https://wiki.eveuniversity.org/api.php?action=feedcontributions&user=Azmodeus+Valar&feedformat=atomEVE University Wiki - User contributions [en]2024-03-28T22:07:23ZUser contributionsMediaWiki 1.33.1https://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=157698Azmodeus Valar2020-07-09T23:08:28Z<p>Azmodeus Valar: /* An Interview with Azmodeus Valar */</p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar has been a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance, and later Logistics. He stepped down from Uni management entirely in July of 2020.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by Psia in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=157697Azmodeus Valar2020-07-09T23:07:25Z<p>Azmodeus Valar: </p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar has been a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance, and later Logistics. He stepped down from Uni management entirely in July of 2020.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by Psia in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
'''Are you planning to play Dust 514?'''<br />
<br />
I'll probably give Dust514 a chance, but can't see myself becoming too active in a Dust corporation. I just don't have the time to do that with another organization.<br />
<br />
<br />
'''Would you like to see it interact with the industrial side of the game in any way, as it is intended to do with the conquest aspects?'''<br />
<br />
I would like to see some interaction, but for that interaction to be limited in strategic effect. Eve's mining and industrial sides have seen very few improvements in the last few years, and really need to be revamped and set straight before attempting to balance its integration with Dust.<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Any forthcoming MMOs that you'll try out?'''<br />
<br />
I might give Star Trek a try, but I'm waiting to see some more details.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''And a last few questions:'''<br />
<br />
'''Beer or Coffee?'''<br />
<br />
Liqour<br />
<br />
<br />
'''Pirates or Ninjas?'''<br />
<br />
Ninjas<br />
<br />
<br />
'''Dogs with hats or flying monkeys?'''<br />
<br />
Dogs with Hats<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=File:Zun_Lurrin.jpg&diff=153745File:Zun Lurrin.jpg2020-04-25T20:07:38Z<p>Azmodeus Valar: </p>
<hr />
<div></div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=EVE_University_Management&diff=153744EVE University Management2020-04-25T20:06:49Z<p>Azmodeus Valar: /* Hauling Manager */</p>
<hr />
<div>{{hatnote|This article is about the CEO, Directors, and Managers of EVE University. For the general functionality of CEOs and Directors in player corporations, see [[Corporations]].}}<br />
{{eunispecific}}<br />
[[EVE University]] is run as a dictatorship, with the CEO having overall control. There are seven main directorates which are each run by Directors, and each directorate is split into different departments which are run by Managers. Managers oversee the running of the departments, whilst Directors set policies and directions for Managers to follow.<br />
<br />
Outside this management structure, EVE University also has a team of [[Student Advocates]]. Their role is to act as mediators to resolve any student disputes as well as to act as a point of contact for the student body and bring any concerns to the attention of management.<br />
<br />
== Chief Executive Officer ==<br />
<div style="float:right; width:250px; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div> <br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Laura_karpinski.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Laura_Karpinski|Laura Karpinski]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=25459 Send a forum PM]</small><br />
The {{co|slateblue|CEO}} oversees the whole of EVE University, setting the general direction and making decisions which affect the whole corporation. She also directly oversees the Diplomacy Department.<br />
|}<br />
<br />
== Director of Operations ==<br />
<br />
{|<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Jilokari_kurvora.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Jilokari_Kurvora|Jilokari Kurvora]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=51762 Send a forum PM]</small><br />
The {{co|slateblue|Director of Operations}} assists the CEO and can make decisions on their behalf.<br />
|}<br />
<br />
=== Diplomacy Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Aren_Dar.jpg|96px|link=]] <br />
| valign="top" | <big>'''Aren Dar'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=31598 Send a forum PM]</small><br />
The {{co|green|Diplomacy Manager}} oversees EVE University diplomacy and the diplomat team. They are responsible for setting standings, resolving any diplomatic issues and maintaining our neutrality.<br />
{{main|Diplomacy Department}}<br />
{{co|lightgreen|Assistant Manager:}} <br />
{|<br />
| [[Image:Jeracho_Dorne.jpg|50px|center|link=]]<br />
|-<br />
| Jeracho Dorne<br />
|}<br />
<br />
|}<br />
<br />
==Campus Management==<br />
<br />
Campus management do not fall under any Directors. Campus managers or directors are responsible for making decisions that affect their campus.<br />
<br />
=== Amarr Mining Campus Manager ===<br />
<br />
{|<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Glenrowan.jpeg|96px|link=]] <br />
| valign="top" | <big>'''Glenrowan'''</big> - <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=76897 Send a forum PM]</small> <br />
The {{co|green|AMC Manager}} is responsible for the Amarr Mining Campus. <br />
{{main|Amarr Mining Campus}}<br />
{{co|lightgreen|Assistant Managers:}}<br />
{|<br />
| [[Image:Jessica_Farrish.png|50px|center|link=]]<br />
| [[Image:DAsti.jpg|50px|center|link=]]<br />
|-<br />
| Jessica Farrish<br />
| D'Asti<br />
|}<br />
|}<br />
<br />
=== High Sec Campus Director ===<br />
<br />
{|<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:95990540_128.jpg|96px|center|link=]]<br />
| valign="top" | <big>'''[[User:Ares_Dodekatheon|Ares Dodekatheon ]]'''</big> - <small>[https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=60116 Send a forum PM]</small> <br />
The {{co|slateblue|High Sec Campus Director}} is responsible for the High Sec Campus. <br />
{{main|High Sec Campus}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:AlphaGoreSnorkel.jpg|50px|center|link=]]<br />
|-<br />
| [[User:Alpha_GoreSnorkel|Alpha GoreSnorkel ]] <br />
|}<br />
|}<br />
<br />
=== Incursion Coordinator ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:2034905489_256.jpg|96px|link=]] <br />
| valign="top" | <big>'''Drebin 679'''</big> - <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=70668 Send a forum PM]</small> <br />
The {{co|green|Incursion Coordinator}} is responsible for the EVE University Incursion Community. <br />
{{main|EVE University Incursion Community}}<br />
{{co|lightgreen|Assistant Coordinator:}} <br />
None<br />
<br />
|}<br />
<br />
=== Low Sec Campus Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Shauny Tsero.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Shauny_Tsero|Shauny Tsero]]'''</big> <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=77614 Send a forum PM]</small><br />
The {{co|green|Low Sec Campus Manager}} is responsible for the Low Sec Campus. <br />
{{main|Low Sec Campus}}<br />
{{co|lightgreen|Assistant Manager:}} <br />
{|<br />
| [[Image:Jeracho_Dorne.jpg|50px|center|link=]]<br />
|-<br />
| Jeracho Dorne<br />
|}<br />
|}<br />
<br />
=== Null Sec Campus Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:AthenaFirefly.jpg|96px|link=]]<br />
| valign="top" | <big>'''Athena Firefly'''</big> - <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=70293 Send a forum PM]</small> <br />
The {{co|green|NSC Manager}} is responsible for the Null Sec Campus. <br />
{{main|Null Sec Campus}}<br />
{{co|lightgreen|Assistant Manager:}}<br />
{|<br />
| [[Image:Magnar Eriksson.jpg|50px|center|link=]]<br />
| [[Image:Yrael Oramara.jpg|50px|center|link=]]<br />
|-<br />
| Magnar Eriksson<br />
| Yrael Oramara<br />
|}<br />
|}<br />
<br />
=== Solitude Campus Manager ===<br />
<br />
{|<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Fergus Echerie.jpg|96px|link=]] <br />
| valign="top" | <big>'''Fergus Echerie'''</big> - <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=68013 Send a forum PM]</small> <br />
The {{co|green|Solitude Campus Manager}} is responsible for the Solitude Campus. <br />
{{main|Project Solitude}}<br />
{{co|lightgreen|Assistant Manager:}}<br />
None<br />
|}<br />
<br />
=== Wormhole Campus Director ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Conci_furiram.jpg|96px|link=]] <br />
| valign="top" | <big>'''Conci Furiram'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=31964 Send a forum PM]</small> <br />
The {{co|slateblue|Wormhole Campus Director}} is responsible for the Wormhole Campus. <br />
{{main|Wormhole Campus}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Biwako_acami2.jpg|50px|center|link=]]<br />
|-<br />
| [[User:Biwako_Acami|Biwako Acami]] <br />
|}<br />
|}<br />
<br />
== Director of Education ==<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:PsychoticFickity.jpeg|96px|link=]] <br />
| valign="top" | <big>'''Psychotic Fickity'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=76315 Send a forum PM]</small><br />
The {{co|slateblue|Director of Education}} oversees the training of members and new players. She decides on the overall strategies to maximise the educational side of EVE University.<br />
{{main|Education Directorate}}<br />
|}<br />
<br />
=== Events Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Nienke Solette.jpg|96px|link=]] <br />
| valign="top" | <big>'''Nienke Solette'''</big> - <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=84203 Send a forum PM]</small><br />
The {{co|green|Events Manager}} oversees the scheduling of events, manages the Events Coordinators, and supports students in developing and running their own events. It also incorporates the Cross Campus Initiative.<br />
{{main|Events Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Croixant.jpeg|50px|center|link=]]<br />
|-<br />
| Croixant<br />
|}<br />
<br />
|}<br />
<br />
=== Fleet Command Community Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:NoPortrait.jpeg|96px|link=]] <br />
| valign="top" | <big>'''Vacant'''</big> <small></small> <br />
The {{co|green|Fleet Command Community Manager}} deals with the administration of the Fleet Command Community and it's training material the Fleet Command Course.<br />
{{main|Fleet Command Course}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Gibson Thunderbird.png|50px|center|link=]]<br />
|-<br />
| Gibson Thunderbird<br />
|}<br />
|}<br />
<br />
=== Teaching Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:AdreeJericho.jpg|96px|center|link=]]<br />
| valign="top" |<big>''' Adree Jericho'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=65612 Send a forum PM]</small><br />
The {{co|green|Teaching Manager}} oversees the teachers and guest lecturers. He is also responsible for the teaching and training resources EVE University provides.<br />
{{main|Teaching Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:AthenaFirefly.jpg|50px|center|link=]]<br />
| [[Image:Mike_Kingswell.jpg|50px|center|link=]]<br />
| [[Image:YooJin Moon.jpg |50px|center|link=]]<br />
|-<br />
| [[User:Athena_Firefly|Athena Firefly]]<br />
| Mike Kingswell<br />
| YooJin Moon<br />
|}<br />
|}<br />
<br />
== Director of Human Resources ==<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Jilokari_kurvora.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Jilokari_Kurvora|Jilokari Kurvora]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=51762 Send a forum PM]</small><br />
The {{co|slateblue|Director of Human Resources}} oversees the recruitment, orientation and progression of EVE University students. His job is to enable a smooth transition for new members joining EVE University, and as they progress through the corporation. <br />
{{main|Human Resources Directorate}}<br />
|}<br />
<br />
=== Communications Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Octavius_Augustinus.jpeg|96px|link=]] <br />
| valign="top" | <big>'''Octavius Augustinus'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=79209 Send a forum PM]</small> <br />
The {{co|green|Communications Manager}} manages our social media presence and blog, and deals with the external promotion of EVE University, as well as internal communications.<br />
{{main|Communications Department}}<br />
{{co|lightgreen|Assistant Managers:}} None<br />
|}<br />
<br />
=== Mentor Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:NoPortrait.jpeg|96px|link=]]<br />
| valign="top" | <big>'''Vacant'''</big><br />
<br />
The {{co|green|Mentor Manager}} administers the mentor program, pairing up new members with more experienced mentors to assist them.<br />
{{main|Mentor Department}} <br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:John Silverfox.jpg|50px|center|link=]]<br />
| [[Image:Dropbear Maroon.jpg|50px|center|link=]]<br />
|-<br />
| [[User:John_Silverfox|John Silverfox]]<br />
| [[User:Dropbear_Maroon|Dropbear Maroon]]<br />
|}<br />
|}<br />
<br />
=== Titles Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Esca_Sinak.jpg|96px|link=]] <br />
| valign="top" | <big>'''Esca Sinak'''</big> - <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=78483 Send a forum PM]</small><br />
The {{co|green|Titles Manager}} manages the Titles Officers, who review applications from members for progression titles, and sets policies affecting titles.<br />
{{main|Titles Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
|[[Image:AtomsktheElder.jpg|50px|center|link=]]<br />
|-<br />
|Atomsk The Elder<br />
|}<br />
|}<br />
<br />
== Director of Personnel == <br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Dallidiem igraine.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Dallidiem_Igraine|Dallidiem Igraine]]'''</big> <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=52792 Send a forum PM]</small><br />
The {{co|slateblue|Director of Personnel}} manages the Personnel Officers, who review applications and interview EVE University applicants, and sets policies affecting recruitment. He also oversees the Orientation Department.<br />
{{main|Personnel Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Marn Vermuldir.jpg|50px|center|link=]]<br />
| [[Image:JasonEoner.jpg|50px|center|link=]] <br />
|-<br />
| <br />
|-<br />
|[[User:Marn Vermuldir|Marn Vermuldir]]<br />
| [[User:Jason_Eoner|Jason Eoner]]<br />
|}<br />
|}<br />
<br />
=== Orientation Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Jameson_Bolmara.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Jameson_bolmara|Jameson Bolmara]]'''</big> <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=27286 Send a forum PM]</small><br />
The {{co|green|Orientation Manager}} manages the Orientation Officers, who provide a contact point for new EVE University members and follow up their early progress.<br />
{{main|Orientation Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Magellan Portuguese.jpg|50px|center|link=]]<br />
|-<br />
| <br />
|-<br />
| [[User:Magellan_portuguese|Magellan Portuguese]]<br />
|}<br />
|}<br />
<br />
== Director of Logistics ==<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:AzmoValar.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Azmodeus_Valar|Azmodeus Valar]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=2799 Send a forum PM]</small><br />
The {{co|slateblue|Director of Logistics}} is responsible for coordinating logistical support for EVE University, including providing EVE University supply services to benefit and support members.<br />
{{main|Logistics Directorate}}<br />
|}<br />
<br />
=== Fittings Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:NoPortrait.jpeg|96px|link=]] <br />
| valign="top" | <big>'''Vacant'''</big> - <small></small><br />
The {{co|green|Fittings Manager}} manages Fittings Staff and oversees the updating of EVE University recommended ship fittings.<br />
{{main|Fittings Department}}<br />
{{co|lightgreen|Assistant Managers:}}<br />
None<br />
|}<br />
<br />
=== Hauling Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:hofborn.jpg|96px|link=]] <br />
| valign="top" | <big>'''Hofborn'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=34052 Send a forum PM]</small><br />
The {{co|green|Hauling Manager}} oversees the University Hauling Program.<br />
{{main|Hauling Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:2112352919_50.jpg|50px|center|link=]]<br />
| [[Image:Zun Lurrin.jpg|50px|center|link=]]<br />
|-<br />
| [[Cheradenine Zakalve|Cheradenine Zakalve]]<br />
| [[User:Zun Lurrin|Zun Lurrin]]<br />
|}<br />
<br />
|}<br />
<br />
=== Production Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Arieathellare.jpg|96px|link=]] <br />
| valign="top" | <big>'''Ariea Thellare'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=39948 Send a forum PM]</small><br />
The {{co|green|Production Manager}} oversees the materials and processes for in-house and student manufacturing.<br />
{{main|Production Department}}<br />
{{co|lightgreen|Assistant Managers:}}<br />
None<br />
|}<br />
<br />
=== Reimbursement Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:DavidMatsuda.jpg|96px|link=]] <br />
| valign="top" | <big>'''David Matsuda'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=18589 Send a forum PM]</small><br />
The {{co|green|Reimbursement Manager}} administers the Ship Replacement Program and The Implants Program. <br />
{{main|Reimbursement Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Krevlorn Severasse.jpg|50px|center|link=]]<br />
| [[Image:Pink Kondur.jpg|50px|center|link=]]<br />
|-<br />
| [[User:Krevlorn_Severasse|Krevlorn Severasse]]<br />
| [[User:Pink_Kondur|Pink Kondur]]<br />
|}<br />
|}<br />
<br />
==Director of Structures==<br />
<br />
{|<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Kaein Soturus.jpeg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Kaein_Soturus|Kaein Soturus]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=6610 Send a forum PM]</small><br />
The {{co|slateblue|Director of Structures}} oversees the deployment and maintenance of EVE University structures, including citadels and player owned starbases.<br />
{{main|Structures Directorate}}<br />
|}<br />
<br />
== Director of Web Services ==<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Bateslarsson.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Bates_Larsson|Bates Larsson]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=33348 Send a forum PM]</small> <br />
The {{co|slateblue|Director of Web Services}} is responsible for the development and maintenance of software and tools used by EVE University.<br />
{{main|Web Services Directorate}}<br />
|}<br />
<br />
=== Wiki Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Rayanth.jpeg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Rayanth|Rayanth]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=78584 Send a forum PM]</small><br />
The {{co|green|Wiki Manager}} manages the Wiki Team and oversees the updating and general maintenance of the UniWiki.<br />
{{main|Wiki Department}}<br />
{{co|lightgreen|Assistant Manager:}} <br />
{|<br />
| [[Image:Holden_Andrard.jpg|50px|center|link=]]<br />
|-<br />
| Holden Andrard<br />
|}<br />
|}<br />
<br />
= EVE University Founder =<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Morning Maniac.jpeg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Morning_Maniac|Morning Maniac]]'''</big> <br />
{{quote|I founded EVE University to create a place where new players could get together and be appreciated for who they were. Classes and doing things together were important but nothing was, and is, more important than the positive attitude towards new players. <br />
<br />
In the first three years I clocked about 4000 hours logged-in in the service of the University. After some real life changes my available free time was greatly reduced but I could rely on a great team of directors and managers to run the Uni. In the last three years I was mainly concerned with extinguishing fires and the occasional directorship drama, but fortunately for me and everyone involved these issues have become less frequent and intense. The current leadership is stable and doing well, and they seem to share my vision of what the University should be and they work hard to shape it as such, with all the limitations of the game and the people in it. <br />
<br />
More changes in my real life have resulted in even less EVE time and as a result I feel now removed from the game. Because of that I have decided that it is in the best interest of EVE University that I resign from my CEO position. I have asked Kelduum to succeed me and he has accepted the job. <br />
<br />
What does this mean for the University and its members? Well, nothing. It means that now the formal power will be with the person who has already been in charge for a long time. I trust that Kelduum and the rest of the leadership will continue to run and build the University as they have done in the past. If they should decide to take another route then that's fine too. <br />
<br />
As for me? I hope to stay a member of the University. If and when I have time I would like to log in and just join the chat with the new guys. The enthusiasm of new players is what I always enjoy most about EVE. Besides, there is always a lot to learn in EVE. <br />
<br />
Finally, I would like to thank everyone for putting your trust in me. When I founded the Uni I had no idea where it would go. Where we are today is far beyond anything I could have imagined. I have learned so much, I have met amazing people and had a great time. All thanks to you, members past and present of EVE University.}}<br />
<br />
|}<br />
<br />
= Directors Emeriti =<br />
<br />
The following were previous EVE University Directors or very long-serving Managers who have stepped down from their positions but have been granted {{co|cyan|Director Emeriti}} status.<br />
<br />
{| <br />
| valign="top" |<br />
{| class="wikitable" style="font-size:90%;width:100%" <br />
|-<br />
! style="background:#222222;" width="15%" | Name<br />
! style="background:#222222;" width="15%" | Previous position<br />
! style="background:#222222;" width="70%" | Comments<br />
|-<br />
| Irrilian || style="background:#333333;" | TBC || <br />
|-<br />
| Bruno Bonner || style="background:#333333;" | TBC || <br />
|-<br />
| Finraer || style="background:#333333;" | TBC || <br />
|-<br />
| Kassie Kelmar || style="background:#333333;" | TBC || <br />
|-<br />
| Dookagalla || style="background:#333333;" | TBC || <br />
|-<br />
| Kodell || style="background:#333333;" | TBC || <br />
|-<br />
| [[Morning Maniac]] || style="background:#333333;" | EVE University Founder || <br />
|-<br />
| Miraki Alsento || style="background:#333333;" | Director of Communications || <br />
|-<br />
| METADOG || style="background:#333333;" | Director of Personnel || <br />
|-<br />
| Dierdra Vaal || style="background:#333333;" | Director of Education || <br />
|-<br />
| Korr'Tanas || style="background:#333333;" | Student Relations Manager || Was never technically a director, but served 9 months as Student Relations Manager among near 3 years of other solid Uni contributions, thus earning him the same honor.<br />
|-<br />
| Kyrlin DiShai || style="background:#333333;" | Director of Intelligence || <br />
|-<br />
| Storiim Tsovoran || style="background:#333333;" | Director of Intelligence || <br />
|-<br />
| BladeHeart || style="background:#333333;" | Student Relations Manager || Never technically a director, but a long serving and valued member of staff who held several management positions.<br />
|-<br />
| [[User:Neville_Smit|Neville Smit]] || style="background:#333333;" | Director of Education || [http://youtu.be/UPw-3e_pzqU "Just when I thought I was out, they pull me back in."] (First time)<br />
|-<br />
| [[User:Silentbrick|Silentbrick]] || style="background:#333333;" | Fleet Admiral of the ILN || <br />
|-<br />
| Ubercado || style="background:#333333;" | Fleet Admiral of the ILN || <br />
|-<br />
| Gibson Thunderbird || style="background:#333333;" | Director of Special Projects || Best of luck, Gibson - where ever you are. We miss you.<br />
|-<br />
| Darian Reymont || style="background:#333333;" | Director of Human Resources || Also spent time as Director of Personnel.<br />
|-<br />
| [[User:Kelduum Revaan|Kelduum Revaan]] || style="background:#333333;" | CEO || <br />
|-<br />
| [[User:Marius labo|Marius Labo]] || style="background:#333333;" | Director of Human Resources || Also spent time as Student Relations Manager.<br />
|-<br />
| [[User:Bairfhionn isu|Bairfhionn Isu]] || style="background:#333333;" | Director of Education || <br />
|-<br />
| [[User:Neville_Smit|Neville Smit]] || style="background:#333333;" | Director of Education || Second time<br />
|-<br />
| [[User:Frood Frooster|Frood Frooster]] || style="background:#333333;" | Director of Special Projects || <br />
|-<br />
| Irdalth Delrar || style="background:#333333;" | Director of Public Relations || Managed the EVE University tools and server. Previously also spent time as Director of Diplomacy.<br />
|-<br />
| Kivena || style="background:#333333;" | Director of Communications || Also spent time as Director of Education and Director of Public Relations (before that became Communications)<br />
|-<br />
| Bashir || style="background:#333333;" | Managing Director || Was previously Director of Diplomacy for many years<br />
|-<br />
| [[User:Rose_Chanlin|Rose Chanlin]] || style="background:#333333;" | Director of Communications || Was also previously the Personnel Manager and Director of Special Projects<br />
|-<br />
| [[User:Pehuen|Pehuen]] || style="background:#333333;" | Director of Special Projects || Was also previously the LSC Manager<br />
|-<br />
| [[User:Dune barphsaq|Dune Barphsaq]] || style="background:#333333;" | Director of Human Resources || Was also previously Personnel Manager and Director of Personnel<br />
|-<br />
| [[User:Bora vyvorant|Bora Vyvorant]] || style="background:#333333;" | Director of Special Projects || Was also previously NSC Manager<br />
|-<br />
| [[User:Titus tallang|Titus Tallang]] || style="background:#333333;" | Director of Special Projects || Was also previously Director of Education<br />
|-<br />
| Turhan Bey || style="background:#333333;" | Director of Logistics || <br />
|-<br />
| Dunar Dolorgiet || style="background:#333333;" | Director of Education || Was also previously Director of Teaching<br />
|-<br />
| Guiliano Thellere || style="background:#333333;" | Director of Diplomacy || <br />
|-<br />
| Eadrom Vintarus || style="background:#333333;" | Director of Special Projects || <br />
|-<br />
| Turlough Dominian || style="background:#333333;" | Director of Special Projects || <br />
|}<br />
|}</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Logistics_Directorate&diff=152630Logistics Directorate2020-04-05T20:01:09Z<p>Azmodeus Valar: </p>
<hr />
<div>{{hatnote|The Logistics Directorate is one of seven main divisions (or Directorates) within EVE University. See [[EVE University Management]] for details of the other Directorates.}}<br />
{{eunispecific}}<br />
The '''Logistics Directorate''' is one of several divisions that make up [[EVE University]], but it is also the division with which most students will have the least personal contact. Four departments with a manager comprises the division: the [[Reimbursement Department]], the [[Production Department]], the [[Hauling Department]] and the [[Fittings Department]].<br />
<br />
=Staff=<br />
== Director of Logistics ==<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:AzmoValar.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[Azmodeus Valar]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=2799 Send a forum PM]</small><br />
The {{co|slateblue|Director of Logistics}} is responsible for coordinating logistical support for EVE University, including providing EVE University supply services to benefit and support members.<br />
|}<br />
<br />
=== Fittings Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:NoPortrait.jpeg|96px|link=]] <br />
| valign="top" | <big>'''Vacant'''</big> - <small></small><br />
The {{co|green|Fittings Manager}} manages Fittings Staff and oversees the updating of EVE University recommended ship fittings.<br />
{{main|Fittings Department}}<br />
{{co|lightgreen|Assistant Managers:}}<br />
None<br />
|}<br />
<br />
=== Hauling Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:hofborn.jpg|96px|link=]] <br />
| valign="top" | <big>'''Hofborn'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=34052 Send a forum PM]</small><br />
The {{co|green|Hauling Manager}} oversees the University Hauling Program.<br />
{{main|Hauling Department}}<br />
{{co|lightgreen|Assistant Managers:}} None<br />
|}<br />
<br />
=== Production Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Arieathellare.jpg|96px|link=]] <br />
| valign="top" | <big>'''Ariea Thellare'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=39948 Send a forum PM]</small><br />
The {{co|green|Production Manager}} oversees the materials and processes for in-house and student manufacturing.<br />
{{main|Production Department}}<br />
{{co|lightgreen|Assistant Managers:}}<br />
{|<br />
| [[Image:FallingSnowKumaMoto.jpeg|50px|center|link=]]<br />
|-<br />
| Falling Snow KumaMoto<br />
|}<br />
|}<br />
<br />
=== Reimbursement Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:DavidMatsuda.jpg|96px|link=]] <br />
| valign="top" | <big>'''David Matsuda'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=18589 Send a forum PM]</small><br />
The {{co|green|Reimbursement Manager}} administers the Ship Replacement Program and The Implants Program. <br />
{{main|Reimbursement Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Krevlorn Severasse.jpg|50px|center|link=]]<br />
| [[Image:Pink Kondur.jpg|50px|center|link=]]<br />
|-<br />
| [[User:Krevlorn_severasse|Krevlorn Severasse]]<br />
| [[User:Pink_Kondur|Pink Kondur]]<br />
|}<br />
|}<br />
<br />
=Services=<br />
<br />
===Ship Replacement Program===<br />
EVE University offers a simple [[Ship Replacement Program]] that offers ISK replacement for T1 frigate, destroyer, and cruiser losses, as well as partial reimbursements for several advanced ship types.<br />
<br />
===The +3 Implants Program===<br />
The [[The +3 Implants Program|Implants Program]] provides young members the ability to purchase basic +3 implants at a reduced price.<br />
<br />
===Fleet Support Program===<br />
The [https://forum.eveuniversity.org/viewtopic.php?f=266&t=113185&p=905940 Fleet Support Program] supports FC's in content creation by providing FC-chosen doctrine fits on corp contracts at the FC's chosen staging station.<br />
<br />
===Uni Structure Fuel Program===<br />
The [[Production Department#Programs|Fuel Program]] of the Logistics Directorate supports campueses with fuel deliveries for their stuctures.<br />
<br />
[[Category:EVE University Directorates]]</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=148689Azmodeus Valar2019-11-20T04:31:44Z<p>Azmodeus Valar: </p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar has been a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by Psia in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
'''Are you planning to play Dust 514?'''<br />
<br />
I'll probably give Dust514 a chance, but can't see myself becoming too active in a Dust corporation. I just don't have the time to do that with another organization.<br />
<br />
<br />
'''Would you like to see it interact with the industrial side of the game in any way, as it is intended to do with the conquest aspects?'''<br />
<br />
I would like to see some interaction, but for that interaction to be limited in strategic effect. Eve's mining and industrial sides have seen very few improvements in the last few years, and really need to be revamped and set straight before attempting to balance its integration with Dust.<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Any forthcoming MMOs that you'll try out?'''<br />
<br />
I might give Star Trek a try, but I'm waiting to see some more details.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''And a last few questions:'''<br />
<br />
'''Beer or Coffee?'''<br />
<br />
Liqour<br />
<br />
<br />
'''Pirates or Ninjas?'''<br />
<br />
Ninjas<br />
<br />
<br />
'''Dogs with hats or flying monkeys?'''<br />
<br />
Dogs with Hats<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Logistics_Directorate&diff=143800Logistics Directorate2019-06-27T21:11:20Z<p>Azmodeus Valar: /* Director of Logistics */</p>
<hr />
<div>{{hatnote|The Logistics Directorate is one of seven main divisions (or Directorates) within EVE University. See [[EVE University Management]] for details of the other Directorates.}}<br />
{{eunispecific}}<br />
The '''Logistics Directorate''' is one of several divisions that make up [[EVE University]], but it is also the division with which most students will have the least personal contact. Four departments with a manager comprises the division: the [[Reimbursement Department]], the [[Production Department]], the [[Hauling Department]] and the [[Fittings Department]].<br />
<br />
=Staff=<br />
== Director of Logistics ==<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:AzmoValar.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[Azmodeus Valar]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=2799 Send a forum PM]</small><br />
The {{co|slateblue|Director of Logistics}} is responsible for coordinating logistical support for EVE University, including providing EVE University supply services to benefit and support members.<br />
|}<br />
<br />
=== Fittings Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:NoPortrait.jpeg|96px|link=]] <br />
| valign="top" | <big>'''Kyle Hargrove"'</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=42776 Send a forum PM]</small><br />
The {{co|green|Fittings Manager}} manages Fittings Staff and oversees the updating of EVE University recommended ship fittings.<br />
{{main|Fittings Department}}<br />
{{co|lightgreen|Assistant Managers:}}<br />
None<br />
|}<br />
<br />
=== Hauling Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:hofborn.jpg|96px|link=]] <br />
| valign="top" | <big>'''Hofborn'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=34052 Send a forum PM]</small><br />
The {{co|green|Hauling Manager}} oversees the University Hauling Program.<br />
{{main|Hauling Department}}<br />
{{co|lightgreen|Assistant Managers:}} None<br />
|}<br />
<br />
=== Production Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Arieathellare.jpg|96px|link=]] <br />
| valign="top" | <big>'''Ariea Thellare'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=39948 Send a forum PM]</small><br />
The {{co|green|Production Manager}} oversees the materials and processes for in-house and student manufacturing.<br />
{{main|Production Department}}<br />
{{co|lightgreen|Assistant Managers:}} None<br />
|}<br />
<br />
=== Reimbursement Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:DavidMatsuda.jpg|96px|link=]] <br />
| valign="top" | <big>'''David Matsuda'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=18589 Send a forum PM]</small><br />
The {{co|green|Reimbursement Manager}} administers the Ship Replacement Program and The Implants Program. <br />
{{main|Reimbursement Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Krevlorn Severasse.jpg|50px|center|link=]]<br />
| [[Image:Pink Kondur.jpg|50px|center|link=]]<br />
|-<br />
| [[User:Krevlorn_severasse|Krevlorn Severasse]]<br />
| [[User:Pink_Kondur|Pink Kondur]]<br />
|}<br />
|}<br />
<br />
=Services=<br />
<br />
===Ship Replacement Program===<br />
EVE University offers a simple [[Ship Replacement Program]] that offers ISK replacement for T1 frigate, destroyer, and cruiser losses, as well as partial reimbursements for several advanced ship types.<br />
<br />
===The +3 Implants Program===<br />
The [[The +3 Implants Program|Implants Program]] provides young members the ability to purchase basic +3 implants at a reduced price.<br />
<br />
===Fleet Support Program===<br />
The [https://forum.eveuniversity.org/viewtopic.php?f=266&t=113185&p=905940 Fleet Support Program] supports FC's in content creation by providing FC-chosen doctrine fits on corp contracts at the FC's chosen staging station.<br />
<br />
===Uni Structure Fuel Program===<br />
The [[Production Department#Programs|Fuel Program]] of the Logistics Directorate supports campueses with fuel deliveries for their stuctures.<br />
<br />
[[Category:EVE University Directorates]]</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=EVE_University_Management&diff=142585EVE University Management2019-05-03T22:25:51Z<p>Azmodeus Valar: /* Hauling Manager */</p>
<hr />
<div>{{hatnote|This article is about the CEO, Directors, and Managers of EVE University. For the general functionality of CEOs and Directors in player corporations, see [[Corporations]].}}<br />
{{eunispecific}}<br />
[[EVE University]] is run as a dictatorship, with the CEO having overall control. There are seven main directorates which are each run by Directors, and each directorate is split into different departments which are run by Managers. Managers oversee the running of the departments, whilst Directors set policies and directions for Managers to follow.<br />
<br />
Outside this management structure, EVE University also has a team of [[Student Advocates]]. Their role is to act as mediators to resolve any student disputes as well as to act as a point of contact for the student body and bring any concerns to the attention of management.<br />
<br />
== Chief Executive Officer ==<br />
<div style="float:right; width:250px; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div> <br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Laura_karpinski.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Laura_karpinski|Laura Karpinski]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=25459 Send a forum PM]</small><br />
The {{co|slateblue|CEO}} oversees the whole of EVE University, setting the general direction and making decisions which affect the whole corporation. She also directly oversees the Diplomacy Department.<br />
|}<br />
<br />
=== Diplomacy Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Guiliano Thellere.jpg|96px|link=]] <br />
| valign="top" | <big>'''Guiliano Thellere'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=67237 Send a forum PM]</small><br />
The {{co|green|Diplomacy Manager}} oversees EVE University diplomacy and the diplomat team. They are responsible for setting standings, resolving any diplomatic issues and maintaining our neutrality.<br />
{{main|Diplomacy Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Aren_Dar.jpg|50px|link=]]<br />
|-<br />
| Aren Dar<br />
|}<br />
<br />
|}<br />
<br />
== Director of Education ==<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:DunarDolorgiet.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Dunar_dolorgiet|Dunar Dolorgiet]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=30164 Send a forum PM]</small><br />
The {{co|slateblue|Director of Education}} oversees the training of members and new players. He decides on the overall strategies to maximise the educational side of EVE University.<br />
{{main|Education Directorate}}<br />
|}<br />
<br />
=== Events Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:PsychoticFickity.jpeg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Psychotic Fickity|Psychotic Fickity]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=73709 Send a forum PM]</small><br />
The {{co|green|Events Manager}} oversees the scheduling of events, manages the Events Coordinators, and supports students in developing and running their own events. It also incorporates the Cross Campus Initiative.<br />
{{main|Events Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Croixant.jpeg|50px|center|link=]]<br />
| [[Image:DamienMaken.jpeg|50px|center|link=]]<br />
|-<br />
| Croixant<br />
| Damien Maken<br />
|}<br />
<br />
|}<br />
<br />
=== Fittings Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:NoPortrait.jpeg|96px|link=]] <br />
| valign="top" | <big>'''Position Vacant'''</big> <br />
The {{co|green|Fittings Manager}} manages Fittings Staff and oversees the updating of EVE University recommended ship fittings.<br />
{{main|Fittings Department}}<br />
{{co|lightgreen|Assistant Managers:}}<br />
None<br />
|}<br />
<br />
=== Fleet Command Community Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Penelore.jpg|96px|center|link=]]<br />
| valign="top" |<big>''' Penelore '''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=74687 Send a forum PM]</small><br />
The {{co|green|Fleet Command Community Manager}} deals with the administration of the Fleet Command Community and it's training material the Fleet Command Course.<br />
{{main|Fleet Command Course}}<br />
{{co|lightgreen|Assistant Managers:}}<br />
None<br />
|}<br />
<br />
=== Teaching Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:AdreeJericho.jpg|96px|center|link=]]<br />
| valign="top" |<big>''' Adree Jericho'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=65612 Send a forum PM]</small><br />
The {{co|green|Teaching Manager}} oversees the teachers and guest lecturers. He is also responsible for the teaching and training resources EVE University provides.<br />
{{main|Teaching Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:XaviarOnassis.jpg|50px|center|link=]]<br />
| [[Image:AthenaFirefly.jpg|50px|center|link=]]<br />
|-<br />
| Xaviar Onassis<br />
| Athena Firefly<br />
|}<br />
|}<br />
<br />
== Director of Human Resources ==<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Jilokari_kurvora.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Jilokari_Kurvora|Jilokari Kurvora]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=51762 Send a forum PM]</small><br />
The {{co|slateblue|Director of Human Resources}} oversees the recruitment, orientation and progression of EVE University students. His job is to enable a smooth transition for new members joining EVE University, and as they progress through the corporation. <br />
{{main|Human Resources Directorate}}<br />
|}<br />
<br />
=== Mentor Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Troven.PNG|96px|link=]] <br />
| valign="top" | <big>'''[[User:Troven Smalvard|Troven Smalvard]]'''</big> <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=59124 Send a forum PM]</small><br />
<br />
The {{co|green|Mentor Manager}} administers the mentor program, pairing up new members with more experienced mentors to assist them.<br />
{{main|Mentor Department}} <br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Martin Vanzyl.jpg|50px|center|link=]]<br />
|-<br />
| <br />
|-<br />
| Martin Vanzyl<br />
|}<br />
|}<br />
<br />
=== Personnel Manager === <br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Dallidiem igraine.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Dallidiem_igraine|Dallidiem Igraine]]'''</big> <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=52792 Send a forum PM]</small><br />
The {{co|green|Personnel Manager}} manages the Personnel Officers, who review applications and interview EVE University applicants, and sets policies affecting recruitment.<br />
{{main|Personnel Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Marn Vermuldir.jpg|50px|center|link=]]<br />
| [[Image:NoPortrait.jpeg|50px|center|link=]] <br />
|-<br />
| <br />
|-<br />
|[[User:Marn Vermuldir|Marn Vermuldir]]<br />
|<small>'''Position Vacant'''</small> <br />
|}<br />
|}<br />
<br />
=== Titles Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:AtomsktheElder.jpg|96px|link=]] <br />
| valign="top" | <big>'''Atomsk The Elder'''</big> - <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=79001 Send a forum PM]</small><br />
The {{co|green|Titles Manager}} manages the Titles Officers, who review applications from members for progression titles, and sets policies affecting titles.<br />
{{main|Titles Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
|[[Image:Sebastian_Teg.jpg|50px|center|link=]]<br />
|-<br />
|Sebastian Teg<br />
|}<br />
|}<br />
<br />
=== Orientation Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Jameson_Bolmara.jpg|96px|link=]] <br />
| valign="top" | <big>'''Jameson Bolmara'''</big> <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=27286 Send a forum PM]</small><br />
The {{co|green|Orientation Manager}} manages the Orientation Officers, who provide a contact point for new EVE University members and follow up their early progress.<br />
{{main|Orientation Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Magellan Portuguese.jpg|50px|center|link=]]<br />
|-<br />
| <br />
|-<br />
| Magellan Portuguese<br />
|}<br />
|}<br />
<br />
== Director of Logistics ==<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:AzmoValar.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[Azmodeus Valar]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=2799 Send a forum PM]</small><br />
The {{co|slateblue|Director of Logistics}} is responsible for coordinating logistical support for EVE University, including providing EVE University supply services to benefit and support members.<br />
{{main|Logistics Directorate}}<br />
|}<br />
<br />
=== Hauling Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:hofborn.jpg|96px|link=]] <br />
| valign="top" | <big>'''Hofborn'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=34052 Send a forum PM]</small><br />
The {{co|green|Hauling Manager}} oversees the University Hauling Program.<br />
{{main|Hauling Department}}<br />
{{co|lightgreen|Assistant Managers:}} None<br />
|}<br />
<br />
=== Production Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Arieathellare.jpg|96px|link=]] <br />
| valign="top" | <big>'''Ariea Thellare'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=39948 Send a forum PM]</small><br />
The {{co|green|Production Manager}} oversees the materials and processes for in-house and student manufacturing.<br />
{{main|Production Department}}<br />
{{co|lightgreen|Assistant Managers:}} None<br />
|}<br />
<br />
=== Reimbursement Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:DavidMatsuda.jpg|96px|link=]] <br />
| valign="top" | <big>'''David Matsuda'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=18589 Send a forum PM]</small><br />
The {{co|green|Reimbursement Manager}} administers the Ship Replacement Program and The Implants Program. <br />
{{main|Reimbursement Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Krevlorn Severasse.jpg|50px|center|link=]]<br />
| [[Image:Pink Kondur.jpg|50px|center|link=]]<br />
|-<br />
| [[User:Krevlorn_severasse|Krevlorn Severasse]]<br />
| [[User:Pink_Kondur|Pink Kondur]]<br />
|}<br />
|}<br />
<br />
== Director of Special Projects - AMC, HSC, Incursions and WHC ==<br />
{{hatnote|This role is shared, see also [[EVE University Management#Director_of_Special_Projects_-_LSC.2C_NSC.2C_Solitude|Director of Special Projects - LSC, NSC and Solitude]]}}<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Turlough Dominian.jpg|96px|link=]] <br />
| valign="top" | <big>'''Turlough Dominian'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=15689 Send a forum PM]</small><br />
One {{co|slateblue|Director of Special Projects}} oversees the Amarr Mining Campus, High Sec Campus, Incursions Community and Wormhole Campus.<br />
{{main|Special Projects Directorate}}<br />
|}<br />
<br />
=== Amarr Mining Campus Manager ===<br />
<br />
{|<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Netan Emerson.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Netan emerson|Netan Emerson]]'''</big> - <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=54764 Send a forum PM]</small> <br />
The {{co|green|AMC Manager}} is responsible for the Amarr Mining Campus. <br />
{{main|Amarr Mining Campus}}<br />
{{co|lightgreen|Assistant Manager:}}<br />
{|<br />
| [[Image:Kevin.png|50px|center|link=]]<br />
|-<br />
| [[User:Kevin Dogguide |Kevin Dogguide ]] <br />
|}<br />
|}<br />
<br />
=== High Sec Campus Manager ===<br />
<br />
{|<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:ChristophPatrouette.jpg|96px|center|link=]]<br />
| valign="top" | <big>'''[[User:Christoph_patrouette|Christoph Patrouette]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=65181 Send a forum PM]</small> <br />
The {{co|green|High Sec Campus Manager}} is responsible for the High Sec Campus. <br />
{{main|High Sec Campus}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:95990540_128.jpg|50px|center|link=]]<br />
|-<br />
| [[User:Ares Dodekatheon|Ares Dodekatheon ]] <br />
|}<br />
|}<br />
<br />
=== Incursion Coordinator ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Ian.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Ian_Tucenghi|Ian Tucenghi]]'''</big> - <small>[https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=62653 Send a forum PM]</small> <br />
The {{co|green|Incursion Coordinator}} is responsible for the EVE University Incursion Community. <br />
{{main|EVE University Incursion Community}}<br />
{{co|lightgreen|Assistant Coordinator:}} <br />
{|<br />
| [[Image:John.jpg|50px|center|link=]]<br />
|-<br />
| [[User:John_Parmelee|John Parmelee]] <br />
|}<br />
|}<br />
<br />
=== Wormhole Campus Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Conci_furiram.jpg|96px|link=]] <br />
| valign="top" | <big>'''Conci Furiram'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=31964 Send a forum PM]</small> <br />
The {{co|green|Wormhole Campus Manager}} is responsible for the Wormhole Campus. <br />
{{main|Wormhole Campus}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Zako_maken.jpg|50px|center|link=]]<br />
|-<br />
| [[User:Zako_maken|Zako maken]] <br />
|}<br />
|}<br />
<br />
== Director of Special Projects - LSC, NSC, Solitude ==<br />
{{hatnote|This role is shared, see also [[EVE University Management#Director_of_Special_Projects_-_AMC.2C_HSC.2C_Incursions_and_WHC|Director of Special Projects - AMC, HSC, Incursions and WHC]]}}<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Eadrom_Vintarus.jpg|96px|link=]] <br />
| valign="top" | <big>'''Eadrom Vintarus'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=45402 Send a forum PM]</small><br />
One {{co|slateblue|Director of Special Projects}} oversees the Low Sec Campus, Null Sec Campus and Solitude.<br />
{{main|Special Projects Directorate}}<br />
|}<br />
<br />
=== Low Sec Campus Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Urban_Oxide.jpg|96px|link=]] <br />
| valign="top" | <big>'''Urban Oxide'''</big> - <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=37180 Send a forum PM]</small> <br />
The {{co|green|Low Sec Campus Manager}} is responsible for the Low Sec Campus. <br />
{{main|Low Sec Campus}}<br />
{{co|lightgreen|Assistant Manager:}}<br />
None<br />
|}<br />
<br />
=== Null Sec Campus Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Archemide.jpg|96px|link=]]<br />
| valign="top" | <big>'''[[User:Archemide|Archemide]]'''</big> - <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=68860 Send a forum PM]</small> <br />
The {{co|green|NSC Manager}} is responsible for the Null Sec Campus. <br />
{{main|Null Sec Campus}}<br />
{{co|lightgreen|Assistant Manager:}}<br />
None<br />
|}<br />
<br />
=== Solitude Campus Manager ===<br />
<br />
{|<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Fergus Echerie.jpg|96px|link=]] <br />
| valign="top" | <big>'''Fergus Echerie'''</big> - <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=68013 Send a forum PM]</small> <br />
The {{co|green|Solitude Campus Manager}} is responsible for the Solitude Campus. <br />
{{main|Project Solitude}}<br />
{{co|lightgreen|Assistant Manager:}}<br />
None<br />
|}<br />
<br />
==Director of Structures==<br />
<br />
{|<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Kaein Soturus.jpeg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Kaein Soturus|Kaein Soturus]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=6610 Send a forum PM]</small><br />
The {{co|slateblue|Director of Structures}} oversees the deployment and maintenance of EVE University structures, including citadels and player owned starbases.<br />
{{main|Structures Directorate}}<br />
|}<br />
<br />
== Director of Web Services ==<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Bateslarsson.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[Bates Larsson]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=33348 Send a forum PM]</small> <br />
The {{co|slateblue|Director of Web Services}} is responsible for the development and maintenance of software and tools used by EVE University.<br />
{{main|Web Services Directorate}}<br />
|}<br />
<br />
=== Communications Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Hideo Date.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Hideo_date|Hideo Date]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=62782 Send a forum PM]</small><br />
The {{co|green|Communications Manager}} manages our social media presence and blog, and deals with the external promotion of EVE University, as well as internal communications.<br />
{{main|Communications Department}}<br />
{{co|lightgreen|Assistant Managers:}} None<br />
|}<br />
<br />
=== Wiki Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:DjavinNovienta.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Djavin_novienta|Djavin Novienta]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=64449 Send a forum PM]</small><br />
The {{co|green|Wiki Manager}} manages the Wiki Team and oversees the updating and general maintenance of the UniWiki.<br />
{{main|Wiki Department}}<br />
{{co|lightgreen|Assistant Managers:}} None<br />
|}<br />
<br />
= EVE University Founder =<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Morning Maniac.jpeg|96px|link=]] <br />
| valign="top" | <big>'''[[Morning Maniac]]'''</big> <br />
{{quote|I founded EVE University to create a place where new players could get together and be appreciated for who they were. Classes and doing things together were important but nothing was, and is, more important than the positive attitude towards new players. <br />
<br />
In the first three years I clocked about 4000 hours logged-in in the service of the University. After some real life changes my available free time was greatly reduced but I could rely on a great team of directors and managers to run the Uni. In the last three years I was mainly concerned with extinguishing fires and the occasional directorship drama, but fortunately for me and everyone involved these issues have become less frequent and intense. The current leadership is stable and doing well, and they seem to share my vision of what the University should be and they work hard to shape it as such, with all the limitations of the game and the people in it. <br />
<br />
More changes in my real life have resulted in even less EVE time and as a result I feel now removed from the game. Because of that I have decided that it is in the best interest of EVE University that I resign from my CEO position. I have asked Kelduum to succeed me and he has accepted the job. <br />
<br />
What does this mean for the University and its members? Well, nothing. It means that now the formal power will be with the person who has already been in charge for a long time. I trust that Kelduum and the rest of the leadership will continue to run and build the University as they have done in the past. If they should decide to take another route then that's fine too. <br />
<br />
As for me? I hope to stay a member of the University. If and when I have time I would like to log in and just join the chat with the new guys. The enthusiasm of new players is what I always enjoy most about EVE. Besides, there is always a lot to learn in EVE. <br />
<br />
Finally, I would like to thank everyone for putting your trust in me. When I founded the Uni I had no idea where it would go. Where we are today is far beyond anything I could have imagined. I have learned so much, I have met amazing people and had a great time. All thanks to you, members past and present of EVE University.}}<br />
<br />
|}<br />
<br />
= Directors Emeriti =<br />
<br />
The following were previous EVE University Directors or very long-serving Managers who have stepped down from their positions but have been granted {{co|cyan|Director Emeritii}} status.<br />
<br />
{| <br />
| valign="top" |<br />
{| class="wikitable" style="font-size:90%;width:100%" <br />
|-<br />
! style="background:#222222;" width="15%" | Name<br />
! style="background:#222222;" width="15%" | Previous position<br />
! style="background:#222222;" width="70%" | Comments<br />
|-<br />
| Irrilian || style="background:#333333;" | TBC || <br />
|-<br />
| Bruno Bonner || style="background:#333333;" | TBC || <br />
|-<br />
| Finraer || style="background:#333333;" | TBC || <br />
|-<br />
| Kassie Kelmar || style="background:#333333;" | TBC || <br />
|-<br />
| Dookagalla || style="background:#333333;" | TBC || <br />
|-<br />
| Kodell || style="background:#333333;" | TBC || <br />
|-<br />
| [[Morning Maniac]] || style="background:#333333;" | EVE University Founder || <br />
|-<br />
| Miraki Alsento || style="background:#333333;" | Director of Communications || <br />
|-<br />
| METADOG || style="background:#333333;" | Director of Personnel || <br />
|-<br />
| Dierdra Vaal || style="background:#333333;" | Director of Education || <br />
|-<br />
| Korr'Tanas || style="background:#333333;" | Student Relations Manager || Was never technically a director, but served 9 months as Student Relations Manager among near 3 years of other solid Uni contributions, thus earning him the same honor.<br />
|-<br />
| Kyrlin DiShai || style="background:#333333;" | Director of Intelligence || <br />
|-<br />
| Storiim Tsovoran || style="background:#333333;" | Director of Intelligence || <br />
|-<br />
| BladeHeart || style="background:#333333;" | Student Relations Manager || Never technically a director, but a long serving and valued member of staff who held several management positions.<br />
|-<br />
| [[User:Neville_Smit|Neville Smit]] || style="background:#333333;" | Director of Education || [http://youtu.be/UPw-3e_pzqU "Just when I thought I was out, they pull me back in."] (First time)<br />
|-<br />
| [[User:Silentbrick|Silentbrick]] || style="background:#333333;" | Fleet Admiral of the ILN || <br />
|-<br />
| Ubercado || style="background:#333333;" | Fleet Admiral of the ILN || <br />
|-<br />
| Gibson Thunderbird || style="background:#333333;" | Director of Special Projects || Best of luck, Gibson - where ever you are. We miss you.<br />
|-<br />
| Darian Reymont || style="background:#333333;" | Director of Human Resources || Also spent time as Director of Personnel.<br />
|-<br />
| [[User:Kelduum revaan|Kelduum Revaan]] || style="background:#333333;" | CEO || <br />
|-<br />
| [[User:Marius labo|Marius Labo]] || style="background:#333333;" | Director of Human Resources || Also spent time as Student Relations Manager.<br />
|-<br />
| [[User:Bairfhionn isu|Bairfhionn Isu]] || style="background:#333333;" | Director of Education || <br />
|-<br />
| [[User:Neville_Smit|Neville Smit]] || style="background:#333333;" | Director of Education || Second time<br />
|-<br />
| [[User:Frood frooster|Frood Frooster]] || style="background:#333333;" | Director of Special Projects || <br />
|-<br />
| Irdalth Delrar || style="background:#333333;" | Director of Public Relations || Managed the EVE University tools and server. Previously also spent time as Director of Diplomacy.<br />
|-<br />
| Kivena || style="background:#333333;" | Director of Communications || Also spent time as Director of Education and Director of Public Relations (before that became Communications)<br />
|-<br />
| Bashir || style="background:#333333;" | Managing Director || Was previously Director of Diplomacy for many years<br />
|-<br />
| [[User:Rose_Chanlin|Rose Chanlin]] || style="background:#333333;" | Director of Communications || Was also previously the Personnel Manager and Director of Special Projects<br />
|-<br />
| [[User:Pehuen|Pehuen]] || style="background:#333333;" | Director of Special Projects || Was also previously the LSC Manager<br />
|-<br />
| [[User:Dune barphsaq|Dune Barphsaq]] || style="background:#333333;" | Director of Human Resources || Was also previously Personnel Manager and Director of Personnel<br />
|-<br />
| [[User:Bora vyvorant|Bora Vyvorant]] || style="background:#333333;" | Director of Special Projects || Was also previously NSC Manager<br />
|-<br />
| [[User:Titus tallang|Titus Tallang]] || style="background:#333333;" | Director of Special Projects || Was also previously Director of Education<br />
|-<br />
| Turhan Bey || style="background:#333333;" | Director of Logistics || <br />
|}<br />
|}</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=EVE_University_Management&diff=142583EVE University Management2019-05-03T22:21:39Z<p>Azmodeus Valar: /* Director of Logistics */</p>
<hr />
<div>{{hatnote|This article is about the CEO, Directors, and Managers of EVE University. For the general functionality of CEOs and Directors in player corporations, see [[Corporations]].}}<br />
{{eunispecific}}<br />
[[EVE University]] is run as a dictatorship, with the CEO having overall control. There are seven main directorates which are each run by Directors, and each directorate is split into different departments which are run by Managers. Managers oversee the running of the departments, whilst Directors set policies and directions for Managers to follow.<br />
<br />
Outside this management structure, EVE University also has a team of [[Student Advocates]]. Their role is to act as mediators to resolve any student disputes as well as to act as a point of contact for the student body and bring any concerns to the attention of management.<br />
<br />
== Chief Executive Officer ==<br />
<div style="float:right; width:250px; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div> <br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Laura_karpinski.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Laura_karpinski|Laura Karpinski]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=25459 Send a forum PM]</small><br />
The {{co|slateblue|CEO}} oversees the whole of EVE University, setting the general direction and making decisions which affect the whole corporation. She also directly oversees the Diplomacy Department.<br />
|}<br />
<br />
=== Diplomacy Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Guiliano Thellere.jpg|96px|link=]] <br />
| valign="top" | <big>'''Guiliano Thellere'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=67237 Send a forum PM]</small><br />
The {{co|green|Diplomacy Manager}} oversees EVE University diplomacy and the diplomat team. They are responsible for setting standings, resolving any diplomatic issues and maintaining our neutrality.<br />
{{main|Diplomacy Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Aren_Dar.jpg|50px|link=]]<br />
|-<br />
| Aren Dar<br />
|}<br />
<br />
|}<br />
<br />
== Director of Education ==<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:DunarDolorgiet.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Dunar_dolorgiet|Dunar Dolorgiet]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=30164 Send a forum PM]</small><br />
The {{co|slateblue|Director of Education}} oversees the training of members and new players. He decides on the overall strategies to maximise the educational side of EVE University.<br />
{{main|Education Directorate}}<br />
|}<br />
<br />
=== Events Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:PsychoticFickity.jpeg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Psychotic Fickity|Psychotic Fickity]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=73709 Send a forum PM]</small><br />
The {{co|green|Events Manager}} oversees the scheduling of events, manages the Events Coordinators, and supports students in developing and running their own events. It also incorporates the Cross Campus Initiative.<br />
{{main|Events Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Croixant.jpeg|50px|center|link=]]<br />
| [[Image:DamienMaken.jpeg|50px|center|link=]]<br />
|-<br />
| Croixant<br />
| Damien Maken<br />
|}<br />
<br />
|}<br />
<br />
=== Fittings Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:NoPortrait.jpeg|96px|link=]] <br />
| valign="top" | <big>'''Position Vacant'''</big> <br />
The {{co|green|Fittings Manager}} manages Fittings Staff and oversees the updating of EVE University recommended ship fittings.<br />
{{main|Fittings Department}}<br />
{{co|lightgreen|Assistant Managers:}}<br />
None<br />
|}<br />
<br />
=== Fleet Command Community Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Penelore.jpg|96px|center|link=]]<br />
| valign="top" |<big>''' Penelore '''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=74687 Send a forum PM]</small><br />
The {{co|green|Fleet Command Community Manager}} deals with the administration of the Fleet Command Community and it's training material the Fleet Command Course.<br />
{{main|Fleet Command Course}}<br />
{{co|lightgreen|Assistant Managers:}}<br />
None<br />
|}<br />
<br />
=== Teaching Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:AdreeJericho.jpg|96px|center|link=]]<br />
| valign="top" |<big>''' Adree Jericho'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=65612 Send a forum PM]</small><br />
The {{co|green|Teaching Manager}} oversees the teachers and guest lecturers. He is also responsible for the teaching and training resources EVE University provides.<br />
{{main|Teaching Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:XaviarOnassis.jpg|50px|center|link=]]<br />
| [[Image:AthenaFirefly.jpg|50px|center|link=]]<br />
|-<br />
| Xaviar Onassis<br />
| Athena Firefly<br />
|}<br />
|}<br />
<br />
== Director of Human Resources ==<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Jilokari_kurvora.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Jilokari_Kurvora|Jilokari Kurvora]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=51762 Send a forum PM]</small><br />
The {{co|slateblue|Director of Human Resources}} oversees the recruitment, orientation and progression of EVE University students. His job is to enable a smooth transition for new members joining EVE University, and as they progress through the corporation. <br />
{{main|Human Resources Directorate}}<br />
|}<br />
<br />
=== Mentor Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Troven.PNG|96px|link=]] <br />
| valign="top" | <big>'''[[User:Troven Smalvard|Troven Smalvard]]'''</big> <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=59124 Send a forum PM]</small><br />
<br />
The {{co|green|Mentor Manager}} administers the mentor program, pairing up new members with more experienced mentors to assist them.<br />
{{main|Mentor Department}} <br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Martin Vanzyl.jpg|50px|center|link=]]<br />
|-<br />
| <br />
|-<br />
| Martin Vanzyl<br />
|}<br />
|}<br />
<br />
=== Personnel Manager === <br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Dallidiem igraine.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Dallidiem_igraine|Dallidiem Igraine]]'''</big> <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=52792 Send a forum PM]</small><br />
The {{co|green|Personnel Manager}} manages the Personnel Officers, who review applications and interview EVE University applicants, and sets policies affecting recruitment.<br />
{{main|Personnel Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Marn Vermuldir.jpg|50px|center|link=]]<br />
| [[Image:NoPortrait.jpeg|50px|center|link=]] <br />
|-<br />
| <br />
|-<br />
|[[User:Marn Vermuldir|Marn Vermuldir]]<br />
|<small>'''Position Vacant'''</small> <br />
|}<br />
|}<br />
<br />
=== Titles Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:AtomsktheElder.jpg|96px|link=]] <br />
| valign="top" | <big>'''Atomsk The Elder'''</big> - <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=79001 Send a forum PM]</small><br />
The {{co|green|Titles Manager}} manages the Titles Officers, who review applications from members for progression titles, and sets policies affecting titles.<br />
{{main|Titles Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
|[[Image:Sebastian_Teg.jpg|50px|center|link=]]<br />
|-<br />
|Sebastian Teg<br />
|}<br />
|}<br />
<br />
=== Orientation Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Jameson_Bolmara.jpg|96px|link=]] <br />
| valign="top" | <big>'''Jameson Bolmara'''</big> <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=27286 Send a forum PM]</small><br />
The {{co|green|Orientation Manager}} manages the Orientation Officers, who provide a contact point for new EVE University members and follow up their early progress.<br />
{{main|Orientation Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Magellan Portuguese.jpg|50px|center|link=]]<br />
|-<br />
| <br />
|-<br />
| Magellan Portuguese<br />
|}<br />
|}<br />
<br />
== Director of Logistics ==<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:AzmoValar.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[Azmodeus Valar]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=2799 Send a forum PM]</small><br />
The {{co|slateblue|Director of Logistics}} is responsible for coordinating logistical support for EVE University, including providing EVE University supply services to benefit and support members.<br />
{{main|Logistics Directorate}}<br />
|}<br />
<br />
=== Hauling Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:blank.jpg|96px|link=]] <br />
| valign="top" | <big>'''Hofborn'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=34052 Send a forum PM]</small><br />
The {{co|green|Hauling Manager}} oversees the University Hauling Program.<br />
{{main|Hauling Department}}<br />
{{co|lightgreen|Assistant Managers:}} None<br />
|}<br />
<br />
<br />
=== Production Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Arieathellare.jpg|96px|link=]] <br />
| valign="top" | <big>'''Ariea Thellare'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=39948 Send a forum PM]</small><br />
The {{co|green|Production Manager}} oversees the materials and processes for in-house and student manufacturing.<br />
{{main|Production Department}}<br />
{{co|lightgreen|Assistant Managers:}} None<br />
|}<br />
<br />
=== Reimbursement Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:DavidMatsuda.jpg|96px|link=]] <br />
| valign="top" | <big>'''David Matsuda'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=18589 Send a forum PM]</small><br />
The {{co|green|Reimbursement Manager}} administers the Ship Replacement Program and The Implants Program. <br />
{{main|Reimbursement Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Krevlorn Severasse.jpg|50px|center|link=]]<br />
| [[Image:Pink Kondur.jpg|50px|center|link=]]<br />
|-<br />
| [[User:Krevlorn_severasse|Krevlorn Severasse]]<br />
| [[User:Pink_Kondur|Pink Kondur]]<br />
|}<br />
|}<br />
<br />
== Director of Special Projects - AMC, HSC, Incursions and WHC ==<br />
{{hatnote|This role is shared, see also [[EVE University Management#Director_of_Special_Projects_-_LSC.2C_NSC.2C_Solitude|Director of Special Projects - LSC, NSC and Solitude]]}}<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Turlough Dominian.jpg|96px|link=]] <br />
| valign="top" | <big>'''Turlough Dominian'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=15689 Send a forum PM]</small><br />
One {{co|slateblue|Director of Special Projects}} oversees the Amarr Mining Campus, High Sec Campus, Incursions Community and Wormhole Campus.<br />
{{main|Special Projects Directorate}}<br />
|}<br />
<br />
=== Amarr Mining Campus Manager ===<br />
<br />
{|<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Netan Emerson.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Netan emerson|Netan Emerson]]'''</big> - <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=54764 Send a forum PM]</small> <br />
The {{co|green|AMC Manager}} is responsible for the Amarr Mining Campus. <br />
{{main|Amarr Mining Campus}}<br />
{{co|lightgreen|Assistant Manager:}}<br />
{|<br />
| [[Image:Kevin.png|50px|center|link=]]<br />
|-<br />
| [[User:Kevin Dogguide |Kevin Dogguide ]] <br />
|}<br />
|}<br />
<br />
=== High Sec Campus Manager ===<br />
<br />
{|<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:ChristophPatrouette.jpg|96px|center|link=]]<br />
| valign="top" | <big>'''[[User:Christoph_patrouette|Christoph Patrouette]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=65181 Send a forum PM]</small> <br />
The {{co|green|High Sec Campus Manager}} is responsible for the High Sec Campus. <br />
{{main|High Sec Campus}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:95990540_128.jpg|50px|center|link=]]<br />
|-<br />
| [[User:Ares Dodekatheon|Ares Dodekatheon ]] <br />
|}<br />
|}<br />
<br />
=== Incursion Coordinator ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Ian.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Ian_Tucenghi|Ian Tucenghi]]'''</big> - <small>[https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=62653 Send a forum PM]</small> <br />
The {{co|green|Incursion Coordinator}} is responsible for the EVE University Incursion Community. <br />
{{main|EVE University Incursion Community}}<br />
{{co|lightgreen|Assistant Coordinator:}} <br />
{|<br />
| [[Image:John.jpg|50px|center|link=]]<br />
|-<br />
| [[User:John_Parmelee|John Parmelee]] <br />
|}<br />
|}<br />
<br />
=== Wormhole Campus Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Conci_furiram.jpg|96px|link=]] <br />
| valign="top" | <big>'''Conci Furiram'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=31964 Send a forum PM]</small> <br />
The {{co|green|Wormhole Campus Manager}} is responsible for the Wormhole Campus. <br />
{{main|Wormhole Campus}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Zako_maken.jpg|50px|center|link=]]<br />
|-<br />
| [[User:Zako_maken|Zako maken]] <br />
|}<br />
|}<br />
<br />
== Director of Special Projects - LSC, NSC, Solitude ==<br />
{{hatnote|This role is shared, see also [[EVE University Management#Director_of_Special_Projects_-_AMC.2C_HSC.2C_Incursions_and_WHC|Director of Special Projects - AMC, HSC, Incursions and WHC]]}}<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Eadrom_Vintarus.jpg|96px|link=]] <br />
| valign="top" | <big>'''Eadrom Vintarus'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=45402 Send a forum PM]</small><br />
One {{co|slateblue|Director of Special Projects}} oversees the Low Sec Campus, Null Sec Campus and Solitude.<br />
{{main|Special Projects Directorate}}<br />
|}<br />
<br />
=== Low Sec Campus Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Urban_Oxide.jpg|96px|link=]] <br />
| valign="top" | <big>'''Urban Oxide'''</big> - <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=37180 Send a forum PM]</small> <br />
The {{co|green|Low Sec Campus Manager}} is responsible for the Low Sec Campus. <br />
{{main|Low Sec Campus}}<br />
{{co|lightgreen|Assistant Manager:}}<br />
None<br />
|}<br />
<br />
=== Null Sec Campus Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Archemide.jpg|96px|link=]]<br />
| valign="top" | <big>'''[[User:Archemide|Archemide]]'''</big> - <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=68860 Send a forum PM]</small> <br />
The {{co|green|NSC Manager}} is responsible for the Null Sec Campus. <br />
{{main|Null Sec Campus}}<br />
{{co|lightgreen|Assistant Manager:}}<br />
None<br />
|}<br />
<br />
=== Solitude Campus Manager ===<br />
<br />
{|<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Fergus Echerie.jpg|96px|link=]] <br />
| valign="top" | <big>'''Fergus Echerie'''</big> - <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=68013 Send a forum PM]</small> <br />
The {{co|green|Solitude Campus Manager}} is responsible for the Solitude Campus. <br />
{{main|Project Solitude}}<br />
{{co|lightgreen|Assistant Manager:}}<br />
None<br />
|}<br />
<br />
==Director of Structures==<br />
<br />
{|<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Kaein Soturus.jpeg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Kaein Soturus|Kaein Soturus]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=6610 Send a forum PM]</small><br />
The {{co|slateblue|Director of Structures}} oversees the deployment and maintenance of EVE University structures, including citadels and player owned starbases.<br />
{{main|Structures Directorate}}<br />
|}<br />
<br />
== Director of Web Services ==<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Bateslarsson.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[Bates Larsson]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=33348 Send a forum PM]</small> <br />
The {{co|slateblue|Director of Web Services}} is responsible for the development and maintenance of software and tools used by EVE University.<br />
{{main|Web Services Directorate}}<br />
|}<br />
<br />
=== Communications Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Hideo Date.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Hideo_date|Hideo Date]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=62782 Send a forum PM]</small><br />
The {{co|green|Communications Manager}} manages our social media presence and blog, and deals with the external promotion of EVE University, as well as internal communications.<br />
{{main|Communications Department}}<br />
{{co|lightgreen|Assistant Managers:}} None<br />
|}<br />
<br />
=== Wiki Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:DjavinNovienta.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Djavin_novienta|Djavin Novienta]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=64449 Send a forum PM]</small><br />
The {{co|green|Wiki Manager}} manages the Wiki Team and oversees the updating and general maintenance of the UniWiki.<br />
{{main|Wiki Department}}<br />
{{co|lightgreen|Assistant Managers:}} None<br />
|}<br />
<br />
= EVE University Founder =<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Morning Maniac.jpeg|96px|link=]] <br />
| valign="top" | <big>'''[[Morning Maniac]]'''</big> <br />
{{quote|I founded EVE University to create a place where new players could get together and be appreciated for who they were. Classes and doing things together were important but nothing was, and is, more important than the positive attitude towards new players. <br />
<br />
In the first three years I clocked about 4000 hours logged-in in the service of the University. After some real life changes my available free time was greatly reduced but I could rely on a great team of directors and managers to run the Uni. In the last three years I was mainly concerned with extinguishing fires and the occasional directorship drama, but fortunately for me and everyone involved these issues have become less frequent and intense. The current leadership is stable and doing well, and they seem to share my vision of what the University should be and they work hard to shape it as such, with all the limitations of the game and the people in it. <br />
<br />
More changes in my real life have resulted in even less EVE time and as a result I feel now removed from the game. Because of that I have decided that it is in the best interest of EVE University that I resign from my CEO position. I have asked Kelduum to succeed me and he has accepted the job. <br />
<br />
What does this mean for the University and its members? Well, nothing. It means that now the formal power will be with the person who has already been in charge for a long time. I trust that Kelduum and the rest of the leadership will continue to run and build the University as they have done in the past. If they should decide to take another route then that's fine too. <br />
<br />
As for me? I hope to stay a member of the University. If and when I have time I would like to log in and just join the chat with the new guys. The enthusiasm of new players is what I always enjoy most about EVE. Besides, there is always a lot to learn in EVE. <br />
<br />
Finally, I would like to thank everyone for putting your trust in me. When I founded the Uni I had no idea where it would go. Where we are today is far beyond anything I could have imagined. I have learned so much, I have met amazing people and had a great time. All thanks to you, members past and present of EVE University.}}<br />
<br />
|}<br />
<br />
= Directors Emeriti =<br />
<br />
The following were previous EVE University Directors or very long-serving Managers who have stepped down from their positions but have been granted {{co|cyan|Director Emeritii}} status.<br />
<br />
{| <br />
| valign="top" |<br />
{| class="wikitable" style="font-size:90%;width:100%" <br />
|-<br />
! style="background:#222222;" width="15%" | Name<br />
! style="background:#222222;" width="15%" | Previous position<br />
! style="background:#222222;" width="70%" | Comments<br />
|-<br />
| Irrilian || style="background:#333333;" | TBC || <br />
|-<br />
| Bruno Bonner || style="background:#333333;" | TBC || <br />
|-<br />
| Finraer || style="background:#333333;" | TBC || <br />
|-<br />
| Kassie Kelmar || style="background:#333333;" | TBC || <br />
|-<br />
| Dookagalla || style="background:#333333;" | TBC || <br />
|-<br />
| Kodell || style="background:#333333;" | TBC || <br />
|-<br />
| [[Morning Maniac]] || style="background:#333333;" | EVE University Founder || <br />
|-<br />
| Miraki Alsento || style="background:#333333;" | Director of Communications || <br />
|-<br />
| METADOG || style="background:#333333;" | Director of Personnel || <br />
|-<br />
| Dierdra Vaal || style="background:#333333;" | Director of Education || <br />
|-<br />
| Korr'Tanas || style="background:#333333;" | Student Relations Manager || Was never technically a director, but served 9 months as Student Relations Manager among near 3 years of other solid Uni contributions, thus earning him the same honor.<br />
|-<br />
| Kyrlin DiShai || style="background:#333333;" | Director of Intelligence || <br />
|-<br />
| Storiim Tsovoran || style="background:#333333;" | Director of Intelligence || <br />
|-<br />
| BladeHeart || style="background:#333333;" | Student Relations Manager || Never technically a director, but a long serving and valued member of staff who held several management positions.<br />
|-<br />
| [[User:Neville_Smit|Neville Smit]] || style="background:#333333;" | Director of Education || [http://youtu.be/UPw-3e_pzqU "Just when I thought I was out, they pull me back in."] (First time)<br />
|-<br />
| [[User:Silentbrick|Silentbrick]] || style="background:#333333;" | Fleet Admiral of the ILN || <br />
|-<br />
| Ubercado || style="background:#333333;" | Fleet Admiral of the ILN || <br />
|-<br />
| Gibson Thunderbird || style="background:#333333;" | Director of Special Projects || Best of luck, Gibson - where ever you are. We miss you.<br />
|-<br />
| Darian Reymont || style="background:#333333;" | Director of Human Resources || Also spent time as Director of Personnel.<br />
|-<br />
| [[User:Kelduum revaan|Kelduum Revaan]] || style="background:#333333;" | CEO || <br />
|-<br />
| [[User:Marius labo|Marius Labo]] || style="background:#333333;" | Director of Human Resources || Also spent time as Student Relations Manager.<br />
|-<br />
| [[User:Bairfhionn isu|Bairfhionn Isu]] || style="background:#333333;" | Director of Education || <br />
|-<br />
| [[User:Neville_Smit|Neville Smit]] || style="background:#333333;" | Director of Education || Second time<br />
|-<br />
| [[User:Frood frooster|Frood Frooster]] || style="background:#333333;" | Director of Special Projects || <br />
|-<br />
| Irdalth Delrar || style="background:#333333;" | Director of Public Relations || Managed the EVE University tools and server. Previously also spent time as Director of Diplomacy.<br />
|-<br />
| Kivena || style="background:#333333;" | Director of Communications || Also spent time as Director of Education and Director of Public Relations (before that became Communications)<br />
|-<br />
| Bashir || style="background:#333333;" | Managing Director || Was previously Director of Diplomacy for many years<br />
|-<br />
| [[User:Rose_Chanlin|Rose Chanlin]] || style="background:#333333;" | Director of Communications || Was also previously the Personnel Manager and Director of Special Projects<br />
|-<br />
| [[User:Pehuen|Pehuen]] || style="background:#333333;" | Director of Special Projects || Was also previously the LSC Manager<br />
|-<br />
| [[User:Dune barphsaq|Dune Barphsaq]] || style="background:#333333;" | Director of Human Resources || Was also previously Personnel Manager and Director of Personnel<br />
|-<br />
| [[User:Bora vyvorant|Bora Vyvorant]] || style="background:#333333;" | Director of Special Projects || Was also previously NSC Manager<br />
|-<br />
| [[User:Titus tallang|Titus Tallang]] || style="background:#333333;" | Director of Special Projects || Was also previously Director of Education<br />
|-<br />
| Turhan Bey || style="background:#333333;" | Director of Logistics || <br />
|}<br />
|}</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Skillbook_Program&diff=140163Skillbook Program2018-12-21T19:48:29Z<p>Azmodeus Valar: /* Rules and restrictions of the Program */</p>
<hr />
<div>{{eunispecific}}<br />
{{Member Services}}<br />
Members of [[EVE University]] have access to our Skillbook Program, which allows them to obtain reimbursement for up to two million ISK of skillbooks per day. Reimbursement is available to any EVE University member, regardless of their current title. Members who already have the Freshman title or above are able to reimburse themselves directly, and are encouraged to reimburse other members who do not yet have any titles.<br />
<br />
=Rules and restrictions of the Program=<br />
<br />
In order to ensure we have enough to go around, we impose some restrictions. Members should ensure that they follow these rules when obtaining reimbursement:<br />
<br />
* Members can request reimbursement up to a total of two million ISK per day, although this can be over several skillbooks. We take "per day" to mean the twenty-four hour period from 00:00 - 23:59 EVE time. We do not partially reimburse skillbooks that exceed the two million ISK daily total.<br />
* Each skillbook must individually cost two million ISK or less. We do not partially reimburse higher value skillbooks.<br />
* Skillbooks are reimbursed at the NPC seeded price only. These can be identified as the only ones on the market having a sell order with a 364 day expiry period. Members can buy skillbooks for a higher price off the market if they choose, but the reimbursement will only ever be at the NPC seeded price. This page has a list of the NPC seeded price of various skillbooks, but {{co|yellow|'''''make sure you double check'''''}} them in game to ensure they are up to date: [[Skillbook Program/Seeded Price]].<br />
* Members should only request reimbursement for skills they intend to use immediately. <br />
* Members may only claim reimbursement for skillbooks purchased while they are in EVE University, not before they joined or after they leave.<br />
* Members may only claim reimbursement for skillbooks used by their characters in EVve University. We do not reimburse skillbooks for [[alternate characters]].<br />
<br />
If a member makes a mistake with the skillbook wallet they can report it using [https://docs.google.com/forms/d/e/1FAIpQLSdrVyr0gB9w_5EKV4q-iBwhViRoGZeQh7hhqAZk-Wcr9o3vXw/viewform?formkey=dExhblNOby0za1dNcVdodjlSVC1kckE6MQ Skillbook Wallet Mistake Form].<br />
<br />
=Obtaining reimbursement=<br />
<br />
==Members with no title==<br />
<br />
Members who don't yet have any [[titles]] within EVE University can still request reimbursement for skillbooks. The procedure is as follows:<br />
<br />
:1. Ensure that the skillbook qualifies for reimbursement under the above rules <br />
::''I.e. it can be bought from an NPC seller on the market for two million ISK or less.''<br />
:2. Ensure that you have a sufficient amount of your two million ISK total daily allowance remaining to cover the cost of the skillbook.<br />
:3. Make a post in the {{co|lightgreen|Corp}} [[EVE University Chat Channels|chat channel]] in the following format:<br />
::''Skillbook name (cost), Skillbook name (cost), Total cost''<br />
::{{co|yellow|For example:}}<br />
::''Repair Drone Operation (200k), Thermal Shield Compensation (120k), Total: 320k''<br />
:4. Make sure you [[Auto Linking|link]] the name of the skillbook <br />
::''This makes it easier and quicker for people to check that your skillbook qualifies for reimbursement. You can do this either by dragging and dropping the skillbook information page into the chat window, or by typing the name of the skillbook, then highlighting it, right clicking and selecting {{co|wheat|Auto Link}} and then {{co|wheat|Item Type}}.''<br />
:5. Wait for someone to notice your request and handle your reimbursement. <br />
::''Be patient - remember people are often busy playing the game. If you have not been reimbursed within 10 minutes post your request again.''<br />
:6. Once someone has processed your request, they will ask you to confirm you have received the ISK. Check your wallet and confirm in the channel that it has arrived.<br />
<br />
==Members with the Freshman title==<br />
<br />
Members who have the [[Freshman]] title (or higher) should reimburse themselves directly from the skillbook wallet. The procedure is as follows:<br />
<br />
:1. Ensure that the skillbook qualifies for reimbursement under the above rules <br />
::''I.e. it can be bought from an NPC seller on the market for two million ISK or less.''<br />
:2. Ensure that you have a sufficient amount of your two million ISK total daily allowance remaining to cover the cost of the skillbook.<br />
:3. Open your Wallet from the Neocom: [[File:Wallet.png|32px]]<br />
:4. At the top left select the {{co|wheat|Corporation Wallet}} tab. Ensure that your active wallet division is EVE University Skillbooks.<br />
:5. At the top right click the {{co|wheat|Take ISK}} button.<br />
:6. A box will pop up, which asks for an amount and a reason. <br />
::''For the amount enter the total amount of all the skillbooks you are requesting reimbursement for. In the reason field put the names of the skillbooks. If the full names don't fit you can abbreviate them, provided the skillbook is still recognisable.''<br />
::{{co|yellow|For example:}}<br />
::''Therm Shield Comp (for Thermal Shield Compensation)''<br />
:7. Select {{co|wheat|OK}} and the ISK will be added to your personal wallet.<br />
<br />
If the skillbook wallet does not contain enough ISK to fulfill your request, make a post in the [http://forum.eveuniversity.org/viewtopic.php?p=345693 Official: Skillbook Wallet is Empty Thread] on our forum, so a Manager or Director can top it up. Please do not make any donation into the skillbook wallet directly.<br />
<br />
=Reimbursing other members=<br />
<br />
Members who have the Freshman title (or higher) are also able to reimburse other members who do not yet have the appropriate access. As per our [[EVE University Rules|rules]]: '''Our members are encouraged to balance "self" with "service"'''. The procedure is as follows:<br />
<br />
:1. First acknowledge the request in the {{co|lightgreen|Corp}} channel so the member requesting reimbursement (and other potential helpers) know it is being handled.<br />
:2. Click on the skillbook which should have been linked in the request and ensure that the the skillbook qualifies for reimbursement under the above rules.<br />
::''I.e. it can be bought from an NPC seller on the market for two million ISK or less. Also check that the total for all the skillbooks is two million ISK or less.''<br />
:3. Open your Wallet from the Neocom: [[File:Wallet.png|32px]]<br />
:4. At the top left select the {{co|wheat|Corporation Wallet}} tab. Ensure that your active wallet division is '''EVE University Skillbooks'''.<br />
:5. At the top right click the {{co|wheat|Transfer ISK}} button.<br />
:6. A box will pop up which will enable you to search for the character to be reimbursed by name. Search for their character name, select the correct one and press {{co|wheat|OK}}.<br />
:7. Another box will pop up, which asks for an amount and a reason. <br />
::''For the amount enter the total amount of all the skillbooks the members is requesting reimbursement for. In the reason field put the names of the skillbooks. If the full names don't fit you can abbreviate them, provided the skillbook is still recognisable. You do not need to enter the name of the member you are reimbursing, as this visible in the wallet logs.''<br />
::{{co|yellow|For example:}}<br />
::''Therm Shield Comp (for Thermal Shield Compensation)''<br />
:8. Select {{co|wheat|OK}} and the ISK will be transferred to the member's personal wallet.<br />
:9. Once you have finished, confirm in the {{co|lightgreen|Corp}} channel that the ISK has been sent, and ask the member to confirm safe receipt.<br />
<br />
If the skillbook wallet does not contain enough ISK to fulfill the request, make a post in the [http://forum.eveuniversity.org/viewtopic.php?p=345693 Official: Skillbook Wallet is Empty Thread] on our forum, so a Manager or Director can top it up. Please do not make any donation into the skillbook wallet directly.<br />
<br />
=Skillbooks in the hangars=<br />
<br />
In addition to the skillbook wallet, EVE University has some skillbooks in our [[Campuses]]. Any member with the Freshman title or above can access the hangars.<br />
<br />
If you are taking a skillbook from the hangar, for use by yourself or another member, make sure you lock the stack afterwards. See [[Hangars#Taking_an_Item|Taking Items from the Hangar]] for more information on the procedure. Take only the skillbooks you will immediately use - these skillbooks should not be resold.</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=133978Azmodeus Valar2018-04-06T15:00:54Z<p>Azmodeus Valar: /* Possible SRP Table with Changes */</p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar has been a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by Psia in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
'''Are you planning to play Dust 514?'''<br />
<br />
I'll probably give Dust514 a chance, but can't see myself becoming too active in a Dust corporation. I just don't have the time to do that with another organization.<br />
<br />
<br />
'''Would you like to see it interact with the industrial side of the game in any way, as it is intended to do with the conquest aspects?'''<br />
<br />
I would like to see some interaction, but for that interaction to be limited in strategic effect. Eve's mining and industrial sides have seen very few improvements in the last few years, and really need to be revamped and set straight before attempting to balance its integration with Dust.<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Any forthcoming MMOs that you'll try out?'''<br />
<br />
I might give Star Trek a try, but I'm waiting to see some more details.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''And a last few questions:'''<br />
<br />
'''Beer or Coffee?'''<br />
<br />
Liqour<br />
<br />
<br />
'''Pirates or Ninjas?'''<br />
<br />
Ninjas<br />
<br />
<br />
'''Dogs with hats or flying monkeys?'''<br />
<br />
Dogs with Hats<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.<br />
<br />
==Possible SRP Table==<br />
Items Marked with a "Y" are a given as a replacement hull. A number shown indicates the isk amount reimbursed. An * denotes specific requirements to gain the increased SRP over the everywhere column. See campus SRP section for specific requirements<br />
<br />
{| border="1" style="border-collapse:collapse"<br />
|-<br />
|Class<br />
|Hull <br />
| Anywhere <br />
| HSC <br />
| LSC <br />
| NSC <br />
| WHC <br />
|-<br />
| rowspan="8"|Frigate<br />
|T1 Frigate<br />
| Y <br />
| Y<br />
| Y <br />
| Y<br />
| Y<br />
|- <br />
|Navy Faction Frigates<br />
| 0<br />
| 10*<br />
| 10* <br />
| 0<br />
| 0<br />
|- <br />
|Fleet Interceptor<br />
| 15<br />
| 15<br />
| 25 <br />
| 15<br />
| 15<br />
|-<br />
|Assault Frigate<br />
| 0<br />
| 20*<br />
| 20* <br />
| 20*<br />
| 15<br />
|-<br />
|Stealth Bomber<br />
| 0<br />
| 0<br />
| 20* <br />
| 20*<br />
| 10*<br />
|-<br />
|Electronic Attack Ships<br />
| 0<br />
| 20*<br />
| 20* <br />
| 30*<br />
| 0<br />
|-<br />
|T2 Logistics Frigate<br />
| 0<br />
| 25*<br />
| 25* <br />
| 25*<br />
| 0<br />
|-<br />
|Covert Ops Frigate<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 10*<br />
|-<br />
|rowspan="4"|Destroyers<br />
|T1 Destroyer <br />
| Y<br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Interdictor<br />
| 30<br />
| 20<br />
| 30 <br />
| 50*<br />
| 35*<br />
|- <br />
|Command Destroyer<br />
| 0<br />
| 0<br />
| 50<br />
| 50<br />
| 50<br />
|- <br />
|T3 Tactical Destroyer<br />
| 0<br />
| 0<br />
| 20*<br />
| 20<br />
| 20*-30*<br />
|- <br />
|rowspan="9"|Cruisers<br />
|T1 Cruiser <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|T1 Logistics Cruisers<br />
| 0<br />
| 0<br />
| 15* <br />
| 25*<br />
| 0<br />
|- <br />
|Navy Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 50*<br />
|- <br />
|Pirate Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 125*<br />
|- <br />
|Heavy Interdiction Cruisers<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|T2 Logistics Cruisers<br />
| 125<br />
| 125<br />
| 175* <br />
| 200*<br />
| 250*<br />
|- <br />
|Recons<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|Heavy Assault Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 150*<br />
| 200*<br />
|- <br />
|T3 Strategic Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 250*<br />
| 100*-200*<br />
|- <br />
|rowspan="4"|BattleCruisers<br />
|T1 Battlecruiser (Boosting) <br />
| 20<br />
| 20 <br />
| 50 <br />
| 50 <br />
| 50<br />
|- <br />
|T1 Battlecruiser (Combat)<br />
| 0<br />
| 0 <br />
| 50*<br />
| 50*<br />
| 50*<br />
|- <br />
|Navy Battlecruiser<br />
| 0<br />
| 0 <br />
| 0<br />
| 0<br />
| 100*<br />
|- <br />
|Command Ships<br />
| 150<br />
| 150 <br />
| 150<br />
| 150<br />
| 250*<br />
|}<br />
<br />
==Possible SRP Table with Changes==<br />
This incorporates the proposed changes, as well as switching hull replacement over to an isk payment. Special conditions (*) have been removed from all hulls where the Uni pays all of it.<br />
<br />
{| border="1" style="border-collapse:collapse"<br />
|-<br />
|Class<br />
|Hull <br />
| Anywhere <br />
| HSC <br />
| LSC <br />
| NSC <br />
| WHC <br />
|-<br />
| rowspan="8"|Frigate<br />
|T1 Frigate<br />
| .4 <br />
| .4<br />
| .4<br />
| .4<br />
| .4<br />
|- <br />
|Navy Faction Frigates<br />
| 0<br />
| 10*<br />
| 10* <br />
| 0<br />
| 0<br />
|- <br />
|Fleet Interceptor<br />
| 15<br />
| 15<br />
| 25 <br />
| 15<br />
| 15<br />
|-<br />
|Assault Frigate<br />
| 20<br />
| 20<br />
| 20 <br />
| 20<br />
| 20<br />
|-<br />
|Stealth Bomber<br />
| 0<br />
| 0<br />
| 20* <br />
| 20*<br />
| 10*<br />
|-<br />
|Electronic Attack Ships<br />
| 20<br />
| 20<br />
| 20 <br />
| 30*<br />
| 20<br />
|-<br />
|T2 Logistics Frigate<br />
| 25<br />
| 25<br />
| 25 <br />
| 25<br />
| 25<br />
|-<br />
|Covert Ops Frigate<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 10*<br />
|-<br />
|rowspan="4"|Destroyers<br />
|T1 Destroyer <br />
| 1<br />
| 1 <br />
| 1 <br />
| 1 <br />
| 1<br />
|- <br />
|Interdictor<br />
| 40<br />
| 40<br />
| 40 <br />
| 50*<br />
| 40<br />
|- <br />
|Command Destroyer<br />
| 50<br />
| 50<br />
| 50<br />
| 50<br />
| 50<br />
|- <br />
|T3 Tactical Destroyer<br />
| 20<br />
| 20<br />
| 20<br />
| 20<br />
| 20-30*<br />
|- <br />
|rowspan="9"|Cruisers<br />
|T1 Cruiser <br />
| 8 <br />
| 8 <br />
| 8 <br />
| 8 <br />
| 8<br />
|- <br />
|T1 Logistics Cruisers<br />
| 0<br />
| 0<br />
| 15* <br />
| 25*<br />
| 0<br />
|- <br />
|Navy Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 50*<br />
|- <br />
|Pirate Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 125*<br />
|- <br />
|Heavy Interdiction Cruisers<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|T2 Logistics Cruisers<br />
| 200<br />
| 200<br />
| 200 <br />
| 200<br />
| 250*<br />
|- <br />
|Recons<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|Heavy Assault Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 150*<br />
| 200*<br />
|- <br />
|T3 Strategic Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 250*<br />
| 100*-200*<br />
|- <br />
|rowspan="4"|BattleCruisers<br />
|T1 Battlecruiser (Boosting) <br />
| 20<br />
| 20 <br />
| 50 <br />
| 50 <br />
| 50<br />
|- <br />
|T1 Battlecruiser (Combat)<br />
| 0<br />
| 0 <br />
| 50*<br />
| 50*<br />
| 50*<br />
|- <br />
|Navy Battlecruiser<br />
| 0<br />
| 0 <br />
| 0<br />
| 0<br />
| 100*<br />
|- <br />
|Command Ships<br />
| 150<br />
| 150 <br />
| 150<br />
| 150<br />
| 250*<br />
|}</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=133954Azmodeus Valar2018-04-05T13:13:05Z<p>Azmodeus Valar: /* Possible SRP Table with Changes */</p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar has been a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by Psia in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
'''Are you planning to play Dust 514?'''<br />
<br />
I'll probably give Dust514 a chance, but can't see myself becoming too active in a Dust corporation. I just don't have the time to do that with another organization.<br />
<br />
<br />
'''Would you like to see it interact with the industrial side of the game in any way, as it is intended to do with the conquest aspects?'''<br />
<br />
I would like to see some interaction, but for that interaction to be limited in strategic effect. Eve's mining and industrial sides have seen very few improvements in the last few years, and really need to be revamped and set straight before attempting to balance its integration with Dust.<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Any forthcoming MMOs that you'll try out?'''<br />
<br />
I might give Star Trek a try, but I'm waiting to see some more details.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''And a last few questions:'''<br />
<br />
'''Beer or Coffee?'''<br />
<br />
Liqour<br />
<br />
<br />
'''Pirates or Ninjas?'''<br />
<br />
Ninjas<br />
<br />
<br />
'''Dogs with hats or flying monkeys?'''<br />
<br />
Dogs with Hats<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.<br />
<br />
==Possible SRP Table==<br />
Items Marked with a "Y" are a given as a replacement hull. A number shown indicates the isk amount reimbursed. An * denotes specific requirements to gain the increased SRP over the everywhere column. See campus SRP section for specific requirements<br />
<br />
{| border="1" style="border-collapse:collapse"<br />
|-<br />
|Class<br />
|Hull <br />
| Anywhere <br />
| HSC <br />
| LSC <br />
| NSC <br />
| WHC <br />
|-<br />
| rowspan="8"|Frigate<br />
|T1 Frigate<br />
| Y <br />
| Y<br />
| Y <br />
| Y<br />
| Y<br />
|- <br />
|Navy Faction Frigates<br />
| 0<br />
| 10*<br />
| 10* <br />
| 0<br />
| 0<br />
|- <br />
|Fleet Interceptor<br />
| 15<br />
| 15<br />
| 25 <br />
| 15<br />
| 15<br />
|-<br />
|Assault Frigate<br />
| 0<br />
| 20*<br />
| 20* <br />
| 20*<br />
| 15<br />
|-<br />
|Stealth Bomber<br />
| 0<br />
| 0<br />
| 20* <br />
| 20*<br />
| 10*<br />
|-<br />
|Electronic Attack Ships<br />
| 0<br />
| 20*<br />
| 20* <br />
| 30*<br />
| 0<br />
|-<br />
|T2 Logistics Frigate<br />
| 0<br />
| 25*<br />
| 25* <br />
| 25*<br />
| 0<br />
|-<br />
|Covert Ops Frigate<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 10*<br />
|-<br />
|rowspan="4"|Destroyers<br />
|T1 Destroyer <br />
| Y<br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Interdictor<br />
| 30<br />
| 20<br />
| 30 <br />
| 50*<br />
| 35*<br />
|- <br />
|Command Destroyer<br />
| 0<br />
| 0<br />
| 50<br />
| 50<br />
| 50<br />
|- <br />
|T3 Tactical Destroyer<br />
| 0<br />
| 0<br />
| 20*<br />
| 20<br />
| 20*-30*<br />
|- <br />
|rowspan="9"|Cruisers<br />
|T1 Cruiser <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|T1 Logistics Cruisers<br />
| 0<br />
| 0<br />
| 15* <br />
| 25*<br />
| 0<br />
|- <br />
|Navy Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 50*<br />
|- <br />
|Pirate Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 125*<br />
|- <br />
|Heavy Interdiction Cruisers<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|T2 Logistics Cruisers<br />
| 125<br />
| 125<br />
| 175* <br />
| 200*<br />
| 250*<br />
|- <br />
|Recons<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|Heavy Assault Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 150*<br />
| 200*<br />
|- <br />
|T3 Strategic Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 250*<br />
| 100*-200*<br />
|- <br />
|rowspan="4"|BattleCruisers<br />
|T1 Battlecruiser (Boosting) <br />
| 20<br />
| 20 <br />
| 50 <br />
| 50 <br />
| 50<br />
|- <br />
|T1 Battlecruiser (Combat)<br />
| 0<br />
| 0 <br />
| 50*<br />
| 50*<br />
| 50*<br />
|- <br />
|Navy Battlecruiser<br />
| 0<br />
| 0 <br />
| 0<br />
| 0<br />
| 100*<br />
|- <br />
|Command Ships<br />
| 150<br />
| 150 <br />
| 150<br />
| 150<br />
| 250*<br />
|}<br />
<br />
==Possible SRP Table with Changes==<br />
This incorporates the proposed changes, as well as switching hull replacement over to an isk payment. Special conditions (*) have been removed from all hulls where the Uni pays all of it.<br />
<br />
{| border="1" style="border-collapse:collapse"<br />
|-<br />
|Class<br />
|Hull <br />
| Anywhere <br />
| HSC <br />
| LSC <br />
| NSC <br />
| WHC <br />
|-<br />
| rowspan="8"|Frigate<br />
|T1 Frigate<br />
| .4 <br />
| .4<br />
| .4<br />
| .4<br />
| .4<br />
|- <br />
|Navy Faction Frigates<br />
| 0<br />
| 10*<br />
| 10* <br />
| 0<br />
| 0<br />
|- <br />
|Fleet Interceptor<br />
| 15<br />
| 15<br />
| 25 <br />
| 15<br />
| 15<br />
|-<br />
|Assault Frigate<br />
| 0<br />
| 20*<br />
| 20* <br />
| 20*<br />
| 15<br />
|-<br />
|Stealth Bomber<br />
| 0<br />
| 0<br />
| 20* <br />
| 20*<br />
| 10*<br />
|-<br />
|Electronic Attack Ships<br />
| 20<br />
| 20<br />
| 20 <br />
| 30*<br />
| 20<br />
|-<br />
|T2 Logistics Frigate<br />
| 25<br />
| 25<br />
| 25 <br />
| 25<br />
| 25<br />
|-<br />
|Covert Ops Frigate<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 10*<br />
|-<br />
|rowspan="4"|Destroyers<br />
|T1 Destroyer <br />
| 1<br />
| 1 <br />
| 1 <br />
| 1 <br />
| 1<br />
|- <br />
|Interdictor<br />
| 40<br />
| 40<br />
| 40 <br />
| 50*<br />
| 40<br />
|- <br />
|Command Destroyer<br />
| 50<br />
| 50<br />
| 50<br />
| 50<br />
| 50<br />
|- <br />
|T3 Tactical Destroyer<br />
| 20<br />
| 20<br />
| 20<br />
| 20<br />
| 20-30*<br />
|- <br />
|rowspan="9"|Cruisers<br />
|T1 Cruiser <br />
| 8 <br />
| 8 <br />
| 8 <br />
| 8 <br />
| 8<br />
|- <br />
|T1 Logistics Cruisers<br />
| 0<br />
| 0<br />
| 15* <br />
| 25*<br />
| 0<br />
|- <br />
|Navy Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 50*<br />
|- <br />
|Pirate Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 125*<br />
|- <br />
|Heavy Interdiction Cruisers<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|T2 Logistics Cruisers<br />
| 200<br />
| 200<br />
| 200 <br />
| 200<br />
| 250*<br />
|- <br />
|Recons<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|Heavy Assault Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 150*<br />
| 200*<br />
|- <br />
|T3 Strategic Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 250*<br />
| 100*-200*<br />
|- <br />
|rowspan="4"|BattleCruisers<br />
|T1 Battlecruiser (Boosting) <br />
| 20<br />
| 20 <br />
| 50 <br />
| 50 <br />
| 50<br />
|- <br />
|T1 Battlecruiser (Combat)<br />
| 0<br />
| 0 <br />
| 50*<br />
| 50*<br />
| 50*<br />
|- <br />
|Navy Battlecruiser<br />
| 0<br />
| 0 <br />
| 0<br />
| 0<br />
| 100*<br />
|- <br />
|Command Ships<br />
| 150<br />
| 150 <br />
| 150<br />
| 150<br />
| 250*<br />
|}</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=133953Azmodeus Valar2018-04-05T13:12:41Z<p>Azmodeus Valar: /* Possible SRP Table */</p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar has been a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by Psia in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
'''Are you planning to play Dust 514?'''<br />
<br />
I'll probably give Dust514 a chance, but can't see myself becoming too active in a Dust corporation. I just don't have the time to do that with another organization.<br />
<br />
<br />
'''Would you like to see it interact with the industrial side of the game in any way, as it is intended to do with the conquest aspects?'''<br />
<br />
I would like to see some interaction, but for that interaction to be limited in strategic effect. Eve's mining and industrial sides have seen very few improvements in the last few years, and really need to be revamped and set straight before attempting to balance its integration with Dust.<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Any forthcoming MMOs that you'll try out?'''<br />
<br />
I might give Star Trek a try, but I'm waiting to see some more details.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''And a last few questions:'''<br />
<br />
'''Beer or Coffee?'''<br />
<br />
Liqour<br />
<br />
<br />
'''Pirates or Ninjas?'''<br />
<br />
Ninjas<br />
<br />
<br />
'''Dogs with hats or flying monkeys?'''<br />
<br />
Dogs with Hats<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.<br />
<br />
==Possible SRP Table==<br />
Items Marked with a "Y" are a given as a replacement hull. A number shown indicates the isk amount reimbursed. An * denotes specific requirements to gain the increased SRP over the everywhere column. See campus SRP section for specific requirements<br />
<br />
{| border="1" style="border-collapse:collapse"<br />
|-<br />
|Class<br />
|Hull <br />
| Anywhere <br />
| HSC <br />
| LSC <br />
| NSC <br />
| WHC <br />
|-<br />
| rowspan="8"|Frigate<br />
|T1 Frigate<br />
| Y <br />
| Y<br />
| Y <br />
| Y<br />
| Y<br />
|- <br />
|Navy Faction Frigates<br />
| 0<br />
| 10*<br />
| 10* <br />
| 0<br />
| 0<br />
|- <br />
|Fleet Interceptor<br />
| 15<br />
| 15<br />
| 25 <br />
| 15<br />
| 15<br />
|-<br />
|Assault Frigate<br />
| 0<br />
| 20*<br />
| 20* <br />
| 20*<br />
| 15<br />
|-<br />
|Stealth Bomber<br />
| 0<br />
| 0<br />
| 20* <br />
| 20*<br />
| 10*<br />
|-<br />
|Electronic Attack Ships<br />
| 0<br />
| 20*<br />
| 20* <br />
| 30*<br />
| 0<br />
|-<br />
|T2 Logistics Frigate<br />
| 0<br />
| 25*<br />
| 25* <br />
| 25*<br />
| 0<br />
|-<br />
|Covert Ops Frigate<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 10*<br />
|-<br />
|rowspan="4"|Destroyers<br />
|T1 Destroyer <br />
| Y<br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Interdictor<br />
| 30<br />
| 20<br />
| 30 <br />
| 50*<br />
| 35*<br />
|- <br />
|Command Destroyer<br />
| 0<br />
| 0<br />
| 50<br />
| 50<br />
| 50<br />
|- <br />
|T3 Tactical Destroyer<br />
| 0<br />
| 0<br />
| 20*<br />
| 20<br />
| 20*-30*<br />
|- <br />
|rowspan="9"|Cruisers<br />
|T1 Cruiser <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|T1 Logistics Cruisers<br />
| 0<br />
| 0<br />
| 15* <br />
| 25*<br />
| 0<br />
|- <br />
|Navy Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 50*<br />
|- <br />
|Pirate Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 125*<br />
|- <br />
|Heavy Interdiction Cruisers<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|T2 Logistics Cruisers<br />
| 125<br />
| 125<br />
| 175* <br />
| 200*<br />
| 250*<br />
|- <br />
|Recons<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|Heavy Assault Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 150*<br />
| 200*<br />
|- <br />
|T3 Strategic Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 250*<br />
| 100*-200*<br />
|- <br />
|rowspan="4"|BattleCruisers<br />
|T1 Battlecruiser (Boosting) <br />
| 20<br />
| 20 <br />
| 50 <br />
| 50 <br />
| 50<br />
|- <br />
|T1 Battlecruiser (Combat)<br />
| 0<br />
| 0 <br />
| 50*<br />
| 50*<br />
| 50*<br />
|- <br />
|Navy Battlecruiser<br />
| 0<br />
| 0 <br />
| 0<br />
| 0<br />
| 100*<br />
|- <br />
|Command Ships<br />
| 150<br />
| 150 <br />
| 150<br />
| 150<br />
| 250*<br />
|}<br />
<br />
==Possible SRP Table with Changes==<br />
This incorporates the proposed changes, as well as switching hull replacement over to an isk payment. Special conditions (*) have been removed from all hulls where the Uni pays all of it.<br />
<br />
{| border="1" style="border-collapse:collapse"<br />
|-<br />
|Class<br />
|Hull <br />
| Anywhere <br />
| HSC <br />
| LSC <br />
| NSC <br />
| WHC <br />
|-<br />
| rowspan="8"|Frigate<br />
|T1 Frigate<br />
| .4 <br />
| .4<br />
| .4<br />
| .4<br />
| .4<br />
|- <br />
|Navy Faction Frigates<br />
| 0<br />
| 10*<br />
| 10* <br />
| 0<br />
| 0<br />
|- <br />
|Fleet Interceptor<br />
| 15<br />
| 15<br />
| 25 <br />
| 15<br />
| 15<br />
|-<br />
|Assault Frigate<br />
| 0<br />
| 20*<br />
| 20* <br />
| 20*<br />
| 15<br />
|-<br />
|Stealth Bomber<br />
| 0<br />
| 0<br />
| 20* <br />
| 20*<br />
| 10*<br />
|-<br />
|Electronic Attack Ships<br />
| 20<br />
| 20<br />
| 20 <br />
| 30*<br />
| 20<br />
|-<br />
|T2 Logistics Frigate<br />
| 25<br />
| 25<br />
| 25 <br />
| 25<br />
| 25<br />
|-<br />
|Covert Ops Frigate<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 10*<br />
|-<br />
|rowspan="4"|Destroyers<br />
|T1 Destroyer <br />
| 1<br />
| 1 <br />
| 1 <br />
| 1 <br />
| 1<br />
|- <br />
|Interdictor<br />
| 40<br />
| 40<br />
| 40 <br />
| 50*<br />
| 40<br />
|- <br />
|Command Destroyer<br />
| 50<br />
| 50<br />
| 50<br />
| 50<br />
| 50<br />
|- <br />
|T3 Tactical Destroyer<br />
| 20<br />
| 20<br />
| 20<br />
| 20<br />
| 20-30*<br />
|- <br />
|rowspan="9"|Cruisers<br />
|T1 Cruiser <br />
| 8 <br />
| 8 <br />
| 8 <br />
| 8 <br />
| 8<br />
|- <br />
|T1 Logistics Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 25*<br />
| 0<br />
|- <br />
|Navy Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 50*<br />
|- <br />
|Pirate Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 125*<br />
|- <br />
|Heavy Interdiction Cruisers<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|T2 Logistics Cruisers<br />
| 200<br />
| 200<br />
| 200 <br />
| 200<br />
| 250*<br />
|- <br />
|Recons<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|Heavy Assault Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 150*<br />
| 200*<br />
|- <br />
|T3 Strategic Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 250*<br />
| 100*-200*<br />
|- <br />
|rowspan="4"|BattleCruisers<br />
|T1 Battlecruiser (Boosting) <br />
| 20<br />
| 20 <br />
| 50 <br />
| 50 <br />
| 50<br />
|- <br />
|T1 Battlecruiser (Combat)<br />
| 0<br />
| 0 <br />
| 50*<br />
| 50*<br />
| 50*<br />
|- <br />
|Navy Battlecruiser<br />
| 0<br />
| 0 <br />
| 0<br />
| 0<br />
| 100*<br />
|- <br />
|Command Ships<br />
| 150<br />
| 150 <br />
| 150<br />
| 150<br />
| 250*<br />
|}</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Skillbook_Program&diff=133943Skillbook Program2018-04-04T22:07:14Z<p>Azmodeus Valar: </p>
<hr />
<div>{{eunispecific}}<br />
{{Member Services}}<br />
Members of [[EVE University]] have access to our Skillbook Program, which allows them to obtain reimbursement for up to two million ISK of skillbooks per day. Reimbursement is available to any EVE University member, regardless of their current title. Members who already have the Freshman title or above are able to reimburse themselves directly, and are encouraged to reimburse other members who do not yet have any titles.<br />
<br />
=Rules and restrictions of the Program=<br />
<br />
In order to ensure we have enough to go around, we impose some restrictions. Members should ensure that they follow these rules when obtaining reimbursement:<br />
<br />
* Members can request reimbursement up to a total of two million ISK per day, although this can be over several skillbooks. We take "per day" to mean the twenty-four hour period from 00:00 - 23:59 EVE time. We do not partially reimburse skillbooks that exceed the two million ISK daily total.<br />
* Each skillbook must individually cost two million ISK or less. We do not partially reimburse higher value skillbooks.<br />
* Skillbooks are reimbursed at the NPC seeded price only. These can be identified as the only ones on the market having a sell order with a 364 day expiry period. Members can buy skillbooks for a higher price off the market if they choose, but the reimbursement will only ever be at the NPC seeded price. This page has a list of the NPC seeded price of various skillbooks, but {{co|yellow|'''''make sure you double check'''''}} them in game to ensure they are up to date: [[Skillbook Program/Seeded Price]].<br />
* Members should only request reimbursement for skills they intend to use immediately. <br />
* Members may only claim reimbursement for skillbooks purchased while they are in EVE University, not before they joined or after they leave.<br />
* Members may only claim reimbursement for skillbooks used by their main character (the one in EVE University). We do not reimburse skillbooks for [[alternate characters]].<br />
<br />
If a member makes a mistake with the skillbook wallet they can report it using [https://docs.google.com/forms/d/e/1FAIpQLSdrVyr0gB9w_5EKV4q-iBwhViRoGZeQh7hhqAZk-Wcr9o3vXw/viewform?formkey=dExhblNOby0za1dNcVdodjlSVC1kckE6MQ Skillbook Wallet Mistake Form].<br />
<br />
=Obtaining reimbursement=<br />
<br />
==Members with no title==<br />
<br />
Members who don't yet have any [[titles]] within EVE University can still request reimbursement for skillbooks. The procedure is as follows:<br />
<br />
:1. Ensure that the skillbook qualifies for reimbursement under the above rules <br />
::''I.e. it can be bought from an NPC seller on the market for two million ISK or less.''<br />
:2. Ensure that you have a sufficient amount of your two million ISK total daily allowance remaining to cover the cost of the skillbook.<br />
:3. Make a post in the {{co|lightgreen|Corp}} [[EVE University Chat Channels|chat channel]] in the following format:<br />
::''Skillbook name (cost), Skillbook name (cost), Total cost''<br />
::{{co|yellow|For example:}}<br />
::''Repair Drone Operation (200k), Thermal Shield Compensation (120k), Total: 320k''<br />
:4. Make sure you [[Auto Linking|link]] the name of the skillbook <br />
::''This makes it easier and quicker for people to check that your skillbook qualifies for reimbursement. You can do this either by dragging and dropping the skillbook information page into the chat window, or by typing the name of the skillbook, then highlighting it, right clicking and selecting {{co|wheat|Auto Link}} and then {{co|wheat|Item Type}}.''<br />
:5. Wait for someone to notice your request and handle your reimbursement. <br />
::''Be patient - remember people are often busy playing the game. If you have not been reimbursed within 10 minutes post your request again.''<br />
:6. Once someone has processed your request, they will ask you to confirm you have received the ISK. Check your wallet and confirm in the channel that it has arrived.<br />
<br />
==Members with the Freshman title==<br />
<br />
Members who have the [[Freshman]] title (or higher) should reimburse themselves directly from the skillbook wallet. The procedure is as follows:<br />
<br />
:1. Ensure that the skillbook qualifies for reimbursement under the above rules <br />
::''I.e. it can be bought from an NPC seller on the market for two million ISK or less.''<br />
:2. Ensure that you have a sufficient amount of your two million ISK total daily allowance remaining to cover the cost of the skillbook.<br />
:3. Open your Wallet from the Neocom: [[File:Wallet.png|32px]]<br />
:4. At the top left select the {{co|wheat|Corporation Wallet}} tab. Ensure that your active wallet division is EVE University Skillbooks.<br />
:5. At the top right click the {{co|wheat|Take ISK}} button.<br />
:6. A box will pop up, which asks for an amount and a reason. <br />
::''For the amount enter the total amount of all the skillbooks you are requesting reimbursement for. In the reason field put the names of the skillbooks. If the full names don't fit you can abbreviate them, provided the skillbook is still recognisable.''<br />
::{{co|yellow|For example:}}<br />
::''Therm Shield Comp (for Thermal Shield Compensation)''<br />
:7. Select {{co|wheat|OK}} and the ISK will be added to your personal wallet.<br />
<br />
If the skillbook wallet does not contain enough ISK to fulfill your request, make a post in the [http://forum.eveuniversity.org/viewtopic.php?p=345693 Official: Skillbook Wallet is Empty Thread] on our forum, so a Manager or Director can top it up. Please do not make any donation into the skillbook wallet directly.<br />
<br />
=Reimbursing other members=<br />
<br />
Members who have the Freshman title (or higher) are also able to reimburse other members who do not yet have the appropriate access. As per our [[EVE University Rules|rules]]: '''Our members are encouraged to balance "self" with "service"'''. The procedure is as follows:<br />
<br />
:1. First acknowledge the request in the {{co|lightgreen|Corp}} channel so the member requesting reimbursement (and other potential helpers) know it is being handled.<br />
:2. Click on the skillbook which should have been linked in the request and ensure that the the skillbook qualifies for reimbursement under the above rules.<br />
::''I.e. it can be bought from an NPC seller on the market for two million ISK or less. Also check that the total for all the skillbooks is two million ISK or less.''<br />
:3. Open your Wallet from the Neocom: [[File:Wallet.png|32px]]<br />
:4. At the top left select the {{co|wheat|Corporation Wallet}} tab. Ensure that your active wallet division is '''EVE University Skillbooks'''.<br />
:5. At the top right click the {{co|wheat|Transfer ISK}} button.<br />
:6. A box will pop up which will enable you to search for the character to be reimbursed by name. Search for their character name, select the correct one and press {{co|wheat|OK}}.<br />
:7. Another box will pop up, which asks for an amount and a reason. <br />
::''For the amount enter the total amount of all the skillbooks the members is requesting reimbursement for. In the reason field put the names of the skillbooks. If the full names don't fit you can abbreviate them, provided the skillbook is still recognisable. You do not need to enter the name of the member you are reimbursing, as this visible in the wallet logs.''<br />
::{{co|yellow|For example:}}<br />
::''Therm Shield Comp (for Thermal Shield Compensation)''<br />
:8. Select {{co|wheat|OK}} and the ISK will be transferred to the member's personal wallet.<br />
:9. Once you have finished, confirm in the {{co|lightgreen|Corp}} channel that the ISK has been sent, and ask the member to confirm safe receipt.<br />
<br />
If the skillbook wallet does not contain enough ISK to fulfill the request, make a post in the [http://forum.eveuniversity.org/viewtopic.php?p=345693 Official: Skillbook Wallet is Empty Thread] on our forum, so a Manager or Director can top it up. Please do not make any donation into the skillbook wallet directly.<br />
<br />
=Skillbooks in the hangars=<br />
<br />
In addition to the skillbook wallet, EVE University has some skillbooks in our [[Campuses]]. Any member with the Freshman title or above can access the hangars.<br />
<br />
If you are taking a skillbook from the hangar, for use by yourself or another member, make sure you lock the stack afterwards. See [[Hangars#Taking_an_Item|Taking Items from the Hangar]] for more information on the procedure. Take only the skillbooks you will immediately use - these skillbooks should not be resold.</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=133940Azmodeus Valar2018-04-04T18:06:19Z<p>Azmodeus Valar: </p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar has been a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by Psia in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
'''Are you planning to play Dust 514?'''<br />
<br />
I'll probably give Dust514 a chance, but can't see myself becoming too active in a Dust corporation. I just don't have the time to do that with another organization.<br />
<br />
<br />
'''Would you like to see it interact with the industrial side of the game in any way, as it is intended to do with the conquest aspects?'''<br />
<br />
I would like to see some interaction, but for that interaction to be limited in strategic effect. Eve's mining and industrial sides have seen very few improvements in the last few years, and really need to be revamped and set straight before attempting to balance its integration with Dust.<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Any forthcoming MMOs that you'll try out?'''<br />
<br />
I might give Star Trek a try, but I'm waiting to see some more details.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''And a last few questions:'''<br />
<br />
'''Beer or Coffee?'''<br />
<br />
Liqour<br />
<br />
<br />
'''Pirates or Ninjas?'''<br />
<br />
Ninjas<br />
<br />
<br />
'''Dogs with hats or flying monkeys?'''<br />
<br />
Dogs with Hats<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.<br />
<br />
==Possible SRP Table==<br />
Items Marked with a "Y" are a given as a replacement hull. A number shown indicates the isk amount reimbursed. An * denotes specific requirements to gain the increased SRP over the everywhere column. See campus SRP section for specific requirements<br />
<br />
{| border="1" style="border-collapse:collapse"<br />
|-<br />
|Class<br />
|Hull <br />
| Anywhere <br />
| HSC <br />
| LSC <br />
| NSC <br />
| WHC <br />
|-<br />
| rowspan="8"|Frigate<br />
|T1 Frigate<br />
| Y <br />
| Y<br />
| Y <br />
| Y<br />
| Y<br />
|- <br />
|Navy Faction Frigates<br />
| 0<br />
| 10*<br />
| 10* <br />
| 0<br />
| 0<br />
|- <br />
|Fleet Interceptor<br />
| 15<br />
| 15<br />
| 25 <br />
| 15<br />
| 15<br />
|-<br />
|Assault Frigate<br />
| 0<br />
| 20*<br />
| 20* <br />
| 20*<br />
| 15<br />
|-<br />
|Stealth Bomber<br />
| 0<br />
| 0<br />
| 20* <br />
| 20*<br />
| 10*<br />
|-<br />
|Electronic Attack Ships<br />
| 0<br />
| 20*<br />
| 20* <br />
| 30*<br />
| 0<br />
|-<br />
|T2 Logistics Frigate<br />
| 0<br />
| 25*<br />
| 25* <br />
| 25*<br />
| 0<br />
|-<br />
|Covert Ops Frigate<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 10*<br />
|-<br />
|rowspan="4"|Destroyers<br />
|T1 Destroyer <br />
| Y<br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Interdictor<br />
| 30<br />
| 20<br />
| 30 <br />
| 50*<br />
| 35*<br />
|- <br />
|Command Destroyer<br />
| 0<br />
| 0<br />
| 50<br />
| 50<br />
| 50<br />
|- <br />
|T3 Tactical Destroyer<br />
| 0<br />
| 0<br />
| 0<br />
| 20<br />
| 20*-30*<br />
|- <br />
|rowspan="9"|Cruisers<br />
|T1 Cruiser <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|T1 Logistics Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 25*<br />
| 0<br />
|- <br />
|Navy Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 50*<br />
|- <br />
|Pirate Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 125*<br />
|- <br />
|Heavy Interdiction Cruisers<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|T2 Logistics Cruisers<br />
| 125<br />
| 125<br />
| 175* <br />
| 200*<br />
| 250*<br />
|- <br />
|Recons<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|Heavy Assault Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 150*<br />
| 200*<br />
|- <br />
|T3 Strategic Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 250*<br />
| 100*-200*<br />
|- <br />
|rowspan="4"|BattleCruisers<br />
|T1 Battlecruiser (Boosting) <br />
| 20<br />
| 20 <br />
| 50 <br />
| 50 <br />
| 50<br />
|- <br />
|T1 Battlecruiser (Combat)<br />
| 0<br />
| 0 <br />
| 50*<br />
| 50*<br />
| 50*<br />
|- <br />
|Navy Battlecruiser<br />
| 0<br />
| 0 <br />
| 0<br />
| 0<br />
| 100*<br />
|- <br />
|Command Ships<br />
| 150<br />
| 150 <br />
| 150<br />
| 150<br />
| 250*<br />
|}<br />
<br />
==Possible SRP Table with Changes==<br />
This incorporates the proposed changes, as well as switching hull replacement over to an isk payment. Special conditions (*) have been removed from all hulls where the Uni pays all of it.<br />
<br />
{| border="1" style="border-collapse:collapse"<br />
|-<br />
|Class<br />
|Hull <br />
| Anywhere <br />
| HSC <br />
| LSC <br />
| NSC <br />
| WHC <br />
|-<br />
| rowspan="8"|Frigate<br />
|T1 Frigate<br />
| .4 <br />
| .4<br />
| .4<br />
| .4<br />
| .4<br />
|- <br />
|Navy Faction Frigates<br />
| 0<br />
| 10*<br />
| 10* <br />
| 0<br />
| 0<br />
|- <br />
|Fleet Interceptor<br />
| 15<br />
| 15<br />
| 25 <br />
| 15<br />
| 15<br />
|-<br />
|Assault Frigate<br />
| 0<br />
| 20*<br />
| 20* <br />
| 20*<br />
| 15<br />
|-<br />
|Stealth Bomber<br />
| 0<br />
| 0<br />
| 20* <br />
| 20*<br />
| 10*<br />
|-<br />
|Electronic Attack Ships<br />
| 20<br />
| 20<br />
| 20 <br />
| 30*<br />
| 20<br />
|-<br />
|T2 Logistics Frigate<br />
| 25<br />
| 25<br />
| 25 <br />
| 25<br />
| 25<br />
|-<br />
|Covert Ops Frigate<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 10*<br />
|-<br />
|rowspan="4"|Destroyers<br />
|T1 Destroyer <br />
| 1<br />
| 1 <br />
| 1 <br />
| 1 <br />
| 1<br />
|- <br />
|Interdictor<br />
| 40<br />
| 40<br />
| 40 <br />
| 50*<br />
| 40<br />
|- <br />
|Command Destroyer<br />
| 50<br />
| 50<br />
| 50<br />
| 50<br />
| 50<br />
|- <br />
|T3 Tactical Destroyer<br />
| 20<br />
| 20<br />
| 20<br />
| 20<br />
| 20-30*<br />
|- <br />
|rowspan="9"|Cruisers<br />
|T1 Cruiser <br />
| 8 <br />
| 8 <br />
| 8 <br />
| 8 <br />
| 8<br />
|- <br />
|T1 Logistics Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 25*<br />
| 0<br />
|- <br />
|Navy Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 50*<br />
|- <br />
|Pirate Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 125*<br />
|- <br />
|Heavy Interdiction Cruisers<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|T2 Logistics Cruisers<br />
| 200<br />
| 200<br />
| 200 <br />
| 200<br />
| 250*<br />
|- <br />
|Recons<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|Heavy Assault Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 150*<br />
| 200*<br />
|- <br />
|T3 Strategic Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 250*<br />
| 100*-200*<br />
|- <br />
|rowspan="4"|BattleCruisers<br />
|T1 Battlecruiser (Boosting) <br />
| 20<br />
| 20 <br />
| 50 <br />
| 50 <br />
| 50<br />
|- <br />
|T1 Battlecruiser (Combat)<br />
| 0<br />
| 0 <br />
| 50*<br />
| 50*<br />
| 50*<br />
|- <br />
|Navy Battlecruiser<br />
| 0<br />
| 0 <br />
| 0<br />
| 0<br />
| 100*<br />
|- <br />
|Command Ships<br />
| 150<br />
| 150 <br />
| 150<br />
| 150<br />
| 250*<br />
|}</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=133939Azmodeus Valar2018-04-04T17:55:06Z<p>Azmodeus Valar: /* Possible SRP Table with Changes */</p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar [[has been]] a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by Psia in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
'''Are you planning to play Dust 514?'''<br />
<br />
I'll probably give Dust514 a chance, but can't see myself becoming too active in a Dust corporation. I just don't have the time to do that with another organization.<br />
<br />
<br />
'''Would you like to see it interact with the industrial side of the game in any way, as it is intended to do with the conquest aspects?'''<br />
<br />
I would like to see some interaction, but for that interaction to be limited in strategic effect. Eve's mining and industrial sides have seen very few improvements in the last few years, and really need to be revamped and set straight before attempting to balance its integration with Dust.<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Any forthcoming MMOs that you'll try out?'''<br />
<br />
I might give Star Trek a try, but I'm waiting to see some more details.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''And a last few questions:'''<br />
<br />
'''Beer or Coffee?'''<br />
<br />
Liqour<br />
<br />
<br />
'''Pirates or Ninjas?'''<br />
<br />
Ninjas<br />
<br />
<br />
'''Dogs with hats or flying monkeys?'''<br />
<br />
Dogs with Hats<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.<br />
<br />
==Possible SRP Table==<br />
Items Marked with a "Y" are a given as a replacement hull. A number shown indicates the isk amount reimbursed. An * denotes specific requirements to gain the increased SRP over the everywhere column. See campus SRP section for specific requirements<br />
<br />
{| border="1" style="border-collapse:collapse"<br />
|-<br />
|Class<br />
|Hull <br />
| Anywhere <br />
| HSC <br />
| LSC <br />
| NSC <br />
| WHC <br />
|-<br />
| rowspan="8"|Frigate<br />
|T1 Frigate<br />
| Y <br />
| Y<br />
| Y <br />
| Y<br />
| Y<br />
|- <br />
|Navy Faction Frigates<br />
| 0<br />
| 10*<br />
| 10* <br />
| 0<br />
| 0<br />
|- <br />
|Fleet Interceptor<br />
| 15<br />
| 15<br />
| 25 <br />
| 15<br />
| 15<br />
|-<br />
|Assault Frigate<br />
| 0<br />
| 20*<br />
| 20* <br />
| 20*<br />
| 15<br />
|-<br />
|Stealth Bomber<br />
| 0<br />
| 0<br />
| 20* <br />
| 20*<br />
| 10*<br />
|-<br />
|Electronic Attack Ships<br />
| 0<br />
| 20*<br />
| 20* <br />
| 30*<br />
| 0<br />
|-<br />
|T2 Logistics Frigate<br />
| 0<br />
| 25*<br />
| 25* <br />
| 25*<br />
| 0<br />
|-<br />
|Covert Ops Frigate<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 10*<br />
|-<br />
|rowspan="4"|Destroyers<br />
|T1 Destroyer <br />
| Y<br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Interdictor<br />
| 30<br />
| 20<br />
| 30 <br />
| 50*<br />
| 35*<br />
|- <br />
|Command Destroyer<br />
| 0<br />
| 0<br />
| 50<br />
| 50<br />
| 50<br />
|- <br />
|T3 Tactical Destroyer<br />
| 0<br />
| 0<br />
| 0<br />
| 20<br />
| 20*-30*<br />
|- <br />
|rowspan="9"|Cruisers<br />
|T1 Cruiser <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|T1 Logistics Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 25*<br />
| 0<br />
|- <br />
|Navy Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 50*<br />
|- <br />
|Pirate Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 125*<br />
|- <br />
|Heavy Interdiction Cruisers<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|T2 Logistics Cruisers<br />
| 125<br />
| 125<br />
| 175* <br />
| 200*<br />
| 250*<br />
|- <br />
|Recons<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|Heavy Assault Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 150*<br />
| 200*<br />
|- <br />
|T3 Strategic Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 250*<br />
| 100*-200*<br />
|- <br />
|rowspan="4"|BattleCruisers<br />
|T1 Battlecruiser (Boosting) <br />
| 20<br />
| 20 <br />
| 50 <br />
| 50 <br />
| 50<br />
|- <br />
|T1 Battlecruiser (Combat)<br />
| 0<br />
| 0 <br />
| 50*<br />
| 50*<br />
| 50*<br />
|- <br />
|Navy Battlecruiser<br />
| 0<br />
| 0 <br />
| 0<br />
| 0<br />
| 100*<br />
|- <br />
|Command Ships<br />
| 150<br />
| 150 <br />
| 150<br />
| 150<br />
| 250*<br />
|}<br />
<br />
==Possible SRP Table with Changes==<br />
This incorporates the proposed changes, as well as switching hull replacement over to an isk payment. Special conditions (*) have been removed from all hulls where the Uni pays all of it.<br />
<br />
{| border="1" style="border-collapse:collapse"<br />
|-<br />
|Class<br />
|Hull <br />
| Anywhere <br />
| HSC <br />
| LSC <br />
| NSC <br />
| WHC <br />
|-<br />
| rowspan="8"|Frigate<br />
|T1 Frigate<br />
| .4 <br />
| .4<br />
| .4<br />
| .4<br />
| .4<br />
|- <br />
|Navy Faction Frigates<br />
| 0<br />
| 10*<br />
| 10* <br />
| 0<br />
| 0<br />
|- <br />
|Fleet Interceptor<br />
| 15<br />
| 15<br />
| 25 <br />
| 15<br />
| 15<br />
|-<br />
|Assault Frigate<br />
| 0<br />
| 20*<br />
| 20* <br />
| 20*<br />
| 15<br />
|-<br />
|Stealth Bomber<br />
| 0<br />
| 0<br />
| 20* <br />
| 20*<br />
| 10*<br />
|-<br />
|Electronic Attack Ships<br />
| 20<br />
| 20<br />
| 20 <br />
| 30*<br />
| 20<br />
|-<br />
|T2 Logistics Frigate<br />
| 25<br />
| 25<br />
| 25 <br />
| 25<br />
| 25<br />
|-<br />
|Covert Ops Frigate<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 10*<br />
|-<br />
|rowspan="4"|Destroyers<br />
|T1 Destroyer <br />
| 1<br />
| 1 <br />
| 1 <br />
| 1 <br />
| 1<br />
|- <br />
|Interdictor<br />
| 40<br />
| 40<br />
| 40 <br />
| 50*<br />
| 40<br />
|- <br />
|Command Destroyer<br />
| 50<br />
| 50<br />
| 50<br />
| 50<br />
| 50<br />
|- <br />
|T3 Tactical Destroyer<br />
| 20<br />
| 20<br />
| 20<br />
| 20<br />
| 20-30*<br />
|- <br />
|rowspan="9"|Cruisers<br />
|T1 Cruiser <br />
| 8 <br />
| 8 <br />
| 8 <br />
| 8 <br />
| 8<br />
|- <br />
|T1 Logistics Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 25*<br />
| 0<br />
|- <br />
|Navy Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 50*<br />
|- <br />
|Pirate Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 125*<br />
|- <br />
|Heavy Interdiction Cruisers<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|T2 Logistics Cruisers<br />
| 200<br />
| 200<br />
| 200 <br />
| 200<br />
| 250*<br />
|- <br />
|Recons<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|Heavy Assault Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 150*<br />
| 200*<br />
|- <br />
|T3 Strategic Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 250*<br />
| 100*-200*<br />
|- <br />
|rowspan="4"|BattleCruisers<br />
|T1 Battlecruiser (Boosting) <br />
| 20<br />
| 20 <br />
| 50 <br />
| 50 <br />
| 50<br />
|- <br />
|T1 Battlecruiser (Combat)<br />
| 0<br />
| 0 <br />
| 50*<br />
| 50*<br />
| 50*<br />
|- <br />
|Navy Battlecruiser<br />
| 0<br />
| 0 <br />
| 0<br />
| 0<br />
| 100*<br />
|- <br />
|Command Ships<br />
| 150<br />
| 150 <br />
| 150<br />
| 150<br />
| 250*<br />
|}</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=133938Azmodeus Valar2018-04-04T17:50:57Z<p>Azmodeus Valar: /* Possible SRP Table */</p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar [[has been]] a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by Psia in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
'''Are you planning to play Dust 514?'''<br />
<br />
I'll probably give Dust514 a chance, but can't see myself becoming too active in a Dust corporation. I just don't have the time to do that with another organization.<br />
<br />
<br />
'''Would you like to see it interact with the industrial side of the game in any way, as it is intended to do with the conquest aspects?'''<br />
<br />
I would like to see some interaction, but for that interaction to be limited in strategic effect. Eve's mining and industrial sides have seen very few improvements in the last few years, and really need to be revamped and set straight before attempting to balance its integration with Dust.<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Any forthcoming MMOs that you'll try out?'''<br />
<br />
I might give Star Trek a try, but I'm waiting to see some more details.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''And a last few questions:'''<br />
<br />
'''Beer or Coffee?'''<br />
<br />
Liqour<br />
<br />
<br />
'''Pirates or Ninjas?'''<br />
<br />
Ninjas<br />
<br />
<br />
'''Dogs with hats or flying monkeys?'''<br />
<br />
Dogs with Hats<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.<br />
<br />
==Possible SRP Table==<br />
Items Marked with a "Y" are a given as a replacement hull. A number shown indicates the isk amount reimbursed. An * denotes specific requirements to gain the increased SRP over the everywhere column. See campus SRP section for specific requirements<br />
<br />
{| border="1" style="border-collapse:collapse"<br />
|-<br />
|Class<br />
|Hull <br />
| Anywhere <br />
| HSC <br />
| LSC <br />
| NSC <br />
| WHC <br />
|-<br />
| rowspan="8"|Frigate<br />
|T1 Frigate<br />
| Y <br />
| Y<br />
| Y <br />
| Y<br />
| Y<br />
|- <br />
|Navy Faction Frigates<br />
| 0<br />
| 10*<br />
| 10* <br />
| 0<br />
| 0<br />
|- <br />
|Fleet Interceptor<br />
| 15<br />
| 15<br />
| 25 <br />
| 15<br />
| 15<br />
|-<br />
|Assault Frigate<br />
| 0<br />
| 20*<br />
| 20* <br />
| 20*<br />
| 15<br />
|-<br />
|Stealth Bomber<br />
| 0<br />
| 0<br />
| 20* <br />
| 20*<br />
| 10*<br />
|-<br />
|Electronic Attack Ships<br />
| 0<br />
| 20*<br />
| 20* <br />
| 30*<br />
| 0<br />
|-<br />
|T2 Logistics Frigate<br />
| 0<br />
| 25*<br />
| 25* <br />
| 25*<br />
| 0<br />
|-<br />
|Covert Ops Frigate<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 10*<br />
|-<br />
|rowspan="4"|Destroyers<br />
|T1 Destroyer <br />
| Y<br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Interdictor<br />
| 30<br />
| 20<br />
| 30 <br />
| 50*<br />
| 35*<br />
|- <br />
|Command Destroyer<br />
| 0<br />
| 0<br />
| 50<br />
| 50<br />
| 50<br />
|- <br />
|T3 Tactical Destroyer<br />
| 0<br />
| 0<br />
| 0<br />
| 20<br />
| 20*-30*<br />
|- <br />
|rowspan="9"|Cruisers<br />
|T1 Cruiser <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|T1 Logistics Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 25*<br />
| 0<br />
|- <br />
|Navy Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 50*<br />
|- <br />
|Pirate Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 125*<br />
|- <br />
|Heavy Interdiction Cruisers<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|T2 Logistics Cruisers<br />
| 125<br />
| 125<br />
| 175* <br />
| 200*<br />
| 250*<br />
|- <br />
|Recons<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|Heavy Assault Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 150*<br />
| 200*<br />
|- <br />
|T3 Strategic Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 250*<br />
| 100*-200*<br />
|- <br />
|rowspan="4"|BattleCruisers<br />
|T1 Battlecruiser (Boosting) <br />
| 20<br />
| 20 <br />
| 50 <br />
| 50 <br />
| 50<br />
|- <br />
|T1 Battlecruiser (Combat)<br />
| 0<br />
| 0 <br />
| 50*<br />
| 50*<br />
| 50*<br />
|- <br />
|Navy Battlecruiser<br />
| 0<br />
| 0 <br />
| 0<br />
| 0<br />
| 100*<br />
|- <br />
|Command Ships<br />
| 150<br />
| 150 <br />
| 150<br />
| 150<br />
| 250*<br />
|}<br />
<br />
==Possible SRP Table with Changes==<br />
{</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=133937Azmodeus Valar2018-04-04T17:50:39Z<p>Azmodeus Valar: /* Possible SRP Table */</p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar [[has been]] a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by Psia in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
'''Are you planning to play Dust 514?'''<br />
<br />
I'll probably give Dust514 a chance, but can't see myself becoming too active in a Dust corporation. I just don't have the time to do that with another organization.<br />
<br />
<br />
'''Would you like to see it interact with the industrial side of the game in any way, as it is intended to do with the conquest aspects?'''<br />
<br />
I would like to see some interaction, but for that interaction to be limited in strategic effect. Eve's mining and industrial sides have seen very few improvements in the last few years, and really need to be revamped and set straight before attempting to balance its integration with Dust.<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Any forthcoming MMOs that you'll try out?'''<br />
<br />
I might give Star Trek a try, but I'm waiting to see some more details.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''And a last few questions:'''<br />
<br />
'''Beer or Coffee?'''<br />
<br />
Liqour<br />
<br />
<br />
'''Pirates or Ninjas?'''<br />
<br />
Ninjas<br />
<br />
<br />
'''Dogs with hats or flying monkeys?'''<br />
<br />
Dogs with Hats<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.<br />
<br />
==Possible SRP Table==<br />
Items Marked with a "Y" are a given as a replacement hull. A number shown indicates the isk amount reimbursed. An * denotes specific requirements to gain the increased SRP over the everywhere column. See campus SRP section for specific requirements<br />
<br />
{| border="1" style="border-collapse:collapse"<br />
|-<br />
|Class<br />
|Hull <br />
| Anywhere <br />
| HSC <br />
| LSC <br />
| NSC <br />
| WHC <br />
|-<br />
| rowspan="8"|Frigate<br />
|T1 Frigate<br />
| Y <br />
| Y<br />
| Y <br />
| Y<br />
| Y<br />
|- <br />
|Navy Faction Frigates<br />
| 0<br />
| 10*<br />
| 10* <br />
| 0<br />
| 0<br />
|- <br />
|Fleet Interceptor<br />
| 15<br />
| 15<br />
| 25 <br />
| 15<br />
| 15<br />
|-<br />
|Assault Frigate<br />
| 0<br />
| 20*<br />
| 20* <br />
| 20*<br />
| 15<br />
|-<br />
|Stealth Bomber<br />
| 0<br />
| 0<br />
| 20* <br />
| 20*<br />
| 10*<br />
|-<br />
|Electronic Attack Ships<br />
| 0<br />
| 20*<br />
| 20* <br />
| 30*<br />
| 0<br />
|-<br />
|T2 Logistics Frigate<br />
| 0<br />
| 25*<br />
| 25* <br />
| 25*<br />
| 0<br />
|-<br />
|Covert Ops Frigate<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 10*<br />
|-<br />
|rowspan="4"|Destroyers<br />
|T1 Destroyer <br />
| Y<br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Interdictor<br />
| 30<br />
| 20<br />
| 30 <br />
| 50*<br />
| 35*<br />
|- <br />
|Command Destroyer<br />
| 0<br />
| 0<br />
| 50<br />
| 50<br />
| 50<br />
|- <br />
|T3 Tactical Destroyer<br />
| 0<br />
| 0<br />
| 0<br />
| 20<br />
| 20*-30*<br />
|- <br />
|rowspan="8"|Cruisers<br />
|T1 Cruiser <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|T1 Logistics Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 25*<br />
| 0<br />
|- <br />
|Navy Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 50*<br />
|- <br />
|Pirate Cruisers<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 125*<br />
|- <br />
|Heavy Interdiction Cruisers<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|T2 Logistics Cruisers<br />
| 125<br />
| 125<br />
| 175* <br />
| 200*<br />
| 250*<br />
|- <br />
|Recons<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|Heavy Assault Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 150*<br />
| 200*<br />
|- <br />
|T3 Strategic Cruiser<br />
| 0<br />
| 0<br />
| 0 <br />
| 250*<br />
| 100*-200*<br />
|- <br />
|rowspan="4"|BattleCruisers<br />
|T1 Battlecruiser (Boosting) <br />
| 20<br />
| 20 <br />
| 50 <br />
| 50 <br />
| 50<br />
|- <br />
|T1 Battlecruiser (Combat)<br />
| 0<br />
| 0 <br />
| 50*<br />
| 50*<br />
| 50*<br />
|- <br />
|Navy Battlecruiser<br />
| 0<br />
| 0 <br />
| 0<br />
| 0<br />
| 100*<br />
|- <br />
|Command Ships<br />
| 150<br />
| 150 <br />
| 150<br />
| 150<br />
| 250*<br />
|}<br />
<br />
==Possible SRP Table with Changes==<br />
{</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=133936Azmodeus Valar2018-04-04T17:42:38Z<p>Azmodeus Valar: /* Possible SRP Table */</p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar [[has been]] a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by Psia in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
'''Are you planning to play Dust 514?'''<br />
<br />
I'll probably give Dust514 a chance, but can't see myself becoming too active in a Dust corporation. I just don't have the time to do that with another organization.<br />
<br />
<br />
'''Would you like to see it interact with the industrial side of the game in any way, as it is intended to do with the conquest aspects?'''<br />
<br />
I would like to see some interaction, but for that interaction to be limited in strategic effect. Eve's mining and industrial sides have seen very few improvements in the last few years, and really need to be revamped and set straight before attempting to balance its integration with Dust.<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Any forthcoming MMOs that you'll try out?'''<br />
<br />
I might give Star Trek a try, but I'm waiting to see some more details.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''And a last few questions:'''<br />
<br />
'''Beer or Coffee?'''<br />
<br />
Liqour<br />
<br />
<br />
'''Pirates or Ninjas?'''<br />
<br />
Ninjas<br />
<br />
<br />
'''Dogs with hats or flying monkeys?'''<br />
<br />
Dogs with Hats<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.<br />
<br />
==Possible SRP Table==<br />
Items Marked with a "Y" are a given as a replacement hull. A number shown indicates the isk amount reimbursed. An * denotes specific requirements to gain the increased SRP over the everywhere column. See campus SRP section for specific requirements<br />
<br />
{| border="1" style="border-collapse:collapse"<br />
|-<br />
|Class<br />
|Hull <br />
| Anywhere <br />
| HSC <br />
| LSC <br />
| NSC <br />
| WHC <br />
|-<br />
| rowspan="7"|Frigate<br />
|T1 Frigate<br />
| Y <br />
| Y<br />
| Y <br />
| Y<br />
| Y<br />
|- <br />
|Navy Faction Frigates<br />
| 0<br />
| 10*<br />
| 10* <br />
| 0<br />
| 0<br />
|- <br />
|Fleet Interceptor<br />
| 15<br />
| 15<br />
| 25 <br />
| 15<br />
| 15<br />
|-<br />
|Assault Frigate<br />
| 0<br />
| 20*<br />
| 20* <br />
| 20*<br />
| 15<br />
|-<br />
|Stealth Bomber<br />
| 0<br />
| 0<br />
| 20* <br />
| 20*<br />
| 0<br />
|-<br />
|Electronic Attack Ships<br />
| 0<br />
| 20*<br />
| 20* <br />
| 30*<br />
| 0<br />
|-<br />
|T2 Logistics Frigate<br />
| 0<br />
| 25*<br />
| 25* <br />
| 25*<br />
| 0<br />
|-<br />
|rowspan="4"|Destroyers<br />
|T1 Destroyer <br />
| 1 <br />
| 1 <br />
| 1 <br />
| 1 <br />
| 1<br />
|- <br />
|Interdictor<br />
| 30<br />
| 20<br />
| 30 <br />
| 50*<br />
| 35*<br />
|- <br />
|Command Destroyer<br />
| 0<br />
| 0<br />
| 50<br />
| 50<br />
| 50<br />
|- <br />
|T3 Tactical Destroyer<br />
| 0<br />
| 0<br />
| 0<br />
| 20<br />
| 0<br />
|- <br />
|rowspan="4"|Cruisers<br />
|T1 Cruiser <br />
| 8 <br />
| 8 <br />
| 8 <br />
| 8 <br />
| 8<br />
|- <br />
|Heavy Interdiction Cruisers<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|T2 Logistics Cruisers<br />
| 125<br />
| 125<br />
| 175* <br />
| 200*<br />
| 250*<br />
|- <br />
|Recons<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|rowspan="3"|BattleCruisers<br />
|T1 Battlecruiser (Boosting) <br />
| 20<br />
| 20 <br />
| 50 <br />
| 50 <br />
| 50<br />
|- <br />
|T1 Battlecruiser (Combat)<br />
| 0<br />
| 0 <br />
| 50*<br />
| 50*<br />
| 50*<br />
|- <br />
|Command Ships<br />
| 150<br />
| 150 <br />
| 150<br />
| 150<br />
| 250*<br />
|}<br />
<br />
==Possible SRP Table with Changes==<br />
{</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=133935Azmodeus Valar2018-04-04T14:40:17Z<p>Azmodeus Valar: /* Possible SRP Table */</p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar [[has been]] a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by Psia in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
'''Are you planning to play Dust 514?'''<br />
<br />
I'll probably give Dust514 a chance, but can't see myself becoming too active in a Dust corporation. I just don't have the time to do that with another organization.<br />
<br />
<br />
'''Would you like to see it interact with the industrial side of the game in any way, as it is intended to do with the conquest aspects?'''<br />
<br />
I would like to see some interaction, but for that interaction to be limited in strategic effect. Eve's mining and industrial sides have seen very few improvements in the last few years, and really need to be revamped and set straight before attempting to balance its integration with Dust.<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Any forthcoming MMOs that you'll try out?'''<br />
<br />
I might give Star Trek a try, but I'm waiting to see some more details.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''And a last few questions:'''<br />
<br />
'''Beer or Coffee?'''<br />
<br />
Liqour<br />
<br />
<br />
'''Pirates or Ninjas?'''<br />
<br />
Ninjas<br />
<br />
<br />
'''Dogs with hats or flying monkeys?'''<br />
<br />
Dogs with Hats<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.<br />
<br />
==Possible SRP Table==<br />
Items Marked with a "Y" are a given as a replacement hull. A number shown indicates the isk amount reimbursed. An * denotes specific requirements to gain the increased SRP over the everywhere column. See campus SRP section for specific requirements<br />
<br />
{| border="1" style="border-collapse:collapse"<br />
|-<br />
|Class<br />
|Hull <br />
| Anywhere <br />
| HSC <br />
| LSC <br />
| NSC <br />
| WHC <br />
|-<br />
| rowspan="6"|Frigate<br />
|T1 Frigate<br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Navy Faction Frigates<br />
| 0<br />
| 10*<br />
| 10* <br />
| 0<br />
| 0<br />
|- <br />
|Fleet Interceptor<br />
| 15<br />
| 15<br />
| 25 <br />
| 15<br />
| 15<br />
|-<br />
|Assault Frigate<br />
| 0<br />
| 20*<br />
| 20* <br />
| 20*<br />
| 15<br />
|-<br />
|Electronic Attack Ships<br />
| 0<br />
| 20*<br />
| 20* <br />
| 30*<br />
| 0<br />
|-<br />
|T2 Logistics Frigate<br />
| 0<br />
| 25*<br />
| 25* <br />
| 25*<br />
| 0<br />
|-<br />
|rowspan="2"|Destroyers<br />
|T1 Destroyer <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Interdictor<br />
| 30<br />
| 20<br />
| 30 <br />
| 50*<br />
| 35*<br />
|- <br />
|rowspan="4"|Cruisers<br />
|T1 Cruiser <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Heavy Interdiction Cruisers<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|T2 Logistics Cruisers<br />
| 125<br />
| 125<br />
| 175* <br />
| 200*<br />
| 250*<br />
|- <br />
|Recons<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|rowspan="4"|BattleCruisers<br />
|BC (Boosting) <br />
| 20<br />
| 20 <br />
| 50 <br />
| 50 <br />
| 50<br />
|- <br />
|Command Ships<br />
| 150<br />
| 150 <br />
| 150<br />
| 150<br />
| 250*<br />
|}</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=133934Azmodeus Valar2018-04-04T14:35:11Z<p>Azmodeus Valar: /* Possible SRP Table */</p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar [[has been]] a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by Psia in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
'''Are you planning to play Dust 514?'''<br />
<br />
I'll probably give Dust514 a chance, but can't see myself becoming too active in a Dust corporation. I just don't have the time to do that with another organization.<br />
<br />
<br />
'''Would you like to see it interact with the industrial side of the game in any way, as it is intended to do with the conquest aspects?'''<br />
<br />
I would like to see some interaction, but for that interaction to be limited in strategic effect. Eve's mining and industrial sides have seen very few improvements in the last few years, and really need to be revamped and set straight before attempting to balance its integration with Dust.<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Any forthcoming MMOs that you'll try out?'''<br />
<br />
I might give Star Trek a try, but I'm waiting to see some more details.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''And a last few questions:'''<br />
<br />
'''Beer or Coffee?'''<br />
<br />
Liqour<br />
<br />
<br />
'''Pirates or Ninjas?'''<br />
<br />
Ninjas<br />
<br />
<br />
'''Dogs with hats or flying monkeys?'''<br />
<br />
Dogs with Hats<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.<br />
<br />
==Possible SRP Table==<br />
Items Marked with a "Y" are a given as a replacement hull. A number shown indicates the isk amount reimbursed. An * denotes specific requirements to gain the increased SRP over the everywhere column. See campus SRP section for specific requirements<br />
<br />
{| border="1" style="border-collapse:collapse"<br />
|-<br />
|Class<br />
|Hull <br />
| Anywhere <br />
| HSC <br />
| LSC <br />
| NSC <br />
| WHC <br />
|-<br />
| rowspan="2"|Frigate<br />
|T1 Frigate<br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Fleet Interceptor<br />
| 15<br />
| 15<br />
| 25 <br />
| 15<br />
| 15<br />
|-<br />
|rowspan="2"|Destroyers<br />
|T1 Destroyer <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Interdictor<br />
| 30<br />
| 20<br />
| 30 <br />
| 50*<br />
| 35*<br />
|- <br />
|rowspan="4"|Cruisers<br />
|T1 Cruiser <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Heavy Interdiction Cruisers<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|T2 Logistics Cruisers<br />
| 125<br />
| 125<br />
| 125 <br />
| 200*<br />
| 250*<br />
|- <br />
|Recons<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|rowspan="4"|BattleCruisers<br />
|BC (Boosting) <br />
| 20<br />
| 20 <br />
| 50 <br />
| 50 <br />
| 50<br />
|- <br />
|Command Ships<br />
| 150<br />
| 150 <br />
| 150<br />
| 150<br />
| 250*<br />
|}</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=133933Azmodeus Valar2018-04-04T14:34:53Z<p>Azmodeus Valar: /* Possible SRP Table */</p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar [[has been]] a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by Psia in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
'''Are you planning to play Dust 514?'''<br />
<br />
I'll probably give Dust514 a chance, but can't see myself becoming too active in a Dust corporation. I just don't have the time to do that with another organization.<br />
<br />
<br />
'''Would you like to see it interact with the industrial side of the game in any way, as it is intended to do with the conquest aspects?'''<br />
<br />
I would like to see some interaction, but for that interaction to be limited in strategic effect. Eve's mining and industrial sides have seen very few improvements in the last few years, and really need to be revamped and set straight before attempting to balance its integration with Dust.<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Any forthcoming MMOs that you'll try out?'''<br />
<br />
I might give Star Trek a try, but I'm waiting to see some more details.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''And a last few questions:'''<br />
<br />
'''Beer or Coffee?'''<br />
<br />
Liqour<br />
<br />
<br />
'''Pirates or Ninjas?'''<br />
<br />
Ninjas<br />
<br />
<br />
'''Dogs with hats or flying monkeys?'''<br />
<br />
Dogs with Hats<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.<br />
<br />
==Possible SRP Table==<br />
Items Marked with a "Y" are a given as a replacement hull. A number shown indicates the isk amount reimbursed. An * denotes specific requirements to gain the increased SRP over the everywhere column. See campus SRP section for specific requirements<br />
<br />
{| border="1" style="border-collapse:collapse"<br />
|-<br />
|Class<br />
|Hull <br />
| Anywhere <br />
| HSC <br />
| LSC <br />
| NSC <br />
| WHC <br />
|-<br />
| rowspan="2"Frigate<br />
|T1 Frigate<br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Fleet Interceptor<br />
| 15<br />
| 15<br />
| 25 <br />
| 15<br />
| 15<br />
|-<br />
|rowspan="2"|Destroyers<br />
|T1 Destroyer <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Interdictor<br />
| 30<br />
| 20<br />
| 30 <br />
| 50*<br />
| 35*<br />
|- <br />
|rowspan="4"|Cruisers<br />
|T1 Cruiser <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Heavy Interdiction Cruisers<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|T2 Logistics Cruisers<br />
| 125<br />
| 125<br />
| 125 <br />
| 200*<br />
| 250*<br />
|- <br />
|Recons<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|rowspan="4"|BattleCruisers<br />
|BC (Boosting) <br />
| 20<br />
| 20 <br />
| 50 <br />
| 50 <br />
| 50<br />
|- <br />
|Command Ships<br />
| 150<br />
| 150 <br />
| 150<br />
| 150<br />
| 250*<br />
|}</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=133932Azmodeus Valar2018-04-04T14:34:05Z<p>Azmodeus Valar: /* Possible SRP Table */</p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar [[has been]] a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by Psia in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
'''Are you planning to play Dust 514?'''<br />
<br />
I'll probably give Dust514 a chance, but can't see myself becoming too active in a Dust corporation. I just don't have the time to do that with another organization.<br />
<br />
<br />
'''Would you like to see it interact with the industrial side of the game in any way, as it is intended to do with the conquest aspects?'''<br />
<br />
I would like to see some interaction, but for that interaction to be limited in strategic effect. Eve's mining and industrial sides have seen very few improvements in the last few years, and really need to be revamped and set straight before attempting to balance its integration with Dust.<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Any forthcoming MMOs that you'll try out?'''<br />
<br />
I might give Star Trek a try, but I'm waiting to see some more details.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''And a last few questions:'''<br />
<br />
'''Beer or Coffee?'''<br />
<br />
Liqour<br />
<br />
<br />
'''Pirates or Ninjas?'''<br />
<br />
Ninjas<br />
<br />
<br />
'''Dogs with hats or flying monkeys?'''<br />
<br />
Dogs with Hats<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.<br />
<br />
==Possible SRP Table==<br />
Items Marked with a "Y" are a given as a replacement hull. A number shown indicates the isk amount reimbursed. An * denotes specific requirements to gain the increased SRP over the everywhere column. See campus SRP section for specific requirements<br />
<br />
{| border="1" style="border-collapse:collapse"<br />
|-<br />
|Class<br />
|Hull <br />
| Anywhere <br />
| HSC <br />
| LSC <br />
| NSC <br />
| WHC <br />
|-<br />
| <br />
|T1 Frigate<br />
rowspan="2"|Frigate<br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Fleet Interceptor<br />
| 15<br />
| 15<br />
| 25 <br />
| 15<br />
| 15<br />
|-<br />
|rowspan="2"|Destroyers<br />
|T1 Destroyer <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Interdictor<br />
| 30<br />
| 20<br />
| 30 <br />
| 50*<br />
| 35*<br />
|- <br />
|rowspan="4"|Cruisers<br />
|T1 Cruiser <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Heavy Interdiction Cruisers<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|T2 Logistics Cruisers<br />
| 125<br />
| 125<br />
| 125 <br />
| 200*<br />
| 250*<br />
|- <br />
|Recons<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|rowspan="4"|BattleCruisers<br />
|BC (Boosting) <br />
| 20<br />
| 20 <br />
| 50 <br />
| 50 <br />
| 50<br />
|- <br />
|Command Ships<br />
| 150<br />
| 150 <br />
| 150<br />
| 150<br />
| 250*<br />
|}</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=133931Azmodeus Valar2018-04-04T14:31:28Z<p>Azmodeus Valar: /* Possible SRP Table */</p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar [[has been]] a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by Psia in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
'''Are you planning to play Dust 514?'''<br />
<br />
I'll probably give Dust514 a chance, but can't see myself becoming too active in a Dust corporation. I just don't have the time to do that with another organization.<br />
<br />
<br />
'''Would you like to see it interact with the industrial side of the game in any way, as it is intended to do with the conquest aspects?'''<br />
<br />
I would like to see some interaction, but for that interaction to be limited in strategic effect. Eve's mining and industrial sides have seen very few improvements in the last few years, and really need to be revamped and set straight before attempting to balance its integration with Dust.<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Any forthcoming MMOs that you'll try out?'''<br />
<br />
I might give Star Trek a try, but I'm waiting to see some more details.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''And a last few questions:'''<br />
<br />
'''Beer or Coffee?'''<br />
<br />
Liqour<br />
<br />
<br />
'''Pirates or Ninjas?'''<br />
<br />
Ninjas<br />
<br />
<br />
'''Dogs with hats or flying monkeys?'''<br />
<br />
Dogs with Hats<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.<br />
<br />
==Possible SRP Table==<br />
{| border="1" style="border-collapse:collapse"<br />
|-<br />
|Hull <br />
| Anywhere <br />
| HSC <br />
| LSC <br />
| NSC <br />
| WHC <br />
|- <br />
|T1 Frig <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Fleet Interceptor<br />
| 15<br />
| 15<br />
| 25 <br />
| 15<br />
| 15<br />
|-<br />
|T1 Destroyer <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Interdictor<br />
| 30<br />
| 20<br />
| 30 <br />
| 50*<br />
| 35*<br />
|- <br />
|T1 Cruiser <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|Heavy Interdiction Cruisers<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|T2 Logistics Cruisers<br />
| 125<br />
| 125<br />
| 125 <br />
| 200*<br />
| 250*<br />
|- <br />
|Recons<br />
| 100<br />
| 100<br />
| 100 <br />
| 150*<br />
| 175*<br />
|- <br />
|BC (Boosting) <br />
| 20<br />
| 20 <br />
| 50 <br />
| 50 <br />
| 50<br />
|- <br />
|Command Ships<br />
| 150<br />
| 150 <br />
| 150<br />
| 150<br />
| 250*<br />
|}</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=133930Azmodeus Valar2018-04-04T14:22:10Z<p>Azmodeus Valar: /* Possible SRP Table */</p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar [[has been]] a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by Psia in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
'''Are you planning to play Dust 514?'''<br />
<br />
I'll probably give Dust514 a chance, but can't see myself becoming too active in a Dust corporation. I just don't have the time to do that with another organization.<br />
<br />
<br />
'''Would you like to see it interact with the industrial side of the game in any way, as it is intended to do with the conquest aspects?'''<br />
<br />
I would like to see some interaction, but for that interaction to be limited in strategic effect. Eve's mining and industrial sides have seen very few improvements in the last few years, and really need to be revamped and set straight before attempting to balance its integration with Dust.<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Any forthcoming MMOs that you'll try out?'''<br />
<br />
I might give Star Trek a try, but I'm waiting to see some more details.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''And a last few questions:'''<br />
<br />
'''Beer or Coffee?'''<br />
<br />
Liqour<br />
<br />
<br />
'''Pirates or Ninjas?'''<br />
<br />
Ninjas<br />
<br />
<br />
'''Dogs with hats or flying monkeys?'''<br />
<br />
Dogs with Hats<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.<br />
<br />
==Possible SRP Table==<br />
{| class="srptable"<br />
!colspan="6"|SRP<br />
|-<br />
|Rowspan ="10"|Everywhere <br />
|Hull <br />
| Anywhere <br />
| HSC <br />
| LSC <br />
| NSC <br />
| WHC <br />
|- <br />
|T1 Frig <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|-<br />
|T1 Destroyer <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|T1 Cruiser <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|- <br />
|BC (Boosting) <br />
| Y <br />
| Y <br />
| Y <br />
| Y <br />
| Y<br />
|}</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=133929Azmodeus Valar2018-04-04T14:16:14Z<p>Azmodeus Valar: /* Possible SRP Table */</p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar [[has been]] a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by Psia in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
'''Are you planning to play Dust 514?'''<br />
<br />
I'll probably give Dust514 a chance, but can't see myself becoming too active in a Dust corporation. I just don't have the time to do that with another organization.<br />
<br />
<br />
'''Would you like to see it interact with the industrial side of the game in any way, as it is intended to do with the conquest aspects?'''<br />
<br />
I would like to see some interaction, but for that interaction to be limited in strategic effect. Eve's mining and industrial sides have seen very few improvements in the last few years, and really need to be revamped and set straight before attempting to balance its integration with Dust.<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Any forthcoming MMOs that you'll try out?'''<br />
<br />
I might give Star Trek a try, but I'm waiting to see some more details.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''And a last few questions:'''<br />
<br />
'''Beer or Coffee?'''<br />
<br />
Liqour<br />
<br />
<br />
'''Pirates or Ninjas?'''<br />
<br />
Ninjas<br />
<br />
<br />
'''Dogs with hats or flying monkeys?'''<br />
<br />
Dogs with Hats<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.<br />
<br />
==Possible SRP Table==<br />
{|<br />
|- Hull | Anywhere | HSC | LSC | NSC | WHC <br />
|- T1 Frig | Y | Y | Y | Y | Y<br />
|- T1 Destroyer | Y | Y | Y | Y | Y<br />
|- T1 Cruiser | Y | Y | Y | Y | Y<br />
|- BC (Boosting) | Y | Y | Y | Y | Y<br />
|}</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=133928Azmodeus Valar2018-04-04T14:15:33Z<p>Azmodeus Valar: </p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar [[has been]] a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by Psia in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
'''Are you planning to play Dust 514?'''<br />
<br />
I'll probably give Dust514 a chance, but can't see myself becoming too active in a Dust corporation. I just don't have the time to do that with another organization.<br />
<br />
<br />
'''Would you like to see it interact with the industrial side of the game in any way, as it is intended to do with the conquest aspects?'''<br />
<br />
I would like to see some interaction, but for that interaction to be limited in strategic effect. Eve's mining and industrial sides have seen very few improvements in the last few years, and really need to be revamped and set straight before attempting to balance its integration with Dust.<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Any forthcoming MMOs that you'll try out?'''<br />
<br />
I might give Star Trek a try, but I'm waiting to see some more details.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''And a last few questions:'''<br />
<br />
'''Beer or Coffee?'''<br />
<br />
Liqour<br />
<br />
<br />
'''Pirates or Ninjas?'''<br />
<br />
Ninjas<br />
<br />
<br />
'''Dogs with hats or flying monkeys?'''<br />
<br />
Dogs with Hats<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.<br />
<br />
==Possible SRP Table==<br />
{|<br />
|-Hull | Anywhere | HSC | LSC | NSC | WHC <br />
|-T1 Frig | Y | Y | Y | Y | Y<br />
|-T1 Destroyer | Y | Y | Y | Y | Y<br />
|-T1 Cruiser | Y | Y | Y | Y | Y<br />
|-BC (Boosting) | Y | Y | Y | Y | Y<br />
|}</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Skillbook_Program&diff=133927Skillbook Program2018-04-04T13:49:29Z<p>Azmodeus Valar: /* Skillbooks in the hangars */</p>
<hr />
<div>{{eunispecific}}<br />
{{Member Services}}<br />
Members of [[EVE University]] have access to our Skillbook Program, which allows them to obtain reimbursement for up to two million ISK of skillbooks per day. Reimbursement is available to any EVE University member, regardless of their current title. Members who already have the Freshman title or above are able to reimburse themselves directly, and are encouraged to reimburse other members who do not yet have any titles.<br />
<br />
=Rules and restrictions of the Program=<br />
<br />
In order to ensure we have enough to go around, we impose some restrictions. Members should ensure that they follow these rules when obtaining reimbursement:<br />
<br />
* Members can request reimbursement up to a total of two million ISK per day, although this can be over several skillbooks. We take "per day" to mean the twenty-four hour period from 00:00 - 23:59 EVE time. We do not partially reimburse skillbooks that exceed the one million ISK daily total.<br />
* Each skillbook must individually cost two million ISK or less. We do not partially reimburse higher value skillbooks.<br />
* Skillbooks are reimbursed at the NPC seeded price only. These can be identified as the only ones on the market having a sell order with a 364 day expiry period. Members can buy skillbooks for a higher price off the market if they choose, but the reimbursement will only ever be at the NPC seeded price. This page has a list of the NPC seeded price of various skillbooks, but {{co|yellow|'''''make sure you double check'''''}} them in game to ensure they are up to date: [[Skillbook Program/Seeded Price]].<br />
* Members should only request reimbursement for skills they intend to use immediately. <br />
* Members may only claim reimbursement for skillbooks purchased while they are in EVE University, not before they joined or after they leave.<br />
* Members may only claim reimbursement for skillbooks used by their main character (the one in EVE University). We do not reimburse skillbooks for [[alternate characters]].<br />
<br />
If a member makes a mistake with the skillbook wallet they can report it using [https://docs.google.com/forms/d/e/1FAIpQLSdrVyr0gB9w_5EKV4q-iBwhViRoGZeQh7hhqAZk-Wcr9o3vXw/viewform?formkey=dExhblNOby0za1dNcVdodjlSVC1kckE6MQ Skillbook Wallet Mistake Form].<br />
<br />
=Obtaining reimbursement=<br />
<br />
==Members with no title==<br />
<br />
Members who don't yet have any [[titles]] within EVE University can still request reimbursement for skillbooks. The procedure is as follows:<br />
<br />
:1. Ensure that the skillbook qualifies for reimbursement under the above rules <br />
::''I.e. it can be bought from an NPC seller on the market for two million ISK or less.''<br />
:2. Ensure that you have a sufficient amount of your two million ISK total daily allowance remaining to cover the cost of the skillbook.<br />
:3. Make a post in the {{co|lightgreen|Corp}} [[EVE University Chat Channels|chat channel]] in the following format:<br />
::''Skillbook name (cost), Skillbook name (cost), Total cost''<br />
::{{co|yellow|For example:}}<br />
::''Repair Drone Operation (200k), Thermal Shield Compensation (120k), Total: 320k''<br />
:4. Make sure you [[Auto Linking|link]] the name of the skillbook <br />
::''This makes it easier and quicker for people to check that your skillbook qualifies for reimbursement. You can do this either by dragging and dropping the skillbook information page into the chat window, or by typing the name of the skillbook, then highlighting it, right clicking and selecting {{co|wheat|Auto Link}} and then {{co|wheat|Item Type}}.''<br />
:5. Wait for someone to notice your request and handle your reimbursement. <br />
::''Be patient - remember people are often busy playing the game. If you have not been reimbursed within 10 minutes post your request again.''<br />
:6. Once someone has processed your request, they will ask you to confirm you have received the ISK. Check your wallet and confirm in the channel that it has arrived.<br />
<br />
==Members with the Freshman title==<br />
<br />
Members who have the [[Freshman]] title (or higher) should reimburse themselves directly from the skillbook wallet. The procedure is as follows:<br />
<br />
:1. Ensure that the skillbook qualifies for reimbursement under the above rules <br />
::''I.e. it can be bought from an NPC seller on the market for two million ISK or less.''<br />
:2. Ensure that you have a sufficient amount of your two million ISK total daily allowance remaining to cover the cost of the skillbook.<br />
:3. Open your Wallet from the Neocom: [[File:Wallet.png|32px]]<br />
:4. At the top left select the {{co|wheat|Corporation Wallet}} tab. Ensure that your active wallet division is EVE University Skillbooks.<br />
:5. At the top right click the {{co|wheat|Take ISK}} button.<br />
:6. A box will pop up, which asks for an amount and a reason. <br />
::''For the amount enter the total amount of all the skillbooks you are requesting reimbursement for. In the reason field put the names of the skillbooks. If the full names don't fit you can abbreviate them, provided the skillbook is still recognisable.''<br />
::{{co|yellow|For example:}}<br />
::''Therm Shield Comp (for Thermal Shield Compensation)''<br />
:7. Select {{co|wheat|OK}} and the ISK will be added to your personal wallet.<br />
<br />
If the skillbook wallet does not contain enough ISK to fulfill your request, make a post in the [http://forum.eveuniversity.org/viewtopic.php?p=345693 Official: Skillbook Wallet is Empty Thread] on our forum, so a Manager or Director can top it up. Please do not make any donation into the skillbook wallet directly.<br />
<br />
=Reimbursing other members=<br />
<br />
Members who have the Freshman title (or higher) are also able to reimburse other members who do not yet have the appropriate access. As per our [[EVE University Rules|rules]]: '''Our members are encouraged to balance "self" with "service"'''. The procedure is as follows:<br />
<br />
:1. First acknowledge the request in the {{co|lightgreen|Corp}} channel so the member requesting reimbursement (and other potential helpers) know it is being handled.<br />
:2. Click on the skillbook which should have been linked in the request and ensure that the the skillbook qualifies for reimbursement under the above rules.<br />
::''I.e. it can be bought from an NPC seller on the market for one million ISK or less. Also check that the total for all the skillbooks is one million ISK or less.''<br />
:3. Open your Wallet from the Neocom: [[File:Wallet.png|32px]]<br />
:4. At the top left select the {{co|wheat|Corporation Wallet}} tab. Ensure that your active wallet division is '''EVE University Skillbooks'''.<br />
:5. At the top right click the {{co|wheat|Transfer ISK}} button.<br />
:6. A box will pop up which will enable you to search for the character to be reimbursed by name. Search for their character name, select the correct one and press {{co|wheat|OK}}.<br />
:7. Another box will pop up, which asks for an amount and a reason. <br />
::''For the amount enter the total amount of all the skillbooks the members is requesting reimbursement for. In the reason field put the names of the skillbooks. If the full names don't fit you can abbreviate them, provided the skillbook is still recognisable. You do not need to enter the name of the member you are reimbursing, as this visible in the wallet logs.''<br />
::{{co|yellow|For example:}}<br />
::''Therm Shield Comp (for Thermal Shield Compensation)''<br />
:8. Select {{co|wheat|OK}} and the ISK will be transferred to the member's personal wallet.<br />
:9. Once you have finished, confirm in the {{co|lightgreen|Corp}} channel that the ISK has been sent, and ask the member to confirm safe receipt.<br />
<br />
If the skillbook wallet does not contain enough ISK to fulfill the request, make a post in the [http://forum.eveuniversity.org/viewtopic.php?p=345693 Official: Skillbook Wallet is Empty Thread] on our forum, so a Manager or Director can top it up. Please do not make any donation into the skillbook wallet directly.<br />
<br />
=Skillbooks in the hangars=<br />
<br />
In addition to the skillbook wallet, EVE University has some skillbooks in our [[Campuses]]. Any member with the Freshman title or above can access the hangars.<br />
<br />
If you are taking a skillbook from the hangar, for use by yourself or another member, make sure you lock the stack afterwards. See [[Hangars#Taking_an_Item|Taking Items from the Hangar]] for more information on the procedure. Take only the skillbooks you will immediately use - these skillbooks should not be resold.</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Skillbook_Program&diff=133926Skillbook Program2018-04-04T13:49:05Z<p>Azmodeus Valar: </p>
<hr />
<div>{{eunispecific}}<br />
{{Member Services}}<br />
Members of [[EVE University]] have access to our Skillbook Program, which allows them to obtain reimbursement for up to two million ISK of skillbooks per day. Reimbursement is available to any EVE University member, regardless of their current title. Members who already have the Freshman title or above are able to reimburse themselves directly, and are encouraged to reimburse other members who do not yet have any titles.<br />
<br />
=Rules and restrictions of the Program=<br />
<br />
In order to ensure we have enough to go around, we impose some restrictions. Members should ensure that they follow these rules when obtaining reimbursement:<br />
<br />
* Members can request reimbursement up to a total of two million ISK per day, although this can be over several skillbooks. We take "per day" to mean the twenty-four hour period from 00:00 - 23:59 EVE time. We do not partially reimburse skillbooks that exceed the one million ISK daily total.<br />
* Each skillbook must individually cost two million ISK or less. We do not partially reimburse higher value skillbooks.<br />
* Skillbooks are reimbursed at the NPC seeded price only. These can be identified as the only ones on the market having a sell order with a 364 day expiry period. Members can buy skillbooks for a higher price off the market if they choose, but the reimbursement will only ever be at the NPC seeded price. This page has a list of the NPC seeded price of various skillbooks, but {{co|yellow|'''''make sure you double check'''''}} them in game to ensure they are up to date: [[Skillbook Program/Seeded Price]].<br />
* Members should only request reimbursement for skills they intend to use immediately. <br />
* Members may only claim reimbursement for skillbooks purchased while they are in EVE University, not before they joined or after they leave.<br />
* Members may only claim reimbursement for skillbooks used by their main character (the one in EVE University). We do not reimburse skillbooks for [[alternate characters]].<br />
<br />
If a member makes a mistake with the skillbook wallet they can report it using [https://docs.google.com/forms/d/e/1FAIpQLSdrVyr0gB9w_5EKV4q-iBwhViRoGZeQh7hhqAZk-Wcr9o3vXw/viewform?formkey=dExhblNOby0za1dNcVdodjlSVC1kckE6MQ Skillbook Wallet Mistake Form].<br />
<br />
=Obtaining reimbursement=<br />
<br />
==Members with no title==<br />
<br />
Members who don't yet have any [[titles]] within EVE University can still request reimbursement for skillbooks. The procedure is as follows:<br />
<br />
:1. Ensure that the skillbook qualifies for reimbursement under the above rules <br />
::''I.e. it can be bought from an NPC seller on the market for two million ISK or less.''<br />
:2. Ensure that you have a sufficient amount of your two million ISK total daily allowance remaining to cover the cost of the skillbook.<br />
:3. Make a post in the {{co|lightgreen|Corp}} [[EVE University Chat Channels|chat channel]] in the following format:<br />
::''Skillbook name (cost), Skillbook name (cost), Total cost''<br />
::{{co|yellow|For example:}}<br />
::''Repair Drone Operation (200k), Thermal Shield Compensation (120k), Total: 320k''<br />
:4. Make sure you [[Auto Linking|link]] the name of the skillbook <br />
::''This makes it easier and quicker for people to check that your skillbook qualifies for reimbursement. You can do this either by dragging and dropping the skillbook information page into the chat window, or by typing the name of the skillbook, then highlighting it, right clicking and selecting {{co|wheat|Auto Link}} and then {{co|wheat|Item Type}}.''<br />
:5. Wait for someone to notice your request and handle your reimbursement. <br />
::''Be patient - remember people are often busy playing the game. If you have not been reimbursed within 10 minutes post your request again.''<br />
:6. Once someone has processed your request, they will ask you to confirm you have received the ISK. Check your wallet and confirm in the channel that it has arrived.<br />
<br />
==Members with the Freshman title==<br />
<br />
Members who have the [[Freshman]] title (or higher) should reimburse themselves directly from the skillbook wallet. The procedure is as follows:<br />
<br />
:1. Ensure that the skillbook qualifies for reimbursement under the above rules <br />
::''I.e. it can be bought from an NPC seller on the market for two million ISK or less.''<br />
:2. Ensure that you have a sufficient amount of your two million ISK total daily allowance remaining to cover the cost of the skillbook.<br />
:3. Open your Wallet from the Neocom: [[File:Wallet.png|32px]]<br />
:4. At the top left select the {{co|wheat|Corporation Wallet}} tab. Ensure that your active wallet division is EVE University Skillbooks.<br />
:5. At the top right click the {{co|wheat|Take ISK}} button.<br />
:6. A box will pop up, which asks for an amount and a reason. <br />
::''For the amount enter the total amount of all the skillbooks you are requesting reimbursement for. In the reason field put the names of the skillbooks. If the full names don't fit you can abbreviate them, provided the skillbook is still recognisable.''<br />
::{{co|yellow|For example:}}<br />
::''Therm Shield Comp (for Thermal Shield Compensation)''<br />
:7. Select {{co|wheat|OK}} and the ISK will be added to your personal wallet.<br />
<br />
If the skillbook wallet does not contain enough ISK to fulfill your request, make a post in the [http://forum.eveuniversity.org/viewtopic.php?p=345693 Official: Skillbook Wallet is Empty Thread] on our forum, so a Manager or Director can top it up. Please do not make any donation into the skillbook wallet directly.<br />
<br />
=Reimbursing other members=<br />
<br />
Members who have the Freshman title (or higher) are also able to reimburse other members who do not yet have the appropriate access. As per our [[EVE University Rules|rules]]: '''Our members are encouraged to balance "self" with "service"'''. The procedure is as follows:<br />
<br />
:1. First acknowledge the request in the {{co|lightgreen|Corp}} channel so the member requesting reimbursement (and other potential helpers) know it is being handled.<br />
:2. Click on the skillbook which should have been linked in the request and ensure that the the skillbook qualifies for reimbursement under the above rules.<br />
::''I.e. it can be bought from an NPC seller on the market for one million ISK or less. Also check that the total for all the skillbooks is one million ISK or less.''<br />
:3. Open your Wallet from the Neocom: [[File:Wallet.png|32px]]<br />
:4. At the top left select the {{co|wheat|Corporation Wallet}} tab. Ensure that your active wallet division is '''EVE University Skillbooks'''.<br />
:5. At the top right click the {{co|wheat|Transfer ISK}} button.<br />
:6. A box will pop up which will enable you to search for the character to be reimbursed by name. Search for their character name, select the correct one and press {{co|wheat|OK}}.<br />
:7. Another box will pop up, which asks for an amount and a reason. <br />
::''For the amount enter the total amount of all the skillbooks the members is requesting reimbursement for. In the reason field put the names of the skillbooks. If the full names don't fit you can abbreviate them, provided the skillbook is still recognisable. You do not need to enter the name of the member you are reimbursing, as this visible in the wallet logs.''<br />
::{{co|yellow|For example:}}<br />
::''Therm Shield Comp (for Thermal Shield Compensation)''<br />
:8. Select {{co|wheat|OK}} and the ISK will be transferred to the member's personal wallet.<br />
:9. Once you have finished, confirm in the {{co|lightgreen|Corp}} channel that the ISK has been sent, and ask the member to confirm safe receipt.<br />
<br />
If the skillbook wallet does not contain enough ISK to fulfill the request, make a post in the [http://forum.eveuniversity.org/viewtopic.php?p=345693 Official: Skillbook Wallet is Empty Thread] on our forum, so a Manager or Director can top it up. Please do not make any donation into the skillbook wallet directly.<br />
<br />
=Skillbooks in the hangars=<br />
<br />
In addition to the skillbook wallet, EVE University has some skillbooks in the [[hangars]], both in our Headquarters and our [[Campuses]]. Any member with the Freshman title or above can access the hangars.<br />
<br />
If you are taking a skillbook from the hangar, for use by yourself or another member, make sure you lock the stack afterwards. See [[Hangars#Taking_an_Item|Taking Items from the Hangar]] for more information on the procedure. Take only the skillbooks you will immediately use - these skillbooks should not be resold.</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=History_of_EVE_University&diff=131481History of EVE University2018-01-09T13:29:23Z<p>Azmodeus Valar: /* 2012 */</p>
<hr />
<div>{{Work in progress}}<br />
{{historical}}<br />
=Introduction=<br />
EVE University is one of the oldest corporations in EVE Online. Since EVE University has a naturally high turnover of members, the collective history of the corporation is quickly dispersed. The aim of this page is to collect some of the stories. This page is a collection of the recollections of various different past and present members, so it is of course subjective. As significant time has passed since some of these events sources are rare, so there may be some inaccuracies. Some of this information is sources from EVE University founder Morning Maniac's two-hour history lecture in March 2007: [http://classes.eve-ivy.com/Morning%20Maniac%20-%20Past%20Present%20and%20Future.mp3 EVE University History, Past Present and Future]. It covered the history of the EVE University from its founding as a chat channel. However, well over half the EVE University's history happened after this talk.<br />
<br />
Key:<br />
<br />
* {{co|lightgreen|Corporation}}<br />
* {{co|cyan|Wars}}<br />
* {{co|violet|Operations}}<br />
* {{co|coral|Campuses and groups}}<br />
<br />
=2004=<br />
{{co|lightgreen|<big>'''EVE University established - March 2004'''</big>}}<br /><br />
<br />
EVE University was founded on 15th March 2004. The founder, Morning Maniac, had been answering questions in the Help channel, and wanted to provide something that was more helpful than what 'Help' had become. The heart of the operation was the EVE University public chat channel. Early on, the principle was established that EVE University would remain neutral, so that students can have the widest possible choice of future corporations.<br />
<br />
=2005=<br />
{{co|cyan|<big>'''Early wardec - October 2005'''</big>}}<br /><br />
<br />
On 4th October 2005 EVE University had an early wardec via the EVE Online forums. This appears to be prior to the founding of The Big Blue.<br />
<br />
{{co|lightgreen|<big>'''The Big Blue established - October 2005'''</big>}}<br /><br />
<br />
EVE University was one of the founding corporations of 'The Big Blue' alliance, together with N.A.G.A. Corporation, Four Horsemen and others. The Big Blue (always with the definite article) was founded in October 2005, and held sovereign null sec. The Big Blue built two outposts in Geminate: the Blue Pill in BWF-ZZ, and Masada Station in 8MG-J6. The Big Blue was interesting in that it maintained [[NRDS]] and a non-aggression policy, which was a rarity in null sec space. <br />
<br />
=2006=<br />
{{co|lightgreen|<big>'''Dissolution of The Big Blue - August 2006'''</big>}}<br /><br />
<br />
In June 2006, Mercenary Coalition declared war on The Big Blue. A month later, Four Horsemen withdrew from The Big Blue, removing much of The Big Blue's PvP power. Subsequently, attacks by Euphoria Unleashed and others rendered the situation untenable, and N.A.G.A. Corporation and EVE University dissolved The Big Blue and withdrew from the region<ref>http://eve-history.net/wiki/index.php/Big_Blue</ref>. An interesting historical consequence is that the EVE University's teamspeak server was hosted with N.A.G.A. Corporation until late 2009. Subsequent to The Big Blue's withdrawal, BWF-ZZ developed a reputation as a cursed system, which no group could hold onto for very long.<br />
<br />
{{co|lightgreen|<big>'''Break-away of TGRAD - August 2006'''</big>}}<br /><br />
<br />
At the time EVE University retreated from Geminate, a group of EVE University members wanted to remain in nullsec, allying with ISS, an organization which itself maintained neutrality. EVE University as a whole felt that this would nevertheless jeopardize its neutrality. Twenty-six EVE University members left to form a new corporation called The Graduates (TGRAD), and take over the Cassini outpost of ISS in EC-P8R. <br />
<br />
{{co|lightgreen|<big>'''Ivy League established - September 2006'''</big>}}<br /><br />
<br />
The newly formed TGRAD found that the Cassini outpost was isolated from the rest of ISS. TGRAD was forced out of the region, and joined with EVE University in forming the 'Ivy League' alliance, which was created on 17th September 2006 with EVE University as the Executor corporation.<br />
<br />
{{co|lightgreen|<big>'''TGRAD leaves Ivy League - October 2006'''</big>}}<br /><br />
<br />
TGRAD maintained POSes in NPC null sec, under the Ivy League flag. However, the difficulty and expense of maintaining these POSes, and the disparity between EVE University's primary mission and the null sec focus of TGRAD, put strain on the relationship between the two. Subsequently TGRAD left Ivy League on 13th October 2006 to join Brutally Clever Empire (BRUCE), then an up-and-coming null sec alliance. They are currently the largest corp in The Initiative., and still recruit preferentially from EVE University. <br />
<br />
{{co|lightgreen|<big>'''Ivy League Research Foundation established - November 2006'''</big>}}<br /><br />
<br />
Ivy League Research Foundation (2KNOW) was established on 5th November 2006.<br />
<br />
=2007=<br />
{{co|lightgreen|<big>'''The Drone Regions - late 2006 to April 2007'''</big>}}<br /><br />
<br />
The drone regions of space were added to the EVE universe in November 2006. At some point subsequent to leaving Geminate, until about April 2007, EVE University held space in the drone regions (S-R9J2), while remaining headquartered in Korsiki. In April 2007, Invictus attacked, and eventually forced Ivy League out of null sec again and we retreated to Korsiki. By the end of 2006, there was a precursor to the ship replacement plan, though it only covered frigates and destroyers.<br />
<br />
{{co|cyan|<big>'''War with the Privateers - January 2007 to April 2007'''</big>}}<br /><br />
<br />
Back in Korsiki, the first of the wars with the Privateers started. In January 2007 TGRADS rejoined Ivy League, and around the same time the Privateers alliance declared was on Ivy League, one of 50 war decs they had at the time. According to Privateers they were acting as mercenaries. Speculation at the time was that the hiring body was Multiversal Enterprises, Inc. The Privateers attacked the Ivy League home system of Korsiki in March and April 2007. This lead to a large battle with Invictus on 23rd April 2007.<br />
<br />
{{co|coral|<big>'''Formation of the Low Sec Apprenticeship Group - mid 2007'''</big>}}<br /><br />
<br />
In mid-2007, the [[Low Sec Apprenticeship Group]] was formed, possibly in a fit of absent-mindedness. After Master Akira's departure from EVE University in mid-2008, the group was reorganized under Dlardrageth. [[Division 6]] grew out of a subsequent reorganisation.<br />
<br />
{{co|coral|<big>'''Formation of the ILN - July 2007'''</big>}}<br /><br />
<br />
At the end of July 2007, Silentbrick took a poll to gauge interest in forming a professional Navy, which became the [[Ivy League Navy]].<br />
<br />
{{co|cyan|<big>'''Murder-Death-Kill war - August and September 2007'''</big>}}<br /><br />
<br />
On 27th August 2007 - Murder-Death-Kill (MD-K) declared war on Ivy League, having first taken the trouble to set up a POS in Korsiki under an alt corporation (Vajayjay), in which they could shelter completely safe from attack - in high-sec, shooting at the 'neutral' POS would be a CONCORD-able act. They also used the tactic of putting neutral alts in among their drones, to prevent smartbombs attacking their drones. Both of these were seen within EVE University as dirty tricks. MD-K had around sixty members at the time, composed of veteran PvP'ers. They had recently left the Triumvirate alliance, and had at one time advertised as mercenaries. It is not known whether their war with EVE University was hired by a third party. Interestingly, MD-K had apparently absorbed a corp of former EVE University members, Direct Intent, a few months previously. This caused some internal conflict for MD-K, as a number of their members refused to fight Ivy League.<br />
<br />
EVE University declared war on MD-K's alt corporation, Vajayjay, on 29th August 2007. This was a rare EVE University wardec, in order to attack the POS in which MD-K was sheltering. On 2nd September 2007 MD-K next wardec'd Ivy League Research Foundation (2KNOW), who owned Ivy League's assets, suggesting strongly that their primary target in this war was the Korsiki POS. MD-K's attack was particularly significant, since EVE University had a capital ship array anchored at the POS in Korsiki. Game changes had made it impossible to re-anchor such an array in high-sec space, so an irreplaceable asset was under attack. Soon after the wardec, MD-K attacked the POS in Korsiki. The attack was beaten off, but barely, since the POS was not configured for defense. EVE University management decided on 30th - 31st August 2007 as a defensive measure to remove Ivy League Research Foundation from Ivy League; that is, to remove the POS from the wardec. Unfortunately, this caused some trouble. At this time, it was apparently common practice for players to log off at the POS, to avoid being camped in at stations. The departure of the POS owners from Ivy League meant that some EVE University members were ejected from the POS on login, with no warning, into the waiting guns of MD-K. Others bounced off the POS shields to similar effect.<br />
<br />
On 3rd September 2007 CCP, with no warning, unanchored all high-sec capital construction arrays. preventing any more capital ships being constructed in high sec. Their stated reason for doing so was that the advantage given to the owners was unfair. Using a capital ship in high sec for war purposes was eventually made a petitionable action. After the removal of the highsec capital arrays, the MD-K war quickly wound down, and Ivy League Research Foundation rejoined Ivy League on 5th September 2007.<br />
<br />
=2008=<br />
{{co|cyan|<big>'''The Really Awesome Players (TRAPS) - April 2008'''</big>}}<br /><br />
<br />
The Really Awesome Players, then a corporation in the Privateer alliance, war-dec'd the Legion of Lost Souls (LOLS) on 2nd April 2008. LOLS had history with EVE University going back to The Big Blue. LOLS refused to pay a ransom to TRAPS, and joined the Ivy League alliance for mutual support. TRAPS later claimed that the cause of the LOLS wardec was LOLS' smack-talking<ref>http://www.eveonline.com/ingameboard.asp?a=topic&threadID=739890</ref>. After a week of war, TRAPS failed to renew the wardec and the war ended on 15th April 2008. However, they joined the Privateers Alliance a few days later, and the shooting started again.<br />
<br />
{{co|cyan|<big>'''Ibn Sahl, Open-I - April 2008'''</big>}}<br /><br />
<br />
On 26th April 2008 EVE University was dec'd by a one-man corp. EVE University's membership was about 1,200 at the time. The diplomatic team contacted Ibn Sahl to see why he wanted to take us all on. The answer: '''Honor'''. (After honor was satisfied, Ibn Sahl declared war on the Privateers.)<br />
<br />
{{CollapseBox|Chatlog|Chip writes:<br />
Chip Mintago > Pardon me<br /><br />
Chip Mintago > I notice that you have, by yourself, declared war against EVE University, to which I belong<br /><br />
Ibn Sahl > Honour permitted no other response!<br /><br />
Chip Mintago > Uhm, ok<br /><br />
Chip Mintago > I just hoped maybe you could let me know why<br /><br />
Ibn Sahl > What?<br /><br />
Ibn Sahl > Because I could stand the insult no longer<br /><br />
Chip Mintago > Wait, as sec, ... sorry, I'm not up on the details<br /><br />
Chip Mintago > Did we do something?<br /><br />
Chip Mintago > What is the greivance?<br /><br />
Ibn Sahl > I have made six attempts to communicate now<br /><br />
Ibn Sahl > I first sent mail to Kelduum Reevan, your diplomat<br /><br />
Ibn Sahl > When I received no response I sent a follow up<br /><br />
Ibn Sahl > With no response to that I sent another follow up<br /><br />
Chip Mintago > We've been busy<br /><br />
Ibn Sahl > Who is my corporation that your diplomats haven't even a moment to discuss an offer of skill materials that I made them?<br /><br />
Chip Mintago > I'm sure it's just been overlooked<br /><br />
Ibn Sahl > I then spoke to members of your corporation three times on your Eve University channel<br /><br />
Ibn Sahl > Three seperate occassions<br /><br />
Ibn Sahl > On the second, Ixxc told me I would receive a response from your diplomats<br /><br />
Ibn Sahl > Still nothing. Six contacts. And with an offer to donate to you. I have a proud nature. I can no longer stand the insult. What course is there but war?<br /><br />
Chip Mintago > Ah<br /><br />
Chip Mintago > So, ... wait, this is because we uhm didn't talk to you?<br /><br />
Ibn Sahl > What would become of a man who no longer had any reason for defending himself from insult?<br /><br />
Ibn Sahl > What affects does he keep if he has lost those in which lie his weapons of defense and attack>?<br /><br />
Chip Mintago > Ok, but uisn't this expensive?<br /><br />
Chip Mintago > I mean, what do you get from fighting a thousand people<br /><br />
Ibn Sahl > Must I profit materially?<br /><br />
Ibn Sahl > Can you see no reason for action but profit? Should all morals be based on what serves your purse?<br /><br />
Ibn Sahl > You smell of the shop!<br /><br />
Ibn Sahl > Of course I cannot prevail<br /><br />
Ibn Sahl > I am not a servant of my purse<br /><br />
Ibn Sahl > I abhor the vulgarity of the view that everything must be done for money<br /><br />
Ibn Sahl > Would you establish all galactic intercourse on the basis of mutual services, so that every action appears as a kind of payment for something?<br /><br />
Ibn Sahl > These are the moral values of the old galaxy<br /><br />
Ibn Sahl > It is in the soil poisioned by these values that our galactic culture now withers.<br /><br />
Chip Mintago > Ok<br /><br />
Ibn Sahl > If you can genuinly not conceive of action based in honour, then the situation is worse even than I had imagined<br /><br />
Chip Mintago > look<br>I'm going to go...<br /><br />
Ibn Sahl > The parochial narrowness of your principle repels me<br /><br />
Ibn Sahl > This is why we require aristocractic segregation from the masses<br /><br />
Ibn Sahl > From the Chip Minargos that would barter even matter matters of life and death!<br /><br />
Ibn Sahl > It is the clear, instinctive and fundamental basis of any noble man that he will fight to avenge insult<br /><br />
Ibn Sahl > It is not a question of your profits and losses<br /><br />
Ibn Sahl > Have you never put your life in danger over honour?<br /><br />
Ibn Sahl > Haven't you wished to leave behind your accounting room, your merchant's ledger and indulge the passion to defend your honour?<br /><br />
Ibn Sahl > Greatness of character does not consist in assembling property, Mintago!<br /><br />
Ibn Sahl > Throw out your ledger. Train for the arts of war. Give in to your passions.<br /><br />
Chip Mintago > It's just something is burning on my stove<br /><br />
Chip Mintago > I'd like nothing more than to talk about this some more, but I'm going to have to go<br /><br />
Ibn Sahl > Have you not even the courage to confront me? Say you are leaving like a man!<br /><br />
Ibn Sahl > Say that you abhor me, or that you will not talk to an enemy<br /><br />
Ibn Sahl > Where is your soul?<br /><br />
Chip Mintago > I can smell the smoke from here. I need to go<br /><br />
Ibn Sahl > Even in conversation, can you only blather? Can you only say we are friends?<br /><br />
Chip Mintago > No I like you. I sure am not in any way someone you should hunt or anything like that<br /><br />
Chip Mintago > I just need to get some sleep you see. May I say what pleasure it has been to hear about your positions on these matters<br /><br />
Ibn Sahl > Your talk is cowardice. If you were bolder and stronger<br /><br />
you would openly confront me with the contempt you must feel<br /><br />
Ibn Sahl > Where is your pride<br /><br />
Ibn Sahl > I call you a coward and you just blather?}}<br />
<br />
{{co|cyan|<big>'''Privateer Wars - Spring -June 2008'''</big>}}<br /><br />
<br />
In March of 2008, the Privateers announced on the EVE forums that they would be accepting contracts against EVE University<ref>http://www.eveonline.com/ingameboard.asp?a=topic&threadID=718989</ref>. It was widely believed that senior leaders in the Privateers had developed personal grudges against EVE University. For the following two months, the Privateers maintained continuous war against EVE University. The Privateer Alliance was founded in order to facilitate high sec PvP for its members. Wardec fees at the time scaled only with the number of simultaneous wars the defender had; this made it possible for Privateers to maintain a large number of simultaneous wardecs. Prior to April 2007, they typically had 75 to 80 simultaneous wardecs - which provided them with wide scope for shooting people. The wardec fees were sustainable because of the large size of the alliance, which spread the cost around. Privateers' corporations were able to sustain themselves from the loot of their kills, but the system depended on having a lot of valid targets in high sec. The Revelations 1.4.2 patch in April of 2007 changed the calculation of wardec fees to factor in the number of wars the aggressor was maintaining, so that huge numbers of simultaneous wars were no longer practical. This changed the nature of the Privateers' operations.<br />
<br />
Lack of DPS in EVE University fleets has been a recurring problem throughout the corporation's history. After over a month of war with no break, a battleship loan program was started to get more battleship-capable pilots flying the big boats in war fleets.<br />
<br />
In an effort to prevent the recurring war decs, EVE University instituted a 'DecShield'. This was a game mechanic that EVE University used to discourage casual War Declarations by making them more expensive to the potential aggressor. The Decshield was removed on 23rd June 2008, and Privateers immediately declared was again. In July Privateer alliance internal disputes and an interest in faction warfare lead to them retracting the wardec.<br />
<br />
One of the effects of the extended war was greatly tightened wartime standard operating procedures. The general war rules had previously allowed mining and missioning as long as it was done several systems away from the Korsiki-Jita pipe, and in quiet systems (i.e. not major mission hubs). For the Privateer wars, that was no longer considered sufficient. Since an essential part of the war strategy was to deny the enemy kills and loot, first mining and then missioning were banned altogether during the Privateer wars. Travel was still allowed, except during local lockdowns.<br />
<br />
{{co|cyan|<big>'''One Man and His Drake - August 2008'''</big>}}<br /><br />
<br />
Well, there was this one guy, see, with a Drake. One Man and His Drake was also his corp name. He thought he'd developed the ultimate tank for the Drake. He still got blown up, and he wasn't a good sport about it.<br />
<br />
{{co|lightgreen|<big>'''Departure and Return of Sabre A'''</big>}}<br /><br />
<br />
The Tribute to Sabre A: [http://go-dl1.eve-files.com/media/corp/CUrzonDax/Tribute_to_Sabre_A.mp3]<br />
<br />
=2009=<br />
{{co|coral|<big>'''Formation of Battlegroups - early 2009?'''</big>}}<br /><br />
<br />
Battlegroups were part of the Ivy League Navy (ILN). The original idea behind having multiple Battlegroups was to group interested players by time of activity. It was thus broadly linked to time zones. Members were not restricted to their physical location, but they were restricted to a single Battlegroup. A leader was chosen from each group. There were initially (as of December 2009) three main Battlegroups, roughly placed in US, EU and Pacific times. This was later expanded and as of July 2012 there were six Battlegroups, covering active timezones of 5 hours. As of July 2012 there were minimum activity requirements for Battlegroups, in terms of the number of fleets they were required to run.<br />
<br />
{{co|coral|<big>'''Formation of Division Six - around March 2009'''</big>}}<br /><br />
<br />
[[Division 6]] was formed by Wolf VanBerg as a special program aimed at exploring and living in wormholes, just prior to the Apocrypha expansion. Members lived in wormholes almost exclusively, and at its height it had around 40 - 50 pilots. There was a minimum skill set required for membership, and the group tended to fly in remote-repair armor battleship gangs with battlecruisers for point defense<br />
<br />
{{co|cyan|<big>'''Seppuku Warriors / Vertigo Coalition War - April to May 2009'''</big>}}<br /><br />
<br />
Seppuku Warriors had declared war on EVE University simultaneously with Dynaverse, a larger corporation with no previous interaction with the EVE University. The war opened with Seppuku Warriors suicide-ganking a hauler before the formal onset of hostilities, which should have been a hint. Sepukku Warriors assured EVE University management that they wanted a clean war, and that they weren't interested in the EVE University POS. So it was a bit of a surprise when 50+ battleships arrived to assault the POS on 4th May 2009. The war had been timed to fall during the final exam period of many real-life universities, which limited EVE University's forces available. EVE University leadership present at the time decided that they couldn't contest the Dynaverse and Sepukke Warriors fleet, and ordered a total lockdown to prevent losses. The POS was put into reinforced mode, and the battleship fleet left. SW insisted that of course they wouldn't blow up the POS -- they just wanted to teach EVE University a lesson. They also expressed regret that EVE University hadn't come out (in a largely frigate-and-cruiser fleet) to fight. (Remember that at this time, EVE University had very few battleship-capable pilots).<br />
<br />
EVE University leadership kept its plans quiet, but the student body was spoiling for a fight. Independently, many students started planning either to repair the POS shields and modules, or to fight a fleet if there was a subsequent attack. When the POS came out of reinforced mode on 9th May 2009, a large Dynaverse fleet again showed up to attack it. EVE University fleets responded, and a battle royale ensued. Dynaverse and Sepukku Warrioirs, in addition to their superior firepower, had parked neutral alts in shuttles in the middle of their drone swarms. This led to perhaps the lightest moment of the day - Dierdra Vaal, who had used smart-bombs to clear the enemy drone swarm, running away from Concord at high speed, toward low-sec, in a series of vehicles. Dierdra's security status had dropped instantly from +5 to -6 as the "neutral" shuttles and pods got destroyed. Dierdra then discovered in order that (a) You can't successfully tank Concord and station/gate guns in a battleship, and (b) you can't cloak your covops in high-sec if Concord is after you. Unfortunately, the POS was destroyed in the end. A replacement POS was donated to EVE University by the members of Division 6, so the material loss was mitigated, but the emotional impact on EVE University membership was enormous.<br />
<br />
{{co|lightgreen|<big>'''Ivy League Research and Development established - May 2009'''</big>}}<br /><br />
<br />
A corporation called Ivy League Research and Development (IL-RD) was formed on 13th May 2009 and joined Ivy League on 15th May 2009.<br />
<br />
{{co|cyan|<big>'''Sharks With Frickin' Laser Beams (FRICK) - May 4-12'''</big>}}<br /><br />
<br />
Another mercenary group that wardec'd EVE University hot on the heels of the POS takedown, FRICK was very, very good at small-group combat. Fighting them was educational - they camped several stations at Korsiki with elegant teamwork and well-chosen bookmarks. It had become apparent to many by this point that someone with a lot of spare cash was upset at EVE University. We were getting wardecs every week, and from mercenaries every time.<br />
<br />
{{co|lightgreen|<big>'''Move to Aldrat - late July 2009'''</big>}}<br /><br />
<br />
Subsequent to the SW/Dynaverse war, the number of 'real' wars decreased. However, a huge number of 'faildec' wars were declared in this time period - 7-10 member corps who'd show up for a day of fighting, lose a ship or two, and then hide for the rest of the week, causing EVE University membership to spin in station. EVE University leaders suspected that a large part of this problem was being a very large corporation located in the highest-population region of space. A number of solutions were considered, and it was decided to move EVE University to a quieter region of space. They looked around and decided on Aldrat - a quiet region near Hek, but not so near as to cause trouble. Aldrat is also near the infamous pirate system Rancer, which greatly increased PvP learning opportunities for students. It's also at the head of a cul-de-sac in space, which has certain practical advantages. The move to Aldrat around the end of July 2009 (temporarily) decreased the number of wardecs EVE University had, though cleaning the low-grade pirates and can-flippers out of the region occupied people for quite a while at the start of the move.<br />
<br />
Because Aldrat is also near NPC null sec space, EVE University leadership took the experimental step of opening NPC null sec to students, allowing students to dip a toe into null sec without the political repercussions of entering sovereign space.<br />
<br />
{{co|lightgreen|<big>'''Uniwiki launched - summer 2009'''</big>}}<br /><br />
<br />
In late summer 2009 to EVE University wiki (Uniwiki) was first launched, as a resource to provide information about EVE Online.<br />
<br />
{{co|lightgreen|<big>'''EVE High established - prior to September 2009'''</big>}}<br /><br />
<br />
[[EVE High]] was created as a kind of 'virtual corporation' for members interested in joining EVE University. It was created as a consequence of a significant number of war declarations, to allow potential members to take advantage of EVE University's learning opportunities without subjecting them to the risks inherent to joining a corporation at war. Applicants could indicate during the admission process that they wished to join EVE High and if successful they would be granted access to some (but not all) EVE University services without actually joining the corporation. EVE High was eventually abolished and is no longer active.<br />
<br />
{{Quote|Marius Labo writes: EVE High was an option at the time I had applied to join EVE University in late 2010. It was well established when I was accepted into the recruiting department as a rookie Recruiting Officer (now Personnel Officer) in January of 2011. EVE High essentially discontinued as a viable option when Kelduum brought in significant changes to the recruiting process in early 2012 leading up to the ''Inferno'' expansion, which brought in major changes to the War Dec system.}}<br />
{{Quote|Seamus Donohue writes: "EVE High" was already in use when my application was accepted in September 2009.}}<br />
<br />
{{co|violet|<big>'''The Dynaverse Wormhole POS Siege - November 2009'''</big>}}<br /><br />
<br />
{{Quote|John Haldane writes: One day in November of '09, Reese Walker scanned down a POS in a wormhole. Her voice came over the Teamspeak channel: "Hey, guys -- guess what I found!" That turned into a week or so of frantic activity, since what she had found was a wormhole system where some members of Dynaverse were maintaining POSes. We quickly arranged to get some scanning alts into their wormhole, and got hold of Silentbrick. Soon, Silent had called for a fleet to... take care of the problem, and D6 was trying to provide logistic support, scanning services, and wormhole management and training for a Uni siege fleet, on short notice and with little practice (or sleep). The siege was successful -- the POS owners sued for terms, and the ILN carried home the Dynaverse POS tower as part of the surrender terms. A lot of Unistas got a real education in WH operations over the weekend. But to this day, we all flinch when Reese says "Hey, guys!"}}<br />
<br />
=2010=<br />
{{co|lightgreen|<big>'''EVE University changes CEO - February 2010'''</big>}}<br /><br />
<br />
On 1st February 2010, Morning Maniac announced that he was stepping down as CEO of EVE University, after almost 6 years at the helm. Kelduum Revaan, the former Director of Operations, replaced Morning Maniac as CEO. Morning Maniac remains an EVE University member and Director Emeritus.<br />
<br />
{{co|coral|<big>'''Division Six is dissolved - February 2010'''</big>}}<br /><br />
<br />
Division 6, EVE University's wormhole group, was dissolved by EVE University management on 11th February 2010 amidst a storm of drama. Many of the members of Division 6 moved on to Everset Dropbears [EDROP].<br />
<br />
{{co|lightgreen|<big>'''Ivy League Research Foundation leaves Ivy League - June 2010'''</big>}}<br /><br />
<br />
Ivy League Research Foundation (2KNOW) was removed from Ivy League on 27th June 2010.<br />
<br />
{{co|coral|<big>'''Sisters in EVE established - summer 2010'''</big>}}<br /><br />
<br />
In summer 2010 EVE University played host to a community of female EVE players called [[Sisters in EVE - A Refuge for Women in EVE Online|Sisters in EVE]], created by Rain Coehati. This included setting up a restricted section of the EVE University forum open to (female) members of the group only. Its existence caused some controversy among members. It was eventually closed on 1st June 2011 due to inactivity.<br />
<br />
=2011=<br />
{{co|cyan|<big>'''Holding Corp One - April 1 - April 16'''</big>}}<br /><br />
<br />
This was a war declared with the purpose of using the WSOP against the students as a way to bring about some negotiations over the actions of the then Director of Intelligence and their treatment of members both internal, and external. As a measure to try and lessen the demands of the (alt) who initiated this war, the WSOP was essentially not in-force. The deccing corp made a number of publicly available demands pointing to the situation.<br />
<br />
{{co|lightgreen|<big>'''Ivy League Holdings established - June 2011'''</big>}}<br /><br />
<br />
Ivy League Holdings was formed and brought into the Ivy League Alliance for storage of assets on 29th and 30th June 2011.<br />
<br />
{{co|coral|<big>'''Null Sec Campus established - May - September 2011'''</big>}}<br /><br />
<br />
In May 2011 EVE University established the first iteration of the [[Null Sec Campus]] in the Fountain region. Unfortunately the first iteration was not entirely successful, and the Null Sec Campus were forced to leave camp prematurely, and once again return to Empire space. Then one day, in September 2011, a handful of brave, perhaps foolhardy Unistas followed a gibbering madman named Tinman Spectacular into Syndicate, pitched their tents and settled in for the long haul. So Null Sec Campus 2.0 was born out of the initiative of EVE University students.<br />
{{Quote|Marius Labo writes: The first. rather unsuccessful interation actually happened in 2012. It was sparked by the invite of former Unistas who had founded Ponywaffe (PWWN) who had established themselves in TEST. As the Student Relations Manager at the time I was part of the discussions leading to our then Director of Human Resources, Darian Reymont, to help get this off the ground. They were trying to foster what it was like to live out in NPC Nullsec in the NPC (Serpentis) pocket in Fountian, the Phoenix Consellation. At this time EVE University had strict rules about not entering Sov Null. Part of it's concept was based on the largely successful Student-led ongoing event known as the Low-Sec Camp (which later became the [[Low-Sec Campus]]). The Syndicate-based NSC occurred later in 2012.}}<br />
<br />
{{co|violet|<big>'''No SOP Month - September - October 2011'''</big>}}<br /> <br />
<br />
In an effort to try and foster an appreciation for EVE University's Wartime Standard Operating Procedures (which were becoming more and more unpopular) the CEO announced a "No SOP Month" where Unistas were free to do as they liked during wartime. The results were that many Unistas who would have dropped for wartime due to the restrictions of the WSOP, stuck around and carried on and morale was good through this experiment.<br />
<br />
{{co|violet|<big>'''"Operation" Dec Shield - October 2011 - May 2012'''</big>}}<br /><br />
<br />
Technically not a proper operation, CEO Kelduum Revaan, after consulting with CCP on the wardec mechanics, established an effective "shield" against the constant incoming wardecs (usually we had a wardec on for a week, maybe two, then a week of peace, followed by another wardec) by setting up approximately 20 mutual wardecs started with alt corporations. This effectively raised the cost of declaring war against Ivy League to a grossly large amount of ISK, with it's associated escalating costs, and thus made declaring war against EVE University very unattractive for the ISK needed to spend. Towards the end of this "operation", shortly before the release of the ''Inferno'' expansion, there was a notable and fun war with RvB. It could be argued that this dec shield tactic fostered some dislike towards EVE University in the wider community which may have led to the phenomena of "Perma-Dec", started by Mentally Assured Destruction (U-MAD) and it's associated alliances up to it's current alliance, The Pursuit of Happiness (-BRO), and had other so-called High Sec mercenary corps and alliances get in on continually wardeccing Ivy League after the wardec mechanics changed with the ''Inferno'' expansion (May 2012).<br />
<br />
{{co|coral|<big>'''The Low-Sec Camp - October 2011 - onward'''</big>}}<br /><br />
<br />
As a result of a lack of PvP opportunities from the Dec Shield, and a desire to help Unistas so inclined, a persistent student-run event called The Low-Sec Camp was established, for those to come and go, and learn to live in low-sec, and get some PvP action. There were ILN pilots and non-ILN pilots, and "carebears" of all stripes. They were quite successful and basically tried to operate outside of the administrative structure of EVE University, but sticking to the rules. The only support they depended on, due to corp mechanics, was for corp hangars. As with anything new or different, there were several culture clashes that occurred, and many of originators lost their enthusiasm to running this on-going event. EVE University management became involved in the running of the campus, and it was relocated. Eventually this student-led persistent event became the first official management endorsed and run Campus, now called the [[Low-Sec Campus]].<br />
<br />
=2012=<br />
{{co|lightgreen|<big>'''Ivy League Hall of Residence established - March 2012'''</big>}}<br /><br />
<br />
On 28th and 29th March 2012 Ivy League established a new corporation called Ivy League Hall of Residence for alts of EVE University members, which opened its doors on 3rd April 2012. The catalyst behind the change was changes to the mechanics behind war declarations, which linked the cost of declaring war to the number of members in the alliance being war decced (so adding alts to Ivy League made it more expensive for people to declare war on it). Although the war dec mechanics were later changed again some members found it useful to have an alt within Ivy League, which enabled them to fly in EVE University fleets under the rules of the time, so the Hall of Residence remained open.<br />
<br />
{{co|coral|<big>'''The Amarr Mining Campus established - March 2012'''</big>}}<br /><br />
<br />
The AMC, originally the Amarr Mining Camp, started in a similar vein to that of the Low-Sec Camp in 2011, was created to establish formal mining operations so that miners within, and their alts, could experience proper mining operations and fleets. The Camp eventually became the [[Amarr Mining Campus]].<br />
{{Quote|Marius Labo writes: My recollection is the Mining Camp started in late 2011, but I can't be completely sure.}}<br />
<br />
<br />
{{co|lightgreen|<big>'''Libold becomes a 'Frigate Free For All' system - June 2012'''</big>}}<br /><br />
<br />
In June 2012 the system of Libold, a dead-end system behind EVE University's then-HQ of Aldrat, was designated as an EVE University [[Frigate FFA System|Frigate Free For All (FFA) system]]. This meant that any EVE University members in a T1 frigate in that system was game for PVP. It provided an opportunity for friendly PVP practice at minimal cost to members, since it was restricted to T1 frigates only and there was a 'no podding' rule. Its use was promoted through contests and giveaways.<br />
<br />
{{co|coral|<big>'''Operation Fortress established - September 2012'''</big>}}<br /><br />
<br />
On 6th September 2012 [[Operation: Fortress]] was established by Korr’Tanas. It was a permanent standing fleet for members who were in the Aldrat area, with the aim of allowing members to react more swiftly to attacks from war targets.<br />
<br />
{{co|coral|<big>'''Wormhole Campus established - November 2012'''</big>}}<br /><br />
<br />
Although EVE University had taken forays into wormhole space previously (notably with [[Division 6]] and a previous failed attempt to establish a wormhole campus), in summer 2012 talks among EVE University management were initiated to establish a new Wormhole Campus. In October 2012 the final decision to go forward was made and the [[Wormhole Campus]] began preparation to open its doors once more. Unistas found a live-able system and erected a POS towards the end of November 2012 and it was then launched with tons of work by Scrapyard Bob and Frood Frooster, with the first Wormhole Campus manager being Sylvanium Orlenard.<br />
<br />
=2013=<br />
{{co|lightgreen|<big>'''Dust University established - January 2013'''</big>}}<br /><br />
<br />
In 2013 CCP announced plans for a first person shooter which took part in the same universe as EVE Online. This was launch in May 2013 as Dust 514. In preparation Ivy League launched a sister corporation to EVE University in January 2013, called Dust University. Dust University had the aim of teaching new players how to play Dust 514 in the same way EVE University teaches new members about EVE Online.<br />
<br />
{{co|cyan|<big>'''EVE University POS destroyed - February 2013'''</big>}}<br /><br />
<br />
In February 2013 Red v Blue (RVB) declared war on EVE University. EVE University and RVB have a history of 'educational' wars. On this occasion RVB successfully destroyed EVE University's POS in Aldrat. This caused a significant loss of morale to EVE University members. It should be mentioned this was a blessing in disguise as the CEO of the Ivy League corp, IL-RD that owned the POS was not responding, assumed away-from-game, and for all intents and purposes the use of this POS was limited. The succeeding POS that was set up was much more functional and useful to EVE University members.<br />
<br />
{{co|lightgreen|<big>'''EVE University changes CEO - March 2013'''</big>}}<br /><br />
<br />
On 15th March 2013 Kelduum Revaan stepped down as CEO of EVE University. He appointed Azmodeus Valar, then Director of Operations, as the new CEO of EVE University.<br />
<br />
{{co|violet|<big>'''Operation Conga Hammer - July 2013'''</big>}}<br /><br />
<br />
EVE University members discovered a Class 5 wormhole which contained a POS belonging to An Astonishing Bunch of Idiots, members of the alliance Whores in Space who regularly wardecced EVE University. On 26th July 2013 EVE University mounted an eviction operation<ref>https://www.youtube.com/watch?v=IuH2eW6Alw4</ref><br />
<br />
{{co|lightgreen|<big>'''Ivy League Industrial Assets Division established - August 2013'''</big>}}<br /><br />
<br />
A corporation called Ivy League Industrial Assets Division was formed on 16th August 2013 and joined Ivy League on 21st September 2013.<br />
<br />
{{co|violet|<big>'''Operation Surprise Dragon - October 2013'''</big>}}<br /><br />
<br />
In early October 2013 a member stole a bunch of ships from the EVE University hangars and left the corporation. Unfortunately for him, EVE University chanced upon the location of a wormhole belonging to his alt's corporation, Requiem Liberators. On 27th October 2013 EVE University led a fleet into the wormhole under the cover of a "Dragon Slayer" fleet (which normally targets capital ships). The fleet destroyed 2 POSes and [http://killfeed.eveuniversity.org/?a=kill_related&kll_id=141091 4 billion ISK in assets] in total.<br />
<br />
=2014=<br />
{{co|coral|<big>'''Chilltown - PvP "University" - March 2014'''</big>}}<br /><br />
<br />
Sabre A (as Cpt Jack 5parr0w), former Combat Director, returned to EVE University after much consideration from Management, to assist with some welcome and rather informal PvP instruction. Chilltown was an unofficial training element of EVE University, and many of it's members helped establish the High Sec Group (later to become the High Sec Campus).<br />
<br />
{{co|lightgreen|<big>'''Ivy League Research and Development left Ivy League - June 2014'''</big>}}<br /><br />
<br />
Ivy League Research and Development (IL-RD) left Ivy League on 4th June 2014. It previously hosted the EVE University POS in Aldrat.<br />
<br />
{{co|violet|<big>'''Operation Griefseed - October 2014'''</big>}}<br /><br />
<br />
In 2014 the Wormhole campus stumbled upon a wormhole with structures belonging to Hounds of Haides, an alt corp of Public Enemy who were a frequent war-deccer of EVE University. Our members quietly seeded the hole (leaving alts logged off in it) and prepare for an invasion. In an operation led by Titus Tallang spanning two days, EVE University successfully destroyed Hounds of Haides’ large POS and several player owned customs offices (POCOs) with a fleet of 130 people.<br />
<br />
{{co|violet|<big>'''Operation Bulbasaur - October 2014'''</big>}}<br /><br />
<br />
By October 2014 EVE University had been wardecced by Pursuit of Happiness for several months, leading to a great deal of frustration to members. So when Sabre A (as Cpt Jack 5parr0w) called for action, he got an eager response. A group of EVE University members, particularly those who did not usually engage in PVP, temporarily deployed to Pursuit of Happiness’ home system of Anttiri to play them at their own game - station games. After a few days of content-deprivation Pursuit of Happiness dropped their war dec against EVE University, and victory was declared.<br />
<br />
=2015=<br />
{{co|coral|<big>'''Chilltown winds down - January 2015'''</big>}}<br /><br />
<br />
Sabre A, having felt Chilltown had done all it could to foster PvP and bring a different angle in from many veteran guests through-out EVE Online, decided to move onto another project, that being the revival of an old and infamous alliance, Mercenary Coalition, through his corporation, Licence To Kill. <br />
<br />
{{co|coral|<big>'''High Sec Group becomes High Sec Campus - April 2015'''</big>}}<br /><br />
<br />
On 26th April 2015 the High Sec Group (which was itself formed from the remnants of ‘Chilltown’) was adopted as an official EVE University campus, under the leadership of the first High Sec Campus manager - unstable unit.<br />
<br />
{{co|violet|<big>'''Operation Homulilly - May 2015'''</big>}}<br /><br />
<br />
Tempest Legion, war targets of EVE University, were found to be living in wormhole system J235117. When the wormhole campus discovered the wormhole in question, preparations began for an eviction, led by Alex Robles and Arimos. On 10th May 2015, after a three day operation, EVE University successfully evicted Tempest Legion from their wormhole, including destroying their structures and causing over 20 billion ISK worth of damage.<br />
<br />
{{co|lightgreen|<big>'''EVE University HQ moves to Slays - August 2015'''</big>}}<br /><br />
<br />
After 6 years in Aldrat, EVE University moved its headquarters to the Slays system on 1st August 2015. This meant the headquarters was only a few jumps from the majority of EVE University campuses, making the lives of students and our logistics team easier. The move required huge amount of effort, with backstock and blueprints spanning several years being moved.<br />
<br />
{{co|lightgreen|<big>'''New Ivy League Logo - August 2015'''</big>}}<br /><br />
<br />
In 2015 CCP announced that they would be allowing alliances to submit new designs for alliance logos and as part of this all existing alliance logos would be removed from the game. Ivy League took this as an opportunity for a completely new alliance logo. A competition was run, and the winning design was the new shield origami logo, which was designed by Janton Raudhir and Jurius Doctor. The logo was officially changed in August 2015.<br />
<br />
{{co|violet|<big>'''Operation Fragile Unicorn - November 2015'''</big>}}<br /><br />
<br />
In November HORSE-KILLERS, a local group in Solitude, declared war on Eve University. They were quickly found to hold assets in syndicate. In operation Fragile Unicorn Eve University destroyed one POS and four POCOs were destroyed.<br />
<br />
{{co|lightgreen|<big>'''Kelon and his team wins Amarr Championship - November 2015'''</big>}}<br /><br />
<br />
In 2015 CCP held a one-of-a-kind tournament, the Amarr Championship, to appoint a successor to the Amarrian throne. Capsuleers were able to enter teams into the tournament to represent potential successors to the throne. EVE University’s own Kelon Darklight was nominated with his team to represent the house of Tash-Murkon. In a dramatic final at Fanfest 2015 Kelon’s team were successful and brought home the throne to Tash-Murkon.<br />
<br />
=2016=<br />
{{co|violet|<big>'''Operation Unihorde and the Daft Archer - March 2016'''</big>}}<br /><br />
<br />
PIRAT had once again declared war on Eve University. Herc Stormsailor then found POCOs belonging to Tactical Pixies Incoming, a member PIRAT. These POCOS were then destroyed in an EVE University operation. Then it was found that Lizaveta Corporation was an alt corp of PIRAT and that it had 50+ POCOS near Amarr. On March 18th theses findings were revealed when EVE University declared war on Lizaveta Corporation. For week after war declaration EVE University was deployed in Amarr space and destroyed over hundred POCOs.<br />
<br />
{{co|violet|<big>'''Operation Fortuona - March 2016'''</big>}}<br /><br />
<br />
White 0rchid found a wormhole belonging to one of our regular war targets, PIRAT, which contained 10 POCOs and a large POS. By the time approval was given from management for an operation, White had moved on from EVE University and PIRAT had removed their POS. Nevertheless, we carried out another large wormhole operation, this time led by Kyle Hargrove. The operation involved cross campus cooperation and successfully destroyed 10 POCOs belonging to PIRAT.<br />
<br />
{{co|coral|<big>'''Amar Mining Campus and Project Solitude - April 2016'''</big>}}<br /><br />
<br />
On 19th April 2016 the [[Amarr Mining Campus]] and [[Project Solitude]] became official Eve University campuses. Jefferson Spence became the first official Amarr Mining Campus manager and Sally Digital the first Project Solitude manager.<br />
<br />
{{co|lightgreen|<big>'''Querious Deployment - May 2016'''</big>}}<br /><br />
<br />
EVE University temporarily deployed to the Querious region in May 2016. Sovereign null security Querious was home to the second iteration of the Querious Fight Club (QFC),a group of new player oriented Alliances all mutually agreeing to prohibit structural warfare and regional aggression. The 2 week deployment took a month to prepare. During the first week of deployment the region was invaded by Broski/Dawninism and EVE University was enlisted by the QFC members to help in the defense. The incursion was successfully repelled in a fleet battle lead by Uni members with heavy losses suffered on both sides. Unbeknownst at the time however, was that the offending forces were allied with Triggerkittens, owners of the E-Uni staging station. Bryce, their CEO, was summarily ejected from the QFC, after some harsh words were exchanged by QFC leaders and fueled by a Uni FC. In retaliation, Bryce reset EVE University's standings which rendered the station and it's assets inaccessible, leaving a lone E-Uni Diplomat within to negotiate an evacuation. Bryce would not be convinced that E-Uni was not a player in what he believed to be a region-wide conspiracy to displace his corporation. Several days later, Brave Collective (in what would be Bryce's self-fulfilling prophesy) captured the system's TCMs which liberated the station, restored EVE University access and ultimately drove Triggerkittens from the region. E-Uni displaced to a Red Frog Freeport several systems away, and withdrew from the region as planned with little further intrigue. <br />
<br />
{{co|lightgreen|<big>'''Dust University closes down - May 2016'''</big>}}<br /><br />
<br />
On 30th May 2016 Dust 514 was officially closed down by CCP, and so Dust University was also closed down.<br />
<br />
{{co|coral|<big>'''Project Solitude assembles Gravity Well - August 2016'''</big>}}<br /><br />
<br />
The Fortizar [[Gravity Well]] finished anchoring at 00:15 on August 16 YC 118 and was the first upwell structure for Project Solitude and the second citadel built and anchored by Eve University after [[Wormhole Campus#Citadel|Azmo's Large Innuendo]]. The campus hangars and services moved from their short lived home in Vecodie to the new home at GW in June 2017 after industry and science modules had been installed.<br />
<br />
{{co|coral|<big>'''Structure fights in Null Sec Campus - June 2016'''</big>}}<br /><br />
<br />
The Null Sec Campus based in PC9-AY, Syndicate was under relentless assault from Cynosural Field Theory. (CFT) against it's POCOs for the entire spring. On 9 June, CFT aggression culminated in their attempted anchoring of an Astrahus on grid with the NPC station which EVE University occupied. E-Uni's planned counter assault on the anchoring citadel was openly discussed on their forum and subsequently "leaked" to Reddit. E-Uni called upon aid from The Graduates(TGRAD), Mercenary Coalition (MC) Digital Vendetta(DIVE)and WAFFLES to assist with the operation. The ensuing free-for-all resulted in elements of Pandemic Legion, which were also called to ally in the citadel destruction joining with those uninvited third party forces notified by the Reddit announcement in destroying the entire E-Uni defense fleet and allied TGRAD Hurricane battleships within minutes of its undocking. Following E-Uni leaving the field, the third parties successfully destroyed the CFT Astrahus with little resistance and the operation itself was declared a success despite [https://zkillboard.com/related/30003286/201606092000/o/%7B%22A%22%3A%5B%22150097440%5C%2F%22%5D%2C%22B%22%3A%7B%220%22%3A%22423229765%5C%2F%22%2C%221%22%3A%221000111%5C%2F%22%2C%222%22%3A%221000049%5C%2F%22%2C%223%22%3A%221000009%5C%2F%22%2C%224%22%3A%2299003699%5C%2F%22%2C%225%22%3A%221000006%5C%2F%22%2C%227%22%3A%2299004227%5C%2F%22%2C%228%22%3A%22605398057%5C%2F%22%2C%229%22%3A%2299000906%5C%2F%22%2C%2210%22%3A%2298134538%5C%2F%22%2C%2211%22%3A%2299001105%5C%2F%22%2C%2212%22%3A%2298407412%5C%2F%22%2C%2213%22%3A%22802951918%5C%2F%22%2C%2214%22%3A%2299006346%5C%2F%22%2C%2215%22%3A%2298264263%5C%2F%22%2C%2216%22%3A%221900696668%5C%2F%22%7D%7D/ heavy losses].<br />
<br />
{{co|cyan|<big>'''WinterWar - December 2016'''</big>}}<br /><br />
<br />
In December 2016 a friendly war was organised between Ivy League and RVB, called [[WinterWar 16]]. Jurius Doctor made the arrangements from the EVE University side. The 'war' was limited to a single region, which was Black Rise, including a high sec island which limited the involvement of third parties. Various events were organised over the course of the war, including brawls, new player and training events.<br />
<br />
=2017=<br />
<br />
{{co|lightgreen|<big>'''EVE University changes CEO - March 2017'''</big>}}<br /><br />
<br />
On 15th March 2017 Azmodeus Valar stepped down as CEO of EVE University after 4 years. He appointed Laura Karpinski, then Director of Operations as the new CEO of EVE University.<br />
<br />
{{co|lightgreen|<big>'''Ivy League Industrial Assets Division and Dust University leave Ivy League - March 2017'''</big>}}<br /><br />
<br />
Ivy League Industrial Assets Division, which was by this stage no longer being used for industry due to changes in the game mechanics, left Ivy League on 15th March 2017. Dust University was no longer operational, due to Dust 514 having closed down, so it was also removed from Ivy League on 15th March 2017.<br />
<br />
{{co|coral|<big>'''Project Solitude assembles Event Horizon - November 2017'''</big>}}<br /><br />
<br />
On November 13th the large engineering complex "Event Horizon" was assembled, armed and rigged in Boystin. This brought the Project Solitude structure count to two.<br />
<br />
= Stuff that needs to be fitted in somewhere =<br />
* SPS-es (Summer 2007)<br />
* Uni fight club (definitely active Nov '07)<br />
* Chilltown<br />
* Rote Kapelle declares war on E-Uni in Syndicate.<br />
* Introduction to Agony<br />
* Operation Lootgrab (October 2013)<br />
* The Rampart project was a program bringing more experienced students out to the 0.0 outpost in the drone regions to bolster the defence<br />
* Castle Greyskull and the Disappearing POS - November 2008<br />
* HSC Fight Club<br />
* Anchoring Citadel in Amygnon, HSC<br />
* Operation Short Trip<br />
* Operation Medium Trip<br />
<br />
=Corporations Related to the Uni=<br />
<br />
<big>'''Uni-related FW corps'''</big><br /><br />
<br />
* Thukk U (Minmatar)<br />
* 7th Golden Lancers (Amarr)<br />
* 13th State Grenadiers Militia (Caldari)<br />
* Carmichael Private Security Services (Gallente) : Active<br />
<br />
<big>'''(Incomplete) List of former-Unista Corps'''</big><br /><br />
<br />
* The Graduates (TGRAD)<br />
* Direct Intent<br />
* Internal Anarchy (much of then-BG 1 moved here, circa Fall 2009)<br />
<br />
{{Quote|Swguru writes: The large group of BG-1 that left to join Internal Anarchy left 2 months later and formed Dead Pilots Society on 2010-01-15. We mostly did some highsec pvp and mercenary work, including a short stint in The Privateer Alliance. Internal Anarchy itself was not a corp formed wholly from Unistas.}}<br />
<br />
* Central Research Nexus (CRN) (Faction Warfare) <br />
* Child Head Injury and Laceration Doctors (CH1LD)<br />
* Art of War (?)<br />
* Adhocracy (ADHC)<br />
* Seppuku Warriors (TANTO)<br />
* Everset Dropbears (EDROP)(formed when D6 was shut down, Feb 2010)<br />
* Future Corps (FCFTW) (Formed from the old leaders of the Wormhole Club Dec 2010)<br />
* RUSE/TDROP - There have always been players in EVE University who don't like PvP, or can't join fleet ops for practical reasons. Over the years, Kelduum Revaan started a couple of corporations to accommodate them. TDROP was the earlier of the two. RUSE was in use until mid-2009, approximately, when another series of wardecs caused the Uni to stop using drop corps for the moment. TDROP was active in the MD-K period -- Aug '07. At some points, there was a waiting period to get in, as the CEO was still training corp skills.<br />
<br />
{{Quote|Kelduum writes: The Dropouts [TDROP] was formed by myself as a 'safe haven' for members during war - basically maintained by an alt, the idea was to keep a few of the members together and let them know how the war was going. Eventually, it got wardecced pretty quick, so was dissolved. If you check Keldalt Revaan's corp history, you should be able to find the time it was founded and closed. R.U.S.E. [RUSE] was the second incarnation of TDROP, and the name was chosen by a poll on the forums here. Officially "Rafe Udall Spacelane Enterprises", after the CEO (again, an alt of mine, and you should be able to find the info in my corp history), unofficially the name stood for "Respite Until Shooting has Ended". Eventually this also attracted wars, which lead to its dissolution and closure, and the reform in channels, starting with "EVE High" which became Chat.E-UNI and similar.}}<br />
<br />
*PonyWaffe (PWWN) - founded by a large number of the Personnel Department and ILN officers - went on to join TEST for a long period<br />
*Digital Vendetta (DIVE) - an alliance founded by Pro Dive Shop - several Unistas are involved in this<br />
*Licence To Kill (0O7) - professional mercenary corp, re-founding Mercenary Coalition<br />
<references /></div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=User:Yrael_Oramara/Sandbox/Stuff&diff=121271User:Yrael Oramara/Sandbox/Stuff2017-05-03T17:34:37Z<p>Azmodeus Valar: </p>
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<div>WHC Armor Neut Legion<br />
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<wikifit shipid="88775" doctrineid="30914" /><br />
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<wikifit doctrineid="30914">88775</wikifit></div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=User:Yrael_Oramara/Sandbox/Stuff&diff=121270User:Yrael Oramara/Sandbox/Stuff2017-05-03T17:34:29Z<p>Azmodeus Valar: </p>
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<div>WHC Armor Neut Legion<br />
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<wikifit shipid="88775" doctrineid="30914" /><br />
<br />
<wikifit doctrineid="30914">88775</wikifit><br />
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<wikifit fitid="88775"/></div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=User:Yrael_Oramara/Sandbox/Stuff&diff=121269User:Yrael Oramara/Sandbox/Stuff2017-05-03T17:33:27Z<p>Azmodeus Valar: </p>
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<div>WHC Armor Neut Legion<br />
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<wikifit shipid="88775" doctrineid="30914" /><br />
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<wikifit doctrineid="30914">88775</wikifit></div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=User:Yrael_Oramara/Sandbox/Stuff&diff=121268User:Yrael Oramara/Sandbox/Stuff2017-05-03T17:33:22Z<p>Azmodeus Valar: Blanked the page</p>
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<div></div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Azmodeus_Valar&diff=120493Azmodeus Valar2017-04-27T16:15:02Z<p>Azmodeus Valar: </p>
<hr />
<div>[[Category:Pilots]]<br />
Azmodeus Valar [[has been]] a pilot since 2006, creating this character in April 2007 and joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. In the Fall of 2012 he became Acting Director of Operations, followed by Director of Operations for EVE University at the end of that year. In March of 2013 he was chosen as the new CEO of EVE University. He remained as CEO for 4 years, before picking Laura Karpinski as the new CEO and stepping down to become the Director of Finance.<br />
<br />
He is trained as a PVP pilot, but somehow got the job of building and paying for things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
Any questions or concerns about the University should be directed to him. The best ways to contact him are through a forum PM to Azmodeus Valar, an evemail to him, or a direct convo in-game.<br />
<br />
==An Interview with Azmodeus Valar==<br />
<br />
This interview was conducted by [[Psia]] in the January of 2010 as a part of the ongoing series of director interviews.<br />
<br />
'''So, you are Eve University Director of Logistics, what does that mean exactly?'''<br />
<br />
It means I'm in charge of the industrial side of the Uni. That involves overseeing four separate divisons: Hangars, Production, Research, and Mining. Except for Mining, each has its manager who works under me. The hangar division is in charge of keeping our corporate hangers nicely sorted and stocked for all of our students. This includes the free modules and skillbooks students use, and also items for special events, replacement ships, etc... Based upon the needs identified by the hangar department, the production department uses our extensive blueprint library to build every module, ship, and round of ammo used by the uni. Research is in charge of overseeing student use of the research jobs at the POS, and delivering jobs and maintaining the research wallet. In the past, the mining division would be in charge of conducting uni mining ops and overseeing the mining loaner fleet. Currently, it is primarily concerned with overseeing the mining loaner fleet, but its duties will be expanding with some changes this Spring. I also run the BYOM ship program, catalog and maintain the Uni's logistical reserves and blueprints, and run the Uni freighter project. I'm sure I'm leaving something out, but thats a decent summary.<br />
<br />
<br />
'''And before you joined the University, what path did you follow?'''<br />
<br />
I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set a new course for my life. I joined Eve University hoping to explore some other areas of the game, and share what little I'd learned with other pilots.<br />
<br />
<br />
'''What's the best part of your job as Director? And the worst?'''<br />
<br />
The best part of my job is dealing with the students and managers. I have a top-notch group of managers who work in my department, and their dedication constantly amazes me. They are always willing to spend time helping the Uni, and the talents they bring are amazing. The students are also a great pleasure to deal with, as it constantly reminds me how important that t1 frig is to a new player, and puts my job in perspective. Unfortunately, the worst part of my job is also due to the students, or at least a very small subsection of them. Thefts are a particular pain to deal with. We keep backstocks of many modules so we can quickly replace what is stolen, but those backstocks have to be replenished. The system works great at meeting the continual gradual depletion from student use, but theft but big demand spikes that require someone to spend some significant time replenishing our stocks.<br />
<br />
<br />
'''What is it that the Logistics department offers students?'''<br />
<br />
A lot of what the Logistics Department does is behind the scenes, and its really hard to comprehend the full extent of it. The most visible parts to the students would be the corporate hangers, BYOM ship program, freighter program, research services, and mining loaner fleet. People don't understand that while their t1 fitted frigate with modules isn't much in isk, when aggregated across the entire Uni, especially during wartime, it leads to large numbers of modules, ammo, and drones that have to be requisitioned from production, built (which involves pulling BPOs and minerals, and restocking mineral supplies as needed), moved into our logistics hangar, and distributed to the public hangars as needed.<br />
<br />
<br />
'''And is there anything that you don't offer that you'd like to be able to?'''<br />
<br />
To be honest, there are a large number of services I wish we could offer. I would love to have locked blueprints students could produce or invent from as needed, multiple industrial pos for students to use, a stock of discounted t2 items for students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.<br />
<br />
<br />
'''When I was a new student, fresh from the tutorials, I found the whole production/research/logistics side of Eve terribly intimidating (and if I'm honest, I still do!). Where would you advise a new player to begin their industrial journey?'''<br />
<br />
The easiest way to get into industry would be to attend one of the beginning industry classes that are periodically held in the University. These will help players know the basics, and supply them with a t1 BPC to play with (supplied by the logistics department). After that, its a matter of research and perseverance. The industrial side of Eve usually requires someone to understand the market, identify a need, and work to fulfill that need. A basic item like ammo is usually a decent introduction to production, even if only for your own use.<br />
<br />
<br />
'''Can the Logistics department help me make iskies out of my industrial skills? How?'''<br />
<br />
If you decide to make production, we have a variety of services to help you. We can loan you the mining ship you use to get ore, or the industrial ship you use to haul it. We offer freighters at a discount for players who need to haul larger amounts. We're going to expand into refining into the near future. The research division can walk you through getting a blueprint researched for use, or I can loan players a BPC if they just want to try it out. Our staff are always great at answering questions, or you can just convo me if you need anything.<br />
<br />
<br />
'''Do you prefer mining, research, production or stock-taking yourself?'''<br />
<br />
I started as hangar manager, so that always will have a special place in my heart, but to be honest, its not the most thrilling work. I like invention personally, as it incorporates a bit of all sections.<br />
<br />
<br />
'''Given a free choice of role in a combat fleet, what would chose to do?'''<br />
<br />
I tend to fly damage dealers when in Uni fleets, as we have been weak in that area during some big wars in the past, and its fun to melt someone's face off. Cap ships are my next step, as I have everything needed, and just need an excuse to use it now.<br />
<br />
<br />
'''And what's your favourite ship, and why?'''<br />
<br />
My favorite ship is probably the taranis. Its fast, strong, and can put out amazing damage for a frigate. Its what an assault frigate should have been, mislabeled as an interceptor. It can get close and melt almost any other interceptor, but does require some judgment when picking targets. Small ships are always fun because they just seem more responsive. Don't get me wrong, melting an enemy BS in a Mega or Abaddon is nice, but doesn't have the quick feel of a taranis in combat.<br />
<br />
<br />
'''What change do you hope to see come to Eve in the not-too-distant future?'''<br />
<br />
I would love to see Corporate titles and roles completely overhauled, along with the Science&Industry interface. These are two areas that could use substantial work, with a few very small changes making my life so much easier.<br />
<br />
<br />
'''Are you planning to play Dust 514?'''<br />
<br />
I'll probably give Dust514 a chance, but can't see myself becoming too active in a Dust corporation. I just don't have the time to do that with another organization.<br />
<br />
<br />
'''Would you like to see it interact with the industrial side of the game in any way, as it is intended to do with the conquest aspects?'''<br />
<br />
I would like to see some interaction, but for that interaction to be limited in strategic effect. Eve's mining and industrial sides have seen very few improvements in the last few years, and really need to be revamped and set straight before attempting to balance its integration with Dust.<br />
<br />
<br />
'''When you aren't playing Eve, what other games (online or offline) do you play?'''<br />
<br />
I honestly play a little of everything. I'm playing Assassin's Creed II, Brutal Legend, and Mass Effect 1 (prepping for 2 to be released later this month) right now. I tend to like FPS, strategy games, RTS, and RPGs. Other online games are hard to fit into my schedule, as they would interfere with eve. My fiance also likes video games, so I end up playing some of the "cuter" types of games with her.<br />
<br />
<br />
'''Any forthcoming MMOs that you'll try out?'''<br />
<br />
I might give Star Trek a try, but I'm waiting to see some more details.<br />
<br />
<br />
'''Back to Eve, where do you see your Eve-self in a year's time?'''<br />
<br />
Its really hard to say. I can't see Azmodeus leaving the Uni anytime soon, but I do have some other personas experimenting with other aspects of the game.<br />
<br />
<br />
'''How can the students get involved with the Logistics department, if it's a part of the game that interests them?'''<br />
<br />
It really depends on which division they want to be involved with. Volunteering to be a hangar officer (when those positions are open) is always a good start, as it helps build trust for some of the more security sensitive positions in the hangar department or research. Mining just involves leadership. Step up, lead some mining fleets, and you could be the next mining manager before too long.<br />
<br />
<br />
'''And a last few questions:'''<br />
<br />
'''Beer or Coffee?'''<br />
<br />
Liqour<br />
<br />
<br />
'''Pirates or Ninjas?'''<br />
<br />
Ninjas<br />
<br />
<br />
'''Dogs with hats or flying monkeys?'''<br />
<br />
Dogs with Hats<br />
<br />
<br />
'''Is there anything else you'd like to say?'''<br />
<br />
I think that more or less covers it. If any students have questions for me, or need to get some support from my department, they are welcome to send me a forum PM or convo me. Irjuna Valar is my industrial char in the Uni (strangely Azmodeus Valar has almost no industrial related skills, despite being Logistics Director), and you can convo me on that character as well.<br />
<br />
<br />
'''Thanks very much for your time... it's much appreciated.'''<br />
<br />
Anytime. Thanks for doing this.</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=EVE_University_Management&diff=94810EVE University Management2016-05-04T12:55:01Z<p>Azmodeus Valar: /* Web Development Manager */</p>
<hr />
<div><noinclude>''This article is about the CEO, Directors, and Managers of EVE University. For the general functionality of CEOs and Directors in player corporations, see [[Corporation (Corp Mechanics)]].''<br />
<br />
The management of [[EVE University]] is a dictatorship, with others appointed as a [[wikipedia:Meritocracy|meritocracy]], using demonstrated ability to select staff. <br />
<br />
The University has five distinct divisions, all under overall control of the CEO [[Azmodeus Valar]]. These are [[Education Department|Education]], [[Human Resources Department|Human Resources]], [[Logistics Division|Logistics]], [[Communications Department|Communications]], [[Special Projects Department|Special Projects]].<br />
<div style="float:right; width:250px; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div> <br />
= Chief Executive Officer =<br />
{{:EVE University Management/Chief Executive Officer}}<br />
<br />
== Managing Director ==<br />
{{:EVE University Management/Managing Director}}<br />
<br />
== Director of Education ==<br />
{{:EVE University Management/Director of Education}}<br />
<br />
=== Teaching Manager ===<br />
{{:EVE University Management/Teaching Manager}}<br />
<br />
=== Events Manager ===<br />
{{:EVE University Management/Events Manager}}<br />
<br />
== Director of Human Resources ==<br />
{{:EVE University Management/Director of Human Resources}}<br />
<br />
=== Personnel Manager ===<br />
{{:EVE University Management/Personnel Manager}}<br />
<br />
=== Title Manager ===<br />
{{:EVE University Management/Title Manager}}<br />
<br />
=== Mentor Manager ===<br />
{{:EVE University Management/Mentor Manager}}<br />
<br />
== Director of Logistics ==<br />
{{:EVE University Management/Director of Logistics}}<br />
<br />
=== Reimbursement Manager===<br />
{{:EVE University Management/Reimbursement Manager}}<br />
<br />
=== Hangar Manager ===<br />
{{:EVE University Management/Hangar Manager}}<br />
<br />
=== Industrial Services Manager ===<br />
{{:EVE University Management/Industrial Services Manager}}<br />
<br />
== Director of Communications ==<br />
{{:EVE University Management/Director of Communications}}<br />
<br />
=== Head Diplomat ===<br />
{{:EVE University Management/Manager of Diplomacy}}<br />
<br />
=== Student Advocate ===<br />
{{:EVE University Management/Student Advocate}}<br />
<br />
=== Director of Web Services ===<br />
{{:EVE University Management/Web Development Manager}}<br />
<br />
== Directors of Special Projects ==<br />
{{:EVE University Management/Director of Special Projects}}<br />
<br />
=== AMC Manager ===<br />
{{:EVE University Management/AMC Manager}}<br />
<br />
=== HSC Manager ===<br />
{{:EVE University Management/HSC Manager}}<br />
<br />
=== LSC Manager ===<br />
{{:EVE University Management/LSC Manager}}<br />
<br />
=== NSC Manager ===<br />
{{:EVE University Management/NSC Manager}}<br />
<br />
=== Project Solitude Manager ===<br />
{{:EVE University Management/Project Solitude Manager}}<br />
<br />
=== WHC Manager ===<br />
{{:EVE University Management/WHC Manager}}<br />
<br />
=== CCI Manager ===<br />
{{:EVE University Management/Cross Campus Initiative Manager}}<br />
<br />
==Director of Structures==<br />
{{:EVE University Management/Director of Structures}}<br />
<br />
= EVE University Founder =<br />
<br />
{|<br />
|-<br />
| valign="top" | [[Image:Morning Maniac.jpeg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[Morning Maniac]]'''</big> <br />
I founded EVE University to create a place where new players could get together and be appreciated for who they were. Classes and doing things together were important but nothing was, and is, more important than the positive attitude towards new players. <br />
<br />
In the first three years I clocked about 4000 hours logged-in in the service of the University. After some real life changes my available free time was greatly reduced but I could rely on a great team of directors and managers to run the Uni. In the last three years I was mainly concerned with extinguishing fires and the occasional directorship drama, but fortunately for me and everyone involved these issues have become less frequent and intense. The current leadership is stable and doing well, and they seem to share my vision of what the University should be and they work hard to shape it as such, with all the limitations of the game and the people in it. <br />
<br />
More changes in my real life have resulted in even less EVE time and as a result I feel now removed from the game. Because of that I have decided that it is in the best interest of EVE University that I resign from my CEO position. I have asked Kelduum to succeed me and he has accepted the job. <br />
<br />
What does this mean for the University and its members? Well, nothing. It means that now the formal power will be with the person who has already been in charge for a long time. I trust that Kelduum and the rest of the leadership will continue to run and build the University as they have done in the past. If they should decide to take another route then that's fine too. <br />
<br />
As for me? I hope to stay a member of the University. If and when I have time I would like to log in and just join the chat with the new guys. The enthusiasm of new players is what I always enjoy most about EVE. Besides, there is always a lot to learn in EVE. <br />
<br />
Finally, I would like to thank everyone for putting your trust in me. When I founded the Uni I had no idea where it would go. Where we are today is far beyond anything I could have imagined. I have learned so much, I have met amazing people and had a great time. All thanks to you, members past and present of EVE University. <br />
<br />
|}<br />
<br />
= Directors Emeriti =<br />
<br />
The following were once directors E-UNI who have stepped down from their positions and while they no longer hold any official authority, their considerable knowledge and history is still called upon from time to time, and their input is welcome in E-UNI management discussions. <br />
<br />
*[[Irrilian]] <br />
*[[Bruno Bonner]] <br />
*[[Finraer]] <br />
*[[Kassie Kelmar]] <br />
*[[Dookagalla]] <br />
*[[Kodell]] <br />
*[[Morning Maniac]] - EVE University founder<br />
*[[Miraki Alsento]] <br />
*[[METADOG]] <br />
*[[Dierdra Vaal]] <br />
*[[Korr'Tanas]] - was never technically a director, but served 9 months as [[Student Relations Manager]] among near 3 years of other solid Uni contributions, [http://forum.eveuniversity.org/viewtopic.php?p=325009#p325009 earning him the same honor] <br />
*[[Kyrlin DiShai]] <br />
*[[Storiim Tsovoran]] <br />
*[[BladeHeart]] - like Korr'tanas, never technically a director, but a long serving and valued member of staff who held several management positions, including [[Recruitment Manager]] and [[Student Relations Manager]].<br />
*[[User:Neville_Smit|Neville Smit]] - [http://youtu.be/UPw-3e_pzqU "Just when I thought I was out, they pull me back in."] (First time)<br />
*[[User:Silentbrick|Silentbrick]]<br />
*[[User:Ubercado|Ubercado]]<br />
*[[User:Gibson thunderbird|Gibson Thunderbird]] - Best of luck, Gibson - where ever you are. We miss you.<br />
*[[Darian Reymont]]<br />
*[[Kelduum Revaan]] - Former CEO<br />
*[[Marius Labo]]<br />
*[[Bairfhionn Isu]]<br />
*[[User:Neville_Smit|Neville Smit]] - Second time<br />
*[[Frood Frooster]]<br />
*[[Irdalth Delrar]]<br />
*[[Kivena]]<br />
<br />
[[Category:EVE_University]]<br />
</noinclude></div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Communities&diff=94198Communities2016-04-19T17:30:52Z<p>Azmodeus Valar: </p>
<hr />
<div>{{Campus Group Navbar}}[[File:E-UNI Emblem.png|left|70px]] EVE University operates in several locations across the EVE Universe. Over time, some groups have formed around a key activity or location, forming what we call "Campuses". Some campuses are tightly tied to the University, with official managers and officers appointed by University management to oversee the campus. Other communities are student organized, with no appointed leader. Each campus will have its own internal programs that they run, separate from the main university. <br />
<br />
Campuses are a part of our greater community, not a separate community - there are frequent inter-campus fleets, events and so on, and when one campus requires help, the campuses will often respond with support. You are not restricted to joining only one campus; many of our members move [[Jump Clones]] into multiple campuses and jump to wherever they feel like playing EVE. No matter which or how many campuses you may be in, you are always part of EVE University. <br />
<br />
The [[EVE_University_Management#Director_of_Special_Projects|Director of Special Projects]] - a position currently held by Rose Chanlin - is the liason officer for the campuses, providing E-UNI support, co-ordinating activities and fleets, and dealing with inter-campus issues.<br />
<br />
=Headquarters=<br />
=== Slays ===<br />
Eve University's headquarters is based in Slays, at [http://evemaps.dotlan.net/station/Slays_VII_-_Moon_3_-_Center_for_Advanced_Studies_School Slays VII - Moon 3 - Center for Advanced Studies School]. It has fully stocked hangars and many corporate services available. Slays is also close to most of the other campuses.<br />
<br />
Although some practical classes and fleets take place in Slays, the majority of students now spend most of their time either in the campuses or elsewhere. To best get involved in the community and make the most of your time in EVE University we would recommend joining one of the campuses below.<br><br><br />
<br />
=Official University Campuses=<br />
These Campuses are run by a manager and officers appointed by EVE University. They benefit from University resources & services, but in addition often operate their own internal programs, such as ship replacement and loot distribution/re-buying. <br />
<br />
Managers and officers in these groups have the same authority and responsibilities as a manager or officer of any other division of the University. All official campuses require - if you are actively operating in the area - you to be logged into [[Mumble]] and in the standing fleet to coordinate activities whilst playing. <br />
<br />
==Amarr Mining Campus (AMC)==<br />
[[image:AMCtest.png|left|70px|clear]] The [[Amarr Mining Campus]] organizes an outlet for miners in the University, and was founded to provide EVE University students with the opportunity to learn how to mine efficiently and safely, including both solo and fleet operation mining, in a friendly and supportive environment. For more information, visit the [[Amarr Mining Campus]] page.<br />
Jefferson Spence is the current AMC Manager.<br />
<br />
The AMC has a separate application process if you wish to participate.<br />
<br><br />
<br />
== High Sec Campus (HSC) ==<br />
[[image:HSClogo.png|left|70px|clear]] The Highsec Campus, currently based in Amygnon in the [http://evemaps.dotlan.net/map/Verge_Vendor/Amygnon Verge Vendor] region, is intended to provide an educational location where newcomers to EVE can work together, learn, and flourish; and a starting point where new players can easily try their hand at PvP, missions, manufacturing, and any other aspect of the game with ease. For more information, visit the [[Highsec Campus]] page.<br />
<br />
There are no title or skill requirements to join the Highsec Campus.<br />
<br><br />
<br />
== Low-Sec Campus (LSC)==<br />
[[image:LSCLogo2.png|left|70px|clear]] The [[Low-Sec Campus]] focuses on living in low security space, currently based in Uphallant in the [http://evemaps.dotlan.net/map/Placid/Uphallant Placid] region (within easy reach of both Syndicate nullsec, and hisec). Its mission statement is to ''"provide an educational location where newcomers to low security space can learn the skills needed to not only succeed, but thrive under constant threat"''. For more information, visit the [[Low-Sec Campus]] page.<br />
<br />
There are no title or skill requirements to join the Low-Sec Campus.<br />
<br><br />
<br />
== Project Solitude ==<br />
[[image:Solitude Logo.png|left|70px|clear]] [[Project Solitude]] aims to provide an isolated environment where students require motivation and self-sufficiency to survive. This area provides easy access to low-sec and null-sec opportunities. The focus of this campus is on exploration, missioning, and industrial endeavours. For more information, visit the [[Project Solitude]] page.<br />
Sally Digital is the current Solitude Manager.<br />
<br />
There are no title or skill requirements to join Project Solitude<br />
<br><br />
<br />
== Nullsec Campus (NSC)==<br />
[[File:NSClogo3bubblesv1.png|left|70px|clear]] The [[Nullsec Campus]] focuses on living in null security space, currently based in PC9-AY in the [http://evemaps.dotlan.net/map/Syndicate/PC9-AY Syndicate] region (again, within easy reach of both Placid lowsec, and hisec). Its mission statement is to ''"establish and maintain a supportive base in NPC nullsec space, give students the opportunity to experience living in nullsec and with the risks associated, and provide the opportunity to learn to survive and to practice PvP and PvE nullsec activities"''. For more information, visit the [[Nullsec Campus]] page.<br />
<br />
There are no title or skill requirements to join the Nullsec Campus.<br />
<br><br />
== Wormhole Campus (WHC)==<br />
[[image:WHClogo.png|left|70px|clear]] The [[Wormhole Campus]] focuses on living in [[wormholes|wormhole space]], and dedicated to educating students about [[Living_in_Wormhole_Space|wormhole life]]. The WHC is currently based in J211936, a C2 wormhole with hisec and C3 static connections; giving easy access to known space for logistics, and to higher class w-space for PvP and PvE. Wormhole space is one of the most hostile - but also one of the most lucrative - areas of space in EVE. For more information, visit the [[Wormhole Campus]] page.<br />
<br />
The Sophomore [[Titles_Within_EVE_University#Sophomore|title]] and some specific skills are required to join the Wormhole Campus.<br />
<br><br />
<br><br />
<br />
<br />
= Unofficial Communities = <br />
This community have no central leader assigned by EVE University. While this is not directly under University control, the University can step in and take over if the need arises. All students participating in this group are expected to be part of the EVE University community and follow the overall direction set by EVE University Management. However, the University is not in charge of their specific programs, and is not responsible for any problems that arise as a result.<br />
<br />
Leaders of this community are not officers or managers in the University, however they are often experienced players with the desire to help out new players in their area of expertise. Just like the official campuses however, the Director of Special Projects is available with help and support if required.<br />
== Incursion Community ==<br />
[[File:Incursionlogo.png|left|70px|clear]] EVE University has an active [[EVE University Incursion Community|Incursion Community]] that works together to introduce students and alumni to that area of the game, and to run sites together. The community primarily focuses on running short-ranged, stationary shield fleets in Vanguard sites, and has a doctrine that is very forgiving of the lower skill-point and cheaper hulls often associated with E-UNI students. For more information, visit the [[EVE University Incursion Community|Incursions]] section of the wiki.<br />
Cassiel Seraphim is the current Incursion Coordinator.</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=EVE_University_Management&diff=94189EVE University Management2016-04-19T15:01:04Z<p>Azmodeus Valar: /* Director of Special Projects */</p>
<hr />
<div><noinclude>''This article is about the CEO, Directors, and Managers of EVE University. For the general functionality of CEOs and Directors in player corporations, see [[Corporation (Corp Mechanics)]].''<br />
<br />
The management of [[EVE University]] is a dictatorship, with others appointed as a [[wikipedia:Meritocracy|meritocracy]], using demonstrated ability to select staff. <br />
<br />
The University has five distinct divisions, all under overall control of the CEO [[Azmodeus Valar]]. These are [[Education Department|Education]], [[Human Resources Department|Human Resources]], [[Logistics Division|Logistics]], [[Communications Department|Communications]], [[Special Projects Department|Special Projects]].<br />
<div style="float:right; width:250px; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div> <br />
= Chief Executive Officer =<br />
{{:EVE University Management/Chief Executive Officer}}<br />
<br />
== Managing Director ==<br />
{{:EVE University Management/Managing Director}}<br />
<br />
== Director of Education ==<br />
{{:EVE University Management/Director of Education}}<br />
<br />
=== Teaching Manager ===<br />
{{:EVE University Management/Teaching Manager}}<br />
<br />
=== Events Manager ===<br />
{{:EVE University Management/Events Manager}}<br />
<br />
== Director of Human Resources ==<br />
{{:EVE University Management/Director of Human Resources}}<br />
<br />
=== Personnel Director ===<br />
{{:EVE University Management/Personnel Director}}<br />
<br />
=== Title Manager ===<br />
{{:EVE University Management/Title Manager}}<br />
<br />
=== Mentor Manager ===<br />
{{:EVE University Management/Mentor Manager}}<br />
<br />
== Director of Logistics ==<br />
{{:EVE University Management/Director of Logistics}}<br />
<br />
=== Reimbursement Manager===<br />
{{:EVE University Management/Reimbursement Manager}}<br />
<br />
=== Hangar Manager ===<br />
{{:EVE University Management/Hangar Manager}}<br />
<br />
=== Industrial Services Manager ===<br />
{{:EVE University Management/Industrial Services Manager}}<br />
<br />
== Director of Communications ==<br />
{{:EVE University Management/Director of Communications}}<br />
<br />
=== Head Diplomat ===<br />
{{:EVE University Management/Manager of Diplomacy}}<br />
<br />
=== Student Advocate ===<br />
{{:EVE University Management/Student Advocate}}<br />
<br />
=== Web Development Manager ===<br />
{{:EVE University Management/Web Development Manager}}<br />
<br />
== Director of Special Projects ==<br />
{{:EVE University Management/Director of Special Projects}}<br />
<br />
=== AMC Manager ===<br />
{{:EVE University Management/AMC Manager}}<br />
<br />
=== HSC Manager ===<br />
{{:EVE University Management/HSC Manager}}<br />
<br />
=== LSC Manager ===<br />
{{:EVE University Management/LSC Manager}}<br />
<br />
=== NSC Manager ===<br />
{{:EVE University Management/NSC Manager}}<br />
<br />
=== Project Solitude Manager ===<br />
{{:EVE University Management/Project Solitude Manager}}<br />
<br />
=== WHC Manager ===<br />
{{:EVE University Management/WHC Manager}}<br />
<br />
==Director of Structures==<br />
{{:EVE University Management/Director of Structures}}<br />
<br />
= EVE University Founder =<br />
<br />
{|<br />
|-<br />
| valign="top" | [[Image:Morning Maniac.jpeg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[Morning Maniac]]'''</big> <br />
I founded EVE University to create a place where new players could get together and be appreciated for who they were. Classes and doing things together were important but nothing was, and is, more important than the positive attitude towards new players. <br />
<br />
In the first three years I clocked about 4000 hours logged-in in the service of the University. After some real life changes my available free time was greatly reduced but I could rely on a great team of directors and managers to run the Uni. In the last three years I was mainly concerned with extinguishing fires and the occasional directorship drama, but fortunately for me and everyone involved these issues have become less frequent and intense. The current leadership is stable and doing well, and they seem to share my vision of what the University should be and they work hard to shape it as such, with all the limitations of the game and the people in it. <br />
<br />
More changes in my real life have resulted in even less EVE time and as a result I feel now removed from the game. Because of that I have decided that it is in the best interest of EVE University that I resign from my CEO position. I have asked Kelduum to succeed me and he has accepted the job. <br />
<br />
What does this mean for the University and its members? Well, nothing. It means that now the formal power will be with the person who has already been in charge for a long time. I trust that Kelduum and the rest of the leadership will continue to run and build the University as they have done in the past. If they should decide to take another route then that's fine too. <br />
<br />
As for me? I hope to stay a member of the University. If and when I have time I would like to log in and just join the chat with the new guys. The enthusiasm of new players is what I always enjoy most about EVE. Besides, there is always a lot to learn in EVE. <br />
<br />
Finally, I would like to thank everyone for putting your trust in me. When I founded the Uni I had no idea where it would go. Where we are today is far beyond anything I could have imagined. I have learned so much, I have met amazing people and had a great time. All thanks to you, members past and present of EVE University. <br />
<br />
|}<br />
<br />
= Directors Emeriti =<br />
<br />
The following were once directors E-UNI who have stepped down from their positions and while they no longer hold any official authority, their considerable knowledge and history is still called upon from time to time, and their input is welcome in E-UNI management discussions. <br />
<br />
*[[Irrilian]] <br />
*[[Bruno Bonner]] <br />
*[[Finraer]] <br />
*[[Kassie Kelmar]] <br />
*[[Dookagalla]] <br />
*[[Kodell]] <br />
*[[Morning Maniac]] - EVE University founder<br />
*[[Miraki Alsento]] <br />
*[[METADOG]] <br />
*[[Dierdra Vaal]] <br />
*[[Korr'Tanas]] - was never technically a director, but served 9 months as [[Student Relations Manager]] among near 3 years of other solid Uni contributions, [http://forum.eveuniversity.org/viewtopic.php?p=325009#p325009 earning him the same honor] <br />
*[[Kyrlin DiShai]] <br />
*[[Storiim Tsovoran]] <br />
*[[BladeHeart]] - like Korr'tanas, never technically a director, but a long serving and valued member of staff who held several management positions, including [[Recruitment Manager]] and [[Student Relations Manager]].<br />
*[[User:Neville_Smit|Neville Smit]] - [http://youtu.be/UPw-3e_pzqU "Just when I thought I was out, they pull me back in."] (First time)<br />
*[[User:Silentbrick|Silentbrick]]<br />
*[[User:Ubercado|Ubercado]]<br />
*[[User:Gibson thunderbird|Gibson Thunderbird]] - Best of luck, Gibson - where ever you are. We miss you.<br />
*[[Darian Reymont]]<br />
*[[Kelduum Revaan]] - Former CEO<br />
*[[Marius Labo]]<br />
*[[Bairfhionn Isu]]<br />
*[[User:Neville_Smit|Neville Smit]] - Second time<br />
*[[Frood Frooster]]<br />
*[[Irdalth Delrar]]<br />
<br />
[[Category:EVE_University]]<br />
</noinclude></div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=EVE_University_Management&diff=94188EVE University Management2016-04-19T15:00:05Z<p>Azmodeus Valar: </p>
<hr />
<div><noinclude>''This article is about the CEO, Directors, and Managers of EVE University. For the general functionality of CEOs and Directors in player corporations, see [[Corporation (Corp Mechanics)]].''<br />
<br />
The management of [[EVE University]] is a dictatorship, with others appointed as a [[wikipedia:Meritocracy|meritocracy]], using demonstrated ability to select staff. <br />
<br />
The University has five distinct divisions, all under overall control of the CEO [[Azmodeus Valar]]. These are [[Education Department|Education]], [[Human Resources Department|Human Resources]], [[Logistics Division|Logistics]], [[Communications Department|Communications]], [[Special Projects Department|Special Projects]].<br />
<div style="float:right; width:250px; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div> <br />
= Chief Executive Officer =<br />
{{:EVE University Management/Chief Executive Officer}}<br />
<br />
== Managing Director ==<br />
{{:EVE University Management/Managing Director}}<br />
<br />
== Director of Education ==<br />
{{:EVE University Management/Director of Education}}<br />
<br />
=== Teaching Manager ===<br />
{{:EVE University Management/Teaching Manager}}<br />
<br />
=== Events Manager ===<br />
{{:EVE University Management/Events Manager}}<br />
<br />
== Director of Human Resources ==<br />
{{:EVE University Management/Director of Human Resources}}<br />
<br />
=== Personnel Director ===<br />
{{:EVE University Management/Personnel Director}}<br />
<br />
=== Title Manager ===<br />
{{:EVE University Management/Title Manager}}<br />
<br />
=== Mentor Manager ===<br />
{{:EVE University Management/Mentor Manager}}<br />
<br />
== Director of Logistics ==<br />
{{:EVE University Management/Director of Logistics}}<br />
<br />
=== Reimbursement Manager===<br />
{{:EVE University Management/Reimbursement Manager}}<br />
<br />
=== Hangar Manager ===<br />
{{:EVE University Management/Hangar Manager}}<br />
<br />
=== Industrial Services Manager ===<br />
{{:EVE University Management/Industrial Services Manager}}<br />
<br />
== Director of Communications ==<br />
{{:EVE University Management/Director of Communications}}<br />
<br />
=== Head Diplomat ===<br />
{{:EVE University Management/Manager of Diplomacy}}<br />
<br />
=== Student Advocate ===<br />
{{:EVE University Management/Student Advocate}}<br />
<br />
=== Web Development Manager ===<br />
{{:EVE University Management/Web Development Manager}}<br />
<br />
== Director of Special Projects ==<br />
{{:EVE University Management/Director of Special Projects}}<br />
<br />
=== HSC Manager ===<br />
{{:EVE University Management/HSC Manager}}<br />
<br />
=== LSC Manager ===<br />
{{:EVE University Management/LSC Manager}}<br />
<br />
=== NSC Manager ===<br />
{{:EVE University Management/NSC Manager}}<br />
<br />
=== WHC Manager ===<br />
{{:EVE University Management/WHC Manager}}<br />
<br />
==Director of Structures==<br />
{{:EVE University Management/Director of Structures}}<br />
<br />
= EVE University Founder =<br />
<br />
{|<br />
|-<br />
| valign="top" | [[Image:Morning Maniac.jpeg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[Morning Maniac]]'''</big> <br />
I founded EVE University to create a place where new players could get together and be appreciated for who they were. Classes and doing things together were important but nothing was, and is, more important than the positive attitude towards new players. <br />
<br />
In the first three years I clocked about 4000 hours logged-in in the service of the University. After some real life changes my available free time was greatly reduced but I could rely on a great team of directors and managers to run the Uni. In the last three years I was mainly concerned with extinguishing fires and the occasional directorship drama, but fortunately for me and everyone involved these issues have become less frequent and intense. The current leadership is stable and doing well, and they seem to share my vision of what the University should be and they work hard to shape it as such, with all the limitations of the game and the people in it. <br />
<br />
More changes in my real life have resulted in even less EVE time and as a result I feel now removed from the game. Because of that I have decided that it is in the best interest of EVE University that I resign from my CEO position. I have asked Kelduum to succeed me and he has accepted the job. <br />
<br />
What does this mean for the University and its members? Well, nothing. It means that now the formal power will be with the person who has already been in charge for a long time. I trust that Kelduum and the rest of the leadership will continue to run and build the University as they have done in the past. If they should decide to take another route then that's fine too. <br />
<br />
As for me? I hope to stay a member of the University. If and when I have time I would like to log in and just join the chat with the new guys. The enthusiasm of new players is what I always enjoy most about EVE. Besides, there is always a lot to learn in EVE. <br />
<br />
Finally, I would like to thank everyone for putting your trust in me. When I founded the Uni I had no idea where it would go. Where we are today is far beyond anything I could have imagined. I have learned so much, I have met amazing people and had a great time. All thanks to you, members past and present of EVE University. <br />
<br />
|}<br />
<br />
= Directors Emeriti =<br />
<br />
The following were once directors E-UNI who have stepped down from their positions and while they no longer hold any official authority, their considerable knowledge and history is still called upon from time to time, and their input is welcome in E-UNI management discussions. <br />
<br />
*[[Irrilian]] <br />
*[[Bruno Bonner]] <br />
*[[Finraer]] <br />
*[[Kassie Kelmar]] <br />
*[[Dookagalla]] <br />
*[[Kodell]] <br />
*[[Morning Maniac]] - EVE University founder<br />
*[[Miraki Alsento]] <br />
*[[METADOG]] <br />
*[[Dierdra Vaal]] <br />
*[[Korr'Tanas]] - was never technically a director, but served 9 months as [[Student Relations Manager]] among near 3 years of other solid Uni contributions, [http://forum.eveuniversity.org/viewtopic.php?p=325009#p325009 earning him the same honor] <br />
*[[Kyrlin DiShai]] <br />
*[[Storiim Tsovoran]] <br />
*[[BladeHeart]] - like Korr'tanas, never technically a director, but a long serving and valued member of staff who held several management positions, including [[Recruitment Manager]] and [[Student Relations Manager]].<br />
*[[User:Neville_Smit|Neville Smit]] - [http://youtu.be/UPw-3e_pzqU "Just when I thought I was out, they pull me back in."] (First time)<br />
*[[User:Silentbrick|Silentbrick]]<br />
*[[User:Ubercado|Ubercado]]<br />
*[[User:Gibson thunderbird|Gibson Thunderbird]] - Best of luck, Gibson - where ever you are. We miss you.<br />
*[[Darian Reymont]]<br />
*[[Kelduum Revaan]] - Former CEO<br />
*[[Marius Labo]]<br />
*[[Bairfhionn Isu]]<br />
*[[User:Neville_Smit|Neville Smit]] - Second time<br />
*[[Frood Frooster]]<br />
*[[Irdalth Delrar]]<br />
<br />
[[Category:EVE_University]]<br />
</noinclude></div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=EVE_University_Management&diff=94182EVE University Management2016-04-19T14:51:48Z<p>Azmodeus Valar: </p>
<hr />
<div><noinclude>''This article is about the CEO, Directors, and Managers of EVE University. For the general functionality of CEOs and Directors in player corporations, see [[Corporation (Corp Mechanics)]].''<br />
<br />
The management of [[EVE University]] is a dictatorship, with others appointed as a [[wikipedia:Meritocracy|meritocracy]], using demonstrated ability to select staff. <br />
<br />
The University has five distinct divisions, all under overall control of the CEO [[Azmodeus Valar]]. These are [[Education Department|Education]], [[Human Resources Department|Human Resources]], [[Logistics Division|Logistics]], [[Communications Department|Communications]], [[Special Projects Department|Special Projects]].<br />
<div style="float:right; width:250px; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div> <br />
= Chief Executive Officer =<br />
{{:EVE University Management/Chief Executive Officer}}<br />
<br />
== Managing Director ==<br />
{{:EVE University Management/Managing Director}}<br />
<br />
== Director of Education ==<br />
{{:EVE University Management/Director of Education}}<br />
<br />
=== Teaching Manager ===<br />
{{:EVE University Management/Teaching Manager}}<br />
<br />
=== Events Manager ===<br />
{{:EVE University Management/Events Manager}}<br />
<br />
== Director of Human Resources ==<br />
{{:EVE University Management/Director of Human Resources}}<br />
<br />
=== Personnel Director ===<br />
{{:EVE University Management/Personnel Director}}<br />
<br />
=== Title Manager ===<br />
{{:EVE University Management/Title Manager}}<br />
<br />
=== Mentor Manager ===<br />
{{:EVE University Management/Mentor Manager}}<br />
<br />
== Director of Logistics ==<br />
{{:EVE University Management/Director of Logistics}}<br />
<br />
=== Reimbursement Manager===<br />
{{:EVE University Management/Reimbursement Manager}}<br />
<br />
=== Hangar Manager ===<br />
{{:EVE University Management/Hangar Manager}}<br />
<br />
=== Industrial Services Manager ===<br />
{{:EVE University Management/Industrial Services Manager}}<br />
<br />
== Director of Communications ==<br />
{{:EVE University Management/Director of Communications}}<br />
<br />
=== Head Diplomat ===<br />
{{:EVE University Management/Manager of Diplomacy}}<br />
<br />
=== Student Advocate ===<br />
{{:EVE University Management/Student Advocate}}<br />
<br />
=== Web Development Manager ===<br />
{{:EVE University Management/Web Development Manager}}<br />
<br />
== Director of Special Projects ==<br />
{{:EVE University Management/Director of Special Projects}}<br />
<br />
=== HSC Manager ===<br />
{{:EVE University Management/HSC Manager}}<br />
<br />
=== LSC Manager ===<br />
{{:EVE University Management/LSC Manager}}<br />
<br />
=== NSC Manager ===<br />
{{:EVE University Management/NSC Manager}}<br />
<br />
=== WHC Manager ===<br />
{{:EVE University Management/WHC Manager}}<br />
<br />
==Director of Structures==<br />
{{:EVE University Management/Director of Structures}<br />
<br />
= EVE University Founder =<br />
<br />
{|<br />
|-<br />
| valign="top" | [[Image:Morning Maniac.jpeg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[Morning Maniac]]'''</big> <br />
I founded EVE University to create a place where new players could get together and be appreciated for who they were. Classes and doing things together were important but nothing was, and is, more important than the positive attitude towards new players. <br />
<br />
In the first three years I clocked about 4000 hours logged-in in the service of the University. After some real life changes my available free time was greatly reduced but I could rely on a great team of directors and managers to run the Uni. In the last three years I was mainly concerned with extinguishing fires and the occasional directorship drama, but fortunately for me and everyone involved these issues have become less frequent and intense. The current leadership is stable and doing well, and they seem to share my vision of what the University should be and they work hard to shape it as such, with all the limitations of the game and the people in it. <br />
<br />
More changes in my real life have resulted in even less EVE time and as a result I feel now removed from the game. Because of that I have decided that it is in the best interest of EVE University that I resign from my CEO position. I have asked Kelduum to succeed me and he has accepted the job. <br />
<br />
What does this mean for the University and its members? Well, nothing. It means that now the formal power will be with the person who has already been in charge for a long time. I trust that Kelduum and the rest of the leadership will continue to run and build the University as they have done in the past. If they should decide to take another route then that's fine too. <br />
<br />
As for me? I hope to stay a member of the University. If and when I have time I would like to log in and just join the chat with the new guys. The enthusiasm of new players is what I always enjoy most about EVE. Besides, there is always a lot to learn in EVE. <br />
<br />
Finally, I would like to thank everyone for putting your trust in me. When I founded the Uni I had no idea where it would go. Where we are today is far beyond anything I could have imagined. I have learned so much, I have met amazing people and had a great time. All thanks to you, members past and present of EVE University. <br />
<br />
|}<br />
<br />
= Directors Emeriti =<br />
<br />
The following were once directors E-UNI who have stepped down from their positions and while they no longer hold any official authority, their considerable knowledge and history is still called upon from time to time, and their input is welcome in E-UNI management discussions. <br />
<br />
*[[Irrilian]] <br />
*[[Bruno Bonner]] <br />
*[[Finraer]] <br />
*[[Kassie Kelmar]] <br />
*[[Dookagalla]] <br />
*[[Kodell]] <br />
*[[Morning Maniac]] - EVE University founder<br />
*[[Miraki Alsento]] <br />
*[[METADOG]] <br />
*[[Dierdra Vaal]] <br />
*[[Korr'Tanas]] - was never technically a director, but served 9 months as [[Student Relations Manager]] among near 3 years of other solid Uni contributions, [http://forum.eveuniversity.org/viewtopic.php?p=325009#p325009 earning him the same honor] <br />
*[[Kyrlin DiShai]] <br />
*[[Storiim Tsovoran]] <br />
*[[BladeHeart]] - like Korr'tanas, never technically a director, but a long serving and valued member of staff who held several management positions, including [[Recruitment Manager]] and [[Student Relations Manager]].<br />
*[[User:Neville_Smit|Neville Smit]] - [http://youtu.be/UPw-3e_pzqU "Just when I thought I was out, they pull me back in."] (First time)<br />
*[[User:Silentbrick|Silentbrick]]<br />
*[[User:Ubercado|Ubercado]]<br />
*[[User:Gibson thunderbird|Gibson Thunderbird]] - Best of luck, Gibson - where ever you are. We miss you.<br />
*[[Darian Reymont]]<br />
*[[Kelduum Revaan]] - Former CEO<br />
*[[Marius Labo]]<br />
*[[Bairfhionn Isu]]<br />
*[[User:Neville_Smit|Neville Smit]] - Second time<br />
*[[Frood Frooster]]<br />
*[[Irdalth Delrar]]<br />
<br />
[[Category:EVE_University]]<br />
</noinclude></div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Community_Content_Initiative&diff=94165Community Content Initiative2016-04-18T12:30:56Z<p>Azmodeus Valar: /* Why Should I Participate? */</p>
<hr />
<div><br />
'''All''' members of [[EVE University]] are free to participate in the '''Cross Campus Initiative''' also known as CCI program, this also includes staff (in fact, I urge all staff to give this a go!). [[Croixant]] is the current manager of this program.<br />
<br />
==Why Should I Participate?==<br />
<br />
EVE University prides itself on covering a diverse array of activities within New Eden. To provide our pilots with the best 'all around' experience, a set of communities including the campus system were put in place. These communities include the [[Highsec Campus]] (HSC), the [[Low-Sec Campus]] (LSC), the [[Nullsec Campus]] (NSC), the [[Wormhole Campus]] (WHC), the [[Amarr Mining Campus]] (AMC), [[Project Solitude]] and [[EVE University Incursion Community]]. This helps educate unistas on the different playstyles and tactics used within each area.<br />
<br />
Regardless of which part of space you see your home as being, there is always something new to learn and always value in knowing more about these other areas that you as a pilot don't often frequent.<br />
<br />
Finally, we are all proud Unistas and we should work together regardless of community affiliation and help out our fellow bros. This is your chance to get out there and help others while at the same time filling the gaps in your own knowledge.<br />
<br />
==What The Initiative Can Offer==<br />
[[Image:CampusCross.png|right]]<br />
* Like all content this Initiative will assist towards the goals of obtaining [[Titles]]<br />
* A well rounded education on all areas of New Eden<br />
* Meet new people!<br />
* Make new friends!<br />
* The ultimate reward: a unique EVE University Medal! The Eve University Campus Cross after finishing the CCI.<br />
<br /><br />
<br /><br />
<br />
==Requirements==<br />
<br />
We expect to see the following:<br />
*Participation in at least 5 events per community, 2 of them should be organised by yourself.<br />
*The 5 activities should be spread over more than 1 week per community.<br />
*At least 4 different communities visited for a combined total of 20 events.<br />
*We require you to document every participation by a forum post or by an AAR (for PVP).<br />
<br />
After you have completed them all fill out <PLACEHOLDER - THIS FORM - PLACEHOLDER> with all the links showing your participation for validation.<br />
<br />
These can include but are not limited to:<br />
*Joining/FC'ing PvP fleets, mission fleets or mining ops<br />
*Teaching classes around each different community<br />
*Organising events (if these are uni-wide events it is even better!)<br />
<br />
The required communities, along with some examples of activities that can be carried out there, are shown below. Some communities have requirements before you can join them so make sure you look them up on the wiki. If you don't meet the requirements at the start you might meet them while doing the other ones. Don't forget you have 6 months to complete this tour.<br />
<br />
[[image:HSClogo.png|right|70px|clear]]<br />
*[[Highsec Campus]]<br />
:*Mission Running (Mission Mondays are currently held at 20:00 game time)<br />
:*Industry<br />
:*Mining<br />
* [[Low-Sec Campus]][[image:LSCLogo2.png|right|70px|clear]]<br />
:*PvP in Faction Warfare<br />
:*Combat sites and sigs<br />
:*Exploration (WHs/Relic & Data sites)<br />
:*Mission Running<br />
* [[Nullsec Campus]][[File:NSClogo3bubblesv1.png|right|70px|clear]]<br />
:*PvP in NPC null<br />
:*Combat sites and sigs<br />
:*Exploration (WHs/Relic & Data sites)<br />
:*Mining (in the Back Pocket)<br />
:*Industry<br />
* [[Wormhole Campus]][[image:WHClogo.png|right|70px|clear]]<br />
:*PvP in wspace and nullsec through the chain (Wednesdays and Fridays are the nights for this!)<br />
:*Sleeper anoms and sites<br />
:*Exploration (WH chain/Relic & Data sites)<br />
:*Mining (Huffing a lot too!)<br />
* [[Amarr Mining Campus]][[image:AMCtest.png|right|70px|clear]]<br />
:*Mining (All Ore and Gas)<br />
:*Exploration (WHs/Relic & Data sites)<br />
:*Mission Running<br />
* [[Project Solitude]][[image:Solitude Logo.png|right|70px|clear]]<br />
:*Small Gang PvP<br />
:*Mission running<br />
:*Combat sites and sigs<br />
:*Exploration (WHs/Relic & Data sites)<br />
* [[EVE University Incursion Community]][[File:Incursionlogo.png|right|70px|clear]]<br />
:*Join or lead the fleet ongrid (see [[Preparing_for_Incursions|preparing for incursions]] and [[Vanguard_Incursion_fits#Minimum_fits|minimum fits]])<br />
:*Scout/Picket (even new people can do this)<br />
<br />
==Community Contacts==<br />
<br />
Please contact these pilots that have graciously volunteered to serve as the points of contact for their respective communities. <br />
They will provide an introduction to the community, etiquette and the current and planned activities and/or events.<br />
<br />
*Highsec Campus - [[LeFleur]] <br />
<br />
*Low-Sec Campus - [[Pehuen]] <br />
<br />
*Nullsec Campus - [[Bora Vyvorant]] <br />
<br />
*Wormhole Campus - [[Arimos]] <br />
<br />
*Incursion Community - Any of the [[EVE_University_Incursion_Community#Community_leaders|community leaders]]<br />
<br />
*Project Solitude - [[Sally Digital]], [[Exorcist Wraith]] (US)<br />
<br />
*Amarr Mining Campus - [[Jefferson Spence]] (EU), [[Kyrrant]] (US)<br />
<br />
==Special Thanks==<br />
The CCI was an idea of [[White 0rchid]] when he was a uni member. He left corp before we could actually put this into practice and work out all the details. The general lines are still there but [[Rose Chanlin]] and [[Croixant]] have worked the concept further out to what it is today.</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=EVE_University_Rules&diff=93559EVE University Rules2016-04-08T14:04:44Z<p>Azmodeus Valar: /* Restricted Ship Classes and Items */</p>
<hr />
<div>Both [[EVE University]] and [[Ivy League]] hold a unique position in [[New Eden]]. Conceived and implemented with the express purpose of assisting new pilots through the steep learning curve of the first few months of the [[capsuleer]] experience, with no long-term goal of retaining those assisted, we are truly different from the vast majority of other capsuleer-run [[corporations]], and the success of the University can be measured in the respect we have earned in the New Eden community.<br />
<br />
Part of that uniqueness are the rules that we adhere to as a group. These concepts are expressions of who we are and how we choose to interact with one another and with fellow capsuleers. They are not designed to be "fair" or "moral" or "ethical", they are simply the standards of conduct that we adhere to, which we have found to provide a suitable learning environment:<br />
<br />
Any member is free to leave at any time if they find these policies repressive, and we reserve the right to remove members without warning if it is clear that they are not being followed.<br />
<div style="float:right; width:250px; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div><br />
<br />
<br />
== Code of Conduct ==<br />
<br />
==== Our members are honest in their dealings both with one another and the community ====<br />
We don’t lie, cheat or deceive. Our word is trustworthy. In times of war, strategic and tactical considerations may require temporary departures from this concept from the perspective of our enemies, but our allies and other members should never be given doubt about our commitment to operate with integrity. This includes actions such as honoring 1v1 agreements.<br />
<br />
==== Our members treat all pilots both inside and outside the organization with respect ==== <br />
Members are expected to be respectful. There will be no tolerance for personal attacks, [[Smack Talk|smack talk]], abuse, disparaging remarks and ridicule, either in-game or out. Spamming channels should also be avoided. Property rights of others, both members and the community, are always to be respected in all forms. Members will not engage in [[Scam|scamming]] or [[Ransom|ransoming]].<br />
<br />
==== Our members keep all public communication channels free of inappropriate content ==== <br />
While we appreciate that losing your ship to the last [[Rat|rat]] in a mission, falling for a contract [[scam]], or having everything you own destroyed by a [[Piracy|pirate]] in [[LoSec]] can be infuriating, members avoid profanity where possible. While occasional mild profanity may be tolerated, it is neither required or expected in common usage. Sexual or other off-color chat is to be avoided at all times, and there is very little tolerance in this regard.<br />
See our [[Eve University Community Standards|Community Standards]] for more detail.<br />
<br />
==== Our members do not exploit or otherwise violate the EVE Online EULA and TOS ==== <br />
For all members of EVE University and Ivy League, actions which breach the [https://community.eveonline.com/support/policies/eve-eula/ End User Licence Agreement] (EULA) or [http://community.eveonline.com/support/policies/eve-tos/ Terms of Service] (TOS) for EVE Online as set by CCP, are prohibited. Examples of these are account sharing and purchasing of ISK or in-game items for real money. Any member found to have engaged in any actions forbidden in the EULA/TOS will be immediately removed. In the event that a member has mistakenly breached the EULA, they are encouraged to [http://support.eve-online.com/pages/petitions/createpetition.aspx petition] CCP themselves via the normal channels to resolve the issue. Similarly, if a member has reason believe another player is violating the EULA/TOS, they are encouraged to petition them, and must not take any action in-game. Violations of the TOS, such as baiting in rookie systems, will result in being kicked.<br />
<br />
==== Our members are free to make their own choices ==== <br />
The corporation does not require members to live in certain star-systems and they may choose their own play times. Members are free to explore any of the skill sets available in New Eden at their own pace, in addition to participating in both scheduled and unscheduled classes and activities, as long as their actions do not conflict these policies. It is important that all members are aware that the restrictions laid out in the policies are based on many years of experience, and allow us to fulfil our mission while providing a suitable environment for new pilots.<br />
<br />
==== Our members are encouraged to balance "self" with "service" ==== <br />
When they first join the University, members are usually focused on advancing their skills, establishing a viable personal economy and generally learning how things work. As experience and knowledge levels increase, the members who were once new find that they are able to support the next generation of new pilots. The majority of our members naturally progress in this activity, and those that choose to stay with EVE University for longer periods often find this role very fulfilling and a primary reason for remaining.<br />
<br />
<br />
== HiSec, LoSec, NPC NullSec, Claimable NullSec and W-space == <br />
<br />
==== High Security Space ====<br />
IVY members are permitted in all [[High Security]] space (security status of 0.5-1.0) without restriction.<br />
<br />
==== Low Security Space ====<br />
IVY members are permitted in all [[LowSec]] space (security status of 0.1 - 0.4) without restriction.<br />
<br />
==== NPC NullSec ====<br />
IVY members are permitted in any [[NPC nullsec]] area, such as [[Great Wildlands]], [[Curse]], [[Syndicate]], [[Venal]], [[Stain]] and [[Outer Ring]] regions. They may do PVP or PVE related activities.<br />
<br />
==== Claimable NullSec ====<br />
IVY members are permitted in sov null space for PVP or PVE. Students should not take part in any structure or sovereignty battles.<br />
<br />
==== Wormhole Space ====<br />
IVY Members are free to enter [[Wormholes|wormhole space]]. You should not do PVE in wormhole systems controlled by (i.e. containing [[POS]]es belonging to) blue [[Image:Plus10.png]][[Image:Plus5.png]] corps or alliances.<br />
<br />
<br><br />
<br />
== Rules of Engagement ==<br />
This is a rough breakdown of which ships<sup>1</sup> are valid targets. If you have setup your overview according to Uni standards, "flashies" are always valid targets. Please note that shooting any target in high-sec or low-sec will generate a Limited Engagement which allows your target to shoot back. Pilotless ships or unanchored pos structures are free to be repurposed for your use. Alliance/Corp/Fleet members should not be shot without management approval.<br />
<br />
'''''To shoot, take aggressive action against, or use entosis links on anchored structures<sup>2</sup> you need specific directoral approval to do so.'''''<br />
<br />
{| class="wikitable" align="center" <br />
|-<br />
! rowspan="2" |<br />
! width="100px" rowspan="2" | Category<br />
! width="120px" colspan="2" | All Space<br />
! width="60px" rowspan="2" | W-Space<br />
! width="60px" rowspan="2" | Null-sec<br />
! width="60px" rowspan="2" | Low-sec<br />
! width="60px" rowspan="2" | High-sec<br />
! rowspan="2" | Note<br />
|-<br />
! width="60px" | Being aggressed<br />
! width="60px" | Outlaw/<br />Criminal/Suspect<br />
|-<br />
| [[Image:Plus10.png|link=]]<br />
| Friend of the Alliance<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| rowspan="2" | If you are fired upon without provocation you may retaliate in order to defend yourself. Do not Pursue. <br />
All Incidents Must be reported to a [https://docs.google.com/spreadsheet/viewform?formkey=dHJmRjdTWUFrU2VWYWl5RGtCbTVtSFE6MQ&theme=0AX42CRMsmRFbUy1iOGYwN2U2Mi1hNWU0LTRlNjEtYWMyOC1lZmU4ODg1ODc1ODI&ifq diplomat] immediately.<br />
<br />
Do not help them attack or defend structures without Director approval.<br />
|-<br />
| [[Image:Plus5.png|link=]]<br />
| Non-Aggression Pact<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| [[Image:Neutral.png|link=]]<br />
| Neutral / No standings<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| Remember to notify a [https://docs.google.com/spreadsheet/viewform?formkey=dHJmRjdTWUFrU2VWYWl5RGtCbTVtSFE6MQ&theme=0AX42CRMsmRFbUy1iOGYwN2U2Mi1hNWU0LTRlNjEtYWMyOC1lZmU4ODg1ODc1ODI&ifq diplomat] if attacked by a neutral. <br />
|-<br />
| [[Image:Minus5.png|link=]]<br />
| Hostile toward the Alliance<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| Your Security Status should be taken into account in Low-Sec.<br />
|-<br />
| [[Image:Minus10.png|link=]]<br />
| Enemy of the Alliance<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in High-Sec<sup>3</sup> and Low-Sec.<br />
High-sec is mostly intended for WT alts. Don't go crazy.<br />
|-<br />
| [[Image:War.png|link=]]<br />
| War Target<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Destruction of War Target pods is actively encouraged.<br />
|}<br />
: <small><sup>1</sup> Ships are defined as any pilotable item including combat ships, industrial vessels and capsules, along with temporary deployed items such as warp bubbles or mobile depots..</small><br />
: <small><sup>2</sup> Structures are defined as any static structure, such as Player Owned Starbases, batteries and arrays for that, Custom Offices and Outposts.</small><br />
: <small><sup>3</sup> Attacking an Enemy in HiSec without them being flagged ''will'' result in your ship being destroyed by CONCORD. Please use this sparingly and only against targets with a long history of aggression and a justifiable reason.</small><br />
<br />
===Killrights===<br />
Do not activate killrights against blue [[Image:Plus10.png]][[Image:Plus5.png]] targets. Feel free to buy or activate killrights against anyone else.<br />
<br />
<br><br />
<br />
== Security Status ==<br />
EVE University members are encouraged to maintain a positive [[Security Status]] during their time in the corporation.<br />
<br />
'''Overview'''<br />
# Security Status -1.0 or higher: Being able to join EVE University and receiving titles to access Hangars and several Special Projects.<br />
# Security Status -1.01 to -1.99: Not being able to receive new titles<br />
# Security Status -2.00 to -4.99: Lose all Roles and not being able to join Campuses where titles are an requirement or access Hangars.<br />
# Security Status -5.0 to -10.0: Being removed from EVE University immediately. To rejoin bring your standing back up to -1.0 or above<br />
<br />
To avoid these actions, it is suggested that members avoid taking actions which will reduce their SecStatus to higher negative numbers, ensure their SecStatus is returned to a positive value as soon as possible, or ensure they maintain a significantly positive SecStatus to absorb any losses.<br />
<br />
Members who become finalists in official PvP tournaments organized by CCP are exempt from this rule.<br />
<br />
== UNI Fleet, Wing, Squad Command Sobriety == <br />
Leading a fleet of UNI members, or any part of a fleet, is a privilege, and should be treated as such. Therefore, UNI management takes a very dim view of anyone who assumes a fleet, wing or squad commander position while intoxicated. Exceptions are made for preannounced event fleets.<br />
<br />
<br><br />
<br />
== Mixed Membership Fleets == <br />
You may fly in fleets with members of other corporations. Please remember that in these fleets our Rules of Engagement and allowable areas are still in effect. Just because your fleetmates can shoot the target does not mean you can. Remember, if you are on-grid during the fight you may be regarded to be a set of eyes (and thus fair game). Sov-null restrictions still apply, and members should not be participating in sovereignty battles.<br />
<br />
== Fleet Streaming ==<br />
Fleet operations may not be streamed without explicit permission from the FC, and must be on a 5-minute delay and with any intel obscured. Fleet participants must be made aware of the intent to stream before joining the fleet. For details, see the wiki page on [[Streaming and Video Publishing]].<br />
<br />
== Communications == <br />
===Chat channels and Mailing Lists===<br />
* All chat channels or mailing lists using the Uni name or for Uni projects must be created by the CEO.<br />
<br />
==== In-Game and Mumble ====<br />
* Conversations with E-UNI alumni are are always allowed, however members are reminded to remain civil and report any issues to management immediately.<br />
* During fleet operations there is a strict no-talking-in-local policy. Fleet Commanders may allow a 'GF' in local after a fight at their discretion.<br />
* During fleet operations there is a 'no chat' restriction on the mumble channel for the duration of the operation. Communications must be kept clear for reporting. Fleet Commanders may soften this at their discretion.<br />
* IVY members may only listen on a fleet operation channel if they are an active member of that fleet, invited to listen in by the Fleet Commander, or are a Director or an ILN Staff Officer or higher rank.<br />
<br />
==== Forums and Out of Game Communications ====<br />
* E-UNI members are not authorised to post on the 'Corporations, Alliances and Organizations Center' of the EVE Online forums unless given explicit permission by a director.<br />
* E-UNI members can post and take part in other external discussions related to EVE University itself, e.g. on the official EVE forums, Reddit, Twitter or elsewhere. However please note our Code of Conduct, specifically being honest, treating all pilots (in and out of corp) with respect and keeping communications free of inappropriate content - remember you are representing EVE University to the world. <br />
* Please make sure you only speak for yourself as an individual, not for the corporation as a whole; if you feel a certain discussion requires director input please bring it to the attention of the management.<br />
<br />
==== Killfeed / Killboard ====<br />
Kills<br />
* All kills are posted to the EVE University [http://killfeed.eveuniversity.org/ Killfeed] automatically every hour.<br />
* Please comment on any kills that you feel might need clarification. This might include solo fights, fights with non-ivy appearing on your side, or fights with unusual circumstances. Clear comments on these types of kills help clarify the fight for diplomats and managers, and may save both them and you time later. For more info on killmails and where to find them, [[Killmail|click here]]. For info on how to post a killboard comment, [[Killboard|click here]].<br />
* The comment can be made by killing blow, FC, top damage, or any person designated by the fleet. We will tend to contact killing blow if we need clarification, so they may be a good person to choose.<br />
<br />
Losses<br />
* All losses, including in-corp and losses to NPCs are posted to the EVE University [http://killfeed.eveuniversity.org/ Killfeed] automatically every hour.<br />
* All losses posted to the Killfeed must include a comment on the situation which lead to the loss. These are an invaluable resource for both Fleet Commanders and the Diplomatic Team, and a way to reflect on your actions and how to improve.<br />
* Failure to post a comment on your losses will directly affect your ability to earn [[Titles]] so please ensure you comment on these losses to minimize any delay in receiving titles you've applied for. <br />
* For more info on how to post a killboard comment, [[Killboard|click here]].<br />
<br />
<br><br />
<br />
== Looting and Salvaging == <br />
<br />
* Wrecks of player ships are considered the property of the owner of the lost ship.<br />
* IVY members may only take loot and salvage wrecks from players whose owner they could legally aggress under our RoE.<br />
* All others must give their consent or abandon them before doing so.<br />
* Loot from E-UNI wrecks should be collected and given back to the owner where possible.<br />
<br />
When a fleet ends, look at the ships lost on your fleet. Using killboard values, split up loot so that people who lost a ship get at least some loot to help cover their loss (up to the price of the ship). Be fair. You may show preference to ship types, but not to individual pilots. Anything remaining after this should be split between fleet members, or can be donated to the Uni or a campus.<br />
<br />
== Restricted Ship Classes and Items==<br />
* Do not use siphon units or deploy POS without CEO Approval.<br />
* Do not use entosis links without director approval.<br />
<br />
== Consequences == <br />
<br />
Failure to follow the above may result in one or more of the below consequences.<br />
* An unpleasant talk with a senior member of your corporation or another senior member of the alliance.<br />
* Reduction or removal of roles/titles within your corporation.<br />
* Suspension pending investigation.<br />
* Destruction of your ship and/or pod.<br />
* Expulsion from your corporation.<br />
<br />
== Clarifications ==<br />
<br />
Any questions on or clarifications of the above rules should be referred to a [[Director]] or the [[CEO]]. The [[CEO]] is the dictator of the corporation, and final arbitrator of all decisions/disputes.<br />
<br />
== Related Links ==<br />
<br />
* [[Inactive Member Policy]] - after a set period of inactivity members may be dropped for administrative reasons (with no penalties on returning)<br />
<br />
[[Category:EVE University]] [[Category:Policies]]</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Citadels&diff=92930Citadels2016-03-24T14:18:36Z<p>Azmodeus Valar: /* Fitting */</p>
<hr />
<div>Citadels are an Upcoming Feature in Spring 2016<br />
<br />
<br />
Findings so far:<br />
<br />
=Size=<br />
<br />
Astrahus: 8000m³ - anchorable with a BR for example, corp roles needed<br />
Fortizar: 80.000m³ - anchorable with a cargo-fitted Orca, corp roles needed<br />
Keepstar: 800.000m³ - pretty sure you can only anchor this one with a freighter ;)<br />
<br />
=Anchoring=<br />
<br />
- They all take 24 hours to anchor and are invulnerable while doing so. My guess is that this is subject to change. [i]Disclaimer:[/i] Anchoring seems to be a bit bugged. Anyone experiencing problems can join "Citadels" on SiSi and ask a CCP dev for help. They apparently set the timer to a few minutes (not confirmed)<br />
- You can move the anchoring position on the x and z axis. To move on y, move ship.<br />
- You can choose orientation of Citadel, i.e. the undock direction. Best use the Tactical Camera.<br />
- They [b]do not[/b] appear on d-scan while anchoring and not on the overview, unless you're on grid.<br />
- Combat probes don't work.<br />
- Minimum distance off anchoring ship is 50 to 60km.<br />
- Minimum distance between two citadels seems to be 1000km.<br />
- Tried deploying at a moon warp-in. Has to be at least 500km off the moon, any direction.<br />
- Moons and their warp-in seem to be two seperate entities concerning the minimum anchoring distance. [url=http://imgur.com/ONsYLBP]Awesome paint porn[/url]<br />
- No placing Citadels between planets and their warp-in. [i]Disclaimer:[/i] This seems to be a bug.<br />
<br />
=Online=<br />
<br />
- You can see the outside of the station while docked!<br />
- Ship, item, fuel and ammo holds are infinitely large. Fighter hangar is 100.000m³. It's possible to overload the fighter hangar i.e. you can switch between squadrons although the hangar and launch tubes are completely full.<br />
- The tethering ring are the little lights arranged in a circle around the Citadel. A faint blue line and a symbol above the HUD indicate whether you are tethered or not. [http://imgur.com/a/SRgx4 Screenshots]<br />
- Keepstar bugged. If I warp to 0, I land 5000km off. Bookmarking the Keepstar and warping to BM works.<br />
- D-scan possible while tethered possible, not while docked.<br />
- All Citadels now show up on d-scan. On the overview only when on grid.<br />
They do appear in space though. Not warpable at the moment. [http://imgur.com/oajbuXJ Screenshot]<br />
- Citadels only appear on the overview when on grid.<br />
- You can not deploy probes while tethered.<br />
- Citadels have standard ship safeties.<br />
- Using weapons and other modules seems to work just like on normal ships. Fighter control is the same as for capitals (after the capital changes). [url=http://imgur.com/a/T5sH9]Screenshots[/url]<br />
- Empty ships in the docking ring are not tethered.<br />
- Tethered ships are d-scan-able.<br />
- At the moment no brackets and overview while in outside-view mode. Don't know if bug, intendend or I just haven't found out how to turn it on.<br />
- Targeting and acquiring a weapons timer breaks the tether.<br />
- Being tethered repairs you ship. Pretty fast. Titan at 20% armour in probably less than a minute.<br />
- Boosts are passed while the boosting ship is tethered.<br />
- Ships are bump-able while tethered. Rumors have it this is not intended.<br />
<br />
=Misc=<br />
- Don't warp your Orca to 0 while anchoring. It will get stuck. Capsules and BRs are fine.<br />
<br />
<br />
Citadels set up so far:<br />
<br />
=Nullsec=<br />
<br />
- Tried setting up Astrahus at sun warp-in. Didn't work. Moved it until the Citadel placement model turned blue. Now 0.74AU off the sun. Accidentally landed at a moon.<br />
- Anchored Fortizar 1000km off the first Astrahus.<br />
- Anchored [http://imgur.com/LDkCtu2 Keepstar] 1000km off both.<br />
- Anchored Astrahus at an unaligned safe-spot. Aligned what I think is the undock with sun.<br />
- Anchored Astrahus 500km below moon warp-in. Had to deploy 200km off my ship and not the expected 50-60km.<br />
- Anchored Astrahus at Data Site. Must be 500km off.<br />
<br />
<br />
=Groups=<br />
Groups and the structure browser <br />
both are found in the Business menu of the neocom <br />
[http://i.imgur.com/eJrOpJE.png]<br />
You start will a group called my corp you can not edit this group.<br />
To start make a new Group with the button<br />
[http://i.imgur.com/vfgaPsI.png]<br />
[http://i.imgur.com/3YlxcKz.png]<br />
The group will start with you in the admin role<br />
you can add more Character/corp/alliances by dragging them from people and places menu or any other place like chat or a linked name<br />
[http://i.imgur.com/6FRQcrd.png]<br />
the roles in the group are in order<br />
[http://i.imgur.com/b4gFEKa.png]<br />
Admin ....... Manager ....... Member ...... Blocked<br />
Character can be given any of the roles<br />
corperation and alliances can only be given the member and blocked roles<br />
<br />
You can add the "public" to a group but it can only be given the member roll<br />
<br />
Admins can add remove any of the rolls <br />
Mangers can only add/remove people from the member and blocked roles<br />
Members are member <br />
Blocked are on the black list even if they are a member of one of the corp with access<br />
<br />
[http://i.imgur.com/fqZ2uT6.png]<br />
<br />
Groups can be shared in chat by dragging them <br />
<br />
These group are then Use by structure profiles in the Structure Browser <br />
[http://i.imgur.com/PFuZQJ2.png]<br />
<br />
To start creating and editing profiles go to the 'My Structures' tab (requires the [b]Config Starbase[/b] corp roll to see the tab)<br />
[http://i.imgur.com/dZEXJJB.png]<br />
<br />
Click on the New profile Button <br />
[http://i.imgur.com/BljrH6X.png]<br />
<br />
Before assigning any structures to this new profile I will add group to each roll on the profile setting tab <br />
[http://i.imgur.com/BY4BTK9.png]<br />
the difernt rolls groups can get are in order<br />
[http://i.imgur.com/ODUVSSJ.png]<br />
Docking . Defense . Clone Bay . Corporation Office . Market . Reprocessing<br />
<br />
Defense is taking control of a citadel and is the only way to get it to shoot. afaik<br />
<br />
<br />
You can add a group to a role by Clicking on the + sign.<br />
[http://i.imgur.com/mCzRgTN.png]<br />
<br />
Click save after adding the groups <br />
<br />
To assing a struture a profile Click on the Any Profile Option and drag them to the one you want <br />
[http://i.imgur.com/Ux9UiSI.png]<br />
[http://i.imgur.com/jaOTlio.png]<br />
<br />
<br />
changing cost station serves per group <br />
<br />
Its as easy as changing this value in the profile settings (isk for Clone bay and Corporation offices)(% for market tax and Refining tax) <br />
other galactic taxes may apply<br />
[http://i.imgur.com/BLJgVEz.png]<br />
<br />
=Fitting=<br />
Fitting a Citadel<br />
<br />
fitting a citadel is much like fitting a ship <br />
If you have the rolls required to Take control of a citadel you can just open up the fitting window and drop module in just like ship.<br />
[http://i.imgur.com/JFqDtR9.png]<br />
<br />
to online the service you must have fuel in the fuel bay which only seams to be accessible while controlling the citadel<br />
[http://i.imgur.com/Gq4yjtc.png]<br />
<br />
Same with the fighter bay (which works like the carrier version if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there <br />
[http://i.imgur.com/etneky6.png]<br />
[http://i.imgur.com/0vOxoVy.png]<br />
<br />
Citadel fits can be save and share like ship fits but currently fitting from a saved fit is bugged (something about being in sssspaaaaccce )[http://i.imgur.com/3Cy60Bv.png]<br />
[http://i.imgur.com/uNDx3zh.png]<br />
<br />
Note the service slots seem to currently be bugged on the ETF format probably new slot troubles</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Citadels&diff=92928Citadels2016-03-24T14:18:04Z<p>Azmodeus Valar: </p>
<hr />
<div>Citadels are an Upcoming Feature in Spring 2016<br />
<br />
<br />
Findings so far:<br />
<br />
=Size=<br />
<br />
Astrahus: 8000m³ - anchorable with a BR for example, corp roles needed<br />
Fortizar: 80.000m³ - anchorable with a cargo-fitted Orca, corp roles needed<br />
Keepstar: 800.000m³ - pretty sure you can only anchor this one with a freighter ;)<br />
<br />
=Anchoring=<br />
<br />
- They all take 24 hours to anchor and are invulnerable while doing so. My guess is that this is subject to change. [i]Disclaimer:[/i] Anchoring seems to be a bit bugged. Anyone experiencing problems can join "Citadels" on SiSi and ask a CCP dev for help. They apparently set the timer to a few minutes (not confirmed)<br />
- You can move the anchoring position on the x and z axis. To move on y, move ship.<br />
- You can choose orientation of Citadel, i.e. the undock direction. Best use the Tactical Camera.<br />
- They [b]do not[/b] appear on d-scan while anchoring and not on the overview, unless you're on grid.<br />
- Combat probes don't work.<br />
- Minimum distance off anchoring ship is 50 to 60km.<br />
- Minimum distance between two citadels seems to be 1000km.<br />
- Tried deploying at a moon warp-in. Has to be at least 500km off the moon, any direction.<br />
- Moons and their warp-in seem to be two seperate entities concerning the minimum anchoring distance. [url=http://imgur.com/ONsYLBP]Awesome paint porn[/url]<br />
- No placing Citadels between planets and their warp-in. [i]Disclaimer:[/i] This seems to be a bug.<br />
<br />
=Online=<br />
<br />
- You can see the outside of the station while docked!<br />
- Ship, item, fuel and ammo holds are infinitely large. Fighter hangar is 100.000m³. It's possible to overload the fighter hangar i.e. you can switch between squadrons although the hangar and launch tubes are completely full.<br />
- The tethering ring are the little lights arranged in a circle around the Citadel. A faint blue line and a symbol above the HUD indicate whether you are tethered or not. [http://imgur.com/a/SRgx4 Screenshots]<br />
- Keepstar bugged. If I warp to 0, I land 5000km off. Bookmarking the Keepstar and warping to BM works.<br />
- D-scan possible while tethered possible, not while docked.<br />
- All Citadels now show up on d-scan. On the overview only when on grid.<br />
They do appear in space though. Not warpable at the moment. [http://imgur.com/oajbuXJ Screenshot]<br />
- Citadels only appear on the overview when on grid.<br />
- You can not deploy probes while tethered.<br />
- Citadels have standard ship safeties.<br />
- Using weapons and other modules seems to work just like on normal ships. Fighter control is the same as for capitals (after the capital changes). [url=http://imgur.com/a/T5sH9]Screenshots[/url]<br />
- Empty ships in the docking ring are not tethered.<br />
- Tethered ships are d-scan-able.<br />
- At the moment no brackets and overview while in outside-view mode. Don't know if bug, intendend or I just haven't found out how to turn it on.<br />
- Targeting and acquiring a weapons timer breaks the tether.<br />
- Being tethered repairs you ship. Pretty fast. Titan at 20% armour in probably less than a minute.<br />
- Boosts are passed while the boosting ship is tethered.<br />
- Ships are bump-able while tethered. Rumors have it this is not intended.<br />
<br />
=Misc=<br />
- Don't warp your Orca to 0 while anchoring. It will get stuck. Capsules and BRs are fine.<br />
<br />
<br />
Citadels set up so far:<br />
<br />
=Nullsec=<br />
<br />
- Tried setting up Astrahus at sun warp-in. Didn't work. Moved it until the Citadel placement model turned blue. Now 0.74AU off the sun. Accidentally landed at a moon.<br />
- Anchored Fortizar 1000km off the first Astrahus.<br />
- Anchored [http://imgur.com/LDkCtu2 Keepstar] 1000km off both.<br />
- Anchored Astrahus at an unaligned safe-spot. Aligned what I think is the undock with sun.<br />
- Anchored Astrahus 500km below moon warp-in. Had to deploy 200km off my ship and not the expected 50-60km.<br />
- Anchored Astrahus at Data Site. Must be 500km off.<br />
<br />
<br />
=Groups=<br />
Groups and the structure browser <br />
both are found in the Business menu of the neocom <br />
[http://i.imgur.com/eJrOpJE.png]<br />
You start will a group called my corp you can not edit this group.<br />
To start make a new Group with the button<br />
[http://i.imgur.com/vfgaPsI.png]<br />
[http://i.imgur.com/3YlxcKz.png]<br />
The group will start with you in the admin role<br />
you can add more Character/corp/alliances by dragging them from people and places menu or any other place like chat or a linked name<br />
[http://i.imgur.com/6FRQcrd.png]<br />
the roles in the group are in order<br />
[http://i.imgur.com/b4gFEKa.png]<br />
Admin ....... Manager ....... Member ...... Blocked<br />
Character can be given any of the roles<br />
corperation and alliances can only be given the member and blocked roles<br />
<br />
You can add the "public" to a group but it can only be given the member roll<br />
<br />
Admins can add remove any of the rolls <br />
Mangers can only add/remove people from the member and blocked roles<br />
Members are member <br />
Blocked are on the black list even if they are a member of one of the corp with access<br />
<br />
[http://i.imgur.com/fqZ2uT6.png]<br />
<br />
Groups can be shared in chat by dragging them <br />
<br />
These group are then Use by structure profiles in the Structure Browser <br />
[http://i.imgur.com/PFuZQJ2.png]<br />
<br />
To start creating and editing profiles go to the 'My Structures' tab (requires the [b]Config Starbase[/b] corp roll to see the tab)<br />
[http://i.imgur.com/dZEXJJB.png]<br />
<br />
Click on the New profile Button <br />
[http://i.imgur.com/BljrH6X.png]<br />
<br />
Before assigning any structures to this new profile I will add group to each roll on the profile setting tab <br />
[http://i.imgur.com/BY4BTK9.png]<br />
the difernt rolls groups can get are in order<br />
[http://i.imgur.com/ODUVSSJ.png]<br />
Docking . Defense . Clone Bay . Corporation Office . Market . Reprocessing<br />
<br />
Defense is taking control of a citadel and is the only way to get it to shoot. afaik<br />
<br />
<br />
You can add a group to a role by Clicking on the + sign.<br />
[http://i.imgur.com/mCzRgTN.png]<br />
<br />
Click save after adding the groups <br />
<br />
To assing a struture a profile Click on the Any Profile Option and drag them to the one you want <br />
[http://i.imgur.com/Ux9UiSI.png]<br />
[http://i.imgur.com/jaOTlio.png]<br />
<br />
<br />
changing cost station serves per group <br />
<br />
Its as easy as changing this value in the profile settings (isk for Clone bay and Corporation offices)(% for market tax and Refining tax) <br />
other galactic taxes may apply<br />
[http://i.imgur.com/BLJgVEz.png]<br />
<br />
=Fitting=<br />
Fitting a Citadel<br />
<br />
fitting a citadel is much like fitting a ship <br />
If you have the rolls required to Take control of a citadel you can just open up the fitting window and drop module in just like ship.<br />
[http://i.imgur.com/JFqDtR9.png]<br />
<br />
to online the service you must have fuel in the fuel bay which only seams to be accessible while controlling the citadel<br />
[http://i.imgur.com/Gq4yjtc.png]<br />
<br />
Same with the fighter bay (which works like the carrier version if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there <br />
[http://i.imgur.com/etneky6.png]<br />
[http://i.imgur.com/0vOxoVy.png]<br />
<br />
Citadel fits can be save and share like ship fits but currently fitting from a saved fit is bugged (something about being in sssspaaaaccce )[img]http://i.imgur.com/3Cy60Bv.png[/img]<br />
[http://i.imgur.com/uNDx3zh.png]<br />
<br />
Note the service slots seem to currently be bugged on the ETF format probably new slot troubles</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Citadels&diff=92927Citadels2016-03-24T14:16:51Z<p>Azmodeus Valar: /* Groups */</p>
<hr />
<div>Citadels are an Upcoming Feature in Spring 2016<br />
<br />
<br />
Findings so far:<br />
<br />
=Size=<br />
<br />
Astrahus: 8000m³ - anchorable with a BR for example, corp roles needed<br />
Fortizar: 80.000m³ - anchorable with a cargo-fitted Orca, corp roles needed<br />
Keepstar: 800.000m³ - pretty sure you can only anchor this one with a freighter ;)<br />
<br />
=Anchoring=<br />
<br />
- They all take 24 hours to anchor and are invulnerable while doing so. My guess is that this is subject to change. [i]Disclaimer:[/i] Anchoring seems to be a bit bugged. Anyone experiencing problems can join "Citadels" on SiSi and ask a CCP dev for help. They apparently set the timer to a few minutes (not confirmed)<br />
- You can move the anchoring position on the x and z axis. To move on y, move ship.<br />
- You can choose orientation of Citadel, i.e. the undock direction. Best use the Tactical Camera.<br />
- They [b]do not[/b] appear on d-scan while anchoring and not on the overview, unless you're on grid.<br />
- Combat probes don't work.<br />
- Minimum distance off anchoring ship is 50 to 60km.<br />
- Minimum distance between two citadels seems to be 1000km.<br />
- Tried deploying at a moon warp-in. Has to be at least 500km off the moon, any direction.<br />
- Moons and their warp-in seem to be two seperate entities concerning the minimum anchoring distance. [url=http://imgur.com/ONsYLBP]Awesome paint porn[/url]<br />
- No placing Citadels between planets and their warp-in. [i]Disclaimer:[/i] This seems to be a bug.<br />
<br />
=Online=<br />
<br />
- You can see the outside of the station while docked!<br />
- Ship, item, fuel and ammo holds are infinitely large. Fighter hangar is 100.000m³. It's possible to overload the fighter hangar i.e. you can switch between squadrons although the hangar and launch tubes are completely full.<br />
- The tethering ring are the little lights arranged in a circle around the Citadel. A faint blue line and a symbol above the HUD indicate whether you are tethered or not. [http://imgur.com/a/SRgx4 Screenshots]<br />
- Keepstar bugged. If I warp to 0, I land 5000km off. Bookmarking the Keepstar and warping to BM works.<br />
- D-scan possible while tethered possible, not while docked.<br />
- All Citadels now show up on d-scan. On the overview only when on grid.<br />
They do appear in space though. Not warpable at the moment. [http://imgur.com/oajbuXJ Screenshot]<br />
- Citadels only appear on the overview when on grid.<br />
- You can not deploy probes while tethered.<br />
- Citadels have standard ship safeties.<br />
- Using weapons and other modules seems to work just like on normal ships. Fighter control is the same as for capitals (after the capital changes). [url=http://imgur.com/a/T5sH9]Screenshots[/url]<br />
- Empty ships in the docking ring are not tethered.<br />
- Tethered ships are d-scan-able.<br />
- At the moment no brackets and overview while in outside-view mode. Don't know if bug, intendend or I just haven't found out how to turn it on.<br />
- Targeting and acquiring a weapons timer breaks the tether.<br />
- Being tethered repairs you ship. Pretty fast. Titan at 20% armour in probably less than a minute.<br />
- Boosts are passed while the boosting ship is tethered.<br />
- Ships are bump-able while tethered. Rumors have it this is not intended.<br />
<br />
=Misc=<br />
- Don't warp your Orca to 0 while anchoring. It will get stuck. Capsules and BRs are fine.<br />
<br />
<br />
Citadels set up so far:<br />
<br />
=Nullsec=<br />
<br />
- Tried setting up Astrahus at sun warp-in. Didn't work. Moved it until the Citadel placement model turned blue. Now 0.74AU off the sun. Accidentally landed at a moon.<br />
- Anchored Fortizar 1000km off the first Astrahus.<br />
- Anchored [http://imgur.com/LDkCtu2 Keepstar] 1000km off both.<br />
- Anchored Astrahus at an unaligned safe-spot. Aligned what I think is the undock with sun.<br />
- Anchored Astrahus 500km below moon warp-in. Had to deploy 200km off my ship and not the expected 50-60km.<br />
- Anchored Astrahus at Data Site. Must be 500km off.<br />
<br />
<br />
=Groups=<br />
Groups and the structure browser <br />
both are found in the Business menu of the neocom <br />
[http://i.imgur.com/eJrOpJE.png]<br />
You start will a group called my corp you can not edit this group.<br />
To start make a new Group with the button<br />
[http://i.imgur.com/vfgaPsI.png]<br />
[http://i.imgur.com/3YlxcKz.png]<br />
The group will start with you in the admin role<br />
you can add more Character/corp/alliances by dragging them from people and places menu or any other place like chat or a linked name<br />
[http://i.imgur.com/6FRQcrd.png]<br />
the roles in the group are in order<br />
[http://i.imgur.com/b4gFEKa.png]<br />
Admin ....... Manager ....... Member ...... Blocked<br />
Character can be given any of the roles<br />
corperation and alliances can only be given the member and blocked roles<br />
<br />
You can add the "public" to a group but it can only be given the member roll<br />
<br />
Admins can add remove any of the rolls <br />
Mangers can only add/remove people from the member and blocked roles<br />
Members are member <br />
Blocked are on the black list even if they are a member of one of the corp with access<br />
<br />
[http://i.imgur.com/fqZ2uT6.png]<br />
<br />
Groups can be shared in chat by dragging them <br />
<br />
These group are then Use by structure profiles in the Structure Browser <br />
[http://i.imgur.com/PFuZQJ2.png]<br />
<br />
To start creating and editing profiles go to the 'My Structures' tab (requires the [b]Config Starbase[/b] corp roll to see the tab)<br />
[http://i.imgur.com/dZEXJJB.png]<br />
<br />
Click on the New profile Button <br />
[http://i.imgur.com/BljrH6X.png]<br />
<br />
Before assigning any structures to this new profile I will add group to each roll on the profile setting tab <br />
[http://i.imgur.com/BY4BTK9.png]<br />
the difernt rolls groups can get are in order<br />
[http://i.imgur.com/ODUVSSJ.png]<br />
Docking . Defense . Clone Bay . Corporation Office . Market . Reprocessing<br />
<br />
Defense is taking control of a citadel and is the only way to get it to shoot. afaik<br />
<br />
<br />
You can add a group to a role by Clicking on the + sign.<br />
[http://i.imgur.com/mCzRgTN.png]<br />
<br />
Click save after adding the groups <br />
<br />
To assing a struture a profile Click on the Any Profile Option and drag them to the one you want <br />
[http://i.imgur.com/Ux9UiSI.png]<br />
[http://i.imgur.com/jaOTlio.png]<br />
<br />
<br />
changing cost station serves per group <br />
<br />
Its as easy as changing this value in the profile settings (isk for Clone bay and Corporation offices)(% for market tax and Refining tax) <br />
other galactic taxes may apply<br />
[http://i.imgur.com/BLJgVEz.png]</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Citadels&diff=92926Citadels2016-03-24T14:16:34Z<p>Azmodeus Valar: /* Groups */</p>
<hr />
<div>Citadels are an Upcoming Feature in Spring 2016<br />
<br />
<br />
Findings so far:<br />
<br />
=Size=<br />
<br />
Astrahus: 8000m³ - anchorable with a BR for example, corp roles needed<br />
Fortizar: 80.000m³ - anchorable with a cargo-fitted Orca, corp roles needed<br />
Keepstar: 800.000m³ - pretty sure you can only anchor this one with a freighter ;)<br />
<br />
=Anchoring=<br />
<br />
- They all take 24 hours to anchor and are invulnerable while doing so. My guess is that this is subject to change. [i]Disclaimer:[/i] Anchoring seems to be a bit bugged. Anyone experiencing problems can join "Citadels" on SiSi and ask a CCP dev for help. They apparently set the timer to a few minutes (not confirmed)<br />
- You can move the anchoring position on the x and z axis. To move on y, move ship.<br />
- You can choose orientation of Citadel, i.e. the undock direction. Best use the Tactical Camera.<br />
- They [b]do not[/b] appear on d-scan while anchoring and not on the overview, unless you're on grid.<br />
- Combat probes don't work.<br />
- Minimum distance off anchoring ship is 50 to 60km.<br />
- Minimum distance between two citadels seems to be 1000km.<br />
- Tried deploying at a moon warp-in. Has to be at least 500km off the moon, any direction.<br />
- Moons and their warp-in seem to be two seperate entities concerning the minimum anchoring distance. [url=http://imgur.com/ONsYLBP]Awesome paint porn[/url]<br />
- No placing Citadels between planets and their warp-in. [i]Disclaimer:[/i] This seems to be a bug.<br />
<br />
=Online=<br />
<br />
- You can see the outside of the station while docked!<br />
- Ship, item, fuel and ammo holds are infinitely large. Fighter hangar is 100.000m³. It's possible to overload the fighter hangar i.e. you can switch between squadrons although the hangar and launch tubes are completely full.<br />
- The tethering ring are the little lights arranged in a circle around the Citadel. A faint blue line and a symbol above the HUD indicate whether you are tethered or not. [http://imgur.com/a/SRgx4 Screenshots]<br />
- Keepstar bugged. If I warp to 0, I land 5000km off. Bookmarking the Keepstar and warping to BM works.<br />
- D-scan possible while tethered possible, not while docked.<br />
- All Citadels now show up on d-scan. On the overview only when on grid.<br />
They do appear in space though. Not warpable at the moment. [http://imgur.com/oajbuXJ Screenshot]<br />
- Citadels only appear on the overview when on grid.<br />
- You can not deploy probes while tethered.<br />
- Citadels have standard ship safeties.<br />
- Using weapons and other modules seems to work just like on normal ships. Fighter control is the same as for capitals (after the capital changes). [url=http://imgur.com/a/T5sH9]Screenshots[/url]<br />
- Empty ships in the docking ring are not tethered.<br />
- Tethered ships are d-scan-able.<br />
- At the moment no brackets and overview while in outside-view mode. Don't know if bug, intendend or I just haven't found out how to turn it on.<br />
- Targeting and acquiring a weapons timer breaks the tether.<br />
- Being tethered repairs you ship. Pretty fast. Titan at 20% armour in probably less than a minute.<br />
- Boosts are passed while the boosting ship is tethered.<br />
- Ships are bump-able while tethered. Rumors have it this is not intended.<br />
<br />
=Misc=<br />
- Don't warp your Orca to 0 while anchoring. It will get stuck. Capsules and BRs are fine.<br />
<br />
<br />
Citadels set up so far:<br />
<br />
=Nullsec=<br />
<br />
- Tried setting up Astrahus at sun warp-in. Didn't work. Moved it until the Citadel placement model turned blue. Now 0.74AU off the sun. Accidentally landed at a moon.<br />
- Anchored Fortizar 1000km off the first Astrahus.<br />
- Anchored [http://imgur.com/LDkCtu2 Keepstar] 1000km off both.<br />
- Anchored Astrahus at an unaligned safe-spot. Aligned what I think is the undock with sun.<br />
- Anchored Astrahus 500km below moon warp-in. Had to deploy 200km off my ship and not the expected 50-60km.<br />
- Anchored Astrahus at Data Site. Must be 500km off.<br />
<br />
<br />
=Groups=<br />
Groups and the structure browser <br />
both are found in the Business menu of the neocom <br />
[http://i.imgur.com/eJrOpJE.png]<br />
You start will a group called my corp you can not edit this group.<br />
To start make a new Group with the button<br />
[http://i.imgur.com/vfgaPsI.png]<br />
[http://i.imgur.com/3YlxcKz.png]<br />
The group will start with you in the admin role<br />
you can add more Character/corp/alliances by dragging them from people and places menu or any other place like chat or a linked name<br />
[http://i.imgur.com/6FRQcrd.png]<br />
the roles in the group are in order<br />
[http://i.imgur.com/b4gFEKa.png]<br />
Admin ....... Manager ....... Member ...... Blocked<br />
Character can be given any of the roles<br />
corperation and alliances can only be given the member and blocked roles<br />
<br />
You can add the "public" to a group but it can only be given the member roll<br />
<br />
Admins can add remove any of the rolls <br />
Mangers can only add/remove people from the member and blocked roles<br />
Members are member <br />
Blocked are on the black list even if they are a member of one of the corp with access<br />
<br />
[[FILE:http://i.imgur.com/fqZ2uT6.png]]<br />
<br />
Groups can be shared in chat by dragging them <br />
<br />
These group are then Use by structure profiles in the Structure Browser <br />
[http://i.imgur.com/PFuZQJ2.png]<br />
<br />
To start creating and editing profiles go to the 'My Structures' tab (requires the [b]Config Starbase[/b] corp roll to see the tab)<br />
[http://i.imgur.com/dZEXJJB.png]<br />
<br />
Click on the New profile Button <br />
[http://i.imgur.com/BljrH6X.png]<br />
<br />
Before assigning any structures to this new profile I will add group to each roll on the profile setting tab <br />
[http://i.imgur.com/BY4BTK9.png]<br />
the difernt rolls groups can get are in order<br />
[http://i.imgur.com/ODUVSSJ.png]<br />
Docking . Defense . Clone Bay . Corporation Office . Market . Reprocessing<br />
<br />
Defense is taking control of a citadel and is the only way to get it to shoot. afaik<br />
<br />
<br />
You can add a group to a role by Clicking on the + sign.<br />
[http://i.imgur.com/mCzRgTN.png]<br />
<br />
Click save after adding the groups <br />
<br />
To assing a struture a profile Click on the Any Profile Option and drag them to the one you want <br />
[http://i.imgur.com/Ux9UiSI.png]<br />
[http://i.imgur.com/jaOTlio.png]<br />
<br />
<br />
changing cost station serves per group <br />
<br />
Its as easy as changing this value in the profile settings (isk for Clone bay and Corporation offices)(% for market tax and Refining tax) <br />
other galactic taxes may apply<br />
[http://i.imgur.com/BLJgVEz.png]</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Citadels&diff=92925Citadels2016-03-24T14:15:29Z<p>Azmodeus Valar: Created page with "Citadels are an Upcoming Feature in Spring 2016 Findings so far: =Size= Astrahus: 8000m³ - anchorable with a BR for example, corp roles needed Fortizar: 80.000m³ - ancho..."</p>
<hr />
<div>Citadels are an Upcoming Feature in Spring 2016<br />
<br />
<br />
Findings so far:<br />
<br />
=Size=<br />
<br />
Astrahus: 8000m³ - anchorable with a BR for example, corp roles needed<br />
Fortizar: 80.000m³ - anchorable with a cargo-fitted Orca, corp roles needed<br />
Keepstar: 800.000m³ - pretty sure you can only anchor this one with a freighter ;)<br />
<br />
=Anchoring=<br />
<br />
- They all take 24 hours to anchor and are invulnerable while doing so. My guess is that this is subject to change. [i]Disclaimer:[/i] Anchoring seems to be a bit bugged. Anyone experiencing problems can join "Citadels" on SiSi and ask a CCP dev for help. They apparently set the timer to a few minutes (not confirmed)<br />
- You can move the anchoring position on the x and z axis. To move on y, move ship.<br />
- You can choose orientation of Citadel, i.e. the undock direction. Best use the Tactical Camera.<br />
- They [b]do not[/b] appear on d-scan while anchoring and not on the overview, unless you're on grid.<br />
- Combat probes don't work.<br />
- Minimum distance off anchoring ship is 50 to 60km.<br />
- Minimum distance between two citadels seems to be 1000km.<br />
- Tried deploying at a moon warp-in. Has to be at least 500km off the moon, any direction.<br />
- Moons and their warp-in seem to be two seperate entities concerning the minimum anchoring distance. [url=http://imgur.com/ONsYLBP]Awesome paint porn[/url]<br />
- No placing Citadels between planets and their warp-in. [i]Disclaimer:[/i] This seems to be a bug.<br />
<br />
=Online=<br />
<br />
- You can see the outside of the station while docked!<br />
- Ship, item, fuel and ammo holds are infinitely large. Fighter hangar is 100.000m³. It's possible to overload the fighter hangar i.e. you can switch between squadrons although the hangar and launch tubes are completely full.<br />
- The tethering ring are the little lights arranged in a circle around the Citadel. A faint blue line and a symbol above the HUD indicate whether you are tethered or not. [http://imgur.com/a/SRgx4 Screenshots]<br />
- Keepstar bugged. If I warp to 0, I land 5000km off. Bookmarking the Keepstar and warping to BM works.<br />
- D-scan possible while tethered possible, not while docked.<br />
- All Citadels now show up on d-scan. On the overview only when on grid.<br />
They do appear in space though. Not warpable at the moment. [http://imgur.com/oajbuXJ Screenshot]<br />
- Citadels only appear on the overview when on grid.<br />
- You can not deploy probes while tethered.<br />
- Citadels have standard ship safeties.<br />
- Using weapons and other modules seems to work just like on normal ships. Fighter control is the same as for capitals (after the capital changes). [url=http://imgur.com/a/T5sH9]Screenshots[/url]<br />
- Empty ships in the docking ring are not tethered.<br />
- Tethered ships are d-scan-able.<br />
- At the moment no brackets and overview while in outside-view mode. Don't know if bug, intendend or I just haven't found out how to turn it on.<br />
- Targeting and acquiring a weapons timer breaks the tether.<br />
- Being tethered repairs you ship. Pretty fast. Titan at 20% armour in probably less than a minute.<br />
- Boosts are passed while the boosting ship is tethered.<br />
- Ships are bump-able while tethered. Rumors have it this is not intended.<br />
<br />
=Misc=<br />
- Don't warp your Orca to 0 while anchoring. It will get stuck. Capsules and BRs are fine.<br />
<br />
<br />
Citadels set up so far:<br />
<br />
=Nullsec=<br />
<br />
- Tried setting up Astrahus at sun warp-in. Didn't work. Moved it until the Citadel placement model turned blue. Now 0.74AU off the sun. Accidentally landed at a moon.<br />
- Anchored Fortizar 1000km off the first Astrahus.<br />
- Anchored [http://imgur.com/LDkCtu2 Keepstar] 1000km off both.<br />
- Anchored Astrahus at an unaligned safe-spot. Aligned what I think is the undock with sun.<br />
- Anchored Astrahus 500km below moon warp-in. Had to deploy 200km off my ship and not the expected 50-60km.<br />
- Anchored Astrahus at Data Site. Must be 500km off.<br />
<br />
<br />
=Groups=<br />
Groups and the structure browser <br />
both are found in the Business menu of the neocom <br />
[http://i.imgur.com/eJrOpJE.png]<br />
You start will a group called my corp you can not edit this group.<br />
To start make a new Group with the button<br />
[http://i.imgur.com/vfgaPsI.png]<br />
[http://i.imgur.com/3YlxcKz.png]<br />
The group will start with you in the admin role<br />
you can add more Character/corp/alliances by dragging them from people and places menu or any other place like chat or a linked name<br />
[http://i.imgur.com/6FRQcrd.png]<br />
the roles in the group are in order<br />
[http://i.imgur.com/b4gFEKa.png]<br />
Admin ....... Manager ....... Member ...... Blocked<br />
Character can be given any of the roles<br />
corperation and alliances can only be given the member and blocked roles<br />
<br />
You can add the "public" to a group but it can only be given the member roll<br />
<br />
Admins can add remove any of the rolls <br />
Mangers can only add/remove people from the member and blocked roles<br />
Members are member <br />
Blocked are on the black list even if they are a member of one of the corp with access<br />
<br />
[FILE:http://i.imgur.com/fqZ2uT6.png]<br />
<br />
Groups can be shared in chat by dragging them <br />
<br />
These group are then Use by structure profiles in the Structure Browser <br />
[http://i.imgur.com/PFuZQJ2.png]<br />
<br />
To start creating and editing profiles go to the 'My Structures' tab (requires the [b]Config Starbase[/b] corp roll to see the tab)<br />
[http://i.imgur.com/dZEXJJB.png]<br />
<br />
Click on the New profile Button <br />
[http://i.imgur.com/BljrH6X.png]<br />
<br />
Before assigning any structures to this new profile I will add group to each roll on the profile setting tab <br />
[http://i.imgur.com/BY4BTK9.png]<br />
the difernt rolls groups can get are in order<br />
[http://i.imgur.com/ODUVSSJ.png]<br />
Docking . Defense . Clone Bay . Corporation Office . Market . Reprocessing<br />
<br />
Defense is taking control of a citadel and is the only way to get it to shoot. afaik<br />
<br />
<br />
You can add a group to a role by Clicking on the + sign.<br />
[http://i.imgur.com/mCzRgTN.png]<br />
<br />
Click save after adding the groups <br />
<br />
To assing a struture a profile Click on the Any Profile Option and drag them to the one you want <br />
[http://i.imgur.com/Ux9UiSI.png]<br />
[http://i.imgur.com/jaOTlio.png]<br />
<br />
<br />
changing cost station serves per group <br />
<br />
Its as easy as changing this value in the profile settings (isk for Clone bay and Corporation offices)(% for market tax and Refining tax) <br />
other galactic taxes may apply<br />
[http://i.imgur.com/BLJgVEz.png]</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Merlin&diff=92504Merlin2016-03-23T17:20:44Z<p>Azmodeus Valar: </p>
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<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 6/1/2014)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't<br />
* leave/misstype any tags required. please follow the same<br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
| shipid=603<br />
| shipimg=Merlin.jpg<br />
| shipname=Merlin<br />
| caption=Merlin<br />
| class=Frigate<br />
| grouping=Standard Frigates<br />
| hulltype=Merlin Class<br />
| faction=Caldari State<br />
| race=Caldari<br />
| roles=unspecified<br />
| variations={{Ship|Hawk}},{{Ship|Harpy}},{{Ship|Worm}}<br />
| tech=<br />
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
| powergrid=40 MW<br />
| cpu=180 tf<br />
| capacitor=350 GJ<br />
| highs=3<br />
| turrets=3<br />
| launchers=0<br />
| mediums=4<br />
| lows=3<br />
| mass=997,000 kg<br />
| volume=16,500 m&#179;<br />
| cargohold=150 m&#179;<br />
| extrahold=<br />
| extraholdtype=<br />
| dronebay=0 m&#179;<br />
| bandwidth=0 Mbit/sec<br />
| info=<b>Development</b><br>The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.<br />
| bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>5% bonus to Small Hybrid Turret damage<br>4% bonus to all shield resistances<br><br />
| structurehp=400 HP<br />
| shieldhp=500 HP<br />
| shieldem=0<br />
| shieldexp=50<br />
| shieldkin=40<br />
| shieldtherm=20<br />
| armorhp=350 HP<br />
| armorem=50<br />
| armorexp=10<br />
| armorkin=25<br />
| armortherm=45<br />
| maxvelocity=310 m/sec<br />
| inertia=3.6<br />
| warpspeed=5 AU/s<br />
| warptime=4.98 s<br />
| targetrange=50.00 km<br />
| sigradius=39 m<br />
| maxlockedtargets=5<br />
| sensortype=Gravimetric<br />
| sensorvalue=11 points<br />
| scanres=580 mm<br />
| reqskills=*{{RequiredSkill|Caldari Frigate|I}}<br />
**{{RequiredSkill|Spaceship Command|I}}<br />
<br />
| totaltraintime=25m 0s<br />
| forumlinks=<br />
| wikireferences=<br />
| externallinks=[http://wiki.eveonline.com/en/wiki/Merlin Merlin on Eve Online Wiki]<br />
| highlights1=<br />
| highlights2=<br />
| highlights3=<br />
| highlights4=<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------------------------------------<br />
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************<br />
-------------------------------------------------------------------------------------------><br />
<br />
==Summary==<br />
The changes brought to the Merlin in the Inferno release have made it one of the best (if not ''the'' best) Tech 1 frigates in the game, especially for running Level I combat missions. You may fit this ship to fulfil almost any need, whether it be a swift shield tanked tackler, a very tough shield tank, or an above-average damage dealer.<br />
<br />
==Skills==<br />
{{moreinfo}}<br />
<br />
==Fittings==<br />
For more info on fittings, please go [[Merlin/Fittings|here]]<br />
<br />
==Tactics==<br />
The Merlin is a powerful frigate in that it can be fit for either DPS or tackle, whilst maintaining a respectable tank for a T1 frigate (thanks to its shield resist bonus). A Merlin fit for DPS with Tech 2 Neutron Blasters firing Void can reach around 160 dps. Even with Ion Blasters and a fit more geared to tackling in a fleet, the Merlin can put out over 100 DPS with ease.<br />
<br />
When flying a blaster Merlin, get in close. Your minuscule optimal ranges means you basically have to face hug your enemies. This can cause serious problems when fighting Kitey frigates or cruisers, especially since the Merlin isn't the fastest frigate out there. In these cases it's best to either run from the fight, or wait until an ally can web/scram down the enemy allowing you to catch up/warp to them.<br />
<br />
Because Merlins are slow but tough, tackle Merlins usually serve as second tackle, applying a scram and web to hold a target still after faster frigates secure the initial point. Their significant DPS is a bonus in this role.<br />
<br />
==Notes==<br />
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Merlin&diff=92502Merlin2016-03-23T17:19:23Z<p>Azmodeus Valar: </p>
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<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 6/1/2014)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't<br />
* leave/misstype any tags required. please follow the same<br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
| shipid=603<br />
| shipimg=Merlin.jpg<br />
| shipname=Merlin<br />
| caption=Merlin<br />
| class=Frigate<br />
| grouping=Standard Frigates<br />
| hulltype=Merlin Class<br />
| faction=Caldari State<br />
| race=Caldari<br />
| roles=unspecified<br />
| variations={{Ship|Hawk}},{{Ship|Harpy}},{{Ship|Worm}}<br />
| tech=<br />
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
| powergrid=40 MW<br />
| cpu=180 tf<br />
| capacitor=350 GJ<br />
| highs=3<br />
| turrets=3<br />
| launchers=0<br />
| mediums=4<br />
| lows=3<br />
| mass=997,000 kg<br />
| volume=16,500 m&#179;<br />
| cargohold=150 m&#179;<br />
| extrahold=<br />
| extraholdtype=<br />
| dronebay=0 m&#179;<br />
| bandwidth=0 Mbit/sec<br />
| info=<b>Development</b><br>The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.<br />
| bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>5% bonus to Small Hybrid Turret damage<br>4% bonus to all shield resistances<br><br />
| structurehp=400 HP<br />
| shieldhp=500 HP<br />
| shieldem=0<br />
| shieldexp=50<br />
| shieldkin=40<br />
| shieldtherm=20<br />
| armorhp=350 HP<br />
| armorem=50<br />
| armorexp=10<br />
| armorkin=25<br />
| armortherm=45<br />
| maxvelocity=310 m/sec<br />
| inertia=3.6<br />
| warpspeed=5 AU/s<br />
| warptime=4.98 s<br />
| targetrange=50.00 km<br />
| sigradius=39 m<br />
| maxlockedtargets=5<br />
| sensortype=Gravimetric<br />
| sensorvalue=11 points<br />
| scanres=580 mm<br />
| reqskills=*{{RequiredSkill|Caldari Frigate|I}}<br />
**{{RequiredSkill|Spaceship Command|I}}<br />
<br />
| totaltraintime=25m 0s<br />
| forumlinks=<br />
| wikireferences=<br />
| externallinks=[http://wiki.eveonline.com/en/wiki/Merlin Merlin on Eve Online Wiki]<br />
| highlights1=<br />
| highlights2=<br />
| highlights3=<br />
| highlights4=<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------------------------------------<br />
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************<br />
-------------------------------------------------------------------------------------------><br />
<br />
==Summary==<br />
The changes brought to the Merlin in the Inferno release have made it one of the best (if not ''the'' best) Tech 1 frigates in the game, especially for running Level I combat missions. You may fit this ship to fulfil almost any need, whether it be a swift shield tanked tackler, a very tough shield tank, or an above-average damage dealer.<br />
<br />
==Skills==<br />
{{moreinfo}}<br />
<br />
==Fittings==<br />
<br />
==Tactics==<br />
The Merlin is a powerful frigate in that it can be fit for either DPS or tackle, whilst maintaining a respectable tank for a T1 frigate (thanks to its shield resist bonus). A Merlin fit for DPS with Tech 2 Neutron Blasters firing Void can reach around 160 dps. Even with Ion Blasters and a fit more geared to tackling in a fleet, the Merlin can put out over 100 DPS with ease.<br />
<br />
When flying a blaster Merlin, get in close. Your minuscule optimal ranges means you basically have to face hug your enemies. This can cause serious problems when fighting Kitey frigates or cruisers, especially since the Merlin isn't the fastest frigate out there. In these cases it's best to either run from the fight, or wait until an ally can web/scram down the enemy allowing you to catch up/warp to them.<br />
<br />
Because Merlins are slow but tough, tackle Merlins usually serve as second tackle, applying a scram and web to hold a target still after faster frigates secure the initial point. Their significant DPS is a bonus in this role.<br />
<br />
==Notes==<br />
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]</div>Azmodeus Valarhttps://wiki.eveuniversity.org/index.php?title=Augoror&diff=92397Augoror2016-03-23T13:05:52Z<p>Azmodeus Valar: </p>
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<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 5/30/2014)<br />
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* on editing the attributes, please make sure that you don't<br />
* leave/misstype any tags required. please follow the same<br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
| shipid=625<br />
| shipimg=Augoror.jpg<br />
| shipname=Augoror<br />
| caption=Augoror<br />
| class=Cruiser<br />
| grouping=Standard Cruisers<br />
| hulltype=Augoror Class<br />
| faction=Amarr Empire<br />
| race=Amarr<br />
| roles=Logistics<br />
| variations={{Ship|Guardian}},{{Ship|Augoror Navy Issue}}<br />
| tech=<br />
| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
| powergrid=650 MW<br />
| cpu=275 tf<br />
| capacitor=2,250 GJ<br />
| highs=5<br />
| turrets=3<br />
| launchers=0<br />
| mediums=3<br />
| lows=5<br />
| mass=12,870,000 kg<br />
| volume=115,000 m&#179;<br />
| cargohold=465 m&#179;<br />
| extrahold=<br />
| extraholdtype=<br />
| dronebay=20 m&#179;<br />
| bandwidth=20 Mbit/sec<br />
| info=<b>Development</b><br>In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror.<br><br>The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.<br />
| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>12.5% bonus to Remote Armor Repairer amount<br>5% reduction in Remote Armor Repairer activation cost<br><b>Role Bonus:</b><br>1000% bonus to Remote Capacitor Transmitter range<br>200% bonus to Remote Capacitor Transmitter transfer amount<br>430% bonus to Remote Armor Repairer optimal range and falloff<br />
| structurehp=1,550 HP<br />
| shieldhp=1,000 HP<br />
| shieldem=0<br />
| shieldexp=50<br />
| shieldkin=40<br />
| shieldtherm=20<br />
| armorhp=1,650 HP<br />
| armorem=50<br />
| armorexp=20<br />
| armorkin=25<br />
| armortherm=35<br />
| maxvelocity=235 m/sec<br />
| inertia=0.56<br />
| warpspeed=3 AU/s<br />
| warptime=9.99 s<br />
| targetrange=60.00 km<br />
| sigradius=90 m<br />
| maxlockedtargets=8<br />
| sensortype=RADAR<br />
| sensorvalue=13 points<br />
| scanres=300 mm<br />
| reqskills=*{{RequiredSkill|Amarr Cruiser|I}}<br />
**{{RequiredSkill|Spaceship Command|II}}<br />
**{{RequiredSkill|Amarr Destroyer|III}}<br />
***{{RequiredSkill|Amarr Frigate|III}}<br />
****{{RequiredSkill|Spaceship Command|I}}<br />
<br />
| totaltraintime=19h 15m 30s<br />
| forumlinks=<br />
| wikireferences=<br />
| externallinks=[http://wiki.eveonline.com/en/wiki/Augoror Augoror on Eve Online Wiki]<br />
| highlights1=<br />
| highlights2=<br />
| highlights3=<br />
| highlights4=<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
<!-- Shamelessy stolen from the Osprey article --><br />
The Augoror is a T1 logistics ship, with bonuses to remote armor repairs and energy transfers. Like it's shield transfering cousin the [[Osprey]], the Augoror is not designed to be cap stable on its own, but instead to trade capacitor with other Augorors. Because of the 200% bonus to energy transfer amount, Augorors trading energy transfers to each other effectively create a large amount of capacitor out of nothing. This allows Augorors to be cap stable with lower skills than its sister ship the [[Exequror]], and makes it resistant to energy neuts. On the down side this makes it more vulnerable to jams, because a jammed Augoror not only can't rep but also can't give capacitor, reducing its partners' ability to rep.<br />
<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Augoror for a specific or it's common role(s) can be written here.''<br />
<br />
==Fittings==<br />
For more info on fittings, please click [[Augoror/Fittings|here]]<br />
<br />
==Tactics==<br />
''No sub-article about Augoror roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
This vessel qualifies for the University [[PYOS]], and [[BYOM]].<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]</div>Azmodeus Valar