https://wiki.eveuniversity.org/api.php?action=feedcontributions&user=Aidlywo+b%CA%B9earake&feedformat=atomEVE University Wiki - User contributions [en]2024-03-29T08:04:23ZUser contributionsMediaWiki 1.33.1https://wiki.eveuniversity.org/index.php?title=WHC_T1_Logistics&diff=66636WHC T1 Logistics2014-03-19T12:11:22Z<p>Aidlywo bʹearake: /* Osprey */</p>
<hr />
<div><br />
=WHC T1 Logistic Ships=<br />
<br />
Overall vision of this<br />
<br />
*The ships must be accessible to all WHC members who have basic Logistic Skills.<br />
Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP.<br />
Using as Logi for Sleeper Running will be possible with them but definitely not the sole or main purpose of the fit.<br />
*They are cheap and fun to fly / get exploded.<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Augoror===<br />
<br />
This was the most commonly used Logi in the WHC, easy to fly and fit and has good repping power. The Augorer is not Cap Stable as a Solo Logi ship therefore needs a 2nd Augoror to be a 'Cap Buddy'. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, sometimes we like to play with Neuting Battleships / T3's etc that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for when there are a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
==Gallente==<br />
<br />
===Exequror=== <br />
Cap Injected<br />
Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Injected|<br />
fitID=WHC-Basic-Armor-Cap-Injected|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Incremental Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20234|<br />
mid4name=Alumel-Wired Sensor Augmentation|<br />
mid4typeID=6159|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Beta Reactor Control: Capacitor Power Relay I|<br />
low5typeID=8173|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Navy Cap Booster 800 x20|<br />
drone2typeID=32014|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=Targeting Range Script x1|<br />
drone5typeID=29009|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:4833;1:6005;1:6159;1:20234;1:2048;1:8173;1:11269;3:20351;1:31011;1:31055;1:31360;1:23709;5:28668;25:29009;1:29011;1:32014;20:29011;1:32014;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.3k </li><li>Resist Profile : 77% / 70% / 70% / 65%</li><li>Cap Life : A little over 7 minutes with the cap boosters.</li><li>Sensor Strength : 30 Magnemetric</li><li>Targeting Range : 63.25 km (99.6 km scripted)</li><li>Sensor Resolution : 339.3 mm (534.3mm scripted)</li><li>Repairs (per second) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
=SHIELD=<br />
==Caldari==<br />
===Osprey===<br />
Like the Augoror the Osprey needs a 'Cap Buddy' to ensure they are Cap Stable.<br />
<br />
{{ShipFitting|<br />
ship=Osprey|<br />
shipTypeID=620|<br />
fitName=WHC - AB|<br />
fitID=WHCAB|<br />
high1name=Medium S95a Remote Shield Booster|<br />
high1typeID=8585|<br />
high2name=Medium S95a Remote Shield Booster|<br />
high2typeID=8585|<br />
high3name=Medium S95a Remote Shield Booster|<br />
high3typeID=8585|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=10MN Afterburner II|<br />
mid1typeID=12058|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=EM Ward Field II|<br />
mid4typeID=2301|<br />
mid5name=Conjunctive Gravimetric ECCM Scanning Array I|<br />
mid5typeID=20230|<br />
low1name=Internal Force Field Array I|<br />
low1typeID=5839|<br />
low2name=Type-D Attenuation Signal Augmentation|<br />
low2typeID=6295|<br />
low3name=Type-D Attenuation Signal Augmentation|<br />
low3typeID=6295|<br />
drone1name=open|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Anti-Thermal Screen Reinforcer I|<br />
rig1typeID=31754|<br />
rig2name=Medium Core Defense Field Extender I|<br />
rig2typeID=31790|<br />
rig3name=Medium Core Defense Field Extender I|<br />
rig3typeID=31790|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=620:3598;3:16495;2:2281;1:2301;1:3841;1:12058;1:20230;1:5839;1:6295;2:31754;1:31790;2::|<br />
skills=|<br />
notes=}}<br />
<br />
==Minmatar==<br />
===Scythe===</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=WHC_T1_Logistics&diff=66635WHC T1 Logistics2014-03-19T12:02:54Z<p>Aidlywo bʹearake: /* Osprey */</p>
<hr />
<div><br />
=WHC T1 Logistic Ships=<br />
<br />
Overall vision of this<br />
<br />
*The ships must be accessible to all WHC members who have basic Logistic Skills.<br />
Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP.<br />
Using as Logi for Sleeper Running will be possible with them but definitely not the sole or main purpose of the fit.<br />
*They are cheap and fun to fly / get exploded.<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Augoror===<br />
<br />
This was the most commonly used Logi in the WHC, easy to fly and fit and has good repping power. The Augorer is not Cap Stable as a Solo Logi ship therefore needs a 2nd Augoror to be a 'Cap Buddy'. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, sometimes we like to play with Neuting Battleships / T3's etc that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for when there are a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
==Gallente==<br />
<br />
===Exequror=== <br />
Cap Injected<br />
Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Injected|<br />
fitID=WHC-Basic-Armor-Cap-Injected|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Incremental Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20234|<br />
mid4name=Alumel-Wired Sensor Augmentation|<br />
mid4typeID=6159|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Beta Reactor Control: Capacitor Power Relay I|<br />
low5typeID=8173|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Navy Cap Booster 800 x20|<br />
drone2typeID=32014|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=Targeting Range Script x1|<br />
drone5typeID=29009|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:4833;1:6005;1:6159;1:20234;1:2048;1:8173;1:11269;3:20351;1:31011;1:31055;1:31360;1:23709;5:28668;25:29009;1:29011;1:32014;20:29011;1:32014;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.3k </li><li>Resist Profile : 77% / 70% / 70% / 65%</li><li>Cap Life : A little over 7 minutes with the cap boosters.</li><li>Sensor Strength : 30 Magnemetric</li><li>Targeting Range : 63.25 km (99.6 km scripted)</li><li>Sensor Resolution : 339.3 mm (534.3mm scripted)</li><li>Repairs (per second) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
=SHIELD=<br />
==Caldari==<br />
===Osprey===<br />
Like the Augoror the Osprey needs a 'Cap Buddy' to ensure they are Cap Stable.<br />
<br />
{{ShipFitting|<br />
ship=Osprey|<br />
shipTypeID=620|<br />
fitName=AB|<br />
fitID=AB|<br />
high1name=Medium S95a Remote Shield Booster|<br />
high1typeID=8585|<br />
high2name=Medium S95a Remote Shield Booster|<br />
high2typeID=8585|<br />
high3name=Medium S95a Remote Shield Booster|<br />
high3typeID=8585|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=10MN Afterburner II|<br />
mid1typeID=12058|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=EM Ward Field II|<br />
mid4typeID=2301|<br />
mid5name=Conjunctive Gravimetric ECCM Scanning Array I|<br />
mid5typeID=20230|<br />
low1name=Internal Force Field Array I|<br />
low1typeID=5839|<br />
low2name=Type-D Attenuation Signal Augmentation|<br />
low2typeID=6295|<br />
low3name=Type-D Attenuation Signal Augmentation|<br />
low3typeID=6295|<br />
drone1name=open|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Anti-Thermal Screen Reinforcer I|<br />
rig1typeID=31754|<br />
rig2name=Medium Core Defense Field Extender I|<br />
rig2typeID=31790|<br />
rig3name=Medium Core Defense Field Extender I|<br />
rig3typeID=31790|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=620:3598;3:16495;2:2281;1:2301;1:3841;1:12058;1:20230;1:5839;1:6295;2:31754;1:31790;2::|<br />
skills=|<br />
notes=}}<br />
<br />
==Minmatar==<br />
===Scythe===</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=WHC_T1_Logistics&diff=66633WHC T1 Logistics2014-03-19T11:58:13Z<p>Aidlywo bʹearake: /* Augoror */</p>
<hr />
<div><br />
=WHC T1 Logistic Ships=<br />
<br />
Overall vision of this<br />
<br />
*The ships must be accessible to all WHC members who have basic Logistic Skills.<br />
Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP.<br />
Using as Logi for Sleeper Running will be possible with them but definitely not the sole or main purpose of the fit.<br />
*They are cheap and fun to fly / get exploded.<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Augoror===<br />
<br />
This was the most commonly used Logi in the WHC, easy to fly and fit and has good repping power. The Augorer is not Cap Stable as a Solo Logi ship therefore needs a 2nd Augoror to be a 'Cap Buddy'. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, sometimes we like to play with Neuting Battleships / T3's etc that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for when there are a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
==Gallente==<br />
<br />
===Exequror=== <br />
Cap Injected<br />
Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Injected|<br />
fitID=WHC-Basic-Armor-Cap-Injected|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Incremental Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20234|<br />
mid4name=Alumel-Wired Sensor Augmentation|<br />
mid4typeID=6159|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Beta Reactor Control: Capacitor Power Relay I|<br />
low5typeID=8173|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Navy Cap Booster 800 x20|<br />
drone2typeID=32014|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=Targeting Range Script x1|<br />
drone5typeID=29009|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:4833;1:6005;1:6159;1:20234;1:2048;1:8173;1:11269;3:20351;1:31011;1:31055;1:31360;1:23709;5:28668;25:29009;1:29011;1:32014;20:29011;1:32014;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.3k </li><li>Resist Profile : 77% / 70% / 70% / 65%</li><li>Cap Life : A little over 7 minutes with the cap boosters.</li><li>Sensor Strength : 30 Magnemetric</li><li>Targeting Range : 63.25 km (99.6 km scripted)</li><li>Sensor Resolution : 339.3 mm (534.3mm scripted)</li><li>Repairs (per second) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
=SHIELD=<br />
==Caldari==<br />
===Osprey===<br />
*Like the Augorer the Osprey needs a 'Cap Buddy' to ensure they are Cap Stable<br />
<br />
==Minmatar==<br />
===Scythe===</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=WHC_T1_Logistics&diff=66632WHC T1 Logistics2014-03-19T11:56:06Z<p>Aidlywo bʹearake: /* Osprey */</p>
<hr />
<div><br />
=WHC T1 Logistic Ships=<br />
<br />
Overall vision of this<br />
<br />
*The ships must be accessible to all WHC members who have basic Logistic Skills.<br />
Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP.<br />
Using as Logi for Sleeper Running will be possible with them but definitely not the sole or main purpose of the fit.<br />
*They are cheap and fun to fly / get exploded.<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Augoror===<br />
<br />
This was the most commonly used Logi in the WHC, easy to fly and fit andhas good repping power. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, sometimes we like to play with Neuting Battleships / T3's etc that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for when there are a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
==Gallente==<br />
<br />
===Exequror=== <br />
Cap Injected<br />
Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Injected|<br />
fitID=WHC-Basic-Armor-Cap-Injected|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Incremental Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20234|<br />
mid4name=Alumel-Wired Sensor Augmentation|<br />
mid4typeID=6159|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Beta Reactor Control: Capacitor Power Relay I|<br />
low5typeID=8173|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Navy Cap Booster 800 x20|<br />
drone2typeID=32014|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=Targeting Range Script x1|<br />
drone5typeID=29009|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:4833;1:6005;1:6159;1:20234;1:2048;1:8173;1:11269;3:20351;1:31011;1:31055;1:31360;1:23709;5:28668;25:29009;1:29011;1:32014;20:29011;1:32014;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.3k </li><li>Resist Profile : 77% / 70% / 70% / 65%</li><li>Cap Life : A little over 7 minutes with the cap boosters.</li><li>Sensor Strength : 30 Magnemetric</li><li>Targeting Range : 63.25 km (99.6 km scripted)</li><li>Sensor Resolution : 339.3 mm (534.3mm scripted)</li><li>Repairs (per second) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
=SHIELD=<br />
==Caldari==<br />
===Osprey===<br />
*Like the Augorer the Osprey needs a 'Cap Buddy' to ensure they are Cap Stable<br />
<br />
==Minmatar==<br />
===Scythe===</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=WHC_T1_Logistics&diff=66631WHC T1 Logistics2014-03-19T11:54:23Z<p>Aidlywo bʹearake: /* SHIELD */</p>
<hr />
<div><br />
=WHC T1 Logistic Ships=<br />
<br />
Overall vision of this<br />
<br />
*The ships must be accessible to all WHC members who have basic Logistic Skills.<br />
Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP.<br />
Using as Logi for Sleeper Running will be possible with them but definitely not the sole or main purpose of the fit.<br />
*They are cheap and fun to fly / get exploded.<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Augoror===<br />
<br />
This was the most commonly used Logi in the WHC, easy to fly and fit andhas good repping power. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, sometimes we like to play with Neuting Battleships / T3's etc that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for when there are a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
==Gallente==<br />
<br />
===Exequror=== <br />
Cap Injected<br />
Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Injected|<br />
fitID=WHC-Basic-Armor-Cap-Injected|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Incremental Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20234|<br />
mid4name=Alumel-Wired Sensor Augmentation|<br />
mid4typeID=6159|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Beta Reactor Control: Capacitor Power Relay I|<br />
low5typeID=8173|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Navy Cap Booster 800 x20|<br />
drone2typeID=32014|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=Targeting Range Script x1|<br />
drone5typeID=29009|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:4833;1:6005;1:6159;1:20234;1:2048;1:8173;1:11269;3:20351;1:31011;1:31055;1:31360;1:23709;5:28668;25:29009;1:29011;1:32014;20:29011;1:32014;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.3k </li><li>Resist Profile : 77% / 70% / 70% / 65%</li><li>Cap Life : A little over 7 minutes with the cap boosters.</li><li>Sensor Strength : 30 Magnemetric</li><li>Targeting Range : 63.25 km (99.6 km scripted)</li><li>Sensor Resolution : 339.3 mm (534.3mm scripted)</li><li>Repairs (per second) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
=SHIELD=<br />
==Caldari==<br />
===Osprey===<br />
<br />
==Minmatar==<br />
===Scythe===</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=WHC_T1_Logistics&diff=66630WHC T1 Logistics2014-03-19T11:52:30Z<p>Aidlywo bʹearake: /* Exequror */</p>
<hr />
<div><br />
=WHC T1 Logistic Ships=<br />
<br />
Overall vision of this<br />
<br />
*The ships must be accessible to all WHC members who have basic Logistic Skills.<br />
Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP.<br />
Using as Logi for Sleeper Running will be possible with them but definitely not the sole or main purpose of the fit.<br />
*They are cheap and fun to fly / get exploded.<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Augoror===<br />
<br />
This was the most commonly used Logi in the WHC, easy to fly and fit andhas good repping power. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, sometimes we like to play with Neuting Battleships / T3's etc that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for when there are a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
==Gallente==<br />
<br />
===Exequror=== <br />
Cap Injected<br />
Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Injected|<br />
fitID=WHC-Basic-Armor-Cap-Injected|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Incremental Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20234|<br />
mid4name=Alumel-Wired Sensor Augmentation|<br />
mid4typeID=6159|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Beta Reactor Control: Capacitor Power Relay I|<br />
low5typeID=8173|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Navy Cap Booster 800 x20|<br />
drone2typeID=32014|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=Targeting Range Script x1|<br />
drone5typeID=29009|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:4833;1:6005;1:6159;1:20234;1:2048;1:8173;1:11269;3:20351;1:31011;1:31055;1:31360;1:23709;5:28668;25:29009;1:29011;1:32014;20:29011;1:32014;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.3k </li><li>Resist Profile : 77% / 70% / 70% / 65%</li><li>Cap Life : A little over 7 minutes with the cap boosters.</li><li>Sensor Strength : 30 Magnemetric</li><li>Targeting Range : 63.25 km (99.6 km scripted)</li><li>Sensor Resolution : 339.3 mm (534.3mm scripted)</li><li>Repairs (per second) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
=SHIELD=</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=User:Aidlywo_b%CA%B9earake&diff=66629User:Aidlywo bʹearake2014-03-19T11:51:48Z<p>Aidlywo bʹearake: /* Work in Progress */</p>
<hr />
<div><br />
==Work in Progress==<br />
<br />
* [[WHC T1 Logistics]]<br />
<br />
-------<br />
<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=31&t=68127<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=68477<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=69177<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=69240<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=69423<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=70727<br />
<br />
<br />
-----<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=65751<br />
<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=66250<br />
<br />
<br />
-------<br />
<br />
<br />
I am new the the WHC and I have a few questions.<br />
<br />
I have almost no experience in PVP, but I hope to get some while in Campus.<br />
<br />
But to my questions:<br />
<br />
I brought a BattleCruiser with a fit that I took from this thread: http://forum.eveuniversity.org/viewtopic.php?f=236&t=65361 or the UniWiki article (they are the same).<br />
The thread says that this is a C5 PVE fit. Why these two Modules, Fleeting Propulsion Inhibitor I and Faint Warp Disruptor I?<br />
Is it because you always have to expect PVP in a WH and you better be prepared?<br />
Could I bring this ship to a PVP fight?<br />
<br />
Is this ship strong enough to take care of the sleeper rats in the innuendo ore sites? Solo I mean, so i can clear them out and mine them in a venture.<br />
<br />
If I can fit Tech 2 armor repairers, would it be better fly an active armor tank fit?<br />
<br />
Because of my lack of PVP experience, it is quite likely that I will be the first that gets blown up in a PVP fight.<br />
This is probably going to happen a lot in the first time.<br />
So I would like to bring some really cheap ships until I get a little more comfortable.<br />
I was thinking EWAR Frigates.<br />
I know that I would probably not contribute much to that fight, but I could be in it and learn.<br />
Does that make any sense?<br />
If so, can someone suggest some frigate fits?</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=WHC_T1_Logistics&diff=66628WHC T1 Logistics2014-03-19T11:51:10Z<p>Aidlywo bʹearake: /* Augoror */</p>
<hr />
<div><br />
=WHC T1 Logistic Ships=<br />
<br />
Overall vision of this<br />
<br />
*The ships must be accessible to all WHC members who have basic Logistic Skills.<br />
Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP.<br />
Using as Logi for Sleeper Running will be possible with them but definitely not the sole or main purpose of the fit.<br />
*They are cheap and fun to fly / get exploded.<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Augoror===<br />
<br />
This was the most commonly used Logi in the WHC, easy to fly and fit andhas good repping power. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, sometimes we like to play with Neuting Battleships / T3's etc that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for when there are a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
==Gallente==<br />
<br />
===Exequror=== <br />
Cap Injected<br />
Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Injected|<br />
fitID=WHC-Basic-Armor-Cap-Injected|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Incremental Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20234|<br />
mid4name=Alumel-Wired Sensor Augmentation|<br />
mid4typeID=6159|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Beta Reactor Control: Capacitor Power Relay I|<br />
low5typeID=8173|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Navy Cap Booster 800 x20|<br />
drone2typeID=32014|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=Targeting Range Script x1|<br />
drone5typeID=29009|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:4833;1:6005;1:6159;1:20234;1:2048;1:8173;1:11269;3:20351;1:31011;1:31055;1:31360;1:23709;5:28668;25:29009;1:29011;1:32014;20:29011;1:32014;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.3k </li><li>Resist Profile : 77% / 70% / 70% / 65%</li><li>Cap Life : A little over 7 minutes with the cap boosters.</li><li>Sensor Strength : 30 Magnemetric</li><li>Targeting Range : 63.25 km (99.6 km scripted)</li><li>Sensor Resolution : 339.3 mm (534.3mm scripted)</li><li>Repairs (per second) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
=SHIELD=</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=WHC_T1_Logistics&diff=66627WHC T1 Logistics2014-03-19T11:46:58Z<p>Aidlywo bʹearake: /* WHC T1 Logistic Ships */</p>
<hr />
<div><br />
=WHC T1 Logistic Ships=<br />
<br />
Overall vision of this<br />
<br />
*The ships must be accessible to all WHC members who have basic Logistic Skills.<br />
Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP.<br />
Using as Logi for Sleeper Running will be possible with them but definitely not the sole or main purpose of the fit.<br />
*They are cheap and fun to fly / get exploded.<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Augoror===<br />
<br />
The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
<br />
<br />
==Gallente==<br />
<br />
===Exequror=== <br />
Cap Injected<br />
Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Injected|<br />
fitID=WHC-Basic-Armor-Cap-Injected|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Incremental Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20234|<br />
mid4name=Alumel-Wired Sensor Augmentation|<br />
mid4typeID=6159|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Beta Reactor Control: Capacitor Power Relay I|<br />
low5typeID=8173|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Navy Cap Booster 800 x20|<br />
drone2typeID=32014|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=Targeting Range Script x1|<br />
drone5typeID=29009|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:4833;1:6005;1:6159;1:20234;1:2048;1:8173;1:11269;3:20351;1:31011;1:31055;1:31360;1:23709;5:28668;25:29009;1:29011;1:32014;20:29011;1:32014;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.3k </li><li>Resist Profile : 77% / 70% / 70% / 65%</li><li>Cap Life : A little over 7 minutes with the cap boosters.</li><li>Sensor Strength : 30 Magnemetric</li><li>Targeting Range : 63.25 km (99.6 km scripted)</li><li>Sensor Resolution : 339.3 mm (534.3mm scripted)</li><li>Repairs (per second) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
=SHIELD=</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=WHC_T1_Logistics&diff=66626WHC T1 Logistics2014-03-19T11:46:16Z<p>Aidlywo bʹearake: /* WHC T1 Logistic Ships */</p>
<hr />
<div><br />
=WHC T1 Logistic Ships=<br />
<br />
Overall vision of this<br />
<br />
*The ships must be accessible to all WHC members who have basic Logistic Skills.<br />
Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP.<br />
Logi for Sleeper Running will be possible with them but definitely not the sole or main purpose of the fit.<br />
*They are cheap and fun to fly / get exploded.<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Augoror===<br />
<br />
The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
<br />
<br />
==Gallente==<br />
<br />
===Exequror=== <br />
Cap Injected<br />
Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Injected|<br />
fitID=WHC-Basic-Armor-Cap-Injected|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Incremental Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20234|<br />
mid4name=Alumel-Wired Sensor Augmentation|<br />
mid4typeID=6159|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Beta Reactor Control: Capacitor Power Relay I|<br />
low5typeID=8173|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Navy Cap Booster 800 x20|<br />
drone2typeID=32014|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=Targeting Range Script x1|<br />
drone5typeID=29009|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:4833;1:6005;1:6159;1:20234;1:2048;1:8173;1:11269;3:20351;1:31011;1:31055;1:31360;1:23709;5:28668;25:29009;1:29011;1:32014;20:29011;1:32014;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.3k </li><li>Resist Profile : 77% / 70% / 70% / 65%</li><li>Cap Life : A little over 7 minutes with the cap boosters.</li><li>Sensor Strength : 30 Magnemetric</li><li>Targeting Range : 63.25 km (99.6 km scripted)</li><li>Sensor Resolution : 339.3 mm (534.3mm scripted)</li><li>Repairs (per second) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
=SHIELD=</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=WHC_Loaner_Fleet&diff=66625WHC Loaner Fleet2014-03-19T11:45:21Z<p>Aidlywo bʹearake: Aidlywo bʹearake moved page WHC Loaner Fleet to WHC T1 Logistics: Loaner Fleet no longer exists</p>
<hr />
<div>#REDIRECT [[WHC T1 Logistics]]</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=WHC_T1_Logistics&diff=66624WHC T1 Logistics2014-03-19T11:45:20Z<p>Aidlywo bʹearake: Aidlywo bʹearake moved page WHC Loaner Fleet to WHC T1 Logistics: Loaner Fleet no longer exists</p>
<hr />
<div><br />
=WHC T1 Logistic Ships=<br />
<br />
Overall vision of this<br />
<br />
*The ships must be accessible to all WHC members who have basic Logistic Skills.<br />
Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP. Logi for Sleeper Running will be possible with them but definitely not the sole or main purpose of the fit.<br />
*They are cheap and fun to fly / get exploded<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Augoror===<br />
<br />
The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
<br />
<br />
==Gallente==<br />
<br />
===Exequror=== <br />
Cap Injected<br />
Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Injected|<br />
fitID=WHC-Basic-Armor-Cap-Injected|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Incremental Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20234|<br />
mid4name=Alumel-Wired Sensor Augmentation|<br />
mid4typeID=6159|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Beta Reactor Control: Capacitor Power Relay I|<br />
low5typeID=8173|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Navy Cap Booster 800 x20|<br />
drone2typeID=32014|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=Targeting Range Script x1|<br />
drone5typeID=29009|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:4833;1:6005;1:6159;1:20234;1:2048;1:8173;1:11269;3:20351;1:31011;1:31055;1:31360;1:23709;5:28668;25:29009;1:29011;1:32014;20:29011;1:32014;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.3k </li><li>Resist Profile : 77% / 70% / 70% / 65%</li><li>Cap Life : A little over 7 minutes with the cap boosters.</li><li>Sensor Strength : 30 Magnemetric</li><li>Targeting Range : 63.25 km (99.6 km scripted)</li><li>Sensor Resolution : 339.3 mm (534.3mm scripted)</li><li>Repairs (per second) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
=SHIELD=</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=WHC_T1_Logistics&diff=66623WHC T1 Logistics2014-03-19T11:43:18Z<p>Aidlywo bʹearake: </p>
<hr />
<div><br />
=WHC T1 Logistic Ships=<br />
<br />
Overall vision of this<br />
<br />
*The ships must be accessible to all WHC members who have basic Logistic Skills.<br />
Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP. Logi for Sleeper Running will be possible with them but definitely not the sole or main purpose of the fit.<br />
*They are cheap and fun to fly / get exploded<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Augoror===<br />
<br />
The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
<br />
<br />
==Gallente==<br />
<br />
===Exequror=== <br />
Cap Injected<br />
Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Injected|<br />
fitID=WHC-Basic-Armor-Cap-Injected|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Incremental Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20234|<br />
mid4name=Alumel-Wired Sensor Augmentation|<br />
mid4typeID=6159|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Beta Reactor Control: Capacitor Power Relay I|<br />
low5typeID=8173|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Navy Cap Booster 800 x20|<br />
drone2typeID=32014|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=Targeting Range Script x1|<br />
drone5typeID=29009|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:4833;1:6005;1:6159;1:20234;1:2048;1:8173;1:11269;3:20351;1:31011;1:31055;1:31360;1:23709;5:28668;25:29009;1:29011;1:32014;20:29011;1:32014;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.3k </li><li>Resist Profile : 77% / 70% / 70% / 65%</li><li>Cap Life : A little over 7 minutes with the cap boosters.</li><li>Sensor Strength : 30 Magnemetric</li><li>Targeting Range : 63.25 km (99.6 km scripted)</li><li>Sensor Resolution : 339.3 mm (534.3mm scripted)</li><li>Repairs (per second) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
=SHIELD=</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=WHC_T1_Logistics&diff=66622WHC T1 Logistics2014-03-19T11:39:39Z<p>Aidlywo bʹearake: /* WHC Basic Cruiser Loaner Fittings */</p>
<hr />
<div><br />
=WHC T1 Logistic Ships=<br />
<br />
Overall vision of this<br />
<br />
*The ships must be accessible to all WHC members who have basic Logistic Skills.<br />
Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP. Logi for Sleeper Running will be possible with them but definitely not the sole or main purpose of the fit.<br />
*They are cheap and fun to fly / get exploded<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Maller===<br />
<br />
<br />
{{ShipFitting|<br />
ship=Maller|<br />
shipTypeID=624|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Modal Pulse Laser I|<br />
high1typeID=6805|<br />
high2name=Focused Modal Pulse Laser I|<br />
high2typeID=6805|<br />
high3name=Focused Modal Pulse Laser I|<br />
high3typeID=6805|<br />
high4name=Focused Modal Pulse Laser I|<br />
high4typeID=6805|<br />
high5name=Focused Modal Pulse Laser I|<br />
high5typeID=6805|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=Energized Adaptive Nano Membrane II|<br />
low1typeID=11269|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=Explosive Plating II|<br />
low4typeID=1266|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=1600mm Reinforced Steel Plates II|<br />
low6typeID=20353|<br />
drone1name=Hornet EC-300 x3|<br />
drone1typeID=23707|<br />
drone2name=Imperial Navy Multifrequency M x10|<br />
drone2typeID=23089|<br />
drone3name=Imperial Navy Xray M x10|<br />
drone3typeID=23093|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Imperial Navy Multifrequency M x1|<br />
charge1typeID=23089|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=624:6805;5:4025;1:5439;1:5975;1:1266;1:2048;1:2364;1:11269;2:20353;1:31023;1:31055;2:23089;10:23093;10:23707;3:28668;25:23089;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 49.8k</li><li>Resist Profile : 77% / 70% / 72% / 71%</li><li>DPS : 153 (Navy Multifrequency) / 127 (Navy Gamma)</li><li>Speed : 186 m/s (Prop on : 973 m/s)</li><li>Cap Life (with Navy Multifrequency) : 5m 3s (Prop On : 1m 7s)</li><li>Cap Life (With Navy Xray) : 23m 45s (Prop On : 1m 16s)}}<br />
<br />
===Omen===<br />
<br />
{{ShipFitting|<br />
ship=Omen|<br />
shipTypeID=2006|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Anode Pulse Particle Stream I|<br />
high1typeID=6811|<br />
high2name=Focused Anode Pulse Particle Stream I|<br />
high2typeID=6811|<br />
high3name=Focused Anode Pulse Particle Stream I|<br />
high3typeID=6811|<br />
high4name=Focused Anode Pulse Particle Stream I|<br />
high4typeID=6811|<br />
high5name=Focused Anode Pulse Particle Stream I|<br />
high5typeID=6811|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Heat Sink II|<br />
low2typeID=2364|<br />
low3name=Heat Sink II|<br />
low3typeID=2364|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hornet EC-300 x3|<br />
drone2typeID=23707|<br />
drone3name=Imperial Navy Multifrequency M x10|<br />
drone3typeID=23089|<br />
drone4name=Imperial Navy Ultraviolet M x10|<br />
drone4typeID=23095|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Imperial Navy Ultraviolet M x1|<br />
charge1typeID=23095|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=2006:6811;5:4025;1:5439;1:5975;1:1306;1:2048;1:2364;2:11269;1:20351;1:31011;1:31055;2:2456;5:23089;10:23095;10:23707;3:28668;25:23095;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 26.1k</li><li>Resist Profile : 72% / 64% / 58% / 65%</li><li>DPS (With Navy Multifrequency) :194 (264 With 5 Hobgoblins)</li><li>DPS (With Navy X-Ultraviolate) : 146 (215 With 5 Hobgoblins)</li><li>Speed : 224 m/s (Prop on : 1337 m/s)</li><li>Cap Life (with Navy Multifrequency) : 4m 32s (Prop On : 1m 1s)</li><li>Cap Life (With Navy Ultraviolate) : >1h (Prop On : 1m 12s)}}<br />
<br />
===Augoror===<br />
<br />
The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
===Arbitrator===<br />
<br />
This is a little bit of an Odd-Ball, Its an EWAR ship with Drone Bonuses. This fit is as you would fit a Celestis or a Blackbird. Long-Range, AB with a decent tank. Instead of trying to take advantage of the Drone DPS bonuses ,this ship wins over the Celestis on the cap life battle, prop on 34 minutes of cap that is effectively cap stable. You can assign your drones to the FC and just concentrate on doing your EWAR thing. <br />
<br />
{{ShipFitting|<br />
ship=Arbitrator|<br />
shipTypeID=628|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Notos' Explosive Charge I|<br />
high2typeID=9744|<br />
high3name=Small 'Vehemence' Shockwave Charge|<br />
high3typeID=9680|<br />
high4name=Small 'Notos' Explosive Charge I|<br />
high4typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Balmer Series Tracking Disruptor I|<br />
mid2typeID=5320|<br />
mid3name=Balmer Series Tracking Disruptor I|<br />
mid3typeID=5320|<br />
mid4name=Balmer Series Tracking Disruptor I|<br />
mid4typeID=5320|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Hornet EC-300 x5|<br />
drone3typeID=23707|<br />
drone4name=Warrior II x5|<br />
drone4typeID=2488|<br />
drone5name=Hammerhead II x2|<br />
drone5typeID=2185|<br />
drone6name=Optimal Range Disruption Script x3|<br />
drone6typeID=29005|<br />
drone7name=Tracking Speed Disruption Script x3|<br />
drone7typeID=29007|<br />
drone8name=Nanite Repair Paste x25|<br />
drone8typeID=28668|<br />
charge1name=Optimal Range Disruption Script x1|<br />
charge1typeID=29005|<br />
charge2name=Tracking Speed Disruption Script x1|<br />
charge2typeID=29007|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=628:9680;2:9744;2:5320;3:6005;1:2048;1:11269;2:11646;1:20353;1:31023;1:31035;1:31055;1:2185;7:2456;5:2488;5:23707;5:28668;25:29005;3:29007;3:29005;1:29007;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 41k</li><li>Resist Profile : 73% / 73% / 69% / 78%</li><li>DPS (With 5 Hammerheads) : 143</li><li>Tracking Disruptors : 3x -46% to either Tracking Speed or Optimal & Falloff Range</li><li>Speed : 191 m/s (Prop on : 403 m/s)</li><li>Cap Life : With Prop 34m 12s}}<br />
<br />
==Gallente==<br />
<br />
===Thorax===<br />
<br />
The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Ion Particle Cannon I|<br />
high1typeID=7669|<br />
high2name=Anode Ion Particle Cannon I|<br />
high2typeID=7669|<br />
high3name=Anode Ion Particle Cannon I|<br />
high3typeID=7669|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
high5name=Anode Electron Particle Cannon I|<br />
high5typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Magnetic Field Stabilizer II|<br />
low4typeID=10190|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Federation Navy Antimatter Charge M x2000|<br />
drone2typeID=22977|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=Federation Navy Antimatter Charge M x1|<br />
charge2typeID=22977|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=627:7625;2:7669;3:4025;1:5299;1:5439;1:5975;1:2048;1:10190;1:11269;1:11646;1:20351;1:31023;1:31035;1:31055;1:2185;5:22977;2000:28668;25:22977;1:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.8 k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 206 (317 with Drones)</li><li>Speed : 229 m/s (Prop on : 1350 m/s)</li><li>Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.}}<br />
<br />
===Vexor===<br />
<br />
Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)<br />
<br />
{{ShipFitting|<br />
ship=Vexor|<br />
shipTypeID=626|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Electron Particle Cannon I|<br />
high1typeID=7625|<br />
high2name=Anode Electron Particle Cannon I|<br />
high2typeID=7625|<br />
high3name=Anode Electron Particle Cannon I|<br />
high3typeID=7625|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Peripheral Weapon Navigation Diameter|<br />
mid4typeID=19810|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=Federation Navy Antimatter Charge M x2000|<br />
drone4typeID=22977|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Federation Navy Antimatter Charge M x1|<br />
charge1typeID=22977|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=626:7625;4:4025;1:5439;1:5975;1:19810;1:2048;1:4405;1:11269;1:11325;1:11646;1:31023;1:31035;1:31360;1:2185;5:2456;5:22977;2000:23705;5:28668;25:22977;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.3k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 305 (Using 5 Hammerhead II)</li><li>Speed : 206 m/s (Prop on : 1154 m/s)</li><li>Cap Life : 48% Stable (Prop on : 1m 14s)}}<br />
<br />
<br />
===Exequror=== <br />
Cap Injected<br />
Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Injected|<br />
fitID=WHC-Basic-Armor-Cap-Injected|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Incremental Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20234|<br />
mid4name=Alumel-Wired Sensor Augmentation|<br />
mid4typeID=6159|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Beta Reactor Control: Capacitor Power Relay I|<br />
low5typeID=8173|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Navy Cap Booster 800 x20|<br />
drone2typeID=32014|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=Targeting Range Script x1|<br />
drone5typeID=29009|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:4833;1:6005;1:6159;1:20234;1:2048;1:8173;1:11269;3:20351;1:31011;1:31055;1:31360;1:23709;5:28668;25:29009;1:29011;1:32014;20:29011;1:32014;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.3k </li><li>Resist Profile : 77% / 70% / 70% / 65%</li><li>Cap Life : A little over 7 minutes with the cap boosters.</li><li>Sensor Strength : 30 Magnemetric</li><li>Targeting Range : 63.25 km (99.6 km scripted)</li><li>Sensor Resolution : 339.3 mm (534.3mm scripted)</li><li>Repairs (per second) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
===Celestis===<br />
<br />
This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Celestis|<br />
shipTypeID=633|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Vehemence' Shockwave Charge|<br />
high2typeID=9680|<br />
high3name=Small 'Notos' Explosive Charge I|<br />
high3typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Low Frequency Sensor Suppressor I|<br />
mid2typeID=5299|<br />
mid3name=Low Frequency Sensor Suppressor I|<br />
mid3typeID=5299|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
mid5name=Low Frequency Sensor Suppressor I|<br />
mid5typeID=5299|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Vespa EC-600 x5|<br />
drone1typeID=23705|<br />
drone2name=Targeting Range Dampening Script x4|<br />
drone2typeID=29015|<br />
drone3name=Scan Resolution Dampening Script x4|<br />
drone3typeID=29013|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=633:9680;2:9744;1:5299;4:6005;1:2048;1:11269;2:11646;1:20353;1:31055;3:23705;5:28668;25:29013;4:29015;4:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 46.5k</li><li>Resist Profile : 73% / 66% / 66% / 76%</li><li>Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution</li><li>Speed : 201 m/s (Prop on : 414 m/s)</li><li>Cap Life : With Prop 3m 28s}}<br />
<br />
==Minmatar==<br />
<br />
===Stabber===<br />
<br />
Dual Prop, probably one of the best heavy tackles in the T1 Cruisers. The Afterburner will help you signature/speed tank while already having an impressive 25k EHP in armor. The fact that you can do damage is just pure bonus.<br />
<br />
{{ShipFitting|<br />
ship=Stabber|<br />
shipTypeID=622|<br />
fitName=WHC Basic Armor Brawler|<br />
fitID=WHC-Basic-Armor-Brawler|<br />
high1name=220mm Medium Prototype Automatic Cannon|<br />
high1typeID=9133|<br />
high2name=E5 Prototype Energy Vampire|<br />
high2typeID=5135|<br />
high3name=220mm Medium Prototype Automatic Cannon|<br />
high3typeID=9133|<br />
high4name=220mm Medium Prototype Automatic Cannon|<br />
high4typeID=9133|<br />
high5name=E5 Prototype Energy Vampire|<br />
high5typeID=5135|<br />
high6name=220mm Medium Prototype Automatic Cannon|<br />
high6typeID=9133|<br />
mid1name=J5b Phased Prototype Warp Scrambler I|<br />
mid1typeID=5439|<br />
mid2name=X5 Prototype Engine Enervator|<br />
mid2typeID=4025|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
mid4name=Experimental 10MN Microwarpdrive I|<br />
mid4typeID=5975|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Republic Fleet EMP M x1000|<br />
drone2typeID=21896|<br />
drone3name=Republic Fleet Phased Plasma M x1000|<br />
drone3typeID=21922|<br />
drone4name=Republic Fleet Fusion M x1000|<br />
drone4typeID=21904|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Republic Fleet EMP M x1|<br />
charge1typeID=21896|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=622:5135;2:9133;4:4025;1:5439;1:5975;1:6005;1:2048;1:11269;2:20351;1:31011;1:31055;2:2456;5:21896;1000:21904;1000:21922;1000:28668;25:21896;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.4k</li><li>Resist Profile : 79% / 66% / 60% / 62%</li><li>DPS : 105 (174 with the hobgoblins) </li><li>Speed : 277 m/s | 616 m/s with AB | 1623 m/s with MWD</li><li>Cap Life : 90% | 52% with AB | 1m 27s with MWD (Nosferatus were not calculated in the Cap Life)}}<br />
<br />
===Rupture===<br />
<br />
{{ShipFitting|<br />
ship=Rupture|<br />
shipTypeID=629|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=220mm Medium Prototype Automatic Cannon|<br />
high1typeID=9133|<br />
high2name=220mm Medium Prototype Automatic Cannon|<br />
high2typeID=9133|<br />
high3name=E5 Prototype Energy Vampire|<br />
high3typeID=5135|<br />
high4name=220mm Medium Prototype Automatic Cannon|<br />
high4typeID=9133|<br />
high5name=220mm Medium Prototype Automatic Cannon|<br />
high5typeID=9133|<br />
mid1name=J5b Phased Prototype Warp Scrambler I|<br />
mid1typeID=5439|<br />
mid2name=X5 Prototype Engine Enervator|<br />
mid2typeID=4025|<br />
mid3name=Optical Tracking Computer I|<br />
mid3typeID=6173|<br />
mid4name=Experimental 10MN Microwarpdrive I|<br />
mid4typeID=5975|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low2typeID=11325|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Gyrostabilizer II|<br />
low5typeID=519|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hobgoblin II x1|<br />
drone2typeID=2456|<br />
drone3name=Optimal Range Script x1|<br />
drone3typeID=28999|<br />
drone4name=Tracking Speed Script x1|<br />
drone4typeID=29001|<br />
drone5name=Republic Fleet EMP M x1000|<br />
drone5typeID=21896|<br />
drone6name=Republic Fleet Phased Plasma M x1000|<br />
drone6typeID=21922|<br />
drone7name=Republic Fleet Fusion M x1000|<br />
drone7typeID=21904|<br />
drone8name=Nanite Repair Paste x25|<br />
drone8typeID=28668|<br />
charge1name=Tracking Speed Script x1|<br />
charge1typeID=29001|<br />
charge2name=Republic Fleet EMP M x1|<br />
charge2typeID=21896|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=629:5135;1:9133;4:4025;1:5439;1:5975;1:6173;1:519;1:2048;1:11269;2:11325;1:31011;1:31055;1:31360;1:2456;6:21896;1000:21904;1000:21922;1000:28668;25:28999;1:29001;1:21896;1:29001;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.4k</li><li>Resist Profile : 79% / 66% / 60% / 62%</li><li>DPS : 149 (218 with 5 hobgoblins) </li><li>Speed : 211 m/s (1138 m/s with the MWD)</li><li>Cap Life : 85% (1m 29s with the MWD)}}<br />
<br />
===Scythe===<br />
<br />
Well this is indeed a ship bonused for shield reps. My innate wish to be all inclusive still pushed me to try and create a fit for this one. Damage dealing was completely out of the question for this ship, its a support ship and therefore it should support stuff. As such I decided to go ahead and fit Remote Tracking Computers to this fit, granted it has no range on them (less then 8 kms) but that being said In a WHC defence it is likely that some of us will only have Attack BCs or even Battleships and getting Remote Tracking Computers is definitely beneficial at that point. So there is born the Armor Scythe. (OK, Fenrys may have helped me come up with the idea)<br />
<br />
===Bellicose===<br />
<br />
An EWAR ship with a missile rate of fire bonus, we had 2 contributions, one was a dual prop one made for mixing it in wit the best of them but did not actually use any target painters, the other was a heavily tanked EWAR ship that did not use missiles. I tried to come up with my own fit that did use both of the bonuses. As the Celestis, Arbitrator and Blackbird this one is intended to apply its damage at range, for an EWAR ship it is rather squishy (only 25k), but it does carry 4 bonused Target painters and can run with all modules active for a solid 7m 40s. Desired engagement range for this ship is at 35 to 45 km. Especially useful when we have battleships on the field trying to track Tech 3 cruisers.<br />
<br />
{{ShipFitting|<br />
ship=Bellicose|<br />
shipTypeID=630|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=XR-3200 Heavy Missile Bay|<br />
high1typeID=7997|<br />
high2name=XR-3200 Heavy Missile Bay|<br />
high2typeID=7997|<br />
high3name=XR-3200 Heavy Missile Bay|<br />
high3typeID=7997|<br />
high4name=XR-3200 Heavy Missile Bay|<br />
high4typeID=7997|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Phased Weapon Navigation Array Generation Extron|<br />
mid2typeID=19814|<br />
mid3name=Phased Weapon Navigation Array Generation Extron|<br />
mid3typeID=19814|<br />
mid4name=Phased Weapon Navigation Array Generation Extron|<br />
mid4typeID=19814|<br />
mid5name=Phased Weapon Navigation Array Generation Extron|<br />
mid5typeID=19814|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
drone1name=Hornet EC-300 x5|<br />
drone1typeID=23707|<br />
drone2name=Hobgoblin II x3|<br />
drone2typeID=2456|<br />
drone3name=Caldari Navy Mjolnir Heavy Missile x1000|<br />
drone3typeID=27435|<br />
drone4name=Caldari Navy Inferno Heavy Missile x1000|<br />
drone4typeID=27447|<br />
drone5name=Caldari Navy Scourge Heavy Missile x1000|<br />
drone5typeID=27441|<br />
drone6name=Caldari Navy Nova Heavy Missile x1000|<br />
drone6typeID=27453|<br />
drone7name=Nanite Repair Paste x25|<br />
drone7typeID=28668|<br />
charge1name=Caldari Navy Nova Heavy Missile x1|<br />
charge1typeID=27453|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=630:7997;4:6005;1:19814;4:2048;1:11269;2:20351;1:31011;1:31055;2:2456;3:23707;5:27435;1000:27441;1000:27447;1000:27453;1000:28668;25:27453;1::|<br />
skills=|<br />
notes=EHP (Uniform) :25.1k</li><li>Resist Profile : 79% / 66% / 60% / 62%</li><li>DPS : 80</li><li>Target Painting : 4x 36.75% signature radius bloom.</li><li>Speed : 229 m/s (Prop on : 507 m/s)</li><li>Cap Life : 7m 40s (With Prop)}}<br />
<br />
==Caldari==<br />
<br />
<br />
===Blackbird===<br />
<br />
The classic ship of the UNI, unfortunately in recent patches ECM has been nerfed quite heavily but it does not make the old blackbird useless. In a big fleet bringing 2 or 3 of these, working in conjunction with the celestis can be rather scary. Specially for pilots that have trained into ECM. It has a rather light tank (28k EHP) but can apply its effect fully from an impressive 50km and can keep functioning at close to 50% efficiency from a whopping 95 km. This ship needs to refit based on circumstances, as such in this ships cargo bay is going to be spare ECM modules. The aim is to keep a total of 4 ECM modules of each type available. (So between the cargo bay and what is actually fit, there should be 4 modules) . 2 sensor dampening drones in the drone bay, which together, when you take into account staking penalties, should give you about a 14% reduction in sensor resolution. Which is granted minimal but why not.<br />
<br />
{{ShipFitting|<br />
ship=Blackbird|<br />
shipTypeID=632|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Vehemence' Shockwave Charge|<br />
high2typeID=9680|<br />
high3name=Small 'Notos' Explosive Charge I|<br />
high3typeID=9744|<br />
high4name=Small 'Notos' Explosive Charge I|<br />
high4typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name='Umbra' White Noise ECM|<br />
mid2typeID=19952|<br />
mid3name='Umbra' White Noise ECM|<br />
mid3typeID=19952|<br />
mid4name='Umbra' White Noise ECM|<br />
mid4typeID=19952|<br />
mid5name='Hypnos' Ion Field ECM I|<br />
mid5typeID=19927|<br />
mid6name=Enfeebling Phase Inversion ECM I|<br />
mid6typeID=19939|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low2typeID=11325|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
drone1name=Hobgoblin SD-300 x2|<br />
drone1typeID=23715|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=632:9680;2:9744;2:6005;1:19927;1:19939;1:19952;3:2048;1:11269;1:11325;1:31011;1:31055;2:23715;2:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.9k</li><li>Resist Profile : 67% / 64% / 50% / 57%</li><li>ECM : 5x 5.22 on racial jamming strength</li><li>Speed : 181 m/s (Prop on : 372 m/s)</li><li>Cap Life : 4m 27s (With Prop)}}<br />
<br />
=SHIELD=</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=Wormhole_Community&diff=65872Wormhole Community2014-03-07T13:10:10Z<p>Aidlywo bʹearake: </p>
<hr />
<div>{{On-Going Events}}<br />
[[image:WHClogo.png|left|400px]]<br />
{{Wormhole Links}}<br />
<br />
{{tocright}}<br />
== What is the wormhole campus? ==<br />
<br />
The wormhole campus is a section of [[EVE University]] dedicated to<br />
educating students about [[wormhole]] life. It is currently based out of a <br><br />
C2 wormhole with both a highsec static (allowing easy access to [[kspace]] for<br />
classes and logistics) and a C3 static (for ISK making and PvP opportunities).<br />
<br />
Location: [http://www.wormnav.com/index.php?locus=J211936 J211936]<br />
<br />
Time: 23/7<br />
<br />
In-Game Chat Channel: WHC.E-Uni<br />
<br />
Mailing list: WHC.E-Uni (accessible only to approved campus members)<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Leadership==<br />
'''Campus Manager'''<br><br />
[[Niss Tymbrimi]]<br><br />
<br />
'''Campus Officers'''<br><br />
[[Arimos]]<br><br />
[[Rose Chanlin]]<br><br />
[[Wrynna_mmmccxiv | Wrynna MMMCCXIV]]<br><br />
<br />
'''Campus Hangar Officers'''<br><br />
[[Kriegarman]]<br><br />
[[User:Larsen_Knight|Larsen Knight]]<br><br />
[[Izanami Pacht-Feng]]<br><br />
<br />
'''Campus Reimbursement Officers'''<br><br />
[[Vukae Dhoul]]<br><br />
[[Azzy Ellecon]]<br><br />
<br />
The WHC is overseen by the [[Management#Director_of_Special_Projects|Director of Special Projects]]. In the event of other issues or problems with people please contact the [[Student Advocate]].<br />
<br />
== Minimum Requirements ==<br />
<br />
{| class="wikitable"<br />
!Skills<br />
!Titles<br />
!Recommended Knowledge<br />
|-<br />
|<br />
*[[Skills:Science#Astrometrics|Astrometrics]] III <br><br />
*[[Full_T2_Tank|Tech 2 Shield or Armor Tank]]<br />
<br />
| <br />
*[[Sophomore]]<br />
| <br />
*[[Wormholes| Basic wormhole mechanics]]<br />
*[[Directional Scanner Guide|Use of D-scan]]<br />
*[[Scanning|Using scan probes]]<br />
|}<br />
While we have shield T2 as a requirement, Armour is the more prefered and used tank that is used in the WHC,<br />
<br />
==Joining the WHC==<br />
Once you have met the requirements above and are ready to try out wormhole life, follow the instructions below to be invited to join the WHC. <br />
<br />
*Fill out [https://docs.google.com/spreadsheet/viewform?formkey=dEFWdlhOcm9YN3dYR0lZOFJjSXdjRGc6MQ this form]<br />
<br />
NOTE: Receiving the "[X]" title will cause you to not be able to participate in the campus. And if you are already in when you get the title, you and your alts are required to leave.<br />
<br />
== Recommended Skills & Ships ==<br />
<br />
'''Important: '''Due to the dangerous nature of PvE and PvP in w-space, and the mechanics of Ship Maintenance Arrays allowing access to all ships in storage, '''any ship and pod brought into the campus is to be considered lost or stolen. Do not fly what you cannot replace.'''<br />
<br />
Also, keep in mind that when [[Wartime_SOP|WSOP]] is in effect any sufficiently shiny loss to a war target is grounds for the [[Titles#.5BX.5D_Administrative_Suspension|X title]] and removal from the WHC. Lack of Local and not knowing they are in system is not a valid excuse.<br />
<br />
<br />
This section lists skills and ships that, while not required, can increase the amount of roles you can fulfill while in the campus.<br />
<br />
{| class="wikitable"<br />
!Skill<br />
!Basic level<br />
!Advanced level<br />
!Why?<br />
|-<br />
|Astrometrics<br />
|3<br />
|4<br />
|Each level improves your ability to scan.<br />
|-<br />
|Astrometric Rangefinding<br />
|0<br />
|3<br />
|Each level increases scan strength.<br />
|-<br />
|Astrometric Acquisition<br />
|0<br />
|3<br />
|Each level increases scan speed.<br />
|-<br />
|Astrometric Pinpointing<br />
|0<br />
|3<br />
|Each level reduces scan deviation on results.<br />
|-<br />
|<Racial> Battlecruiser<br />
|3<br />
|4<br />
|Apart from [[HAC]]s and [[Strategic Cruiser]]s BCs are the best ships to fly in wormholes. <br />
|-<br />
|<Racial> Cruiser<br />
|3<br />
|5<br />
|Cruisers are a crucial stepping stone toward T3s, AHACs, and Heavy Interdictors; plus they are cheap.<br />
|-<br />
|Salvaging<br />
|3<br />
|4<br />
|Sleeper Battleships require IV. Note that salvage rigs increase salvaging efficiency by one skill level each.<br />
|-<br />
|Hacking<br />
|3<br />
|4<br />
|Data Codebreakers are used in Data sites. The skill increases the HP [hit points] of your virus.<br />
|-<br />
|Archaeology<br />
|3<br />
|4<br />
|Relic Analyzers are used in Relic sites. The skill increases the HP [hit points] of your virus.<br />
|-<br />
|Covert Ops<br />
|3<br />
|4<br />
|To be able to cloak while scanning and to reduce the CPU requirements.<br />
|}<br />
<br />
{| class="wikitable"<br />
!Ship<br />
!Role<br />
!Support skills<br />
|-<br />
|[[Frigate#Exploration|T1 Exploration Frigate]]<br />
|Scanning/picketing<br />
|<Racial> frigate 3; Cloaking 1<br />
|-<br />
|[[Frigate#Covert_Ops|Covert Operations Frigate]]<br />
|Scanning/scouting<br />
|Covert Ops 4; Cloaking 4<br />
|-<br />
|<Racial> [[Battlecruiser]]<br />
|Combat<br />
|<Racial> Battlecruiser 3; Varies<br />
|-<br />
|[[Noctis]]<br />
|Salvaging<br />
|ORE Industrial 3; Science 3; Salvaging 3<br />
|}<br />
<br />
<br />
The above are merely suggestions for being useful during your first few weeks in system without investing too many resources in the endeavor. Once you are more comfortable with day-to-day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment.<br />
<br />
=== [[Ship fits for Wormholes]] can be found here, this page will have fittings for C5 wormholes, which can also be used for C3's. ===<br />
<br />
== Beyond Skills: The Wormhole Mindset ==<br />
<br />
Most people's first concerns relate to "what skills do I need to get in" and the aforementioned skills are a good base with which to start life in the WHC; however, if you intend to stay for any length of time you should be aware of a few of the realities of WHC life.<br />
<br />
# Scanning (and ultimately CovOps) isn't an optional activity<br />
#* A T1 scanning frigate is a good starting point, but realize covert scanning (i.e. CovOps cloaking device) is one of the most important, valuable contributions that a lower-skilled player can make to WH operations.<br />
# Battleships aren't used much beyond rolling wormholes and local defence<br />
#* Wormholes have mass limits.<br />
#* As you familiarize yourself with not just ''what'', but also ''how'' things are done in a wormhole, you'll see that T3s, Logi, HACs and HICs are the most in-demand ship types. To maximize the roles you can fill over time, you should be willing to adjust the skill plan you may have had in mind.<br />
# The space you're living in is no longer well-defined<br />
#* The wormhole in which you're living may seem constant, but just about everything else is quite dynamic as connecting wormholes form and collapse. What you think of as the neighbourhood (and thus the neighbours) changes all the time.<br />
#* Things you may take for granted such as easy access to trade hubs for shopping will vary over time.<br />
# You're going to be trapped in here with us ;)<br />
#* You won't always feel like you have a lot of choice in what you can do at any given moment. Perhaps you logged in thinking you'll run sites, but find that there is PVP going on. Such is life, guess you'll be doing PVP today. Life is fluid in a WH.<br />
# The need for self-motivation<br />
#* Passive players will find things boring before long. WH life is literally what you make it. New campers always have a period of time figuring out what is actually going on, but in the end you need to be a self-starter who can independently do what needs doing.<br />
#* Eventually you'll notice some annoyance at the people who manage to log in and run sites all the time, but have no time for scanning, rolling an unwanted wormhole, etc. It's a team effort and everyone needs to play.<br />
<br />
For the right kind of player, nothing beats living in a wormhole; however, it's not going to be everyone's cup of tea. The WHC is an amazing opportunity for players to experience it first hand and see if its what they're after. Just be aware that beyond a minimal set of skills to join the campus, you can expect a few lifestyle changes that will likely extend to your skill plan and how you spend your time online.<br />
<br />
==What Can I Do in WHC?==<br />
*<span style="font-size:1.5em;">'''Scan, scan, scan!'''</span> Everything in W-space needs to be scanned down. Probe the chain, scout new connections, observe our neighbours, picket a hole if you are not doing anything. Do not sit at the POS and wait for stuff to happen, content, whether PvP or PvE is created by You!<br />
**It is especially important to keep note of all new signatures so we don't get surprised by unexpected neighbours. Compare the signatures in the mapper with those in your scan window and right click->ignore all the known ones. This way you will immediately see if a new signature spawns.<br />
*PvE<br />
**Practice scouting using the [[Wormhole_Scouting|Wormhole Scouting Guide]]<br />
**[[Sleeper|Shoot Sleepers for ISK]]<br />
*PvP<br />
**[[Baiting Guide|Baiting]]<br />
**[[Combat_Probing_101|Practice Combat Probing]]<br />
**Ganking clueless daytrippers<br />
**Experiencing what the lack of local chat or static gates does to PvP<br />
**Use k-space exits as covert bridges to engage in sudden non-consensual PvP <br />
*Industry<br />
**[[Gas in W-space|Gas Harvesting]]<br />
**[[Mining|Conventional Mining]]<br />
**[[Planetary Interaction]]<br />
**Mining in W-Space<br />
**Tech 2 / Tech 3 Research and Production (Please note that this is only possible in a POS Group and on your E-UNI Character)<br />
*Experience lawless and uncharted space<br />
**[[Living in Wormhole Space|Learn how to live without stations]]<br />
**[[Bubble|Bubbles]]<br />
**Lack of gate mechanics<br />
**Wormhole Manipulation(ex: rolling statics)<br />
<br />
==Campus Rules, Procedures and Etiquette==<br />
===General===<br />
*Members active in the campus must be in the WHC fleet. If there is no fleet advertised, you may form one, and put up an advert so others may join. <br />
*Members active in the campus must be in mumble, at least able to listen. (if you are hearing impaired, let us know)<br />
**Wormhole Campus mumble is an event chat, so you may join mumble if you are not actively participating in the fleet, however you MUST follow combat comms when active.<br />
*Help your fellow campers learn. This is an on-going educational event. Lesson opportunities override all else.<br />
*Adhere to all [[EVE University Rules]] and [[Wartime Standard Operating Procedures|WSOP]].<br />
*Fly what you can afford to lose.<br />
<br />
===How much you can bring in===<br />
* For the Communal POS<br />
* You can NOT bring in an orca and store it in the SMA's. However you can hide it in a safespot.<br />
* For POS Groups<br />
** Once you have been accepted into a POS group ([http://forum.eveuniversity.org/viewtopic.php?f=236&t=63386 POS Group Bazarr is found here]) Then you can bring in as much as your POS leader says.<br />
<br />
*<span style="font-size:1.35em;">'''IMPORTANT!!'''</span><br />
** Some ships at the 7-1 POS are named "WHC Defence" DO NOT TAKE SHIPS WITH THAT NAME WITHOUT ASKING FIRST. <br />
**Directors, WHC Staff and ILN Lieutenants, Commanders and Captains can authorize the use of those ships for the express purpose of WHC Home Defence. They are not for site running, normal PVP or for hole rolling.<br />
<br />
===PvE===<br />
*PvE loot is property of the group who agree to rat or run sites together.<br />
*The campus offers a loot hauling and selling service at a 5% cut which goes to fuel and other operational needs. See below for more info.<br />
<br />
===Etiquette===<br />
* Announce activations <br><br />
* Don't take ships with a NO in their title <br><br />
* Don't put cans in the CHA <br><br />
* If you blow up someones ship you have to replace it <br><br />
* Announce PvP to the Sleeper room<br />
* PvP events should be advertised via Jabber Pings<br />
<span style="font-size:1.35em;">'''</span><br />
<br />
===Comms===<br />
*Campus communications are by default “OPEN COMMS”.<br />
*You may not enter the Wormhole Campus Mumble Channel unless you are a campus member, Eve Uni Staff, Manager or Director. You will most likely be asked to leave and then kicked.<br />
*When first entering the campus mumble, please wait at least a full minute before speaking, unless it is very urgent.<br />
*Campus may move to “Open Command” or "Closed Comms" if there is a threat in the immediate location or if a local QRF has formed.<br />
*Groups of students operating in the Wormhole chain may remain in the main campus mumble.<br />
*Operations in Known Space must move to a separate ILN Fleet mumble channel. Moving to a separate fleet from the campus is recommended but not required.<br />
*We operate on a "built for purpose" foundation. If you are hunting someone in particular, or are operating a constant operation hunting targets, join a separate mumble channel (or fleet as a whole) until you accomplish your goal or disband the initiative. This helps organize our fleet and keep comms clear for those who need it.<br />
<br />
===Assembling Ships===<br />
*Ensure that the CHA and the SMA have space for the assembled hull.<br />
*Drag ship from hauler into accessible tab within the CHA.<br />
*Right click and select assemble<br />
*Drag ship from the CHA into the SMA<br />
<br />
===Alt Rules while at the WHC===<br />
<br />
*All of your Alts behavior, regardless of which Corp / Alliance they are in are subject to [[EVE University Rules]]. Any break of those rules will result in disciplinary action taken on your main.<br />
*No Alts shall be allowed in the W-Space system if the Main character is not an active member of the WHC. Your main may leave the WHC for events / shopping trips / and other activities but should return in a day or so, otherwise your Alt(s) will be asked to leave also.<br />
*If your main receives an [[Titles#.5BX.5D_Administrative_Suspension|[X] Title]], your Alt must also leave the system.<br />
*You may bring multiple Alts who are in the [[Ivy League]] alliance (as in the alt is in the [[Ivy League Hall of Residence]]). Be advised that we will keep a close eye on the numbers and if we see that pilots are abusing this (as in bringing in 10 ALTS and not leave any PI for the regular Unistas) we may place a limit on this.<br />
*You may bring only 1 Alt that is out of the alliance, said Alt may be in a NPC Corporation or a personnal Player Owned Corporation.<br />
**Personal Player Owned Corporation must be owned and inhabited only by Alts of a UNI character who is an active member of the WHC.<br />
**Personal Player Owned Corporation standings must be set to +5. Please join the in-game channel "Diplomacy.E-UNI" for instructions on how to do this. (You can blame CCP POS mechanics for this one)<br />
**The Alt (as in the Character itself) must be set to +7.5 to the [[Ivy League]] Alliance please fill in [http://eveuni.org/wh-alt this form] to accomplish this, Wait for a confirmation email from the diplomats and then please wait 24 hours (to ensure standings register, we hope that is long enough)<br />
*Due to current POS mechanics, your Alt that is in the [[Ivy League]] Alliance ([[Ivy League Hall of Residence]]) will be able to enter the POS shield of the Communal POS, your Alt that is outside of the Alliance will not. <br />
*Note that even if Ivy League Hall of Residence alts can enter the communal POS, they will not have access to the Ship Maintenance Array (SMA). In clear, this means that alts can't store, board, assemble or package ships in the communal POS. If you join a POS group, your alt may be able to access the SMA there.<br />
*Ivy League Hall of Residence alts have however access to the same 50000 m3 private storage area as regular Eve University members.<br />
*No Out-of-Alliance Alts will have access to any of the POS modules. (That includes the Ship Maintenance Array and the Corp Hangar Array)<br />
<br />
== WHC Jabber ==<br />
<br />
WHC uses the E-UNI Jabber server and it's own password-protected WHC channel. More information is here:[[WHC Jabber]]. You may subscribe to pings from the mapper.<br />
<br />
== WHC Bookmarking Scheme ==<br />
<br />
Bookmarks are the only way we can navigate Wormhole space, as such they need to be named so that we can understand them. <br><br />
Be sure to check [[WHC Bookmarking Scheme]] to find out what the naming scheme actually is, or if you just need to check something.<br />
<br />
====Personal Bookmarks====<br />
You are also recommended to make certain personal bookmarks<br />
*Bookmark the K-Space side of wormholes yourself<br />
*Make [[Safe_Spot|safe spots]]<br />
*Make tactical bookmarks<br />
** Double optimal from each POS defense grouping<br />
** On grid yet outside minimum warp distance (150km) of the POS<br />
** Just off grid from POS<br />
<br />
== Naming Systems ==<br />
====What Are Bacon, Eggs and Innuendo?====<br />
Bacon is Our C3 static coming off from our wormhole.<br><br />
Eggs is our Highsec Static coming off from our wormhole.<br><br />
Innuendo is our home system, the one with all our POSs.<br><br />
<br />
[[File:WHC_Naming_Example.png|300px|thumb|alt=Tetris, Numbers are in accordance to when we discovered them | System numbers correspond to when we discovered them. ]]<br />
====Initials====<br />
*ANY W-Space connection off bacon is prefixed with "B".<br />
*ANY W-Space connection off eggs is prefixed "E".<br />
*ALL W-Space dynamics and their respective chains are prefixed with a new letter starting from the end of the alphabet (ie first chain is "Z" then "Y" etc.)<br />
*ALL K-Space connections are prefixed with the appropriate letter. All numbers remain unique. So "BH2" and "EH2" shouldn't exist together.<br />
[https://euni.evewspace.com/map/3/# An example map]<br />
<br />
=====Find the number=====<br />
*For kspace systems<br />
**If this is Bacon's static then take 1<br />
**Otherwise find the first number that is unused for the type of space it is. If there are no other systems of that type of space, use 2.<br />
*For wspace systems<br />
**From Bacon or Eggs use 2<br />
**Otherwise use the earliest number which does not currently have a system with the same initial letter as the system<br />
<br />
=====Put it all together=====<br />
Your system is initial letter + kspace letter + number (ignore any parts that don't exist)<br />
<br />
[[WHC Mapper]]<br />
<br />
<br><br />
<br />
== Living in Wormhole Space ==<br />
You can use this link for additional information on [[Living in Wormhole Space]]. <br><br />
Useful notes for site running - [[Wormhole Exploration Sites]] <br><br />
[http://24.media.tumblr.com/tumblr_m48meaq4ac1qbxrjdo1_400.jpg Nato Alphabet] - We use this to say the sigs that we need to warp to. It just makes it easier to understand if you have an accent for example.<br />
<br />
==Services==<br />
===Loot Hauling & Selling===<br />
The WHC Campus operates a loot hauling and selling service. We strive to do the hauling and payouts related to the sheet weekly, so your payment is slightly delayed, but you won't have to haul loot through wartarget riddled K-Space. The WHC takes a 5% cut for operational costs and distributes the rest based on income.<br />
<br />
[https://docs.google.com/spreadsheet/ccc?key=0AopJBAx1EuuHdDVja01mam9VRkFxN2pBTWVCYWxMQ0E&usp=drive_web#gid=2 Combined Sleeper / Ore / Gas Sheet]<br />
<br />
When you see an empty operation sheet, it means we've hauled materials out (or otherwise disbursed it via the trade post) and are in the process of doing payouts. You can expect payment relatively soon at this point; however, there can be short delays depending on the schedules of the people who handle WHC finances.<br><br />
<br />
<br />
[[Category:Wormholes]][[Category:WHC]]<br />
<br />
==Newbro advice==<br />
<br />
As a new player who want to join WHC the information can be overwhelming. EVE has existed for a decade and there's a multitude of links, threads and information which sometimes can lead to more questions then they answer. <br />
<br />
The important thing to know is that as long as you have the required skills to join (Sophomore Title, T2 Armor or Shield tank) and the knowledge listed on top of this page, you are welcome to apply. The WHC community welcomes more players and let them develop inside WHC and make their choices AFTER they have arrived. <br />
<br />
While this should lower the treshold to apply for some, you should also be aware that life in a Wormhole is diverse and your choices will enable or disable you to join the different activities. As an example you can join with a T2 Shield Tank, but more or less ALL ratting groups are armor repped. Guardian Logi pilots are highly apprechiated, but if you don't want to fly a Logi, then you don't have to. Some of the popular threads make it sound like eveything evolves arround Strategic Cruisers, T2 Armor Logi and Cov Ops, but you will find that almost ANY ship has some use in Wormhole life.<br />
<br />
To participate in the most common activities you need an armor tanked BC with any kind of weapons + a scanning frigate. This will get you started and will let you get a grasp of what is going on and what to focus your training for. <br />
<br />
Q&A Thread from E-UNI forums; http://forum.eveuniversity.org/viewtopic.php?f=236&t=73736</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=User:Aidlywo_b%CA%B9earake&diff=60562User:Aidlywo bʹearake2013-11-12T15:13:27Z<p>Aidlywo bʹearake: </p>
<hr />
<div><br />
==Work in Progress==<br />
<br />
* [[WHC Loaner Fleet]]<br />
<br />
-------<br />
<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=31&t=68127<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=68477<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=69177<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=69240<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=69423<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=70727<br />
<br />
<br />
-----<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=65751<br />
<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=66250<br />
<br />
<br />
-------<br />
<br />
<br />
I am new the the WHC and I have a few questions.<br />
<br />
I have almost no experience in PVP, but I hope to get some while in Campus.<br />
<br />
But to my questions:<br />
<br />
I brought a BattleCruiser with a fit that I took from this thread: http://forum.eveuniversity.org/viewtopic.php?f=236&t=65361 or the UniWiki article (they are the same).<br />
The thread says that this is a C5 PVE fit. Why these two Modules, Fleeting Propulsion Inhibitor I and Faint Warp Disruptor I?<br />
Is it because you always have to expect PVP in a WH and you better be prepared?<br />
Could I bring this ship to a PVP fight?<br />
<br />
Is this ship strong enough to take care of the sleeper rats in the innuendo ore sites? Solo I mean, so i can clear them out and mine them in a venture.<br />
<br />
If I can fit Tech 2 armor repairers, would it be better fly an active armor tank fit?<br />
<br />
Because of my lack of PVP experience, it is quite likely that I will be the first that gets blown up in a PVP fight.<br />
This is probably going to happen a lot in the first time.<br />
So I would like to bring some really cheap ships until I get a little more comfortable.<br />
I was thinking EWAR Frigates.<br />
I know that I would probably not contribute much to that fight, but I could be in it and learn.<br />
Does that make any sense?<br />
If so, can someone suggest some frigate fits?</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=User:Aidlywo_b%CA%B9earake&diff=60556User:Aidlywo bʹearake2013-11-12T11:42:10Z<p>Aidlywo bʹearake: </p>
<hr />
<div><br />
==Work in Progress==<br />
<br />
* [[WHC Loaner Fleet]]<br />
<br />
-------<br />
<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=31&t=68127<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=68477<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=69177<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=69240<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=69423<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=70727<br />
<br />
<br />
-----<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=65751<br />
<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=66250</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=User:Aidlywo_b%CA%B9earake&diff=60555User:Aidlywo bʹearake2013-11-12T11:39:33Z<p>Aidlywo bʹearake: </p>
<hr />
<div><br />
==Work in Progress==<br />
<br />
* [[WHC Loaner Fleet]]<br />
<br />
-------<br />
<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=31&t=68127<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=68477<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=69177<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=69240<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=69423<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=70727<br />
<br />
<br />
-----<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=66250</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=User:Aidlywo_b%CA%B9earake&diff=60554User:Aidlywo bʹearake2013-11-12T11:31:50Z<p>Aidlywo bʹearake: /* Work in Progress */</p>
<hr />
<div><br />
==Work in Progress==<br />
<br />
* [[WHC Loaner Fleet]]<br />
<br />
-------<br />
<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=31&t=68127<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=68477<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=69177<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=69240<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=69423<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=236&t=70727</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=WHC_T1_Logistics&diff=60170WHC T1 Logistics2013-11-03T10:03:30Z<p>Aidlywo bʹearake: /* Blackbird */</p>
<hr />
<div><br />
<br />
<noinclude>[[Category:Template]]</noinclude><br />
<div style="width: 80%; margin: 1em 10%; padding: 4px; border: solid 1px #orange; background-color: #2B3856;"><br />
{| cellpadding="2" style="border: none; background-color: #2B3856; color: #FFFFFF;"<br />
|-<br />
|valign="center"|'''This page is a work in progress. For specific guides and syllabi, please contact the original author before making significant changes.'''<br />
|}<br />
</div><br />
<includeonly><br />
[[Category:Stubs]]<br />
[[Category:Work in progress]]<br />
</includeonly><br />
<br />
=WHC Basic Cruiser Loaner Fittings=<br />
<br />
Overall vision of the WHC Fleet.<br />
<br />
*The ships must be accessible to any Unistas, even if they are not a regular campus member (In case of a WHC Defence situation). Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP. Sleeper Running should be possible with them but definitly not the sole or main purpose of the fit.<br />
*As the we are actively trying to better ourselves and be versatile (as in be able to run with both shields and armor) we should have ships ready for both doctrines.<br />
*The two doctrines supported are : Armor Brawling & Shield Brawling. <br />
*The main ships type for both doctrines are and will always be T1 Cruisers (We are the UNI after all) any bigger ships, *faction/pirate faction and higher tech ships should be there to compliment the T1 cruisers, not the other way around.<br />
*The campus will purchase and maintain three T2 Logi of every race. Assumption will be Logi 4 for those ships. While we do have them that does not mean that we will not accept of maintain T1 Logi.<br />
*WHC Battlecruisers will be fit with the same principle as the T1 Cruisers.<br />
*WHC Battlehips should be Neut fitted with the ability to easily transition into rolling fit. (Exception to that is the Scorpion that should be ECM fit)<br />
*No single ships should be a loot pignata, they are simply to easy to steal, as such, T1, Meta 0 through 4, Tech 2 and Deadspace *Faction mods worth 10 million or less are the only modules considered for these ships, (Deadspace & Faction mods, even if they are cheap used extremely sparingly and then again only for T2 Logi) T1 Rigs (T2 rigs for T2 Logi).<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Maller===<br />
<br />
<br />
{{ShipFitting|<br />
ship=Maller|<br />
shipTypeID=624|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Modal Pulse Laser I|<br />
high1typeID=6805|<br />
high2name=Focused Modal Pulse Laser I|<br />
high2typeID=6805|<br />
high3name=Focused Modal Pulse Laser I|<br />
high3typeID=6805|<br />
high4name=Focused Modal Pulse Laser I|<br />
high4typeID=6805|<br />
high5name=Focused Modal Pulse Laser I|<br />
high5typeID=6805|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=Energized Adaptive Nano Membrane II|<br />
low1typeID=11269|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=Explosive Plating II|<br />
low4typeID=1266|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=1600mm Reinforced Steel Plates II|<br />
low6typeID=20353|<br />
drone1name=Hornet EC-300 x3|<br />
drone1typeID=23707|<br />
drone2name=Imperial Navy Multifrequency M x10|<br />
drone2typeID=23089|<br />
drone3name=Imperial Navy Xray M x10|<br />
drone3typeID=23093|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Imperial Navy Multifrequency M x1|<br />
charge1typeID=23089|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=624:6805;5:4025;1:5439;1:5975;1:1266;1:2048;1:2364;1:11269;2:20353;1:31023;1:31055;2:23089;10:23093;10:23707;3:28668;25:23089;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 49.8k</li><li>Resist Profile : 77% / 70% / 72% / 71%</li><li>DPS : 153 (Navy Multifrequency) / 127 (Navy Gamma)</li><li>Speed : 186 m/s (Prop on : 973 m/s)</li><li>Cap Life (with Navy Multifrequency) : 5m 3s (Prop On : 1m 7s)</li><li>Cap Life (With Navy Xray) : 23m 45s (Prop On : 1m 16s)}}<br />
<br />
===Omen===<br />
<br />
{{ShipFitting|<br />
ship=Omen|<br />
shipTypeID=2006|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Anode Pulse Particle Stream I|<br />
high1typeID=6811|<br />
high2name=Focused Anode Pulse Particle Stream I|<br />
high2typeID=6811|<br />
high3name=Focused Anode Pulse Particle Stream I|<br />
high3typeID=6811|<br />
high4name=Focused Anode Pulse Particle Stream I|<br />
high4typeID=6811|<br />
high5name=Focused Anode Pulse Particle Stream I|<br />
high5typeID=6811|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Heat Sink II|<br />
low2typeID=2364|<br />
low3name=Heat Sink II|<br />
low3typeID=2364|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hornet EC-300 x3|<br />
drone2typeID=23707|<br />
drone3name=Imperial Navy Multifrequency M x10|<br />
drone3typeID=23089|<br />
drone4name=Imperial Navy Ultraviolet M x10|<br />
drone4typeID=23095|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Imperial Navy Ultraviolet M x1|<br />
charge1typeID=23095|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=2006:6811;5:4025;1:5439;1:5975;1:1306;1:2048;1:2364;2:11269;1:20351;1:31011;1:31055;2:2456;5:23089;10:23095;10:23707;3:28668;25:23095;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 26.1k</li><li>Resist Profile : 72% / 64% / 58% / 65%</li><li>DPS (With Navy Multifrequency) :194 (264 With 5 Hobgoblins)</li><li>DPS (With Navy X-Ultraviolate) : 146 (215 With 5 Hobgoblins)</li><li>Speed : 224 m/s (Prop on : 1337 m/s)</li><li>Cap Life (with Navy Multifrequency) : 4m 32s (Prop On : 1m 1s)</li><li>Cap Life (With Navy Ultraviolate) : >1h (Prop On : 1m 12s)}}<br />
<br />
===Augoror===<br />
<br />
The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
===Arbitrator===<br />
<br />
This is a little bit of an Odd-Ball, Its an EWAR ship with Drone Bonuses. This fit is as you would fit a Celestis or a Blackbird. Long-Range, AB with a decent tank. Instead of trying to take advantage of the Drone DPS bonuses ,this ship wins over the Celestis on the cap life battle, prop on 34 minutes of cap that is effectively cap stable. You can assign your drones to the FC and just concentrate on doing your EWAR thing. <br />
<br />
{{ShipFitting|<br />
ship=Arbitrator|<br />
shipTypeID=628|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Notos' Explosive Charge I|<br />
high2typeID=9744|<br />
high3name=Small 'Vehemence' Shockwave Charge|<br />
high3typeID=9680|<br />
high4name=Small 'Notos' Explosive Charge I|<br />
high4typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Balmer Series Tracking Disruptor I|<br />
mid2typeID=5320|<br />
mid3name=Balmer Series Tracking Disruptor I|<br />
mid3typeID=5320|<br />
mid4name=Balmer Series Tracking Disruptor I|<br />
mid4typeID=5320|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Hornet EC-300 x5|<br />
drone3typeID=23707|<br />
drone4name=Warrior II x5|<br />
drone4typeID=2488|<br />
drone5name=Hammerhead II x2|<br />
drone5typeID=2185|<br />
drone6name=Optimal Range Disruption Script x3|<br />
drone6typeID=29005|<br />
drone7name=Tracking Speed Disruption Script x3|<br />
drone7typeID=29007|<br />
drone8name=Nanite Repair Paste x25|<br />
drone8typeID=28668|<br />
charge1name=Optimal Range Disruption Script x1|<br />
charge1typeID=29005|<br />
charge2name=Tracking Speed Disruption Script x1|<br />
charge2typeID=29007|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=628:9680;2:9744;2:5320;3:6005;1:2048;1:11269;2:11646;1:20353;1:31023;1:31035;1:31055;1:2185;7:2456;5:2488;5:23707;5:28668;25:29005;3:29007;3:29005;1:29007;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 41k</li><li>Resist Profile : 73% / 73% / 69% / 78%</li><li>DPS (With 5 Hammerheads) : 143</li><li>Tracking Disruptors : 3x -46% to either Tracking Speed or Optimal & Falloff Range</li><li>Speed : 191 m/s (Prop on : 403 m/s)</li><li>Cap Life : With Prop 34m 12s}}<br />
<br />
==Gallente==<br />
<br />
===Thorax===<br />
<br />
The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Ion Particle Cannon I|<br />
high1typeID=7669|<br />
high2name=Anode Ion Particle Cannon I|<br />
high2typeID=7669|<br />
high3name=Anode Ion Particle Cannon I|<br />
high3typeID=7669|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
high5name=Anode Electron Particle Cannon I|<br />
high5typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Magnetic Field Stabilizer II|<br />
low4typeID=10190|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Federation Navy Antimatter Charge M x2000|<br />
drone2typeID=22977|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=Federation Navy Antimatter Charge M x1|<br />
charge2typeID=22977|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=627:7625;2:7669;3:4025;1:5299;1:5439;1:5975;1:2048;1:10190;1:11269;1:11646;1:20351;1:31023;1:31035;1:31055;1:2185;5:22977;2000:28668;25:22977;1:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.8 k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 206 (317 with Drones)</li><li>Speed : 229 m/s (Prop on : 1350 m/s)</li><li>Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.}}<br />
<br />
===Vexor===<br />
<br />
Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)<br />
<br />
{{ShipFitting|<br />
ship=Vexor|<br />
shipTypeID=626|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Electron Particle Cannon I|<br />
high1typeID=7625|<br />
high2name=Anode Electron Particle Cannon I|<br />
high2typeID=7625|<br />
high3name=Anode Electron Particle Cannon I|<br />
high3typeID=7625|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Peripheral Weapon Navigation Diameter|<br />
mid4typeID=19810|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=Federation Navy Antimatter Charge M x2000|<br />
drone4typeID=22977|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Federation Navy Antimatter Charge M x1|<br />
charge1typeID=22977|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=626:7625;4:4025;1:5439;1:5975;1:19810;1:2048;1:4405;1:11269;1:11325;1:11646;1:31023;1:31035;1:31360;1:2185;5:2456;5:22977;2000:23705;5:28668;25:22977;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.3k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 305 (Using 5 Hammerhead II)</li><li>Speed : 206 m/s (Prop on : 1154 m/s)</li><li>Cap Life : 48% Stable (Prop on : 1m 14s)}}<br />
<br />
<br />
===Exequror=== <br />
Cap Injected<br />
Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Injected|<br />
fitID=WHC-Basic-Armor-Cap-Injected|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Incremental Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20234|<br />
mid4name=Alumel-Wired Sensor Augmentation|<br />
mid4typeID=6159|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Beta Reactor Control: Capacitor Power Relay I|<br />
low5typeID=8173|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Navy Cap Booster 800 x20|<br />
drone2typeID=32014|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=Targeting Range Script x1|<br />
drone5typeID=29009|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:4833;1:6005;1:6159;1:20234;1:2048;1:8173;1:11269;3:20351;1:31011;1:31055;1:31360;1:23709;5:28668;25:29009;1:29011;1:32014;20:29011;1:32014;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.3k </li><li>Resist Profile : 77% / 70% / 70% / 65%</li><li>Cap Life : A little over 7 minutes with the cap boosters.</li><li>Sensor Strength : 30 Magnemetric</li><li>Targeting Range : 63.25 km (99.6 km scripted)</li><li>Sensor Resolution : 339.3 mm (534.3mm scripted)</li><li>Repairs (per second) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
===Celestis===<br />
<br />
This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Celestis|<br />
shipTypeID=633|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Vehemence' Shockwave Charge|<br />
high2typeID=9680|<br />
high3name=Small 'Notos' Explosive Charge I|<br />
high3typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Low Frequency Sensor Suppressor I|<br />
mid2typeID=5299|<br />
mid3name=Low Frequency Sensor Suppressor I|<br />
mid3typeID=5299|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
mid5name=Low Frequency Sensor Suppressor I|<br />
mid5typeID=5299|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Vespa EC-600 x5|<br />
drone1typeID=23705|<br />
drone2name=Targeting Range Dampening Script x4|<br />
drone2typeID=29015|<br />
drone3name=Scan Resolution Dampening Script x4|<br />
drone3typeID=29013|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=633:9680;2:9744;1:5299;4:6005;1:2048;1:11269;2:11646;1:20353;1:31055;3:23705;5:28668;25:29013;4:29015;4:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 46.5k</li><li>Resist Profile : 73% / 66% / 66% / 76%</li><li>Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution</li><li>Speed : 201 m/s (Prop on : 414 m/s)</li><li>Cap Life : With Prop 3m 28s}}<br />
<br />
==Minmatar==<br />
<br />
===Stabber===<br />
<br />
Dual Prop, probably one of the best heavy tackles in the T1 Cruisers. The Afterburner will help you signature/speed tank while already having an impressive 25k EHP in armor. The fact that you can do damage is just pure bonus.<br />
<br />
{{ShipFitting|<br />
ship=Stabber|<br />
shipTypeID=622|<br />
fitName=WHC Basic Armor Brawler|<br />
fitID=WHC-Basic-Armor-Brawler|<br />
high1name=220mm Medium Prototype Automatic Cannon|<br />
high1typeID=9133|<br />
high2name=E5 Prototype Energy Vampire|<br />
high2typeID=5135|<br />
high3name=220mm Medium Prototype Automatic Cannon|<br />
high3typeID=9133|<br />
high4name=220mm Medium Prototype Automatic Cannon|<br />
high4typeID=9133|<br />
high5name=E5 Prototype Energy Vampire|<br />
high5typeID=5135|<br />
high6name=220mm Medium Prototype Automatic Cannon|<br />
high6typeID=9133|<br />
mid1name=J5b Phased Prototype Warp Scrambler I|<br />
mid1typeID=5439|<br />
mid2name=X5 Prototype Engine Enervator|<br />
mid2typeID=4025|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
mid4name=Experimental 10MN Microwarpdrive I|<br />
mid4typeID=5975|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Republic Fleet EMP M x1000|<br />
drone2typeID=21896|<br />
drone3name=Republic Fleet Phased Plasma M x1000|<br />
drone3typeID=21922|<br />
drone4name=Republic Fleet Fusion M x1000|<br />
drone4typeID=21904|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Republic Fleet EMP M x1|<br />
charge1typeID=21896|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=622:5135;2:9133;4:4025;1:5439;1:5975;1:6005;1:2048;1:11269;2:20351;1:31011;1:31055;2:2456;5:21896;1000:21904;1000:21922;1000:28668;25:21896;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.4k</li><li>Resist Profile : 79% / 66% / 60% / 62%</li><li>DPS : 105 (174 with the hobgoblins) </li><li>Speed : 277 m/s | 616 m/s with AB | 1623 m/s with MWD</li><li>Cap Life : 90% | 52% with AB | 1m 27s with MWD (Nosferatus were not calculated in the Cap Life)}}<br />
<br />
===Rupture===<br />
<br />
{{ShipFitting|<br />
ship=Rupture|<br />
shipTypeID=629|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=220mm Medium Prototype Automatic Cannon|<br />
high1typeID=9133|<br />
high2name=220mm Medium Prototype Automatic Cannon|<br />
high2typeID=9133|<br />
high3name=E5 Prototype Energy Vampire|<br />
high3typeID=5135|<br />
high4name=220mm Medium Prototype Automatic Cannon|<br />
high4typeID=9133|<br />
high5name=220mm Medium Prototype Automatic Cannon|<br />
high5typeID=9133|<br />
mid1name=J5b Phased Prototype Warp Scrambler I|<br />
mid1typeID=5439|<br />
mid2name=X5 Prototype Engine Enervator|<br />
mid2typeID=4025|<br />
mid3name=Optical Tracking Computer I|<br />
mid3typeID=6173|<br />
mid4name=Experimental 10MN Microwarpdrive I|<br />
mid4typeID=5975|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low2typeID=11325|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Gyrostabilizer II|<br />
low5typeID=519|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hobgoblin II x1|<br />
drone2typeID=2456|<br />
drone3name=Optimal Range Script x1|<br />
drone3typeID=28999|<br />
drone4name=Tracking Speed Script x1|<br />
drone4typeID=29001|<br />
drone5name=Republic Fleet EMP M x1000|<br />
drone5typeID=21896|<br />
drone6name=Republic Fleet Phased Plasma M x1000|<br />
drone6typeID=21922|<br />
drone7name=Republic Fleet Fusion M x1000|<br />
drone7typeID=21904|<br />
drone8name=Nanite Repair Paste x25|<br />
drone8typeID=28668|<br />
charge1name=Tracking Speed Script x1|<br />
charge1typeID=29001|<br />
charge2name=Republic Fleet EMP M x1|<br />
charge2typeID=21896|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=629:5135;1:9133;4:4025;1:5439;1:5975;1:6173;1:519;1:2048;1:11269;2:11325;1:31011;1:31055;1:31360;1:2456;6:21896;1000:21904;1000:21922;1000:28668;25:28999;1:29001;1:21896;1:29001;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.4k</li><li>Resist Profile : 79% / 66% / 60% / 62%</li><li>DPS : 149 (218 with 5 hobgoblins) </li><li>Speed : 211 m/s (1138 m/s with the MWD)</li><li>Cap Life : 85% (1m 29s with the MWD)}}<br />
<br />
===Scythe===<br />
<br />
Well this is indeed a ship bonused for shield reps. My innate wish to be all inclusive still pushed me to try and create a fit for this one. Damage dealing was completely out of the question for this ship, its a support ship and therefore it should support stuff. As such I decided to go ahead and fit Remote Tracking Computers to this fit, granted it has no range on them (less then 8 kms) but that being said In a WHC defence it is likely that some of us will only have Attack BCs or even Battleships and getting Remote Tracking Computers is definitely beneficial at that point. So there is born the Armor Scythe. (OK, Fenrys may have helped me come up with the idea)<br />
<br />
===Bellicose===<br />
<br />
An EWAR ship with a missile rate of fire bonus, we had 2 contributions, one was a dual prop one made for mixing it in wit the best of them but did not actually use any target painters, the other was a heavily tanked EWAR ship that did not use missiles. I tried to come up with my own fit that did use both of the bonuses. As the Celestis, Arbitrator and Blackbird this one is intended to apply its damage at range, for an EWAR ship it is rather squishy (only 25k), but it does carry 4 bonused Target painters and can run with all modules active for a solid 7m 40s. Desired engagement range for this ship is at 35 to 45 km. Especially useful when we have battleships on the field trying to track Tech 3 cruisers.<br />
<br />
{{ShipFitting|<br />
ship=Bellicose|<br />
shipTypeID=630|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=XR-3200 Heavy Missile Bay|<br />
high1typeID=7997|<br />
high2name=XR-3200 Heavy Missile Bay|<br />
high2typeID=7997|<br />
high3name=XR-3200 Heavy Missile Bay|<br />
high3typeID=7997|<br />
high4name=XR-3200 Heavy Missile Bay|<br />
high4typeID=7997|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Phased Weapon Navigation Array Generation Extron|<br />
mid2typeID=19814|<br />
mid3name=Phased Weapon Navigation Array Generation Extron|<br />
mid3typeID=19814|<br />
mid4name=Phased Weapon Navigation Array Generation Extron|<br />
mid4typeID=19814|<br />
mid5name=Phased Weapon Navigation Array Generation Extron|<br />
mid5typeID=19814|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
drone1name=Hornet EC-300 x5|<br />
drone1typeID=23707|<br />
drone2name=Hobgoblin II x3|<br />
drone2typeID=2456|<br />
drone3name=Caldari Navy Mjolnir Heavy Missile x1000|<br />
drone3typeID=27435|<br />
drone4name=Caldari Navy Inferno Heavy Missile x1000|<br />
drone4typeID=27447|<br />
drone5name=Caldari Navy Scourge Heavy Missile x1000|<br />
drone5typeID=27441|<br />
drone6name=Caldari Navy Nova Heavy Missile x1000|<br />
drone6typeID=27453|<br />
drone7name=Nanite Repair Paste x25|<br />
drone7typeID=28668|<br />
charge1name=Caldari Navy Nova Heavy Missile x1|<br />
charge1typeID=27453|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=630:7997;4:6005;1:19814;4:2048;1:11269;2:20351;1:31011;1:31055;2:2456;3:23707;5:27435;1000:27441;1000:27447;1000:27453;1000:28668;25:27453;1::|<br />
skills=|<br />
notes=EHP (Uniform) :25.1k</li><li>Resist Profile : 79% / 66% / 60% / 62%</li><li>DPS : 80</li><li>Target Painting : 4x 36.75% signature radius bloom.</li><li>Speed : 229 m/s (Prop on : 507 m/s)</li><li>Cap Life : 7m 40s (With Prop)}}<br />
<br />
==Caldari==<br />
<br />
<br />
===Blackbird===<br />
<br />
The classic ship of the UNI, unfortunately in recent patches ECM has been nerfed quite heavily but it does not make the old blackbird useless. In a big fleet bringing 2 or 3 of these, working in conjunction with the celestis can be rather scary. Specially for pilots that have trained into ECM. It has a rather light tank (28k EHP) but can apply its effect fully from an impressive 50km and can keep functioning at close to 50% efficiency from a whopping 95 km. This ship needs to refit based on circumstances, as such in this ships cargo bay is going to be spare ECM modules. The aim is to keep a total of 4 ECM modules of each type available. (So between the cargo bay and what is actually fit, there should be 4 modules) . 2 sensor dampening drones in the drone bay, which together, when you take into account staking penalties, should give you about a 14% reduction in sensor resolution. Which is granted minimal but why not.<br />
<br />
{{ShipFitting|<br />
ship=Blackbird|<br />
shipTypeID=632|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Vehemence' Shockwave Charge|<br />
high2typeID=9680|<br />
high3name=Small 'Notos' Explosive Charge I|<br />
high3typeID=9744|<br />
high4name=Small 'Notos' Explosive Charge I|<br />
high4typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name='Umbra' White Noise ECM|<br />
mid2typeID=19952|<br />
mid3name='Umbra' White Noise ECM|<br />
mid3typeID=19952|<br />
mid4name='Umbra' White Noise ECM|<br />
mid4typeID=19952|<br />
mid5name='Hypnos' Ion Field ECM I|<br />
mid5typeID=19927|<br />
mid6name=Enfeebling Phase Inversion ECM I|<br />
mid6typeID=19939|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low2typeID=11325|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
drone1name=Hobgoblin SD-300 x2|<br />
drone1typeID=23715|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=632:9680;2:9744;2:6005;1:19927;1:19939;1:19952;3:2048;1:11269;1:11325;1:31011;1:31055;2:23715;2:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.9k</li><li>Resist Profile : 67% / 64% / 50% / 57%</li><li>ECM : 5x 5.22 on racial jamming strength</li><li>Speed : 181 m/s (Prop on : 372 m/s)</li><li>Cap Life : 4m 27s (With Prop)}}<br />
<br />
=SHIELD=</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=WHC_T1_Logistics&diff=60169WHC T1 Logistics2013-11-03T10:00:18Z<p>Aidlywo bʹearake: /* Bellicose */</p>
<hr />
<div><br />
<br />
<noinclude>[[Category:Template]]</noinclude><br />
<div style="width: 80%; margin: 1em 10%; padding: 4px; border: solid 1px #orange; background-color: #2B3856;"><br />
{| cellpadding="2" style="border: none; background-color: #2B3856; color: #FFFFFF;"<br />
|-<br />
|valign="center"|'''This page is a work in progress. For specific guides and syllabi, please contact the original author before making significant changes.'''<br />
|}<br />
</div><br />
<includeonly><br />
[[Category:Stubs]]<br />
[[Category:Work in progress]]<br />
</includeonly><br />
<br />
=WHC Basic Cruiser Loaner Fittings=<br />
<br />
Overall vision of the WHC Fleet.<br />
<br />
*The ships must be accessible to any Unistas, even if they are not a regular campus member (In case of a WHC Defence situation). Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP. Sleeper Running should be possible with them but definitly not the sole or main purpose of the fit.<br />
*As the we are actively trying to better ourselves and be versatile (as in be able to run with both shields and armor) we should have ships ready for both doctrines.<br />
*The two doctrines supported are : Armor Brawling & Shield Brawling. <br />
*The main ships type for both doctrines are and will always be T1 Cruisers (We are the UNI after all) any bigger ships, *faction/pirate faction and higher tech ships should be there to compliment the T1 cruisers, not the other way around.<br />
*The campus will purchase and maintain three T2 Logi of every race. Assumption will be Logi 4 for those ships. While we do have them that does not mean that we will not accept of maintain T1 Logi.<br />
*WHC Battlecruisers will be fit with the same principle as the T1 Cruisers.<br />
*WHC Battlehips should be Neut fitted with the ability to easily transition into rolling fit. (Exception to that is the Scorpion that should be ECM fit)<br />
*No single ships should be a loot pignata, they are simply to easy to steal, as such, T1, Meta 0 through 4, Tech 2 and Deadspace *Faction mods worth 10 million or less are the only modules considered for these ships, (Deadspace & Faction mods, even if they are cheap used extremely sparingly and then again only for T2 Logi) T1 Rigs (T2 rigs for T2 Logi).<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Maller===<br />
<br />
<br />
{{ShipFitting|<br />
ship=Maller|<br />
shipTypeID=624|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Modal Pulse Laser I|<br />
high1typeID=6805|<br />
high2name=Focused Modal Pulse Laser I|<br />
high2typeID=6805|<br />
high3name=Focused Modal Pulse Laser I|<br />
high3typeID=6805|<br />
high4name=Focused Modal Pulse Laser I|<br />
high4typeID=6805|<br />
high5name=Focused Modal Pulse Laser I|<br />
high5typeID=6805|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=Energized Adaptive Nano Membrane II|<br />
low1typeID=11269|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=Explosive Plating II|<br />
low4typeID=1266|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=1600mm Reinforced Steel Plates II|<br />
low6typeID=20353|<br />
drone1name=Hornet EC-300 x3|<br />
drone1typeID=23707|<br />
drone2name=Imperial Navy Multifrequency M x10|<br />
drone2typeID=23089|<br />
drone3name=Imperial Navy Xray M x10|<br />
drone3typeID=23093|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Imperial Navy Multifrequency M x1|<br />
charge1typeID=23089|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=624:6805;5:4025;1:5439;1:5975;1:1266;1:2048;1:2364;1:11269;2:20353;1:31023;1:31055;2:23089;10:23093;10:23707;3:28668;25:23089;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 49.8k</li><li>Resist Profile : 77% / 70% / 72% / 71%</li><li>DPS : 153 (Navy Multifrequency) / 127 (Navy Gamma)</li><li>Speed : 186 m/s (Prop on : 973 m/s)</li><li>Cap Life (with Navy Multifrequency) : 5m 3s (Prop On : 1m 7s)</li><li>Cap Life (With Navy Xray) : 23m 45s (Prop On : 1m 16s)}}<br />
<br />
===Omen===<br />
<br />
{{ShipFitting|<br />
ship=Omen|<br />
shipTypeID=2006|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Anode Pulse Particle Stream I|<br />
high1typeID=6811|<br />
high2name=Focused Anode Pulse Particle Stream I|<br />
high2typeID=6811|<br />
high3name=Focused Anode Pulse Particle Stream I|<br />
high3typeID=6811|<br />
high4name=Focused Anode Pulse Particle Stream I|<br />
high4typeID=6811|<br />
high5name=Focused Anode Pulse Particle Stream I|<br />
high5typeID=6811|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Heat Sink II|<br />
low2typeID=2364|<br />
low3name=Heat Sink II|<br />
low3typeID=2364|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hornet EC-300 x3|<br />
drone2typeID=23707|<br />
drone3name=Imperial Navy Multifrequency M x10|<br />
drone3typeID=23089|<br />
drone4name=Imperial Navy Ultraviolet M x10|<br />
drone4typeID=23095|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Imperial Navy Ultraviolet M x1|<br />
charge1typeID=23095|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=2006:6811;5:4025;1:5439;1:5975;1:1306;1:2048;1:2364;2:11269;1:20351;1:31011;1:31055;2:2456;5:23089;10:23095;10:23707;3:28668;25:23095;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 26.1k</li><li>Resist Profile : 72% / 64% / 58% / 65%</li><li>DPS (With Navy Multifrequency) :194 (264 With 5 Hobgoblins)</li><li>DPS (With Navy X-Ultraviolate) : 146 (215 With 5 Hobgoblins)</li><li>Speed : 224 m/s (Prop on : 1337 m/s)</li><li>Cap Life (with Navy Multifrequency) : 4m 32s (Prop On : 1m 1s)</li><li>Cap Life (With Navy Ultraviolate) : >1h (Prop On : 1m 12s)}}<br />
<br />
===Augoror===<br />
<br />
The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
===Arbitrator===<br />
<br />
This is a little bit of an Odd-Ball, Its an EWAR ship with Drone Bonuses. This fit is as you would fit a Celestis or a Blackbird. Long-Range, AB with a decent tank. Instead of trying to take advantage of the Drone DPS bonuses ,this ship wins over the Celestis on the cap life battle, prop on 34 minutes of cap that is effectively cap stable. You can assign your drones to the FC and just concentrate on doing your EWAR thing. <br />
<br />
{{ShipFitting|<br />
ship=Arbitrator|<br />
shipTypeID=628|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Notos' Explosive Charge I|<br />
high2typeID=9744|<br />
high3name=Small 'Vehemence' Shockwave Charge|<br />
high3typeID=9680|<br />
high4name=Small 'Notos' Explosive Charge I|<br />
high4typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Balmer Series Tracking Disruptor I|<br />
mid2typeID=5320|<br />
mid3name=Balmer Series Tracking Disruptor I|<br />
mid3typeID=5320|<br />
mid4name=Balmer Series Tracking Disruptor I|<br />
mid4typeID=5320|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Hornet EC-300 x5|<br />
drone3typeID=23707|<br />
drone4name=Warrior II x5|<br />
drone4typeID=2488|<br />
drone5name=Hammerhead II x2|<br />
drone5typeID=2185|<br />
drone6name=Optimal Range Disruption Script x3|<br />
drone6typeID=29005|<br />
drone7name=Tracking Speed Disruption Script x3|<br />
drone7typeID=29007|<br />
drone8name=Nanite Repair Paste x25|<br />
drone8typeID=28668|<br />
charge1name=Optimal Range Disruption Script x1|<br />
charge1typeID=29005|<br />
charge2name=Tracking Speed Disruption Script x1|<br />
charge2typeID=29007|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=628:9680;2:9744;2:5320;3:6005;1:2048;1:11269;2:11646;1:20353;1:31023;1:31035;1:31055;1:2185;7:2456;5:2488;5:23707;5:28668;25:29005;3:29007;3:29005;1:29007;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 41k</li><li>Resist Profile : 73% / 73% / 69% / 78%</li><li>DPS (With 5 Hammerheads) : 143</li><li>Tracking Disruptors : 3x -46% to either Tracking Speed or Optimal & Falloff Range</li><li>Speed : 191 m/s (Prop on : 403 m/s)</li><li>Cap Life : With Prop 34m 12s}}<br />
<br />
==Gallente==<br />
<br />
===Thorax===<br />
<br />
The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Ion Particle Cannon I|<br />
high1typeID=7669|<br />
high2name=Anode Ion Particle Cannon I|<br />
high2typeID=7669|<br />
high3name=Anode Ion Particle Cannon I|<br />
high3typeID=7669|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
high5name=Anode Electron Particle Cannon I|<br />
high5typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Magnetic Field Stabilizer II|<br />
low4typeID=10190|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Federation Navy Antimatter Charge M x2000|<br />
drone2typeID=22977|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=Federation Navy Antimatter Charge M x1|<br />
charge2typeID=22977|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=627:7625;2:7669;3:4025;1:5299;1:5439;1:5975;1:2048;1:10190;1:11269;1:11646;1:20351;1:31023;1:31035;1:31055;1:2185;5:22977;2000:28668;25:22977;1:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.8 k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 206 (317 with Drones)</li><li>Speed : 229 m/s (Prop on : 1350 m/s)</li><li>Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.}}<br />
<br />
===Vexor===<br />
<br />
Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)<br />
<br />
{{ShipFitting|<br />
ship=Vexor|<br />
shipTypeID=626|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Electron Particle Cannon I|<br />
high1typeID=7625|<br />
high2name=Anode Electron Particle Cannon I|<br />
high2typeID=7625|<br />
high3name=Anode Electron Particle Cannon I|<br />
high3typeID=7625|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Peripheral Weapon Navigation Diameter|<br />
mid4typeID=19810|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=Federation Navy Antimatter Charge M x2000|<br />
drone4typeID=22977|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Federation Navy Antimatter Charge M x1|<br />
charge1typeID=22977|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=626:7625;4:4025;1:5439;1:5975;1:19810;1:2048;1:4405;1:11269;1:11325;1:11646;1:31023;1:31035;1:31360;1:2185;5:2456;5:22977;2000:23705;5:28668;25:22977;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.3k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 305 (Using 5 Hammerhead II)</li><li>Speed : 206 m/s (Prop on : 1154 m/s)</li><li>Cap Life : 48% Stable (Prop on : 1m 14s)}}<br />
<br />
<br />
===Exequror=== <br />
Cap Injected<br />
Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Injected|<br />
fitID=WHC-Basic-Armor-Cap-Injected|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Incremental Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20234|<br />
mid4name=Alumel-Wired Sensor Augmentation|<br />
mid4typeID=6159|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Beta Reactor Control: Capacitor Power Relay I|<br />
low5typeID=8173|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Navy Cap Booster 800 x20|<br />
drone2typeID=32014|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=Targeting Range Script x1|<br />
drone5typeID=29009|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:4833;1:6005;1:6159;1:20234;1:2048;1:8173;1:11269;3:20351;1:31011;1:31055;1:31360;1:23709;5:28668;25:29009;1:29011;1:32014;20:29011;1:32014;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.3k </li><li>Resist Profile : 77% / 70% / 70% / 65%</li><li>Cap Life : A little over 7 minutes with the cap boosters.</li><li>Sensor Strength : 30 Magnemetric</li><li>Targeting Range : 63.25 km (99.6 km scripted)</li><li>Sensor Resolution : 339.3 mm (534.3mm scripted)</li><li>Repairs (per second) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
===Celestis===<br />
<br />
This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Celestis|<br />
shipTypeID=633|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Vehemence' Shockwave Charge|<br />
high2typeID=9680|<br />
high3name=Small 'Notos' Explosive Charge I|<br />
high3typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Low Frequency Sensor Suppressor I|<br />
mid2typeID=5299|<br />
mid3name=Low Frequency Sensor Suppressor I|<br />
mid3typeID=5299|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
mid5name=Low Frequency Sensor Suppressor I|<br />
mid5typeID=5299|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Vespa EC-600 x5|<br />
drone1typeID=23705|<br />
drone2name=Targeting Range Dampening Script x4|<br />
drone2typeID=29015|<br />
drone3name=Scan Resolution Dampening Script x4|<br />
drone3typeID=29013|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=633:9680;2:9744;1:5299;4:6005;1:2048;1:11269;2:11646;1:20353;1:31055;3:23705;5:28668;25:29013;4:29015;4:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 46.5k</li><li>Resist Profile : 73% / 66% / 66% / 76%</li><li>Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution</li><li>Speed : 201 m/s (Prop on : 414 m/s)</li><li>Cap Life : With Prop 3m 28s}}<br />
<br />
==Minmatar==<br />
<br />
===Stabber===<br />
<br />
Dual Prop, probably one of the best heavy tackles in the T1 Cruisers. The Afterburner will help you signature/speed tank while already having an impressive 25k EHP in armor. The fact that you can do damage is just pure bonus.<br />
<br />
{{ShipFitting|<br />
ship=Stabber|<br />
shipTypeID=622|<br />
fitName=WHC Basic Armor Brawler|<br />
fitID=WHC-Basic-Armor-Brawler|<br />
high1name=220mm Medium Prototype Automatic Cannon|<br />
high1typeID=9133|<br />
high2name=E5 Prototype Energy Vampire|<br />
high2typeID=5135|<br />
high3name=220mm Medium Prototype Automatic Cannon|<br />
high3typeID=9133|<br />
high4name=220mm Medium Prototype Automatic Cannon|<br />
high4typeID=9133|<br />
high5name=E5 Prototype Energy Vampire|<br />
high5typeID=5135|<br />
high6name=220mm Medium Prototype Automatic Cannon|<br />
high6typeID=9133|<br />
mid1name=J5b Phased Prototype Warp Scrambler I|<br />
mid1typeID=5439|<br />
mid2name=X5 Prototype Engine Enervator|<br />
mid2typeID=4025|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
mid4name=Experimental 10MN Microwarpdrive I|<br />
mid4typeID=5975|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Republic Fleet EMP M x1000|<br />
drone2typeID=21896|<br />
drone3name=Republic Fleet Phased Plasma M x1000|<br />
drone3typeID=21922|<br />
drone4name=Republic Fleet Fusion M x1000|<br />
drone4typeID=21904|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Republic Fleet EMP M x1|<br />
charge1typeID=21896|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=622:5135;2:9133;4:4025;1:5439;1:5975;1:6005;1:2048;1:11269;2:20351;1:31011;1:31055;2:2456;5:21896;1000:21904;1000:21922;1000:28668;25:21896;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.4k</li><li>Resist Profile : 79% / 66% / 60% / 62%</li><li>DPS : 105 (174 with the hobgoblins) </li><li>Speed : 277 m/s | 616 m/s with AB | 1623 m/s with MWD</li><li>Cap Life : 90% | 52% with AB | 1m 27s with MWD (Nosferatus were not calculated in the Cap Life)}}<br />
<br />
===Rupture===<br />
<br />
{{ShipFitting|<br />
ship=Rupture|<br />
shipTypeID=629|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=220mm Medium Prototype Automatic Cannon|<br />
high1typeID=9133|<br />
high2name=220mm Medium Prototype Automatic Cannon|<br />
high2typeID=9133|<br />
high3name=E5 Prototype Energy Vampire|<br />
high3typeID=5135|<br />
high4name=220mm Medium Prototype Automatic Cannon|<br />
high4typeID=9133|<br />
high5name=220mm Medium Prototype Automatic Cannon|<br />
high5typeID=9133|<br />
mid1name=J5b Phased Prototype Warp Scrambler I|<br />
mid1typeID=5439|<br />
mid2name=X5 Prototype Engine Enervator|<br />
mid2typeID=4025|<br />
mid3name=Optical Tracking Computer I|<br />
mid3typeID=6173|<br />
mid4name=Experimental 10MN Microwarpdrive I|<br />
mid4typeID=5975|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low2typeID=11325|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Gyrostabilizer II|<br />
low5typeID=519|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hobgoblin II x1|<br />
drone2typeID=2456|<br />
drone3name=Optimal Range Script x1|<br />
drone3typeID=28999|<br />
drone4name=Tracking Speed Script x1|<br />
drone4typeID=29001|<br />
drone5name=Republic Fleet EMP M x1000|<br />
drone5typeID=21896|<br />
drone6name=Republic Fleet Phased Plasma M x1000|<br />
drone6typeID=21922|<br />
drone7name=Republic Fleet Fusion M x1000|<br />
drone7typeID=21904|<br />
drone8name=Nanite Repair Paste x25|<br />
drone8typeID=28668|<br />
charge1name=Tracking Speed Script x1|<br />
charge1typeID=29001|<br />
charge2name=Republic Fleet EMP M x1|<br />
charge2typeID=21896|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=629:5135;1:9133;4:4025;1:5439;1:5975;1:6173;1:519;1:2048;1:11269;2:11325;1:31011;1:31055;1:31360;1:2456;6:21896;1000:21904;1000:21922;1000:28668;25:28999;1:29001;1:21896;1:29001;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.4k</li><li>Resist Profile : 79% / 66% / 60% / 62%</li><li>DPS : 149 (218 with 5 hobgoblins) </li><li>Speed : 211 m/s (1138 m/s with the MWD)</li><li>Cap Life : 85% (1m 29s with the MWD)}}<br />
<br />
===Scythe===<br />
<br />
Well this is indeed a ship bonused for shield reps. My innate wish to be all inclusive still pushed me to try and create a fit for this one. Damage dealing was completely out of the question for this ship, its a support ship and therefore it should support stuff. As such I decided to go ahead and fit Remote Tracking Computers to this fit, granted it has no range on them (less then 8 kms) but that being said In a WHC defence it is likely that some of us will only have Attack BCs or even Battleships and getting Remote Tracking Computers is definitely beneficial at that point. So there is born the Armor Scythe. (OK, Fenrys may have helped me come up with the idea)<br />
<br />
===Bellicose===<br />
<br />
An EWAR ship with a missile rate of fire bonus, we had 2 contributions, one was a dual prop one made for mixing it in wit the best of them but did not actually use any target painters, the other was a heavily tanked EWAR ship that did not use missiles. I tried to come up with my own fit that did use both of the bonuses. As the Celestis, Arbitrator and Blackbird this one is intended to apply its damage at range, for an EWAR ship it is rather squishy (only 25k), but it does carry 4 bonused Target painters and can run with all modules active for a solid 7m 40s. Desired engagement range for this ship is at 35 to 45 km. Especially useful when we have battleships on the field trying to track Tech 3 cruisers.<br />
<br />
{{ShipFitting|<br />
ship=Bellicose|<br />
shipTypeID=630|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=XR-3200 Heavy Missile Bay|<br />
high1typeID=7997|<br />
high2name=XR-3200 Heavy Missile Bay|<br />
high2typeID=7997|<br />
high3name=XR-3200 Heavy Missile Bay|<br />
high3typeID=7997|<br />
high4name=XR-3200 Heavy Missile Bay|<br />
high4typeID=7997|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Phased Weapon Navigation Array Generation Extron|<br />
mid2typeID=19814|<br />
mid3name=Phased Weapon Navigation Array Generation Extron|<br />
mid3typeID=19814|<br />
mid4name=Phased Weapon Navigation Array Generation Extron|<br />
mid4typeID=19814|<br />
mid5name=Phased Weapon Navigation Array Generation Extron|<br />
mid5typeID=19814|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
drone1name=Hornet EC-300 x5|<br />
drone1typeID=23707|<br />
drone2name=Hobgoblin II x3|<br />
drone2typeID=2456|<br />
drone3name=Caldari Navy Mjolnir Heavy Missile x1000|<br />
drone3typeID=27435|<br />
drone4name=Caldari Navy Inferno Heavy Missile x1000|<br />
drone4typeID=27447|<br />
drone5name=Caldari Navy Scourge Heavy Missile x1000|<br />
drone5typeID=27441|<br />
drone6name=Caldari Navy Nova Heavy Missile x1000|<br />
drone6typeID=27453|<br />
drone7name=Nanite Repair Paste x25|<br />
drone7typeID=28668|<br />
charge1name=Caldari Navy Nova Heavy Missile x1|<br />
charge1typeID=27453|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=630:7997;4:6005;1:19814;4:2048;1:11269;2:20351;1:31011;1:31055;2:2456;3:23707;5:27435;1000:27441;1000:27447;1000:27453;1000:28668;25:27453;1::|<br />
skills=|<br />
notes=EHP (Uniform) :25.1k</li><li>Resist Profile : 79% / 66% / 60% / 62%</li><li>DPS : 80</li><li>Target Painting : 4x 36.75% signature radius bloom.</li><li>Speed : 229 m/s (Prop on : 507 m/s)</li><li>Cap Life : 7m 40s (With Prop)}}<br />
<br />
==Caldari==<br />
<br />
<br />
===Blackbird===<br />
<br />
The classic ship of the UNI, unfortunately in recent patches ECM has been nerfed quite heavily but it does not make the old blackbird useless. In a big fleet bringing 2 or 3 of these, working in conjunction with the celestis can be rather scary. Specially for pilots that have trained into ECM. It has a rather light tank (28k EHP) but can apply its effect fully from an impressive 50km and can keep functioning at close to 50% efficiency from a whopping 95 km. This ship needs to refit based on circumstances, as such in this ships cargo bay is going to be spare ECM modules. I aim to keep a total of 4 ECM modules of each type available. (So between the cargo bay and what is actually fit, there should be 4 modules.) I decided to add 2 sensor dampening drones in the drone bay, which together, when you take into account staking penalties, should give you about a 14% reduction in sensor resolution. Which is granted minimal but why not :)<br />
<br />
<br />
=SHIELD=</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=WHC_T1_Logistics&diff=60139WHC T1 Logistics2013-11-02T10:03:43Z<p>Aidlywo bʹearake: /* WHC Basic Cruiser Loaner Fittings */</p>
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<div><br />
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<noinclude>[[Category:Template]]</noinclude><br />
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{| cellpadding="2" style="border: none; background-color: #2B3856; color: #FFFFFF;"<br />
|-<br />
|valign="center"|'''This page is a work in progress. For specific guides and syllabi, please contact the original author before making significant changes.'''<br />
|}<br />
</div><br />
<includeonly><br />
[[Category:Stubs]]<br />
[[Category:Work in progress]]<br />
</includeonly><br />
<br />
=WHC Basic Cruiser Loaner Fittings=<br />
<br />
Overall vision of the WHC Fleet.<br />
<br />
*The ships must be accessible to any Unistas, even if they are not a regular campus member (In case of a WHC Defence situation). Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP. Sleeper Running should be possible with them but definitly not the sole or main purpose of the fit.<br />
*As the we are actively trying to better ourselves and be versatile (as in be able to run with both shields and armor) we should have ships ready for both doctrines.<br />
*The two doctrines supported are : Armor Brawling & Shield Brawling. <br />
*The main ships type for both doctrines are and will always be T1 Cruisers (We are the UNI after all) any bigger ships, *faction/pirate faction and higher tech ships should be there to compliment the T1 cruisers, not the other way around.<br />
*The campus will purchase and maintain three T2 Logi of every race. Assumption will be Logi 4 for those ships. While we do have them that does not mean that we will not accept of maintain T1 Logi.<br />
*WHC Battlecruisers will be fit with the same principle as the T1 Cruisers.<br />
*WHC Battlehips should be Neut fitted with the ability to easily transition into rolling fit. (Exception to that is the Scorpion that should be ECM fit)<br />
*No single ships should be a loot pignata, they are simply to easy to steal, as such, T1, Meta 0 through 4, Tech 2 and Deadspace *Faction mods worth 10 million or less are the only modules considered for these ships, (Deadspace & Faction mods, even if they are cheap used extremely sparingly and then again only for T2 Logi) T1 Rigs (T2 rigs for T2 Logi).<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Maller===<br />
<br />
<br />
{{ShipFitting|<br />
ship=Maller|<br />
shipTypeID=624|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Modal Pulse Laser I|<br />
high1typeID=6805|<br />
high2name=Focused Modal Pulse Laser I|<br />
high2typeID=6805|<br />
high3name=Focused Modal Pulse Laser I|<br />
high3typeID=6805|<br />
high4name=Focused Modal Pulse Laser I|<br />
high4typeID=6805|<br />
high5name=Focused Modal Pulse Laser I|<br />
high5typeID=6805|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=Energized Adaptive Nano Membrane II|<br />
low1typeID=11269|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=Explosive Plating II|<br />
low4typeID=1266|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=1600mm Reinforced Steel Plates II|<br />
low6typeID=20353|<br />
drone1name=Hornet EC-300 x3|<br />
drone1typeID=23707|<br />
drone2name=Imperial Navy Multifrequency M x10|<br />
drone2typeID=23089|<br />
drone3name=Imperial Navy Xray M x10|<br />
drone3typeID=23093|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Imperial Navy Multifrequency M x1|<br />
charge1typeID=23089|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=624:6805;5:4025;1:5439;1:5975;1:1266;1:2048;1:2364;1:11269;2:20353;1:31023;1:31055;2:23089;10:23093;10:23707;3:28668;25:23089;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 49.8k</li><li>Resist Profile : 77% / 70% / 72% / 71%</li><li>DPS : 153 (Navy Multifrequency) / 127 (Navy Gamma)</li><li>Speed : 186 m/s (Prop on : 973 m/s)</li><li>Cap Life (with Navy Multifrequency) : 5m 3s (Prop On : 1m 7s)</li><li>Cap Life (With Navy Xray) : 23m 45s (Prop On : 1m 16s)}}<br />
<br />
===Omen===<br />
<br />
{{ShipFitting|<br />
ship=Omen|<br />
shipTypeID=2006|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Anode Pulse Particle Stream I|<br />
high1typeID=6811|<br />
high2name=Focused Anode Pulse Particle Stream I|<br />
high2typeID=6811|<br />
high3name=Focused Anode Pulse Particle Stream I|<br />
high3typeID=6811|<br />
high4name=Focused Anode Pulse Particle Stream I|<br />
high4typeID=6811|<br />
high5name=Focused Anode Pulse Particle Stream I|<br />
high5typeID=6811|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Heat Sink II|<br />
low2typeID=2364|<br />
low3name=Heat Sink II|<br />
low3typeID=2364|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hornet EC-300 x3|<br />
drone2typeID=23707|<br />
drone3name=Imperial Navy Multifrequency M x10|<br />
drone3typeID=23089|<br />
drone4name=Imperial Navy Ultraviolet M x10|<br />
drone4typeID=23095|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Imperial Navy Ultraviolet M x1|<br />
charge1typeID=23095|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=2006:6811;5:4025;1:5439;1:5975;1:1306;1:2048;1:2364;2:11269;1:20351;1:31011;1:31055;2:2456;5:23089;10:23095;10:23707;3:28668;25:23095;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 26.1k</li><li>Resist Profile : 72% / 64% / 58% / 65%</li><li>DPS (With Navy Multifrequency) :194 (264 With 5 Hobgoblins)</li><li>DPS (With Navy X-Ultraviolate) : 146 (215 With 5 Hobgoblins)</li><li>Speed : 224 m/s (Prop on : 1337 m/s)</li><li>Cap Life (with Navy Multifrequency) : 4m 32s (Prop On : 1m 1s)</li><li>Cap Life (With Navy Ultraviolate) : >1h (Prop On : 1m 12s)}}<br />
<br />
===Augoror===<br />
<br />
The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
===Arbitrator===<br />
<br />
This is a little bit of an Odd-Ball, Its an EWAR ship with Drone Bonuses. This fit is as you would fit a Celestis or a Blackbird. Long-Range, AB with a decent tank. Instead of trying to take advantage of the Drone DPS bonuses ,this ship wins over the Celestis on the cap life battle, prop on 34 minutes of cap that is effectively cap stable. You can assign your drones to the FC and just concentrate on doing your EWAR thing. <br />
<br />
{{ShipFitting|<br />
ship=Arbitrator|<br />
shipTypeID=628|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Notos' Explosive Charge I|<br />
high2typeID=9744|<br />
high3name=Small 'Vehemence' Shockwave Charge|<br />
high3typeID=9680|<br />
high4name=Small 'Notos' Explosive Charge I|<br />
high4typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Balmer Series Tracking Disruptor I|<br />
mid2typeID=5320|<br />
mid3name=Balmer Series Tracking Disruptor I|<br />
mid3typeID=5320|<br />
mid4name=Balmer Series Tracking Disruptor I|<br />
mid4typeID=5320|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Hornet EC-300 x5|<br />
drone3typeID=23707|<br />
drone4name=Warrior II x5|<br />
drone4typeID=2488|<br />
drone5name=Hammerhead II x2|<br />
drone5typeID=2185|<br />
drone6name=Optimal Range Disruption Script x3|<br />
drone6typeID=29005|<br />
drone7name=Tracking Speed Disruption Script x3|<br />
drone7typeID=29007|<br />
drone8name=Nanite Repair Paste x25|<br />
drone8typeID=28668|<br />
charge1name=Optimal Range Disruption Script x1|<br />
charge1typeID=29005|<br />
charge2name=Tracking Speed Disruption Script x1|<br />
charge2typeID=29007|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=628:9680;2:9744;2:5320;3:6005;1:2048;1:11269;2:11646;1:20353;1:31023;1:31035;1:31055;1:2185;7:2456;5:2488;5:23707;5:28668;25:29005;3:29007;3:29005;1:29007;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 41k</li><li>Resist Profile : 73% / 73% / 69% / 78%</li><li>DPS (With 5 Hammerheads) : 143</li><li>Tracking Disruptors : 3x -46% to either Tracking Speed or Optimal & Falloff Range</li><li>Speed : 191 m/s (Prop on : 403 m/s)</li><li>Cap Life : With Prop 34m 12s}}<br />
<br />
==Gallente==<br />
<br />
===Thorax===<br />
<br />
The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Ion Particle Cannon I|<br />
high1typeID=7669|<br />
high2name=Anode Ion Particle Cannon I|<br />
high2typeID=7669|<br />
high3name=Anode Ion Particle Cannon I|<br />
high3typeID=7669|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
high5name=Anode Electron Particle Cannon I|<br />
high5typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Magnetic Field Stabilizer II|<br />
low4typeID=10190|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Federation Navy Antimatter Charge M x2000|<br />
drone2typeID=22977|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=Federation Navy Antimatter Charge M x1|<br />
charge2typeID=22977|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=627:7625;2:7669;3:4025;1:5299;1:5439;1:5975;1:2048;1:10190;1:11269;1:11646;1:20351;1:31023;1:31035;1:31055;1:2185;5:22977;2000:28668;25:22977;1:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.8 k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 206 (317 with Drones)</li><li>Speed : 229 m/s (Prop on : 1350 m/s)</li><li>Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.}}<br />
<br />
===Vexor===<br />
<br />
Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)<br />
<br />
{{ShipFitting|<br />
ship=Vexor|<br />
shipTypeID=626|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Electron Particle Cannon I|<br />
high1typeID=7625|<br />
high2name=Anode Electron Particle Cannon I|<br />
high2typeID=7625|<br />
high3name=Anode Electron Particle Cannon I|<br />
high3typeID=7625|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Peripheral Weapon Navigation Diameter|<br />
mid4typeID=19810|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=Federation Navy Antimatter Charge M x2000|<br />
drone4typeID=22977|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Federation Navy Antimatter Charge M x1|<br />
charge1typeID=22977|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=626:7625;4:4025;1:5439;1:5975;1:19810;1:2048;1:4405;1:11269;1:11325;1:11646;1:31023;1:31035;1:31360;1:2185;5:2456;5:22977;2000:23705;5:28668;25:22977;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.3k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 305 (Using 5 Hammerhead II)</li><li>Speed : 206 m/s (Prop on : 1154 m/s)</li><li>Cap Life : 48% Stable (Prop on : 1m 14s)}}<br />
<br />
<br />
===Exequror=== <br />
Cap Injected<br />
Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Injected|<br />
fitID=WHC-Basic-Armor-Cap-Injected|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Incremental Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20234|<br />
mid4name=Alumel-Wired Sensor Augmentation|<br />
mid4typeID=6159|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Beta Reactor Control: Capacitor Power Relay I|<br />
low5typeID=8173|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Navy Cap Booster 800 x20|<br />
drone2typeID=32014|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=Targeting Range Script x1|<br />
drone5typeID=29009|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:4833;1:6005;1:6159;1:20234;1:2048;1:8173;1:11269;3:20351;1:31011;1:31055;1:31360;1:23709;5:28668;25:29009;1:29011;1:32014;20:29011;1:32014;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.3k </li><li>Resist Profile : 77% / 70% / 70% / 65%</li><li>Cap Life : A little over 7 minutes with the cap boosters.</li><li>Sensor Strength : 30 Magnemetric</li><li>Targeting Range : 63.25 km (99.6 km scripted)</li><li>Sensor Resolution : 339.3 mm (534.3mm scripted)</li><li>Repairs (per second) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
===Celestis===<br />
<br />
This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Celestis|<br />
shipTypeID=633|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Vehemence' Shockwave Charge|<br />
high2typeID=9680|<br />
high3name=Small 'Notos' Explosive Charge I|<br />
high3typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Low Frequency Sensor Suppressor I|<br />
mid2typeID=5299|<br />
mid3name=Low Frequency Sensor Suppressor I|<br />
mid3typeID=5299|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
mid5name=Low Frequency Sensor Suppressor I|<br />
mid5typeID=5299|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Vespa EC-600 x5|<br />
drone1typeID=23705|<br />
drone2name=Targeting Range Dampening Script x4|<br />
drone2typeID=29015|<br />
drone3name=Scan Resolution Dampening Script x4|<br />
drone3typeID=29013|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=633:9680;2:9744;1:5299;4:6005;1:2048;1:11269;2:11646;1:20353;1:31055;3:23705;5:28668;25:29013;4:29015;4:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 46.5k</li><li>Resist Profile : 73% / 66% / 66% / 76%</li><li>Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution</li><li>Speed : 201 m/s (Prop on : 414 m/s)</li><li>Cap Life : With Prop 3m 28s}}<br />
<br />
==Minmatar==<br />
<br />
===Stabber===<br />
<br />
Dual Prop, probably one of the best heavy tackles in the T1 Cruisers. The Afterburner will help you signature/speed tank while already having an impressive 25k EHP in armor. The fact that you can do damage is just pure bonus.<br />
<br />
{{ShipFitting|<br />
ship=Stabber|<br />
shipTypeID=622|<br />
fitName=WHC Basic Armor Brawler|<br />
fitID=WHC-Basic-Armor-Brawler|<br />
high1name=220mm Medium Prototype Automatic Cannon|<br />
high1typeID=9133|<br />
high2name=E5 Prototype Energy Vampire|<br />
high2typeID=5135|<br />
high3name=220mm Medium Prototype Automatic Cannon|<br />
high3typeID=9133|<br />
high4name=220mm Medium Prototype Automatic Cannon|<br />
high4typeID=9133|<br />
high5name=E5 Prototype Energy Vampire|<br />
high5typeID=5135|<br />
high6name=220mm Medium Prototype Automatic Cannon|<br />
high6typeID=9133|<br />
mid1name=J5b Phased Prototype Warp Scrambler I|<br />
mid1typeID=5439|<br />
mid2name=X5 Prototype Engine Enervator|<br />
mid2typeID=4025|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
mid4name=Experimental 10MN Microwarpdrive I|<br />
mid4typeID=5975|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Republic Fleet EMP M x1000|<br />
drone2typeID=21896|<br />
drone3name=Republic Fleet Phased Plasma M x1000|<br />
drone3typeID=21922|<br />
drone4name=Republic Fleet Fusion M x1000|<br />
drone4typeID=21904|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Republic Fleet EMP M x1|<br />
charge1typeID=21896|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=622:5135;2:9133;4:4025;1:5439;1:5975;1:6005;1:2048;1:11269;2:20351;1:31011;1:31055;2:2456;5:21896;1000:21904;1000:21922;1000:28668;25:21896;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.4k</li><li>Resist Profile : 79% / 66% / 60% / 62%</li><li>DPS : 105 (174 with the hobgoblins) </li><li>Speed : 277 m/s | 616 m/s with AB | 1623 m/s with MWD</li><li>Cap Life : 90% | 52% with AB | 1m 27s with MWD (Nosferatus were not calculated in the Cap Life)}}<br />
<br />
===Rupture===<br />
<br />
{{ShipFitting|<br />
ship=Rupture|<br />
shipTypeID=629|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=220mm Medium Prototype Automatic Cannon|<br />
high1typeID=9133|<br />
high2name=220mm Medium Prototype Automatic Cannon|<br />
high2typeID=9133|<br />
high3name=E5 Prototype Energy Vampire|<br />
high3typeID=5135|<br />
high4name=220mm Medium Prototype Automatic Cannon|<br />
high4typeID=9133|<br />
high5name=220mm Medium Prototype Automatic Cannon|<br />
high5typeID=9133|<br />
mid1name=J5b Phased Prototype Warp Scrambler I|<br />
mid1typeID=5439|<br />
mid2name=X5 Prototype Engine Enervator|<br />
mid2typeID=4025|<br />
mid3name=Optical Tracking Computer I|<br />
mid3typeID=6173|<br />
mid4name=Experimental 10MN Microwarpdrive I|<br />
mid4typeID=5975|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low2typeID=11325|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Gyrostabilizer II|<br />
low5typeID=519|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hobgoblin II x1|<br />
drone2typeID=2456|<br />
drone3name=Optimal Range Script x1|<br />
drone3typeID=28999|<br />
drone4name=Tracking Speed Script x1|<br />
drone4typeID=29001|<br />
drone5name=Republic Fleet EMP M x1000|<br />
drone5typeID=21896|<br />
drone6name=Republic Fleet Phased Plasma M x1000|<br />
drone6typeID=21922|<br />
drone7name=Republic Fleet Fusion M x1000|<br />
drone7typeID=21904|<br />
drone8name=Nanite Repair Paste x25|<br />
drone8typeID=28668|<br />
charge1name=Tracking Speed Script x1|<br />
charge1typeID=29001|<br />
charge2name=Republic Fleet EMP M x1|<br />
charge2typeID=21896|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=629:5135;1:9133;4:4025;1:5439;1:5975;1:6173;1:519;1:2048;1:11269;2:11325;1:31011;1:31055;1:31360;1:2456;6:21896;1000:21904;1000:21922;1000:28668;25:28999;1:29001;1:21896;1:29001;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.4k</li><li>Resist Profile : 79% / 66% / 60% / 62%</li><li>DPS : 149 (218 with 5 hobgoblins) </li><li>Speed : 211 m/s (1138 m/s with the MWD)</li><li>Cap Life : 85% (1m 29s with the MWD)}}<br />
<br />
===Scythe===<br />
<br />
Well this is indeed a ship bonused for shield reps. My innate wish to be all inclusive still pushed me to try and create a fit for this one. Damage dealing was completely out of the question for this ship, its a support ship and therefore it should support stuff. As such I decided to go ahead and fit Remote Tracking Computers to this fit, granted it has no range on them (less then 8 kms) but that being said In a WHC defence it is likely that some of us will only have Attack BCs or even Battleships and getting Remote Tracking Computers is definitely beneficial at that point. So there is born the Armor Scythe. (OK, Fenrys may have helped me come up with the idea)<br />
<br />
===Bellicose===<br />
<br />
An EWAR ship with a missile rate of fire bonus, we had 2 contributions, one was a dual prop one made for mixing it in wit the best of them but did not actually use any target painters, the other was a heavily tanked EWAR ship that did not use missiles. I tried to come up with my own fit that did use both of the bonuses. As the Celestis, Arbitrator and Blackbird this one is intended to apply its damage at range, for an EWAR ship it is rather squishy (only 25k), but it does carry 4 bonused Target painters and can run with all modules active for a solid 7m 40s. Desired engagement range for this ship is at 35 to 45 km. Especially useful when we have battleships on the field trying to track Tech 3 cruisers.<br />
<br />
<br />
==Caldari==<br />
<br />
<br />
===Blackbird===<br />
<br />
The classic ship of the UNI, unfortunately in recent patches ECM has been nerfed quite heavily but it does not make the old blackbird useless. In a big fleet bringing 2 or 3 of these, working in conjunction with the celestis can be rather scary. Specially for pilots that have trained into ECM. It has a rather light tank (28k EHP) but can apply its effect fully from an impressive 50km and can keep functioning at close to 50% efficiency from a whopping 95 km. This ship needs to refit based on circumstances, as such in this ships cargo bay is going to be spare ECM modules. I aim to keep a total of 4 ECM modules of each type available. (So between the cargo bay and what is actually fit, there should be 4 modules.) I decided to add 2 sensor dampening drones in the drone bay, which together, when you take into account staking penalties, should give you about a 14% reduction in sensor resolution. Which is granted minimal but why not :)<br />
<br />
<br />
=SHIELD=</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=WHC_T1_Logistics&diff=60138WHC T1 Logistics2013-11-02T10:01:43Z<p>Aidlywo bʹearake: /* Rupture */</p>
<hr />
<div><br />
<br />
=WHC Basic Cruiser Loaner Fittings=<br />
<br />
Overall vision of the WHC Fleet.<br />
<br />
*The ships must be accessible to any Unistas, even if they are not a regular campus member (In case of a WHC Defence situation). Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP. Sleeper Running should be possible with them but definitly not the sole or main purpose of the fit.<br />
*As the we are actively trying to better ourselves and be versatile (as in be able to run with both shields and armor) we should have ships ready for both doctrines.<br />
*The two doctrines supported are : Armor Brawling & Shield Brawling. <br />
*The main ships type for both doctrines are and will always be T1 Cruisers (We are the UNI after all) any bigger ships, *faction/pirate faction and higher tech ships should be there to compliment the T1 cruisers, not the other way around.<br />
*The campus will purchase and maintain three T2 Logi of every race. Assumption will be Logi 4 for those ships. While we do have them that does not mean that we will not accept of maintain T1 Logi.<br />
*WHC Battlecruisers will be fit with the same principle as the T1 Cruisers.<br />
*WHC Battlehips should be Neut fitted with the ability to easily transition into rolling fit. (Exception to that is the Scorpion that should be ECM fit)<br />
*No single ships should be a loot pignata, they are simply to easy to steal, as such, T1, Meta 0 through 4, Tech 2 and Deadspace *Faction mods worth 10 million or less are the only modules considered for these ships, (Deadspace & Faction mods, even if they are cheap used extremely sparingly and then again only for T2 Logi) T1 Rigs (T2 rigs for T2 Logi).<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Maller===<br />
<br />
<br />
{{ShipFitting|<br />
ship=Maller|<br />
shipTypeID=624|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Modal Pulse Laser I|<br />
high1typeID=6805|<br />
high2name=Focused Modal Pulse Laser I|<br />
high2typeID=6805|<br />
high3name=Focused Modal Pulse Laser I|<br />
high3typeID=6805|<br />
high4name=Focused Modal Pulse Laser I|<br />
high4typeID=6805|<br />
high5name=Focused Modal Pulse Laser I|<br />
high5typeID=6805|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=Energized Adaptive Nano Membrane II|<br />
low1typeID=11269|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=Explosive Plating II|<br />
low4typeID=1266|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=1600mm Reinforced Steel Plates II|<br />
low6typeID=20353|<br />
drone1name=Hornet EC-300 x3|<br />
drone1typeID=23707|<br />
drone2name=Imperial Navy Multifrequency M x10|<br />
drone2typeID=23089|<br />
drone3name=Imperial Navy Xray M x10|<br />
drone3typeID=23093|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Imperial Navy Multifrequency M x1|<br />
charge1typeID=23089|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=624:6805;5:4025;1:5439;1:5975;1:1266;1:2048;1:2364;1:11269;2:20353;1:31023;1:31055;2:23089;10:23093;10:23707;3:28668;25:23089;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 49.8k</li><li>Resist Profile : 77% / 70% / 72% / 71%</li><li>DPS : 153 (Navy Multifrequency) / 127 (Navy Gamma)</li><li>Speed : 186 m/s (Prop on : 973 m/s)</li><li>Cap Life (with Navy Multifrequency) : 5m 3s (Prop On : 1m 7s)</li><li>Cap Life (With Navy Xray) : 23m 45s (Prop On : 1m 16s)}}<br />
<br />
===Omen===<br />
<br />
{{ShipFitting|<br />
ship=Omen|<br />
shipTypeID=2006|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Anode Pulse Particle Stream I|<br />
high1typeID=6811|<br />
high2name=Focused Anode Pulse Particle Stream I|<br />
high2typeID=6811|<br />
high3name=Focused Anode Pulse Particle Stream I|<br />
high3typeID=6811|<br />
high4name=Focused Anode Pulse Particle Stream I|<br />
high4typeID=6811|<br />
high5name=Focused Anode Pulse Particle Stream I|<br />
high5typeID=6811|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Heat Sink II|<br />
low2typeID=2364|<br />
low3name=Heat Sink II|<br />
low3typeID=2364|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hornet EC-300 x3|<br />
drone2typeID=23707|<br />
drone3name=Imperial Navy Multifrequency M x10|<br />
drone3typeID=23089|<br />
drone4name=Imperial Navy Ultraviolet M x10|<br />
drone4typeID=23095|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Imperial Navy Ultraviolet M x1|<br />
charge1typeID=23095|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=2006:6811;5:4025;1:5439;1:5975;1:1306;1:2048;1:2364;2:11269;1:20351;1:31011;1:31055;2:2456;5:23089;10:23095;10:23707;3:28668;25:23095;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 26.1k</li><li>Resist Profile : 72% / 64% / 58% / 65%</li><li>DPS (With Navy Multifrequency) :194 (264 With 5 Hobgoblins)</li><li>DPS (With Navy X-Ultraviolate) : 146 (215 With 5 Hobgoblins)</li><li>Speed : 224 m/s (Prop on : 1337 m/s)</li><li>Cap Life (with Navy Multifrequency) : 4m 32s (Prop On : 1m 1s)</li><li>Cap Life (With Navy Ultraviolate) : >1h (Prop On : 1m 12s)}}<br />
<br />
===Augoror===<br />
<br />
The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
===Arbitrator===<br />
<br />
This is a little bit of an Odd-Ball, Its an EWAR ship with Drone Bonuses. This fit is as you would fit a Celestis or a Blackbird. Long-Range, AB with a decent tank. Instead of trying to take advantage of the Drone DPS bonuses ,this ship wins over the Celestis on the cap life battle, prop on 34 minutes of cap that is effectively cap stable. You can assign your drones to the FC and just concentrate on doing your EWAR thing. <br />
<br />
{{ShipFitting|<br />
ship=Arbitrator|<br />
shipTypeID=628|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Notos' Explosive Charge I|<br />
high2typeID=9744|<br />
high3name=Small 'Vehemence' Shockwave Charge|<br />
high3typeID=9680|<br />
high4name=Small 'Notos' Explosive Charge I|<br />
high4typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Balmer Series Tracking Disruptor I|<br />
mid2typeID=5320|<br />
mid3name=Balmer Series Tracking Disruptor I|<br />
mid3typeID=5320|<br />
mid4name=Balmer Series Tracking Disruptor I|<br />
mid4typeID=5320|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Hornet EC-300 x5|<br />
drone3typeID=23707|<br />
drone4name=Warrior II x5|<br />
drone4typeID=2488|<br />
drone5name=Hammerhead II x2|<br />
drone5typeID=2185|<br />
drone6name=Optimal Range Disruption Script x3|<br />
drone6typeID=29005|<br />
drone7name=Tracking Speed Disruption Script x3|<br />
drone7typeID=29007|<br />
drone8name=Nanite Repair Paste x25|<br />
drone8typeID=28668|<br />
charge1name=Optimal Range Disruption Script x1|<br />
charge1typeID=29005|<br />
charge2name=Tracking Speed Disruption Script x1|<br />
charge2typeID=29007|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=628:9680;2:9744;2:5320;3:6005;1:2048;1:11269;2:11646;1:20353;1:31023;1:31035;1:31055;1:2185;7:2456;5:2488;5:23707;5:28668;25:29005;3:29007;3:29005;1:29007;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 41k</li><li>Resist Profile : 73% / 73% / 69% / 78%</li><li>DPS (With 5 Hammerheads) : 143</li><li>Tracking Disruptors : 3x -46% to either Tracking Speed or Optimal & Falloff Range</li><li>Speed : 191 m/s (Prop on : 403 m/s)</li><li>Cap Life : With Prop 34m 12s}}<br />
<br />
==Gallente==<br />
<br />
===Thorax===<br />
<br />
The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Ion Particle Cannon I|<br />
high1typeID=7669|<br />
high2name=Anode Ion Particle Cannon I|<br />
high2typeID=7669|<br />
high3name=Anode Ion Particle Cannon I|<br />
high3typeID=7669|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
high5name=Anode Electron Particle Cannon I|<br />
high5typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Magnetic Field Stabilizer II|<br />
low4typeID=10190|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Federation Navy Antimatter Charge M x2000|<br />
drone2typeID=22977|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=Federation Navy Antimatter Charge M x1|<br />
charge2typeID=22977|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=627:7625;2:7669;3:4025;1:5299;1:5439;1:5975;1:2048;1:10190;1:11269;1:11646;1:20351;1:31023;1:31035;1:31055;1:2185;5:22977;2000:28668;25:22977;1:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.8 k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 206 (317 with Drones)</li><li>Speed : 229 m/s (Prop on : 1350 m/s)</li><li>Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.}}<br />
<br />
===Vexor===<br />
<br />
Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)<br />
<br />
{{ShipFitting|<br />
ship=Vexor|<br />
shipTypeID=626|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Electron Particle Cannon I|<br />
high1typeID=7625|<br />
high2name=Anode Electron Particle Cannon I|<br />
high2typeID=7625|<br />
high3name=Anode Electron Particle Cannon I|<br />
high3typeID=7625|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Peripheral Weapon Navigation Diameter|<br />
mid4typeID=19810|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=Federation Navy Antimatter Charge M x2000|<br />
drone4typeID=22977|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Federation Navy Antimatter Charge M x1|<br />
charge1typeID=22977|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=626:7625;4:4025;1:5439;1:5975;1:19810;1:2048;1:4405;1:11269;1:11325;1:11646;1:31023;1:31035;1:31360;1:2185;5:2456;5:22977;2000:23705;5:28668;25:22977;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.3k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 305 (Using 5 Hammerhead II)</li><li>Speed : 206 m/s (Prop on : 1154 m/s)</li><li>Cap Life : 48% Stable (Prop on : 1m 14s)}}<br />
<br />
<br />
===Exequror=== <br />
Cap Injected<br />
Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Injected|<br />
fitID=WHC-Basic-Armor-Cap-Injected|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Incremental Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20234|<br />
mid4name=Alumel-Wired Sensor Augmentation|<br />
mid4typeID=6159|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Beta Reactor Control: Capacitor Power Relay I|<br />
low5typeID=8173|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Navy Cap Booster 800 x20|<br />
drone2typeID=32014|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=Targeting Range Script x1|<br />
drone5typeID=29009|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:4833;1:6005;1:6159;1:20234;1:2048;1:8173;1:11269;3:20351;1:31011;1:31055;1:31360;1:23709;5:28668;25:29009;1:29011;1:32014;20:29011;1:32014;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.3k </li><li>Resist Profile : 77% / 70% / 70% / 65%</li><li>Cap Life : A little over 7 minutes with the cap boosters.</li><li>Sensor Strength : 30 Magnemetric</li><li>Targeting Range : 63.25 km (99.6 km scripted)</li><li>Sensor Resolution : 339.3 mm (534.3mm scripted)</li><li>Repairs (per second) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
===Celestis===<br />
<br />
This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Celestis|<br />
shipTypeID=633|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Vehemence' Shockwave Charge|<br />
high2typeID=9680|<br />
high3name=Small 'Notos' Explosive Charge I|<br />
high3typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Low Frequency Sensor Suppressor I|<br />
mid2typeID=5299|<br />
mid3name=Low Frequency Sensor Suppressor I|<br />
mid3typeID=5299|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
mid5name=Low Frequency Sensor Suppressor I|<br />
mid5typeID=5299|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Vespa EC-600 x5|<br />
drone1typeID=23705|<br />
drone2name=Targeting Range Dampening Script x4|<br />
drone2typeID=29015|<br />
drone3name=Scan Resolution Dampening Script x4|<br />
drone3typeID=29013|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=633:9680;2:9744;1:5299;4:6005;1:2048;1:11269;2:11646;1:20353;1:31055;3:23705;5:28668;25:29013;4:29015;4:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 46.5k</li><li>Resist Profile : 73% / 66% / 66% / 76%</li><li>Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution</li><li>Speed : 201 m/s (Prop on : 414 m/s)</li><li>Cap Life : With Prop 3m 28s}}<br />
<br />
==Minmatar==<br />
<br />
===Stabber===<br />
<br />
Dual Prop, probably one of the best heavy tackles in the T1 Cruisers. The Afterburner will help you signature/speed tank while already having an impressive 25k EHP in armor. The fact that you can do damage is just pure bonus.<br />
<br />
{{ShipFitting|<br />
ship=Stabber|<br />
shipTypeID=622|<br />
fitName=WHC Basic Armor Brawler|<br />
fitID=WHC-Basic-Armor-Brawler|<br />
high1name=220mm Medium Prototype Automatic Cannon|<br />
high1typeID=9133|<br />
high2name=E5 Prototype Energy Vampire|<br />
high2typeID=5135|<br />
high3name=220mm Medium Prototype Automatic Cannon|<br />
high3typeID=9133|<br />
high4name=220mm Medium Prototype Automatic Cannon|<br />
high4typeID=9133|<br />
high5name=E5 Prototype Energy Vampire|<br />
high5typeID=5135|<br />
high6name=220mm Medium Prototype Automatic Cannon|<br />
high6typeID=9133|<br />
mid1name=J5b Phased Prototype Warp Scrambler I|<br />
mid1typeID=5439|<br />
mid2name=X5 Prototype Engine Enervator|<br />
mid2typeID=4025|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
mid4name=Experimental 10MN Microwarpdrive I|<br />
mid4typeID=5975|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Republic Fleet EMP M x1000|<br />
drone2typeID=21896|<br />
drone3name=Republic Fleet Phased Plasma M x1000|<br />
drone3typeID=21922|<br />
drone4name=Republic Fleet Fusion M x1000|<br />
drone4typeID=21904|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Republic Fleet EMP M x1|<br />
charge1typeID=21896|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=622:5135;2:9133;4:4025;1:5439;1:5975;1:6005;1:2048;1:11269;2:20351;1:31011;1:31055;2:2456;5:21896;1000:21904;1000:21922;1000:28668;25:21896;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.4k</li><li>Resist Profile : 79% / 66% / 60% / 62%</li><li>DPS : 105 (174 with the hobgoblins) </li><li>Speed : 277 m/s | 616 m/s with AB | 1623 m/s with MWD</li><li>Cap Life : 90% | 52% with AB | 1m 27s with MWD (Nosferatus were not calculated in the Cap Life)}}<br />
<br />
===Rupture===<br />
<br />
{{ShipFitting|<br />
ship=Rupture|<br />
shipTypeID=629|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=220mm Medium Prototype Automatic Cannon|<br />
high1typeID=9133|<br />
high2name=220mm Medium Prototype Automatic Cannon|<br />
high2typeID=9133|<br />
high3name=E5 Prototype Energy Vampire|<br />
high3typeID=5135|<br />
high4name=220mm Medium Prototype Automatic Cannon|<br />
high4typeID=9133|<br />
high5name=220mm Medium Prototype Automatic Cannon|<br />
high5typeID=9133|<br />
mid1name=J5b Phased Prototype Warp Scrambler I|<br />
mid1typeID=5439|<br />
mid2name=X5 Prototype Engine Enervator|<br />
mid2typeID=4025|<br />
mid3name=Optical Tracking Computer I|<br />
mid3typeID=6173|<br />
mid4name=Experimental 10MN Microwarpdrive I|<br />
mid4typeID=5975|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low2typeID=11325|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Gyrostabilizer II|<br />
low5typeID=519|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hobgoblin II x1|<br />
drone2typeID=2456|<br />
drone3name=Optimal Range Script x1|<br />
drone3typeID=28999|<br />
drone4name=Tracking Speed Script x1|<br />
drone4typeID=29001|<br />
drone5name=Republic Fleet EMP M x1000|<br />
drone5typeID=21896|<br />
drone6name=Republic Fleet Phased Plasma M x1000|<br />
drone6typeID=21922|<br />
drone7name=Republic Fleet Fusion M x1000|<br />
drone7typeID=21904|<br />
drone8name=Nanite Repair Paste x25|<br />
drone8typeID=28668|<br />
charge1name=Tracking Speed Script x1|<br />
charge1typeID=29001|<br />
charge2name=Republic Fleet EMP M x1|<br />
charge2typeID=21896|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=629:5135;1:9133;4:4025;1:5439;1:5975;1:6173;1:519;1:2048;1:11269;2:11325;1:31011;1:31055;1:31360;1:2456;6:21896;1000:21904;1000:21922;1000:28668;25:28999;1:29001;1:21896;1:29001;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.4k</li><li>Resist Profile : 79% / 66% / 60% / 62%</li><li>DPS : 149 (218 with 5 hobgoblins) </li><li>Speed : 211 m/s (1138 m/s with the MWD)</li><li>Cap Life : 85% (1m 29s with the MWD)}}<br />
<br />
===Scythe===<br />
<br />
Well this is indeed a ship bonused for shield reps. My innate wish to be all inclusive still pushed me to try and create a fit for this one. Damage dealing was completely out of the question for this ship, its a support ship and therefore it should support stuff. As such I decided to go ahead and fit Remote Tracking Computers to this fit, granted it has no range on them (less then 8 kms) but that being said In a WHC defence it is likely that some of us will only have Attack BCs or even Battleships and getting Remote Tracking Computers is definitely beneficial at that point. So there is born the Armor Scythe. (OK, Fenrys may have helped me come up with the idea)<br />
<br />
===Bellicose===<br />
<br />
An EWAR ship with a missile rate of fire bonus, we had 2 contributions, one was a dual prop one made for mixing it in wit the best of them but did not actually use any target painters, the other was a heavily tanked EWAR ship that did not use missiles. I tried to come up with my own fit that did use both of the bonuses. As the Celestis, Arbitrator and Blackbird this one is intended to apply its damage at range, for an EWAR ship it is rather squishy (only 25k), but it does carry 4 bonused Target painters and can run with all modules active for a solid 7m 40s. Desired engagement range for this ship is at 35 to 45 km. Especially useful when we have battleships on the field trying to track Tech 3 cruisers.<br />
<br />
<br />
==Caldari==<br />
<br />
<br />
===Blackbird===<br />
<br />
The classic ship of the UNI, unfortunately in recent patches ECM has been nerfed quite heavily but it does not make the old blackbird useless. In a big fleet bringing 2 or 3 of these, working in conjunction with the celestis can be rather scary. Specially for pilots that have trained into ECM. It has a rather light tank (28k EHP) but can apply its effect fully from an impressive 50km and can keep functioning at close to 50% efficiency from a whopping 95 km. This ship needs to refit based on circumstances, as such in this ships cargo bay is going to be spare ECM modules. I aim to keep a total of 4 ECM modules of each type available. (So between the cargo bay and what is actually fit, there should be 4 modules.) I decided to add 2 sensor dampening drones in the drone bay, which together, when you take into account staking penalties, should give you about a 14% reduction in sensor resolution. Which is granted minimal but why not :)<br />
<br />
<br />
=SHIELD=</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=WHC_T1_Logistics&diff=60137WHC T1 Logistics2013-11-02T09:59:54Z<p>Aidlywo bʹearake: /* Stabber */</p>
<hr />
<div><br />
<br />
=WHC Basic Cruiser Loaner Fittings=<br />
<br />
Overall vision of the WHC Fleet.<br />
<br />
*The ships must be accessible to any Unistas, even if they are not a regular campus member (In case of a WHC Defence situation). Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP. Sleeper Running should be possible with them but definitly not the sole or main purpose of the fit.<br />
*As the we are actively trying to better ourselves and be versatile (as in be able to run with both shields and armor) we should have ships ready for both doctrines.<br />
*The two doctrines supported are : Armor Brawling & Shield Brawling. <br />
*The main ships type for both doctrines are and will always be T1 Cruisers (We are the UNI after all) any bigger ships, *faction/pirate faction and higher tech ships should be there to compliment the T1 cruisers, not the other way around.<br />
*The campus will purchase and maintain three T2 Logi of every race. Assumption will be Logi 4 for those ships. While we do have them that does not mean that we will not accept of maintain T1 Logi.<br />
*WHC Battlecruisers will be fit with the same principle as the T1 Cruisers.<br />
*WHC Battlehips should be Neut fitted with the ability to easily transition into rolling fit. (Exception to that is the Scorpion that should be ECM fit)<br />
*No single ships should be a loot pignata, they are simply to easy to steal, as such, T1, Meta 0 through 4, Tech 2 and Deadspace *Faction mods worth 10 million or less are the only modules considered for these ships, (Deadspace & Faction mods, even if they are cheap used extremely sparingly and then again only for T2 Logi) T1 Rigs (T2 rigs for T2 Logi).<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Maller===<br />
<br />
<br />
{{ShipFitting|<br />
ship=Maller|<br />
shipTypeID=624|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Modal Pulse Laser I|<br />
high1typeID=6805|<br />
high2name=Focused Modal Pulse Laser I|<br />
high2typeID=6805|<br />
high3name=Focused Modal Pulse Laser I|<br />
high3typeID=6805|<br />
high4name=Focused Modal Pulse Laser I|<br />
high4typeID=6805|<br />
high5name=Focused Modal Pulse Laser I|<br />
high5typeID=6805|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=Energized Adaptive Nano Membrane II|<br />
low1typeID=11269|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=Explosive Plating II|<br />
low4typeID=1266|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=1600mm Reinforced Steel Plates II|<br />
low6typeID=20353|<br />
drone1name=Hornet EC-300 x3|<br />
drone1typeID=23707|<br />
drone2name=Imperial Navy Multifrequency M x10|<br />
drone2typeID=23089|<br />
drone3name=Imperial Navy Xray M x10|<br />
drone3typeID=23093|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Imperial Navy Multifrequency M x1|<br />
charge1typeID=23089|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=624:6805;5:4025;1:5439;1:5975;1:1266;1:2048;1:2364;1:11269;2:20353;1:31023;1:31055;2:23089;10:23093;10:23707;3:28668;25:23089;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 49.8k</li><li>Resist Profile : 77% / 70% / 72% / 71%</li><li>DPS : 153 (Navy Multifrequency) / 127 (Navy Gamma)</li><li>Speed : 186 m/s (Prop on : 973 m/s)</li><li>Cap Life (with Navy Multifrequency) : 5m 3s (Prop On : 1m 7s)</li><li>Cap Life (With Navy Xray) : 23m 45s (Prop On : 1m 16s)}}<br />
<br />
===Omen===<br />
<br />
{{ShipFitting|<br />
ship=Omen|<br />
shipTypeID=2006|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Anode Pulse Particle Stream I|<br />
high1typeID=6811|<br />
high2name=Focused Anode Pulse Particle Stream I|<br />
high2typeID=6811|<br />
high3name=Focused Anode Pulse Particle Stream I|<br />
high3typeID=6811|<br />
high4name=Focused Anode Pulse Particle Stream I|<br />
high4typeID=6811|<br />
high5name=Focused Anode Pulse Particle Stream I|<br />
high5typeID=6811|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Heat Sink II|<br />
low2typeID=2364|<br />
low3name=Heat Sink II|<br />
low3typeID=2364|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hornet EC-300 x3|<br />
drone2typeID=23707|<br />
drone3name=Imperial Navy Multifrequency M x10|<br />
drone3typeID=23089|<br />
drone4name=Imperial Navy Ultraviolet M x10|<br />
drone4typeID=23095|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Imperial Navy Ultraviolet M x1|<br />
charge1typeID=23095|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=2006:6811;5:4025;1:5439;1:5975;1:1306;1:2048;1:2364;2:11269;1:20351;1:31011;1:31055;2:2456;5:23089;10:23095;10:23707;3:28668;25:23095;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 26.1k</li><li>Resist Profile : 72% / 64% / 58% / 65%</li><li>DPS (With Navy Multifrequency) :194 (264 With 5 Hobgoblins)</li><li>DPS (With Navy X-Ultraviolate) : 146 (215 With 5 Hobgoblins)</li><li>Speed : 224 m/s (Prop on : 1337 m/s)</li><li>Cap Life (with Navy Multifrequency) : 4m 32s (Prop On : 1m 1s)</li><li>Cap Life (With Navy Ultraviolate) : >1h (Prop On : 1m 12s)}}<br />
<br />
===Augoror===<br />
<br />
The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
===Arbitrator===<br />
<br />
This is a little bit of an Odd-Ball, Its an EWAR ship with Drone Bonuses. This fit is as you would fit a Celestis or a Blackbird. Long-Range, AB with a decent tank. Instead of trying to take advantage of the Drone DPS bonuses ,this ship wins over the Celestis on the cap life battle, prop on 34 minutes of cap that is effectively cap stable. You can assign your drones to the FC and just concentrate on doing your EWAR thing. <br />
<br />
{{ShipFitting|<br />
ship=Arbitrator|<br />
shipTypeID=628|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Notos' Explosive Charge I|<br />
high2typeID=9744|<br />
high3name=Small 'Vehemence' Shockwave Charge|<br />
high3typeID=9680|<br />
high4name=Small 'Notos' Explosive Charge I|<br />
high4typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Balmer Series Tracking Disruptor I|<br />
mid2typeID=5320|<br />
mid3name=Balmer Series Tracking Disruptor I|<br />
mid3typeID=5320|<br />
mid4name=Balmer Series Tracking Disruptor I|<br />
mid4typeID=5320|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Hornet EC-300 x5|<br />
drone3typeID=23707|<br />
drone4name=Warrior II x5|<br />
drone4typeID=2488|<br />
drone5name=Hammerhead II x2|<br />
drone5typeID=2185|<br />
drone6name=Optimal Range Disruption Script x3|<br />
drone6typeID=29005|<br />
drone7name=Tracking Speed Disruption Script x3|<br />
drone7typeID=29007|<br />
drone8name=Nanite Repair Paste x25|<br />
drone8typeID=28668|<br />
charge1name=Optimal Range Disruption Script x1|<br />
charge1typeID=29005|<br />
charge2name=Tracking Speed Disruption Script x1|<br />
charge2typeID=29007|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=628:9680;2:9744;2:5320;3:6005;1:2048;1:11269;2:11646;1:20353;1:31023;1:31035;1:31055;1:2185;7:2456;5:2488;5:23707;5:28668;25:29005;3:29007;3:29005;1:29007;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 41k</li><li>Resist Profile : 73% / 73% / 69% / 78%</li><li>DPS (With 5 Hammerheads) : 143</li><li>Tracking Disruptors : 3x -46% to either Tracking Speed or Optimal & Falloff Range</li><li>Speed : 191 m/s (Prop on : 403 m/s)</li><li>Cap Life : With Prop 34m 12s}}<br />
<br />
==Gallente==<br />
<br />
===Thorax===<br />
<br />
The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Ion Particle Cannon I|<br />
high1typeID=7669|<br />
high2name=Anode Ion Particle Cannon I|<br />
high2typeID=7669|<br />
high3name=Anode Ion Particle Cannon I|<br />
high3typeID=7669|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
high5name=Anode Electron Particle Cannon I|<br />
high5typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Magnetic Field Stabilizer II|<br />
low4typeID=10190|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Federation Navy Antimatter Charge M x2000|<br />
drone2typeID=22977|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=Federation Navy Antimatter Charge M x1|<br />
charge2typeID=22977|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=627:7625;2:7669;3:4025;1:5299;1:5439;1:5975;1:2048;1:10190;1:11269;1:11646;1:20351;1:31023;1:31035;1:31055;1:2185;5:22977;2000:28668;25:22977;1:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.8 k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 206 (317 with Drones)</li><li>Speed : 229 m/s (Prop on : 1350 m/s)</li><li>Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.}}<br />
<br />
===Vexor===<br />
<br />
Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)<br />
<br />
{{ShipFitting|<br />
ship=Vexor|<br />
shipTypeID=626|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Electron Particle Cannon I|<br />
high1typeID=7625|<br />
high2name=Anode Electron Particle Cannon I|<br />
high2typeID=7625|<br />
high3name=Anode Electron Particle Cannon I|<br />
high3typeID=7625|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Peripheral Weapon Navigation Diameter|<br />
mid4typeID=19810|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=Federation Navy Antimatter Charge M x2000|<br />
drone4typeID=22977|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Federation Navy Antimatter Charge M x1|<br />
charge1typeID=22977|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=626:7625;4:4025;1:5439;1:5975;1:19810;1:2048;1:4405;1:11269;1:11325;1:11646;1:31023;1:31035;1:31360;1:2185;5:2456;5:22977;2000:23705;5:28668;25:22977;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.3k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 305 (Using 5 Hammerhead II)</li><li>Speed : 206 m/s (Prop on : 1154 m/s)</li><li>Cap Life : 48% Stable (Prop on : 1m 14s)}}<br />
<br />
<br />
===Exequror=== <br />
Cap Injected<br />
Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Injected|<br />
fitID=WHC-Basic-Armor-Cap-Injected|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Incremental Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20234|<br />
mid4name=Alumel-Wired Sensor Augmentation|<br />
mid4typeID=6159|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Beta Reactor Control: Capacitor Power Relay I|<br />
low5typeID=8173|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Navy Cap Booster 800 x20|<br />
drone2typeID=32014|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=Targeting Range Script x1|<br />
drone5typeID=29009|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:4833;1:6005;1:6159;1:20234;1:2048;1:8173;1:11269;3:20351;1:31011;1:31055;1:31360;1:23709;5:28668;25:29009;1:29011;1:32014;20:29011;1:32014;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.3k </li><li>Resist Profile : 77% / 70% / 70% / 65%</li><li>Cap Life : A little over 7 minutes with the cap boosters.</li><li>Sensor Strength : 30 Magnemetric</li><li>Targeting Range : 63.25 km (99.6 km scripted)</li><li>Sensor Resolution : 339.3 mm (534.3mm scripted)</li><li>Repairs (per second) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
===Celestis===<br />
<br />
This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Celestis|<br />
shipTypeID=633|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Vehemence' Shockwave Charge|<br />
high2typeID=9680|<br />
high3name=Small 'Notos' Explosive Charge I|<br />
high3typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Low Frequency Sensor Suppressor I|<br />
mid2typeID=5299|<br />
mid3name=Low Frequency Sensor Suppressor I|<br />
mid3typeID=5299|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
mid5name=Low Frequency Sensor Suppressor I|<br />
mid5typeID=5299|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Vespa EC-600 x5|<br />
drone1typeID=23705|<br />
drone2name=Targeting Range Dampening Script x4|<br />
drone2typeID=29015|<br />
drone3name=Scan Resolution Dampening Script x4|<br />
drone3typeID=29013|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=633:9680;2:9744;1:5299;4:6005;1:2048;1:11269;2:11646;1:20353;1:31055;3:23705;5:28668;25:29013;4:29015;4:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 46.5k</li><li>Resist Profile : 73% / 66% / 66% / 76%</li><li>Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution</li><li>Speed : 201 m/s (Prop on : 414 m/s)</li><li>Cap Life : With Prop 3m 28s}}<br />
<br />
==Minmatar==<br />
<br />
===Stabber===<br />
<br />
Dual Prop, probably one of the best heavy tackles in the T1 Cruisers. The Afterburner will help you signature/speed tank while already having an impressive 25k EHP in armor. The fact that you can do damage is just pure bonus.<br />
<br />
{{ShipFitting|<br />
ship=Stabber|<br />
shipTypeID=622|<br />
fitName=WHC Basic Armor Brawler|<br />
fitID=WHC-Basic-Armor-Brawler|<br />
high1name=220mm Medium Prototype Automatic Cannon|<br />
high1typeID=9133|<br />
high2name=E5 Prototype Energy Vampire|<br />
high2typeID=5135|<br />
high3name=220mm Medium Prototype Automatic Cannon|<br />
high3typeID=9133|<br />
high4name=220mm Medium Prototype Automatic Cannon|<br />
high4typeID=9133|<br />
high5name=E5 Prototype Energy Vampire|<br />
high5typeID=5135|<br />
high6name=220mm Medium Prototype Automatic Cannon|<br />
high6typeID=9133|<br />
mid1name=J5b Phased Prototype Warp Scrambler I|<br />
mid1typeID=5439|<br />
mid2name=X5 Prototype Engine Enervator|<br />
mid2typeID=4025|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
mid4name=Experimental 10MN Microwarpdrive I|<br />
mid4typeID=5975|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Republic Fleet EMP M x1000|<br />
drone2typeID=21896|<br />
drone3name=Republic Fleet Phased Plasma M x1000|<br />
drone3typeID=21922|<br />
drone4name=Republic Fleet Fusion M x1000|<br />
drone4typeID=21904|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Republic Fleet EMP M x1|<br />
charge1typeID=21896|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=622:5135;2:9133;4:4025;1:5439;1:5975;1:6005;1:2048;1:11269;2:20351;1:31011;1:31055;2:2456;5:21896;1000:21904;1000:21922;1000:28668;25:21896;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.4k</li><li>Resist Profile : 79% / 66% / 60% / 62%</li><li>DPS : 105 (174 with the hobgoblins) </li><li>Speed : 277 m/s | 616 m/s with AB | 1623 m/s with MWD</li><li>Cap Life : 90% | 52% with AB | 1m 27s with MWD (Nosferatus were not calculated in the Cap Life)}}<br />
<br />
===Rupture===<br />
<br />
Two fits were suggested, One was an Autocannon Afterburner fit :(. One was a Dual Prop Rupture, why not use the Stabber for that? So I attempted to create my own fit. Going back on the Combat Cruisers description from CCP I emphasized durability. I'm sorry if I killed the rupture but it looks like a decent fit to me.<br />
<br />
===Scythe===<br />
<br />
Well this is indeed a ship bonused for shield reps. My innate wish to be all inclusive still pushed me to try and create a fit for this one. Damage dealing was completely out of the question for this ship, its a support ship and therefore it should support stuff. As such I decided to go ahead and fit Remote Tracking Computers to this fit, granted it has no range on them (less then 8 kms) but that being said In a WHC defence it is likely that some of us will only have Attack BCs or even Battleships and getting Remote Tracking Computers is definitely beneficial at that point. So there is born the Armor Scythe. (OK, Fenrys may have helped me come up with the idea)<br />
<br />
===Bellicose===<br />
<br />
An EWAR ship with a missile rate of fire bonus, we had 2 contributions, one was a dual prop one made for mixing it in wit the best of them but did not actually use any target painters, the other was a heavily tanked EWAR ship that did not use missiles. I tried to come up with my own fit that did use both of the bonuses. As the Celestis, Arbitrator and Blackbird this one is intended to apply its damage at range, for an EWAR ship it is rather squishy (only 25k), but it does carry 4 bonused Target painters and can run with all modules active for a solid 7m 40s. Desired engagement range for this ship is at 35 to 45 km. Especially useful when we have battleships on the field trying to track Tech 3 cruisers.<br />
<br />
<br />
==Caldari==<br />
<br />
<br />
===Blackbird===<br />
<br />
The classic ship of the UNI, unfortunately in recent patches ECM has been nerfed quite heavily but it does not make the old blackbird useless. In a big fleet bringing 2 or 3 of these, working in conjunction with the celestis can be rather scary. Specially for pilots that have trained into ECM. It has a rather light tank (28k EHP) but can apply its effect fully from an impressive 50km and can keep functioning at close to 50% efficiency from a whopping 95 km. This ship needs to refit based on circumstances, as such in this ships cargo bay is going to be spare ECM modules. I aim to keep a total of 4 ECM modules of each type available. (So between the cargo bay and what is actually fit, there should be 4 modules.) I decided to add 2 sensor dampening drones in the drone bay, which together, when you take into account staking penalties, should give you about a 14% reduction in sensor resolution. Which is granted minimal but why not :)<br />
<br />
<br />
=SHIELD=</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=User:Aidlywo_b%CA%B9earake&diff=60136User:Aidlywo bʹearake2013-11-02T09:55:29Z<p>Aidlywo bʹearake: /* Work in Progress */</p>
<hr />
<div><br />
==Work in Progress==<br />
<br />
* [[WHC Loaner Fleet]]</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=User:Aidlywo_b%CA%B9earake&diff=60135User:Aidlywo bʹearake2013-11-02T09:53:03Z<p>Aidlywo bʹearake: Replaced content with "
==Work in Progress==
* WHC T1 Cruiser Loaner Fleet"</p>
<hr />
<div><br />
==Work in Progress==<br />
<br />
* [[WHC T1 Cruiser Loaner Fleet]]</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=WHC_T1_Logistics&diff=60134WHC T1 Logistics2013-11-02T09:51:03Z<p>Aidlywo bʹearake: Created page with " =WHC Basic Cruiser Loaner Fittings= Overall vision of the WHC Fleet. *The ships must be accessible to any Unistas, even if they are not a regular campus member (In case of..."</p>
<hr />
<div><br />
<br />
=WHC Basic Cruiser Loaner Fittings=<br />
<br />
Overall vision of the WHC Fleet.<br />
<br />
*The ships must be accessible to any Unistas, even if they are not a regular campus member (In case of a WHC Defence situation). Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP. Sleeper Running should be possible with them but definitly not the sole or main purpose of the fit.<br />
*As the we are actively trying to better ourselves and be versatile (as in be able to run with both shields and armor) we should have ships ready for both doctrines.<br />
*The two doctrines supported are : Armor Brawling & Shield Brawling. <br />
*The main ships type for both doctrines are and will always be T1 Cruisers (We are the UNI after all) any bigger ships, *faction/pirate faction and higher tech ships should be there to compliment the T1 cruisers, not the other way around.<br />
*The campus will purchase and maintain three T2 Logi of every race. Assumption will be Logi 4 for those ships. While we do have them that does not mean that we will not accept of maintain T1 Logi.<br />
*WHC Battlecruisers will be fit with the same principle as the T1 Cruisers.<br />
*WHC Battlehips should be Neut fitted with the ability to easily transition into rolling fit. (Exception to that is the Scorpion that should be ECM fit)<br />
*No single ships should be a loot pignata, they are simply to easy to steal, as such, T1, Meta 0 through 4, Tech 2 and Deadspace *Faction mods worth 10 million or less are the only modules considered for these ships, (Deadspace & Faction mods, even if they are cheap used extremely sparingly and then again only for T2 Logi) T1 Rigs (T2 rigs for T2 Logi).<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Maller===<br />
<br />
<br />
{{ShipFitting|<br />
ship=Maller|<br />
shipTypeID=624|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Modal Pulse Laser I|<br />
high1typeID=6805|<br />
high2name=Focused Modal Pulse Laser I|<br />
high2typeID=6805|<br />
high3name=Focused Modal Pulse Laser I|<br />
high3typeID=6805|<br />
high4name=Focused Modal Pulse Laser I|<br />
high4typeID=6805|<br />
high5name=Focused Modal Pulse Laser I|<br />
high5typeID=6805|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=Energized Adaptive Nano Membrane II|<br />
low1typeID=11269|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=Explosive Plating II|<br />
low4typeID=1266|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=1600mm Reinforced Steel Plates II|<br />
low6typeID=20353|<br />
drone1name=Hornet EC-300 x3|<br />
drone1typeID=23707|<br />
drone2name=Imperial Navy Multifrequency M x10|<br />
drone2typeID=23089|<br />
drone3name=Imperial Navy Xray M x10|<br />
drone3typeID=23093|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Imperial Navy Multifrequency M x1|<br />
charge1typeID=23089|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=624:6805;5:4025;1:5439;1:5975;1:1266;1:2048;1:2364;1:11269;2:20353;1:31023;1:31055;2:23089;10:23093;10:23707;3:28668;25:23089;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 49.8k</li><li>Resist Profile : 77% / 70% / 72% / 71%</li><li>DPS : 153 (Navy Multifrequency) / 127 (Navy Gamma)</li><li>Speed : 186 m/s (Prop on : 973 m/s)</li><li>Cap Life (with Navy Multifrequency) : 5m 3s (Prop On : 1m 7s)</li><li>Cap Life (With Navy Xray) : 23m 45s (Prop On : 1m 16s)}}<br />
<br />
===Omen===<br />
<br />
{{ShipFitting|<br />
ship=Omen|<br />
shipTypeID=2006|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Anode Pulse Particle Stream I|<br />
high1typeID=6811|<br />
high2name=Focused Anode Pulse Particle Stream I|<br />
high2typeID=6811|<br />
high3name=Focused Anode Pulse Particle Stream I|<br />
high3typeID=6811|<br />
high4name=Focused Anode Pulse Particle Stream I|<br />
high4typeID=6811|<br />
high5name=Focused Anode Pulse Particle Stream I|<br />
high5typeID=6811|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Heat Sink II|<br />
low2typeID=2364|<br />
low3name=Heat Sink II|<br />
low3typeID=2364|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hornet EC-300 x3|<br />
drone2typeID=23707|<br />
drone3name=Imperial Navy Multifrequency M x10|<br />
drone3typeID=23089|<br />
drone4name=Imperial Navy Ultraviolet M x10|<br />
drone4typeID=23095|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Imperial Navy Ultraviolet M x1|<br />
charge1typeID=23095|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=2006:6811;5:4025;1:5439;1:5975;1:1306;1:2048;1:2364;2:11269;1:20351;1:31011;1:31055;2:2456;5:23089;10:23095;10:23707;3:28668;25:23095;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 26.1k</li><li>Resist Profile : 72% / 64% / 58% / 65%</li><li>DPS (With Navy Multifrequency) :194 (264 With 5 Hobgoblins)</li><li>DPS (With Navy X-Ultraviolate) : 146 (215 With 5 Hobgoblins)</li><li>Speed : 224 m/s (Prop on : 1337 m/s)</li><li>Cap Life (with Navy Multifrequency) : 4m 32s (Prop On : 1m 1s)</li><li>Cap Life (With Navy Ultraviolate) : >1h (Prop On : 1m 12s)}}<br />
<br />
===Augoror===<br />
<br />
The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
===Arbitrator===<br />
<br />
This is a little bit of an Odd-Ball, Its an EWAR ship with Drone Bonuses. This fit is as you would fit a Celestis or a Blackbird. Long-Range, AB with a decent tank. Instead of trying to take advantage of the Drone DPS bonuses ,this ship wins over the Celestis on the cap life battle, prop on 34 minutes of cap that is effectively cap stable. You can assign your drones to the FC and just concentrate on doing your EWAR thing. <br />
<br />
{{ShipFitting|<br />
ship=Arbitrator|<br />
shipTypeID=628|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Notos' Explosive Charge I|<br />
high2typeID=9744|<br />
high3name=Small 'Vehemence' Shockwave Charge|<br />
high3typeID=9680|<br />
high4name=Small 'Notos' Explosive Charge I|<br />
high4typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Balmer Series Tracking Disruptor I|<br />
mid2typeID=5320|<br />
mid3name=Balmer Series Tracking Disruptor I|<br />
mid3typeID=5320|<br />
mid4name=Balmer Series Tracking Disruptor I|<br />
mid4typeID=5320|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Hornet EC-300 x5|<br />
drone3typeID=23707|<br />
drone4name=Warrior II x5|<br />
drone4typeID=2488|<br />
drone5name=Hammerhead II x2|<br />
drone5typeID=2185|<br />
drone6name=Optimal Range Disruption Script x3|<br />
drone6typeID=29005|<br />
drone7name=Tracking Speed Disruption Script x3|<br />
drone7typeID=29007|<br />
drone8name=Nanite Repair Paste x25|<br />
drone8typeID=28668|<br />
charge1name=Optimal Range Disruption Script x1|<br />
charge1typeID=29005|<br />
charge2name=Tracking Speed Disruption Script x1|<br />
charge2typeID=29007|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=628:9680;2:9744;2:5320;3:6005;1:2048;1:11269;2:11646;1:20353;1:31023;1:31035;1:31055;1:2185;7:2456;5:2488;5:23707;5:28668;25:29005;3:29007;3:29005;1:29007;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 41k</li><li>Resist Profile : 73% / 73% / 69% / 78%</li><li>DPS (With 5 Hammerheads) : 143</li><li>Tracking Disruptors : 3x -46% to either Tracking Speed or Optimal & Falloff Range</li><li>Speed : 191 m/s (Prop on : 403 m/s)</li><li>Cap Life : With Prop 34m 12s}}<br />
<br />
==Gallente==<br />
<br />
===Thorax===<br />
<br />
The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Ion Particle Cannon I|<br />
high1typeID=7669|<br />
high2name=Anode Ion Particle Cannon I|<br />
high2typeID=7669|<br />
high3name=Anode Ion Particle Cannon I|<br />
high3typeID=7669|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
high5name=Anode Electron Particle Cannon I|<br />
high5typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Magnetic Field Stabilizer II|<br />
low4typeID=10190|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Federation Navy Antimatter Charge M x2000|<br />
drone2typeID=22977|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=Federation Navy Antimatter Charge M x1|<br />
charge2typeID=22977|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=627:7625;2:7669;3:4025;1:5299;1:5439;1:5975;1:2048;1:10190;1:11269;1:11646;1:20351;1:31023;1:31035;1:31055;1:2185;5:22977;2000:28668;25:22977;1:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.8 k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 206 (317 with Drones)</li><li>Speed : 229 m/s (Prop on : 1350 m/s)</li><li>Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.}}<br />
<br />
===Vexor===<br />
<br />
Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)<br />
<br />
{{ShipFitting|<br />
ship=Vexor|<br />
shipTypeID=626|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Electron Particle Cannon I|<br />
high1typeID=7625|<br />
high2name=Anode Electron Particle Cannon I|<br />
high2typeID=7625|<br />
high3name=Anode Electron Particle Cannon I|<br />
high3typeID=7625|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Peripheral Weapon Navigation Diameter|<br />
mid4typeID=19810|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=Federation Navy Antimatter Charge M x2000|<br />
drone4typeID=22977|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Federation Navy Antimatter Charge M x1|<br />
charge1typeID=22977|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=626:7625;4:4025;1:5439;1:5975;1:19810;1:2048;1:4405;1:11269;1:11325;1:11646;1:31023;1:31035;1:31360;1:2185;5:2456;5:22977;2000:23705;5:28668;25:22977;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.3k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 305 (Using 5 Hammerhead II)</li><li>Speed : 206 m/s (Prop on : 1154 m/s)</li><li>Cap Life : 48% Stable (Prop on : 1m 14s)}}<br />
<br />
<br />
===Exequror=== <br />
Cap Injected<br />
Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Injected|<br />
fitID=WHC-Basic-Armor-Cap-Injected|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Incremental Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20234|<br />
mid4name=Alumel-Wired Sensor Augmentation|<br />
mid4typeID=6159|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Beta Reactor Control: Capacitor Power Relay I|<br />
low5typeID=8173|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Navy Cap Booster 800 x20|<br />
drone2typeID=32014|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=Targeting Range Script x1|<br />
drone5typeID=29009|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:4833;1:6005;1:6159;1:20234;1:2048;1:8173;1:11269;3:20351;1:31011;1:31055;1:31360;1:23709;5:28668;25:29009;1:29011;1:32014;20:29011;1:32014;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.3k </li><li>Resist Profile : 77% / 70% / 70% / 65%</li><li>Cap Life : A little over 7 minutes with the cap boosters.</li><li>Sensor Strength : 30 Magnemetric</li><li>Targeting Range : 63.25 km (99.6 km scripted)</li><li>Sensor Resolution : 339.3 mm (534.3mm scripted)</li><li>Repairs (per second) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
===Celestis===<br />
<br />
This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Celestis|<br />
shipTypeID=633|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Vehemence' Shockwave Charge|<br />
high2typeID=9680|<br />
high3name=Small 'Notos' Explosive Charge I|<br />
high3typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Low Frequency Sensor Suppressor I|<br />
mid2typeID=5299|<br />
mid3name=Low Frequency Sensor Suppressor I|<br />
mid3typeID=5299|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
mid5name=Low Frequency Sensor Suppressor I|<br />
mid5typeID=5299|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Vespa EC-600 x5|<br />
drone1typeID=23705|<br />
drone2name=Targeting Range Dampening Script x4|<br />
drone2typeID=29015|<br />
drone3name=Scan Resolution Dampening Script x4|<br />
drone3typeID=29013|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=633:9680;2:9744;1:5299;4:6005;1:2048;1:11269;2:11646;1:20353;1:31055;3:23705;5:28668;25:29013;4:29015;4:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 46.5k</li><li>Resist Profile : 73% / 66% / 66% / 76%</li><li>Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution</li><li>Speed : 201 m/s (Prop on : 414 m/s)</li><li>Cap Life : With Prop 3m 28s}}<br />
<br />
==Minmatar==<br />
<br />
===Stabber===<br />
<br />
Dual Prop, probably one of the best heavy tackles in the T1 Cruisers. The Afterburner will help you signature/speed tank while already having an impressive 25k EHP in armor. The fact that you can do damage is just pure bonus :D<br />
<br />
===Rupture===<br />
<br />
Two fits were suggested, One was an Autocannon Afterburner fit :(. One was a Dual Prop Rupture, why not use the Stabber for that? So I attempted to create my own fit. Going back on the Combat Cruisers description from CCP I emphasized durability. I'm sorry if I killed the rupture but it looks like a decent fit to me.<br />
<br />
===Scythe===<br />
<br />
Well this is indeed a ship bonused for shield reps. My innate wish to be all inclusive still pushed me to try and create a fit for this one. Damage dealing was completely out of the question for this ship, its a support ship and therefore it should support stuff. As such I decided to go ahead and fit Remote Tracking Computers to this fit, granted it has no range on them (less then 8 kms) but that being said In a WHC defence it is likely that some of us will only have Attack BCs or even Battleships and getting Remote Tracking Computers is definitely beneficial at that point. So there is born the Armor Scythe. (OK, Fenrys may have helped me come up with the idea)<br />
<br />
===Bellicose===<br />
<br />
An EWAR ship with a missile rate of fire bonus, we had 2 contributions, one was a dual prop one made for mixing it in wit the best of them but did not actually use any target painters, the other was a heavily tanked EWAR ship that did not use missiles. I tried to come up with my own fit that did use both of the bonuses. As the Celestis, Arbitrator and Blackbird this one is intended to apply its damage at range, for an EWAR ship it is rather squishy (only 25k), but it does carry 4 bonused Target painters and can run with all modules active for a solid 7m 40s. Desired engagement range for this ship is at 35 to 45 km. Especially useful when we have battleships on the field trying to track Tech 3 cruisers.<br />
<br />
<br />
==Caldari==<br />
<br />
<br />
===Blackbird===<br />
<br />
The classic ship of the UNI, unfortunately in recent patches ECM has been nerfed quite heavily but it does not make the old blackbird useless. In a big fleet bringing 2 or 3 of these, working in conjunction with the celestis can be rather scary. Specially for pilots that have trained into ECM. It has a rather light tank (28k EHP) but can apply its effect fully from an impressive 50km and can keep functioning at close to 50% efficiency from a whopping 95 km. This ship needs to refit based on circumstances, as such in this ships cargo bay is going to be spare ECM modules. I aim to keep a total of 4 ECM modules of each type available. (So between the cargo bay and what is actually fit, there should be 4 modules.) I decided to add 2 sensor dampening drones in the drone bay, which together, when you take into account staking penalties, should give you about a 14% reduction in sensor resolution. Which is granted minimal but why not :)<br />
<br />
<br />
=SHIELD=</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=User:Aidlywo_b%CA%B9earake&diff=60133User:Aidlywo bʹearake2013-11-02T09:48:55Z<p>Aidlywo bʹearake: /* Exequror */</p>
<hr />
<div><br />
<br />
=WHC Basic Cruiser Loaner Fittings=<br />
<br />
Overall vision of the WHC Fleet.<br />
<br />
*The ships must be accessible to any Unistas, even if they are not a regular campus member (In case of a WHC Defence situation). Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP. Sleeper Running should be possible with them but definitly not the sole or main purpose of the fit.<br />
*As the we are actively trying to better ourselves and be versatile (as in be able to run with both shields and armor) we should have ships ready for both doctrines.<br />
*The two doctrines supported are : Armor Brawling & Shield Brawling. <br />
*The main ships type for both doctrines are and will always be T1 Cruisers (We are the UNI after all) any bigger ships, *faction/pirate faction and higher tech ships should be there to compliment the T1 cruisers, not the other way around.<br />
*The campus will purchase and maintain three T2 Logi of every race. Assumption will be Logi 4 for those ships. While we do have them that does not mean that we will not accept of maintain T1 Logi.<br />
*WHC Battlecruisers will be fit with the same principle as the T1 Cruisers.<br />
*WHC Battlehips should be Neut fitted with the ability to easily transition into rolling fit. (Exception to that is the Scorpion that should be ECM fit)<br />
*No single ships should be a loot pignata, they are simply to easy to steal, as such, T1, Meta 0 through 4, Tech 2 and Deadspace *Faction mods worth 10 million or less are the only modules considered for these ships, (Deadspace & Faction mods, even if they are cheap used extremely sparingly and then again only for T2 Logi) T1 Rigs (T2 rigs for T2 Logi).<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Maller===<br />
<br />
<br />
{{ShipFitting|<br />
ship=Maller|<br />
shipTypeID=624|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Modal Pulse Laser I|<br />
high1typeID=6805|<br />
high2name=Focused Modal Pulse Laser I|<br />
high2typeID=6805|<br />
high3name=Focused Modal Pulse Laser I|<br />
high3typeID=6805|<br />
high4name=Focused Modal Pulse Laser I|<br />
high4typeID=6805|<br />
high5name=Focused Modal Pulse Laser I|<br />
high5typeID=6805|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=Energized Adaptive Nano Membrane II|<br />
low1typeID=11269|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=Explosive Plating II|<br />
low4typeID=1266|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=1600mm Reinforced Steel Plates II|<br />
low6typeID=20353|<br />
drone1name=Hornet EC-300 x3|<br />
drone1typeID=23707|<br />
drone2name=Imperial Navy Multifrequency M x10|<br />
drone2typeID=23089|<br />
drone3name=Imperial Navy Xray M x10|<br />
drone3typeID=23093|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Imperial Navy Multifrequency M x1|<br />
charge1typeID=23089|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=624:6805;5:4025;1:5439;1:5975;1:1266;1:2048;1:2364;1:11269;2:20353;1:31023;1:31055;2:23089;10:23093;10:23707;3:28668;25:23089;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 49.8k</li><li>Resist Profile : 77% / 70% / 72% / 71%</li><li>DPS : 153 (Navy Multifrequency) / 127 (Navy Gamma)</li><li>Speed : 186 m/s (Prop on : 973 m/s)</li><li>Cap Life (with Navy Multifrequency) : 5m 3s (Prop On : 1m 7s)</li><li>Cap Life (With Navy Xray) : 23m 45s (Prop On : 1m 16s)}}<br />
<br />
===Omen===<br />
<br />
{{ShipFitting|<br />
ship=Omen|<br />
shipTypeID=2006|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Anode Pulse Particle Stream I|<br />
high1typeID=6811|<br />
high2name=Focused Anode Pulse Particle Stream I|<br />
high2typeID=6811|<br />
high3name=Focused Anode Pulse Particle Stream I|<br />
high3typeID=6811|<br />
high4name=Focused Anode Pulse Particle Stream I|<br />
high4typeID=6811|<br />
high5name=Focused Anode Pulse Particle Stream I|<br />
high5typeID=6811|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Heat Sink II|<br />
low2typeID=2364|<br />
low3name=Heat Sink II|<br />
low3typeID=2364|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hornet EC-300 x3|<br />
drone2typeID=23707|<br />
drone3name=Imperial Navy Multifrequency M x10|<br />
drone3typeID=23089|<br />
drone4name=Imperial Navy Ultraviolet M x10|<br />
drone4typeID=23095|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Imperial Navy Ultraviolet M x1|<br />
charge1typeID=23095|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=2006:6811;5:4025;1:5439;1:5975;1:1306;1:2048;1:2364;2:11269;1:20351;1:31011;1:31055;2:2456;5:23089;10:23095;10:23707;3:28668;25:23095;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 26.1k</li><li>Resist Profile : 72% / 64% / 58% / 65%</li><li>DPS (With Navy Multifrequency) :194 (264 With 5 Hobgoblins)</li><li>DPS (With Navy X-Ultraviolate) : 146 (215 With 5 Hobgoblins)</li><li>Speed : 224 m/s (Prop on : 1337 m/s)</li><li>Cap Life (with Navy Multifrequency) : 4m 32s (Prop On : 1m 1s)</li><li>Cap Life (With Navy Ultraviolate) : >1h (Prop On : 1m 12s)}}<br />
<br />
===Augoror===<br />
<br />
The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
===Arbitrator===<br />
<br />
This is a little bit of an Odd-Ball, Its an EWAR ship with Drone Bonuses. This fit is as you would fit a Celestis or a Blackbird. Long-Range, AB with a decent tank. Instead of trying to take advantage of the Drone DPS bonuses ,this ship wins over the Celestis on the cap life battle, prop on 34 minutes of cap that is effectively cap stable. You can assign your drones to the FC and just concentrate on doing your EWAR thing. <br />
<br />
{{ShipFitting|<br />
ship=Arbitrator|<br />
shipTypeID=628|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Notos' Explosive Charge I|<br />
high2typeID=9744|<br />
high3name=Small 'Vehemence' Shockwave Charge|<br />
high3typeID=9680|<br />
high4name=Small 'Notos' Explosive Charge I|<br />
high4typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Balmer Series Tracking Disruptor I|<br />
mid2typeID=5320|<br />
mid3name=Balmer Series Tracking Disruptor I|<br />
mid3typeID=5320|<br />
mid4name=Balmer Series Tracking Disruptor I|<br />
mid4typeID=5320|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Hornet EC-300 x5|<br />
drone3typeID=23707|<br />
drone4name=Warrior II x5|<br />
drone4typeID=2488|<br />
drone5name=Hammerhead II x2|<br />
drone5typeID=2185|<br />
drone6name=Optimal Range Disruption Script x3|<br />
drone6typeID=29005|<br />
drone7name=Tracking Speed Disruption Script x3|<br />
drone7typeID=29007|<br />
drone8name=Nanite Repair Paste x25|<br />
drone8typeID=28668|<br />
charge1name=Optimal Range Disruption Script x1|<br />
charge1typeID=29005|<br />
charge2name=Tracking Speed Disruption Script x1|<br />
charge2typeID=29007|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=628:9680;2:9744;2:5320;3:6005;1:2048;1:11269;2:11646;1:20353;1:31023;1:31035;1:31055;1:2185;7:2456;5:2488;5:23707;5:28668;25:29005;3:29007;3:29005;1:29007;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 41k</li><li>Resist Profile : 73% / 73% / 69% / 78%</li><li>DPS (With 5 Hammerheads) : 143</li><li>Tracking Disruptors : 3x -46% to either Tracking Speed or Optimal & Falloff Range</li><li>Speed : 191 m/s (Prop on : 403 m/s)</li><li>Cap Life : With Prop 34m 12s}}<br />
<br />
==Gallente==<br />
<br />
===Thorax===<br />
<br />
The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Ion Particle Cannon I|<br />
high1typeID=7669|<br />
high2name=Anode Ion Particle Cannon I|<br />
high2typeID=7669|<br />
high3name=Anode Ion Particle Cannon I|<br />
high3typeID=7669|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
high5name=Anode Electron Particle Cannon I|<br />
high5typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Magnetic Field Stabilizer II|<br />
low4typeID=10190|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Federation Navy Antimatter Charge M x2000|<br />
drone2typeID=22977|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=Federation Navy Antimatter Charge M x1|<br />
charge2typeID=22977|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=627:7625;2:7669;3:4025;1:5299;1:5439;1:5975;1:2048;1:10190;1:11269;1:11646;1:20351;1:31023;1:31035;1:31055;1:2185;5:22977;2000:28668;25:22977;1:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.8 k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 206 (317 with Drones)</li><li>Speed : 229 m/s (Prop on : 1350 m/s)</li><li>Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.}}<br />
<br />
===Vexor===<br />
<br />
Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)<br />
<br />
{{ShipFitting|<br />
ship=Vexor|<br />
shipTypeID=626|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Electron Particle Cannon I|<br />
high1typeID=7625|<br />
high2name=Anode Electron Particle Cannon I|<br />
high2typeID=7625|<br />
high3name=Anode Electron Particle Cannon I|<br />
high3typeID=7625|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Peripheral Weapon Navigation Diameter|<br />
mid4typeID=19810|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=Federation Navy Antimatter Charge M x2000|<br />
drone4typeID=22977|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Federation Navy Antimatter Charge M x1|<br />
charge1typeID=22977|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=626:7625;4:4025;1:5439;1:5975;1:19810;1:2048;1:4405;1:11269;1:11325;1:11646;1:31023;1:31035;1:31360;1:2185;5:2456;5:22977;2000:23705;5:28668;25:22977;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.3k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 305 (Using 5 Hammerhead II)</li><li>Speed : 206 m/s (Prop on : 1154 m/s)</li><li>Cap Life : 48% Stable (Prop on : 1m 14s)}}<br />
<br />
<br />
===Exequror=== <br />
Cap Injected<br />
Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Injected|<br />
fitID=WHC-Basic-Armor-Cap-Injected|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Incremental Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20234|<br />
mid4name=Alumel-Wired Sensor Augmentation|<br />
mid4typeID=6159|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Beta Reactor Control: Capacitor Power Relay I|<br />
low5typeID=8173|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Navy Cap Booster 800 x20|<br />
drone2typeID=32014|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=Targeting Range Script x1|<br />
drone5typeID=29009|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:4833;1:6005;1:6159;1:20234;1:2048;1:8173;1:11269;3:20351;1:31011;1:31055;1:31360;1:23709;5:28668;25:29009;1:29011;1:32014;20:29011;1:32014;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.3k </li><li>Resist Profile : 77% / 70% / 70% / 65%</li><li>Cap Life : A little over 7 minutes with the cap boosters.</li><li>Sensor Strength : 30 Magnemetric</li><li>Targeting Range : 63.25 km (99.6 km scripted)</li><li>Sensor Resolution : 339.3 mm (534.3mm scripted)</li><li>Repairs (per second) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
===Celestis===<br />
<br />
This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Celestis|<br />
shipTypeID=633|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Vehemence' Shockwave Charge|<br />
high2typeID=9680|<br />
high3name=Small 'Notos' Explosive Charge I|<br />
high3typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Low Frequency Sensor Suppressor I|<br />
mid2typeID=5299|<br />
mid3name=Low Frequency Sensor Suppressor I|<br />
mid3typeID=5299|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
mid5name=Low Frequency Sensor Suppressor I|<br />
mid5typeID=5299|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Vespa EC-600 x5|<br />
drone1typeID=23705|<br />
drone2name=Targeting Range Dampening Script x4|<br />
drone2typeID=29015|<br />
drone3name=Scan Resolution Dampening Script x4|<br />
drone3typeID=29013|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=633:9680;2:9744;1:5299;4:6005;1:2048;1:11269;2:11646;1:20353;1:31055;3:23705;5:28668;25:29013;4:29015;4:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 46.5k</li><li>Resist Profile : 73% / 66% / 66% / 76%</li><li>Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution</li><li>Speed : 201 m/s (Prop on : 414 m/s)</li><li>Cap Life : With Prop 3m 28s}}<br />
<br />
==Minmatar==<br />
<br />
===Stabber===<br />
<br />
Dual Prop, probably one of the best heavy tackles in the T1 Cruisers. The Afterburner will help you signature/speed tank while already having an impressive 25k EHP in armor. The fact that you can do damage is just pure bonus :D<br />
<br />
===Rupture===<br />
<br />
Two fits were suggested, One was an Autocannon Afterburner fit :(. One was a Dual Prop Rupture, why not use the Stabber for that? So I attempted to create my own fit. Going back on the Combat Cruisers description from CCP I emphasized durability. I'm sorry if I killed the rupture but it looks like a decent fit to me.<br />
<br />
===Scythe===<br />
<br />
Well this is indeed a ship bonused for shield reps. My innate wish to be all inclusive still pushed me to try and create a fit for this one. Damage dealing was completely out of the question for this ship, its a support ship and therefore it should support stuff. As such I decided to go ahead and fit Remote Tracking Computers to this fit, granted it has no range on them (less then 8 kms) but that being said In a WHC defence it is likely that some of us will only have Attack BCs or even Battleships and getting Remote Tracking Computers is definitely beneficial at that point. So there is born the Armor Scythe. (OK, Fenrys may have helped me come up with the idea)<br />
<br />
===Bellicose===<br />
<br />
An EWAR ship with a missile rate of fire bonus, we had 2 contributions, one was a dual prop one made for mixing it in wit the best of them but did not actually use any target painters, the other was a heavily tanked EWAR ship that did not use missiles. I tried to come up with my own fit that did use both of the bonuses. As the Celestis, Arbitrator and Blackbird this one is intended to apply its damage at range, for an EWAR ship it is rather squishy (only 25k), but it does carry 4 bonused Target painters and can run with all modules active for a solid 7m 40s. Desired engagement range for this ship is at 35 to 45 km. Especially useful when we have battleships on the field trying to track Tech 3 cruisers.<br />
<br />
<br />
==Caldari==<br />
<br />
<br />
===Blackbird===<br />
<br />
The classic ship of the UNI, unfortunately in recent patches ECM has been nerfed quite heavily but it does not make the old blackbird useless. In a big fleet bringing 2 or 3 of these, working in conjunction with the celestis can be rather scary. Specially for pilots that have trained into ECM. It has a rather light tank (28k EHP) but can apply its effect fully from an impressive 50km and can keep functioning at close to 50% efficiency from a whopping 95 km. This ship needs to refit based on circumstances, as such in this ships cargo bay is going to be spare ECM modules. I aim to keep a total of 4 ECM modules of each type available. (So between the cargo bay and what is actually fit, there should be 4 modules.) I decided to add 2 sensor dampening drones in the drone bay, which together, when you take into account staking penalties, should give you about a 14% reduction in sensor resolution. Which is granted minimal but why not :)<br />
<br />
<br />
=SHIELD=</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=User:Aidlywo_b%CA%B9earake&diff=59999User:Aidlywo bʹearake2013-10-30T13:35:50Z<p>Aidlywo bʹearake: /* WHC Basic Cruiser Loaner Fittings */</p>
<hr />
<div><br />
<br />
=WHC Basic Cruiser Loaner Fittings=<br />
<br />
Overall vision of the WHC Fleet.<br />
<br />
*The ships must be accessible to any Unistas, even if they are not a regular campus member (In case of a WHC Defence situation). Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP. Sleeper Running should be possible with them but definitly not the sole or main purpose of the fit.<br />
*As the we are actively trying to better ourselves and be versatile (as in be able to run with both shields and armor) we should have ships ready for both doctrines.<br />
*The two doctrines supported are : Armor Brawling & Shield Brawling. <br />
*The main ships type for both doctrines are and will always be T1 Cruisers (We are the UNI after all) any bigger ships, *faction/pirate faction and higher tech ships should be there to compliment the T1 cruisers, not the other way around.<br />
*The campus will purchase and maintain three T2 Logi of every race. Assumption will be Logi 4 for those ships. While we do have them that does not mean that we will not accept of maintain T1 Logi.<br />
*WHC Battlecruisers will be fit with the same principle as the T1 Cruisers.<br />
*WHC Battlehips should be Neut fitted with the ability to easily transition into rolling fit. (Exception to that is the Scorpion that should be ECM fit)<br />
*No single ships should be a loot pignata, they are simply to easy to steal, as such, T1, Meta 0 through 4, Tech 2 and Deadspace *Faction mods worth 10 million or less are the only modules considered for these ships, (Deadspace & Faction mods, even if they are cheap used extremely sparingly and then again only for T2 Logi) T1 Rigs (T2 rigs for T2 Logi).<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Maller===<br />
<br />
<br />
{{ShipFitting|<br />
ship=Maller|<br />
shipTypeID=624|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Modal Pulse Laser I|<br />
high1typeID=6805|<br />
high2name=Focused Modal Pulse Laser I|<br />
high2typeID=6805|<br />
high3name=Focused Modal Pulse Laser I|<br />
high3typeID=6805|<br />
high4name=Focused Modal Pulse Laser I|<br />
high4typeID=6805|<br />
high5name=Focused Modal Pulse Laser I|<br />
high5typeID=6805|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=Energized Adaptive Nano Membrane II|<br />
low1typeID=11269|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=Explosive Plating II|<br />
low4typeID=1266|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=1600mm Reinforced Steel Plates II|<br />
low6typeID=20353|<br />
drone1name=Hornet EC-300 x3|<br />
drone1typeID=23707|<br />
drone2name=Imperial Navy Multifrequency M x10|<br />
drone2typeID=23089|<br />
drone3name=Imperial Navy Xray M x10|<br />
drone3typeID=23093|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Imperial Navy Multifrequency M x1|<br />
charge1typeID=23089|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=624:6805;5:4025;1:5439;1:5975;1:1266;1:2048;1:2364;1:11269;2:20353;1:31023;1:31055;2:23089;10:23093;10:23707;3:28668;25:23089;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 49.8k</li><li>Resist Profile : 77% / 70% / 72% / 71%</li><li>DPS : 153 (Navy Multifrequency) / 127 (Navy Gamma)</li><li>Speed : 186 m/s (Prop on : 973 m/s)</li><li>Cap Life (with Navy Multifrequency) : 5m 3s (Prop On : 1m 7s)</li><li>Cap Life (With Navy Xray) : 23m 45s (Prop On : 1m 16s)}}<br />
<br />
===Omen===<br />
<br />
{{ShipFitting|<br />
ship=Omen|<br />
shipTypeID=2006|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Anode Pulse Particle Stream I|<br />
high1typeID=6811|<br />
high2name=Focused Anode Pulse Particle Stream I|<br />
high2typeID=6811|<br />
high3name=Focused Anode Pulse Particle Stream I|<br />
high3typeID=6811|<br />
high4name=Focused Anode Pulse Particle Stream I|<br />
high4typeID=6811|<br />
high5name=Focused Anode Pulse Particle Stream I|<br />
high5typeID=6811|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Heat Sink II|<br />
low2typeID=2364|<br />
low3name=Heat Sink II|<br />
low3typeID=2364|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hornet EC-300 x3|<br />
drone2typeID=23707|<br />
drone3name=Imperial Navy Multifrequency M x10|<br />
drone3typeID=23089|<br />
drone4name=Imperial Navy Ultraviolet M x10|<br />
drone4typeID=23095|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Imperial Navy Ultraviolet M x1|<br />
charge1typeID=23095|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=2006:6811;5:4025;1:5439;1:5975;1:1306;1:2048;1:2364;2:11269;1:20351;1:31011;1:31055;2:2456;5:23089;10:23095;10:23707;3:28668;25:23095;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 26.1k</li><li>Resist Profile : 72% / 64% / 58% / 65%</li><li>DPS (With Navy Multifrequency) :194 (264 With 5 Hobgoblins)</li><li>DPS (With Navy X-Ultraviolate) : 146 (215 With 5 Hobgoblins)</li><li>Speed : 224 m/s (Prop on : 1337 m/s)</li><li>Cap Life (with Navy Multifrequency) : 4m 32s (Prop On : 1m 1s)</li><li>Cap Life (With Navy Ultraviolate) : >1h (Prop On : 1m 12s)}}<br />
<br />
===Augoror===<br />
<br />
The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
===Arbitrator===<br />
<br />
This is a little bit of an Odd-Ball, Its an EWAR ship with Drone Bonuses. This fit is as you would fit a Celestis or a Blackbird. Long-Range, AB with a decent tank. Instead of trying to take advantage of the Drone DPS bonuses ,this ship wins over the Celestis on the cap life battle, prop on 34 minutes of cap that is effectively cap stable. You can assign your drones to the FC and just concentrate on doing your EWAR thing. <br />
<br />
{{ShipFitting|<br />
ship=Arbitrator|<br />
shipTypeID=628|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Notos' Explosive Charge I|<br />
high2typeID=9744|<br />
high3name=Small 'Vehemence' Shockwave Charge|<br />
high3typeID=9680|<br />
high4name=Small 'Notos' Explosive Charge I|<br />
high4typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Balmer Series Tracking Disruptor I|<br />
mid2typeID=5320|<br />
mid3name=Balmer Series Tracking Disruptor I|<br />
mid3typeID=5320|<br />
mid4name=Balmer Series Tracking Disruptor I|<br />
mid4typeID=5320|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Hornet EC-300 x5|<br />
drone3typeID=23707|<br />
drone4name=Warrior II x5|<br />
drone4typeID=2488|<br />
drone5name=Hammerhead II x2|<br />
drone5typeID=2185|<br />
drone6name=Optimal Range Disruption Script x3|<br />
drone6typeID=29005|<br />
drone7name=Tracking Speed Disruption Script x3|<br />
drone7typeID=29007|<br />
drone8name=Nanite Repair Paste x25|<br />
drone8typeID=28668|<br />
charge1name=Optimal Range Disruption Script x1|<br />
charge1typeID=29005|<br />
charge2name=Tracking Speed Disruption Script x1|<br />
charge2typeID=29007|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=628:9680;2:9744;2:5320;3:6005;1:2048;1:11269;2:11646;1:20353;1:31023;1:31035;1:31055;1:2185;7:2456;5:2488;5:23707;5:28668;25:29005;3:29007;3:29005;1:29007;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 41k</li><li>Resist Profile : 73% / 73% / 69% / 78%</li><li>DPS (With 5 Hammerheads) : 143</li><li>Tracking Disruptors : 3x -46% to either Tracking Speed or Optimal & Falloff Range</li><li>Speed : 191 m/s (Prop on : 403 m/s)</li><li>Cap Life : With Prop 34m 12s}}<br />
<br />
==Gallente==<br />
<br />
===Thorax===<br />
<br />
The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Ion Particle Cannon I|<br />
high1typeID=7669|<br />
high2name=Anode Ion Particle Cannon I|<br />
high2typeID=7669|<br />
high3name=Anode Ion Particle Cannon I|<br />
high3typeID=7669|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
high5name=Anode Electron Particle Cannon I|<br />
high5typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Magnetic Field Stabilizer II|<br />
low4typeID=10190|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Federation Navy Antimatter Charge M x2000|<br />
drone2typeID=22977|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=Federation Navy Antimatter Charge M x1|<br />
charge2typeID=22977|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=627:7625;2:7669;3:4025;1:5299;1:5439;1:5975;1:2048;1:10190;1:11269;1:11646;1:20351;1:31023;1:31035;1:31055;1:2185;5:22977;2000:28668;25:22977;1:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.8 k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 206 (317 with Drones)</li><li>Speed : 229 m/s (Prop on : 1350 m/s)</li><li>Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.}}<br />
<br />
===Vexor===<br />
<br />
Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)<br />
<br />
{{ShipFitting|<br />
ship=Vexor|<br />
shipTypeID=626|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Electron Particle Cannon I|<br />
high1typeID=7625|<br />
high2name=Anode Electron Particle Cannon I|<br />
high2typeID=7625|<br />
high3name=Anode Electron Particle Cannon I|<br />
high3typeID=7625|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Peripheral Weapon Navigation Diameter|<br />
mid4typeID=19810|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=Federation Navy Antimatter Charge M x2000|<br />
drone4typeID=22977|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Federation Navy Antimatter Charge M x1|<br />
charge1typeID=22977|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=626:7625;4:4025;1:5439;1:5975;1:19810;1:2048;1:4405;1:11269;1:11325;1:11646;1:31023;1:31035;1:31360;1:2185;5:2456;5:22977;2000:23705;5:28668;25:22977;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.3k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 305 (Using 5 Hammerhead II)</li><li>Speed : 206 m/s (Prop on : 1154 m/s)</li><li>Cap Life : 48% Stable (Prop on : 1m 14s)}}<br />
<br />
<br />
===Exequror=== <br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
<br />
===Celestis===<br />
<br />
This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Celestis|<br />
shipTypeID=633|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Vehemence' Shockwave Charge|<br />
high2typeID=9680|<br />
high3name=Small 'Notos' Explosive Charge I|<br />
high3typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Low Frequency Sensor Suppressor I|<br />
mid2typeID=5299|<br />
mid3name=Low Frequency Sensor Suppressor I|<br />
mid3typeID=5299|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
mid5name=Low Frequency Sensor Suppressor I|<br />
mid5typeID=5299|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Vespa EC-600 x5|<br />
drone1typeID=23705|<br />
drone2name=Targeting Range Dampening Script x4|<br />
drone2typeID=29015|<br />
drone3name=Scan Resolution Dampening Script x4|<br />
drone3typeID=29013|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=633:9680;2:9744;1:5299;4:6005;1:2048;1:11269;2:11646;1:20353;1:31055;3:23705;5:28668;25:29013;4:29015;4:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 46.5k</li><li>Resist Profile : 73% / 66% / 66% / 76%</li><li>Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution</li><li>Speed : 201 m/s (Prop on : 414 m/s)</li><li>Cap Life : With Prop 3m 28s}}<br />
<br />
==Minmatar==<br />
<br />
===Stabber===<br />
<br />
Dual Prop, probably one of the best heavy tackles in the T1 Cruisers. The Afterburner will help you signature/speed tank while already having an impressive 25k EHP in armor. The fact that you can do damage is just pure bonus :D<br />
<br />
===Rupture===<br />
<br />
Two fits were suggested, One was an Autocannon Afterburner fit :(. One was a Dual Prop Rupture, why not use the Stabber for that? So I attempted to create my own fit. Going back on the Combat Cruisers description from CCP I emphasized durability. I'm sorry if I killed the rupture but it looks like a decent fit to me.<br />
<br />
===Scythe===<br />
<br />
Well this is indeed a ship bonused for shield reps. My innate wish to be all inclusive still pushed me to try and create a fit for this one. Damage dealing was completely out of the question for this ship, its a support ship and therefore it should support stuff. As such I decided to go ahead and fit Remote Tracking Computers to this fit, granted it has no range on them (less then 8 kms) but that being said In a WHC defence it is likely that some of us will only have Attack BCs or even Battleships and getting Remote Tracking Computers is definitely beneficial at that point. So there is born the Armor Scythe. (OK, Fenrys may have helped me come up with the idea)<br />
<br />
===Bellicose===<br />
<br />
An EWAR ship with a missile rate of fire bonus, we had 2 contributions, one was a dual prop one made for mixing it in wit the best of them but did not actually use any target painters, the other was a heavily tanked EWAR ship that did not use missiles. I tried to come up with my own fit that did use both of the bonuses. As the Celestis, Arbitrator and Blackbird this one is intended to apply its damage at range, for an EWAR ship it is rather squishy (only 25k), but it does carry 4 bonused Target painters and can run with all modules active for a solid 7m 40s. Desired engagement range for this ship is at 35 to 45 km. Especially useful when we have battleships on the field trying to track Tech 3 cruisers.<br />
<br />
<br />
==Caldari==<br />
<br />
<br />
===Blackbird===<br />
<br />
The classic ship of the UNI, unfortunately in recent patches ECM has been nerfed quite heavily but it does not make the old blackbird useless. In a big fleet bringing 2 or 3 of these, working in conjunction with the celestis can be rather scary. Specially for pilots that have trained into ECM. It has a rather light tank (28k EHP) but can apply its effect fully from an impressive 50km and can keep functioning at close to 50% efficiency from a whopping 95 km. This ship needs to refit based on circumstances, as such in this ships cargo bay is going to be spare ECM modules. I aim to keep a total of 4 ECM modules of each type available. (So between the cargo bay and what is actually fit, there should be 4 modules.) I decided to add 2 sensor dampening drones in the drone bay, which together, when you take into account staking penalties, should give you about a 14% reduction in sensor resolution. Which is granted minimal but why not :)<br />
<br />
<br />
=SHIELD=</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=User:Aidlywo_b%CA%B9earake&diff=59998User:Aidlywo bʹearake2013-10-30T13:33:28Z<p>Aidlywo bʹearake: /* WHC Armor Basic Cruiser Loaner Fittings */</p>
<hr />
<div><br />
<br />
=WHC Basic Cruiser Loaner Fittings=<br />
<br />
Overall vision of the WHC Fleet.<br />
<br />
*The ships must be accessible to any Unistas, even if they are not a regular campus member (In case of a WHC Defence situation). Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP. Sleeper Running should be possible with them but definitly not the sole or main purpose of the fit.<br />
*As the we are actively trying to better ourselves and be versatile (as in be able to run with both shields and armor) we should have ships ready for both doctrines.<br />
*The two doctrines supported are : Armor Brawling & Shield Brawling. The following page lists the Armor Brawling ships<br />
*The main ships type for both doctrines are and will always be T1 Cruisers (We are the UNI after all) any bigger ships, *faction/pirate faction and higher tech ships should be there to compliment the T1 cruisers, not the other way around.<br />
*The campus will purchase and maintain three T2 Logi of every race. Assumption will be Logi 4 for those ships. While we do have them that does not mean that we will not accept of maintain T1 Logi.<br />
*WHC Battlecruisers will be fit with the same principle as the T1 Cruisers.<br />
*WHC Battlehips should be Neut fitted with the ability to easily transition into rolling fit. (Exception to that is the Scorpion that should be ECM fit)<br />
*No single ships should be a loot pignata, they are simply to easy to steal, as such, T1, Meta 0 through 4, Tech 2 and Deadspace *Faction mods worth 10 million or less are the only modules considered for these ships, (Deadspace & Faction mods, even if they are cheap used extremely sparingly and then again only for T2 Logi) T1 Rigs (T2 rigs for T2 Logi).<br />
<br />
=ARMOR=<br />
<br />
==Amarr==<br />
<br />
===Maller===<br />
<br />
<br />
{{ShipFitting|<br />
ship=Maller|<br />
shipTypeID=624|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Modal Pulse Laser I|<br />
high1typeID=6805|<br />
high2name=Focused Modal Pulse Laser I|<br />
high2typeID=6805|<br />
high3name=Focused Modal Pulse Laser I|<br />
high3typeID=6805|<br />
high4name=Focused Modal Pulse Laser I|<br />
high4typeID=6805|<br />
high5name=Focused Modal Pulse Laser I|<br />
high5typeID=6805|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=Energized Adaptive Nano Membrane II|<br />
low1typeID=11269|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=Explosive Plating II|<br />
low4typeID=1266|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=1600mm Reinforced Steel Plates II|<br />
low6typeID=20353|<br />
drone1name=Hornet EC-300 x3|<br />
drone1typeID=23707|<br />
drone2name=Imperial Navy Multifrequency M x10|<br />
drone2typeID=23089|<br />
drone3name=Imperial Navy Xray M x10|<br />
drone3typeID=23093|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Imperial Navy Multifrequency M x1|<br />
charge1typeID=23089|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=624:6805;5:4025;1:5439;1:5975;1:1266;1:2048;1:2364;1:11269;2:20353;1:31023;1:31055;2:23089;10:23093;10:23707;3:28668;25:23089;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 49.8k</li><li>Resist Profile : 77% / 70% / 72% / 71%</li><li>DPS : 153 (Navy Multifrequency) / 127 (Navy Gamma)</li><li>Speed : 186 m/s (Prop on : 973 m/s)</li><li>Cap Life (with Navy Multifrequency) : 5m 3s (Prop On : 1m 7s)</li><li>Cap Life (With Navy Xray) : 23m 45s (Prop On : 1m 16s)}}<br />
<br />
===Omen===<br />
<br />
{{ShipFitting|<br />
ship=Omen|<br />
shipTypeID=2006|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Anode Pulse Particle Stream I|<br />
high1typeID=6811|<br />
high2name=Focused Anode Pulse Particle Stream I|<br />
high2typeID=6811|<br />
high3name=Focused Anode Pulse Particle Stream I|<br />
high3typeID=6811|<br />
high4name=Focused Anode Pulse Particle Stream I|<br />
high4typeID=6811|<br />
high5name=Focused Anode Pulse Particle Stream I|<br />
high5typeID=6811|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Heat Sink II|<br />
low2typeID=2364|<br />
low3name=Heat Sink II|<br />
low3typeID=2364|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hornet EC-300 x3|<br />
drone2typeID=23707|<br />
drone3name=Imperial Navy Multifrequency M x10|<br />
drone3typeID=23089|<br />
drone4name=Imperial Navy Ultraviolet M x10|<br />
drone4typeID=23095|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Imperial Navy Ultraviolet M x1|<br />
charge1typeID=23095|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=2006:6811;5:4025;1:5439;1:5975;1:1306;1:2048;1:2364;2:11269;1:20351;1:31011;1:31055;2:2456;5:23089;10:23095;10:23707;3:28668;25:23095;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 26.1k</li><li>Resist Profile : 72% / 64% / 58% / 65%</li><li>DPS (With Navy Multifrequency) :194 (264 With 5 Hobgoblins)</li><li>DPS (With Navy X-Ultraviolate) : 146 (215 With 5 Hobgoblins)</li><li>Speed : 224 m/s (Prop on : 1337 m/s)</li><li>Cap Life (with Navy Multifrequency) : 4m 32s (Prop On : 1m 1s)</li><li>Cap Life (With Navy Ultraviolate) : >1h (Prop On : 1m 12s)}}<br />
<br />
===Augoror===<br />
<br />
The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
===Arbitrator===<br />
<br />
This is a little bit of an Odd-Ball, Its an EWAR ship with Drone Bonuses. This fit is as you would fit a Celestis or a Blackbird. Long-Range, AB with a decent tank. Instead of trying to take advantage of the Drone DPS bonuses ,this ship wins over the Celestis on the cap life battle, prop on 34 minutes of cap that is effectively cap stable. You can assign your drones to the FC and just concentrate on doing your EWAR thing. <br />
<br />
{{ShipFitting|<br />
ship=Arbitrator|<br />
shipTypeID=628|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Notos' Explosive Charge I|<br />
high2typeID=9744|<br />
high3name=Small 'Vehemence' Shockwave Charge|<br />
high3typeID=9680|<br />
high4name=Small 'Notos' Explosive Charge I|<br />
high4typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Balmer Series Tracking Disruptor I|<br />
mid2typeID=5320|<br />
mid3name=Balmer Series Tracking Disruptor I|<br />
mid3typeID=5320|<br />
mid4name=Balmer Series Tracking Disruptor I|<br />
mid4typeID=5320|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Hornet EC-300 x5|<br />
drone3typeID=23707|<br />
drone4name=Warrior II x5|<br />
drone4typeID=2488|<br />
drone5name=Hammerhead II x2|<br />
drone5typeID=2185|<br />
drone6name=Optimal Range Disruption Script x3|<br />
drone6typeID=29005|<br />
drone7name=Tracking Speed Disruption Script x3|<br />
drone7typeID=29007|<br />
drone8name=Nanite Repair Paste x25|<br />
drone8typeID=28668|<br />
charge1name=Optimal Range Disruption Script x1|<br />
charge1typeID=29005|<br />
charge2name=Tracking Speed Disruption Script x1|<br />
charge2typeID=29007|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=628:9680;2:9744;2:5320;3:6005;1:2048;1:11269;2:11646;1:20353;1:31023;1:31035;1:31055;1:2185;7:2456;5:2488;5:23707;5:28668;25:29005;3:29007;3:29005;1:29007;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 41k</li><li>Resist Profile : 73% / 73% / 69% / 78%</li><li>DPS (With 5 Hammerheads) : 143</li><li>Tracking Disruptors : 3x -46% to either Tracking Speed or Optimal & Falloff Range</li><li>Speed : 191 m/s (Prop on : 403 m/s)</li><li>Cap Life : With Prop 34m 12s}}<br />
<br />
==Gallente==<br />
<br />
===Thorax===<br />
<br />
The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Ion Particle Cannon I|<br />
high1typeID=7669|<br />
high2name=Anode Ion Particle Cannon I|<br />
high2typeID=7669|<br />
high3name=Anode Ion Particle Cannon I|<br />
high3typeID=7669|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
high5name=Anode Electron Particle Cannon I|<br />
high5typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Magnetic Field Stabilizer II|<br />
low4typeID=10190|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Federation Navy Antimatter Charge M x2000|<br />
drone2typeID=22977|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=Federation Navy Antimatter Charge M x1|<br />
charge2typeID=22977|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=627:7625;2:7669;3:4025;1:5299;1:5439;1:5975;1:2048;1:10190;1:11269;1:11646;1:20351;1:31023;1:31035;1:31055;1:2185;5:22977;2000:28668;25:22977;1:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.8 k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 206 (317 with Drones)</li><li>Speed : 229 m/s (Prop on : 1350 m/s)</li><li>Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.}}<br />
<br />
===Vexor===<br />
<br />
Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)<br />
<br />
{{ShipFitting|<br />
ship=Vexor|<br />
shipTypeID=626|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Electron Particle Cannon I|<br />
high1typeID=7625|<br />
high2name=Anode Electron Particle Cannon I|<br />
high2typeID=7625|<br />
high3name=Anode Electron Particle Cannon I|<br />
high3typeID=7625|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Peripheral Weapon Navigation Diameter|<br />
mid4typeID=19810|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=Federation Navy Antimatter Charge M x2000|<br />
drone4typeID=22977|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Federation Navy Antimatter Charge M x1|<br />
charge1typeID=22977|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=626:7625;4:4025;1:5439;1:5975;1:19810;1:2048;1:4405;1:11269;1:11325;1:11646;1:31023;1:31035;1:31360;1:2185;5:2456;5:22977;2000:23705;5:28668;25:22977;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.3k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 305 (Using 5 Hammerhead II)</li><li>Speed : 206 m/s (Prop on : 1154 m/s)</li><li>Cap Life : 48% Stable (Prop on : 1m 14s)}}<br />
<br />
<br />
===Exequror=== <br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
<br />
===Celestis===<br />
<br />
This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Celestis|<br />
shipTypeID=633|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Vehemence' Shockwave Charge|<br />
high2typeID=9680|<br />
high3name=Small 'Notos' Explosive Charge I|<br />
high3typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Low Frequency Sensor Suppressor I|<br />
mid2typeID=5299|<br />
mid3name=Low Frequency Sensor Suppressor I|<br />
mid3typeID=5299|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
mid5name=Low Frequency Sensor Suppressor I|<br />
mid5typeID=5299|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Vespa EC-600 x5|<br />
drone1typeID=23705|<br />
drone2name=Targeting Range Dampening Script x4|<br />
drone2typeID=29015|<br />
drone3name=Scan Resolution Dampening Script x4|<br />
drone3typeID=29013|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=633:9680;2:9744;1:5299;4:6005;1:2048;1:11269;2:11646;1:20353;1:31055;3:23705;5:28668;25:29013;4:29015;4:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 46.5k</li><li>Resist Profile : 73% / 66% / 66% / 76%</li><li>Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution</li><li>Speed : 201 m/s (Prop on : 414 m/s)</li><li>Cap Life : With Prop 3m 28s}}<br />
<br />
==Minmatar==<br />
<br />
===Stabber===<br />
<br />
Dual Prop, probably one of the best heavy tackles in the T1 Cruisers. The Afterburner will help you signature/speed tank while already having an impressive 25k EHP in armor. The fact that you can do damage is just pure bonus :D<br />
<br />
===Rupture===<br />
<br />
Two fits were suggested, One was an Autocannon Afterburner fit :(. One was a Dual Prop Rupture, why not use the Stabber for that? So I attempted to create my own fit. Going back on the Combat Cruisers description from CCP I emphasized durability. I'm sorry if I killed the rupture but it looks like a decent fit to me.<br />
<br />
===Scythe===<br />
<br />
Well this is indeed a ship bonused for shield reps. My innate wish to be all inclusive still pushed me to try and create a fit for this one. Damage dealing was completely out of the question for this ship, its a support ship and therefore it should support stuff. As such I decided to go ahead and fit Remote Tracking Computers to this fit, granted it has no range on them (less then 8 kms) but that being said In a WHC defence it is likely that some of us will only have Attack BCs or even Battleships and getting Remote Tracking Computers is definitely beneficial at that point. So there is born the Armor Scythe. (OK, Fenrys may have helped me come up with the idea)<br />
<br />
===Bellicose===<br />
<br />
An EWAR ship with a missile rate of fire bonus, we had 2 contributions, one was a dual prop one made for mixing it in wit the best of them but did not actually use any target painters, the other was a heavily tanked EWAR ship that did not use missiles. I tried to come up with my own fit that did use both of the bonuses. As the Celestis, Arbitrator and Blackbird this one is intended to apply its damage at range, for an EWAR ship it is rather squishy (only 25k), but it does carry 4 bonused Target painters and can run with all modules active for a solid 7m 40s. Desired engagement range for this ship is at 35 to 45 km. Especially useful when we have battleships on the field trying to track Tech 3 cruisers.<br />
<br />
<br />
==Caldari==<br />
<br />
<br />
===Blackbird===<br />
<br />
The classic ship of the UNI, unfortunately in recent patches ECM has been nerfed quite heavily but it does not make the old blackbird useless. In a big fleet bringing 2 or 3 of these, working in conjunction with the celestis can be rather scary. Specially for pilots that have trained into ECM. It has a rather light tank (28k EHP) but can apply its effect fully from an impressive 50km and can keep functioning at close to 50% efficiency from a whopping 95 km. This ship needs to refit based on circumstances, as such in this ships cargo bay is going to be spare ECM modules. I aim to keep a total of 4 ECM modules of each type available. (So between the cargo bay and what is actually fit, there should be 4 modules.) I decided to add 2 sensor dampening drones in the drone bay, which together, when you take into account staking penalties, should give you about a 14% reduction in sensor resolution. Which is granted minimal but why not :)<br />
<br />
<br />
=SHIELD=</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=User:Aidlywo_b%CA%B9earake&diff=59997User:Aidlywo bʹearake2013-10-30T13:31:50Z<p>Aidlywo bʹearake: /* Minmatar */</p>
<hr />
<div><br />
<br />
=WHC Armor Basic Cruiser Loaner Fittings=<br />
<br />
Overall vision of the WHC Fleet.<br />
<br />
*The ships must be accessible to any Unistas, even if they are not a regular campus member (In case of a WHC Defence situation). Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP. Sleeper Running should be possible with them but definitly not the sole or main purpose of the fit.<br />
*As the we are actively trying to better ourselves and be versatile (as in be able to run with both shields and armor) we should have ships ready for both doctrines.<br />
*The two doctrines supported are : Armor Brawling & Shield Brawling. The following page lists the Armor Brawling ships<br />
*The main ships type for both doctrines are and will always be T1 Cruisers (We are the UNI after all) any bigger ships, *faction/pirate faction and higher tech ships should be there to compliment the T1 cruisers, not the other way around.<br />
*The campus will purchase and maintain three T2 Logi of every race. Assumption will be Logi 4 for those ships. While we do have them that does not mean that we will not accept of maintain T1 Logi.<br />
*WHC Battlecruisers will be fit with the same principle as the T1 Cruisers.<br />
*WHC Battlehips should be Neut fitted with the ability to easily transition into rolling fit. (Exception to that is the Scorpion that should be ECM fit)<br />
*No single ships should be a loot pignata, they are simply to easy to steal, as such, T1, Meta 0 through 4, Tech 2 and Deadspace *Faction mods worth 10 million or less are the only modules considered for these ships, (Deadspace & Faction mods, even if they are cheap used extremely sparingly and then again only for T2 Logi) T1 Rigs (T2 rigs for T2 Logi).<br />
<br />
==Amarr==<br />
<br />
===Maller===<br />
<br />
<br />
{{ShipFitting|<br />
ship=Maller|<br />
shipTypeID=624|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Modal Pulse Laser I|<br />
high1typeID=6805|<br />
high2name=Focused Modal Pulse Laser I|<br />
high2typeID=6805|<br />
high3name=Focused Modal Pulse Laser I|<br />
high3typeID=6805|<br />
high4name=Focused Modal Pulse Laser I|<br />
high4typeID=6805|<br />
high5name=Focused Modal Pulse Laser I|<br />
high5typeID=6805|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=Energized Adaptive Nano Membrane II|<br />
low1typeID=11269|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=Explosive Plating II|<br />
low4typeID=1266|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=1600mm Reinforced Steel Plates II|<br />
low6typeID=20353|<br />
drone1name=Hornet EC-300 x3|<br />
drone1typeID=23707|<br />
drone2name=Imperial Navy Multifrequency M x10|<br />
drone2typeID=23089|<br />
drone3name=Imperial Navy Xray M x10|<br />
drone3typeID=23093|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Imperial Navy Multifrequency M x1|<br />
charge1typeID=23089|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=624:6805;5:4025;1:5439;1:5975;1:1266;1:2048;1:2364;1:11269;2:20353;1:31023;1:31055;2:23089;10:23093;10:23707;3:28668;25:23089;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 49.8k</li><li>Resist Profile : 77% / 70% / 72% / 71%</li><li>DPS : 153 (Navy Multifrequency) / 127 (Navy Gamma)</li><li>Speed : 186 m/s (Prop on : 973 m/s)</li><li>Cap Life (with Navy Multifrequency) : 5m 3s (Prop On : 1m 7s)</li><li>Cap Life (With Navy Xray) : 23m 45s (Prop On : 1m 16s)}}<br />
<br />
===Omen===<br />
<br />
{{ShipFitting|<br />
ship=Omen|<br />
shipTypeID=2006|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Anode Pulse Particle Stream I|<br />
high1typeID=6811|<br />
high2name=Focused Anode Pulse Particle Stream I|<br />
high2typeID=6811|<br />
high3name=Focused Anode Pulse Particle Stream I|<br />
high3typeID=6811|<br />
high4name=Focused Anode Pulse Particle Stream I|<br />
high4typeID=6811|<br />
high5name=Focused Anode Pulse Particle Stream I|<br />
high5typeID=6811|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Heat Sink II|<br />
low2typeID=2364|<br />
low3name=Heat Sink II|<br />
low3typeID=2364|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hornet EC-300 x3|<br />
drone2typeID=23707|<br />
drone3name=Imperial Navy Multifrequency M x10|<br />
drone3typeID=23089|<br />
drone4name=Imperial Navy Ultraviolet M x10|<br />
drone4typeID=23095|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Imperial Navy Ultraviolet M x1|<br />
charge1typeID=23095|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=2006:6811;5:4025;1:5439;1:5975;1:1306;1:2048;1:2364;2:11269;1:20351;1:31011;1:31055;2:2456;5:23089;10:23095;10:23707;3:28668;25:23095;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 26.1k</li><li>Resist Profile : 72% / 64% / 58% / 65%</li><li>DPS (With Navy Multifrequency) :194 (264 With 5 Hobgoblins)</li><li>DPS (With Navy X-Ultraviolate) : 146 (215 With 5 Hobgoblins)</li><li>Speed : 224 m/s (Prop on : 1337 m/s)</li><li>Cap Life (with Navy Multifrequency) : 4m 32s (Prop On : 1m 1s)</li><li>Cap Life (With Navy Ultraviolate) : >1h (Prop On : 1m 12s)}}<br />
<br />
===Augoror===<br />
<br />
The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
===Arbitrator===<br />
<br />
This is a little bit of an Odd-Ball, Its an EWAR ship with Drone Bonuses. This fit is as you would fit a Celestis or a Blackbird. Long-Range, AB with a decent tank. Instead of trying to take advantage of the Drone DPS bonuses ,this ship wins over the Celestis on the cap life battle, prop on 34 minutes of cap that is effectively cap stable. You can assign your drones to the FC and just concentrate on doing your EWAR thing. <br />
<br />
{{ShipFitting|<br />
ship=Arbitrator|<br />
shipTypeID=628|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Notos' Explosive Charge I|<br />
high2typeID=9744|<br />
high3name=Small 'Vehemence' Shockwave Charge|<br />
high3typeID=9680|<br />
high4name=Small 'Notos' Explosive Charge I|<br />
high4typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Balmer Series Tracking Disruptor I|<br />
mid2typeID=5320|<br />
mid3name=Balmer Series Tracking Disruptor I|<br />
mid3typeID=5320|<br />
mid4name=Balmer Series Tracking Disruptor I|<br />
mid4typeID=5320|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Hornet EC-300 x5|<br />
drone3typeID=23707|<br />
drone4name=Warrior II x5|<br />
drone4typeID=2488|<br />
drone5name=Hammerhead II x2|<br />
drone5typeID=2185|<br />
drone6name=Optimal Range Disruption Script x3|<br />
drone6typeID=29005|<br />
drone7name=Tracking Speed Disruption Script x3|<br />
drone7typeID=29007|<br />
drone8name=Nanite Repair Paste x25|<br />
drone8typeID=28668|<br />
charge1name=Optimal Range Disruption Script x1|<br />
charge1typeID=29005|<br />
charge2name=Tracking Speed Disruption Script x1|<br />
charge2typeID=29007|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=628:9680;2:9744;2:5320;3:6005;1:2048;1:11269;2:11646;1:20353;1:31023;1:31035;1:31055;1:2185;7:2456;5:2488;5:23707;5:28668;25:29005;3:29007;3:29005;1:29007;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 41k</li><li>Resist Profile : 73% / 73% / 69% / 78%</li><li>DPS (With 5 Hammerheads) : 143</li><li>Tracking Disruptors : 3x -46% to either Tracking Speed or Optimal & Falloff Range</li><li>Speed : 191 m/s (Prop on : 403 m/s)</li><li>Cap Life : With Prop 34m 12s}}<br />
<br />
==Gallente==<br />
<br />
===Thorax===<br />
<br />
The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Ion Particle Cannon I|<br />
high1typeID=7669|<br />
high2name=Anode Ion Particle Cannon I|<br />
high2typeID=7669|<br />
high3name=Anode Ion Particle Cannon I|<br />
high3typeID=7669|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
high5name=Anode Electron Particle Cannon I|<br />
high5typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Magnetic Field Stabilizer II|<br />
low4typeID=10190|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Federation Navy Antimatter Charge M x2000|<br />
drone2typeID=22977|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=Federation Navy Antimatter Charge M x1|<br />
charge2typeID=22977|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=627:7625;2:7669;3:4025;1:5299;1:5439;1:5975;1:2048;1:10190;1:11269;1:11646;1:20351;1:31023;1:31035;1:31055;1:2185;5:22977;2000:28668;25:22977;1:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.8 k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 206 (317 with Drones)</li><li>Speed : 229 m/s (Prop on : 1350 m/s)</li><li>Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.}}<br />
<br />
===Vexor===<br />
<br />
Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)<br />
<br />
{{ShipFitting|<br />
ship=Vexor|<br />
shipTypeID=626|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Electron Particle Cannon I|<br />
high1typeID=7625|<br />
high2name=Anode Electron Particle Cannon I|<br />
high2typeID=7625|<br />
high3name=Anode Electron Particle Cannon I|<br />
high3typeID=7625|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Peripheral Weapon Navigation Diameter|<br />
mid4typeID=19810|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=Federation Navy Antimatter Charge M x2000|<br />
drone4typeID=22977|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Federation Navy Antimatter Charge M x1|<br />
charge1typeID=22977|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=626:7625;4:4025;1:5439;1:5975;1:19810;1:2048;1:4405;1:11269;1:11325;1:11646;1:31023;1:31035;1:31360;1:2185;5:2456;5:22977;2000:23705;5:28668;25:22977;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.3k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 305 (Using 5 Hammerhead II)</li><li>Speed : 206 m/s (Prop on : 1154 m/s)</li><li>Cap Life : 48% Stable (Prop on : 1m 14s)}}<br />
<br />
<br />
===Exequror=== <br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
<br />
===Celestis===<br />
<br />
This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Celestis|<br />
shipTypeID=633|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Vehemence' Shockwave Charge|<br />
high2typeID=9680|<br />
high3name=Small 'Notos' Explosive Charge I|<br />
high3typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Low Frequency Sensor Suppressor I|<br />
mid2typeID=5299|<br />
mid3name=Low Frequency Sensor Suppressor I|<br />
mid3typeID=5299|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
mid5name=Low Frequency Sensor Suppressor I|<br />
mid5typeID=5299|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Vespa EC-600 x5|<br />
drone1typeID=23705|<br />
drone2name=Targeting Range Dampening Script x4|<br />
drone2typeID=29015|<br />
drone3name=Scan Resolution Dampening Script x4|<br />
drone3typeID=29013|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=633:9680;2:9744;1:5299;4:6005;1:2048;1:11269;2:11646;1:20353;1:31055;3:23705;5:28668;25:29013;4:29015;4:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 46.5k</li><li>Resist Profile : 73% / 66% / 66% / 76%</li><li>Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution</li><li>Speed : 201 m/s (Prop on : 414 m/s)</li><li>Cap Life : With Prop 3m 28s}}<br />
<br />
==Minmatar==<br />
<br />
===Stabber===<br />
<br />
Dual Prop, probably one of the best heavy tackles in the T1 Cruisers. The Afterburner will help you signature/speed tank while already having an impressive 25k EHP in armor. The fact that you can do damage is just pure bonus :D<br />
<br />
===Rupture===<br />
<br />
Two fits were suggested, One was an Autocannon Afterburner fit :(. One was a Dual Prop Rupture, why not use the Stabber for that? So I attempted to create my own fit. Going back on the Combat Cruisers description from CCP I emphasized durability. I'm sorry if I killed the rupture but it looks like a decent fit to me.<br />
<br />
===Scythe===<br />
<br />
Well this is indeed a ship bonused for shield reps. My innate wish to be all inclusive still pushed me to try and create a fit for this one. Damage dealing was completely out of the question for this ship, its a support ship and therefore it should support stuff. As such I decided to go ahead and fit Remote Tracking Computers to this fit, granted it has no range on them (less then 8 kms) but that being said In a WHC defence it is likely that some of us will only have Attack BCs or even Battleships and getting Remote Tracking Computers is definitely beneficial at that point. So there is born the Armor Scythe. (OK, Fenrys may have helped me come up with the idea)<br />
<br />
===Bellicose===<br />
<br />
An EWAR ship with a missile rate of fire bonus, we had 2 contributions, one was a dual prop one made for mixing it in wit the best of them but did not actually use any target painters, the other was a heavily tanked EWAR ship that did not use missiles. I tried to come up with my own fit that did use both of the bonuses. As the Celestis, Arbitrator and Blackbird this one is intended to apply its damage at range, for an EWAR ship it is rather squishy (only 25k), but it does carry 4 bonused Target painters and can run with all modules active for a solid 7m 40s. Desired engagement range for this ship is at 35 to 45 km. Especially useful when we have battleships on the field trying to track Tech 3 cruisers.<br />
<br />
<br />
==Caldari==<br />
<br />
<br />
===Blackbird===<br />
<br />
The classic ship of the UNI, unfortunately in recent patches ECM has been nerfed quite heavily but it does not make the old blackbird useless. In a big fleet bringing 2 or 3 of these, working in conjunction with the celestis can be rather scary. Specially for pilots that have trained into ECM. It has a rather light tank (28k EHP) but can apply its effect fully from an impressive 50km and can keep functioning at close to 50% efficiency from a whopping 95 km. This ship needs to refit based on circumstances, as such in this ships cargo bay is going to be spare ECM modules. I aim to keep a total of 4 ECM modules of each type available. (So between the cargo bay and what is actually fit, there should be 4 modules.) I decided to add 2 sensor dampening drones in the drone bay, which together, when you take into account staking penalties, should give you about a 14% reduction in sensor resolution. Which is granted minimal but why not :)</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=User:Aidlywo_b%CA%B9earake&diff=59995User:Aidlywo bʹearake2013-10-30T13:25:36Z<p>Aidlywo bʹearake: /* Arbitrator */</p>
<hr />
<div><br />
<br />
=WHC Armor Basic Cruiser Loaner Fittings=<br />
<br />
Overall vision of the WHC Fleet.<br />
<br />
*The ships must be accessible to any Unistas, even if they are not a regular campus member (In case of a WHC Defence situation). Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP. Sleeper Running should be possible with them but definitly not the sole or main purpose of the fit.<br />
*As the we are actively trying to better ourselves and be versatile (as in be able to run with both shields and armor) we should have ships ready for both doctrines.<br />
*The two doctrines supported are : Armor Brawling & Shield Brawling. The following page lists the Armor Brawling ships<br />
*The main ships type for both doctrines are and will always be T1 Cruisers (We are the UNI after all) any bigger ships, *faction/pirate faction and higher tech ships should be there to compliment the T1 cruisers, not the other way around.<br />
*The campus will purchase and maintain three T2 Logi of every race. Assumption will be Logi 4 for those ships. While we do have them that does not mean that we will not accept of maintain T1 Logi.<br />
*WHC Battlecruisers will be fit with the same principle as the T1 Cruisers.<br />
*WHC Battlehips should be Neut fitted with the ability to easily transition into rolling fit. (Exception to that is the Scorpion that should be ECM fit)<br />
*No single ships should be a loot pignata, they are simply to easy to steal, as such, T1, Meta 0 through 4, Tech 2 and Deadspace *Faction mods worth 10 million or less are the only modules considered for these ships, (Deadspace & Faction mods, even if they are cheap used extremely sparingly and then again only for T2 Logi) T1 Rigs (T2 rigs for T2 Logi).<br />
<br />
==Amarr==<br />
<br />
===Maller===<br />
<br />
<br />
{{ShipFitting|<br />
ship=Maller|<br />
shipTypeID=624|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Modal Pulse Laser I|<br />
high1typeID=6805|<br />
high2name=Focused Modal Pulse Laser I|<br />
high2typeID=6805|<br />
high3name=Focused Modal Pulse Laser I|<br />
high3typeID=6805|<br />
high4name=Focused Modal Pulse Laser I|<br />
high4typeID=6805|<br />
high5name=Focused Modal Pulse Laser I|<br />
high5typeID=6805|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=Energized Adaptive Nano Membrane II|<br />
low1typeID=11269|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=Explosive Plating II|<br />
low4typeID=1266|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=1600mm Reinforced Steel Plates II|<br />
low6typeID=20353|<br />
drone1name=Hornet EC-300 x3|<br />
drone1typeID=23707|<br />
drone2name=Imperial Navy Multifrequency M x10|<br />
drone2typeID=23089|<br />
drone3name=Imperial Navy Xray M x10|<br />
drone3typeID=23093|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Imperial Navy Multifrequency M x1|<br />
charge1typeID=23089|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=624:6805;5:4025;1:5439;1:5975;1:1266;1:2048;1:2364;1:11269;2:20353;1:31023;1:31055;2:23089;10:23093;10:23707;3:28668;25:23089;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 49.8k</li><li>Resist Profile : 77% / 70% / 72% / 71%</li><li>DPS : 153 (Navy Multifrequency) / 127 (Navy Gamma)</li><li>Speed : 186 m/s (Prop on : 973 m/s)</li><li>Cap Life (with Navy Multifrequency) : 5m 3s (Prop On : 1m 7s)</li><li>Cap Life (With Navy Xray) : 23m 45s (Prop On : 1m 16s)}}<br />
<br />
===Omen===<br />
<br />
{{ShipFitting|<br />
ship=Omen|<br />
shipTypeID=2006|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Anode Pulse Particle Stream I|<br />
high1typeID=6811|<br />
high2name=Focused Anode Pulse Particle Stream I|<br />
high2typeID=6811|<br />
high3name=Focused Anode Pulse Particle Stream I|<br />
high3typeID=6811|<br />
high4name=Focused Anode Pulse Particle Stream I|<br />
high4typeID=6811|<br />
high5name=Focused Anode Pulse Particle Stream I|<br />
high5typeID=6811|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Heat Sink II|<br />
low2typeID=2364|<br />
low3name=Heat Sink II|<br />
low3typeID=2364|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hornet EC-300 x3|<br />
drone2typeID=23707|<br />
drone3name=Imperial Navy Multifrequency M x10|<br />
drone3typeID=23089|<br />
drone4name=Imperial Navy Ultraviolet M x10|<br />
drone4typeID=23095|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Imperial Navy Ultraviolet M x1|<br />
charge1typeID=23095|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=2006:6811;5:4025;1:5439;1:5975;1:1306;1:2048;1:2364;2:11269;1:20351;1:31011;1:31055;2:2456;5:23089;10:23095;10:23707;3:28668;25:23095;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 26.1k</li><li>Resist Profile : 72% / 64% / 58% / 65%</li><li>DPS (With Navy Multifrequency) :194 (264 With 5 Hobgoblins)</li><li>DPS (With Navy X-Ultraviolate) : 146 (215 With 5 Hobgoblins)</li><li>Speed : 224 m/s (Prop on : 1337 m/s)</li><li>Cap Life (with Navy Multifrequency) : 4m 32s (Prop On : 1m 1s)</li><li>Cap Life (With Navy Ultraviolate) : >1h (Prop On : 1m 12s)}}<br />
<br />
===Augoror===<br />
<br />
The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
===Arbitrator===<br />
<br />
This is a little bit of an Odd-Ball, Its an EWAR ship with Drone Bonuses. This fit is as you would fit a Celestis or a Blackbird. Long-Range, AB with a decent tank. Instead of trying to take advantage of the Drone DPS bonuses ,this ship wins over the Celestis on the cap life battle, prop on 34 minutes of cap that is effectively cap stable. You can assign your drones to the FC and just concentrate on doing your EWAR thing. <br />
<br />
{{ShipFitting|<br />
ship=Arbitrator|<br />
shipTypeID=628|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Notos' Explosive Charge I|<br />
high2typeID=9744|<br />
high3name=Small 'Vehemence' Shockwave Charge|<br />
high3typeID=9680|<br />
high4name=Small 'Notos' Explosive Charge I|<br />
high4typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Balmer Series Tracking Disruptor I|<br />
mid2typeID=5320|<br />
mid3name=Balmer Series Tracking Disruptor I|<br />
mid3typeID=5320|<br />
mid4name=Balmer Series Tracking Disruptor I|<br />
mid4typeID=5320|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Hornet EC-300 x5|<br />
drone3typeID=23707|<br />
drone4name=Warrior II x5|<br />
drone4typeID=2488|<br />
drone5name=Hammerhead II x2|<br />
drone5typeID=2185|<br />
drone6name=Optimal Range Disruption Script x3|<br />
drone6typeID=29005|<br />
drone7name=Tracking Speed Disruption Script x3|<br />
drone7typeID=29007|<br />
drone8name=Nanite Repair Paste x25|<br />
drone8typeID=28668|<br />
charge1name=Optimal Range Disruption Script x1|<br />
charge1typeID=29005|<br />
charge2name=Tracking Speed Disruption Script x1|<br />
charge2typeID=29007|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=628:9680;2:9744;2:5320;3:6005;1:2048;1:11269;2:11646;1:20353;1:31023;1:31035;1:31055;1:2185;7:2456;5:2488;5:23707;5:28668;25:29005;3:29007;3:29005;1:29007;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 41k</li><li>Resist Profile : 73% / 73% / 69% / 78%</li><li>DPS (With 5 Hammerheads) : 143</li><li>Tracking Disruptors : 3x -46% to either Tracking Speed or Optimal & Falloff Range</li><li>Speed : 191 m/s (Prop on : 403 m/s)</li><li>Cap Life : With Prop 34m 12s}}<br />
<br />
==Gallente==<br />
<br />
===Thorax===<br />
<br />
The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Ion Particle Cannon I|<br />
high1typeID=7669|<br />
high2name=Anode Ion Particle Cannon I|<br />
high2typeID=7669|<br />
high3name=Anode Ion Particle Cannon I|<br />
high3typeID=7669|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
high5name=Anode Electron Particle Cannon I|<br />
high5typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Magnetic Field Stabilizer II|<br />
low4typeID=10190|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Federation Navy Antimatter Charge M x2000|<br />
drone2typeID=22977|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=Federation Navy Antimatter Charge M x1|<br />
charge2typeID=22977|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=627:7625;2:7669;3:4025;1:5299;1:5439;1:5975;1:2048;1:10190;1:11269;1:11646;1:20351;1:31023;1:31035;1:31055;1:2185;5:22977;2000:28668;25:22977;1:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.8 k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 206 (317 with Drones)</li><li>Speed : 229 m/s (Prop on : 1350 m/s)</li><li>Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.}}<br />
<br />
===Vexor===<br />
<br />
Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)<br />
<br />
{{ShipFitting|<br />
ship=Vexor|<br />
shipTypeID=626|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Electron Particle Cannon I|<br />
high1typeID=7625|<br />
high2name=Anode Electron Particle Cannon I|<br />
high2typeID=7625|<br />
high3name=Anode Electron Particle Cannon I|<br />
high3typeID=7625|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Peripheral Weapon Navigation Diameter|<br />
mid4typeID=19810|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=Federation Navy Antimatter Charge M x2000|<br />
drone4typeID=22977|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Federation Navy Antimatter Charge M x1|<br />
charge1typeID=22977|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=626:7625;4:4025;1:5439;1:5975;1:19810;1:2048;1:4405;1:11269;1:11325;1:11646;1:31023;1:31035;1:31360;1:2185;5:2456;5:22977;2000:23705;5:28668;25:22977;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.3k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 305 (Using 5 Hammerhead II)</li><li>Speed : 206 m/s (Prop on : 1154 m/s)</li><li>Cap Life : 48% Stable (Prop on : 1m 14s)}}<br />
<br />
<br />
===Exequror=== <br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
<br />
===Celestis===<br />
<br />
This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Celestis|<br />
shipTypeID=633|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Vehemence' Shockwave Charge|<br />
high2typeID=9680|<br />
high3name=Small 'Notos' Explosive Charge I|<br />
high3typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Low Frequency Sensor Suppressor I|<br />
mid2typeID=5299|<br />
mid3name=Low Frequency Sensor Suppressor I|<br />
mid3typeID=5299|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
mid5name=Low Frequency Sensor Suppressor I|<br />
mid5typeID=5299|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Vespa EC-600 x5|<br />
drone1typeID=23705|<br />
drone2name=Targeting Range Dampening Script x4|<br />
drone2typeID=29015|<br />
drone3name=Scan Resolution Dampening Script x4|<br />
drone3typeID=29013|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=633:9680;2:9744;1:5299;4:6005;1:2048;1:11269;2:11646;1:20353;1:31055;3:23705;5:28668;25:29013;4:29015;4:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 46.5k</li><li>Resist Profile : 73% / 66% / 66% / 76%</li><li>Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution</li><li>Speed : 201 m/s (Prop on : 414 m/s)</li><li>Cap Life : With Prop 3m 28s}}<br />
<br />
==Minmatar==</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=User:Aidlywo_b%CA%B9earake&diff=59994User:Aidlywo bʹearake2013-10-30T13:22:01Z<p>Aidlywo bʹearake: /* WHC Armor Basic Loaner Fittings */</p>
<hr />
<div><br />
<br />
=WHC Armor Basic Cruiser Loaner Fittings=<br />
<br />
Overall vision of the WHC Fleet.<br />
<br />
*The ships must be accessible to any Unistas, even if they are not a regular campus member (In case of a WHC Defence situation). Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP. Sleeper Running should be possible with them but definitly not the sole or main purpose of the fit.<br />
*As the we are actively trying to better ourselves and be versatile (as in be able to run with both shields and armor) we should have ships ready for both doctrines.<br />
*The two doctrines supported are : Armor Brawling & Shield Brawling. The following page lists the Armor Brawling ships<br />
*The main ships type for both doctrines are and will always be T1 Cruisers (We are the UNI after all) any bigger ships, *faction/pirate faction and higher tech ships should be there to compliment the T1 cruisers, not the other way around.<br />
*The campus will purchase and maintain three T2 Logi of every race. Assumption will be Logi 4 for those ships. While we do have them that does not mean that we will not accept of maintain T1 Logi.<br />
*WHC Battlecruisers will be fit with the same principle as the T1 Cruisers.<br />
*WHC Battlehips should be Neut fitted with the ability to easily transition into rolling fit. (Exception to that is the Scorpion that should be ECM fit)<br />
*No single ships should be a loot pignata, they are simply to easy to steal, as such, T1, Meta 0 through 4, Tech 2 and Deadspace *Faction mods worth 10 million or less are the only modules considered for these ships, (Deadspace & Faction mods, even if they are cheap used extremely sparingly and then again only for T2 Logi) T1 Rigs (T2 rigs for T2 Logi).<br />
<br />
==Amarr==<br />
<br />
===Maller===<br />
<br />
<br />
{{ShipFitting|<br />
ship=Maller|<br />
shipTypeID=624|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Modal Pulse Laser I|<br />
high1typeID=6805|<br />
high2name=Focused Modal Pulse Laser I|<br />
high2typeID=6805|<br />
high3name=Focused Modal Pulse Laser I|<br />
high3typeID=6805|<br />
high4name=Focused Modal Pulse Laser I|<br />
high4typeID=6805|<br />
high5name=Focused Modal Pulse Laser I|<br />
high5typeID=6805|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=Energized Adaptive Nano Membrane II|<br />
low1typeID=11269|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=Explosive Plating II|<br />
low4typeID=1266|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=1600mm Reinforced Steel Plates II|<br />
low6typeID=20353|<br />
drone1name=Hornet EC-300 x3|<br />
drone1typeID=23707|<br />
drone2name=Imperial Navy Multifrequency M x10|<br />
drone2typeID=23089|<br />
drone3name=Imperial Navy Xray M x10|<br />
drone3typeID=23093|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Imperial Navy Multifrequency M x1|<br />
charge1typeID=23089|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=624:6805;5:4025;1:5439;1:5975;1:1266;1:2048;1:2364;1:11269;2:20353;1:31023;1:31055;2:23089;10:23093;10:23707;3:28668;25:23089;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 49.8k</li><li>Resist Profile : 77% / 70% / 72% / 71%</li><li>DPS : 153 (Navy Multifrequency) / 127 (Navy Gamma)</li><li>Speed : 186 m/s (Prop on : 973 m/s)</li><li>Cap Life (with Navy Multifrequency) : 5m 3s (Prop On : 1m 7s)</li><li>Cap Life (With Navy Xray) : 23m 45s (Prop On : 1m 16s)}}<br />
<br />
===Omen===<br />
<br />
{{ShipFitting|<br />
ship=Omen|<br />
shipTypeID=2006|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Anode Pulse Particle Stream I|<br />
high1typeID=6811|<br />
high2name=Focused Anode Pulse Particle Stream I|<br />
high2typeID=6811|<br />
high3name=Focused Anode Pulse Particle Stream I|<br />
high3typeID=6811|<br />
high4name=Focused Anode Pulse Particle Stream I|<br />
high4typeID=6811|<br />
high5name=Focused Anode Pulse Particle Stream I|<br />
high5typeID=6811|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Heat Sink II|<br />
low2typeID=2364|<br />
low3name=Heat Sink II|<br />
low3typeID=2364|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hornet EC-300 x3|<br />
drone2typeID=23707|<br />
drone3name=Imperial Navy Multifrequency M x10|<br />
drone3typeID=23089|<br />
drone4name=Imperial Navy Ultraviolet M x10|<br />
drone4typeID=23095|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Imperial Navy Ultraviolet M x1|<br />
charge1typeID=23095|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=2006:6811;5:4025;1:5439;1:5975;1:1306;1:2048;1:2364;2:11269;1:20351;1:31011;1:31055;2:2456;5:23089;10:23095;10:23707;3:28668;25:23095;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 26.1k</li><li>Resist Profile : 72% / 64% / 58% / 65%</li><li>DPS (With Navy Multifrequency) :194 (264 With 5 Hobgoblins)</li><li>DPS (With Navy X-Ultraviolate) : 146 (215 With 5 Hobgoblins)</li><li>Speed : 224 m/s (Prop on : 1337 m/s)</li><li>Cap Life (with Navy Multifrequency) : 4m 32s (Prop On : 1m 1s)</li><li>Cap Life (With Navy Ultraviolate) : >1h (Prop On : 1m 12s)}}<br />
<br />
===Augoror===<br />
<br />
The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
===Arbitrator===<br />
<br />
==Gallente==<br />
<br />
===Thorax===<br />
<br />
The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Ion Particle Cannon I|<br />
high1typeID=7669|<br />
high2name=Anode Ion Particle Cannon I|<br />
high2typeID=7669|<br />
high3name=Anode Ion Particle Cannon I|<br />
high3typeID=7669|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
high5name=Anode Electron Particle Cannon I|<br />
high5typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Magnetic Field Stabilizer II|<br />
low4typeID=10190|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Federation Navy Antimatter Charge M x2000|<br />
drone2typeID=22977|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=Federation Navy Antimatter Charge M x1|<br />
charge2typeID=22977|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=627:7625;2:7669;3:4025;1:5299;1:5439;1:5975;1:2048;1:10190;1:11269;1:11646;1:20351;1:31023;1:31035;1:31055;1:2185;5:22977;2000:28668;25:22977;1:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.8 k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 206 (317 with Drones)</li><li>Speed : 229 m/s (Prop on : 1350 m/s)</li><li>Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.}}<br />
<br />
===Vexor===<br />
<br />
Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)<br />
<br />
{{ShipFitting|<br />
ship=Vexor|<br />
shipTypeID=626|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Electron Particle Cannon I|<br />
high1typeID=7625|<br />
high2name=Anode Electron Particle Cannon I|<br />
high2typeID=7625|<br />
high3name=Anode Electron Particle Cannon I|<br />
high3typeID=7625|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Peripheral Weapon Navigation Diameter|<br />
mid4typeID=19810|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=Federation Navy Antimatter Charge M x2000|<br />
drone4typeID=22977|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Federation Navy Antimatter Charge M x1|<br />
charge1typeID=22977|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=626:7625;4:4025;1:5439;1:5975;1:19810;1:2048;1:4405;1:11269;1:11325;1:11646;1:31023;1:31035;1:31360;1:2185;5:2456;5:22977;2000:23705;5:28668;25:22977;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.3k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 305 (Using 5 Hammerhead II)</li><li>Speed : 206 m/s (Prop on : 1154 m/s)</li><li>Cap Life : 48% Stable (Prop on : 1m 14s)}}<br />
<br />
<br />
===Exequror=== <br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
<br />
===Celestis===<br />
<br />
This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Celestis|<br />
shipTypeID=633|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Vehemence' Shockwave Charge|<br />
high2typeID=9680|<br />
high3name=Small 'Notos' Explosive Charge I|<br />
high3typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Low Frequency Sensor Suppressor I|<br />
mid2typeID=5299|<br />
mid3name=Low Frequency Sensor Suppressor I|<br />
mid3typeID=5299|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
mid5name=Low Frequency Sensor Suppressor I|<br />
mid5typeID=5299|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Vespa EC-600 x5|<br />
drone1typeID=23705|<br />
drone2name=Targeting Range Dampening Script x4|<br />
drone2typeID=29015|<br />
drone3name=Scan Resolution Dampening Script x4|<br />
drone3typeID=29013|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=633:9680;2:9744;1:5299;4:6005;1:2048;1:11269;2:11646;1:20353;1:31055;3:23705;5:28668;25:29013;4:29015;4:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 46.5k</li><li>Resist Profile : 73% / 66% / 66% / 76%</li><li>Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution</li><li>Speed : 201 m/s (Prop on : 414 m/s)</li><li>Cap Life : With Prop 3m 28s}}<br />
<br />
==Minmatar==</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=User:Aidlywo_b%CA%B9earake&diff=59993User:Aidlywo bʹearake2013-10-30T13:20:28Z<p>Aidlywo bʹearake: /* CapGuoror */</p>
<hr />
<div><br />
<br />
=WHC Armor Basic Loaner Fittings=<br />
<br />
Overall vision of the WHC Fleet.<br />
<br />
*The ships must be accessible to any Unistas, even if they are not a regular campus member (In case of a WHC Defence situation). Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP. Sleeper Running should be possible with them but definitly not the sole or main purpose of the fit.<br />
*As the we are actively trying to better ourselves and be versatile (as in be able to run with both shields and armor) we should have ships ready for both doctrines.<br />
*The two doctrines supported are : Armor Brawling & Shield Brawling. The following page lists the Armor Brawling ships<br />
*The main ships type for both doctrines are and will always be T1 Cruisers (We are the UNI after all) any bigger ships, *faction/pirate faction and higher tech ships should be there to compliment the T1 cruisers, not the other way around.<br />
*The campus will purchase and maintain three T2 Logi of every race. Assumption will be Logi 4 for those ships. While we do have them that does not mean that we will not accept of maintain T1 Logi.<br />
*WHC Battlecruisers will be fit with the same principle as the T1 Cruisers.<br />
*WHC Battlehips should be Neut fitted with the ability to easily transition into rolling fit. (Exception to that is the Scorpion that should be ECM fit)<br />
*No single ships should be a loot pignata, they are simply to easy to steal, as such, T1, Meta 0 through 4, Tech 2 and Deadspace *Faction mods worth 10 million or less are the only modules considered for these ships, (Deadspace & Faction mods, even if they are cheap used extremely sparingly and then again only for T2 Logi) T1 Rigs (T2 rigs for T2 Logi).<br />
<br />
==Amarr==<br />
<br />
===Maller===<br />
<br />
<br />
{{ShipFitting|<br />
ship=Maller|<br />
shipTypeID=624|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Modal Pulse Laser I|<br />
high1typeID=6805|<br />
high2name=Focused Modal Pulse Laser I|<br />
high2typeID=6805|<br />
high3name=Focused Modal Pulse Laser I|<br />
high3typeID=6805|<br />
high4name=Focused Modal Pulse Laser I|<br />
high4typeID=6805|<br />
high5name=Focused Modal Pulse Laser I|<br />
high5typeID=6805|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=Energized Adaptive Nano Membrane II|<br />
low1typeID=11269|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=Explosive Plating II|<br />
low4typeID=1266|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=1600mm Reinforced Steel Plates II|<br />
low6typeID=20353|<br />
drone1name=Hornet EC-300 x3|<br />
drone1typeID=23707|<br />
drone2name=Imperial Navy Multifrequency M x10|<br />
drone2typeID=23089|<br />
drone3name=Imperial Navy Xray M x10|<br />
drone3typeID=23093|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Imperial Navy Multifrequency M x1|<br />
charge1typeID=23089|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=624:6805;5:4025;1:5439;1:5975;1:1266;1:2048;1:2364;1:11269;2:20353;1:31023;1:31055;2:23089;10:23093;10:23707;3:28668;25:23089;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 49.8k</li><li>Resist Profile : 77% / 70% / 72% / 71%</li><li>DPS : 153 (Navy Multifrequency) / 127 (Navy Gamma)</li><li>Speed : 186 m/s (Prop on : 973 m/s)</li><li>Cap Life (with Navy Multifrequency) : 5m 3s (Prop On : 1m 7s)</li><li>Cap Life (With Navy Xray) : 23m 45s (Prop On : 1m 16s)}}<br />
<br />
===Omen===<br />
<br />
{{ShipFitting|<br />
ship=Omen|<br />
shipTypeID=2006|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Anode Pulse Particle Stream I|<br />
high1typeID=6811|<br />
high2name=Focused Anode Pulse Particle Stream I|<br />
high2typeID=6811|<br />
high3name=Focused Anode Pulse Particle Stream I|<br />
high3typeID=6811|<br />
high4name=Focused Anode Pulse Particle Stream I|<br />
high4typeID=6811|<br />
high5name=Focused Anode Pulse Particle Stream I|<br />
high5typeID=6811|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Heat Sink II|<br />
low2typeID=2364|<br />
low3name=Heat Sink II|<br />
low3typeID=2364|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hornet EC-300 x3|<br />
drone2typeID=23707|<br />
drone3name=Imperial Navy Multifrequency M x10|<br />
drone3typeID=23089|<br />
drone4name=Imperial Navy Ultraviolet M x10|<br />
drone4typeID=23095|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Imperial Navy Ultraviolet M x1|<br />
charge1typeID=23095|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=2006:6811;5:4025;1:5439;1:5975;1:1306;1:2048;1:2364;2:11269;1:20351;1:31011;1:31055;2:2456;5:23089;10:23095;10:23707;3:28668;25:23095;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 26.1k</li><li>Resist Profile : 72% / 64% / 58% / 65%</li><li>DPS (With Navy Multifrequency) :194 (264 With 5 Hobgoblins)</li><li>DPS (With Navy X-Ultraviolate) : 146 (215 With 5 Hobgoblins)</li><li>Speed : 224 m/s (Prop on : 1337 m/s)</li><li>Cap Life (with Navy Multifrequency) : 4m 32s (Prop On : 1m 1s)</li><li>Cap Life (With Navy Ultraviolate) : >1h (Prop On : 1m 12s)}}<br />
<br />
===Augoror===<br />
<br />
The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.<br />
<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Cap Battery|<br />
fitID=WHC-Basic-Armor-Brawl-Cap-Battery|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Phased Muon ECCM Caster I|<br />
mid1typeID=7220|<br />
mid2name=Phased Muon ECCM Caster I|<br />
mid2typeID=7220|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
low1name=800mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11317|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Co-Processor I|<br />
low3typeID=3887|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Kinetic Pump I|<br />
rig2typeID=31023|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16495;5:5975;1:7220;2:1306;2:2048;1:3887;1:11317;1:31011;1:31023;1:31055;1:23707;4:28668;25::|<br />
skills=|<br />
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}<br />
<br />
===Arbitrator===<br />
<br />
==Gallente==<br />
<br />
===Thorax===<br />
<br />
The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Ion Particle Cannon I|<br />
high1typeID=7669|<br />
high2name=Anode Ion Particle Cannon I|<br />
high2typeID=7669|<br />
high3name=Anode Ion Particle Cannon I|<br />
high3typeID=7669|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
high5name=Anode Electron Particle Cannon I|<br />
high5typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Magnetic Field Stabilizer II|<br />
low4typeID=10190|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Federation Navy Antimatter Charge M x2000|<br />
drone2typeID=22977|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=Federation Navy Antimatter Charge M x1|<br />
charge2typeID=22977|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=627:7625;2:7669;3:4025;1:5299;1:5439;1:5975;1:2048;1:10190;1:11269;1:11646;1:20351;1:31023;1:31035;1:31055;1:2185;5:22977;2000:28668;25:22977;1:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.8 k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 206 (317 with Drones)</li><li>Speed : 229 m/s (Prop on : 1350 m/s)</li><li>Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.}}<br />
<br />
===Vexor===<br />
<br />
Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)<br />
<br />
{{ShipFitting|<br />
ship=Vexor|<br />
shipTypeID=626|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Electron Particle Cannon I|<br />
high1typeID=7625|<br />
high2name=Anode Electron Particle Cannon I|<br />
high2typeID=7625|<br />
high3name=Anode Electron Particle Cannon I|<br />
high3typeID=7625|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Peripheral Weapon Navigation Diameter|<br />
mid4typeID=19810|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=Federation Navy Antimatter Charge M x2000|<br />
drone4typeID=22977|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Federation Navy Antimatter Charge M x1|<br />
charge1typeID=22977|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=626:7625;4:4025;1:5439;1:5975;1:19810;1:2048;1:4405;1:11269;1:11325;1:11646;1:31023;1:31035;1:31360;1:2185;5:2456;5:22977;2000:23705;5:28668;25:22977;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.3k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 305 (Using 5 Hammerhead II)</li><li>Speed : 206 m/s (Prop on : 1154 m/s)</li><li>Cap Life : 48% Stable (Prop on : 1m 14s)}}<br />
<br />
<br />
===Exequror=== <br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
<br />
===Celestis===<br />
<br />
This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Celestis|<br />
shipTypeID=633|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Vehemence' Shockwave Charge|<br />
high2typeID=9680|<br />
high3name=Small 'Notos' Explosive Charge I|<br />
high3typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Low Frequency Sensor Suppressor I|<br />
mid2typeID=5299|<br />
mid3name=Low Frequency Sensor Suppressor I|<br />
mid3typeID=5299|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
mid5name=Low Frequency Sensor Suppressor I|<br />
mid5typeID=5299|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Vespa EC-600 x5|<br />
drone1typeID=23705|<br />
drone2name=Targeting Range Dampening Script x4|<br />
drone2typeID=29015|<br />
drone3name=Scan Resolution Dampening Script x4|<br />
drone3typeID=29013|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=633:9680;2:9744;1:5299;4:6005;1:2048;1:11269;2:11646;1:20353;1:31055;3:23705;5:28668;25:29013;4:29015;4:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 46.5k</li><li>Resist Profile : 73% / 66% / 66% / 76%</li><li>Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution</li><li>Speed : 201 m/s (Prop on : 414 m/s)</li><li>Cap Life : With Prop 3m 28s}}<br />
<br />
==Minmatar==</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=User:Aidlywo_b%CA%B9earake&diff=59992User:Aidlywo bʹearake2013-10-30T13:16:02Z<p>Aidlywo bʹearake: /* Amarr */</p>
<hr />
<div><br />
<br />
=WHC Armor Basic Loaner Fittings=<br />
<br />
Overall vision of the WHC Fleet.<br />
<br />
*The ships must be accessible to any Unistas, even if they are not a regular campus member (In case of a WHC Defence situation). Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP. Sleeper Running should be possible with them but definitly not the sole or main purpose of the fit.<br />
*As the we are actively trying to better ourselves and be versatile (as in be able to run with both shields and armor) we should have ships ready for both doctrines.<br />
*The two doctrines supported are : Armor Brawling & Shield Brawling. The following page lists the Armor Brawling ships<br />
*The main ships type for both doctrines are and will always be T1 Cruisers (We are the UNI after all) any bigger ships, *faction/pirate faction and higher tech ships should be there to compliment the T1 cruisers, not the other way around.<br />
*The campus will purchase and maintain three T2 Logi of every race. Assumption will be Logi 4 for those ships. While we do have them that does not mean that we will not accept of maintain T1 Logi.<br />
*WHC Battlecruisers will be fit with the same principle as the T1 Cruisers.<br />
*WHC Battlehips should be Neut fitted with the ability to easily transition into rolling fit. (Exception to that is the Scorpion that should be ECM fit)<br />
*No single ships should be a loot pignata, they are simply to easy to steal, as such, T1, Meta 0 through 4, Tech 2 and Deadspace *Faction mods worth 10 million or less are the only modules considered for these ships, (Deadspace & Faction mods, even if they are cheap used extremely sparingly and then again only for T2 Logi) T1 Rigs (T2 rigs for T2 Logi).<br />
<br />
==Amarr==<br />
<br />
===Maller===<br />
<br />
<br />
{{ShipFitting|<br />
ship=Maller|<br />
shipTypeID=624|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Modal Pulse Laser I|<br />
high1typeID=6805|<br />
high2name=Focused Modal Pulse Laser I|<br />
high2typeID=6805|<br />
high3name=Focused Modal Pulse Laser I|<br />
high3typeID=6805|<br />
high4name=Focused Modal Pulse Laser I|<br />
high4typeID=6805|<br />
high5name=Focused Modal Pulse Laser I|<br />
high5typeID=6805|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=Energized Adaptive Nano Membrane II|<br />
low1typeID=11269|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=Explosive Plating II|<br />
low4typeID=1266|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=1600mm Reinforced Steel Plates II|<br />
low6typeID=20353|<br />
drone1name=Hornet EC-300 x3|<br />
drone1typeID=23707|<br />
drone2name=Imperial Navy Multifrequency M x10|<br />
drone2typeID=23089|<br />
drone3name=Imperial Navy Xray M x10|<br />
drone3typeID=23093|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Imperial Navy Multifrequency M x1|<br />
charge1typeID=23089|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=624:6805;5:4025;1:5439;1:5975;1:1266;1:2048;1:2364;1:11269;2:20353;1:31023;1:31055;2:23089;10:23093;10:23707;3:28668;25:23089;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 49.8k</li><li>Resist Profile : 77% / 70% / 72% / 71%</li><li>DPS : 153 (Navy Multifrequency) / 127 (Navy Gamma)</li><li>Speed : 186 m/s (Prop on : 973 m/s)</li><li>Cap Life (with Navy Multifrequency) : 5m 3s (Prop On : 1m 7s)</li><li>Cap Life (With Navy Xray) : 23m 45s (Prop On : 1m 16s)}}<br />
<br />
===Omen===<br />
<br />
{{ShipFitting|<br />
ship=Omen|<br />
shipTypeID=2006|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Focused Anode Pulse Particle Stream I|<br />
high1typeID=6811|<br />
high2name=Focused Anode Pulse Particle Stream I|<br />
high2typeID=6811|<br />
high3name=Focused Anode Pulse Particle Stream I|<br />
high3typeID=6811|<br />
high4name=Focused Anode Pulse Particle Stream I|<br />
high4typeID=6811|<br />
high5name=Focused Anode Pulse Particle Stream I|<br />
high5typeID=6811|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Heat Sink II|<br />
low2typeID=2364|<br />
low3name=Heat Sink II|<br />
low3typeID=2364|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hornet EC-300 x3|<br />
drone2typeID=23707|<br />
drone3name=Imperial Navy Multifrequency M x10|<br />
drone3typeID=23089|<br />
drone4name=Imperial Navy Ultraviolet M x10|<br />
drone4typeID=23095|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Imperial Navy Ultraviolet M x1|<br />
charge1typeID=23095|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=2006:6811;5:4025;1:5439;1:5975;1:1306;1:2048;1:2364;2:11269;1:20351;1:31011;1:31055;2:2456;5:23089;10:23095;10:23707;3:28668;25:23095;1::|<br />
skills=|<br />
notes=</li><li>EHP (Uniform) : 26.1k</li><li>Resist Profile : 72% / 64% / 58% / 65%</li><li>DPS (With Navy Multifrequency) :194 (264 With 5 Hobgoblins)</li><li>DPS (With Navy X-Ultraviolate) : 146 (215 With 5 Hobgoblins)</li><li>Speed : 224 m/s (Prop on : 1337 m/s)</li><li>Cap Life (with Navy Multifrequency) : 4m 32s (Prop On : 1m 1s)</li><li>Cap Life (With Navy Ultraviolate) : >1h (Prop On : 1m 12s)}}<br />
<br />
===Augoror===<br />
<br />
The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.<br />
<br />
====RepGuoror====<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=WHC Basic Armor Brawl Repair|<br />
fitID=WHC-Basic-Armor-Brawl-Repair|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=F-90 Positional Sensor Subroutines|<br />
mid1typeID=6160|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11317|<br />
drone1name=Hornet EC-300 x4|<br />
drone1typeID=23707|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=Targeting Range Script x1|<br />
drone3typeID=29009|<br />
drone4name=Scan Resolution Script x1|<br />
drone4typeID=29011|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=625:16447;3:16495;2:6005;1:6160;1:7892;1:2048;1:11317;1:11644;1:11646;1:11648;1:30999;1:31055;2:23707;4:28668;25:29009;1:29011;1:29009;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 28.2k</li><li>Resist Profile : 70% / 75% / 71% / 69%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 28 Radar</li><li>Total Targets : 6</li><li>Targeting range : 110km</li><li>Sensor Res : 345mm</li><li>Repairs (per seconds) : 158.4 Armor HP Before Resists.</li><li>Cap Transfer (per seconds) : 129.6}}<br />
<br />
====CapGuoror====<br />
<br />
==Gallente==<br />
<br />
===Thorax===<br />
<br />
The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Ion Particle Cannon I|<br />
high1typeID=7669|<br />
high2name=Anode Ion Particle Cannon I|<br />
high2typeID=7669|<br />
high3name=Anode Ion Particle Cannon I|<br />
high3typeID=7669|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
high5name=Anode Electron Particle Cannon I|<br />
high5typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Magnetic Field Stabilizer II|<br />
low4typeID=10190|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Federation Navy Antimatter Charge M x2000|<br />
drone2typeID=22977|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=Federation Navy Antimatter Charge M x1|<br />
charge2typeID=22977|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=627:7625;2:7669;3:4025;1:5299;1:5439;1:5975;1:2048;1:10190;1:11269;1:11646;1:20351;1:31023;1:31035;1:31055;1:2185;5:22977;2000:28668;25:22977;1:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.8 k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 206 (317 with Drones)</li><li>Speed : 229 m/s (Prop on : 1350 m/s)</li><li>Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.}}<br />
<br />
===Vexor===<br />
<br />
Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)<br />
<br />
{{ShipFitting|<br />
ship=Vexor|<br />
shipTypeID=626|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Electron Particle Cannon I|<br />
high1typeID=7625|<br />
high2name=Anode Electron Particle Cannon I|<br />
high2typeID=7625|<br />
high3name=Anode Electron Particle Cannon I|<br />
high3typeID=7625|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Peripheral Weapon Navigation Diameter|<br />
mid4typeID=19810|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=Federation Navy Antimatter Charge M x2000|<br />
drone4typeID=22977|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Federation Navy Antimatter Charge M x1|<br />
charge1typeID=22977|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=626:7625;4:4025;1:5439;1:5975;1:19810;1:2048;1:4405;1:11269;1:11325;1:11646;1:31023;1:31035;1:31360;1:2185;5:2456;5:22977;2000:23705;5:28668;25:22977;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.3k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 305 (Using 5 Hammerhead II)</li><li>Speed : 206 m/s (Prop on : 1154 m/s)</li><li>Cap Life : 48% Stable (Prop on : 1m 14s)}}<br />
<br />
<br />
===Exequror=== <br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
<br />
===Celestis===<br />
<br />
This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Celestis|<br />
shipTypeID=633|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Vehemence' Shockwave Charge|<br />
high2typeID=9680|<br />
high3name=Small 'Notos' Explosive Charge I|<br />
high3typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Low Frequency Sensor Suppressor I|<br />
mid2typeID=5299|<br />
mid3name=Low Frequency Sensor Suppressor I|<br />
mid3typeID=5299|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
mid5name=Low Frequency Sensor Suppressor I|<br />
mid5typeID=5299|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Vespa EC-600 x5|<br />
drone1typeID=23705|<br />
drone2name=Targeting Range Dampening Script x4|<br />
drone2typeID=29015|<br />
drone3name=Scan Resolution Dampening Script x4|<br />
drone3typeID=29013|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=633:9680;2:9744;1:5299;4:6005;1:2048;1:11269;2:11646;1:20353;1:31055;3:23705;5:28668;25:29013;4:29015;4:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 46.5k</li><li>Resist Profile : 73% / 66% / 66% / 76%</li><li>Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution</li><li>Speed : 201 m/s (Prop on : 414 m/s)</li><li>Cap Life : With Prop 3m 28s}}<br />
<br />
==Minmatar==</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=User:Aidlywo_b%CA%B9earake&diff=59989User:Aidlywo bʹearake2013-10-30T13:02:51Z<p>Aidlywo bʹearake: </p>
<hr />
<div><br />
<br />
=WHC Armor Basic Loaner Fittings=<br />
<br />
Overall vision of the WHC Fleet.<br />
<br />
*The ships must be accessible to any Unistas, even if they are not a regular campus member (In case of a WHC Defence situation). Therefore the skills required to sit in the ships should be relatively low.<br />
*All ships should be fit for PvP. Sleeper Running should be possible with them but definitly not the sole or main purpose of the fit.<br />
*As the we are actively trying to better ourselves and be versatile (as in be able to run with both shields and armor) we should have ships ready for both doctrines.<br />
*The two doctrines supported are : Armor Brawling & Shield Brawling. The following page lists the Armor Brawling ships<br />
*The main ships type for both doctrines are and will always be T1 Cruisers (We are the UNI after all) any bigger ships, *faction/pirate faction and higher tech ships should be there to compliment the T1 cruisers, not the other way around.<br />
*The campus will purchase and maintain three T2 Logi of every race. Assumption will be Logi 4 for those ships. While we do have them that does not mean that we will not accept of maintain T1 Logi.<br />
*WHC Battlecruisers will be fit with the same principle as the T1 Cruisers.<br />
*WHC Battlehips should be Neut fitted with the ability to easily transition into rolling fit. (Exception to that is the Scorpion that should be ECM fit)<br />
*No single ships should be a loot pignata, they are simply to easy to steal, as such, T1, Meta 0 through 4, Tech 2 and Deadspace *Faction mods worth 10 million or less are the only modules considered for these ships, (Deadspace & Faction mods, even if they are cheap used extremely sparingly and then again only for T2 Logi) T1 Rigs (T2 rigs for T2 Logi).<br />
<br />
==Amarr==<br />
<br />
==Gallente==<br />
<br />
===Thorax===<br />
<br />
The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Ion Particle Cannon I|<br />
high1typeID=7669|<br />
high2name=Anode Ion Particle Cannon I|<br />
high2typeID=7669|<br />
high3name=Anode Ion Particle Cannon I|<br />
high3typeID=7669|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
high5name=Anode Electron Particle Cannon I|<br />
high5typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Magnetic Field Stabilizer II|<br />
low4typeID=10190|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Federation Navy Antimatter Charge M x2000|<br />
drone2typeID=22977|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=Federation Navy Antimatter Charge M x1|<br />
charge2typeID=22977|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=627:7625;2:7669;3:4025;1:5299;1:5439;1:5975;1:2048;1:10190;1:11269;1:11646;1:20351;1:31023;1:31035;1:31055;1:2185;5:22977;2000:28668;25:22977;1:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.8 k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 206 (317 with Drones)</li><li>Speed : 229 m/s (Prop on : 1350 m/s)</li><li>Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.}}<br />
<br />
===Vexor===<br />
<br />
Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)<br />
<br />
{{ShipFitting|<br />
ship=Vexor|<br />
shipTypeID=626|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Electron Particle Cannon I|<br />
high1typeID=7625|<br />
high2name=Anode Electron Particle Cannon I|<br />
high2typeID=7625|<br />
high3name=Anode Electron Particle Cannon I|<br />
high3typeID=7625|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Peripheral Weapon Navigation Diameter|<br />
mid4typeID=19810|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=Federation Navy Antimatter Charge M x2000|<br />
drone4typeID=22977|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Federation Navy Antimatter Charge M x1|<br />
charge1typeID=22977|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=626:7625;4:4025;1:5439;1:5975;1:19810;1:2048;1:4405;1:11269;1:11325;1:11646;1:31023;1:31035;1:31360;1:2185;5:2456;5:22977;2000:23705;5:28668;25:22977;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.3k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 305 (Using 5 Hammerhead II)</li><li>Speed : 206 m/s (Prop on : 1154 m/s)</li><li>Cap Life : 48% Stable (Prop on : 1m 14s)}}<br />
<br />
<br />
===Exequror=== <br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
<br />
===Celestis===<br />
<br />
This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Celestis|<br />
shipTypeID=633|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Vehemence' Shockwave Charge|<br />
high2typeID=9680|<br />
high3name=Small 'Notos' Explosive Charge I|<br />
high3typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Low Frequency Sensor Suppressor I|<br />
mid2typeID=5299|<br />
mid3name=Low Frequency Sensor Suppressor I|<br />
mid3typeID=5299|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
mid5name=Low Frequency Sensor Suppressor I|<br />
mid5typeID=5299|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Vespa EC-600 x5|<br />
drone1typeID=23705|<br />
drone2name=Targeting Range Dampening Script x4|<br />
drone2typeID=29015|<br />
drone3name=Scan Resolution Dampening Script x4|<br />
drone3typeID=29013|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=633:9680;2:9744;1:5299;4:6005;1:2048;1:11269;2:11646;1:20353;1:31055;3:23705;5:28668;25:29013;4:29015;4:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 46.5k</li><li>Resist Profile : 73% / 66% / 66% / 76%</li><li>Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution</li><li>Speed : 201 m/s (Prop on : 414 m/s)</li><li>Cap Life : With Prop 3m 28s}}<br />
<br />
==Minmatar==</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=User:Aidlywo_b%CA%B9earake&diff=59982User:Aidlywo bʹearake2013-10-30T12:55:50Z<p>Aidlywo bʹearake: Created page with " =WHC Armor Basic Loaner Fittings= ==Gallente== ===Thorax=== The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions..."</p>
<hr />
<div><br />
<br />
=WHC Armor Basic Loaner Fittings=<br />
<br />
==Gallente==<br />
<br />
===Thorax===<br />
<br />
The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Ion Particle Cannon I|<br />
high1typeID=7669|<br />
high2name=Anode Ion Particle Cannon I|<br />
high2typeID=7669|<br />
high3name=Anode Ion Particle Cannon I|<br />
high3typeID=7669|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
high5name=Anode Electron Particle Cannon I|<br />
high5typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Magnetic Field Stabilizer II|<br />
low4typeID=10190|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Federation Navy Antimatter Charge M x2000|<br />
drone2typeID=22977|<br />
drone3name=Nanite Repair Paste x25|<br />
drone3typeID=28668|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=Federation Navy Antimatter Charge M x1|<br />
charge2typeID=22977|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Anti-Kinetic Pump I|<br />
rig3typeID=31023|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=627:7625;2:7669;3:4025;1:5299;1:5439;1:5975;1:2048;1:10190;1:11269;1:11646;1:20351;1:31023;1:31035;1:31055;1:2185;5:22977;2000:28668;25:22977;1:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 25.8 k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 206 (317 with Drones)</li><li>Speed : 229 m/s (Prop on : 1350 m/s)</li><li>Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.}}<br />
<br />
===Vexor===<br />
<br />
Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)<br />
<br />
{{ShipFitting|<br />
ship=Vexor|<br />
shipTypeID=626|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Anode Electron Particle Cannon I|<br />
high1typeID=7625|<br />
high2name=Anode Electron Particle Cannon I|<br />
high2typeID=7625|<br />
high3name=Anode Electron Particle Cannon I|<br />
high3typeID=7625|<br />
high4name=Anode Electron Particle Cannon I|<br />
high4typeID=7625|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Peripheral Weapon Navigation Diameter|<br />
mid4typeID=19810|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=Federation Navy Antimatter Charge M x2000|<br />
drone4typeID=22977|<br />
drone5name=Nanite Repair Paste x25|<br />
drone5typeID=28668|<br />
charge1name=Federation Navy Antimatter Charge M x1|<br />
charge1typeID=22977|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Kinetic Pump I|<br />
rig1typeID=31023|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=626:7625;4:4025;1:5439;1:5975;1:19810;1:2048;1:4405;1:11269;1:11325;1:11646;1:31023;1:31035;1:31360;1:2185;5:2456;5:22977;2000:23705;5:28668;25:22977;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 33.3k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 305 (Using 5 Hammerhead II)</li><li>Speed : 206 m/s (Prop on : 1154 m/s)</li><li>Cap Life : 48% Stable (Prop on : 1m 14s)}}<br />
<br />
<br />
===Exequror=== <br />
Cap stable<br />
<br />
{{ShipFitting|<br />
ship=Exequror|<br />
shipTypeID=634|<br />
fitName=WHC Basic Armor Cap Stable|<br />
fitID=WHC-Basic-Armor-Cap-Stable|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium 'Solace' Remote Armor Repairer|<br />
high2typeID=16447|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Medium Capacitor Battery II|<br />
mid2typeID=3496|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
low6name=Adaptive Nano Plating II|<br />
low6typeID=1306|<br />
drone1name=Medium Armor Maintenance Bot I x5|<br />
drone1typeID=23709|<br />
drone2name=Nanite Repair Paste x25|<br />
drone2typeID=28668|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Remote Repair Augmentor I|<br />
rig1typeID=31073|<br />
rig2name=Medium Remote Repair Augmentor I|<br />
rig2typeID=31073|<br />
rig3name=Medium Remote Repair Augmentor I|<br />
rig3typeID=31073|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=634:16447;3:2032;2:3496;1:6005;1:1306;1:2048;1:11229;1:11269;2:20351;1:31073;3:23709;5:28668;25::|<br />
skills=|<br />
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}<br />
<br />
<br />
===Celestis===<br />
<br />
This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.<br />
<br />
<br />
{{ShipFitting|<br />
ship=Celestis|<br />
shipTypeID=633|<br />
fitName=WHC Basic Armor Brawl|<br />
fitID=WHC-Basic-Armor-Brawl|<br />
high1name=Small 'Vehemence' Shockwave Charge|<br />
high1typeID=9680|<br />
high2name=Small 'Vehemence' Shockwave Charge|<br />
high2typeID=9680|<br />
high3name=Small 'Notos' Explosive Charge I|<br />
high3typeID=9744|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Low Frequency Sensor Suppressor I|<br />
mid2typeID=5299|<br />
mid3name=Low Frequency Sensor Suppressor I|<br />
mid3typeID=5299|<br />
mid4name=Low Frequency Sensor Suppressor I|<br />
mid4typeID=5299|<br />
mid5name=Low Frequency Sensor Suppressor I|<br />
mid5typeID=5299|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
drone1name=Vespa EC-600 x5|<br />
drone1typeID=23705|<br />
drone2name=Targeting Range Dampening Script x4|<br />
drone2typeID=29015|<br />
drone3name=Scan Resolution Dampening Script x4|<br />
drone3typeID=29013|<br />
drone4name=Nanite Repair Paste x25|<br />
drone4typeID=28668|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x1|<br />
charge1typeID=29015|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=633:9680;2:9744;1:5299;4:6005;1:2048;1:11269;2:11646;1:20353;1:31055;3:23705;5:28668;25:29013;4:29015;4:29015;1::|<br />
skills=|<br />
notes=EHP (Uniform) : 46.5k</li><li>Resist Profile : 73% / 66% / 66% / 76%</li><li>Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution</li><li>Speed : 201 m/s (Prop on : 414 m/s)</li><li>Cap Life : With Prop 3m 28s}}</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=Moros&diff=58502Moros2013-09-28T14:17:19Z<p>Aidlywo bʹearake: </p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=19724<br />
|shipimg=Moros.jpg<br />
|shipname=Moros<br />
|caption=Moros<br />
|class=Dreadnought<br />
|grouping=Dreadnoughts<br />
|hulltype=Moros Class<br />
|faction=Gallente Federation<br />
|race=Gallente<br />
|roles=unspecified<br />
|variations=none<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=575,000 MW<br />
|cpu=750 tf<br />
|capacitor=52,500 GJ<br />
|highs=4<br />
|turrets=3<br />
|launchers=0<br />
|mediums=5<br />
|lows=7<br />
<br />
|mass=1,292,500,000 kg<br />
|volume=17,550,000 m&#179;<br />
|cargohold=2,550 m&#179;<br />
<br />
|dronebay=0 m&#179;<br />
|bandwidth=0 Mbit/sec<br />
<br />
|info=Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.<br />
<br />
|bonuses=<b>Gallente Dreadnought Skill Bonus:</b><br>5% bonus to Capital Hybrid Turret damage per level<br>5% bonus to Capital Hybrid Turret rate of fire per level<br />
<br />
|structurehp=218,750 HP<br />
|shieldhp=156,250 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=187,500 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35<br />
<br />
|maxvelocity=70 m/s<br />
|inertia=0.046<br />
|warpspeed=1.5 AU/s<br />
|warptime=81.53 s<br />
<br />
|targetrange=105 km<br />
|sigradius=3,045 m<br />
|maxlockedtargets=7<br />
|sensortype=Magnetometric<br />
|sensorvalue=44 points<br />
|scanres=50 mm<br />
<br />
|reqskills=*Gallente Dreadnought I<small>1h 40m</small><br />
**Capital Ships III<small>2d 14h 12m</small><br />
***Adv Spaceship Command V<small>29d 15h 6m</small><br />
**Gallente Battleship III<small>1d 11h 33m</small><br />
***Gallente BattleCruiser III<small>1d 2h 40m</small><br />
**Tactical Weapon Reconfiguration I<small>1h 6m</small><br />
*Jump Drive Operation I<small>41m</small><br />
**Science V<small>5d 22h 13m</small><br />
**Navigation V<small>5d 22h 13m</small><br />
**Warp Drive Operation V<small>5d 22h 13m</small><br />
|totaltraintime=89d 14h 39m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Moros Moros on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of Low Slots<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------------------------------------<br />
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************<br />
-------------------------------------------------------------------------------------------><br />
<br />
==Summary==<br />
The Moros is the Gallente Dreadnought. It ''used'' to be referred to as the most versatile dreadnought until it had its drone bay stripped, leaving it run-of-the-mill. As with the other dreadnoughts, the Moros is best suited for combat with other capitals and large, stationary targets (i.e. PoS's).<br />
<br />
While the Moros is not as versatile as it once was, it is still a popular dreadnought because of its high damage output with capital blasters and the drawbacks of the [[Phoenix]] and [[Naglfar]].<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Moros for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Moros|<br />
shipTypeID=19724|<br />
fitName=Siege|<br />
fitID=Siege|<br />
high1name=Ion Siege Blaster Cannon I|<br />
high1typeID=20450|<br />
high2name=Ion Siege Blaster Cannon I|<br />
high2typeID=20450|<br />
high3name=Ion Siege Blaster Cannon I|<br />
high3typeID=20450|<br />
high4name=Siege Module I|<br />
high4typeID=20280|<br />
mid1name=Tracking Computer II|<br />
mid1typeID=1978|<br />
mid2name=Tracking Computer II|<br />
mid2typeID=1978|<br />
mid3name=Tracking Computer II|<br />
mid3typeID=1978|<br />
mid4name=Sensor Booster II|<br />
mid4typeID=1952|<br />
mid5name=Sensor Booster II|<br />
mid5typeID=1952|<br />
low1name=Capital Armor Repairer I|<br />
low1typeID=20701|<br />
low2name=Reactive Armor Hardener|<br />
low2typeID=4403|<br />
low3name=Imperial Navy Energized Adaptive Nano Membrane|<br />
low3typeID=15729|<br />
low4name=Imperial Navy Energized Adaptive Nano Membrane|<br />
low4typeID=15729|<br />
low5name=Magnetic Field Stabilizer II|<br />
low5typeID=10190|<br />
low6name=Magnetic Field Stabilizer II|<br />
low6typeID=10190|<br />
low7name=Magnetic Field Stabilizer II|<br />
low7typeID=10190|<br />
charge1name=Tracking Speed Script x1|<br />
charge1typeID=29001|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=Guristas Antimatter Charge XL x1|<br />
charge3typeID=21368|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Capital Semiconductor Memory Cell I|<br />
rig1typeID=31410|<br />
rig2name=Capital Semiconductor Memory Cell I|<br />
rig2typeID=31410|<br />
rig3name=Capital Trimark Armor Pump I|<br />
rig3typeID=30993|<br />
difficulty=1|<br />
warsop=N|<br />
warsopReason=Capital|<br />
version=ODY 1.0|<br />
shipDNA=19724:20280;1:20450;3:1952;2:1978;3:4403;1:10190;3:15729;2:20701;1:30993;1:31410;2:21368;1:29001;1:29011;1::|<br />
skills=Dreadnought 4</li><li>Tactical weapons reconfiguration 3</li><li>Capital Hybrids 4</li><li>Capital repair systems 4</li><li>Excellent Gunnery, Tanking and Capacitor skills|<br />
notes=}}<br />
<br />
==Tactics==<br />
''No sub-article about Moros roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
In Greek mythology, Moros was the personification of impending doom and son of the primordial deities [[Nyx]] and [[Erebus]].<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Dreadnoughts]]</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=Widow&diff=56281Widow2013-07-22T16:32:03Z<p>Aidlywo bʹearake: </p>
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* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=22436<br />
|shipimg=Widow.jpg<br />
|shipname=Widow<br />
|caption=Widow<br />
|class=Black Ops<br />
|grouping=Black Ops<br />
|hulltype=Scorpion Class<br />
|faction=Caldari State<br />
|race=Caldari<br />
|roles=unspecified<br />
|variations={{Ship|Scorpion Ishukone Watch}}, {{Ship|Scorpion}}, {{Ship|Scorpion Navy Issue}}<br />
|tech=2<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=8,800 MW<br />
|cpu=760 tf<br />
|capacitor=5,312.5 GJ<br />
|highs=7<br />
|turrets=0<br />
|launchers=5<br />
|mediums=8<br />
|lows=4<br />
<br />
|mass=151,100,000 kg<br />
|volume=468,000 m&#179;<br />
|cargohold=650 m&#179;<br />
<br />
|dronebay=75 m&#179;<br />
|bandwidth=75 Mbit/sec<br />
<br />
|info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Kaalakiota <br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota’s ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br />
<br />
|bonuses=<b>Caldari Battleship Skill Bonus:</b><br>5% bonus to torpedo and cruise missile launcher rate of fire and 10% bonus to cruise missile and torpedo velocity per level<br><b>Black Ops Skill Bonus:</b><br>30% bonus to ECM target jammer strength and multiplies the cloaked velocity by 125% per level<br>Note: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking<br />
<br />
|structurehp=4,375 HP<br />
|shieldhp=5,312 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=30<br />
|armorhp=4,375 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=55<br />
<br />
|maxvelocity=106 m/s<br />
|inertia=0.068<br />
|warpspeed=3 AU/s<br />
|warptime=14.24 s<br />
<br />
|targetrange=72 km<br />
|sigradius=432 m<br />
|maxlockedtargets=7<br />
|sensortype=Gravimetric<br />
|sensorvalue=24 points<br />
|scanres=115 mm<br />
<br />
|reqskills=*Caldari Battleship V<small>47d 9h 46m</small><br />
**Spaceship Command IV<small>1d 1h 8m</small><br />
**Caldari Battlecruiser III<small></small><br />
***Spaceship Command III<small></small><br />
***Caldari Cruiser III<small></small><br />
***Spaceship Command II<small></small><br />
***Caldari Destroyer III<small></small><br />
***Caldari Frigate III<small></small><br />
*Black Ops I<small>1h 23m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Cloaking IV<small>6d 6h 51m</small><br />
**Jump Drive Calibration IV<small>9d 10h 16m</small><br />
|totaltraintime=75d 9h 21m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Widow Widow on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of High Slots<br />
|highlights2=High Amount of Medium Slots<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
''You can write a summary for Widow here.''<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Widow for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
''No tagged fittings for Widow.''<br />
<br />
==Tactics==<br />
''No sub-article about Widow roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Widow here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Black Ops]]</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=Tempest&diff=54449Tempest2013-06-12T08:04:59Z<p>Aidlywo bʹearake: </p>
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<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 01.04.2013)<br />
-------------------------------------------------------------<br />
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=639<br />
|shipimg=Tempest.jpg<br />
|shipname=Tempest<br />
|caption=Tempest<br />
|class=Battleship<br />
|grouping=Standard Battleships<br />
|hulltype=Tempest Class<br />
|faction=Minmatar Republic<br />
|race=Minmatar<br />
|roles=unspecified<br />
|variations={{Ship|Tempest Tribal Issue}}, {{Ship|Vargur}}, {{Ship|Tempest Fleet Issue}}<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=16,000 MW<br />
|cpu=550 tf<br />
|capacitor=5,400 GJ<br />
|highs=8<br />
|turrets=6<br />
|launchers=4<br />
|mediums=5<br />
|lows=6<br />
<br />
|mass=99,500,000 kg<br />
|volume=450,000 m&#179;<br />
|cargohold=600 m&#179;<br />
<br />
|dronebay=75 m&#179;<br />
|bandwidth=75 Mbit/sec<br />
<br />
|info=The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.<br />
<br />
|bonuses=<b>Minmatar Battleship Skill Bonus: </b><br>5% bonus to Large Projectile Turret Rate of Fire per level <br>5% bonus to Large Projectile Turret damage per level<br />
<br />
|structurehp=6,800 HP<br />
|shieldhp=6,800 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=7,000 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35<br />
<br />
|maxvelocity=127 m/s<br />
|inertia=0.116<br />
|warpspeed=3 AU/s<br />
|warptime=16 s<br />
<br />
|targetrange=67.5 km<br />
|sigradius=360 m<br />
|maxlockedtargets=7<br />
|sensortype=LADAR<br />
|sensorvalue=20 points<br />
|scanres=100 mm<br />
<br />
|reqskills=*Minmatar Battleship I<small>1h 6m</small><br />
**Spaceship Command IV<small>1d 1h 8m</small><br />
**Minmatar Battlecruiser III<small>1d 1h 50m</small><br />
***Spaceship Command III<small>4h 25m</small><br />
***Minmatar Cruiser III<small>22h 12m</small><br />
****Spaceship Command II<small>46m</small><br />
****Minmatar Destroyer III<small>8h 49m</small><br />
*****Minmatar Frigate III<small>8h 49m</small><br />
*****Spaceship Command I<small>8m</small><br />
|totaltraintime=4d 1h 13m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Tempest Tempest on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of High Slots<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Tempest is the tier 2 Minmatar battleship. Unlike the [[Maelstrom]] it suffers from split weapon slots, but not nearly as badly as the [[Typhoon]]. With 5 mids and 6 lows the Tempest can be shield or armor tanked, both are equally common. With the recent tier 3 battlecruiser (Tornado) the primary role of the tempest (pvp sniping) has been overshadowed. None the less, the tempest is still widely used in skirmish warfare. The Tempest is relatively quick and agile, for a battleship.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Tempest for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
==Tactics==<br />
''No sub-article about Tempest roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battleships]]</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=Typhoon&diff=54448Typhoon2013-06-12T08:04:26Z<p>Aidlywo bʹearake: </p>
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<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 01.04.2013)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=644<br />
|shipimg=Typhoon.jpg<br />
|shipname=Typhoon<br />
|caption=Typhoon<br />
|class=Battleship<br />
|grouping=Standard Battleships<br />
|hulltype=Typhoon Class<br />
|faction=Minmatar Republic<br />
|race=Minmatar<br />
|roles=unspecified<br />
|variations={{Ship|Panther}}, {{Ship|Typhoon Fleet Issue}}<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=12,500 MW<br />
|cpu=640 tf<br />
|capacitor=5,400 GJ<br />
|highs=7<br />
|turrets=6<br />
|launchers=6<br />
|mediums=5<br />
|lows=7<br />
<br />
|mass=100,600,000 kg<br />
|volume=414,000 m&#179;<br />
|cargohold=625 m&#179;<br />
<br />
|dronebay=125 m&#179;<br />
|bandwidth=100 Mbit/sec<br />
<br />
|info=Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.<br />
<br />
|bonuses=<b>Minmatar Battleship Skill Bonus:</b><br>5% bonus to Cruise and Torpedo launcher rate of fire<br>5% bonus to Cruise Missile and Torpedo explosion velocity<br />
<br />
|structurehp=6,000 HP<br />
|shieldhp=6,500 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=6,000 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35<br />
<br />
|maxvelocity=130 m/s<br />
|inertia=0.11<br />
|warpspeed=3 AU/s<br />
|warptime=15.8 s<br />
<br />
|targetrange=65 km<br />
|sigradius=330 m<br />
|maxlockedtargets=7<br />
|sensortype=LADAR<br />
|sensorvalue=19 points<br />
|scanres=115 mm<br />
<br />
|reqskills=*Minmatar Battleship I<small>1h 6m</small><br />
**Spaceship Command IV<small>1d 1h 8m</small><br />
**Minmatar Battlecruiser III<small>1d 1h 50m</small><br />
***Spaceship Command III<small>4h 25m</small><br />
***Minmatar Cruiser III<small>22h 12m</small><br />
****Spaceship Command II<small>46m</small><br />
****Minmatar Destroyer III<small>8h 49m</small><br />
*****Minmatar Frigate III<small>8h 49m</small><br />
*****Spaceship Command I<small>8m</small><br />
|totaltraintime=4d 1h 13m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Typhoon Typhoon on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of High Slots<br />
|highlights2=High Amount of Low Slots<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Typhoon's position as the cheapest of the Minmatar battleships is a little misleading, as it's not a very good ship for new pilots. With seven low slots, a useful rate of fire bonus and the bandwidth to field a full flight of heavy or sentry drones, it has a lot of potential. But it takes considerable skillpoint investment to bring that potential out, and the rate of fire bonus is split between two different weapon systems.<br />
<br />
The Typhoon is consequently not a common sight, but when it is used it's usually fitted with missiles, often with torpedoes and either neuts or [[Spider Tanking|armor RR]] for close combat. There are also viable L4 mission-running fits which use cruise missile launchers and sentry drones.<br />
<br />
However, new Minmatar battleship pilots will probably be more effective in one of the other two options.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Typhoon for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Typhoon|<br />
shipTypeID=644|<br />
fitName=RRBS Artillery|<br />
fitID=RRBS-Artillery|<br />
high1name=1400mm 'Scout' Artillery I|<br />
high1typeID=9491|<br />
high2name=1400mm 'Scout' Artillery I|<br />
high2typeID=9491|<br />
high3name=1400mm 'Scout' Artillery I|<br />
high3typeID=9491|<br />
high4name=1400mm 'Scout' Artillery I|<br />
high4typeID=9491|<br />
high5name=1400mm 'Scout' Artillery I|<br />
high5typeID=9491|<br />
high6name=Large Energy Transfer Array II|<br />
high6typeID=12102|<br />
high7name=Large Remote Armor Repair System II|<br />
high7typeID=26914|<br />
high8name=Large Remote Armor Repair System II|<br />
high8typeID=26914|<br />
mid1name=Prototype 100MN Microwarpdrive I|<br />
mid1typeID=5945|<br />
mid2name=Sensor Booster II|<br />
mid2typeID=1952|<br />
mid3name=Tracking Computer II|<br />
mid3typeID=1978|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Power Diagnostic System II|<br />
low2typeID=1541|<br />
low3name=Reactor Control Unit II|<br />
low3typeID=1355|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Kinetic Hardener II|<br />
low5typeID=11644|<br />
low6name=Armor Explosive Hardener II|<br />
low6typeID=11646|<br />
low7name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low7typeID=11325|<br />
drone1name=Warrior II x5|<br />
drone1typeID=2488|<br />
drone2name=Valkyrie II x5|<br />
drone2typeID=21640|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=Medium Armor Maintenance Bot II x5|<br />
drone4typeID=28205|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=Optimal Range Script x1|<br />
charge2typeID=28999|<br />
charge3name=Republic Fleet EMP L x1|<br />
charge3typeID=21894|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Large Trimark Armor Pump I|<br />
rig1typeID=25894|<br />
rig2name=Large Trimark Armor Pump I|<br />
rig2typeID=25894|<br />
rig3name=Large Anti-Thermic Pump I|<br />
rig3typeID=25892|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=PRE-RET 1.0|<br />
shipDNA=644:9491;5:12102;1:26914;2:1952;1:1978;1:2032;1:5945;1:1355;1:1541;1:2048;1:11269;1:11325;1:11644;1:11646;1:25892;1:25894;2:2488;5:21640;5:23705;5:28205;5:21894;1:28999;1:29009;1::|<br />
skills=|<br />
notes=Artillery takes up a very large amount of your powergrid. This fit doesn't work without using reactor control units and good fitting skills.</li><li>Propulsion mod is so BS can close range on each other quickly after jumping through gates to be in range for energy transfer and remote repair.}} {{ShipFitting|<br />
ship=Typhoon|<br />
shipTypeID=644|<br />
fitName=RRBS Cruise|<br />
fitID=RRBS-Cruise|<br />
high1name='Arbalest' Cruise Launcher I|<br />
high1typeID=16519|<br />
high2name='Arbalest' Cruise Launcher I|<br />
high2typeID=16519|<br />
high3name='Arbalest' Cruise Launcher I|<br />
high3typeID=16519|<br />
high4name='Arbalest' Cruise Launcher I|<br />
high4typeID=16519|<br />
high5name='Arbalest' Cruise Launcher I|<br />
high5typeID=16519|<br />
high6name=Large Energy Transfer Array II|<br />
high6typeID=12102|<br />
high7name=Large Remote Armor Repair System II|<br />
high7typeID=26914|<br />
high8name=Large Remote Armor Repair System II|<br />
high8typeID=26914|<br />
mid1name=Prototype 100MN Microwarpdrive I|<br />
mid1typeID=5945|<br />
mid2name=Sensor Booster II|<br />
mid2typeID=1952|<br />
mid3name=Target Painter II|<br />
mid3typeID=19806|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Ballistic Control System II|<br />
low2typeID=22291|<br />
low3name=Ballistic Control System II|<br />
low3typeID=22291|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Kinetic Hardener II|<br />
low5typeID=11644|<br />
low6name=Armor Explosive Hardener II|<br />
low6typeID=11646|<br />
low7name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low7typeID=11325|<br />
drone1name=Warrior II x5|<br />
drone1typeID=2488|<br />
drone2name=Valkyrie II x5|<br />
drone2typeID=21640|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=Medium Armor Maintenance Bot II x5|<br />
drone4typeID=28205|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=Scan Resolution Script x1|<br />
charge2typeID=29011|<br />
charge3name=Caldari Navy Mjolnir Cruise Missile x1|<br />
charge3typeID=27377|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Large Trimark Armor Pump I|<br />
rig1typeID=25894|<br />
rig2name=Large Trimark Armor Pump I|<br />
rig2typeID=25894|<br />
rig3name=Large Anti-Thermic Pump I|<br />
rig3typeID=25892|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=PRE-RET 1.0|<br />
shipDNA=644:12102;1:16519;5:26914;2:1952;1:2032;1:5945;1:19806;1:2048;1:11269;1:11325;1:11644;1:11646;1:22291;2:25892;1:25894;2:2488;5:21640;5:23705;5:28205;5:27377;1:29009;1:29011;1::|<br />
skills=|<br />
notes=Cruise launchers take up much less powergrid than artillery, and so there is more room to alter the fitting for missile typhoons.</li><li>Propulsion mod is so BS can close range on each other quickly after jumping through gates to be in range for energy transfer and remote repair.}}<br />
<br />
==Tactics==<br />
''No sub-article about Typhoon roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battleships]]</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=Maelstrom&diff=54447Maelstrom2013-06-12T08:02:20Z<p>Aidlywo bʹearake: </p>
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<br />
|shipid=24694<br />
|shipimg=Maelstrom.jpg<br />
|shipname=Maelstrom<br />
|caption=Maelstrom<br />
|class=Battleship<br />
|grouping=Standard Battleships<br />
|hulltype=Maelstrom Class<br />
|faction=Minmatar Republic<br />
|race=Minmatar<br />
|roles=unspecified<br />
|variations=none<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=21,000 MW<br />
|cpu=640 tf<br />
|capacitor=6,000 GJ<br />
|highs=8<br />
|turrets=8<br />
|launchers=0<br />
|mediums=6<br />
|lows=5<br />
<br />
|mass=103,600,000 kg<br />
|volume=472,500 m&#179;<br />
|cargohold=550 m&#179;<br />
<br />
|dronebay=100 m&#179;<br />
|bandwidth=100 Mbit/sec<br />
<br />
|info=With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.<br />
<br />
|bonuses=<b>Minmatar Battleship Skill Bonus:</b><br>5% bonus to Large Projectile Turret Rate of Fire per level<br>7.5% bonus to Shield Boost Amount per level<br />
<br />
|structurehp=7,000 HP<br />
|shieldhp=8,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=7,500 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35<br />
<br />
|maxvelocity=94 m/s<br />
|inertia=0.136<br />
|warpspeed=3 AU/s<br />
|warptime=19.53 s<br />
<br />
|targetrange=75 km<br />
|sigradius=460 m<br />
|maxlockedtargets=7<br />
|sensortype=LADAR<br />
|sensorvalue=21 points<br />
|scanres=90 mm<br />
<br />
|reqskills=*Minmatar Battleship I<small>1h 6m</small><br />
**Spaceship Command IV<small>1d 1h 8m</small><br />
**Minmatar Battlecruiser III<small>1d 1h 50m</small><br />
***Spaceship Command III<small>4h 25m</small><br />
***Minmatar Cruiser III<small>22h 12m</small><br />
****Spaceship Command II<small>46m</small><br />
****Minmatar Destroyer III<small>8h 49m</small><br />
*****Minmatar Frigate III<small>8h 49m</small><br />
*****Spaceship Command I<small>8m</small><br />
|totaltraintime=4d 1h 13m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Maelstrom Maelstrom on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of High Slots<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
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==Summary==<br />
On the same skill path as the Cyclone, the Maelstrom has a powerful active shield tank. Unlike the Cyclone it can also deal lots of damage. It is the only minmatar battleship that can use all of its weapon slots for the same weapon.<br />
<br />
The Maelstrom is the usual choice for minmatar pilots running Level 4 missions, which it does quite well (Ships like the Vargur and Machariel outperform it, but cost much more, both in ISK and in skill training time). PvE Maelstroms usually fit an X-large shield booster for a powerful pulsed shield tank, and artillery for long-range DPS -- though against the Angel Cartel, whose battleships like to engage at close range, some pilots like to fit large autocannon instead.<br />
<br />
In PvP the Maelstrom is the backbone of the "alpha fleet" - fleets designed to one-shot ships to negate the power of logistics, and are very popular in large null sec alliances because of this.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Maelstrom for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Maelstrom|<br />
shipTypeID=24694|<br />
fitName=PvE|<br />
fitID=PvE|<br />
high1name=1200mm Heavy 'Scout' Artillery I|<br />
high1typeID=9367|<br />
high2name=1200mm Heavy 'Scout' Artillery I|<br />
high2typeID=9367|<br />
high3name=1200mm Heavy 'Scout' Artillery I|<br />
high3typeID=9367|<br />
high4name=1200mm Heavy 'Scout' Artillery I|<br />
high4typeID=9367|<br />
high5name=1200mm Heavy 'Scout' Artillery I|<br />
high5typeID=9367|<br />
high6name=1200mm Heavy 'Scout' Artillery I|<br />
high6typeID=9367|<br />
high7name=1200mm Heavy 'Scout' Artillery I|<br />
high7typeID=9367|<br />
high8name=1200mm Heavy 'Scout' Artillery I|<br />
high8typeID=9367|<br />
mid1name=X-Large Shield Booster II|<br />
mid1typeID=10842|<br />
mid2name=Shield Boost Amplifier II|<br />
mid2typeID=24443|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Adaptive Invulnerability Field II|<br />
mid4typeID=2281|<br />
mid5name=Adaptive Invulnerability Field II|<br />
mid5typeID=2281|<br />
mid6name=Experimental 100MN Afterburner I|<br />
mid6typeID=5955|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Tracking Enhancer II|<br />
low2typeID=1999|<br />
low3name=Tracking Enhancer II|<br />
low3typeID=1999|<br />
low4name=Gyrostabilizer II|<br />
low4typeID=519|<br />
low5name=Gyrostabilizer II|<br />
low5typeID=519|<br />
drone1name=Warrior II x5|<br />
drone1typeID=2488|<br />
drone2name=Valkyrie II x5|<br />
drone2typeID=21640|<br />
drone3name=Hornet EC-300 x5|<br />
drone3typeID=23707|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Phased Plasma L x1|<br />
charge1typeID=200|<br />
charge2name=Fusion L x1|<br />
charge2typeID=199|<br />
charge3name=EMP L x1|<br />
charge3typeID=201|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Large Capacitor Control Circuit I|<br />
rig1typeID=25948|<br />
rig2name=Large Capacitor Control Circuit I|<br />
rig2typeID=25948|<br />
rig3name=Large Capacitor Control Circuit I|<br />
rig3typeID=25948|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=PRE-RET 1.0|<br />
shipDNA=24694:9367;8:2032;1:2281;2:5955;1:10842;1:24443;1:519;2:1999;2:2048;1:25948;3:2488;5:21640;5:23707;5:199;1:200;1:201;1::|<br />
skills=Minmatar Frigate IV</li><li>Minmatar Cruiser IV</li><li>Spaceship Command IV</li><li>Minmatar Battleship III</li><li>Shield Operation V</li><li>Shield Management V</li><li>Tactical Shield Manipulation IV</li><li>Energy Management IV</li><li>Energy Systems Operation V</li><li>Shield Compensation IV</li><li>Rapid Firing III</li><li>Trajectory Analysis III</li><li>Surgical Strike III</li><li>Large Projectile Turret IV</li><li>Sharpshooter IV</li><li>Motion Prediction IV</li><li>Long Range Targeting IV</li><li>Minmatar Battleship IV</li><li>Drone Interfacing III</li><li>Drone Durability III</li><li>Energy Grid Upgrades III</li><li>Gunnery V</li><li>Small Projectile Turret III</li><li>Medium Projectile Turret III</li><li>Large Projectile Turret I</li><li>Weapon Upgrades IV</li><li>Hull Upgrades IV</li><li>Drone Navigation IV</li><li>Gallente Drone Specialization II</li><li>Signature Analysis IV</li><li>Targeting V</li><li>Multitasking I</li><li>Electronic Warfare IV</li><li>Electronic Warfare Drone Interfacing I</li><li>Mechanic IV</li><li>Engineering IV</li><li>Navigation IV</li><li>Evasive Maneuvering III</li><li>Warp Drive Operation III</li><li>Electronics V</li><li>Afterburner I</li><li>Mechanic III</li><li>Jury Rigging I</li><li>Drones V</li><li>Scout Drone Operation V</li><li>Minmatar Drone Specialization II</li><li>Small Projectile Turret V</li><li>Small Artillery Specialization IV</li><li>Medium Projectile Turret V</li><li>Medium Artillery Specialization IV</li><li>Sharpshooter V</li><li>Large Projectile Turret V</li><li>Large Artillery Specialization II</li><li>Weapon Upgrades V</li><li>Advanced Weapon Upgrades I</li><li>Small Autocannon Specialization IV</li><li>Medium Autocannon Specialization IV</li><li>Motion Prediction V</li><li>Large Autocannon Specialization II|<br />
notes=Cap skills (the first 3 recommended skills) are effectively mandatory. Booster must be 'pulsed' (used briefly when needed).</li><li>When fighting Angels it is highly recommended to swap the guns for 800mm ACs to better manage their close-range combat.</li><li>T2 guns (Arties or ACs) will fit with a 1%-3% CPU implant or by using at least one Faction Gyro.</li><li>Variants: Replace the Cap Recharger with a Cap Booster, a SeBo, or a 3rd Hardner. Drop the DC2 for another Gyro.</li><li>Other rigs to consider are the Large Core Defence Capacitor Safeguard and the Large Semiconductor Memory Cell.</li><li>As always, hardners, ammo and drones should be selected to match the rats' damage and weaknesses.}}<br />
{{:Vanguard Incursion fits|Maelstrom}}{{:Assault Incursion fits|Maelstrom}}<br />
<br />
==Tactics==<br />
''No sub-article about Maelstrom roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battleships]]</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=Scythe_Fleet_Issue&diff=54421Scythe Fleet Issue2013-06-11T11:35:04Z<p>Aidlywo bʹearake: </p>
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-------------------------------------------------------------><br />
<br />
|shipid=29336<br />
|shipimg=Scythe Fleet Issue.jpg<br />
|shipname=Scythe Fleet Issue<br />
|caption=Scythe Fleet Issue<br />
|class=Cruiser<br />
|grouping=Faction Cruisers<br />
|hulltype=Scythe Class<br />
|faction=Minmatar Republic<br />
|race=Minmatar<br />
|roles=unspecified<br />
|variations={{Ship|Scythe}}, {{Ship|Scimitar}}<br />
|tech=F<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=745 MW<br />
|cpu=400 tf<br />
|capacitor=1,275 GJ<br />
|highs=5<br />
|turrets=4<br />
|launchers=4<br />
|mediums=5<br />
|lows=5<br />
<br />
|mass=10,910,000 kg<br />
|volume=89,000 m&#179;<br />
|cargohold=440 m&#179;<br />
<br />
|dronebay=25 m&#179;<br />
|bandwidth=25 Mbit/sec<br />
<br />
|info=The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.<br />
<br />
|bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>10% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Missile damage.<br />
<br />
|structurehp=1,950 HP<br />
|shieldhp=2,400 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=1,950 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35<br />
<br />
|maxvelocity=280 m/s<br />
|inertia=0.44<br />
|warpspeed=3 AU/s<br />
|warptime=6.65 s<br />
<br />
|targetrange=50 km<br />
|sigradius=90 m<br />
|maxlockedtargets=7<br />
|sensortype=LADAR<br />
|sensorvalue=16 points<br />
|scanres=345 mm<br />
<br />
|reqskills=*Minmatar Cruiser II<small>3h 56m</small><br />
**Spaceship Command II<small>0m</small><br />
**Minmatar Destroyer III<small>8h 52m</small><br />
***Minmatar Frigate III<small>8h 52m</small><br />
****Spaceship Command I<small>0m</small><br />
|totaltraintime=21h 43m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Scythe%20Fleet%20Issue Scythe Fleet Issue on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
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|highlights3=<br />
|highlights4=<br />
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==Summary==<br />
The Scythe Fleet Issue is one of the fastest cruisers around, but also fairly weak as far as tank is concerned. Its split between turrets and missiles also make it hard to skill efficiently into one. Its main advantage over T1 cruisers is its speed. It can kite very well, and put out more DPS than a Stabber. The Scythe Fleet Issue is a very rare ship, however, due to its expense and role.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Scythe Fleet Issue for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
''No tagged fittings for Scythe Fleet Issue.''<br />
<br />
==Tactics==<br />
Kiting is the name of the game with a Scythe Fleet Issue. Shield tank it, fit a MWD, and guns that will keep you out of scram range. It's a pretty weak ship, so not getting pinned down while you fight is key.<br />
<br />
==Notes==<br />
''You can write additional notes for Scythe Fleet Issue here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=Osprey_Navy_Issue&diff=54420Osprey Navy Issue2013-06-11T11:33:41Z<p>Aidlywo bʹearake: </p>
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=29340<br />
|shipimg=Osprey Navy Issue.jpg<br />
|shipname=Osprey Navy Issue<br />
|caption=Osprey Navy Issue<br />
|class=Cruiser<br />
|grouping=Faction Cruisers<br />
|hulltype=Osprey Class<br />
|faction=Caldari State<br />
|race=Caldari<br />
|roles=unspecified<br />
|variations={{Ship|Osprey}}, {{Ship|Basilisk}}<br />
|tech=F<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=630 MW<br />
|cpu=450 tf<br />
|capacitor=1,450 GJ<br />
|highs=5<br />
|turrets=2<br />
|launchers=4<br />
|mediums=6<br />
|lows=4<br />
<br />
|mass=11,780,000 kg<br />
|volume=107,000 m&#179;<br />
|cargohold=460 m&#179;<br />
<br />
|dronebay=10 m&#179;<br />
|bandwidth=10 Mbit/sec<br />
<br />
|info=Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before.<br />
<br />
|bonuses=<b>Caldari Cruiser Skill Bonus:</b><br>10% bonus to Kinetic missile damage<br>5% to Explosive, Thermal and EM missile damage<br>+10% bonus to Light, Heavy Assault and Heavy Missile Velocity.<br />
<br />
|structurehp=2,100 HP<br />
|shieldhp=2,550 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=1,800 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45<br />
<br />
|maxvelocity=260 m/s<br />
|inertia=0.385<br />
|warpspeed=3 AU/s<br />
|warptime=5.75 s<br />
<br />
|targetrange=60 km<br />
|sigradius=112 m<br />
|maxlockedtargets=8<br />
|sensortype=Gravimetric<br />
|sensorvalue=19 points<br />
|scanres=310 mm<br />
<br />
|reqskills=*Caldari Cruiser II<small>3h 56m</small><br />
**Spaceship Command II<small>0m</small><br />
**Caldari Destroyer III<small>8h 52m</small><br />
***Caldari Frigate III<small>8h 52m</small><br />
****Spaceship Command I<small>0m</small><br />
|totaltraintime=21h 43m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Osprey%20Navy%20Issue Osprey Navy Issue on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
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==Summary==<br />
The Osprey Navy Issue is similar to a Caracal. It is a shield-tanked missile cruiser, but it is significantly faster than a Caracal. Because of its boosted speed, it can be quite effective at kiting. It is important to note that the ONI's bonuses are not only to kinetic missiles. It can use any damage type missiles equally effectively. These ships are rare to see, though, because the Caracal does almost all the same things, for much less ISK.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Osprey Navy Issue for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
''No tagged fittings for Osprey Navy Issue.''<br />
<br />
==Tactics==<br />
The Osprey Navy Issue, because of its speed and missile velocity bonuses, is great for kiting. It can be either HML or HAM fit to take advantage of its bonuses. It is also a viable missile sniper using HMLs.<br />
<br />
==Notes==<br />
''You can write additional notes for Osprey Navy Issue here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=Omen_Navy_Issue&diff=54419Omen Navy Issue2013-06-11T11:32:22Z<p>Aidlywo bʹearake: </p>
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<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=17709<br />
|shipimg=Omen Navy Issue.jpg<br />
|shipname=Omen Navy Issue<br />
|caption=Omen Navy Issue<br />
|class=Cruiser<br />
|grouping=Faction Cruisers<br />
|hulltype=Omen Class<br />
|faction=Amarr Empire<br />
|race=Amarr<br />
|roles=unspecified<br />
|variations={{Ship|Omen}}, {{Ship|Zealot}}<br />
|tech=F<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=960 MW<br />
|cpu=335 tf<br />
|capacitor=1,650 GJ<br />
|highs=5<br />
|turrets=4<br />
|launchers=0<br />
|mediums=3<br />
|lows=7<br />
<br />
|mass=10,850,000 kg<br />
|volume=101,000 m&#179;<br />
|cargohold=400 m&#179;<br />
<br />
|dronebay=50 m&#179;<br />
|bandwidth=50 Mbit/sec<br />
<br />
|info=The Omen Navy Issue was originally conceived as a multipurpose search and rescue vessel with strong combat capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a somewhat more flexible offering than Amarr design philosophy generally dictates, but don't be fooled: this crusher still packs all the punch one would expect from a ship of the golden fleet.<br />
<br />
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>10% bonus to Medium Energy Turret damage<br>10% bonus to Medium Energy Turret optimal range.<br />
<br />
|structurehp=2,250 HP<br />
|shieldhp=1,800 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=2,550 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35<br />
<br />
|maxvelocity=265 m/s<br />
|inertia=0.43<br />
|warpspeed=3 AU/s<br />
|warptime=8.72 s<br />
<br />
|targetrange=57.5 km<br />
|sigradius=100 m<br />
|maxlockedtargets=7<br />
|sensortype=RADAR<br />
|sensorvalue=17 points<br />
|scanres=320 mm<br />
<br />
|reqskills=*Amarr Cruiser II<small>3h 56m</small><br />
**Spaceship Command II<small>0m</small><br />
**Amarr Destroyer III<small>8h 52m</small><br />
***Amarr Frigate III<small>8h 52m</small><br />
****Spaceship Command I<small>0m</small><br />
|totaltraintime=21h 43m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Omen%20Navy%20Issue Omen Navy Issue on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of Low Slots<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Omen Navy Issue is very similar in purpose to the {{Ship|Zealot}} and arguably processes the best turret based projection of any non-pirate T1 cruiser. With bonuses towards turret damage and optimal range, the Omen Navy Issue is essentially an oversized [[Imperial Navy Slicer]]; with Scorch loaded this ship can easy hit ships hard at range due to a whooping 35km optimal with good skills. <br />
<br />
The Omen Navy Issue also has a 50m<sup>3</sup> drone bay and bandwidth. While a full flight of medium drones may increase its DPS against cruisers, the dronebay is not big enough to carry a seperate flight of light drones and, combined with a relatively small tank for an armor tanked ship, leaves this ship venerable to smaller frigates.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Omen Navy Issue for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
''These fittings are out of date.''<br />
{{ShipFitting|<br />
ship=Omen Navy Issue|<br />
shipTypeID=17709|<br />
fitName=Passive Buffer PvP Nomen|<br />
fitID=Passive-Buffer-PvP-Nomen|<br />
high1name=Focused Medium Pulse Laser II|<br />
high1typeID=3512|<br />
high2name=Focused Medium Pulse Laser II|<br />
high2typeID=3512|<br />
high3name=Focused Medium Pulse Laser II|<br />
high3typeID=3512|<br />
high4name=Focused Medium Pulse Laser II|<br />
high4typeID=3512|<br />
high5name=Focused Medium Pulse Laser II|<br />
high5typeID=3512|<br />
high6name=open|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Phased Muon Sensor Disruptor I|<br />
mid2typeID=5302|<br />
mid3name=Fleeting Propulsion Inhibitor I|<br />
mid3typeID=4027|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Heat Sink II|<br />
low2typeID=2364|<br />
low3name=Heat Sink II|<br />
low3typeID=2364|<br />
low4name=Heat Sink II|<br />
low4typeID=2364|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
low7name=Damage Control II|<br />
low7typeID=2048|<br />
drone1name=Hobgoblin II|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Imperial Navy Multifrequency M x1|<br />
charge1typeID=23089|<br />
charge2name=Scorch M x1|<br />
charge2typeID=12818|<br />
charge3name=Conflagration M x1|<br />
charge3typeID=12814|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RET 1.1|<br />
shipDNA=17709:3512;5:4027;1:5302;1:6005;1:2048;1:2364;3:11269;2:20353;1:31055;3:2456;1:12814;1:12818;1:23089;1::|<br />
skills=|<br />
notes=This nomen has no-cap tank, and a slightly larger raw HP buffer than a hardener based set up.</li><li>It also does greater dps, in fact thanks to its drone bay, a max skilled Nomen can match a Zealot almost exactly, albeit at lower ranges due to the lack of a range bonus}}{{ShipFitting|<br />
ship=Omen Navy Issue|<br />
shipTypeID=17709|<br />
fitName=Active Buffer PvP Nomen|<br />
fitID=Active-Buffer-PvP-Nomen|<br />
high1name=Focused Medium Pulse Laser II|<br />
high1typeID=3512|<br />
high2name=Focused Medium Pulse Laser II|<br />
high2typeID=3512|<br />
high3name=Focused Medium Pulse Laser II|<br />
high3typeID=3512|<br />
high4name=Focused Medium Pulse Laser II|<br />
high4typeID=3512|<br />
high5name=Focused Medium Pulse Laser II|<br />
high5typeID=3512|<br />
high6name=open|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Phased Muon Sensor Disruptor I|<br />
mid2typeID=5302|<br />
mid3name=Fleeting Propulsion Inhibitor I|<br />
mid3typeID=4027|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Heat Sink II|<br />
low2typeID=2364|<br />
low3name=Heat Sink II|<br />
low3typeID=2364|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=Armor Kinetic Hardener II|<br />
low5typeID=11644|<br />
low6name=Armor Thermic Hardener II|<br />
low6typeID=11648|<br />
low7name=Damage Control II|<br />
low7typeID=2048|<br />
drone1name=Hobgoblin II|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Imperial Navy Multifrequency M x1|<br />
charge1typeID=23089|<br />
charge2name=Scorch M x1|<br />
charge2typeID=12818|<br />
charge3name=Conflagration M x1|<br />
charge3typeID=12814|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-EM Pump I|<br />
rig1typeID=30999|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RET 1.1|<br />
shipDNA=17709:3512;5:4027;1:5302;1:6005;1:2048;1:2364;2:11644;1:11646;1:11648;1:20353;1:30999;1:31055;2:2456;1:12814;1:12818;1:23089;1::|<br />
skills=|<br />
notes=This Nomen should have an overall better resist profile than a passive tanked one, but keep in mind that it is also possible for your tank to get neuted out</li><li>Has lower dps than triple heat sink passive nomen, but should survive longer in logi situations given that no heavy neuting ships are on field}}<br />
<br />
==Tactics==<br />
*These ships work best in a larger fleets or as support for Zealots. For solo or small gang work, a normal Omen or Maller is probably a better choice<br />
<br />
*In a T1 armor cruiser fleet, you are going to be the primary ranged damage dealer, with great dps projection at range relative to other T1 armor cruisers.<br />
<br />
*As a support ship to an armor HAC fleet, your job will depend on the situation. Most situations it would be a good idea to put your guns on the primary target while letting your drones take out enemy drones or other small ships. You may be called to use your guns and drones on small ships to get tackle off, or even put drones on primary and guns on small ships.<br />
<br />
*The mid slots are relatively flexible, however a damp is a solid choice as in numbers you can severely hamper the abilities of enemy logi or ewar. If they are at range, use a range dampening script to force them closer. If they start close or have been forced to move in close, swap to scan resolution script to maximize the amount of time you have to burn down a target before reps apply, or until they can move their ewar to a different fleetmate.<br />
<br />
*Also consider a cap booster if using hardeners.<br />
<br />
==Notes==<br />
''You can write additional notes for Omen Navy Issue here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=Exequror_Navy_Issue&diff=54418Exequror Navy Issue2013-06-11T11:31:15Z<p>Aidlywo bʹearake: </p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=29344<br />
|shipimg=Exequror Navy Issue.jpg<br />
|shipname=Exequror Navy Issue<br />
|caption=Exequror Navy Issue<br />
|class=Cruiser<br />
|grouping=Faction Cruisers<br />
|hulltype=Exequror Class<br />
|faction=Gallente Federation<br />
|race=Gallente<br />
|roles=unspecified<br />
|variations={{Ship|Exequror}}, {{Ship|Oneiros}}<br />
|tech=F<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=830 MW<br />
|cpu=340 tf<br />
|capacitor=1,500 GJ<br />
|highs=5<br />
|turrets=5<br />
|launchers=0<br />
|mediums=4<br />
|lows=6<br />
<br />
|mass=11,280,000 kg<br />
|volume=112,000 m&#179;<br />
|cargohold=465 m&#179;<br />
<br />
|dronebay=25 m&#179;<br />
|bandwidth=25 Mbit/sec<br />
<br />
|info=The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn't boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement.<br />
<br />
|bonuses=<b>Gallente Cruiser Skill Bonus:</b><br>5% bonus to Medium Hybrid Turret damage<br>5% bonus to Medium Hybrid Turret rate of fire per level.<br />
<br />
|structurehp=2,550 HP<br />
|shieldhp=1,800 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=1,950 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35<br />
<br />
|maxvelocity=255 m/s<br />
|inertia=0.4<br />
|warpspeed=3 AU/s<br />
|warptime=7.36 s<br />
<br />
|targetrange=47.5 km<br />
|sigradius=110 m<br />
|maxlockedtargets=7<br />
|sensortype=Magnetometric<br />
|sensorvalue=18 points<br />
|scanres=325 mm<br />
<br />
|reqskills=*Gallente Cruiser II<small>3h 56m</small><br />
**Spaceship Command II<small>0m</small><br />
**Gallente Destroyer III<small>8h 52m</small><br />
***Gallente Frigate III<small>8h 52m</small><br />
****Spaceship Command I<small>0m</small><br />
|totaltraintime=21h 43m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Exequror%20Navy%20Issue Exequror Navy Issue on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<!-----------------------------------------------------------------------------------------<br />
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************<br />
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<br />
==Summary==<br />
The Exequror Navy Issue's main improvement over other Gallente T1 cruisers is its higher speed. Even when armor tanked, it can be faster than most other cruisers, allowing it to quickly chase them down and apply damage. With its bonused damage, it is a better cruiser than one might expect. However, that's damning with faint praise, as it is still an expensive hull for what you get.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Exequror Navy Issue for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
''No tagged fittings for Exequror Navy Issue.''<br />
<br />
==Tactics==<br />
''No sub-article about Exequror Navy Issue roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Exequror Navy Issue here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=Augoror_Navy_Issue&diff=54417Augoror Navy Issue2013-06-11T11:29:12Z<p>Aidlywo bʹearake: </p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=29337<br />
|shipimg=Augoror Navy Issue.jpg<br />
|shipname=Augoror Navy Issue<br />
|caption=Augoror Navy Issue<br />
|class=Cruiser<br />
|grouping=Faction Cruisers<br />
|hulltype=Augoror Class<br />
|faction=Amarr Empire<br />
|race=Amarr<br />
|roles=unspecified<br />
|variations={{Ship|Augoror}}, {{Ship|Guardian}}<br />
|tech=F<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=1,150 MW<br />
|cpu=320 tf<br />
|capacitor=1,500 GJ<br />
|highs=5<br />
|turrets=3<br />
|launchers=0<br />
|mediums=3<br />
|lows=7<br />
<br />
|mass=10,650,000 kg<br />
|volume=101,000 m&#179;<br />
|cargohold=480 m&#179;<br />
<br />
|dronebay=15 m&#179;<br />
|bandwidth=15 Mbit/sec<br />
<br />
|info=The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.<br />
<br />
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>25% bonus to Medium Energy Turret damage<br>+10% bonus to Armor hitpoints.<br />
<br />
|structurehp=2,800 HP<br />
|shieldhp=1,600 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=3,100 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35<br />
<br />
|maxvelocity=215 m/s<br />
|inertia=0.48<br />
|warpspeed=3 AU/s<br />
|warptime=8.71 s<br />
<br />
|targetrange=42.5 km<br />
|sigradius=120 m<br />
|maxlockedtargets=7<br />
|sensortype=RADAR<br />
|sensorvalue=19 points<br />
|scanres=300 mm<br />
<br />
|reqskills=*Amarr Cruiser II<small>3h 56m</small><br />
**Spaceship Command II<small>0m</small><br />
**Amarr Destroyer III<small>8h 52m</small><br />
***Amarr Frigate III<small>8h 52m</small><br />
****Spaceship Command I<small>0m</small><br />
|totaltraintime=21h 43m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Augoror%20Navy%20Issue Augoror Navy Issue on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of Low Slots<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<!-----------------------------------------------------------------------------------------<br />
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************<br />
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<br />
==Summary==<br />
The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank, it brawls very effectively.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Augoror Navy Issue|<br />
shipTypeID=29337|<br />
fitName=Bait|<br />
fitID=Bait|<br />
high1name=Small Diminishing Power System Drain I|<br />
high1typeID=5139|<br />
high2name=Small Diminishing Power System Drain I|<br />
high2typeID=5139|<br />
high3name=Small Unstable Power Fluctuator I|<br />
high3typeID=4475|<br />
high4name=200mm AutoCannon II|<br />
high4typeID=2889|<br />
high5name=200mm AutoCannon II|<br />
high5typeID=2889|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Faint Epsilon Warp Scrambler I|<br />
mid2typeID=5443|<br />
mid3name=Fleeting Propulsion Inhibitor I|<br />
mid3typeID=4027|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low2typeID=11325|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Kinetic Hardener II|<br />
low5typeID=11644|<br />
low6name=Armor Thermic Hardener II|<br />
low6typeID=11648|<br />
low7name=Armor Explosive Hardener II|<br />
low7typeID=11646|<br />
drone1name=open|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Republic Fleet EMP S x1|<br />
charge1typeID=21898|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=2|<br />
warsop=S|<br />
warsopReason=Navy faction ship|<br />
version=RET 1.0|<br />
shipDNA=29337:2889;2:4475;1:5139;2:4027;1:5443;1:5975;1:2048;1:11269;1:11325;2:11644;1:11646;1:11648;1:31055;2:31360;1:21898;1::|<br />
skills=|<br />
notes=Bait Augoror Navy Issue fit; bait Maller's big brother. It's very economic in terms of ISK value for a ship with an EHP of 126k, which is top of the line for a cruiser sized ship.</li><li>Microwarpdrive, stasis webifier and warp scramble can hold the target down perfectly while the thick tank keeps it alive before its fleetmates arrive to help.</li><li>Small neut and the small sized guns should be enough to fend off frigate sized enemies, and the small nosferatu can be a life saver when the Maller is itself neuted by bigger ships.</li><li>The fit layout is very similar to that of a bait [[Maller]].}}<br />
<br />
==Tactics==<br />
''No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Augoror Navy Issue here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=Exequror_Navy_Issue&diff=54416Exequror Navy Issue2013-06-11T11:27:14Z<p>Aidlywo bʹearake: </p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=29344<br />
|shipimg=Exequror Navy Issue.jpg<br />
|shipname=Exequror Navy Issue<br />
|caption=Exequror Navy Issue<br />
|class=Cruiser<br />
|grouping=Faction Cruisers<br />
|hulltype=Exequror Class<br />
|faction=Gallente Federation<br />
|race=Gallente<br />
|roles=unspecified<br />
|variations={{Ship|Exequror}}, {{Ship|Oneiros}}<br />
|tech=F<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=830 MW<br />
|cpu=340 tf<br />
|capacitor=1,500 GJ<br />
|highs=5<br />
|turrets=5<br />
|launchers=0<br />
|mediums=4<br />
|lows=6<br />
<br />
|mass=11,280,000 kg<br />
|volume=112,000 m&#179;<br />
|cargohold=465 m&#179;<br />
<br />
|dronebay=25 m&#179;<br />
|bandwidth=25 Mbit/sec<br />
<br />
|info=The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn't boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement.<br />
<br />
|bonuses=<b>Gallente Cruiser Skill Bonus:</b><br>5% bonus to Medium Hybrid Turret damage<br>5% bonus to Medium Hybrid Turret rate of fire per level.<br />
<br />
|structurehp=2,550 HP<br />
|shieldhp=1,800 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=1,950 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35<br />
<br />
|maxvelocity=255 m/s<br />
|inertia=0.4<br />
|warpspeed=3 AU/s<br />
|warptime=7.36 s<br />
<br />
|targetrange=47.5 km<br />
|sigradius=110 m<br />
|maxlockedtargets=7<br />
|sensortype=Magnetometric<br />
|sensorvalue=18 points<br />
|scanres=325 mm<br />
<br />
|reqskills=*Gallente Cruiser II<small>3h 33m</small><br />
**Spaceship Command II<small>1h 34m</small><br />
**Gallente Destroyer III<small>8h 52m</small><br />
***Gallente Frigate III<small>8h 52m</small><br />
****Spaceship Command I<small>0m</small><br />
|totaltraintime=22h 55m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Exequror%20Navy%20Issue Exequror Navy Issue on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
The Exequror Navy Issue's main improvement over other Gallente T1 cruisers is its higher speed. Even when armor tanked, it can be faster than most other cruisers, allowing it to quickly chase them down and apply damage. With its bonused damage, it is a better cruiser than one might expect. However, that's damning with faint praise, as it is still an expensive hull for what you get.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Exequror Navy Issue for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
''No tagged fittings for Exequror Navy Issue.''<br />
<br />
==Tactics==<br />
''No sub-article about Exequror Navy Issue roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Exequror Navy Issue here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=Augoror_Navy_Issue&diff=54415Augoror Navy Issue2013-06-11T11:26:25Z<p>Aidlywo bʹearake: </p>
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=29337<br />
|shipimg=Augoror Navy Issue.jpg<br />
|shipname=Augoror Navy Issue<br />
|caption=Augoror Navy Issue<br />
|class=Cruiser<br />
|grouping=Faction Cruisers<br />
|hulltype=Augoror Class<br />
|faction=Amarr Empire<br />
|race=Amarr<br />
|roles=unspecified<br />
|variations={{Ship|Augoror}}, {{Ship|Guardian}}<br />
|tech=F<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=1,150 MW<br />
|cpu=320 tf<br />
|capacitor=1,500 GJ<br />
|highs=5<br />
|turrets=3<br />
|launchers=0<br />
|mediums=3<br />
|lows=7<br />
<br />
|mass=10,650,000 kg<br />
|volume=101,000 m&#179;<br />
|cargohold=480 m&#179;<br />
<br />
|dronebay=15 m&#179;<br />
|bandwidth=15 Mbit/sec<br />
<br />
|info=The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.<br />
<br />
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>25% bonus to Medium Energy Turret damage<br>+10% bonus to Armor hitpoints.<br />
<br />
|structurehp=2,800 HP<br />
|shieldhp=1,600 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=3,100 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35<br />
<br />
|maxvelocity=215 m/s<br />
|inertia=0.48<br />
|warpspeed=3 AU/s<br />
|warptime=8.71 s<br />
<br />
|targetrange=42.5 km<br />
|sigradius=120 m<br />
|maxlockedtargets=7<br />
|sensortype=RADAR<br />
|sensorvalue=19 points<br />
|scanres=300 mm<br />
<br />
|reqskills=*Amarr Cruiser II<small>3h 33m</small><br />
**Spaceship Command II<small>1h 34m</small><br />
**Amarr Destroyer III<small>8h 52m</small><br />
***Amarr Frigate III<small>8h 52m</small><br />
****Spaceship Command I<small>0m</small><br />
|totaltraintime=22h 55m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Augoror%20Navy%20Issue Augoror Navy Issue on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of Low Slots<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank, it brawls very effectively.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Augoror Navy Issue|<br />
shipTypeID=29337|<br />
fitName=Bait|<br />
fitID=Bait|<br />
high1name=Small Diminishing Power System Drain I|<br />
high1typeID=5139|<br />
high2name=Small Diminishing Power System Drain I|<br />
high2typeID=5139|<br />
high3name=Small Unstable Power Fluctuator I|<br />
high3typeID=4475|<br />
high4name=200mm AutoCannon II|<br />
high4typeID=2889|<br />
high5name=200mm AutoCannon II|<br />
high5typeID=2889|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Faint Epsilon Warp Scrambler I|<br />
mid2typeID=5443|<br />
mid3name=Fleeting Propulsion Inhibitor I|<br />
mid3typeID=4027|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low2typeID=11325|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Kinetic Hardener II|<br />
low5typeID=11644|<br />
low6name=Armor Thermic Hardener II|<br />
low6typeID=11648|<br />
low7name=Armor Explosive Hardener II|<br />
low7typeID=11646|<br />
drone1name=open|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Republic Fleet EMP S x1|<br />
charge1typeID=21898|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=2|<br />
warsop=S|<br />
warsopReason=Navy faction ship|<br />
version=RET 1.0|<br />
shipDNA=29337:2889;2:4475;1:5139;2:4027;1:5443;1:5975;1:2048;1:11269;1:11325;2:11644;1:11646;1:11648;1:31055;2:31360;1:21898;1::|<br />
skills=|<br />
notes=Bait Augoror Navy Issue fit; bait Maller's big brother. It's very economic in terms of ISK value for a ship with an EHP of 126k, which is top of the line for a cruiser sized ship.</li><li>Microwarpdrive, stasis webifier and warp scramble can hold the target down perfectly while the thick tank keeps it alive before its fleetmates arrive to help.</li><li>Small neut and the small sized guns should be enough to fend off frigate sized enemies, and the small nosferatu can be a life saver when the Maller is itself neuted by bigger ships.</li><li>The fit layout is very similar to that of a bait [[Maller]].}}<br />
<br />
==Tactics==<br />
''No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Augoror Navy Issue here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]</div>Aidlywo bʹearakehttps://wiki.eveuniversity.org/index.php?title=Arbitrator&diff=54414Arbitrator2013-06-11T11:21:56Z<p>Aidlywo bʹearake: </p>
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
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<br />
|shipid=628<br />
|shipimg=Arbitrator.jpg<br />
|shipname=Arbitrator<br />
|caption=Arbitrator<br />
|class=Cruiser<br />
|grouping=Standard Cruisers<br />
|hulltype=Arbitrator Class<br />
|faction=Amarr Empire<br />
|race=Amarr<br />
|roles=EWAR, Drone carrier<br />
|variations={{Ship|Pilgrim}}, {{Ship|Curse}}<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=575 MW<br />
|cpu=325 tf<br />
|capacitor=1,375 GJ<br />
|highs=4<br />
|turrets=2<br />
|launchers=2<br />
|mediums=4<br />
|lows=5<br />
<br />
|mass=11,200,000 kg<br />
|volume=120,000 m&#179;<br />
|cargohold=345 m&#179;<br />
<br />
|dronebay=150 m&#179;<br />
|bandwidth=50 Mbit/sec<br />
<br />
|info=The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.<br />
<br />
|bonuses=<b>Traits:</b><br><b>Amarr Cruiser skill bonus per level:</b><br>7.5% bonus to Tracking Disruptor effectiveness<br>10% bonus to drone hitpoints, damage and mining yield<br />
<br />
|structurehp=1,600 HP<br />
|shieldhp=1,100 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=1,500 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35<br />
<br />
|maxvelocity=200 m/s<br />
|inertia=0.56<br />
|warpspeed=3 AU/s<br />
|warptime=<br />
<br />
|targetrange=50 km<br />
|sigradius=130 m<br />
|maxlockedtargets=7<br />
|sensortype=RADAR<br />
|sensorvalue=15 points<br />
|scanres=285 mm<br />
<br />
|reqskills=*Amarr Cruiser I<small>41m</small><br />
**Spaceship Command II<small>1h 34m</small><br />
**Amarr Destroyer III<small>8h 52m</small><br />
***Amarr Frigate III<small>8h 52m</small><br />
****Spaceship Command I<small>0m</small><br />
|totaltraintime=19h 59m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Arbitrator Arbitrator on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
The Arbitrator is a ship of a dual role: it can deal damage as a drone boat and it is an EWAR platform. It has the largest drone bay of any T1 cruiser, beating even the Gallente [[Vexor]], though it has less drone bandwidth than the Vexor. It can still field a full flight of medium drones at a time however, and has the bay to carry 3 flights of medium drones or 6 flights of light drones (or a mix), giving it unparalleled flexibility in its class. As well as its drones the Arbitrator also has bonuses to the Amarr racial EWAR, Tracking Disruption.<br />
<br />
The Arbitrator has a balanced slot layout of mids and lows, but is normally armor tanked to allow the mids to be used for tracking disruptors or tackle. The Arbitrator has no bonuses to any weapon type, so can use any turret it likes, but given the split turret and launcher slots and lack of bonuses many pilots forego weapons entirely in favor of Drone Link Augmentors and/or [[nosferatu]] or [[neutraliser]] arrays.<br />
<br />
==Skills==<br />
<br />
The recommended certificates for this ship are<br><br />
*Core Competency Basic.<br><br />
*Combat Drone Control Standard.<br><br />
*Armour Tanking Basic. <br><br />
*Tracking Disruptor Operator Basic.<br><br />
<br />
<br />
<br />
The following skills are suggested.<br />
<br />
<br />
Fitting and Capacitor:<br><br />
*'''[[Skills:Engineering#Engineering|Engineering V]]'''. Increases powergrid by 5%/level<br><br />
*'''[[Skills:Electronics#Electronics|Electronics V]]'''. Increases CPU by 5%/level<br><br />
*'''[[Skills:Navigation#Warp Drive Operation|Warp Drive Operation III]]'''.<br><br />
*'''[[Skills:Electronics#Energy System Operation|Energy System Operation V]]'''. Cap recharge 5% / level If you are using energy neutralizers this is important, as they devour your cap.<br><br />
*'''[[Skills:Engineering#Energy Emission Systems|Energy Emission Systems IV]]'''. Reduces Energy neutralizers cap need,<br />
<br />
<br />
<br />
Drones:<br><br />
*'''[[Skills:Drones#Drones|Drones V]]'''. Five drones are better then only one, right?<br><br />
*'''[[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]]''' and '''[[Skills:Drones#Drone Interfacing|Drone Interfacing IV]]''' For more damage.<br><br />
*'''[[Skills:Spaceship Command#Amarr Cruiser|Amarr Cruiser IV]]''' For even more damage (And it makes your [[EWar_101_Guide#Tracking_Disruption_.28TD.29|Tracking Disruptors]] even more awesome)<br />
*'''[[Skills:Drones#Scout Drone Operation|Scout drone Operation V]]'''. Extends your drone control range to 45000m (5000m/level + 20000 base)<br><br />
*'''[[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]'''/'''[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' Lets you fly your favorite T2 drones of choise. Which is Minmatar or Gallante ;)<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Arbitrator|<br />
shipTypeID=628|<br />
fitName=Extreme Range TD|<br />
fitID=Extreme-Range-TD|<br />
high1name=Medium Unstable Power Fluctuator I|<br />
high1typeID=16471|<br />
high2name=Small Unstable Power Fluctuator I|<br />
high2typeID=4475|<br />
high3name=Drone Link Augmentor I|<br />
high3typeID=23527|<br />
high4name=Drone Link Augmentor I|<br />
high4typeID=23527|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Balmer Series Tracking Disruptor I|<br />
mid2typeID=5320|<br />
mid3name=Balmer Series Tracking Disruptor I|<br />
mid3typeID=5320|<br />
mid4name=Balmer Series Tracking Disruptor I|<br />
mid4typeID=5320|<br />
low1name=Damage Control I|<br />
low1typeID=2046|<br />
low2name=800mm Reinforced Rolled Tungsten Plates I|<br />
low2typeID=11317|<br />
low3name=Type-D Attenuation Signal Augmentation|<br />
low3typeID=6295|<br />
low4name=Type-D Attenuation Signal Augmentation|<br />
low4typeID=6295|<br />
low5name=Prototype Energized Adaptive Nano Membrane I|<br />
low5typeID=16391|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Hornet EC-300 x5|<br />
drone3typeID=23707|<br />
drone4name=Warrior II x10|<br />
drone4typeID=2488|<br />
drone5name=open|<br />
charge1name=Optimal Range Disruption Script x3|<br />
charge1typeID=29005|<br />
charge2name=Tracking Speed Disruption Script x3|<br />
charge2typeID=29007|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Tracking Diagnostic Subroutines I|<br />
rig1typeID=31348|<br />
rig2name=Medium Particle Dispersion Projector I|<br />
rig2typeID=31300|<br />
rig3name=Medium Particle Dispersion Projector I|<br />
rig3typeID=31300|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=RET 1.0|<br />
shipDNA=628:4475;1:16471;1:23527;2:5320;3:5975;1:2046;1:6295;2:11317;1:16391;1:31300;2:31348;1:2185;5:2456;5:2488;10:23707;5:29005;3:29007;3::|<br />
skills=|<br />
notes=This fit is designed to project tracking disruption from the same distance as Blackbirds and other Uni E-war ships. Everything you can target should be within optimal+falloff of the tracking disruptors, or within optimal for those with skill-points in E-war.</li><li>Use the Warrior drones primarily, as they are the fastest and will be able to fly to far off targets quickly. If enemy tackle gets too close, abandon that flight and launch a new one.</li><li>Use the neuts on pesky tackle ships that get too close.}} {{ShipFitting|<br />
ship=Arbitrator|<br />
shipTypeID=628|<br />
fitName=PvP Electronic Warfare Basic|<br />
fitID=PvP-Electronic-Warfare-Basic|<br />
high1name=Small Energy Neutralizer I|<br />
high1typeID=533|<br />
high2name=Small Energy Neutralizer I|<br />
high2typeID=533|<br />
high3name=Small Energy Neutralizer I|<br />
high3typeID=533|<br />
high4name=Small Energy Neutralizer I|<br />
high4typeID=533|<br />
mid1name=10MN Microwarpdrive I|<br />
mid1typeID=12052|<br />
mid2name=Tracking Disruptor I|<br />
mid2typeID=2108|<br />
mid3name=Tracking Disruptor I|<br />
mid3typeID=2108|<br />
mid4name=Tracking Disruptor I|<br />
mid4typeID=2108|<br />
low1name=Damage Control I|<br />
low1typeID=2046|<br />
low2name=1600mm Reinforced Steel Plates I|<br />
low2typeID=11279|<br />
low3name='Refuge' Adaptive Nano Plating I|<br />
low3typeID=16311|<br />
low4name=Energized Adaptive Nano Membrane I|<br />
low4typeID=11267|<br />
low5name=Signal Amplifier I|<br />
low5typeID=1986|<br />
drone1name=Hammerhead I x5|<br />
drone1typeID=2183|<br />
drone2name=Warrior I x10|<br />
drone2typeID=2486|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Optimal Range Disruption Script x3|<br />
charge1typeID=29005|<br />
charge2name=Tracking Speed Disruption Script x3|<br />
charge2typeID=29007|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Particle Dispersion Projector I|<br />
rig1typeID=31300|<br />
rig2name=Medium Particle Dispersion Projector I|<br />
rig2typeID=31300|<br />
rig3name=Medium Tracking Diagnostic Subroutines I|<br />
rig3typeID=31348|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=RET 1.0|<br />
shipDNA=628:533;4:2108;3:12052;1:1986;1:2046;1:11267;1:11279;1:16311;1:31300;2:31348;1:2183;5:2486;10:23705;5:29005;3:29007;3::|<br />
skills=|<br />
notes=The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close.</li><li>The rigs are selected for low cost, but can be missed if desired. If you cannot target out to your tracking disruptors' optimal then use an Ionic Field Projector instead of the second Dispersion Projector.}}<br />
<br />
{{ShipFitting|<br />
ship=Arbitrator|<br />
shipTypeID=628|<br />
fitName=Brawling Electronic Warfare T2|<br />
fitID=Brawling-Electronic-Warfare-T2|<br />
high1name=Small Energy Neutralizer II|<br />
high1typeID=13003|<br />
high2name=Small Energy Neutralizer II|<br />
high2typeID=13003|<br />
high3name=Small Energy Neutralizer II|<br />
high3typeID=13003|<br />
high4name=Small Energy Neutralizer II|<br />
high4typeID=13003|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Tracking Disruptor II|<br />
mid2typeID=2109|<br />
mid3name=Tracking Disruptor II|<br />
mid3typeID=2109|<br />
mid4name=Tracking Disruptor II|<br />
mid4typeID=2109|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low4typeID=11325|<br />
low5name=Drone Damage Amplifier II|<br />
low5typeID=4405|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Vespa EC-600 x5|<br />
drone2typeID=23705|<br />
drone3name=Warrior II x5|<br />
drone3typeID=2488|<br />
drone4name=Hobgoblin II x5|<br />
drone4typeID=2456|<br />
drone5name=open|<br />
charge1name=Optimal Range Disruption Script x3|<br />
charge1typeID=29005|<br />
charge2name=Tracking Speed Disruption Script x3|<br />
charge2typeID=29007|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RET 1.0|<br />
shipDNA=628:13003;4:2109;3:5975;1:2048;1:4405;1:11269;2:11325;1:31055;3:2185;5:2456;5:2488;5:23705;5:29005;3:29007;3::|<br />
skills=|<br />
notes=The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close.</li><li>The MWD can be changed to an AB for speed tanking, depending on how the pilot wants to fly the ship. }} {{ShipFitting|<br />
ship=Arbitrator|<br />
shipTypeID=628|<br />
fitName=Mining Bait|<br />
fitID=Mining-Bait|<br />
high1name=Small Unstable Power Fluctuator I|<br />
high1typeID=4475|<br />
high2name=Small Unstable Power Fluctuator I|<br />
high2typeID=4475|<br />
high3name=Small Unstable Power Fluctuator I|<br />
high3typeID=4475|<br />
high4name=Small Unstable Power Fluctuator I|<br />
high4typeID=4475|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=X5 Prototype Engine Enervator|<br />
mid2typeID=4025|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Faint Warp Disruptor I|<br />
mid4typeID=5403|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low2typeID=11325|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Drone Damage Amplifier II|<br />
low5typeID=4405|<br />
drone1name=Mining Drone I x5|<br />
drone1typeID=10246|<br />
drone2name=Hobgoblin II x10|<br />
drone2typeID=2456|<br />
drone3name=Hammerhead II x5|<br />
drone3typeID=2185|<br />
drone4name=Warrior II x5|<br />
drone4typeID=2488|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-Explosive Pump I|<br />
rig3typeID=31011|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RET 1.0|<br />
shipDNA=628:4475;4:4025;2:5403;1:5975;1:2048;1:4405;2:11269;1:11325;1:31011;1:31055;2:2185;5:2456;10:2488;5:10246;5::|<br />
skills=|<br />
notes=Sit in a belt mining with your mining drones and wait for someone to assume you're foolish. When he lands near you, panic and align out, but let him grab point and burn within web range. If he gets close enough, double web and hit him with the Hobgoblins for maximum damage. If he stays in long point range, use the Warriors.</li><li>Ideal prey are Assault Frigates, Destroyers, and other small prey. Use d-scan and warp off if cruisers or better get too close.</li><li>Don't wait for your mining drones to recall. Abandon them and immediately launch your damage drones. You can always reconnect to them after the fight is won.</li><li>Your IVY tag means that many players will assume you're not a threat or that you're an easy kill. Use that to your advantage.}}<br />
<br />
{{ShipFitting|<br />
ship=Arbitrator|<br />
shipTypeID=628|<br />
fitName=Drones+ECM+3x TD|<br />
fitID=Drones+ECM+3x-TD|<br />
high1name=Small Unstable Power Fluctuator I|<br />
high1typeID=4475|<br />
high2name=Small Unstable Power Fluctuator I|<br />
high2typeID=4475|<br />
high3name=Rocket Launcher II|<br />
high3typeID=10631|<br />
high4name=Rocket Launcher II|<br />
high4typeID=10631|<br />
mid1name=Balmer Series Tracking Disruptor I|<br />
mid1typeID=5320|<br />
mid2name=Balmer Series Tracking Disruptor I|<br />
mid2typeID=5320|<br />
mid3name=Balmer Series Tracking Disruptor I|<br />
mid3typeID=5320|<br />
mid4name=10MN Afterburner II|<br />
mid4typeID=12058|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=400mm Reinforced Steel Plates II|<br />
low5typeID=20349|<br />
drone1name=Warrior II x5|<br />
drone1typeID=2488|<br />
drone2name=Vespa EC-600 x5|<br />
drone2typeID=23705|<br />
drone3name=Hornet EC-300 x5|<br />
drone3typeID=23707|<br />
drone4name=Valkyrie II x5|<br />
drone4typeID=21640|<br />
drone5name=open|<br />
charge1name=Optimal Range Disruption Script x3|<br />
charge1typeID=29005|<br />
charge2name=Mjolnir Rage Rocket x1|<br />
charge2typeID=2817|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RET 1.0|<br />
shipDNA=628:4475;2:10631;2:5320;3:12058;1:2048;1:11269;2:20349;1:20353;1:31055;3:2488;5:21640;5:23705;5:23707;5:2817;1:29005;3::|<br />
skills=|<br />
notes=Use AB to set up tranversal against snipers or battleships. A mix of range and tracking scripts will be up to the pilot to decide how to use. For example, battleships that are tracking disrupted, won't be able to easily hit the ECM drones, and can be taken out of the battle, if it goes on long enough. Thus perhaps saving a fleet member from being dpsed down by the BS. Snipers that warp into your optimals or lock range, you can get rid of their optimal range, so they either miss, do less damage, and are thus forced to bounce out to further ranges. Tank is 49.5k with perfect skills, 46.2 with compensation at 2. 4 of these and you basically have a battleship that travels faster and is more flexible, with 131 dps from Valkyrie IIs per arbitrator. A 524 (minimum) dps battleship that only costs around 100 million! Quad box away.}}<br />
<br />
==Tactics==<br />
Tracking disruptors damage the enemy's optimal range and fall off by the same percent. They also damage the enemy's tracking. Both can be scripted to increase the effect and to reduce the stacking penalties when using more than one.<br />
<br />
Most of how to use it will be acquired in game with experience. As an example, 2 scripted range TDs used against an artillery thrasher with one tracking disruption, can reduce the range of titanium ammo from 30km to under 7km, with very poor chances of hitting a fast traversing frigate. It's sort of an "I win" button against certain ships. Many solo pilots also use it to reduce the incoming damage of larger, additional enemy ships so they can win against fearsome odds. The bonused version is significantly stronger than the unbonused one, but still very skill strength dependent.<br />
<br />
<br />
It is worth reading about [[Drones]] as they are your primary source of damage. Knowing your drones helps a lot<br />
<br />
<br />
As this ship has no bonuses to energy neutralizers, Using them against a larger ship, such as a BC or a BS is most likely only going to drain your own cap<br />
<br />
==Notes==<br />
This vessel qualifies for the University [[Ship Replacement]], [[PYOS]], [[BYOM]], and [[Mining Loaner Fleet]] programs.<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]</div>Aidlywo bʹearake