Support&#039;&#039;&#039; ===&lt;br /&gt;
Our ethos emphasizes kindness and inclusivity. Members are encouraged to support each other, and to be helpful. Again, we come from a range of cultures and backgrounds, and we don&#039;t always get things right the first time, but we&#039;ll keep trying to be better and to maximise our inclusivity and accessibility.&lt;br /&gt;
&lt;br /&gt;
By combining EVE Online’s built-in features with EVE University’s culture of patience and inclusion, we strive to make EVE Online welcoming to every capsuleer.&lt;br /&gt;
&lt;br /&gt;
== Having a tough day but still want to play? ==&lt;br /&gt;
It&#039;s okay to step away from the game and focus on your physical and mental wellbeing - you matter&lt;br /&gt;
&lt;br /&gt;
Are there things in game that you enjoy doing that are perhaps easier to do on a tough day? Perhaps something like:&lt;br /&gt;
* Watch a YT video. See [https://www.youtube.com/@realeveuniversity EVE University on YouTube]&lt;br /&gt;
* Use adaptive devices to assist you&lt;br /&gt;
** VR helmets for example have been used by some disabled gamers to mine and run missions when they are unable to leave their bed.&lt;br /&gt;
* Jump in a ship and go and explore EVE&#039;s amazing sights&lt;br /&gt;
** [[EVE Gate Pilgrimage]]&lt;br /&gt;
** [[New Eden Tour Guide]]&lt;br /&gt;
* Hang out in comms, even if you&#039;re not engaging&lt;br /&gt;
* Helping new pilots out in the EVE Uni Discord or Rookie Help in game channel&lt;br /&gt;
* Designing Ship SKINs. See [[Ship SKINR]]&lt;br /&gt;
* Find a quite place to mine and just relax&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;This is EVE Online, you are never alone&#039;&#039;&#039;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
The following external resources provide additional information and community perspectives on accessibility in EVE Online:&lt;br /&gt;
&lt;br /&gt;
* [https://www.eveonline.com/news/view/eve-evolved-the-future-of-eves-api ESI Dev Blog: The Future of EVE’s API] – how third-party tools can extend accessibility [27 Feb 2025].&lt;br /&gt;
* [https://forums.eveonline.com/c/council-of-stellar-management/assembly-hall/69 Council for Stellar Management]  – Official page for contacting the [https://wiki.eveuniversity.org/Council_of_Stellar_Management CSM], the player-elected council representing the views of the players to CCP.&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=226908</id>
		<title>Disability and EVE Online</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=226908"/>
		<updated>2025-09-12T10:23:47Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* Text-to-Speech (TTS) &amp;amp; Speech-to-Text (STT) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt;&#039;&#039;Please note this page is locked for general editing for the next couple of weeks while new ideas filter in and are incorporated into the draft page. Please send suggestions to Spanky Ikkala in game, or Discord DM, or the EVE University Discord thread [https://discord.com/channels/301496390066896896/1383068487441711168 here]&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disabled gamers ==&lt;br /&gt;
EVE Online is a complex MMO with a steep learning curve, and it attracts a wide range of players, including those with disabilities. EVE Online has built-in accessibility&amp;lt;ref&amp;gt;Accessibility means designing environments, products, and services to be usable by everyone, regardless of their abilities. &amp;lt;/ref&amp;gt; options to help more players participate fully in New Eden and players have also identified a range of adaptive&amp;lt;ref&amp;gt;Adaptive / Asistive technology is any tool, device, or software etc that supports someone to overcome a challenge and increases their levels of empowerment and  independence&amp;lt;/ref&amp;gt; solutions that work for their unique access needs. In addition, EVE University staff and members also work to ensure that our fleets, classes, and resources are as accessible as possible for players of all abilities; we might not always get it right, but we&#039;re always looking to continuously improve.&lt;br /&gt;
&lt;br /&gt;
As EVE Online has a global playerbase, the language used around disability (and indeed every other element of the game) is impacted and influenced by cultural and societal differences. Be aware that this might mean some elements detailed in this page (and associated links) might differ from the language you would normally use, but should always do so with kindness.&lt;br /&gt;
&lt;br /&gt;
== EVE Online&#039;s Accessibility ==&lt;br /&gt;
There are a variety of accessibility tools and features within EVE Online to support diverse player needs. The new Photon UI offers higher contrast, streamlined layouts, and better spacing for clarity. Some of the additional built-in accessibility features include:&lt;br /&gt;
&lt;br /&gt;
=== Color Blind Mode ===&lt;br /&gt;
Default options for green colorblindness (Deuteranopia), blue colorblindness (Tritanopia), and custom options to allow for the inclusion / exclusion of: Red / Yellow / Green / Cyan / Blue / Magenta. These settings adjust the UI and overview colors for increased visibility. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Color Blind Mode). See also [[Overview Settings: Adaptations for Color Vision Deficiencies|Overview Accessibility Settings]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;UI Scaling&#039;&#039;&#039; ===&lt;br /&gt;
Adjustable scaling (from 90% 150%) allows players to resize text, icons, and menus for improved readability. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Display &amp;amp; Graphics &amp;gt;&amp;gt; UI Scaling)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Chat Font Size&#039;&#039;&#039; ===&lt;br /&gt;
Chat windows support independent font size changes for improved legibility. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; Gameplay &amp;gt;&amp;gt; Font Size)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Window backgrounds&#039;&#039;&#039; ===&lt;br /&gt;
Windows can be set individually to have light or dark backgrounds (click on the 3 vertical dots at the top right of a window and (de)select &#039;Enable Light Background&#039;. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Window Appearance)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Customizable Overview&#039;&#039;&#039; ===&lt;br /&gt;
Players can customize overview settings, colors, and icon visibility to reduce clutter and highlight key information.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Audio Settings&#039;&#039;&#039; ===&lt;br /&gt;
Master, music, speech, and UI sounds can be adjusted separately. Audio cues can help players who rely more on sound, while customizable levels allow sound-sensitive players to mute distracting inputs. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Audio)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Input devices&#039;&#039;&#039; ===&lt;br /&gt;
Mouse and keyboard controls can be remapped, and keybinds customized to suit ergonomic needs. in-game elements are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Shortcuts). Mapping external devices to commands should probably be cleared with CCP via a Support Ticket to ensure there are no EULA  issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request)&lt;br /&gt;
&lt;br /&gt;
These features mean that many aspects of EVE Online’s interface can be tailored to an individual player&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
== Assistive Technology for EVE Online ==&lt;br /&gt;
In addition to in-game features, players can make use of hardware, software, and external tools to make EVE more accessible. Please note that tools and links identified here are gioven in good-faith and with no guarantee of efficacy, please speak to an accessibility specialist first.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Adaptive controllers / input devices&#039;&#039;&#039; ===&lt;br /&gt;
Devices such as Adaptive Controller, foot pedals, or specialized mice / keyboards can allow alternative input methods alongside (or instead of) tradtional keyboard / mouse inputs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Voice Control Software&#039;&#039;&#039; ===&lt;br /&gt;
Programs like [https://voiceattack.com/ VoiceAttack] or [https://www.voicebot.net/ VoiceBot] can map custom voice commands to in-game actions such as keyboard presses and mouse clicks for things like activating modules, targeting enemies, firing etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Screen magnifiers and overlays&#039;&#039;&#039; ===&lt;br /&gt;
Tools such as [https://support.microsoft.com/en-gb/windows/use-magnifier-to-make-things-on-the-screen-easier-to-see-414948ba-8b1c-d3bd-8615-0e5e32204198 Windows Magnifier], [https://learn.microsoft.com/en-us/sysinternals/downloads/zoomit Zoomit], or overlays like [https://www.east-tec.com/colorveil ColorVeil] can assist with visual accessibility, Dyslexia, eye strain etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Text-to-Speech (TTS) &amp;amp; Speech-to-Text (STT)&#039;&#039;&#039; ===&lt;br /&gt;
External software can read out in-game text or transcribe speech from voice comms, aiding players with hearing or vision challenges. Windows 11 has a built in Speech-to-Text support that can transcribe voice comms during fleets and classes etc, called Live Captions. There&#039;s more info about Live Captions [https://support.microsoft.com/en-us/windows/use-live-captions-to-better-understand-audio-b52da59c-14b8-4031-aeeb-f6a47e6055df here]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Third-Party Apps&#039;&#039;&#039; ===&lt;br /&gt;
Some third-party tools and websites (fitting tools, market apps, killboards etc) offer simplified or accessible interfaces compared to the in-game equivalents.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Multiboxing / Input Broadcasting Tools&#039;&#039;&#039; ===&lt;br /&gt;
Where appropriate and compliant with CCP’s rules, software-assisted window management can help reduce repetitive strain. as mentioned elsewhere, such tools should be cleared with CCP via a Support Ticket to ensure there are no issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Assitive software&#039;&#039;&#039; ===&lt;br /&gt;
Eye-tracking and head-movement technology such as [https://www.specialeffect.org.uk/how-we-can-help/eyemine EyeMine 2] can allow disabled gsamers to control game inputs via a range of atypical methods.&lt;br /&gt;
&lt;br /&gt;
Players often combine in-game options with these adaptations to create a playstyle that works best for them. There&#039;s lots of useful advice and guidance online, especially on sites such as: [https://ablegamers.org/adaptive-gaming-equipment/ Able Gamers] &lt;br /&gt;
&lt;br /&gt;
== Accessibility in EVE University ==&lt;br /&gt;
EVE University is committed to fostering an inclusive learning environment and actively works to make our fleets, classes, and resources more accessible:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Classes (and recordings)&#039;&#039;&#039; ===&lt;br /&gt;
Many Uni classes are recorded and uploaded to allow students to learn asynchronously if they cannot attend live sessions. Written class notes are often provided for those who prefer text-based learning and students can aski for sldie packs prior to or after classes to review them at their own pace and we will do our best to provide these.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Youtube classes and guides&#039;&#039;&#039; ===&lt;br /&gt;
Our intent os to have full subtitles on our youtube videos. We appreicate that sometimes the autogenerated text is innacurate, and we&#039;re slowly working through these manaully hwere we can to update them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game Wiki&#039;&#039;&#039; ===&lt;br /&gt;
The Uni Wiki is written with clarity in mind and uses structured headings, concise explanations, and alt-text on key images where possible. If you identify any areas of the wiki where we could improve our accessibility, please let us know.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fleets&#039;&#039;&#039; ===&lt;br /&gt;
Uni fleets often use clear verbal communication and the in-game broadcast fleet settings. wE can&#039;t always promise ot have a full set of commands posted into chat, but if you need this we will do our best to provide it.  Fleet Commanders are also encouraged to speak clearly and calmly, to repeat key fleet instructions,  and to avoid jargon-heavy language. If in doubt, please aks for clarifications.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Learning&#039;&#039;&#039; ===&lt;br /&gt;
We appreciate that some players need extra time to prepare, reflect on information, process their thoughts, and ask questions. We&#039;ll always try to provide this extra time in our content.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Community Support&#039;&#039;&#039; ===&lt;br /&gt;
Our ethos emphasizes kindness and inclusivity. Members are encouraged to support each other, and to be helpful. Again, we come from a range of cultures and backgrounds, and we don&#039;t always get things right the first time, but we&#039;ll keep trying to be better and to maximise our inclusivity and accessibility.&lt;br /&gt;
&lt;br /&gt;
By combining EVE Online’s built-in features with EVE University’s culture of patience and inclusion, we strive to make EVE Online welcoming to every capsuleer.&lt;br /&gt;
&lt;br /&gt;
== Having a tough day but still want to play? ==&lt;br /&gt;
It&#039;s okay to step away from the game and focus on your physical and mental wellbeing - you matter&lt;br /&gt;
&lt;br /&gt;
Are there things in game that you enjoy doing that are perhaps easier to do on a tough day? Perhaps something like:&lt;br /&gt;
* Watch a YT video. See [https://www.youtube.com/@realeveuniversity EVE University on YouTube]&lt;br /&gt;
* Use adaptive devices to assist you&lt;br /&gt;
** VR helmets for example have been used by some disabled gamers to mine and run missions when they are unable to leave their bed.&lt;br /&gt;
* Jump in a ship and go and explore EVE&#039;s amazing sights&lt;br /&gt;
** [[EVE Gate Pilgrimage]]&lt;br /&gt;
** [[New Eden Tour Guide]]&lt;br /&gt;
* Hang out in comms, even if you&#039;re not engaging&lt;br /&gt;
* Helping new pilots out in the EVE Uni Discord or Rookie Help in game channel&lt;br /&gt;
* Designing Ship SKINs. See [[Ship SKINR]]&lt;br /&gt;
* Find a quite place to mine and just relax&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;This is EVE Online, you are never alone&#039;&#039;&#039;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
The following external resources provide additional information and community perspectives on accessibility in EVE Online:&lt;br /&gt;
&lt;br /&gt;
* [https://www.eveonline.com/news/view/eve-evolved-the-future-of-eves-api ESI Dev Blog: The Future of EVE’s API] – how third-party tools can extend accessibility [27 Feb 2025].&lt;br /&gt;
* [https://forums.eveonline.com/c/council-of-stellar-management/assembly-hall/69 Council for Stellar Management]  – Official page for contacting the [https://wiki.eveuniversity.org/Council_of_Stellar_Management CSM], the player-elected council representing the views of the players to CCP.&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=EVE_University_Management&amp;diff=226847</id>
		<title>EVE University Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=EVE_University_Management&amp;diff=226847"/>
		<updated>2025-09-09T13:16:01Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* Teaching Manager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|This article is about the CEO, Directors, and Managers of EVE University.  For the general functionality of CEOs and Directors in player corporations, see [[Corporations]].}}&lt;br /&gt;
{{eunispecific}}&lt;br /&gt;
{{TOC|align= right}}&lt;br /&gt;
&lt;br /&gt;
== Chief Executive Officer ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laura_karpinski.jpg|96px|link=]]  &lt;br /&gt;
Laura Karpinski&lt;br /&gt;
|| The CEO is responsible for the overall leadership and direction of EVE University. They ensure that the university’s long-term mission, strategy, and vision are being pursued effectively. The CEO represents the organisation externally, managing high-level relationships with alliances and the wider EVE Online community. They work closely with the leadership team to ensure that all departments align with the university’s core objectives, and they make the final decisions on strategic matters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Director Team ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spanky Ikkala.jpg|96x96px]] &lt;br /&gt;
Spanky Ikkala&lt;br /&gt;
|| &#039;&#039;&#039;Director of Education&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Focus: Helping members learn, grow, and develop their skills across all areas of the university.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Find and support trainers, whether they’re guest speakers or part of the regular teaching team.&lt;br /&gt;
* Make sure training programmes actually achieve results and are engaging and relevant.&lt;br /&gt;
* Ensure that education is woven into all university activities—not just in classes, but through fleets, events, and other content.&lt;br /&gt;
* Team up with the Director of Communications and Outreach to bring in external speakers or training events.&lt;br /&gt;
* Keep refining the training structure to maintain high standards and accessibility.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dunar Dolorgiet.jpg|96x96px]]&lt;br /&gt;
Dunar Dolorgiet&lt;br /&gt;
|&#039;&#039;&#039;Director of New Player Experience&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Focus: Overseeing the new player journey at EVE University, ensuring it is welcoming, clear, and well-connected to the wider community.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Develop and run orientation classes and informal social events to help new players settle in.&lt;br /&gt;
* Work with Education, SIGs, and Intake to align resources, messaging, and early engagement opportunities.&lt;br /&gt;
* Review and improve the clarity and delivery of new player communications and touchpoints.&lt;br /&gt;
* Keep new player-facing wiki content accurate, concise, and useful.&lt;br /&gt;
* Build a warm, inclusive experience that helps players find their place in EVE University.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tsuro Tsero.jpg|96x96px]]&lt;br /&gt;
&lt;br /&gt;
Tsuro Tsero&lt;br /&gt;
|| &#039;&#039;&#039;Director of Combat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Focus: Overseeing and supporting combat content across EVE University, with a focus on accessibility, skill development, and fun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lead and support the FC Team, including recruitment and mentoring.&lt;br /&gt;
* Shape the direction of Uni combat content—roams, doctrine development, fleet culture, and PVP events.&lt;br /&gt;
* Ensure there are clear pathways for new players to get involved in PVP.&lt;br /&gt;
* Identify gaps or challenges in our combat offering and work with others to resolve them.&lt;br /&gt;
* Foster a healthy, inclusive PVP environment.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IdrisDu&#039;Vet.jpg|96x96px]] &lt;br /&gt;
Idris Du&#039;Vet&lt;br /&gt;
|| &#039;&#039;&#039;Director of Community Development&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Focus: Supporting and growing the EVE University community through engaging, inclusive, and player-led initiatives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Drive the creation and support of SIGs, social groups, and interest-based communities.&lt;br /&gt;
* Develop initiatives to make community involvement more accessible across all Uni spaces.&lt;br /&gt;
* Mentor community leaders and organisers, fostering a welcoming and active environment.&lt;br /&gt;
* Collaborate with other leadership to shape and support the Uni’s broader community strategy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Management team ==&lt;br /&gt;
&lt;br /&gt;
Each department has a head responsible for the tactical execution within their specific area.&lt;br /&gt;
&lt;br /&gt;
=== FC Team Managers ===&lt;br /&gt;
The {{co|green|FC Team Managers}} collectively oversee the [[FC Team]], which helps teach members to become excellent FCs and provides operational support to EVE University combat activities. They maintain the Ship Replacement Program and support EVE University&#039;s Communities with PvP needs.&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tagara Draconus.jpeg|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Tagara Draconus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hung Lao.jpg|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Hung Lao&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nys Cron.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; |&amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Nys Cron&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kotonoha Kanade.jpg|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; |&amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Kotonoha Kanade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{main|FC Team}}&lt;br /&gt;
&lt;br /&gt;
=== Community Leads ===&lt;br /&gt;
The {{co|green|Community Leads }} oversee their respective [[Communities]] and [[Community Coordinators]] to provide students content and/or help students provide content in their Communities.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paxte Eriker.jpg|96px|link=]] &lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Paxte Eriker&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The {{co|green|Incursions Community Lead}} oversees the EVE University Incursion Community.&amp;lt;br&amp;gt;&lt;br /&gt;
{{main|EVE University Incursion Community}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NeedsNames.jpg|left|thumb|96x96px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;NeedsNames&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The {{co|green|WHC Community Lead}} oversees the Wormhole Community.&amp;lt;br&amp;gt;&lt;br /&gt;
{{main|Wormhole Community}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Akshcorp.jpg|96px|link=]] &lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Akshcorp&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The {{co|green|Community Development Lead}} oversees the Main Community and its reshaping.&amp;lt;br&amp;gt;&lt;br /&gt;
{{main|Main Community}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Events Manager ===&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inuki Odunen.jpg|96px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Inuki Odunen| Inuki Odunen]]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
The {{co|green|Events Manager}} manages the Events department, which supports students in becoming content creators and major events organisation. &lt;br /&gt;
{{main|Events Department}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Teaching Manager ===&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | Post Currently Vacant&lt;br /&gt;
The Teaching Manager oversees the teachers and guest lecturers. They are also responsible for the teaching and training resources EVE University provides&lt;br /&gt;
{{main|Teaching Department}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Supply Chain Managers ===&lt;br /&gt;
The {{co|green|Supply Chain Managers}} collectively oversee the supply of items for EVE University.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NexdoomAtruin.jpg|96px|Nexdoom Atruin|alt=Portret od Nexdoom Atruin]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Nexdoom Atruin (Supply Chain Lead)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Onara_Chaulet.png|96px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Onara Chaulet (Buyback Lead)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Structure Operations Lead ===&lt;br /&gt;
{| style=&amp;quot;margin-left: 4em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nexdoom Atruin.png|96px|link=]] &lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;Nexdoom Atruin&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
The {{co|green|Structure Operations Lead}} manages the deployment, maintenance, and decommissioning of EVE University’s structures, ensuring they align with organizational goals and community needs. They oversee corporate asset donations, office distributions, and structure registrations in Alliance Auth while supporting the {{co|slateblue|Director of Strategy and Resources}} with structure sales and acquisitions. The role also maintains structure documentation and refines access control lists (ACLs) for security and efficiency.&lt;br /&gt;
{{main|Structure Operations Lead}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EVE University founder ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | [[File:Morning Maniac.jpeg|96px|link=]] &lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding-left: 1em;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Morning_Maniac|Morning Maniac]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
{{quote|I founded EVE University to create a place where new players could get together and be appreciated for who they were. Classes and doing things together were important but nothing was, and is, more important than the positive attitude towards new players. &lt;br /&gt;
&lt;br /&gt;
In the first three years I clocked about 4000 hours logged-in in the service of the University. After some real life changes my available free time was greatly reduced but I could rely on a great team of directors and managers to run the Uni. In the last three years I was mainly concerned with extinguishing fires and the occasional directorship drama, but fortunately for me and everyone involved these issues have become less frequent and intense. The current leadership is stable and doing well, and they seem to share my vision of what the University should be and they work hard to shape it as such, with all the limitations of the game and the people in it. &lt;br /&gt;
&lt;br /&gt;
More changes in my real life have resulted in even less EVE time and as a result I feel now removed from the game. Because of that I have decided that it is in the best interest of EVE University that I resign from my CEO position. I have asked Kelduum to succeed me and he has accepted the job. &lt;br /&gt;
&lt;br /&gt;
What does this mean for the University and its members? Well, nothing. It means that now the formal power will be with the person who has already been in charge for a long time. I trust that Kelduum and the rest of the leadership will continue to run and build the University as they have done in the past. If they should decide to take another route then that&#039;s fine too. &lt;br /&gt;
&lt;br /&gt;
As for me? I hope to stay a member of the University. If and when I have time I would like to log in and just join the chat with the new guys. The enthusiasm of new players is what I always enjoy most about EVE. Besides, there is always a lot to learn in EVE. &lt;br /&gt;
&lt;br /&gt;
Finally, I would like to thank everyone for putting your trust in me. When I founded the Uni I had no idea where it would go. Where we are today is far beyond anything I could have imagined. I have learned so much, I have met amazing people and had a great time. All thanks to you, members past and present of EVE University.}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Directors Emeriti ==&lt;br /&gt;
The following were previous EVE University Directors or very long-serving Managers who have stepped down from their positions but have been granted {{co|cyan|Director Emeriti}} status.&lt;br /&gt;
{{#CSS:&lt;br /&gt;
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{| class=&amp;quot;wikitable mw-collapsible mw-collapsed de-list&amp;quot; style=&amp;quot;font-size: 90%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: var(--background-color-warning-subtle);&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Previous position&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
| Irrilian || TBC || &lt;br /&gt;
|-&lt;br /&gt;
| Omber Zombie|| Diplomat || Was Political Advisor for The Big Blue alliance and Secretary of 3rd [[CSM]]&lt;br /&gt;
|-&lt;br /&gt;
| m0rd0|| Director of Industry || &lt;br /&gt;
|-&lt;br /&gt;
| Bruno Bonner || Director || Combat, teaching, and mining expedition leadership. Character in [[Doomheim]] and name recycled. Now playing as Alain Colcer.&lt;br /&gt;
|-&lt;br /&gt;
| Dust Puppy || Senior Professor || MATLAB magician&lt;br /&gt;
|-&lt;br /&gt;
| General Stargazer || Vice President || Twice held VP position. Was also Rear Admiral of ILN. Now [[CCP]] Zelus&lt;br /&gt;
|-&lt;br /&gt;
| Beastie Jnr || Director of Education || &lt;br /&gt;
|- &lt;br /&gt;
| Eskona Runningstar || Director of POS Operations || &lt;br /&gt;
|-&lt;br /&gt;
| Finraer || Director of Training || &lt;br /&gt;
|-&lt;br /&gt;
| Kassie Kelmar || Director of Operations ||  &lt;br /&gt;
|-&lt;br /&gt;
| Dookagalla || Director of Finance ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kodell || Director of Operations ||  Also held title of Dean&lt;br /&gt;
|-&lt;br /&gt;
| Kra Martel || Director of Titles and Honors ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Morning Maniac]] || [[#EVE University founder|EVE University founder]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sabre A || Combat Director ||  &lt;br /&gt;
|-&lt;br /&gt;
| Dee Carson || Director of Mining ||  &lt;br /&gt;
|-&lt;br /&gt;
| Miraki Alsento || Director of Communications ||  &lt;br /&gt;
|-&lt;br /&gt;
| METADOG || Director of Personnel || &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dierdra Vaal|Dierdra Vaal]] || Director of Education ||  &lt;br /&gt;
|-&lt;br /&gt;
| Korr&#039;Tanas || Student Relations Manager || Was never technically a director, but served 9 months as Student Relations Manager among nearly 3 years of other solid Uni contributions, thus earning him the same honor.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kyrlin DiShai|Kyrlin DiShai]] || Director of Intelligence ||  &lt;br /&gt;
|-&lt;br /&gt;
| Storiim Tsovoran || Director of Intelligence ||  &lt;br /&gt;
|-&lt;br /&gt;
| BladeHeart || Student Relations Manager || Never technically a director, but a long serving and valued member of staff who held several management positions.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Neville_Smit|Neville Smit]] || Director of Education || [https://youtu.be/UPw-3e_pzqU &amp;quot;Just when I thought I was out, they pull me back in.&amp;quot;] (First time)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Silentbrick|Silentbrick]] || Fleet Admiral of the ILN || &lt;br /&gt;
|-&lt;br /&gt;
| Ubercado || Fleet Admiral of the ILN ||  &lt;br /&gt;
|-&lt;br /&gt;
| Gibson Thunderbird || Director of Special Projects || Best of luck, Gibson - wherever you are. We miss you.&lt;br /&gt;
|-&lt;br /&gt;
| Darian Reymont || Director of Human Resources || Also spent time as Director of Personnel.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kelduum Revaan|Kelduum Revaan]] || CEO || &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Marius Labo|Marius Labo]] || Director of Human Resources || Also spent time as Student Relations Manager.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bairfhionn isu|Bairfhionn Isu]] || Director of Education || &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Neville_Smit|Neville Smit]] || Director of Education || Second time&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Frood Frooster|Frood Frooster]] || Director of Special Projects || &lt;br /&gt;
|-&lt;br /&gt;
| Irdalth Delrar || Director of Public Relations || Managed the EVE University tools and server. Previously also spent time as Director of Diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| Kivena || Director of Communications ||  Also spent time as Director of Education and Director of Public Relations (before that became Communications)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bashir|Bashir]] || Managing Director ||  Was previously Director of Diplomacy for many years&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rose_Chanlin|Rose Chanlin]] || Director of Communications ||  Was also previously the Personnel Manager and Director of Special Projects&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Pehuen|Pehuen]] || Director of Special Projects ||  Was also previously the LSC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dune barphsaq|Dune Barphsaq]] || Director of Human Resources ||  Was also previously Personnel Manager and Director of Personnel&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bora vyvorant|Bora Vyvorant]] || Director of Special Projects ||  Was also previously NSC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Titus tallang|Titus Tallang]] || Director of Special Projects ||  Was also previously Director of Education&lt;br /&gt;
|-&lt;br /&gt;
| Turhan Bey || Director of Logistics ||  Was also previously Hangar Manager&lt;br /&gt;
|-&lt;br /&gt;
| Dunar Dolorgiet || Director of Education ||  Was also previously Director of Teaching&lt;br /&gt;
|-&lt;br /&gt;
| Guiliano Thellere || Director of Diplomacy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Eadrom Vintarus|Eadrom Vintarus]] || Director of Special Projects ||  Was also previously NSC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Turlough Dominian|Turlough Dominian]] || Director of Special Projects ||  Was also previously Events Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Azmodeus Valar|Azmodeus Valar]] || CEO || Also previously Director of Logistics, Director of Finance and Director of Operations of EVE University&lt;br /&gt;
|-&lt;br /&gt;
| Kaein Soturus || Director of Structures ||  Also previously Director of Human Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ares Dodekatheon|Ares Dodekatheon]] || Director of HSC ||  &lt;br /&gt;
|-&lt;br /&gt;
| Psychotic Fickity || Director of Education || Was also previously Events Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Laura Karpinski|Laura Karpinski]] || CEO || Was also previously Personnel Manager, Director of Operations and Director of Alliance Services&lt;br /&gt;
|-&lt;br /&gt;
| [[User:James Finnan|James Finnan]] || Director of Logistics ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dallidiem Igraine|Dallidiem Igraine]] || Director of Student Experience|| Was also previously, Director of HR,  Personnel Manager and Assistant Personnel Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Netan Emerson|Netan Emerson]] || Director of Logistics || Also held Director of Campuses and AMC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:YooJin Moon|YooJin Moon]] || Director of Education || Was also previously Teaching Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Marek Holmberg|Marek Holmberg]] || Director of Education || Was also previously Teaching Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Danielle en Divilonne|Danielle en Divilonne]] || Director of Student Administration || We miss you Dani  &amp;lt;3&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Conci Furiram|Conci Furiram]] || Community Director || He was also previously WHC Manager, WHC Director and Director of Campuses&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jilokari Kurvora|Jilokari Kurvora]] || CEO || He was also previously Personnel Manager, Personnel Director, Director of Human Resources, and Director of Operations.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jack RipperJr|Jack RipperJr]] || Director of Logistics ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kai-Alon Deninard |Kai-Alon Deninard]] || Director of Finance ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Anidien Dallacort|Anidien Dallacort]] || Director of Education || Was also previously Teaching Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Xobekk Gao|Xobekk Gao]] || Director of Logistics, Director of Strategy and Resources || He came, he left, he came again and then he ran&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Devalt Yotosala|Devalt Yotosala]] || CEO || Was also previously Director of Operations, Community Director, and NSC Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Zolpidemz|Zolpidemz]] || Director of Diplomacy || Was also previously Diplomacy Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dairek Alamari|Dairek Alamari]] || Director of Student Administration || Was also previously Director of Communities, Director of Campuses, and AMC Manager.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:White 0rchids|White 0rchids]] || Director of Combat || Was also previously FC Team Manager&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mosq|Mosq]] || Director of Communities || &lt;br /&gt;
|-&lt;br /&gt;
|Gideon Mastracci III&lt;br /&gt;
|Director or Logistics and Combat&lt;br /&gt;
|What a git&lt;br /&gt;
|-&lt;br /&gt;
|Nessie Black&lt;br /&gt;
|Director of Education&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Amfion Bravais|Amfion Bravais]] || Director of Communications &amp;amp; Outreach || Was also Communications Manager and Outreach Manager&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bates Larsson&lt;br /&gt;
|Director of Web Services&lt;br /&gt;
|For eleven years...&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{EVEUniversityNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE University]]&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=226509</id>
		<title>Disability and EVE Online</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=226509"/>
		<updated>2025-09-02T18:43:55Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* Having a tough day but still want to play? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt;&#039;&#039;Please note this page is locked for general editing for the next couple of weeks while new ideas filter in and are incorporated into the draft page. Please send suggestions to Spanky Ikkala in game, or Discord DM, or the EVE University Discord thread [https://discord.com/channels/301496390066896896/1383068487441711168 here]&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disabled gamers ==&lt;br /&gt;
EVE Online is a complex MMO with a steep learning curve, and it attracts a wide range of players, including those with disabilities. EVE Online has built-in accessibility&amp;lt;ref&amp;gt;Accessibility means designing environments, products, and services to be usable by everyone, regardless of their abilities. &amp;lt;/ref&amp;gt; options to help more players participate fully in New Eden and players have also identified a range of adaptive&amp;lt;ref&amp;gt;Adaptive / Asistive technology is any tool, device, or software etc that supports someone to overcome a challenge and increases their levels of empowerment and  independence&amp;lt;/ref&amp;gt; solutions that work for their unique access needs. In addition, EVE University staff and members also work to ensure that our fleets, classes, and resources are as accessible as possible for players of all abilities; we might not always get it right, but we&#039;re always looking to continuously improve.&lt;br /&gt;
&lt;br /&gt;
As EVE Online has a global playerbase, the language used around disability (and indeed every other element of the game) is impacted and influenced by cultural and societal differences. Be aware that this might mean some elements detailed in this page (and associated links) might differ from the language you would normally use, but should always do so with kindness.&lt;br /&gt;
&lt;br /&gt;
== EVE Online&#039;s Accessibility ==&lt;br /&gt;
There are a variety of accessibility tools and features within EVE Online to support diverse player needs. The new Photon UI offers higher contrast, streamlined layouts, and better spacing for clarity. Some of the additional built-in accessibility features include:&lt;br /&gt;
&lt;br /&gt;
=== Color Blind Mode ===&lt;br /&gt;
Default options for green colorblindness (Deuteranopia), blue colorblindness (Tritanopia), and custom options to allow for the inclusion / exclusion of: Red / Yellow / Green / Cyan / Blue / Magenta. These settings adjust the UI and overview colors for increased visibility. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Color Blind Mode). See also [[Overview Settings: Adaptations for Color Vision Deficiencies|Overview Accessibility Settings]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;UI Scaling&#039;&#039;&#039; ===&lt;br /&gt;
Adjustable scaling (from 90% 150%) allows players to resize text, icons, and menus for improved readability. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Display &amp;amp; Graphics &amp;gt;&amp;gt; UI Scaling)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Chat Font Size&#039;&#039;&#039; ===&lt;br /&gt;
Chat windows support independent font size changes for improved legibility. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; Gameplay &amp;gt;&amp;gt; Font Size)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Window backgrounds&#039;&#039;&#039; ===&lt;br /&gt;
Windows can be set individually to have light or dark backgrounds (click on the 3 vertical dots at the top right of a window and (de)select &#039;Enable Light Background&#039;. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Window Appearance)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Customizable Overview&#039;&#039;&#039; ===&lt;br /&gt;
Players can customize overview settings, colors, and icon visibility to reduce clutter and highlight key information.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Audio Settings&#039;&#039;&#039; ===&lt;br /&gt;
Master, music, speech, and UI sounds can be adjusted separately. Audio cues can help players who rely more on sound, while customizable levels allow sound-sensitive players to mute distracting inputs. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Audio)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Input devices&#039;&#039;&#039; ===&lt;br /&gt;
Mouse and keyboard controls can be remapped, and keybinds customized to suit ergonomic needs. in-game elements are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Shortcuts). Mapping external devices to commands should probably be cleared with CCP via a Support Ticket to ensure there are no EULA  issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request)&lt;br /&gt;
&lt;br /&gt;
These features mean that many aspects of EVE Online’s interface can be tailored to an individual player&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
== Assistive Technology for EVE Online ==&lt;br /&gt;
In addition to in-game features, players can make use of hardware, software, and external tools to make EVE more accessible. Please note that tools and links identified here are gioven in good-faith and with no guarantee of efficacy, please speak to an accessibility specialist first.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Adaptive controllers / input devices&#039;&#039;&#039; ===&lt;br /&gt;
Devices such as Adaptive Controller, foot pedals, or specialized mice / keyboards can allow alternative input methods alongside (or instead of) tradtional keyboard / mouse inputs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Voice Control Software&#039;&#039;&#039; ===&lt;br /&gt;
Programs like [https://voiceattack.com/ VoiceAttack] or [https://www.voicebot.net/ VoiceBot] can map custom voice commands to in-game actions such as keyboard presses and mouse clicks for things like activating modules, targeting enemies, firing etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Screen magnifiers and overlays&#039;&#039;&#039; ===&lt;br /&gt;
Tools such as [https://support.microsoft.com/en-gb/windows/use-magnifier-to-make-things-on-the-screen-easier-to-see-414948ba-8b1c-d3bd-8615-0e5e32204198 Windows Magnifier], [https://learn.microsoft.com/en-us/sysinternals/downloads/zoomit Zoomit], or overlays like [https://www.east-tec.com/colorveil ColorVeil] can assist with visual accessibility, Dyslexia, eye strain etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Text-to-Speech (TTS) &amp;amp; Speech-to-Text (STT)&#039;&#039;&#039; ===&lt;br /&gt;
External software can read out in-game text or transcribe speech from voice comms, aiding players with hearing or vision challenges.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Third-Party Apps&#039;&#039;&#039; ===&lt;br /&gt;
Some third-party tools and websites (fitting tools, market apps, killboards etc) offer simplified or accessible interfaces compared to the in-game equivalents.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Multiboxing / Input Broadcasting Tools&#039;&#039;&#039; ===&lt;br /&gt;
Where appropriate and compliant with CCP’s rules, software-assisted window management can help reduce repetitive strain. as mentioned elsewhere, such tools should be cleared with CCP via a Support Ticket to ensure there are no issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Assitive software&#039;&#039;&#039; ===&lt;br /&gt;
Eye-tracking and head-movement technology such as [https://www.specialeffect.org.uk/how-we-can-help/eyemine EyeMine 2] can allow disabled gsamers to control game inputs via a range of atypical methods.&lt;br /&gt;
&lt;br /&gt;
Players often combine in-game options with these adaptations to create a playstyle that works best for them. There&#039;s lots of useful advice and guidance online, especially on sites such as: [https://ablegamers.org/adaptive-gaming-equipment/ Able Gamers] &lt;br /&gt;
&lt;br /&gt;
== Accessibility in EVE University ==&lt;br /&gt;
EVE University is committed to fostering an inclusive learning environment and actively works to make our fleets, classes, and resources more accessible:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Classes (and recordings)&#039;&#039;&#039; ===&lt;br /&gt;
Many Uni classes are recorded and uploaded to allow students to learn asynchronously if they cannot attend live sessions. Written class notes are often provided for those who prefer text-based learning and students can aski for sldie packs prior to or after classes to review them at their own pace and we will do our best to provide these.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Youtube classes and guides&#039;&#039;&#039; ===&lt;br /&gt;
Our intent os to have full subtitles on our youtube videos. We appreicate that sometimes the autogenerated text is innacurate, and we&#039;re slowly working through these manaully hwere we can to update them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game Wiki&#039;&#039;&#039; ===&lt;br /&gt;
The Uni Wiki is written with clarity in mind and uses structured headings, concise explanations, and alt-text on key images where possible. If you identify any areas of the wiki where we could improve our accessibility, please let us know.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fleets&#039;&#039;&#039; ===&lt;br /&gt;
Uni fleets often use clear verbal communication and the in-game broadcast fleet settings. wE can&#039;t always promise ot have a full set of commands posted into chat, but if you need this we will do our best to provide it.  Fleet Commanders are also encouraged to speak clearly and calmly, to repeat key fleet instructions,  and to avoid jargon-heavy language. If in doubt, please aks for clarifications.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Learning&#039;&#039;&#039; ===&lt;br /&gt;
We appreciate that some players need extra time to prepare, reflect on information, process their thoughts, and ask questions. We&#039;ll always try to provide this extra time in our content.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Community Support&#039;&#039;&#039; ===&lt;br /&gt;
Our ethos emphasizes kindness and inclusivity. Members are encouraged to support each other, and to be helpful. Again, we come from a range of cultures and backgrounds, and we don&#039;t always get things right the first time, but we&#039;ll keep trying to be better and to maximise our inclusivity and accessibility.&lt;br /&gt;
&lt;br /&gt;
By combining EVE Online’s built-in features with EVE University’s culture of patience and inclusion, we strive to make EVE Online welcoming to every capsuleer.&lt;br /&gt;
&lt;br /&gt;
== Having a tough day but still want to play? ==&lt;br /&gt;
It&#039;s okay to step away from the game and focus on your physical and mental wellbeing - you matter&lt;br /&gt;
&lt;br /&gt;
Are there things in game that you enjoy doing that are perhaps easier to do on a tough day? Perhaps something like:&lt;br /&gt;
* Watch a YT video. See [https://www.youtube.com/@realeveuniversity EVE University on YouTube]&lt;br /&gt;
* Use adaptive devices to assist you&lt;br /&gt;
** VR helmets for example have been used by some disabled gamers to mine and run missions when they are unable to leave their bed.&lt;br /&gt;
* Jump in a ship and go and explore EVE&#039;s amazing sights&lt;br /&gt;
** [[EVE Gate Pilgrimage]]&lt;br /&gt;
** [[New Eden Tour Guide]]&lt;br /&gt;
* Hang out in comms, even if you&#039;re not engaging&lt;br /&gt;
* Helping new pilots out in the EVE Uni Discord or Rookie Help in game channel&lt;br /&gt;
* Designing Ship SKINs. See [[Ship SKINR]]&lt;br /&gt;
* Find a quite place to mine and just relax&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;This is EVE Online, you are never alone&#039;&#039;&#039;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
The following external resources provide additional information and community perspectives on accessibility in EVE Online:&lt;br /&gt;
&lt;br /&gt;
* [https://www.eveonline.com/news/view/eve-evolved-the-future-of-eves-api ESI Dev Blog: The Future of EVE’s API] – how third-party tools can extend accessibility [27 Feb 2025].&lt;br /&gt;
* [https://forums.eveonline.com/c/council-of-stellar-management/assembly-hall/69 Council for Stellar Management]  – Official page for contacting the [https://wiki.eveuniversity.org/Council_of_Stellar_Management CSM], the player-elected council representing the views of the players to CCP.&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=226508</id>
		<title>Disability and EVE Online</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=226508"/>
		<updated>2025-09-02T18:42:17Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* Having a tough day but still want to play? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt;&#039;&#039;Please note this page is locked for general editing for the next couple of weeks while new ideas filter in and are incorporated into the draft page. Please send suggestions to Spanky Ikkala in game, or Discord DM, or the EVE University Discord thread [https://discord.com/channels/301496390066896896/1383068487441711168 here]&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disabled gamers ==&lt;br /&gt;
EVE Online is a complex MMO with a steep learning curve, and it attracts a wide range of players, including those with disabilities. EVE Online has built-in accessibility&amp;lt;ref&amp;gt;Accessibility means designing environments, products, and services to be usable by everyone, regardless of their abilities. &amp;lt;/ref&amp;gt; options to help more players participate fully in New Eden and players have also identified a range of adaptive&amp;lt;ref&amp;gt;Adaptive / Asistive technology is any tool, device, or software etc that supports someone to overcome a challenge and increases their levels of empowerment and  independence&amp;lt;/ref&amp;gt; solutions that work for their unique access needs. In addition, EVE University staff and members also work to ensure that our fleets, classes, and resources are as accessible as possible for players of all abilities; we might not always get it right, but we&#039;re always looking to continuously improve.&lt;br /&gt;
&lt;br /&gt;
As EVE Online has a global playerbase, the language used around disability (and indeed every other element of the game) is impacted and influenced by cultural and societal differences. Be aware that this might mean some elements detailed in this page (and associated links) might differ from the language you would normally use, but should always do so with kindness.&lt;br /&gt;
&lt;br /&gt;
== EVE Online&#039;s Accessibility ==&lt;br /&gt;
There are a variety of accessibility tools and features within EVE Online to support diverse player needs. The new Photon UI offers higher contrast, streamlined layouts, and better spacing for clarity. Some of the additional built-in accessibility features include:&lt;br /&gt;
&lt;br /&gt;
=== Color Blind Mode ===&lt;br /&gt;
Default options for green colorblindness (Deuteranopia), blue colorblindness (Tritanopia), and custom options to allow for the inclusion / exclusion of: Red / Yellow / Green / Cyan / Blue / Magenta. These settings adjust the UI and overview colors for increased visibility. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Color Blind Mode). See also [[Overview Settings: Adaptations for Color Vision Deficiencies|Overview Accessibility Settings]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;UI Scaling&#039;&#039;&#039; ===&lt;br /&gt;
Adjustable scaling (from 90% 150%) allows players to resize text, icons, and menus for improved readability. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Display &amp;amp; Graphics &amp;gt;&amp;gt; UI Scaling)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Chat Font Size&#039;&#039;&#039; ===&lt;br /&gt;
Chat windows support independent font size changes for improved legibility. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; Gameplay &amp;gt;&amp;gt; Font Size)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Window backgrounds&#039;&#039;&#039; ===&lt;br /&gt;
Windows can be set individually to have light or dark backgrounds (click on the 3 vertical dots at the top right of a window and (de)select &#039;Enable Light Background&#039;. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Window Appearance)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Customizable Overview&#039;&#039;&#039; ===&lt;br /&gt;
Players can customize overview settings, colors, and icon visibility to reduce clutter and highlight key information.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Audio Settings&#039;&#039;&#039; ===&lt;br /&gt;
Master, music, speech, and UI sounds can be adjusted separately. Audio cues can help players who rely more on sound, while customizable levels allow sound-sensitive players to mute distracting inputs. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Audio)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Input devices&#039;&#039;&#039; ===&lt;br /&gt;
Mouse and keyboard controls can be remapped, and keybinds customized to suit ergonomic needs. in-game elements are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Shortcuts). Mapping external devices to commands should probably be cleared with CCP via a Support Ticket to ensure there are no EULA  issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request)&lt;br /&gt;
&lt;br /&gt;
These features mean that many aspects of EVE Online’s interface can be tailored to an individual player&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
== Assistive Technology for EVE Online ==&lt;br /&gt;
In addition to in-game features, players can make use of hardware, software, and external tools to make EVE more accessible. Please note that tools and links identified here are gioven in good-faith and with no guarantee of efficacy, please speak to an accessibility specialist first.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Adaptive controllers / input devices&#039;&#039;&#039; ===&lt;br /&gt;
Devices such as Adaptive Controller, foot pedals, or specialized mice / keyboards can allow alternative input methods alongside (or instead of) tradtional keyboard / mouse inputs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Voice Control Software&#039;&#039;&#039; ===&lt;br /&gt;
Programs like [https://voiceattack.com/ VoiceAttack] or [https://www.voicebot.net/ VoiceBot] can map custom voice commands to in-game actions such as keyboard presses and mouse clicks for things like activating modules, targeting enemies, firing etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Screen magnifiers and overlays&#039;&#039;&#039; ===&lt;br /&gt;
Tools such as [https://support.microsoft.com/en-gb/windows/use-magnifier-to-make-things-on-the-screen-easier-to-see-414948ba-8b1c-d3bd-8615-0e5e32204198 Windows Magnifier], [https://learn.microsoft.com/en-us/sysinternals/downloads/zoomit Zoomit], or overlays like [https://www.east-tec.com/colorveil ColorVeil] can assist with visual accessibility, Dyslexia, eye strain etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Text-to-Speech (TTS) &amp;amp; Speech-to-Text (STT)&#039;&#039;&#039; ===&lt;br /&gt;
External software can read out in-game text or transcribe speech from voice comms, aiding players with hearing or vision challenges.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Third-Party Apps&#039;&#039;&#039; ===&lt;br /&gt;
Some third-party tools and websites (fitting tools, market apps, killboards etc) offer simplified or accessible interfaces compared to the in-game equivalents.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Multiboxing / Input Broadcasting Tools&#039;&#039;&#039; ===&lt;br /&gt;
Where appropriate and compliant with CCP’s rules, software-assisted window management can help reduce repetitive strain. as mentioned elsewhere, such tools should be cleared with CCP via a Support Ticket to ensure there are no issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Assitive software&#039;&#039;&#039; ===&lt;br /&gt;
Eye-tracking and head-movement technology such as [https://www.specialeffect.org.uk/how-we-can-help/eyemine EyeMine 2] can allow disabled gsamers to control game inputs via a range of atypical methods.&lt;br /&gt;
&lt;br /&gt;
Players often combine in-game options with these adaptations to create a playstyle that works best for them. There&#039;s lots of useful advice and guidance online, especially on sites such as: [https://ablegamers.org/adaptive-gaming-equipment/ Able Gamers] &lt;br /&gt;
&lt;br /&gt;
== Accessibility in EVE University ==&lt;br /&gt;
EVE University is committed to fostering an inclusive learning environment and actively works to make our fleets, classes, and resources more accessible:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Classes (and recordings)&#039;&#039;&#039; ===&lt;br /&gt;
Many Uni classes are recorded and uploaded to allow students to learn asynchronously if they cannot attend live sessions. Written class notes are often provided for those who prefer text-based learning and students can aski for sldie packs prior to or after classes to review them at their own pace and we will do our best to provide these.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Youtube classes and guides&#039;&#039;&#039; ===&lt;br /&gt;
Our intent os to have full subtitles on our youtube videos. We appreicate that sometimes the autogenerated text is innacurate, and we&#039;re slowly working through these manaully hwere we can to update them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game Wiki&#039;&#039;&#039; ===&lt;br /&gt;
The Uni Wiki is written with clarity in mind and uses structured headings, concise explanations, and alt-text on key images where possible. If you identify any areas of the wiki where we could improve our accessibility, please let us know.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fleets&#039;&#039;&#039; ===&lt;br /&gt;
Uni fleets often use clear verbal communication and the in-game broadcast fleet settings. wE can&#039;t always promise ot have a full set of commands posted into chat, but if you need this we will do our best to provide it.  Fleet Commanders are also encouraged to speak clearly and calmly, to repeat key fleet instructions,  and to avoid jargon-heavy language. If in doubt, please aks for clarifications.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Learning&#039;&#039;&#039; ===&lt;br /&gt;
We appreciate that some players need extra time to prepare, reflect on information, process their thoughts, and ask questions. We&#039;ll always try to provide this extra time in our content.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Community Support&#039;&#039;&#039; ===&lt;br /&gt;
Our ethos emphasizes kindness and inclusivity. Members are encouraged to support each other, and to be helpful. Again, we come from a range of cultures and backgrounds, and we don&#039;t always get things right the first time, but we&#039;ll keep trying to be better and to maximise our inclusivity and accessibility.&lt;br /&gt;
&lt;br /&gt;
By combining EVE Online’s built-in features with EVE University’s culture of patience and inclusion, we strive to make EVE Online welcoming to every capsuleer.&lt;br /&gt;
&lt;br /&gt;
== Having a tough day but still want to play? ==&lt;br /&gt;
&lt;br /&gt;
* It&#039;s okay to step away from the game and focus on your physical and mental wellbeing - you matter&lt;br /&gt;
* Are there things in game that you enjoy doing that are perhaps easier to do on a tough day?&lt;br /&gt;
** Watch a YT video. See [https://www.youtube.com/@realeveuniversity EVE University on YouTube]&lt;br /&gt;
** Use adaptive devices to assist you - VR helmets for example have been used by some disabled gamers to mine and run missions when they are unable to leave their bed.&lt;br /&gt;
** Jump in a ship and go and explore EVE&#039;s amazing sights&lt;br /&gt;
*** [[EVE Gate Pilgrimage]]&lt;br /&gt;
*** [[New Eden Tour Guide]]&lt;br /&gt;
** Hang out in comms, even if you&#039;re not engaging&lt;br /&gt;
** Helping new pilots out in the EVE Uni Discord or Rookie Help in game channel&lt;br /&gt;
** Designing Ship SKINs. See [[Ship SKINR]]&lt;br /&gt;
** Find a quite place to mine and just relax&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;This is EVE Online, you are never alone&#039;&#039;&#039;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
The following external resources provide additional information and community perspectives on accessibility in EVE Online:&lt;br /&gt;
&lt;br /&gt;
* [https://www.eveonline.com/news/view/eve-evolved-the-future-of-eves-api ESI Dev Blog: The Future of EVE’s API] – how third-party tools can extend accessibility [27 Feb 2025].&lt;br /&gt;
* [https://forums.eveonline.com/c/council-of-stellar-management/assembly-hall/69 Council for Stellar Management]  – Official page for contacting the [https://wiki.eveuniversity.org/Council_of_Stellar_Management CSM], the player-elected council representing the views of the players to CCP.&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=226507</id>
		<title>Disability and EVE Online</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=226507"/>
		<updated>2025-09-02T18:41:31Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt;&#039;&#039;Please note this page is locked for general editing for the next couple of weeks while new ideas filter in and are incorporated into the draft page. Please send suggestions to Spanky Ikkala in game, or Discord DM, or the EVE University Discord thread [https://discord.com/channels/301496390066896896/1383068487441711168 here]&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disabled gamers ==&lt;br /&gt;
EVE Online is a complex MMO with a steep learning curve, and it attracts a wide range of players, including those with disabilities. EVE Online has built-in accessibility&amp;lt;ref&amp;gt;Accessibility means designing environments, products, and services to be usable by everyone, regardless of their abilities. &amp;lt;/ref&amp;gt; options to help more players participate fully in New Eden and players have also identified a range of adaptive&amp;lt;ref&amp;gt;Adaptive / Asistive technology is any tool, device, or software etc that supports someone to overcome a challenge and increases their levels of empowerment and  independence&amp;lt;/ref&amp;gt; solutions that work for their unique access needs. In addition, EVE University staff and members also work to ensure that our fleets, classes, and resources are as accessible as possible for players of all abilities; we might not always get it right, but we&#039;re always looking to continuously improve.&lt;br /&gt;
&lt;br /&gt;
As EVE Online has a global playerbase, the language used around disability (and indeed every other element of the game) is impacted and influenced by cultural and societal differences. Be aware that this might mean some elements detailed in this page (and associated links) might differ from the language you would normally use, but should always do so with kindness.&lt;br /&gt;
&lt;br /&gt;
== EVE Online&#039;s Accessibility ==&lt;br /&gt;
There are a variety of accessibility tools and features within EVE Online to support diverse player needs. The new Photon UI offers higher contrast, streamlined layouts, and better spacing for clarity. Some of the additional built-in accessibility features include:&lt;br /&gt;
&lt;br /&gt;
=== Color Blind Mode ===&lt;br /&gt;
Default options for green colorblindness (Deuteranopia), blue colorblindness (Tritanopia), and custom options to allow for the inclusion / exclusion of: Red / Yellow / Green / Cyan / Blue / Magenta. These settings adjust the UI and overview colors for increased visibility. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Color Blind Mode). See also [[Overview Settings: Adaptations for Color Vision Deficiencies|Overview Accessibility Settings]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;UI Scaling&#039;&#039;&#039; ===&lt;br /&gt;
Adjustable scaling (from 90% 150%) allows players to resize text, icons, and menus for improved readability. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Display &amp;amp; Graphics &amp;gt;&amp;gt; UI Scaling)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Chat Font Size&#039;&#039;&#039; ===&lt;br /&gt;
Chat windows support independent font size changes for improved legibility. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; Gameplay &amp;gt;&amp;gt; Font Size)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Window backgrounds&#039;&#039;&#039; ===&lt;br /&gt;
Windows can be set individually to have light or dark backgrounds (click on the 3 vertical dots at the top right of a window and (de)select &#039;Enable Light Background&#039;. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Window Appearance)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Customizable Overview&#039;&#039;&#039; ===&lt;br /&gt;
Players can customize overview settings, colors, and icon visibility to reduce clutter and highlight key information.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Audio Settings&#039;&#039;&#039; ===&lt;br /&gt;
Master, music, speech, and UI sounds can be adjusted separately. Audio cues can help players who rely more on sound, while customizable levels allow sound-sensitive players to mute distracting inputs. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Audio)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Input devices&#039;&#039;&#039; ===&lt;br /&gt;
Mouse and keyboard controls can be remapped, and keybinds customized to suit ergonomic needs. in-game elements are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Shortcuts). Mapping external devices to commands should probably be cleared with CCP via a Support Ticket to ensure there are no EULA  issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request)&lt;br /&gt;
&lt;br /&gt;
These features mean that many aspects of EVE Online’s interface can be tailored to an individual player&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
== Assistive Technology for EVE Online ==&lt;br /&gt;
In addition to in-game features, players can make use of hardware, software, and external tools to make EVE more accessible. Please note that tools and links identified here are gioven in good-faith and with no guarantee of efficacy, please speak to an accessibility specialist first.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Adaptive controllers / input devices&#039;&#039;&#039; ===&lt;br /&gt;
Devices such as Adaptive Controller, foot pedals, or specialized mice / keyboards can allow alternative input methods alongside (or instead of) tradtional keyboard / mouse inputs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Voice Control Software&#039;&#039;&#039; ===&lt;br /&gt;
Programs like [https://voiceattack.com/ VoiceAttack] or [https://www.voicebot.net/ VoiceBot] can map custom voice commands to in-game actions such as keyboard presses and mouse clicks for things like activating modules, targeting enemies, firing etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Screen magnifiers and overlays&#039;&#039;&#039; ===&lt;br /&gt;
Tools such as [https://support.microsoft.com/en-gb/windows/use-magnifier-to-make-things-on-the-screen-easier-to-see-414948ba-8b1c-d3bd-8615-0e5e32204198 Windows Magnifier], [https://learn.microsoft.com/en-us/sysinternals/downloads/zoomit Zoomit], or overlays like [https://www.east-tec.com/colorveil ColorVeil] can assist with visual accessibility, Dyslexia, eye strain etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Text-to-Speech (TTS) &amp;amp; Speech-to-Text (STT)&#039;&#039;&#039; ===&lt;br /&gt;
External software can read out in-game text or transcribe speech from voice comms, aiding players with hearing or vision challenges.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Third-Party Apps&#039;&#039;&#039; ===&lt;br /&gt;
Some third-party tools and websites (fitting tools, market apps, killboards etc) offer simplified or accessible interfaces compared to the in-game equivalents.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Multiboxing / Input Broadcasting Tools&#039;&#039;&#039; ===&lt;br /&gt;
Where appropriate and compliant with CCP’s rules, software-assisted window management can help reduce repetitive strain. as mentioned elsewhere, such tools should be cleared with CCP via a Support Ticket to ensure there are no issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Assitive software&#039;&#039;&#039; ===&lt;br /&gt;
Eye-tracking and head-movement technology such as [https://www.specialeffect.org.uk/how-we-can-help/eyemine EyeMine 2] can allow disabled gsamers to control game inputs via a range of atypical methods.&lt;br /&gt;
&lt;br /&gt;
Players often combine in-game options with these adaptations to create a playstyle that works best for them. There&#039;s lots of useful advice and guidance online, especially on sites such as: [https://ablegamers.org/adaptive-gaming-equipment/ Able Gamers] &lt;br /&gt;
&lt;br /&gt;
== Accessibility in EVE University ==&lt;br /&gt;
EVE University is committed to fostering an inclusive learning environment and actively works to make our fleets, classes, and resources more accessible:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Classes (and recordings)&#039;&#039;&#039; ===&lt;br /&gt;
Many Uni classes are recorded and uploaded to allow students to learn asynchronously if they cannot attend live sessions. Written class notes are often provided for those who prefer text-based learning and students can aski for sldie packs prior to or after classes to review them at their own pace and we will do our best to provide these.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Youtube classes and guides&#039;&#039;&#039; ===&lt;br /&gt;
Our intent os to have full subtitles on our youtube videos. We appreicate that sometimes the autogenerated text is innacurate, and we&#039;re slowly working through these manaully hwere we can to update them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game Wiki&#039;&#039;&#039; ===&lt;br /&gt;
The Uni Wiki is written with clarity in mind and uses structured headings, concise explanations, and alt-text on key images where possible. If you identify any areas of the wiki where we could improve our accessibility, please let us know.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fleets&#039;&#039;&#039; ===&lt;br /&gt;
Uni fleets often use clear verbal communication and the in-game broadcast fleet settings. wE can&#039;t always promise ot have a full set of commands posted into chat, but if you need this we will do our best to provide it.  Fleet Commanders are also encouraged to speak clearly and calmly, to repeat key fleet instructions,  and to avoid jargon-heavy language. If in doubt, please aks for clarifications.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Learning&#039;&#039;&#039; ===&lt;br /&gt;
We appreciate that some players need extra time to prepare, reflect on information, process their thoughts, and ask questions. We&#039;ll always try to provide this extra time in our content.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Community Support&#039;&#039;&#039; ===&lt;br /&gt;
Our ethos emphasizes kindness and inclusivity. Members are encouraged to support each other, and to be helpful. Again, we come from a range of cultures and backgrounds, and we don&#039;t always get things right the first time, but we&#039;ll keep trying to be better and to maximise our inclusivity and accessibility.&lt;br /&gt;
&lt;br /&gt;
By combining EVE Online’s built-in features with EVE University’s culture of patience and inclusion, we strive to make EVE Online welcoming to every capsuleer.&lt;br /&gt;
&lt;br /&gt;
== Having a tough day but still want to play? ==&lt;br /&gt;
&lt;br /&gt;
* It&#039;s okay to step away from the game and focus on your physical and mental wellbeing - you matter&lt;br /&gt;
* Are there things in game that you enjoy doing that are perhaps easier to do on a tough day?&lt;br /&gt;
** Watch a YT video. See [https://www.youtube.com/@realeveuniversity EVE University on YouTube]&lt;br /&gt;
** Use adaptive devices to assist you - VR helmets for example have been used by some disabled gamers to mine and run missions when they are unable to leave their bed.&lt;br /&gt;
** Jump in a ship and go and explore EVE&#039;s amazing sights&lt;br /&gt;
*** [[EVE Gate Pilgrimage]]&lt;br /&gt;
*** [[New Eden Tour Guide]]&lt;br /&gt;
** Hang out in comms, even if you&#039;re not engaging&lt;br /&gt;
** Helping new pilots out in the EVE Uni Discord or Rookie Help in game channel&lt;br /&gt;
** Designing Ship SKINs. See [[Ship SKINR]]&lt;br /&gt;
** Find a quite place to mine and just relax&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:#FFFF00&amp;gt;&#039;&#039;&#039;This is EVE Online, you are never alone&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
The following external resources provide additional information and community perspectives on accessibility in EVE Online:&lt;br /&gt;
&lt;br /&gt;
* [https://www.eveonline.com/news/view/eve-evolved-the-future-of-eves-api ESI Dev Blog: The Future of EVE’s API] – how third-party tools can extend accessibility [27 Feb 2025].&lt;br /&gt;
* [https://forums.eveonline.com/c/council-of-stellar-management/assembly-hall/69 Council for Stellar Management]  – Official page for contacting the [https://wiki.eveuniversity.org/Council_of_Stellar_Management CSM], the player-elected council representing the views of the players to CCP.&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=226506</id>
		<title>Disability and EVE Online</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=226506"/>
		<updated>2025-09-02T18:40:01Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* Having a tough day but still want to play? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt;&#039;&#039;Please note this page is locked for general editing for the next couple of weeks while new ideas filter in and are incorporated into the draft page. Please send suggestions to Spanky Ikkala in game, or Discord DM, or the EVE University Discord thread [https://discord.com/channels/301496390066896896/1383068487441711168 here]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Disabled gamers ==&lt;br /&gt;
EVE Online is a complex MMO with a steep learning curve, and it attracts a wide range of players, including those with disabilities. EVE Online has built-in accessibility&amp;lt;ref&amp;gt;Accessibility means designing environments, products, and services to be usable by everyone, regardless of their abilities. &amp;lt;/ref&amp;gt; options to help more players participate fully in New Eden and players have also identified a range of adaptive&amp;lt;ref&amp;gt;Adaptive / Asistive technology is any tool, device, or software etc that supports someone to overcome a challenge and increases their levels of empowerment and  independence&amp;lt;/ref&amp;gt; solutions that work for their unique access needs. In addition, EVE University staff and members also work to ensure that our fleets, classes, and resources are as accessible as possible for players of all abilities; we might not always get it right, but we&#039;re always looking to continuously improve.&lt;br /&gt;
&lt;br /&gt;
As EVE Online has a global playerbase, the language used around disability (and indeed every other element of the game) is impacted and influenced by cultural and societal differences. Be aware that this might mean some elements detailed in this page (and associated links) might differ from the language you would normally use, but should always do so with kindness.&lt;br /&gt;
&lt;br /&gt;
== EVE Online&#039;s Accessibility ==&lt;br /&gt;
There are a variety of accessibility tools and features within EVE Online to support diverse player needs. The new Photon UI offers higher contrast, streamlined layouts, and better spacing for clarity. Some of the additional built-in accessibility features include:&lt;br /&gt;
&lt;br /&gt;
=== Color Blind Mode ===&lt;br /&gt;
Default options for green colorblindness (Deuteranopia), blue colorblindness (Tritanopia), and custom options to allow for the inclusion / exclusion of: Red / Yellow / Green / Cyan / Blue / Magenta. These settings adjust the UI and overview colors for increased visibility. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Color Blind Mode). See also [[Overview Settings: Adaptations for Color Vision Deficiencies|Overview Accessibility Settings]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;UI Scaling&#039;&#039;&#039; ===&lt;br /&gt;
Adjustable scaling (from 90% 150%) allows players to resize text, icons, and menus for improved readability. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Display &amp;amp; Graphics &amp;gt;&amp;gt; UI Scaling)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Chat Font Size&#039;&#039;&#039; ===&lt;br /&gt;
Chat windows support independent font size changes for improved legibility. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; Gameplay &amp;gt;&amp;gt; Font Size)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Window backgrounds&#039;&#039;&#039; ===&lt;br /&gt;
Windows can be set individually to have light or dark backgrounds (click on the 3 vertical dots at the top right of a window and (de)select &#039;Enable Light Background&#039;. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Window Appearance)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Customizable Overview&#039;&#039;&#039; ===&lt;br /&gt;
Players can customize overview settings, colors, and icon visibility to reduce clutter and highlight key information.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Audio Settings&#039;&#039;&#039; ===&lt;br /&gt;
Master, music, speech, and UI sounds can be adjusted separately. Audio cues can help players who rely more on sound, while customizable levels allow sound-sensitive players to mute distracting inputs. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Audio)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Input devices&#039;&#039;&#039; ===&lt;br /&gt;
Mouse and keyboard controls can be remapped, and keybinds customized to suit ergonomic needs. in-game elements are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Shortcuts). Mapping external devices to commands should probably be cleared with CCP via a Support Ticket to ensure there are no EULA  issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request)&lt;br /&gt;
&lt;br /&gt;
These features mean that many aspects of EVE Online’s interface can be tailored to an individual player&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
== Assistive Technology for EVE Online ==&lt;br /&gt;
In addition to in-game features, players can make use of hardware, software, and external tools to make EVE more accessible. Please note that tools and links identified here are gioven in good-faith and with no guarantee of efficacy, please speak to an accessibility specialist first.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Adaptive controllers / input devices&#039;&#039;&#039; ===&lt;br /&gt;
Devices such as Adaptive Controller, foot pedals, or specialized mice / keyboards can allow alternative input methods alongside (or instead of) tradtional keyboard / mouse inputs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Voice Control Software&#039;&#039;&#039; ===&lt;br /&gt;
Programs like [https://voiceattack.com/ VoiceAttack] or [https://www.voicebot.net/ VoiceBot] can map custom voice commands to in-game actions such as keyboard presses and mouse clicks for things like activating modules, targeting enemies, firing etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Screen magnifiers and overlays&#039;&#039;&#039; ===&lt;br /&gt;
Tools such as [https://support.microsoft.com/en-gb/windows/use-magnifier-to-make-things-on-the-screen-easier-to-see-414948ba-8b1c-d3bd-8615-0e5e32204198 Windows Magnifier], [https://learn.microsoft.com/en-us/sysinternals/downloads/zoomit Zoomit], or overlays like [https://www.east-tec.com/colorveil ColorVeil] can assist with visual accessibility, Dyslexia, eye strain etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Text-to-Speech (TTS) &amp;amp; Speech-to-Text (STT)&#039;&#039;&#039; ===&lt;br /&gt;
External software can read out in-game text or transcribe speech from voice comms, aiding players with hearing or vision challenges.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Third-Party Apps&#039;&#039;&#039; ===&lt;br /&gt;
Some third-party tools and websites (fitting tools, market apps, killboards etc) offer simplified or accessible interfaces compared to the in-game equivalents.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Multiboxing / Input Broadcasting Tools&#039;&#039;&#039; ===&lt;br /&gt;
Where appropriate and compliant with CCP’s rules, software-assisted window management can help reduce repetitive strain. as mentioned elsewhere, such tools should be cleared with CCP via a Support Ticket to ensure there are no issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Assitive software&#039;&#039;&#039; ===&lt;br /&gt;
Eye-tracking and head-movement technology such as [https://www.specialeffect.org.uk/how-we-can-help/eyemine EyeMine 2] can allow disabled gsamers to control game inputs via a range of atypical methods.&lt;br /&gt;
&lt;br /&gt;
Players often combine in-game options with these adaptations to create a playstyle that works best for them. There&#039;s lots of useful advice and guidance online, especially on sites such as: [https://ablegamers.org/adaptive-gaming-equipment/ Able Gamers] &lt;br /&gt;
&lt;br /&gt;
== Accessibility in EVE University ==&lt;br /&gt;
EVE University is committed to fostering an inclusive learning environment and actively works to make our fleets, classes, and resources more accessible:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Classes (and recordings)&#039;&#039;&#039; ===&lt;br /&gt;
Many Uni classes are recorded and uploaded to allow students to learn asynchronously if they cannot attend live sessions. Written class notes are often provided for those who prefer text-based learning and students can aski for sldie packs prior to or after classes to review them at their own pace and we will do our best to provide these.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Youtube classes and guides&#039;&#039;&#039; ===&lt;br /&gt;
Our intent os to have full subtitles on our youtube videos. We appreicate that sometimes the autogenerated text is innacurate, and we&#039;re slowly working through these manaully hwere we can to update them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game Wiki&#039;&#039;&#039; ===&lt;br /&gt;
The Uni Wiki is written with clarity in mind and uses structured headings, concise explanations, and alt-text on key images where possible. If you identify any areas of the wiki where we could improve our accessibility, please let us know.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fleets&#039;&#039;&#039; ===&lt;br /&gt;
Uni fleets often use clear verbal communication and the in-game broadcast fleet settings. wE can&#039;t always promise ot have a full set of commands posted into chat, but if you need this we will do our best to provide it.  Fleet Commanders are also encouraged to speak clearly and calmly, to repeat key fleet instructions,  and to avoid jargon-heavy language. If in doubt, please aks for clarifications.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Learning&#039;&#039;&#039; ===&lt;br /&gt;
We appreciate that some players need extra time to prepare, reflect on information, process their thoughts, and ask questions. We&#039;ll always try to provide this extra time in our content.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Community Support&#039;&#039;&#039; ===&lt;br /&gt;
Our ethos emphasizes kindness and inclusivity. Members are encouraged to support each other, and to be helpful. Again, we come from a range of cultures and backgrounds, and we don&#039;t always get things right the first time, but we&#039;ll keep trying to be better and to maximise our inclusivity and accessibility.&lt;br /&gt;
&lt;br /&gt;
By combining EVE Online’s built-in features with EVE University’s culture of patience and inclusion, we strive to make EVE Online welcoming to every capsuleer.&lt;br /&gt;
&lt;br /&gt;
== Having a tough day but still want to play? ==&lt;br /&gt;
&lt;br /&gt;
* It&#039;s okay to step away from the game and focus on your physical and mental wellbeing - you matter&lt;br /&gt;
* Are there things in game that you enjoy doing that are perhaps easier to do on a tough day?&lt;br /&gt;
** Watch a YT video. See [https://www.youtube.com/@realeveuniversity EVE University on YouTube]&lt;br /&gt;
** Use adaptive devices to assist you - VR helmets for example have been used by some disabled gamers to mine and run missions when they are unable to leave their bed.&lt;br /&gt;
** Jump in a ship and go and explore EVE&#039;s amazing sights&lt;br /&gt;
*** [[EVE Gate Pilgrimage]]&lt;br /&gt;
*** [[New Eden Tour Guide]]&lt;br /&gt;
** Hang out in comms, even if you&#039;re not engaging&lt;br /&gt;
** Helping new pilots out in the EVE Uni Discord or Rookie Help in game channel&lt;br /&gt;
** Designing Ship SKINs. See [[Ship SKINR]]&lt;br /&gt;
** Find a quite place to mine and just relax&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:#FFFF00&amp;gt;&#039;&#039;&#039;This is EVE Online, you are never alone&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
The following external resources provide additional information and community perspectives on accessibility in EVE Online:&lt;br /&gt;
&lt;br /&gt;
* [https://www.eveonline.com/news/view/eve-evolved-the-future-of-eves-api ESI Dev Blog: The Future of EVE’s API] – how third-party tools can extend accessibility [27 Feb 2025].&lt;br /&gt;
* [https://forums.eveonline.com/c/council-of-stellar-management/assembly-hall/69 Council for Stellar Management]  – Official page for contacting the [https://wiki.eveuniversity.org/Council_of_Stellar_Management CSM], the player-elected council representing the views of the players to CCP.&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
	</entry>
	<entry>
		<id>https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=226505</id>
		<title>Disability and EVE Online</title>
		<link rel="alternate" type="text/html" href="https://wiki.eveuniversity.org/index.php?title=Disability_and_EVE_Online&amp;diff=226505"/>
		<updated>2025-09-02T18:39:26Z</updated>

		<summary type="html">&lt;p&gt;Spanky Ikkala: /* Having a tough day but still want to play? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt;&#039;&#039;Please note this page is locked for general editing for the next couple of weeks while new ideas filter in and are incorporated into the draft page. Please send suggestions to Spanky Ikkala in game, or Discord DM, or the EVE University Discord thread [https://discord.com/channels/301496390066896896/1383068487441711168 here]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Disabled gamers ==&lt;br /&gt;
EVE Online is a complex MMO with a steep learning curve, and it attracts a wide range of players, including those with disabilities. EVE Online has built-in accessibility&amp;lt;ref&amp;gt;Accessibility means designing environments, products, and services to be usable by everyone, regardless of their abilities. &amp;lt;/ref&amp;gt; options to help more players participate fully in New Eden and players have also identified a range of adaptive&amp;lt;ref&amp;gt;Adaptive / Asistive technology is any tool, device, or software etc that supports someone to overcome a challenge and increases their levels of empowerment and  independence&amp;lt;/ref&amp;gt; solutions that work for their unique access needs. In addition, EVE University staff and members also work to ensure that our fleets, classes, and resources are as accessible as possible for players of all abilities; we might not always get it right, but we&#039;re always looking to continuously improve.&lt;br /&gt;
&lt;br /&gt;
As EVE Online has a global playerbase, the language used around disability (and indeed every other element of the game) is impacted and influenced by cultural and societal differences. Be aware that this might mean some elements detailed in this page (and associated links) might differ from the language you would normally use, but should always do so with kindness.&lt;br /&gt;
&lt;br /&gt;
== EVE Online&#039;s Accessibility ==&lt;br /&gt;
There are a variety of accessibility tools and features within EVE Online to support diverse player needs. The new Photon UI offers higher contrast, streamlined layouts, and better spacing for clarity. Some of the additional built-in accessibility features include:&lt;br /&gt;
&lt;br /&gt;
=== Color Blind Mode ===&lt;br /&gt;
Default options for green colorblindness (Deuteranopia), blue colorblindness (Tritanopia), and custom options to allow for the inclusion / exclusion of: Red / Yellow / Green / Cyan / Blue / Magenta. These settings adjust the UI and overview colors for increased visibility. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Color Blind Mode). See also [[Overview Settings: Adaptations for Color Vision Deficiencies|Overview Accessibility Settings]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;UI Scaling&#039;&#039;&#039; ===&lt;br /&gt;
Adjustable scaling (from 90% 150%) allows players to resize text, icons, and menus for improved readability. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Display &amp;amp; Graphics &amp;gt;&amp;gt; UI Scaling)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Chat Font Size&#039;&#039;&#039; ===&lt;br /&gt;
Chat windows support independent font size changes for improved legibility. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; Gameplay &amp;gt;&amp;gt; Font Size)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Window backgrounds&#039;&#039;&#039; ===&lt;br /&gt;
Windows can be set individually to have light or dark backgrounds (click on the 3 vertical dots at the top right of a window and (de)select &#039;Enable Light Background&#039;. You can also set defaults in the ESC menu (ESC &amp;gt;&amp;gt; User Interface &amp;gt;&amp;gt; Window Appearance)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Customizable Overview&#039;&#039;&#039; ===&lt;br /&gt;
Players can customize overview settings, colors, and icon visibility to reduce clutter and highlight key information.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Audio Settings&#039;&#039;&#039; ===&lt;br /&gt;
Master, music, speech, and UI sounds can be adjusted separately. Audio cues can help players who rely more on sound, while customizable levels allow sound-sensitive players to mute distracting inputs. These are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Audio)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Input devices&#039;&#039;&#039; ===&lt;br /&gt;
Mouse and keyboard controls can be remapped, and keybinds customized to suit ergonomic needs. in-game elements are accessible via the ESC menu (ESC &amp;gt;&amp;gt; Shortcuts). Mapping external devices to commands should probably be cleared with CCP via a Support Ticket to ensure there are no EULA  issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request)&lt;br /&gt;
&lt;br /&gt;
These features mean that many aspects of EVE Online’s interface can be tailored to an individual player&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
== Assistive Technology for EVE Online ==&lt;br /&gt;
In addition to in-game features, players can make use of hardware, software, and external tools to make EVE more accessible. Please note that tools and links identified here are gioven in good-faith and with no guarantee of efficacy, please speak to an accessibility specialist first.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Adaptive controllers / input devices&#039;&#039;&#039; ===&lt;br /&gt;
Devices such as Adaptive Controller, foot pedals, or specialized mice / keyboards can allow alternative input methods alongside (or instead of) tradtional keyboard / mouse inputs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Voice Control Software&#039;&#039;&#039; ===&lt;br /&gt;
Programs like [https://voiceattack.com/ VoiceAttack] or [https://www.voicebot.net/ VoiceBot] can map custom voice commands to in-game actions such as keyboard presses and mouse clicks for things like activating modules, targeting enemies, firing etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Screen magnifiers and overlays&#039;&#039;&#039; ===&lt;br /&gt;
Tools such as [https://support.microsoft.com/en-gb/windows/use-magnifier-to-make-things-on-the-screen-easier-to-see-414948ba-8b1c-d3bd-8615-0e5e32204198 Windows Magnifier], [https://learn.microsoft.com/en-us/sysinternals/downloads/zoomit Zoomit], or overlays like [https://www.east-tec.com/colorveil ColorVeil] can assist with visual accessibility, Dyslexia, eye strain etc.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Text-to-Speech (TTS) &amp;amp; Speech-to-Text (STT)&#039;&#039;&#039; ===&lt;br /&gt;
External software can read out in-game text or transcribe speech from voice comms, aiding players with hearing or vision challenges.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Third-Party Apps&#039;&#039;&#039; ===&lt;br /&gt;
Some third-party tools and websites (fitting tools, market apps, killboards etc) offer simplified or accessible interfaces compared to the in-game equivalents.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Multiboxing / Input Broadcasting Tools&#039;&#039;&#039; ===&lt;br /&gt;
Where appropriate and compliant with CCP’s rules, software-assisted window management can help reduce repetitive strain. as mentioned elsewhere, such tools should be cleared with CCP via a Support Ticket to ensure there are no issues (in game F12 &amp;gt;&amp;gt; Get Help &amp;gt;&amp;gt; Submit a Request).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Assitive software&#039;&#039;&#039; ===&lt;br /&gt;
Eye-tracking and head-movement technology such as [https://www.specialeffect.org.uk/how-we-can-help/eyemine EyeMine 2] can allow disabled gsamers to control game inputs via a range of atypical methods.&lt;br /&gt;
&lt;br /&gt;
Players often combine in-game options with these adaptations to create a playstyle that works best for them. There&#039;s lots of useful advice and guidance online, especially on sites such as: [https://ablegamers.org/adaptive-gaming-equipment/ Able Gamers] &lt;br /&gt;
&lt;br /&gt;
== Accessibility in EVE University ==&lt;br /&gt;
EVE University is committed to fostering an inclusive learning environment and actively works to make our fleets, classes, and resources more accessible:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Classes (and recordings)&#039;&#039;&#039; ===&lt;br /&gt;
Many Uni classes are recorded and uploaded to allow students to learn asynchronously if they cannot attend live sessions. Written class notes are often provided for those who prefer text-based learning and students can aski for sldie packs prior to or after classes to review them at their own pace and we will do our best to provide these.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Youtube classes and guides&#039;&#039;&#039; ===&lt;br /&gt;
Our intent os to have full subtitles on our youtube videos. We appreicate that sometimes the autogenerated text is innacurate, and we&#039;re slowly working through these manaully hwere we can to update them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Game Wiki&#039;&#039;&#039; ===&lt;br /&gt;
The Uni Wiki is written with clarity in mind and uses structured headings, concise explanations, and alt-text on key images where possible. If you identify any areas of the wiki where we could improve our accessibility, please let us know.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fleets&#039;&#039;&#039; ===&lt;br /&gt;
Uni fleets often use clear verbal communication and the in-game broadcast fleet settings. wE can&#039;t always promise ot have a full set of commands posted into chat, but if you need this we will do our best to provide it.  Fleet Commanders are also encouraged to speak clearly and calmly, to repeat key fleet instructions,  and to avoid jargon-heavy language. If in doubt, please aks for clarifications.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Learning&#039;&#039;&#039; ===&lt;br /&gt;
We appreciate that some players need extra time to prepare, reflect on information, process their thoughts, and ask questions. We&#039;ll always try to provide this extra time in our content.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Community Support&#039;&#039;&#039; ===&lt;br /&gt;
Our ethos emphasizes kindness and inclusivity. Members are encouraged to support each other, and to be helpful. Again, we come from a range of cultures and backgrounds, and we don&#039;t always get things right the first time, but we&#039;ll keep trying to be better and to maximise our inclusivity and accessibility.&lt;br /&gt;
&lt;br /&gt;
By combining EVE Online’s built-in features with EVE University’s culture of patience and inclusion, we strive to make EVE Online welcoming to every capsuleer.&lt;br /&gt;
&lt;br /&gt;
== Having a tough day but still want to play? ==&lt;br /&gt;
&lt;br /&gt;
* It&#039;s okay to step away from the game and focus on your physical and mental wellbeing - you matter&lt;br /&gt;
* Are there things in game that you enjoy doing that are perhaps easier to do on a tough day?&lt;br /&gt;
** Watch a YT video. See [https://www.youtube.com/@realeveuniversity EVE University on YouTube]&lt;br /&gt;
** Use adaptive devices to assist you - VR helmets for example have been used by some disabled gamers to mine and run missions when they are unable to leave their bed.&lt;br /&gt;
** Jump in a ship and go and explore EVE&#039;s amazing sights&lt;br /&gt;
*** [[EVE Gate Pilgrimage]]&lt;br /&gt;
*** [[New Eden Tour Guide]]&lt;br /&gt;
** Hang out in comms, even if you&#039;re not engaging&lt;br /&gt;
** Helping new pilots out in the EVE Uni Discord or Rookie Help in game channel&lt;br /&gt;
** Designing Ship SKINs. See [[Ship SKINR]]&lt;br /&gt;
** Find a quite place to mine and just relax&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:#FFFF00&amp;gt;&#039;&#039;&#039;Never forget that this is EVE, you are never alone&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
The following external resources provide additional information and community perspectives on accessibility in EVE Online:&lt;br /&gt;
&lt;br /&gt;
* [https://www.eveonline.com/news/view/eve-evolved-the-future-of-eves-api ESI Dev Blog: The Future of EVE’s API] – how third-party tools can extend accessibility [27 Feb 2025].&lt;br /&gt;
* [https://forums.eveonline.com/c/council-of-stellar-management/assembly-hall/69 Council for Stellar Management]  – Official page for contacting the [https://wiki.eveuniversity.org/Council_of_Stellar_Management CSM], the player-elected council representing the views of the players to CCP.&lt;/div&gt;</summary>
		<author><name>Spanky Ikkala</name></author>
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